I Built The ULTIMATE Starter Factory in Satisfactory 1.0 Ep.02

Поделиться
HTML-код
  • Опубликовано: 14 дек 2024

Комментарии • 385

  • @TotalXclipse
    @TotalXclipse  2 месяца назад +55

    Hope you enjoyed the second episode! We're hoping to get a lets play episode out each week! The guided playthrough is also in the making so hopefully you'll see some more indepth gameplay soon!

    • @SkullCollectorD5
      @SkullCollectorD5 2 месяца назад +4

      Only 10 minutes in and it's great. Bit of feedback: could you put a reference to the Let's Play somewhere in the title going forward? I almost skipped this one because I didn't want to watch what I presumed was a 1-hour starter base tutorial!

    • @jackblade281
      @jackblade281 2 месяца назад +3

      Hey, just a question, could you put the console command you used for Lumen in the description or in your pinned comment? :P

    • @techbrute5040
      @techbrute5040 2 месяца назад

      Fabric cant be used as fuel for biomass burners since for 1.0

    • @dayminkaynin
      @dayminkaynin 2 месяца назад

      Where's the first episode?

    • @WarpaintStudios
      @WarpaintStudios 2 месяца назад +1

      Hey buddy, I think i remember you saying in your light up barriers video you wish it shows on both sides, not sure if you're aware but you can just put another sign back to back with the first and you then have lights on both sides (basically, 2 signs back to back and barrier over the top) :)

  • @keethsmith9523
    @keethsmith9523 2 месяца назад +350

    I would include ‘Ep 2’ in the title like you did in your first one to increase engagement and understanding that this is the second ep of the series

    • @Lucass097
      @Lucass097 2 месяца назад +16

      Hes probably doing it so more people click on the video, because videos with Episode numbers on in dont get clicked so well.
      But im on your side i was confused aswell until he said it thats the second episode...

    • @paulnieuwkamp8067
      @paulnieuwkamp8067 2 месяца назад +20

      @@Lucass097I guess I'm weird then, as I'm LESS likely to click the ones without an episode number as I'm not interested in tutorials or showcases, just in the playthroughs. I clicked this one because of the preview looked like a playthrough and I guessed correctly.

    • @keethsmith9523
      @keethsmith9523 2 месяца назад +2

      @@paulnieuwkamp8067 likewise, I prefer watching the playthroughs and keeping up with them in my notifications is hard without an ep number

    • @Lucass097
      @Lucass097 2 месяца назад +3

      ⁠​⁠​⁠​⁠​⁠@@paulnieuwkamp8067yeah but most people dont Click on Like Episode 10 because they havent watched the 9 episodes before

    • @tigartar
      @tigartar 2 месяца назад +1

      That and proper numbering will allow auto play to play through it all easily, next to that the tags need updating too.

  • @Unmannedperson
    @Unmannedperson 2 месяца назад +35

    Just as a heads up, if you put the pipes around the outside of the pond you can fit six pumps in there with a bit of finessing. For my playthrough, that is what I did to get a 1200 MW coal plant (16 generators) going off of just that little pond and a Mk3 belt from a Mk2 miner on the coal by the cliff edge.

    • @Trehek
      @Trehek 2 месяца назад +2

      I managed to fit eight in there. Four along the eastern length, two more facing the south side, and two more in the remaining space. That pond is much better than you'd expect at first glance!

  • @dragonmaster1500
    @dragonmaster1500 2 месяца назад +23

    Me: 300 hours and still banging concrete foundations together to try and make less boxlike factories.
    TotalXClipse: So I did some detailing off camera...

  • @Yama_1291
    @Yama_1291 2 месяца назад +25

    I have never put foundations in the water. I just snap the first extractor to a pipe junction on the pier and adjacent extractors will snap to that first one. Works like a charm.

  • @inkubusgaming
    @inkubusgaming 2 месяца назад +10

    7:00 Interesting choice of location for coal power. I used that lake for Wet Cement since there was so much limestone around it. Just north of it was a much larger lake, and TWO pure coal nodes, which I made my coal plant.

    • @TAiiNE
      @TAiiNE 2 месяца назад +2

      He stated he didn't want to build there as he did it last time. Also there's 4, not 2 coal nodes there all normal with one being blocked by a large rock. I know as I am currently building there in my current gameplay.

