Can You Get to the END OF THE WORLD in Factorio?

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  • Опубликовано: 30 янв 2025

Комментарии • 3,2 тыс.

  • @DoshDoshington
    @DoshDoshington  Год назад +3126

    Happy New Year.
    For those of you that wanted the full train ride... Here it is!
    ruclips.net/video/SU1DGFvHWuc/видео.html

    • @filipwarpechowski6681
      @filipwarpechowski6681 Год назад +24

      Happy New Year to you too!

    • @sidneyali
      @sidneyali Год назад +16

      Cheers, you too. And thank you for giving me entertainment for my lonely new year's eve.

    • @SunbleachedAngel
      @SunbleachedAngel Год назад +6

      The best New Years gift I could have asked for

    • @lilflob
      @lilflob Год назад +8

      No u

    • @marthmatty
      @marthmatty Год назад +6

      happy Ney Year

  • @sideways5153
    @sideways5153 Год назад +4788

    The imagery of the Engineer jolting awake when an alarm goes off and chasing down a train on foot to obliterate it is amazing lmao

    • @MrMaradok
      @MrMaradok Год назад +152

      Put in the song “Yakety Sax,” and it becomes true gold

    • @SimoneBellomonte
      @SimoneBellomonte Год назад +30

      @@MrMaradokNah, put Free Bird over it. 🗿

    • @supahvaporeon
      @supahvaporeon Год назад +17

      SA1 Big the Cat's Theme.

    • @GewelReal
      @GewelReal Год назад +14

      52:12

    • @TuxedoDogss
      @TuxedoDogss Год назад +74

      peacefully sleeping, then suddenly the neurochip in his alarm blasts sound in his brain. reluctantly, he starts slamming legs inside his armor, and then chases after a train

  • @intraneer4198
    @intraneer4198 Год назад +16840

    Ah yes, who would spend 35 hours walking or driving to the edge of the map when you can spend 80+ hours bulding a base and 400+ hours of waiting/fixing to get there in 3 hours

    • @evilpigeonsify
      @evilpigeonsify Год назад +3266

      an engineer

    • @justy8x870
      @justy8x870 Год назад +1771

      I mean, isn't it with all? You could walk from Lisabon to Peking in a couple of months, but instead you use billions of taxpayer money, several years to build airports and fly there in 8h :/

    • @callisto119
      @callisto119 Год назад +958

      @@justy8x870 Lol, imagine millions of Oregon Trail-style paths where (national) airports should be.

    • @yodo9000
      @yodo9000 Год назад +399

      What about biters? The engineer can only bring a limited number of items, or else has to forage on the way.

    • @radwanshakfah6938
      @radwanshakfah6938 Год назад +114

      maybe like a 100 spidertrons could do it

  • @Ellie-oz7fu
    @Ellie-oz7fu Год назад +1134

    Lol here I am trying to hype myself up to finally launch a rocket after 139 hours of playtime and always stopping at oil because it felt "so complicated".
    Super entertaining, awe-inspiring, witty, fun and insane video! thank you for doing all that!

    • @frozenheartedgiant8330
      @frozenheartedgiant8330 11 месяцев назад +51

      For me it’s when you start unlocking tier three upgrades, it always make me want to tear down the entire base and upgrade from scratch, and then I stop after that.

    • @Void_Dragon
      @Void_Dragon 11 месяцев назад +1

      @@frozenheartedgiant8330 For real, I only pushed onwards a few handful of times myself for achievements. Even the Lazy one.
      Now all I need is "No Time For Chitchat" and "There is no spoon".
      Edit: Found an amazing seed, obtained both. Now have 100% achievements unlocked.

    • @andidevlin3361
      @andidevlin3361 10 месяцев назад +11

      took me about 45 hours to launch my first rocket and have now realised i need to start all over again on a much bigger base to keep doing it.
      its never ending this game! lol
      in the process of now doing plates away from base an bringing them in but have worked out i screwed myself up as lined base with solar pods which i now have to all delete to do it better! lol

    • @MichaelVanHeupen
      @MichaelVanHeupen 9 месяцев назад +14

      @@andidevlin3361 I took me 1700 hours to get to one rocket launch. Started over so many times. + mod packs. I know the first time i got scared because I had trouble automating yellow splitters and undergrounds... And now I'm doing K2-SE- All BZ-ERM. and automated rocket launches after like 200 in this run.

    • @christophermccutcheon2143
      @christophermccutcheon2143 8 месяцев назад +26

      Just get the oil in. Spaghetti it. Fuck your obsessive need to make everything look nice. What's it matter if you can't launch rocket? Do what I did. After 300 hours I wanted to launch rocket but I was always disappointed with my factories and I would start again. So this time I decided I would just spaghetti my way to rocket. Doesn't matter how I did it. Whatever I need goes to wherever it needs to go. And it worked. It capped-out at the end of the game cos you can expand spaghetti, but my base launched like 50 rockets before I decided to just start again but do it better.
      You learn a lot just doing this. Ratios and stuff and how easy oil actually is. It's just a pain to work it into a bus 1/3 of the way into a playthrough when you've been using just belts up to that point. The only actually "hard" section of Factorio is the purple science cos it's really red-circuit heavy and you just can't seem to ever produce enough red-circuits. Even yellow and space science are easier than purple.
      Also I'd recommend a rail world. Biter Expansion is not for solo play imo. When you play solo and leave on biter Expansion, 60% of your play time is dealing with nests expanding into your smog. So I just play railworlds when I play solo . That was they are still a threat and I need to fight my way out but my play time isn't ruined by spending 3 hours a day clearing out nests

  • @SledgeOfEdge
    @SledgeOfEdge Год назад +2024

    Finally, the Factorio Farlands

    • @ultratheman
      @ultratheman Год назад +158

      Instead of exploring broken world generation, you get to mine 200 billion iron ore!

    • @man-from-2058
      @man-from-2058 Год назад +56

      ​@@ultrathemanwell worth the 100 hours it took to get there....

    • @michaelbuckers
      @michaelbuckers Год назад +35

      Flat Nauvis theory.

