Next video will be about something that isn't Factorio And on the off-chance the mod author sees this. Change the primer thrower inserters. I wanted to used them exclusively to defend my walls but they do about 100x more damage to your walls than the biters because they're allowed to throw way too close to itself. Also things like cannon shells do no damage and explosive cannon shells do half damage because there's no contact damage, only explosive when it's thrown.
There's a Dwarf Fortress defense strategy that works shockingly similar to the unloading method. Only you unload industrial quantities of spears into invading armies instead of bulk unloading metal.
"Now I can aim _precision train strikes_ wherever I want." And that sentence right there is why I love Renai Transportation. Other than hucking things across the way, that is.
The most impressive part of this mod is the "boing" sound they make as they bounce off. There is something very cartoonish about it which I can't help but appreciate.
i beat the game once. then i tend to leave either right before chemical science or right after getting utility science. the base i used was a piece of trash and took 72 hours to get it to where it was. utility science basically didn't exist and the satellite was crafted by hand
@@FDG323 hey quick tip, try to challenge yourself with stuff, like build a nuclear reactor from 0 calculate the ratios by hand and stuff. Or go for other game modes like death world, maybe go for challenge runs like MikeHendriks does. Also mods are your best friends to keep the game fresh, my interest also dies at chemical science, but after I get over that hump the game opens up like a book, at the end of the day, think about something that you find cool and try to make it I guess, and if you don't want to grind use editors extension mod and create a lab world, that way you can blueprint stuff, and add that giga reactor blueprint as a goal to your game for example, anyhow, videos an awesome way to get inspired to do stuff. Also never forget the factory must grow!
Imagine you're on the ground doing maintenance on the furnaces, and you're nearby this behemoth concrete and steel pad in the middle of it all, when suddenly a train horn blares above you and you turn to see an entire locomotive falling out of the sky. Now, you're new to this factory, you were just hired to maintain it while the creator goes on to build bigger factories, so you scream in mortal terror, only to hear it hit the pad and make a deep "bwoing" sound multiple times. You aren't dead, you peek up from the ground where you dropped for cover, only to see the back end of the train flying away in a glorious parabolic arc off to its next rail section. "What the f*ck." you say, as you lay there in shock until the sound of malfunctioning machinery reminds you why you were down there in the first place.
@@scroomergriffin890 Every time I write a comment like this, its one more time that I'm reminded that I have a writer's muse, but its still asleep and only awakened briefly enough to cough up this chunk of story. Its a constant adventure trying to reawaken my muse :P
@@Avetho you definetly need to find something you're passionate about and just start writting. If of course you enjoy it that is. But you have something special. Hope you get to utilize it to its fullest one day :3
@@scroomergriffin890 Oh I sure hope so too, thankfully as we're getting into Spring over here I'll be able to hop on my bike again, my muse came much closer to waking up last Summer as my health went up and my brain got that grass-touching mental stimulation XD
It's funny, that his "Eh whatever" attitude equals/overtakes me tryharding when i'm playing alone. My smooth brain cannot go more complicated than back-and-forth trains, and simple factories.
@@Hawk7886 being able to tell the difference between "eh whatever" and "if this isn't right people will die / heads will roll" is the hallmark of the great
There's something about the juxtaposition of dedicating dozens to hundreds of hours building a factory with the weary "yeah whatever" narration of the process.
Flying trains is one thing, but I broke down laughing every single time I saw the "impact unloader" at work. This base is truly a triumph of goofy engineering
and yet his comments are always "I am not going for something ambitious here" or "only a small, quick and dirty setup" and yet everything is bigger and better than my chaos spaghetti
"Somewhere over the Trainbow up in the sky There's a save that I've heard of One that will horrify Somewhere over the Trainbow Signals are few And the tracks that you dare to dream Really do come true... Someday I'll wish upon a star And wake up where the tracks are far behind me Where troubles melt like napalm'd bugs Away above the smelting plots That's where you'll find me Somewhere over the Trainbow...."