  • @alexhigginbotham8635
    @alexhigginbotham8635 2 месяца назад +200

    ... builds 'starter factory' cooler than any factory I've ever built :(

    • @Usefulidiot038
      @Usefulidiot038 2 месяца назад +29

      His starter factory has 7000+ hours of experience and knowledge put into it.

    • @kfiryegudayev733
      @kfiryegudayev733 2 месяца назад +3

      Why are u not using straight mode??????

    • @entitledOne
      @entitledOne 2 месяца назад

      @@Usefulidiot038 This is very important for people to see and know. Don't compare yourself to some of the youtuber and top reddit builds. It's done by people who invested literally half a year or more of game time into Satisfactory. Any base you make is good as long as you try. With time you will also improve. Don't get discouraged by seeing those factories and not being able to do the same.

    • @willjohnson8446
      @willjohnson8446 2 месяца назад +15

      Yeah, when he said that next time he’s going to factor in natural light when building a factory I cracked up. Meanwhile, I’ve got everything just sprawled out in the open.

    • @Surkai25
      @Surkai25 2 месяца назад +6

      You'll get there man. Time, practice and dedication to the craft!

  • @Wordgoblin
    @Wordgoblin 2 месяца назад +38

    Looks really cool, but am I the only one who wanted to see how the belting was set up? Especially into the Assemblers that are kinda inline with all the manifold fed plates/screws/etc. Having a compact build makes it easier to build a cool factory around the machines.

    • @jojolets-play-wg5595
      @jojolets-play-wg5595 2 месяца назад

      +1

    • @Chronos-Sensei
      @Chronos-Sensei 2 месяца назад +2

      Definitely would have wanted that… it’s one of my biggest struggles managing belts and having everything perfectly neat and tidy + good looking. I spent 4 hours today on just 8 smelters and constructors

  • @supaflysit553
    @supaflysit553 2 месяца назад +14

    Tips for getting Dimensional storage.
    1. Find S.A.M. and mine it.
    2. Build a M.A.M. next to S.A.M. Yes, you can build more than one M.A.M.
    3. Build a Constructor to make Reanimated SAM.
    4. Use the crafting bench to make SAM Fluctuators. Make sure you take Wire and 10 modular frames, Steel Pipe and 5 Mercer Spheres. The pipes you can find searching for Hardrives.
    5. Research the Dimensional Depot Uploader.
    6. Place Miner MK1, Place 1 constructor, into a storage container and finally into1 x Depot. Reduce the constructor to make 2 per min, underclock the miner to Mine 10 per min.
    7. Power it all with a biomass burner running at about 2% with solid biofuel. This will run for hours.
    8. You now have unlimited Reanimated SAM on demand from your dimensional inventory.
    9. Return to your base, go about your business.
    10. Whenever you need to make SAM Fluctuators, make them at a crafting bench from the dimensional inventory. The SAM mining setup will then refill it again over time.

    • @mortache
      @mortache 2 месяца назад

      No point in underclocking biomass burners, it only burns as much fuel as needed by the machines. The only underclocking that matters is on the power consumption side

    • @supaflysit553
      @supaflysit553 2 месяца назад

      @mortache I thought that Power plants will burn the resource to the % efficency you set. I was unaware that it only consumes what the load requirements are. Even if you have no machines connected it will still use the resource?

    • @mortache
      @mortache 2 месяца назад

      @@supaflysit553 you can just check it yourself. Connect a bio reactor to an assembler, check the fuel consumption progress and then delete the assembler and check again

    • @warriorsabe1792
      @warriorsabe1792 2 месяца назад

      @@supaflysit553 afaik it's only bioburners that throttle, while the higher level options like coal always run at full capacity

  • @zorggn
    @zorggn 2 месяца назад +12

    39:00 - Regarding lumen being darker, they added a "minecraft-esque" dropdown setting for more moody or more bright illumination under global illumination (the arrow to the right of the selector) that can be set to one brighter compared to the default of Moody Bright.
    Also, you can't feed Fabric to biomass burners, it doesn't take that as fuel.

    • @pilfit
      @pilfit 2 месяца назад +3

      There is more too it then that. they lowered the range that GI applies to objects dramatically. this is why sign "lights" dont work as well as they did in 0.8. you can undo this change by editing the Engine.ini file in the games appdata folder by adding "[SystemSettings]
      r.AOGlobalDistanceField.MinMeshSDFRadius=14" to get it back to 0.8 levels of global illumination. dosnt seem to effect performance. lol, then watching a bit further into the eppisode he actually shows the console command version of the fix.