  • @zsoltzsozso828
    @zsoltzsozso828 Год назад +3183

    "The sight of so many biters triggered a flight or fight response and my body started acting all on its own causing me to build sphagetti by pure instinct"
    Dosh has realy gotten traumatised by rampant
    understandable though

    • @radwanshakfah6938
      @radwanshakfah6938 Год назад +97

      factorio is very mean to the poor man

    • @Orange_Tree_
      @Orange_Tree_ Год назад +61

      The world. World never changes. Only Rampant nests layout does.

    • @Cowcow211
      @Cowcow211 Год назад +47

      The first case of Factorio induced PTSD.

    • @NEEDbacon
      @NEEDbacon Год назад +60

      @@Cowcow211 First DOCUMENTED case

    • @stormlordeternal7663
      @stormlordeternal7663 5 месяцев назад +10

      Ah yes, the natural responses. Fight, Flight, and... factory?

  • @Electric_Bagpipes
    @Electric_Bagpipes 10 месяцев назад +352

    I’m one of those noobs who got spawned in a map like this on my first world. Still have that world over a thousand hours later, and I love it. Its where I figured out all the weird ways to play the game, how train grid is better than bus, how quickly a brownout can go to hell, and of course HOW DAMN ANNOYING BITERS ARE IN EARLY GAME. Fun times!

    • @blackwing1362
      @blackwing1362 4 месяца назад +7

      I'm kinda with you there, except I gave up after never figuring out how to actually deal with those biters and somehow managing a base that generates 1 purple science every 5 minutes or so. tried multiple times to expand but the biters always tore the outposts down and I never managed to properly out grow my starter patches. I'm thinking of giving it another try after watching a bunch of his videos.

    • @arbiter_1006
      @arbiter_1006 3 месяца назад +5

      @@blackwing1362try heading back to it and tone the biters down and give yourself a bigger starting area, the biters are imo a small part of the bigger fun of the pie

    • @connerhansen2947
      @connerhansen2947 3 месяца назад +2

      Ayy same. It instills a fear of the bugs into you that my friends never learned.

    • @jigglyjello7334
      @jigglyjello7334 2 месяца назад

      @@blackwing1362just destroy the nests before polutyion spreads on top of them, get radars to seen perimeter of your pollution so you know when new nests spawn. in early game use red ammo and smg, kshoot the bugs while eatting fish(to heal and lose less health), or instead of fish use grenades. get a car or tank asap, equip red ammo in car, yellow cannon shells in tank. also get exo skeletonsa/sheilds asap. equip as many shields and exo skeletons as you can. (this is what works for me, if all fails get a friend to join lol.)

  • @6Twisted
    @6Twisted Год назад +3883

    It will never cease to amaze me how well optimized Factorio is.

    • @RickSandwichRoll
      @RickSandwichRoll Год назад +523

      The wonders of competent developers

    • @proxy1035
      @proxy1035 Год назад +696

      @@RickSandwichRoll and the luxury of not having tp pump out a working product within a way too tightly defined deadline.
      i think that most AAA devs are competent enough to make a well polished game, if they were given enough time

    • @CT-1035
      @CT-1035 Год назад +42

      @@proxy1035look at Anthem, good looking game, awkward controls, and just gets cut off at one point

    • @maximilian19931
      @maximilian19931 Год назад +18

      But this would truely test it to its extreme as every performance or Bug is amplified.

    • @cvdvds
      @cvdvds Год назад +231

      It honestly left me baffled as to how it only ended up taking 14GB of RAM and being a 800MB savefile. Imagine doing something similar in literally any other game. There's no chance.

  • @KonovDS
    @KonovDS Год назад +4276

    Now build a new base at the edge and run the crawler northbound. We shall see the corner of the map!

    • @Diego_i
      @Diego_i Год назад +696

      better yet, we want to see a loop around the edge of the map. 🗺

    • @gonun69
      @gonun69 Год назад +420

      @@Diego_i Turn the whole world into one big biter prison

    • @GewelReal
      @GewelReal Год назад +129

      ​@@Diego_i24hrs to go around the world?

    • @alexg9996
      @alexg9996 Год назад +104

      @@gonun69 Hell, exterminate the whole map

    • @jasonrubik
      @jasonrubik Год назад +198

      @@GewelReal at first this looks like a pretty good guess, but then I realized that this is the exact duration of a trip around the world border. Its 3 hours to go 1 million tiles. The radius = 1 million, thus the side length of this square = 2 million. Perimeter = 4 x 2 million. Thus, 8 million x 3 hours per = 24 hours total.

  • @Benjilog
    @Benjilog 11 месяцев назад +488

    I love to see how you go through all the engineering steps :
    1- having a problem to solve
    2- deciding what kind of solution to choose
    3- prototyping that solution
    4- implementing it
    5- resolving all the real world problems occuring
    It's real instructive and I genuinely admirate your skills.
    I think your really got to the limits of factorio there (pun intended). I mean in term of using the game mecanics. It may be the closest thing to a 100% of the game.

    • @samarthur407
      @samarthur407 6 месяцев назад +20

      Reminds me of the couple "self-building factory" videos dotted around RUclips. Basically represents the penultimate end state of Factorio, automating to the point the game plays itself.

    • @irrelevant_noob
      @irrelevant_noob 5 месяцев назад +1

      *admire.

    • @mochafennec
      @mochafennec 3 месяца назад +4

      ​@@irrelevant_noob Accurate name

    • @AttemptedPretzelMaker
      @AttemptedPretzelMaker Месяц назад +3

      @@irrelevant_noob Accurate name

    • @VHSo_o
      @VHSo_o 23 дня назад +1

      @@irrelevant_noob Accurate name

  • @plantbefore
    @plantbefore Год назад +2294

    he always manages to one up himself in a way that requires him to spend EVEN MORE time on factorio! hes a madman!