Hearing Dosh express joy after building those 80 trains was a treat. Compared to his usual gruelingly complicated playthroughs(which I also love) this was a real treat 😂
Okay, being about to have enough materials being automated in a decent amount of time to launch the first rocket of mine, this mod would unironically solve a few areas with belt spaghetti in my base Also I am constantly mind blown how people can just, space things correctly to fit other things. Seeing actually good players route red and green science always blows my mind
I've started playing Factorio a month ago and discovered your channel randomly. Just stopping by to say your channel is really qualitative : long videos with a good balance of content and jokes, good editing, nice narration, subtle music balance. I have watched every video you made, even the non Factorio related are great. Keep on giving, thanks !
I just want to say master Dosh that you've single handily reignited my interest in factorio. I remember the first time I started playing I was quite frankly, horrible at it, so I dropped the game. But seeing you go through the starting steps over and over again, and the thought that your first base will be horrible and that's alright, has honestly inspired me. It's starting to sound a bit wankey so I'll just say thanks for the content and for making me care about a game again. Hopefully all of those therapy sessions for all of your challenges help.
Something that helps is turning of expansion for biters or just going completely peaceful. it helped me get the hang after i was also inspired to try again. and remember the main bus is your friend and plan out its width beforehand
as soon as you started mentioning using signals i was lost entirely, ive gone through the entire game never using them beating it 1 time without even touching them. and you explain them like its something super simple and i just...brain does not go brr.
I love factorio and other automation games, and seeing a train jump just to be unloaded by crashing it with items flying chaotically is simple hilarious, i need the ability to do that in other games.
I juxtaposition between your narration and the chaos from recourses being flung about is perfect. It brings me an odd amount of joy seeing trains fly through the air.
I love how excited you were about the trains hopping around everywhere (feigned or otherwise). That isn't normally present, so to see it aroused by flying trains was the epitome of hilarity.
dude i have to say one thing... i f**** loved it sooooo much... this is the factorio content we need to see.... and damn you can deliver them... its sooooo awesome..
He might as well do Satisfactory too. Maybe he'll do a video like his Zachtronics one where he reviews logistics games. Maybe he'll check out some Minecraft tech mods.
The videos just keep getting better and better! Enjoyed this one a lot, compared to your other videos this might actually be something I'd want to make myself...
I've always played (and I'm still playing) vanilla + quality of life mods, because I still have a lot to learn about the game, despite the fact that I'm playing if for years now. Currently I'm going for a megabase for the first time. Because of all that I was never bored or had enough of the base game to pay attention to gameplay altering mods. With that said, just out of curiosity I have watched several videos with some of the more serious mods and I have to say, by far, these were the most creative, interesting and hilarious builds I've ever seen. Not to mention that this mod is not a huge game changer at all. The dynamic change of the throwing distance of the inserters for the science assemblers and the nuclear reactor feed were sparks of a pure genius. And also insane. And what an end! MY GOD, that was fun to watch xD
Brilliant as always. I can't get enough of this, you are one of few people who can make laugh, and others are usually professional stand up comedians :D
If you decide to do factorio again i have a suggestion basically 248k with 10x power costs, 2x health for everything (biters, bases, worms, and player structures), powered belts, P-U-M-P-S, rampant and allowed only 100 bots at any time to make it difficult (could also do deathworld if you think you can manage). You could also add a mod that adds harder ammo recipes and try to beat the game without flamethrowers (so you either have to use more iron for ammo or more electricity for lazer turrets, artilery and tanks would work too if you get that far)
Yea I started a death world with my brother and we didnt know what exactly that meant, we got half our base destroyed 3 times before we finally got things under control and with flame turrets and robot repairers we are finally safe. Also the mod that gives ships and deep see oil extraction rules since they cant attack over watter. Also we turned off everything coal powered and havent lost trees to polution in a long while. Also we have a mod that allows walking over pipes, very conveniant, died once when we tried to use them as walls and didnt realize we had a mod for that.
Love these challenges you set for yourself! If you ever do another challenge of Factorio, My suggestion is to beat factorio without removing a single object, no removing rocks, trees or placed structures. Once you place it, it's there until you finish. Not sure if it'd be difficult or not, but I am sure if you made a mistake it'd be really annoying to overcome.
Your Marrow review was so good that I subscribed despite not playing or knowing anything about Factorio. It might be time for me to listen to literally the entire internet and finally play Factorio.