    • @oldman1973
      @oldman1973 2 месяца назад

      @@pilfit which engine.ini file do you add that line to? There are two files, one in "AppData\Local\FactoryGame\Saved\Config\Windows", and another in "AppData\Local\FactoryGame\Saved\Config\WindowsNoEditor". Not sure which copy of the file to edit.

    • @pilfit
      @pilfit 2 месяца назад

      @@oldman1973 : %LOCALAPPDATA%\FactoryGame\Saved\Config\Windows\Engine.ini is the one you want

  • @adambroom224
    @adambroom224 2 месяца назад +18

    Quick tip: Unlock the dimensional depo's "upload from inventory upgrade" asap. You can queue 5 stacks of items to upload. Dimensional depos only allow one stack.

    • @pasticle
      @pasticle 2 месяца назад

      or just plug a storage to it and have 24

    • @Xeonomy
      @Xeonomy 2 месяца назад +1

      ​@@pasticlenah, because if the storage fills up and there is even 1 item tol much, it will clog.

    • @pasticle
      @pasticle 2 месяца назад +1

      @@Xeonomy just like when you upload from inventory.
      i get it's really convenient but neither doesn't make things faster or give u a x5 stacks of items to upload... you can also have numerous dimensional depos plugged to your factories and just forget about inventory whatsoever. at least that's my take but you do yours :)

    • @TubeTAG
      @TubeTAG 2 месяца назад +1

      @@pasticlePersonally I really like the ability to deposit collectibles into the cloud while out exploring. Then, when I inevitably die to something stupid, most of my goodies are already in the cloud. Though, as you said, it’s up to personal preference.

    • @adambroom224
      @adambroom224 2 месяца назад

      @@pasticle but if you only have a few deposit available you have to micro manage back at base...you can manage your inventory while you are out and about and upload items you find.

  • @entitledOne
    @entitledOne 2 месяца назад +60

    Coffee Stain Studio: We don't want to add base defense because we want the game to be relaxig
    Also Coffee Stain Studio: Here are spiders, also Alpha Spiders, also radiated Alpha Spiders!

    • @Corvus007
      @Corvus007 2 месяца назад +14

      I swear the moment I accidentally fell into a cave and was surrounded by a swarm of spiders was the scariest moment in my 15+ years of gaming.

    • @LGB-FJB
      @LGB-FJB 2 месяца назад +5

      Well, the wildlife isn't trying to destroy your base.

    • @Felsparx
      @Felsparx 2 месяца назад +2

      Feel like Satisfactory would be getting pretty close to Starship Troopers if there were waves of giant spiders you had to defend your factory from.
      Like... you're in the engineer corp. now, private.

    • @Ligmaballin
      @Ligmaballin 2 месяца назад

      I'd so wish they add turrets and tower defense mechanics as a separate option. I get why people don't wish to worry about swarms of enemies, but personally i find having 100 turrets annihilating enemies relaxing and satisfying.

    • @Tri-WestSecurityDispatch
      @Tri-WestSecurityDispatch 2 месяца назад +1

      The arachnophobia mode for the spiders is even scarier because it doesn't turn off the spider noises, it just adds meows to the spider noises and a 2d cat pic over them, you still see their legs. Much like how deadpool stapled hugh jackmans face to his face.

  • @robofistgamer
    @robofistgamer 2 месяца назад +11

    The absolute horror screams with the spiders is funny af

  • @Sharp-E
    @Sharp-E 2 месяца назад +1

    46:19 | Tilda: `~` (For anyone wondering what key he refers to when bringing up the command interface)
    Command Interface Entry:
    `r.AOGlobalDistanceField.MinMeshSDFRadius 1`

  • @linc234
    @linc234 2 месяца назад +38

    OMG, make a parachute for the love of your knees! I feel its a long time Satisfactory player mistake in ignoring it. Also, no need to research or craft equipment (except the parachute) the doggo cave has bladerunners, xenobasher, and a bunch of mid tier items scattered about. Might as well tame a few doggos as well.

    • @SirJoJo81
      @SirJoJo81 2 месяца назад +7

      Parachute is my bread and butter , and its actually rly underrated when it comes to climbing

    • @zain374
      @zain374 2 месяца назад +11

      To be fair, having to craft a bunch since they were single-use until U8 made it pretty annoying. Now they’re great :)

    • @tr4l1975
      @tr4l1975 2 месяца назад

      @@JUNGLEJUICEJONES He could've skipped the parkour completely,notice where his power pole is setup after he gets there? That direction leads out on slope, a few spiders and gas clouds towards the entrance, which is cliff side almost straight west/ left of the hub on the map edge.