    • @RowanMackenzie
      @RowanMackenzie Год назад +80

      Imagine how many more hours he'll get out of it when the space expansion drops next year lol. He'll come up with all sorts of ridiculous new challenges and mod runs

    • @sollybunn
      @sollybunn Год назад +35

      next time he's gonna get to the edge of the world with 500 of each science / s in rampant death world with small ore patches, no day time and 1000% research cost

    • @svendinsvinderlin4569
      @svendinsvinderlin4569 Год назад +1

      He's the mr beast of factorio

  • @davider5596
    @davider5596 Год назад +946

    The fact that this challenge is even possible shows how well the developers have optimized the game.

    • @vilian9185
      @vilian9185 2 месяца назад +13

      they have blog named factorio friday facts(FFF) and it's wild the optimizations that they need todo to account for players megabases

  • @VechsDavion
    @VechsDavion Год назад +466

    I have 575 hours played on Factorio, and have beaten the game by launching the rocket in at least 2 different Let's Play series. This video makes me realize I still don't really understand the game.

    • @lukaz20001
      @lukaz20001 4 месяца назад +20

      ​@KurdistanLover14 The human lifespan is only so long.

    • @MakusinMeringue
      @MakusinMeringue 4 месяца назад +5

      It's the Super Hostile guy!
      Science is like wool, mannnn.

    • @bradford5833
      @bradford5833 3 месяца назад

      It's been 9 months, how many hours now?

    • @123890antonioj
      @123890antonioj 17 дней назад

      Realizing you don't understand (and wanting to know more) is the point of the game, in a sense. We'll get there eventually, it just might take longer than Dosh did to get to the edge lol

  • @Brightgalrs
    @Brightgalrs Год назад +2777

    I like that the difficulty of this problem is unintuitive when you first hear it. Like just keep walking to the edge, how hard could that be? But then you realize, oh, you need to basically fight your way there over the course of hours. Oh wait, not hours, days. And then you realize you'd need to keep a constant supply of combat equipment going up to the "tip of the spear". And then you realize you need to keep that supply safe until it arrives. The scale of the problem reveals itself in a very satisfying manner.

    • @dustinm2717
      @dustinm2717 Год назад +214

      what gets me about this is that i never would have even considered that the factorio world is even close to being that big
      it doesn't look nearly so big when you're looking at it on the world gen preview, from just that i never would have thought that it'd take an entire 3 hours to traverse it by train

    • @techstuff9198
      @techstuff9198 Год назад +120

      @@dustinm2717 Judging a Factorio seed by the World gen preview is like judging an 80 year old story by the cover of the 140 year old side story that inspired it.

    • @emmjea6913
      @emmjea6913 Год назад +114

      @@dustinm2717 The world gen preview doesn't show the whole map only the bit where you spawn. It only takes a few minutes to walk across the preview area.

    • @JaneDoe-dg1gv
      @JaneDoe-dg1gv Год назад +30

      processionals talk logistics is perfectly represented with this video.

    • @FlameDarkfire
      @FlameDarkfire Год назад +14

      This is literally an armed US or Roman expedition to the end of the workd

  • @Mr_Doon
    @Mr_Doon Год назад +913

    All of this circuitry and engineering almost makes it seem like you actually have a degree in this kind of stuff, and that you perform this wicked dance of fixing bugs in production as both your job AND your hobby
    but that would be ridiculous wouldn't it

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 6 месяцев назад +93

    This is the most ridiculous base I’ve ever seen, the sheer level of production and the scale of the forges and mines is just absolutely absurd. I almost can’t comprehend it. I tend to deal with two wagon trains and combined mine-forge setups that are a fraction of the size of your mines alone.
    It’s mind boggling, but also incredibly impressive. This is gameplay at a level I could never hope to achieve.

    • @DoshDoshington
      @DoshDoshington  6 месяцев назад +58

      Haha, there's some crazy builds out there
      That thing there just barely qualifies as a megabase, making about 1,000 science per minute. There's some megabases that make 10, 20, 30k SPM.

  • @trampoline11x
    @trampoline11x Год назад +1017

    The idea of Dosh2023's final moment being a train ride across the world and than ramping off in to the great unknown is very poetic.
    Despite the haphazardness and perhaps frustrating nature of your subjects, your narration never ceases to feel light hearted and calming. Its always been a pleasure to pass the time

    • @underrated1524
      @underrated1524 Год назад +20

      And of course his last words are a tribute to his Patreon supporters. XD

    • @cewla3348
      @cewla3348 Год назад +11

      in a space-proof train, on a flat planet, Dosh2023 flies away. Too long has he ran from the void of space, now he will embrace it.
      2024 starts with a voidblock run

    • @erubianwarlord8208
      @erubianwarlord8208 Год назад +2

      @@cewla3348 or a new playthrough when the Space age expansion drops

    • @BarronKane
      @BarronKane 8 месяцев назад

      what does the game actually do in this scenario

  • @GalbatorixTheFirst
    @GalbatorixTheFirst Год назад +560

    i love how dosh casually makes a beautiful megabase, just to do this challenge

    • @Miss_New_Booty
      @Miss_New_Booty Год назад +41

      The beans were the perfect training tool

    • @Mr.Sparks.173
      @Mr.Sparks.173 Год назад +24

      ​@Zoabdy which just proves that beans is the meaning of life, the universe, and everything.

  • @jungleoboe520
    @jungleoboe520 10 месяцев назад +23

    This has by FAR the best oil and fluids walkthrough I've seen on any factorio video at 8:33. Nothing short of inspirational. Well done.

  • @VladTerrible
    @VladTerrible Год назад +531

    37 minutes in and this feels like the factorio equivalent of the Apollo program
    jesus christ this is something, good work on you man. And I'm not even done watching.

    • @nahblue
      @nahblue Год назад +13

      4 minutes in and it's like the Bob Ross of factorio. But it gets up to speed from there..

  • @TitanMichael
    @TitanMichael Год назад +812

    Dosh is so good at these things that he is going to pull a Jeremy Wade. They had to cancel his show because he literally caught every large species of fish in the world. Dosh is going to beat every challenge or difficult mod there is.

    • @IExistSometimes
      @IExistSometimes Год назад +61

      He'll never beat industrial revolution but that's because of licencing issues

    • @slickdalton
      @slickdalton Год назад +58

      he wont beat Py either he said he would never paly it

    • @yodo9000
      @yodo9000 Год назад +13

      Space Age would bring a lot of new content.