All these nuances like trains stopping instantly after landing on a rail are insane! Watching this it seems this mod only works reliably if 1. Locomotives point into the train rather than away from it, as that ensures that there is always acceleration at the start of a bounce and 2. No Train Limits lmao
This was the first mod I ever installed for Factorio, because it sounded so silly. It was hilarious having lines of throwing inserters chucking materials everywhere.
i like watching your videos before bed because the problems you face are so complex that trying to understand them burns off any spare imagination i was holding
Yoooo. I get so stoked when I see a new weird challenge of yours. There are ton of "Playing X but Y" type channels, but I think your angle to what you pick / how you play is one of the best. You get some good ideas dawg
Honestly I wish this was peak Factorio content in general. I love watching ores fly out onto aptly-placed conveyor belts and trains being sent flying through the sky, sometimes to crash headlong into Biter nests and release a payload of primed explosives. Like it never stops being funny.
You could make this even better you know. There's at least a few mods out there to let you automate the construction of trains (including their schedule). There's also a "hopper unloader" type thing out there that isn't an impact unloader but it still unloads train wagons very very quickly (in my head it's because it literally flips the whole train wagon upside down to empty it, just like you see IRL, and surprisingly the only special thing about those train wagons is that the couplers can rotate 360 degrees to allow the wagons to be individually flipped).
Next video will be about something that isn't Factorio
And on the off-chance the mod author sees this.
Change the primer thrower inserters. I wanted to used them exclusively to defend my walls but they do about 100x more damage to your walls than the biters because they're allowed to throw way too close to itself. Also things like cannon shells do no damage and explosive cannon shells do half damage because there's no contact damage, only explosive when it's thrown.
WHAT (but your the factorio guy😢)) (YOUR ONLY SUPPOSED TO MAKE FACTORIO VIDOES 🤬🤬🤬) (unsubscribed 💅💅💅
Dosh I love and support you even when you say hurtful things like, "Next video will be about something that isn't Factorio"
Hi! Not the mod dev here! I absolutely will not make the requested change, as I am not the developer of the mod. Have a nice day :)
Hello, DoshDoshington!
I'm pretty pleased with your videos!
Thanx very mutch!
And i still want to see 'all-spagetti' megabase!! :D
Not factorio? Please, Opus Magnum. :)
In this episode Dosh builds particle accelerators. They work so long as the particles you want to accelerate are aligned into a train shape…
alternatively, a Railgun.
@@chichi2000fgh* A railcar gun
And you are looking at them. If you don't look at them they spontaneously turn into cats
@@chichi2000fgh shit that’s much better joke
😊a😊😊😊
Something about unloading trains through violent impact is simply magical
There's a Dwarf Fortress defense strategy that works shockingly similar to the unloading method. Only you unload industrial quantities of spears into invading armies instead of bulk unloading metal.
@@terrydavis5924 the Big Flechette
@@terrydavis5924 punt gun but even bigger
@terrydavis5924 now I need to do that, god damned you you ingenious bastard, maybe coins too or just sand or molten steele ?
@@spheroid-collective coins are good for training armor skill and some other stuff on your dwarves I believe ^,^
Never would I have thought that "tactical train strikes" would be a real thing
TACTICAL TRAIN INCOMING
These are scented especially I’d thought I’d never read
@@axelaction2290 *TRAIN WHISTLE APPROACHING AT VERY HIGH SPEED*
@@adissentingopinion848 GET IN COVER!!!!
@@adissentingopinion848*looks over* **8888 screams by at full tilt**
"This time I just need to make a very silly base" is the best pitch line of any of your runs. Phenomanal.
Silly base, in Deathworld. I bet he didn’t even selected the map.
Phenom anal
"Now I can aim _precision train strikes_ wherever I want." And that sentence right there is why I love Renai Transportation. Other than hucking things across the way, that is.
The most impressive part of this mod is the "boing" sound they make as they bounce off. There is something very cartoonish about it which I can't help but appreciate.
Sounds very similar to the old Sonic games' bounce sound to me, which is good
@@ConductiveFoam i thought it was the SAME sound XD
Watching others suffer factorio is so much better than me trying to learn how to suffer factorio.
nah dude get on the bus
@@zgu *train.