    • @FauxRomano
      @FauxRomano 2 месяца назад +3

      yeah, I'm a complete newbie and was shocked by the lack of parachute lmao. especially when you can sometimes speedboost against inclines

    • @RaptieFeathers
      @RaptieFeathers 2 месяца назад +4

      The fact that you can hold down Shift to go even faster in the parachute is great.
      Also, you can chainsaw stuff while parachuting. :D
      Now that they've fixed the bug where slide-jumping on Blade Runners wasn't working, I keep doing slide-jumps into parachute glides.
      It feels like I'm playing Warframe. ❤

  • @Satisfiction84
    @Satisfiction84 2 месяца назад +4

    Me: oh I added concrete pillars to my factory walls and a glass roof and it looks awesome. What a pro move.
    Totalxclipse: "I added some nice little details off camera and I like the copper finish here..."
    Me: my factory sucks

  • @limisted2747
    @limisted2747 2 месяца назад +2

    32:00 "don't panic" proceeds to panic really hard 😂

  • @outzymes3636
    @outzymes3636 2 месяца назад +3

    No matter how many hours each satisfactory youtuber has, they all have the same reaction to the spiders no matter what. i love it 😭

  • @technophobiakills4371
    @technophobiakills4371 2 месяца назад +4

    Fantastic build, Xclipse.
    It's really interesting watching how you, Kylo, Bitz, Kibitz & Nilaus all go about your builds.
    I like that you seem to be taking your time and love that you decided to decorate that initial factory.
    I keep saying I'll do mine... and have yet to do much of anything. Which is typical for me, lolz.

  • @NeutralDrow
    @NeutralDrow 2 месяца назад +2

    ADA getting increasingly thirsty toward the alien voice is the best part of the story so far.

  • @timainwhitewolf
    @timainwhitewolf 2 месяца назад +8

    "I'm rethinking this, I need a basher! ..and a new pair of underpants" 😂😂
    I felt this so much 😂

  • @dragade101
    @dragade101 2 месяца назад +1

    Loving the design you are going for. To increase lighting, use some wall sections as light panels. Maybe even placing glass and atrium in the middle of a factory to mix the idea of outside right within the factory.
    Its so easy to achieve brutalism and that you are staying away from cold war era brutalism is refreshing.
    Ta!

  • @demris15
    @demris15 2 месяца назад +2

    Fun shortcut for your next play through… if you cut down the blue trees in that biome, you get silica

  • @sharkking9679
    @sharkking9679 2 месяца назад +2

    If you unlock the overclocking with sloops you can quadruple output from slugs and the alien remains, so i would recommend this to do first

  • @kemloorkavarian4461
    @kemloorkavarian4461 2 месяца назад +1

    One of my friends and i have our own co-op game. When we set up our coal power we underclock the coal gens to 88.8889%. This changes the water requirements to 40m3 per minute so that one water exteactor feeds exactly 3 coal generators. Each generator then requires 13.333 repeating coal per minute. At 120 coal per minute (overclocked normal node or single pure node and a mk2 belt) we can run 9 coal gens with no fluid load balancing and get the same power as 8 gens at 100%

    • @paulelderson934
      @paulelderson934 2 месяца назад

      I sometimes underclock the water extractors to 75% for 90 water each. Easy math and piping, but takes a lot of space.
      But other times I just overclock the water extractor to 225% to get a nice 270 water and have it feed 6 gens in a single pipe. 3 coal gens if I overclock those to 200% each as well.
      Also makes for very easy math. 90 coal for each set of generators and a full 270 belt splits into 3 belts of 90. Each set of generators has its own dedicated overclocked water extractor.
      Perfect ratios, very space efficient, easy to troubleshoot

  • @realms4219
    @realms4219 2 месяца назад +2

    3:8 water needs special piping because a single pipe can only carry 300 units and you need 360.

    • @TehSiets
      @TehSiets 2 месяца назад

      Can you elaborate? I’ve always used 3:8 because that’s what everyone always recommends, but I have definitely noticed finicky issues with it that I wasn’t ever able to figure out on my own.