    • @radwanshakfah6938
      @radwanshakfah6938 Год назад +55

      ​@@slickdalton it's actually the secret final boss after beating all the side quests

    • @SideBit
      @SideBit Год назад +6

      @@IExistSometimes licensing? What about licensing?

  • @aljaxus2190
    @aljaxus2190 Год назад +27

    "The best errors are the ones where fixing it requires more effort than dealing with it. Welcome to the world of enterprise software."
    Relatable.

  • @Troublechutor
    @Troublechutor Год назад +653

    I spent a crazy amount of time just creating train parking using circuits so that I could park full trains and have them called when needed. The Dev's announced their train-updates which basically does all that and 20x more the day after I finally perfected it. The goal of automating everything might need to include procrastinating on improvements until the dev automates the task for you. The levels of meta-automation are mindboggling.

    • @casperl6437
      @casperl6437 11 месяцев назад +8

      Auch! That must have been a huge le5 down after you spent so much work on that exact task!

    • @ias2424
      @ias2424 7 месяцев назад +1

      This is almost 6 months late but the crazy thing is that I found a super simple way to do that without using LTN.
      Create a stacker after your loading station but before they rejoin the actual rail network. Create a station at the end of the stacker. Call it ‘buffer’ or something.
      Now, when you create your offloading station, wire all your chests together and send it to an arithmetic combinator which takes that total possible items in the chests and subtracts what’s actually in them, giving you a demand value. Then divide that demand value by how much each of your trains can carry, giving you a demand in number of trains, which you then set to the stations train limit.
      Voila! You now have an automatic, demand based, buffering train network. The trains will get loaded up and wait at the buffer until an appropriate offload station has a train limit >0, after which it goes there, unloads and comes back to repeat the process!

    • @Troublechutor
      @Troublechutor 7 месяцев назад +2

      @@ias2424 Thanks for the reply. The goal is always to do it vanilla for me. My challenge was to have the entire network agnostic to train station names so everything is a simple supply/demand station and the train schedules are likewise totally generic. Trains were to be added to the system or removed based on computed needs. Basically everything the devs created.
      The problem ultimately becomes managing the sending of trains w/o getting the trains already in the system confused by new stations sending requests (as trains closer to the open station will route to it first rather than coming back to the yard)
      I gave up on it for now... no point in putting more effort into the beast with the vanilla solution on the way... but I did learn a LOT about programming in Factorio as a result... so it wasn't a total waste.

    • @MattHanr
      @MattHanr 5 месяцев назад

      @@ias2424that’s crazy I had this idea while watching a part in this video

  • @abadhaiku
    @abadhaiku Год назад +436

    I think this is the first time we've seen a true postgame base from Dosh. I love how the goal is basically just an excuse to showcase this, and it's a really fun journey to follow along!

  • @Aaron-be2pt
    @Aaron-be2pt 8 месяцев назад +38

    As someone who's never played this game: I'm completely lost, and I don't know why I've watched the whole video.

    • @DoshDoshington
      @DoshDoshington  8 месяцев назад +48

      I have hypnosis powers

    • @Aaron-be2pt
      @Aaron-be2pt 8 месяцев назад +20

      @@DoshDoshington I have no doubts to your credibility, and wish to subscribe to your newsletter.

  • @BrandonFrancey
    @BrandonFrancey Год назад +396

    I held back a little smile as I thought to my self, "He never considered trees, did he." After that was addressed I thought, "but what happens if there are more trees than bots?" It turns out it breaks. That's what happens. On the flip side, programming these circuits is just a level above me. Kudos to you.

  • @ValeBridges
    @ValeBridges Год назад +268

    I'm only about halfway through but I gotta say this is fascinating. The troubleshooting kinda reminded me of programming. You make something and throw it through dozens of test cases to make sure it'll work in anything you can think of, eventually concluding that it's as functional at least as much as it needs to be. Then you start using it, and are quickly taught that there are far more errors in heaven and earth than are dreamt of in your philosophy.
    Edit: 52:37 "I still have no idea how, but I eventually fixed it" Too damn relatable.

    • @yodo9000
      @yodo9000 Год назад +46

      It pretty much is programming, just without text.

    • @radwanshakfah6938
      @radwanshakfah6938 Год назад +13

      troubleshooting in a nutshell
      from cars to code

    • @ValeBridges
      @ValeBridges Год назад +10

      @@radwanshakfah6938 I guess all engineering really do be like that

    • @theapexsurvivor9538
      @theapexsurvivor9538 Год назад +10

      As a great man once said: You can fix any problem if you just use your head. If the problem's not fixed, you're not bashing your head against it hard enough.

    • @nightly2005
      @nightly2005 Год назад +1

      That's why i like watching this stuff, but for me playing it would be like working on second job 😂

  • @demris15
    @demris15 11 месяцев назад +27

    I love how simple yet incredibly complicated Factorio is ... hats off to the devs for making an amazing game

  • @BRNSystems
    @BRNSystems Год назад +1013

    If we give Dosh enough time, he will build a computer inside Factorio which will run Factorio. And then Dosh will start doing these challenges in Factorio running inside Factorio itself

    • @ashvio
      @ashvio Год назад +75

      Haha a factorio computer would run slower than a computer from the 1970s, good luck 😅

    • @Pyxis10
      @Pyxis10 Год назад +32

      And thats how the AI revolution against humanity began...

    • @clownofwar
      @clownofwar Год назад +54

      Maybe we live inside factorio already and we would not know it.

    • @Zweistein001
      @Zweistein001 Год назад +31

      Maybe that's the next video. Run Doom inside factorio. But it has to be done in survival mode.

    • @vivalaveyan
      @vivalaveyan Год назад +19

      @@Zweistein001 doom in factorio has been done already.