You must join
The community must grow!
i beat the game once. then i tend to leave either right before chemical science or right after getting utility science.
the base i used was a piece of trash and took 72 hours to get it to where it was. utility science basically didn't exist and the satellite was crafted by hand
@@FDG323 hey quick tip, try to challenge yourself with stuff, like build a nuclear reactor from 0 calculate the ratios by hand and stuff. Or go for other game modes like death world, maybe go for challenge runs like MikeHendriks does. Also mods are your best friends to keep the game fresh, my interest also dies at chemical science, but after I get over that hump the game opens up like a book, at the end of the day, think about something that you find cool and try to make it I guess, and if you don't want to grind use editors extension mod and create a lab world, that way you can blueprint stuff, and add that giga reactor blueprint as a goal to your game for example, anyhow, videos an awesome way to get inspired to do stuff. Also never forget the factory must grow!
Imagine you're on the ground doing maintenance on the furnaces, and you're nearby this behemoth concrete and steel pad in the middle of it all, when suddenly a train horn blares above you and you turn to see an entire locomotive falling out of the sky. Now, you're new to this factory, you were just hired to maintain it while the creator goes on to build bigger factories, so you scream in mortal terror, only to hear it hit the pad and make a deep "bwoing" sound multiple times. You aren't dead, you peek up from the ground where you dropped for cover, only to see the back end of the train flying away in a glorious parabolic arc off to its next rail section. "What the f*ck." you say, as you lay there in shock until the sound of malfunctioning machinery reminds you why you were down there in the first place.
I love how descriptive your writing is. I felt truly immersed in this story. Keep making more works of art like this one brother.
@@scroomergriffin890 Every time I write a comment like this, its one more time that I'm reminded that I have a writer's muse, but its still asleep and only awakened briefly enough to cough up this chunk of story. Its a constant adventure trying to reawaken my muse :P
@@Avetho you definetly need to find something you're passionate about and just start writting. If of course you enjoy it that is. But you have something special. Hope you get to utilize it to its fullest one day :3
@@scroomergriffin890 Oh I sure hope so too, thankfully as we're getting into Spring over here I'll be able to hop on my bike again, my muse came much closer to waking up last Summer as my health went up and my brain got that grass-touching mental stimulation XD
@@Avetho that's great to hear! Wish you the best in life wherever you are in whatever you do!
I love your "Eh whatever" attitude when narrating your playthroughs, design decisions, etc... It's got such a great humorous take to it!
just like real engineers
@@eaglefly8923 except the civil ones
It's funny, that his "Eh whatever" attitude equals/overtakes me tryharding when i'm playing alone. My smooth brain cannot go more complicated than back-and-forth trains, and simple factories.
@@Hawk7886 being able to tell the difference between "eh whatever" and "if this isn't right people will die / heads will roll" is the hallmark of the great
There's something about the juxtaposition of dedicating dozens to hundreds of hours building a factory with the weary "yeah whatever" narration of the process.
Flying trains is one thing, but I broke down laughing every single time I saw the "impact unloader" at work. This base is truly a triumph of goofy engineering
Finally, the old videos were almost starting to get repetitive after the tenth time watching them.
Love the content bro. Please keep it up.
Dude, I think I have watched the SE playthrough like 7 times, thank god im not the only one
Thank god I found the same kind of weirdos as me. Watched the K2 playthrough 5 times and I'm confident I could replicate his base by now.
ME TOO. I'll have to stop soon, or else I will OD on Dosh vids...
@@heathy238 that video is glorious. I love how is irl friends are all super smart and yet they fail at simple tasks in that video
The rampant video was so much fun to watch the eleventh time though.
Having such a cartoony base setup explained in such a scientific and mathematical way really does something for me. Keep up the good work!
Dosh: "I can't build a full base out of bouncers, it will destroy my UPS".
Also Dosh: "More trains... more..... MMOORRREEEEEE"
UPS
U
Post
Service
I always enjoy how dosh doesn't just settle for a small base and always goes way too far. It's what sets him apart.
and yet his comments are always "I am not going for something ambitious here" or "only a small, quick and dirty setup" and yet everything is bigger and better than my chaos spaghetti
There's something really satisfying about the impact unloaders. Also the blueprint workaround was a really good workaround.