  • @OniNaito
    @OniNaito 2 месяца назад

    I'm definitely not the type to fuss over architecture. But the cool looking builds and the joy in Total's voice when one comes together does put a smile on my face.

  • @bmstraka
    @bmstraka 2 месяца назад +4

    Blade runners + magic parachute makes exploration (fleeing for your life) much easier, you can just yeet yourself off a cliff (or use an updraft to climb a cliff) to escape.

    • @paulnieuwkamp8067
      @paulnieuwkamp8067 2 месяца назад

      Wait, there are updrafts?!?

    • @bmstraka
      @bmstraka 2 месяца назад

      @@paulnieuwkamp8067 It seems if you are parachuting near some inclines you can actually go upwards.

  • @rubstar
    @rubstar 2 месяца назад +1

    Thanks for the video! I am about 40 hours in and my base is around the same area. When I saw you lay the foundations over the cliff to the Coal I nearly fell off my seat. I did not know you could build it over cliffs like that :)

  • @telgames
    @telgames 2 месяца назад +1

    Don't forget while exploring that you can build a box to dimensional depot setup on the fly and offload those small stacks of valuable things! Holds you over until you get direct uploads.

  • @battler4739
    @battler4739 2 месяца назад +1

    It's so easy in theory. My Coal power plant was perfect. Took me an age to realise I'd forgotten to connect it to the network. AND The after many hours of early access: The jump scare is still real. Thanks for this video.

  • @Psykout
    @Psykout 2 месяца назад +1

    One question that I keep having in the back of my mind is rough goals of outputs of certain items at each stage of the earlier game. With the wealth of content around the game at the moment it's very easy to have production lines that far exceed your needs. Trying to go back in and split things off to alter production lines, the space constraints are readily felt. I am thinking it's time to start building the main factory that will be taken into endgame, but not sure if I am quite at that point. Do I sprawl out a little more and do satellite assembles fed by storage chests to build more capital? Do I pull the trigger and start a large foundation for my next base? Do I do a big tear down and redesign my starter factory? I am sure others have reached this point before and figured it could be useful content to make.

  • @Raziel044
    @Raziel044 2 месяца назад +1

    I love the fact that they extended the map in the lower left corner. always built my base there and railed everything in on the island but the limitation was annoying but now the entire island is available. awesome location with 0 resources

  • @Macabri_2k10
    @Macabri_2k10 Месяц назад

    the parachute is really helpful with evading and dealing with critters. it also provides excellent mobility on the ground

  • @limisted2747
    @limisted2747 2 месяца назад +1

    I dont get how people build such sick builds in this game

  • @wyldecard723
    @wyldecard723 Месяц назад

    Along with requests to see how the belting was done, I’d really like to see how a large factory cleanly sets up sinking the material, from possibly multiple areas and floors of the building

    • @TotalXclipse
      @TotalXclipse  Месяц назад +1

      Cover some of that in the video that goes out later today :)

  • @6Demago9
    @6Demago9 Месяц назад

    7:46 it never occured to me that you can check resources in a machine by looking at what you get from dismantle. That would have saved me so much time.
    edit: also glad that I'm not the only one who has that reaction to spiders.

  • @Sgt_SealCluber
    @Sgt_SealCluber 2 месяца назад +5

    Random thought that jumped into my head, man would some research to add more than one connection to machines and a connector to both sides of the train station would be lovely.

    • @HobbitGaming
      @HobbitGaming 2 месяца назад

      "Daisy chaning" is something wanted by a lot of players. aka. connecting machines to machines. Some poepl will sneak in wall connectors into their blueprints to kind of facillatate this. Thy have it very close to machien's power connector and wire it up, then you can connect multiple machines together in a line, kind of.

    • @paulelderson934
      @paulelderson934 2 месяца назад

      Mods will be the savior

  • @TheMad18dog
    @TheMad18dog 2 месяца назад +1

    cant wait for the guided playthrough

  • @Metalsonic91
    @Metalsonic91 2 месяца назад +1

    fun fact with a few doggo's and a bit of luck and heavily mining caterium you can completely bypass coal power and go straight to Geo thermal power

  • @robinchwan
    @robinchwan 2 месяца назад

    i just put the pipes through the ground holes and wall holes so i get some visible parts and non visible parts and bus the water over to where i want it under the generators. makes a cool design in the end :D

  • @g-urts5518
    @g-urts5518 2 месяца назад

    Your starter factory is more gangster than anything I've ever built before.