  • @PeterZaitcev
    @PeterZaitcev Год назад +228

    41:15:
    There's a way to change a train schedule using circuits - deploy a train with the loading schedule, and when the loading is finished, deploy the other train on top of the existing one. This will change its schedule while maintaining the automatic mode.
    Aug 2024 Update:
    1. It looks like blueprinting over trains in the automatic mode does not work as expected (blueprinting over trains in the manual mode works fine)
    2. There's, however, another solution. Dosh said he can't change the schedule but he actually can. Just change the condition "1s passed" to "1s passed AND red signal == 0". Then change the loading station (and only it) to read contents & send to train modes, and constantly send the red signal until the load is finished. Since all other stations are not connected to the circuit network, their red signal will always be 0 thus not not altering the schedule
    3. That solution has an easier but less manageable alternative -- instead of sending red signal to the train, allow it leaving the station only when it's cargo is completely loaded (by item level condition, not by "fully loaded" condition). Since on each train stop its content isn't supposed to be changed, the advancement would be neither altered nor halt.

  • @DaysofKnight
    @DaysofKnight Год назад +6

    Just you building the final base itself with all those belts and smelters amd the buss was well beyond anything I could ever do. Just grtting to the red curcuits is hard for my brain to do in a tidy manner, let alone setting up smelting areas *that* large.
    Respect+
    Great content

  • @Syz_gy
    @Syz_gy Год назад +146

    You've made a couple of comments about skipping over processes and feeling like the video's slow, but honestly, I could watch your stuff for ages. I love the details. I love just putting a video on, and losing track of the time because I've gotten so absorbed in the process. Between your voice, the content of your narration, the concepts themselves, and the lack of any real ostantation in your presentation, you're absolutely one of my favorite youtubers.

  • @LanceThumping
    @LanceThumping Год назад +1042

    I hope you sent the devs copies of the save. I bet they'd be able to figure out even more insane optimizations based on it.

    • @arturnovakov8306
      @arturnovakov8306 Год назад +285

      - Sir, we just limited map size to 1000 square tiles, will this be enough for Dosh to not fuck up our optimization?
      - Never.

    • @oddkill3539
      @oddkill3539 Год назад +241

      Becoming the Factorio Equivalent of Let’s Game It Out and Safisfsctory

    • @Patashu
      @Patashu Год назад +119

      I'm not even sure if the game SHOULD be optimized based on the use case of 'build a train that gets to the edge of the map', that's not how even other superplayers play

    • @oddkill3539
      @oddkill3539 Год назад +202

      @@Patashu No, not *optimized* for it per say, but perhaps take a look at the code to make it a little better. Look at the code from a new angle kind of thing. Your definately *not* supposed to play the game this way, for sure, but wouldnt hurt to maybe try a few tweaks to see if you *can* make it better. Who knows, could even improve standard play by accounting for out of the norm conditions

    • @123890antonioj
      @123890antonioj Год назад +135

      ​@@oddkill3539 Not only that, if any game's devs are interesting in just one more obscure bugfix, it's Factorio's 😂

  • @srmeepalot
    @srmeepalot 3 месяца назад +5

    When I first started watching this channel I know literally nothing about factorio and after about 6 months of binging his content these words are finally starting to have some meaning

  • @Influfferious
    @Influfferious Год назад +188

    This is genuinely one of the best videos you have made. Just cracking open vanilla factorio like you are making the mother of all omelets.

  • @PrinceSilvermane
    @PrinceSilvermane Год назад +208

    I don't mind the 'slow' parts of the video. It always hammers in the fundamentals of base building in Factorio in my brain and I learn something new every time.

    • @NEEDbacon
      @NEEDbacon Год назад +28

      Plus I don't think anyone here listening to Dosh's soothing voice is wanting stuff rushed.

  • @analogGigabyte
    @analogGigabyte 4 месяца назад +2

    Most world-record breaking and extreme video with an all-in-one goal as an excuse to stretch everything to the limit, the pc included. You're a mad man.
    I love it

  • @heronfountain6215
    @heronfountain6215 Год назад +163

    I love how this video combines so much from previous videos, really makes it feel like a grand finale to the year.

  • @artificialexecution
    @artificialexecution Год назад +110

    the entire mutant train saga might just be the funniest thing ive ever seen, youre easily one of my favorite youtubers and i never fail to be left in awe of your programming capacities!!

    • @DurpBox
      @DurpBox Год назад +17

      I don’t know why, but the mutant train chase had me laughing for a solid five minutes.

  • @airbots4789
    @airbots4789 10 месяцев назад +27

    I would like to mention as im watching the planning phase of the video, this requires an insane amount of knowledge to do. Not only is Dosh aware of the problems he is going to face, aware of practically every way he could counter them, and the upsides and downsides of every path he could take. It requires an immense amount of knowledge of the game, and also the critical thinking skills to figure out how to solve each individual problem.
    Dosh, if you have a job in the 'real' world i bet you're likely vastly underpaid for the skill you provide to your employer. Make sure youre aware of your self worth, and keep your spirits up in these lonely times. It gets hard out there for men, but you are worth something. Remember that.

  • @shadowsovereign4948
    @shadowsovereign4948 Год назад +961

    I'm gonna play this video precisely an hour and 2 minutes before midnight so that you dive into the void at the end of the world on the New Year, because we all know the world is going downhill from here.

    • @x86x2
      @x86x2 Год назад +26

      No point in not having fun while its happening, right?

    • @bananaboy8416
      @bananaboy8416 Год назад +22

      All that would do is have this video end at midnight. You have to account for the outro and additional footage after he reaches the end.

    • @vincentvoncarnap
      @vincentvoncarnap Год назад +6

      at least set off some fireworks while youre at it

    • @n0mad385
      @n0mad385 Год назад +9

      Edgy

    • @themailmann5960
      @themailmann5960 Год назад

      ​@@bananaboy8416 facts

  • @sankang9425
    @sankang9425 Год назад +128

    23:08 Another cool mod I've never heard before.
    54:24 Factorio's build queue is 3 constructions/tick/surface (Hard limit). I've encountered it a couple times when laying tens of millions of concrete in a Gigabase.

  • @thomasdechman9376
    @thomasdechman9376 6 месяцев назад +11

    41:20 To fix the problem of not being able to load trains, you could set the train's schedule to only leave when a certain amount of total items are in the train, which would make it leave when it gets to that amount and keep going because it already has that amount of items on board.