And now they are circuit controllable
The fact that this mod just lets you yeet a train full of explosive ornaments at the biters makes it a 10/10 in my book
i would have never thought of that definition of artillery wagons. holy shit the first launch with explosives made me laugh so hard
TACTICAL TRAIN INCOMING
@@axelaction2290 "I like trains."
*T R A I N H O R N*
"Somewhere over the Trainbow
up in the sky
There's a save that I've heard of
One that will horrify
Somewhere over the Trainbow
Signals are few
And the tracks that you dare to dream
Really do come true...
Someday I'll wish upon a star
And wake up where the tracks are far behind me
Where troubles melt like napalm'd bugs
Away above the smelting plots
That's where you'll find me
Somewhere over the Trainbow...."
This needs more attention. Poetry is not what I expected to see, yet this is the place for it.
high quality comment
Hearing Dosh express joy after building those 80 trains was a treat. Compared to his usual gruelingly complicated playthroughs(which I also love) this was a real treat 😂
Okay, being about to have enough materials being automated in a decent amount of time to launch the first rocket of mine, this mod would unironically solve a few areas with belt spaghetti in my base
Also I am constantly mind blown how people can just, space things correctly to fit other things. Seeing actually good players route red and green science always blows my mind
Your videos have gotten me back into factorio, finally broke the 500 hour mark this week, keep up the great videos!
Ah so you finished the starter base, nice ;)
Space Exploration with jumping trains sounds like Hell
Fun hell!
those three-hopping olympics thing but with a space train and the last hop is just into a space elevator
*hella FUN!!!!!!!
I've started playing Factorio a month ago and discovered your channel randomly.
Just stopping by to say your channel is really qualitative : long videos with a good balance of content and jokes, good editing, nice narration, subtle music balance.
I have watched every video you made, even the non Factorio related are great. Keep on giving, thanks !
Yeah, the audio mixing is really good on these. Love putting them on to fall asleep to, keeps the tinnitus at bay
As StrongBad once said: "Now drop a train on 'em!"
I just want to say master Dosh that you've single handily reignited my interest in factorio. I remember the first time I started playing I was quite frankly, horrible at it, so I dropped the game. But seeing you go through the starting steps over and over again, and the thought that your first base will be horrible and that's alright, has honestly inspired me. It's starting to sound a bit wankey so I'll just say thanks for the content and for making me care about a game again. Hopefully all of those therapy sessions for all of your challenges help.
hooray!
Something that helps is turning of expansion for biters or just going completely peaceful. it helped me get the hang after i was also inspired to try again. and remember the main bus is your friend and plan out its width beforehand
The first time you actually sound not "mildly annoyed at things" but super exited about MOAR TRAINS xD
Love the slow fade out to the patron list with the crackling of Geiger counters in the back. Definitely a vibe.
the way the train unloaders flowing into the conveyor network looks when zoomed out is beatiful
as soon as you started mentioning using signals i was lost entirely, ive gone through the entire game never using them beating it 1 time without even touching them. and you explain them like its something super simple and i just...brain does not go brr.
My god, I've never seen anything as beautiful as 39:57 , literal "see what sticks" engineering at work.
When I see that you upload I genuinely get excited! You are one of very few youtubers who can make such entertaining videos in the hour length.
I love factorio and other automation games, and seeing a train jump just to be unloaded by crashing it with items flying chaotically is simple hilarious, i need the ability to do that in other games.
I didn’t know the tip about recipes and requester chests. Thank you so much!
The only way to improve this mod is to add a coin explosion sound from Sonic the Hedgehog whenever the impact unloaders are hit.
I juxtaposition between your narration and the chaos from recourses being flung about is perfect. It brings me an odd amount of joy seeing trains fly through the air.
35:38 Holy crap I’ve never heard your voice get so excited. Clearly what every build needs is MORE TRAINS!!!!!
Needs more trainbell
I never thought I would see a double trainbow all across the sky like at 35:50
good vid
That ending was amazing. Thank you.