  • @StephenJ15
    @StephenJ15 2 месяца назад

    Ep 2 and you have a 10x more gigantic factory that I’ve ever had. DAMN

  • @stressfree13
    @stressfree13 2 месяца назад +1

    Passive mode all the way man. I can't do stingers at all. I almost was tempted to just turm on the mode that gets rid of them completely.

  • @Basteal
    @Basteal 2 месяца назад +1

    Your floor looks like a chia pet, and I'm sure that's impacting your efficiency. FICSIT has been notified.

  • @KirbaZ
    @KirbaZ 2 месяца назад

    Hey man love the series. Please continue making them! I''m a noob and trying to figure things out so it's great watching your playthrough. Every other youtuber has either made insane progress or continues their previous mega factory save. Your pace is great!

  • @Sgt_SealCluber
    @Sgt_SealCluber 2 месяца назад +1

    With having too many hard drives you can also lower your UI scale to see them again. The bug wouldn't have been so bad if it didn't also hide the buttons to clear out the hard drives, lol.

  • @Goobashoobaguy
    @Goobashoobaguy 2 месяца назад +1

    10:20
    stop drop roll 💀💀

  • @GeertJan85
    @GeertJan85 2 месяца назад

    I would really like to see a lets build on this "starter" factory, its really amazing.

  • @Stophen
    @Stophen 2 месяца назад

    I don't understand how you manage it to be so cooooool...

  • @drizztdourden4476
    @drizztdourden4476 2 месяца назад

    "as you can see i've placed foundations for tiny movements that should really help with placing these down" Proceeds to make a pipe so hideous i was not aware it was possible

  • @Conta_Minated
    @Conta_Minated 2 месяца назад

    Ficsit values efficiency, so it was necessary to implement an employee efficiency enhancement system in the hub. No more doomscrolling during bio breaks.

  • @timotheevandewalle313
    @timotheevandewalle313 2 месяца назад

    thanks for the video, i'm always impressed by your organization for factories, i'm still struggling (even tho i did a big work i'm kinda proud of for the noob i am, doing a full 100% efficiency turbofuel from a 250% pure oil node ^^)
    you already know the tip to crouch to get to the bees without getting attacked, but for the big boars (not the little ones, they go through) i have a tip too, take a bit of distance btw you and him, just to have a clear straight line for him to run to you, and just build a stackable conveyor support on his way (the one with ladders on sides) he'll stop just in front of it and won't do anything else and won't be able to hurt you, it won't even try to throw rocks at you, you can just kill it easy as long as you don't move too much out of the way on the sides.
    If you wanna push it a bit further, you can build a blueprint of a cage (like a shark cage) with stackable conveyor supports for when encountering multiple big boars so you can manage them easily :)
    the dimensionnal depot for inventory is pretty usefull too since you'll be able to clear inventory when exploring, and adds 5 more slots to your inventory if you place in pieces that are already full (but i'm pretty sure you're already aware of that ^^)

  • @danielcoimbra8652
    @danielcoimbra8652 2 месяца назад

    When engaging spiders I find it you have to advance at them at times if you want to land a hit or they will dance around you

  • @TubeTAG
    @TubeTAG 2 месяца назад +1

    Looks great! I’m still getting to grips with my own design sense but yours definitely feels consistent and refined. I do have a question. How many different machines are you using for each material? I couldn’t really tell how many plate constructors, rod constructors, etc. you’re using. Nor how many are dedicated to storage versus going on to be used in reinforced plates/modular frames/ etc. I’d love some guidance on how you’re deciding where your resources are invested.

  • @TheOnlyToblin
    @TheOnlyToblin 2 месяца назад +1

    14:36 "I'm no good at parkour". Trust me, no one is. First-person platforming is a plague, and I've only seen it done good twice: Mirror's Edge and Doom 2016 (and Eternal).

  • @shandrakor4686
    @shandrakor4686 2 месяца назад +1

    Cool video, considering your big on adding cosmetic changes I assume you know you can get deeper richer colors in the customizer? usually the color slider takes you from 0 to 0.01 0.02 all the way to 1 yes? well as you can see using that scale white is a lite grey and black is a darker grey. if you click on the number and manually enter in -10.0 or +10.0 you get a far better black or white rather than shades of grey.

  • @outbackgeek
    @outbackgeek 2 месяца назад

    You should get the parachute, it is super useful for exploring.