  • @lukedufaur5368
    @lukedufaur5368 Год назад +71

    Probability really is incredible, all the insanely unlikely errors you were dealing with in the second half of the video is great proof that no matter how improbable something is if you repeat a process that can theoretically cause it enough times then it will inevitably happen.

    • @goffe2282
      @goffe2282 Год назад +18

      Some of these things may have been straight out bugs..... the off-by-one placement of the sub station that only happened once....

    • @PeregrineBF
      @PeregrineBF Год назад

      @@goffe2282 Some may even be a consequence of Intel's decision to perform market segmentation on RAM types: they don't have support for error-correcting RAM in their consumer processors/motherboard chipsets, so tasks that take large amounts of RAM or run for long periods will get occasional bit flips. AMD allows ECC RAM, but since it's less popular it's substantially more expensive, and even many AMD users don't have ECC RAM. I'd usually recommend ECC if you've got more than about 64GiB of RAM in one computer, or if you have the computer anywhere with high background radioactivity (in a basement or first floor near escaping Radon from granite bedrock being the most common).

    • @Porkey_Minch
      @Porkey_Minch Год назад +9

      @@goffe2282 "So after hours of reviewing footage I realised the misplacement error was due to a cosmic ray adjusting the position values. The way I fixed this issue so it never happens again was...."

  • @Thatratpoisonguy
    @Thatratpoisonguy Год назад +122

    I love how you can tell about dosh’s growth as a creator, and the passion he’s starting to find in his newer videos, with better editing, and with a more general positive tone in hi commentary

  • @estebanembroglio6371
    @estebanembroglio6371 2 месяца назад +2

    this has gotta be the most impressive thing ive seen anyone do in factorio
    edit: its very heartening to see you direct inserting gears instead of putting them on the bus, I always figured I was doing it wrong but if dosh doesnt bus gears then im in good company

  • @wackynoodleboy
    @wackynoodleboy Год назад +64

    Ima be fr you are genuinely a comfort content creator of mine, I don't really comment on videos but you are amazing. Keep it up, I love your stuff! :]

  • @deanthelis5578
    @deanthelis5578 Год назад +162

    I am reminded of my first Valheim adventure with friends, in which we sailed idiotically up to and straight over the edge of the world in our mighty longboat.

    • @thespud1094
      @thespud1094 Год назад +8

      another heim enjoyer I see

  • @ralfyrules
    @ralfyrules Год назад +1

    hell yeah, this is awesome

  • @goreae
    @goreae Год назад +163

    With the "build more furnaces" thing, that's one lesson I learned from Creeper World. Having the infrastructure set up is a one-time cost. If the infrastructure is sitting idle, then it's not actually draining resources, however if you need the increased throughput, the infrastructure is already there and ready to use.
    In Creeper World, it's more about spamming SAMs/lasers/snipers everywhere to ensure spores don't nuke your base, but it's the same general concept.

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 11 месяцев назад +12

      Yep. I found that best way to do things in CW3 is *_ALL the reactors._*
      will you power stall yourself into the next billion years? probably. Will it work? I dunno. I'm still gonna do it.

    • @bobthegamingtaco6073
      @bobthegamingtaco6073 11 месяцев назад +5

      ​​@@airplanemaniacgaming7877yup, the reactor snowball is the part of the game where you know you've won lol, just gotta build another 50 reactors to prove it

    • @obeeked1385
      @obeeked1385 8 месяцев назад +1

      @@bobthegamingtaco6073 "hmm im basically finished with this map, i've got way more power than i'll ever need"
      "nah needs more reactors"

    • @Architector_4
      @Architector_4 8 месяцев назад

      On a pedantic note, inserters have idle power consumption, so it does have a tiny drain of power to it anyway lol

    • @cewla3348
      @cewla3348 7 месяцев назад

      @@Architector_4 and you can "always" build more power? [unless you're using the whole map for power gen]

  • @TheZorcs
    @TheZorcs 11 месяцев назад +1

    The insane amount of effort and editing going into this video.. Holy crap. I'm very impressed.
    Also you're a beast at this game.

  • @MagusEli
    @MagusEli Год назад +75

    I so incredibly enjoy your thoroughness with designing the EdgeCrawler(tm). I'm a huge nerd and seeing all of the bizarre edge cases crop up is just the kind of thing that I find fascinating! Well done, you absolute madman. Well done indeed.

  • @BRNSystems
    @BRNSystems Год назад +574

    I think the recursive blueprints mod should be integrated into the base game.

    • @azzzertyy
      @azzzertyy Год назад +92

      I 100% agree in that everything in its execution matches the base philosophy of the game, and enables people to have weird wocky ass solutions to things like this entire video.

    • @kapperbeastYT
      @kapperbeastYT Год назад +67

      I think that's opening too deep a rabbit hole for first time players, circuits in general are a rabbit hole, but you can at least use those fairly easily with minimal introduction. Recursive blueprints need fairly complex circuits to even get started

    • @SephK13
      @SephK13 Год назад

      @@kapperbeastYT I think it is a fair argument that circuits in and of themselves are a fairly extraneous system to the idea of beating the game for first time players, letting recursive blueprints exist as a core part of the game as an encouragement to explore the optional system more is likely only a positive change.

    • @Takyodor2
      @Takyodor2 Год назад

      @@kapperbeastYT Why would that be a problem, it's not like you are required to use everything to beat the game (not even trains, or circuits)?

    • @cewla3348
      @cewla3348 Год назад

      @@kapperbeastYT it just needs bots and circuits, and has a tutorial that explains how to use it?

  • @HaveABadSummer
    @HaveABadSummer 3 месяца назад +1

    I feel compelled to say that this is quite possibly the single greatest RUclips video I've ever seen

  • @FerociousMoOoO
    @FerociousMoOoO Год назад +91

    At this point I'm convinced that Dosh might acttually be able to create Skynet in Factorio.