Dosh: Dr. Doshington or: How I Learned to Stop Worrying and Love the Train
Game: Bad luck!
Dr. trainslove?
Never have I seen such happy trains. Look at them running around, skipping and jumping and... oh.
I love how excited you were about the trains hopping around everywhere (feigned or otherwise). That isn't normally present, so to see it aroused by flying trains was the epitome of hilarity.
those jumping materials and trains look hilarious!
thanks for the mod showcase, i will definitely find use for it.
Perfect timing to brighten up my lunch - your videos are incredible, keep up the great work!
dude i have to say one thing... i f**** loved it sooooo much... this is the factorio content we need to see.... and damn you can deliver them... its sooooo awesome..
The random aerial shots of trains flying and exploding had me crying
im so glad you included the clip at 13:21
Leaping trains and the impact dump wagons is simply mesmerizing to watch.
I can't even use REGULAR trains in REGULAR Factorio, let alone this. This is madness! You're a madman!
And I am DYING laughing.
trains are easy, but you need to figure them out yourself, and with a little bit of help.
Dullardly spits out a whole stack of facts about pollution and biters = great start!
I love the fact that for others playing death world is a challenge run in itself whereas for Dosh it is simply a matter of making the game fun.
god do I love this mod's thrower inserters. truly some hilarious designs can be made
from what i can tell, the "train launching" mod has some really good stuff in it... Just as long as your not intending to launch trains.
Precision train strikes.. wonderful string of words.
I have been binging all of your videos since discovering your La Mulana video, genuinely solid videos dude. Keep up the good work bro
Can't wait for him to do giant factories in Dyson Sphere Program :D
I think it will never happen.
Would love to see this!
He might as well do Satisfactory too. Maybe he'll do a video like his Zachtronics one where he reviews logistics games. Maybe he'll check out some Minecraft tech mods.
Still cherching this game
Doshington, you beautiful, magnificent, brilliant, and absolutely unhinged lunatic.
The images of a brick launching off a trampoline brings back . . . interesting childhood memories.
i waited 10 hours after this came out so i could get in a comfortable position and eat yummy food and watch it at the same time
Absolutely the most extra trains possible. "I can't get to my parking space? GUESS I'LL DIE"
This might be the best use of a video game to make art that I have ever seen. Simply lovely.
The videos just keep getting better and better! Enjoyed this one a lot, compared to your other videos this might actually be something I'd want to make myself...
You’re saying you wouldn’t want to build a self driving road vehicle logistics network purely because the RUclips gods said you had to? 😂😂
I've always played (and I'm still playing) vanilla + quality of life mods, because I still have a lot to learn about the game, despite the fact that I'm playing if for years now. Currently I'm going for a megabase for the first time. Because of all that I was never bored or had enough of the base game to pay attention to gameplay altering mods. With that said, just out of curiosity I have watched several videos with some of the more serious mods and I have to say, by far, these were the most creative, interesting and hilarious builds I've ever seen. Not to mention that this mod is not a huge game changer at all. The dynamic change of the throwing distance of the inserters for the science assemblers and the nuclear reactor feed were sparks of a pure genius. And also insane. And what an end! MY GOD, that was fun to watch xD
Brilliant as always. I can't get enough of this, you are one of few people who can make laugh, and others are usually professional stand up comedians :D
You must be very well trained to be this good at Factorio
If you decide to do factorio again i have a suggestion basically 248k with 10x power costs, 2x health for everything (biters, bases, worms, and player structures), powered belts, P-U-M-P-S, rampant and allowed only 100 bots at any time to make it difficult (could also do deathworld if you think you can manage). You could also add a mod that adds harder ammo recipes and try to beat the game without flamethrowers (so you either have to use more iron for ammo or more electricity for lazer turrets, artilery and tanks would work too if you get that far)
Really loved this one. Super funny! Can't wait to see what you cover next, both for the very next one being something not Factorio, and beyond that!
Yea I started a death world with my brother and we didnt know what exactly that meant, we got half our base destroyed 3 times before we finally got things under control and with flame turrets and robot repairers we are finally safe. Also the mod that gives ships and deep see oil extraction rules since they cant attack over watter. Also we turned off everything coal powered and havent lost trees to polution in a long while.