    • @underrated1524
      @underrated1524 Год назад +3

      He did a little bit in his AAI vehicles video.
      "Now that the all-controlling digital overmind is in place..."
      "It's probably smarter than me. Also I think it's alive."
      "It only makes sense that it's using its one modicum of free will to torment me."

  • @tobiassuarez948
    @tobiassuarez948 Год назад +51

    Holy. This hour felt like 20 minutes, I love how Dosh gets me SO invested into his antics. Now, off to watch the three hours of uninterrupted train.

  • @mr_diamond_gold9842
    @mr_diamond_gold9842 3 месяца назад +6

    The time has come to laugh, the expansion is here and the capability to place blueprints over water with automatic landfill. (I perchancably waited for the exact moment of the release to comment this... it's 4 am...)

  • @thesteambreaker9449
    @thesteambreaker9449 Год назад +43

    The pure ammount and complexity of your failsafes, alrams and plan Bs is truely awsome. Sure I get this is all just playing a game but honestly the skill to go trough with such measures is truely a mostely missing ability for many. Thank you for your suffering:)

  • @CashewChickenEnjoyer
    @CashewChickenEnjoyer Год назад +24

    I don't play factorio, I've never ever played factorio, or even wanted to play factorio. You have changed all three of those statements since i've started watching your videos. They are always well made, informative, and above all else entertaining. Happy new year, Dosh. cheers o7

  • @hadishstreet3066
    @hadishstreet3066 Год назад

    Unfathomably skill full. A true masterpiece. I've never played, and now I never will because even with a physics degree... You're not just 1,000,000 tiles ahead, you're megaparsecs ahead. This is astonishing and you sir, are a genius. Big love

  • @captaincrackhead904
    @captaincrackhead904 Год назад +262

    I have said this many times on older videos, but i would love to see a run where the entire base is a single blueprint custom built so you only have to click one button to beat the game. Start with a miniscule amount of construction bots of course or maybe a single roboport and construction bot with a solar pannel.

    • @yungoldman2823
      @yungoldman2823 Год назад +16

      How would that possibly be an entertaining video? I guess maybe the putting together of the blueprint?

    • @captaincrackhead904
      @captaincrackhead904 Год назад +34

      ​@@yungoldman2823 it would probably be a way shorter video that wouldn't take as long to make but having to deal with individual stages like you couldn't delete anything like having to do the start of the game and somehow time the robots to transition to mid and late game, if you just slap down a blueprint it would try to fill everything randomly and you would never get anywhere trying to build a megabase when your robots are trying to fill an order for a belt that isn't even part of your starter base.

    • @killingtimeitself
      @killingtimeitself Год назад +2

      you could do that with brave new world. That would be one of the playthroughs of all time.

    • @NovemberOrWhatever
      @NovemberOrWhatever Год назад +6

      100% runs tend to do a lot of stuff with blueprints, maybe give AntiElitz's 4:26:06 run a watch? Going full grey goo seems interesting in theory but maybe not easy to get a video out of

    • @jokerofspades-xt3bs
      @jokerofspades-xt3bs Год назад

      i imagine that could work for a short

  • @XxXDementedDemonXxX
    @XxXDementedDemonXxX Год назад +38

    I don't have the words to express how incredible this is. Thanks for making this.

  • @dizeed1787
    @dizeed1787 8 месяцев назад +1

    Im sitting, watching and then bam ! Cool music. Description ? Even with timestamps ! Its such a chef kiss. Thx for that and very important project tho :)

  • @bannedthricelol8799
    @bannedthricelol8799 Год назад +93

    I can already tell it's going to be a certified Doshington classic

  • @Ramash440
    @Ramash440 Год назад +6

    I was there in /egg/ for every post about the tube and still thought you were trolling with every single one of them. Dosh, you magnificent bastard.

  • @simdimdim
    @simdimdim Год назад +2

    Gotta say we must really thank and appreciate all the work that goes into helping the devs optimize the game even more :D without all the the effort put into producing these unlikely save files the updates/patches would probably never see the light of day!

  • @fi5hii
    @fi5hii Год назад +13

    Happy new year! I started playing factorio recently I have like 270h now and you're 100% my favorite factorio youtuber your content is so amazing thank you so much for doing what you do

    • @DoshDoshington
      @DoshDoshington  Год назад +11

      Thank you, I made this one especially for you

  • @BlazingsNL
    @BlazingsNL Год назад +27

    Here I am figuring out oil cracking and nuclear stuff, looking at Dosh connecting 1000 cables to random things to make a railroad build itself. Insanely impressive!
    Seeing the rivers of iron/copper flowing through made me feel tingly inside though.

    • @bengrogan9710
      @bengrogan9710 Год назад +2

      Oil cracking is actually surprisingly easy to set up.
      All you need is a tank for each oil
      1 pump from each tank
      1 decider combinator per pump
      Take wires from each tank - you will have the volume of oil in each tank as a signal eg 20k petrol 10k light
      Feed that wire into the input side of the decider
      Set the filter to either petrol less than < light oil or light oil greater than petrol >
      Set the decider to output any signal, example green tick
      Wire decider output to the pump
      Pump will auto disable, click on it
      Find its activation behaviour Set it to green tick = 1
      You now have a pump that is off unless you have more light oil than petrol

  • @karmagamingllc
    @karmagamingllc 4 месяца назад +1

    This video deserves to be seen by at least 100x more people. The magnitude of what you achieved is unfathomable… thank you

  • @JTCF
    @JTCF Год назад +51

    The Exapunks OST fits incredibly well in the design section. Writing Exapunks ASM is kinda similar to making complicated algos with combinators in Factorio, except combinators are more complicated.

  • @knogleknuser
    @knogleknuser Год назад +12

    I am very impressed how your videos keep getting better with each one. This one is a clear front runner for your best video yet and my personal favourite.
    You are truly the factorio overengineer. And i mean that as a title of respect, awe and eternal debugging hell.
    Keep at it! :)

  • @Mersoh
    @Mersoh Год назад +1

    I don't know any other youtuber that puts in close to 400 hours of gameplay into a single video, excluding editing. Your stuff is unbeatable!

  • @slomnim
    @slomnim Год назад +40

    This is probably the most beautiful and intricate build I've ever seen made in this game. Well goddamn done.

  • @CommunistRainbowdash
    @CommunistRainbowdash Год назад +6

    The title is really burying the lede! This isn't just getting to the end of the world, it's a world-spaning base. Bravo!

  • @Designated_loser
    @Designated_loser Год назад +1

    This is the first factorio video of yours I've watched I have no idea what's going on i'm usually here for the long discussions on other games

  • @crayfishdj
    @crayfishdj Год назад +9

    This is without a doubt my favorite video on your channel. I think I've finally learnt enough playing the game to follow along and appreciate what you've done here.

  • @Plague_Crow
    @Plague_Crow Год назад +9

    You sound a lot happier in this video, I like this Dosh

  • @leomartinstv
    @leomartinstv 2 месяца назад

    Dude, great vídeo, it was so much fun to watch! Congrats man, that must have been insane to build

  • @cutthroatawesome
    @cutthroatawesome Год назад +31

    As far as the sacrificial train design goes: Yours is probably the best solution though I do want to point out that one could use a double-headed train to switch the train to the other track without needing a big loop.

  • @BillyONeal
    @BillyONeal Год назад +5

    I love the Folding Ideas reference :D

  • @l3esme568
    @l3esme568 11 месяцев назад

    legit might be my favorite channel ever. no idea why maybe it's the mix of content maybe it's your personality maybe it's a bunch of different thing I don't know but I always find myself rewatching your vids at any time of the day even if I'm just listening.

  • @WoWLoLSC2Whatev
    @WoWLoLSC2Whatev Год назад +7

    This is by far my favorite factorio channel and one of the channels I most look forward to seeing videos from. It's obvious you pour so much effort in to the videos and the fact that it is do plainly obvious you enjoy and are interested in what you're doing makes the viewing experience a delight. I look forward to the next crazy idea that comes around.

  • @TheOracleofClocks
    @TheOracleofClocks Год назад +9

    Every single time I see a video from you and think "There's no way, THIS is the maddest he can get" and then you release a new video that's insane in it's own, unique way. Astonishing

  • @benjaminoechsli1941
    @benjaminoechsli1941 8 месяцев назад

    48:35 The concrete, much like this run, is more symbolically important than anything. And ironically, that makes it most important of all. Good job refusing to compromise, Dosh. ✊
    1:00:05 The fact this map works on less than 16 GB of RAM is proof the devs have optimized the snot out of this game (and proof that we should get DD some more sticks, lol).
    Well done, sir!

  • @TheValorious
    @TheValorious Год назад +7

    DOSH! I was not expecting another video from you this year. Hell yeah!

  • @aboonga-n2h
    @aboonga-n2h Год назад +15

    Thank you dosh for making these videos so I can get my factorio fix by just watching an hour long video instead of going on a 300 hour long factorio binge myself.

  • @Galakyllz
    @Galakyllz 10 месяцев назад +1

    I love how you put together these videos. Thank you for making them.

  • @kristjantaniel
    @kristjantaniel Год назад +7

    The fact that you're able to come up with such systems and design them is fascinating. Amazing work, as always!

  • @haeppchen1603
    @haeppchen1603 Год назад +8

    Wow.... just wow.
    Also, thank you of giving us a glimpse at the end that most of us will never attempt to reach, only to then blast off into the void à la team rocket.

  • @real-American-man
    @real-American-man Год назад +2

    Awesome job. This was really fun to watch. Thank you for entertaining me for an hour out of the day.

  • @mastermind3660
    @mastermind3660 Год назад +38

    This should be a speed run category….

  • @doctorsmiles4530
    @doctorsmiles4530 Год назад +6

    Love the Folding Ideas reference Can't wait to discover what BiterAnon is up to

  • @cody4999
    @cody4999 7 месяцев назад

    Love your videos! I really appreciate how much effort must have gone into them, and they're a source of calm for me when I just need to sit back and watch someone else experience the existential terrors of troubleshooting.

  • @carnivorouscube4142
    @carnivorouscube4142 Год назад +11

    love your vids man

  • @danielsherling3213
    @danielsherling3213 Год назад +8

    Its always a treat whenever you upload. Great editing, great music choices, and absolutely insane bases in the factorio vids. Happy new year to ya

  • @deranged-4118
    @deranged-4118 9 месяцев назад

    This is some of the coolest stuff I've seen in factorio but my brain is viewing only. Your firehose of an information dump is absolutely insane!

  • @TheDoh007
    @TheDoh007 Год назад +230

    >"vanilla run" implied
    >look inside
    >uses recursive blueprints mod
    10/10 will watch more

    • @ethandavis7310
      @ethandavis7310 9 месяцев назад +62

      Honestly some form of autonomous blueprints should be in vanilla. It's very in line with the principles of the game

    • @timothymclean
      @timothymclean 7 месяцев назад +9

      @@ethandavis7310 I agree in principle, but combinators are already beyond what most Factorio players need or want to mess with.

    • @MrTriple3D
      @MrTriple3D 6 месяцев назад

      @@timothymclean you're not really an engineer if you don't use circuitry

    • @timothymclean
      @timothymclean 6 месяцев назад +4

      @@MrTriple3D Most Factorio players are not engineers. They're mechanics or marketing weirdos or whatever, who like a little lite engineering as a hobby.

    • @MrTriple3D
      @MrTriple3D 6 месяцев назад

      @@timothymclean your character is the engineer. You engineer things. And what do you think a mechanic is? Who are you marketing to anyway? The bugs?

  • @TheBumbleseed
    @TheBumbleseed Год назад +5

    The exapunks music for designing the edgecrawler was absolutely perfect 👌
    It even felt like you were designing a solution for an exapunk puzzle, with the trains being the EXAs that self destruct

  • @gyntergyntersen9998
    @gyntergyntersen9998 3 месяца назад

    The effort you went through to do this is astonishing. Consider me amazed :D

  • @torchit2302
    @torchit2302 Год назад +4

    The perfect way to end the year 2023. Happy New Year everybody! And Dosh, as always, keep up the good work!