Also we have a mod that allows walking over pipes, very conveniant, died once when we tried to use them as walls and didnt realize we had a mod for that.
There is a not small part of me that is irrationally angry that this mod functions as well as it does.
Love these challenges you set for yourself! If you ever do another challenge of Factorio, My suggestion is to beat factorio without removing a single object, no removing rocks, trees or placed structures. Once you place it, it's there until you finish. Not sure if it'd be difficult or not, but I am sure if you made a mistake it'd be really annoying to overcome.
I get irrationally excited when I see a new DoshDoshington video because good or bad, it's going to be entertaining.
you say that like he ever makes bad videos. :P
@@Theycallmeyoshi1 Lol Ok fair. I guess I more meant good because it's a fascinating mod or bad because dear god why would anyone do this to himself.
Omg I am literally crying right now. I have been hoping for this video every day since the sushi video.
A banger of an ending there.
"Fully automated jumping oil trains" ...as someone who remembers the Lac Megantic fire....*shudder* Fun video, though!
This has to be one of my favorite videos of yours to date, keep it up man
The command worked
"renai" (恋愛) is love in japanese
it is however probably named after the famous song "renai circulation"
i dont think this is what people mean when they talk about nuclear trains
A dosh video day is a happy day. Now I've finished watching this, I can go back to rewatching your previous ones. This is the way.
Deutsche Bahn
Your Marrow review was so good that I subscribed despite not playing or knowing anything about Factorio.
It might be time for me to listen to literally the entire internet and finally play Factorio.
Thank you for a pleasant way to start the week. I'm in a ton of pain today and getting to watch this before work is great. : )
Passed my finals and I get rewarded with a DoshDoshington video. A good Monday.
All these nuances like trains stopping instantly after landing on a rail are insane! Watching this it seems this mod only works reliably if 1. Locomotives point into the train rather than away from it, as that ensures that there is always acceleration at the start of a bounce and 2. No Train Limits lmao
What a fun video! Thanks for showcasing this mod and adding your humor to everything.
I love when your videos cover trains in Factorio, they are my favourite part of the game.
Ive been binging all your stuff again, how thankful I am for staying up until 2am local
I like how you start off explaining stuff and it seems you are more confident in your latest videos! Keep it up! 🔥:)
This was the first mod I ever installed for Factorio, because it sounded so silly. It was hilarious having lines of throwing inserters chucking materials everywhere.
Fountain pipes. This mod needs pipes that squirt fluids over long distances.
i like watching your videos before bed because the problems you face are so complex that trying to understand them burns off any spare imagination i was holding
Yoooo. I get so stoked when I see a new weird challenge of yours. There are ton of "Playing X but Y" type channels, but I think your angle to what you pick / how you play is one of the best. You get some good ideas dawg
Finally, another video to add to the continuous loop of videos streaming through my brain every single day.
Prior to watching this I didn't it would be possible to make items look "happy" but there you go and do this. What a time to be alive.
Honestly I wish this was peak Factorio content in general. I love watching ores fly out onto aptly-placed conveyor belts and trains being sent flying through the sky, sometimes to crash headlong into Biter nests and release a payload of primed explosives. Like it never stops being funny.
The water feature section was the happiest we've ever seen Dosh, and I completely understand why.
RUclips recommendations at it's finest. You are absolutely insane and hella funny, hat's off.
"if your base doesn't have concrete its only a starter base" hits home. Im going to use this phrase more often.
Because i do not play Factorio, i do not understand anything and i am absolutely Stunned by how People Organize all that stuff. Really Nice :)
i love your 50/50 of smart factorio shit and other videos, its 2 really different things, and i enjoy both! great videos!
You could make this even better you know. There's at least a few mods out there to let you automate the construction of trains (including their schedule). There's also a "hopper unloader" type thing out there that isn't an impact unloader but it still unloads train wagons very very quickly (in my head it's because it literally flips the whole train wagon upside down to empty it, just like you see IRL, and surprisingly the only special thing about those train wagons is that the couplers can rotate 360 degrees to allow the wagons to be individually flipped).