  • @shane3744
    @shane3744 2 месяца назад

    Next TotalXclipse playthrough: factory powered only by automated fabric-fed biomass burners.
    Just kidding, we need him sane to keep making content.

  • @jamesskelton3488
    @jamesskelton3488 2 месяца назад +1

    Hello there. DAMMIT Coffee Stain. We need the toilet door DLC now

  • @cretorial
    @cretorial Месяц назад

    hey x. figured i would help you remember that there is an arachnophobia setting in the game in case they scare you too much

  • @Kwauhn.
    @Kwauhn. 2 месяца назад +6

    Absolutely freaking out about the alpha stinger in early game is so relatable 😂

  • @hippo1985
    @hippo1985 2 месяца назад

    Not the only one whos noticed the darker lumen, I made a post on the forum, needs more upvotes because the small signs especially hardly throw any light out now, compared to version 8.
    Ive tried all the different modes aswell thinking it was something to do with the moody/dark bright combos. Standard Bright looks the closest to v.8 but its still much darker.

  • @RomanKuvaldin
    @RomanKuvaldin 2 месяца назад

    10:40 huge spiders doesn't fear gas AFAIR.

  • @Maidenless007
    @Maidenless007 2 месяца назад

    How do you so effortlessly create such beautiful factories?! 😭😭😭 After 600 hours all I can ever think to do is make a giant slab of foundation and try my best not to let it all twist around itself...

  • @TheOnlyToblin
    @TheOnlyToblin 2 месяца назад

    You know, I'm glad that there's someone else out there who panics their pants off when fighting the Stingers. The Alphas are just a complete nuisance. I don't even have a whiff of arachnophobia, but their inherent stealthiness coupled with relentless hit-and-run tactics make them really, really stressful to fight. Not to mention they hit like tanks.

  • @Dave83138
    @Dave83138 2 месяца назад +1

    If you build a pipeline support or Intersection, you can just hold Ctrl to snap the Water Extractor to that spot instead of building foundations. Also, maybe I missed it, but where is the lit barriers from? I have the barrier unlocked from the Awesome shop, but I'm not seeing the lit option.

    • @joshhamilton3727
      @joshhamilton3727 2 месяца назад

      The lit barriers are a custom blueprint he made by slotting signs inside the barrier

    • @Dave83138
      @Dave83138 2 месяца назад +1

      @@joshhamilton3727 Thanks, that makes sense. They look they could be a standard option as that sign is laid in there perfectly.

    • @joshhamilton3727
      @joshhamilton3727 2 месяца назад

      @@Dave83138 I believe he has a video or a RUclips short demonstrating how to make it yourself. You should try incorporating it in your builds, pretty cool!

  • @waldisteigmanhuadnauf5204
    @waldisteigmanhuadnauf5204 2 месяца назад

    btw if you're crouching the spawners wont notice you and wont spawn the bees - not even when bashing it

  • @cathyjenkins5985
    @cathyjenkins5985 2 месяца назад

    Loved the video…Looking forward to the guided play through!

  • @evellior
    @evellior 2 месяца назад

    When conveyors don't turn/snap correctly try switching build modes. It won't always fix it but I find sometimes the straight mode will bug out like that on turns that work in the old mode.

    • @paulelderson934
      @paulelderson934 2 месяца назад

      That will help sometimes, but wouldn't have helped this time. That bend was too short

  • @Dragon2439
    @Dragon2439 2 месяца назад

    Praise Coffee Stain Studio for arachnophobia mode. I dont care if it disables achievements, the giant super aggressive face-hugger leaping spiders are just too much for me.

  • @snakeplissken1754
    @snakeplissken1754 2 месяца назад

    Build my starter base on the hill with 2 impure iron deposited. And ran all the water for the coal power plants across the Great planes.
    Really could have build them next to the lake and route cables to my base... But nooo i didn't even think about that.

  • @ethenjordan2010
    @ethenjordan2010 2 месяца назад +2

    "basic factory" Meanwhile i dont even have walls or a foundation and spaghetti belts. lol

  • @ricouxstephane1628
    @ricouxstephane1628 2 месяца назад

    I love the content, awesome work! Seeing you as scared as myself of spiders made me laugth.

  • @derekwilhelm1555
    @derekwilhelm1555 2 месяца назад

    Damn those spider looking things are terrifying

    • @Shotesu
      @Shotesu 2 месяца назад

      they are called "stingers". technically arachnids, as they have 8 legs and an exoskeleton, but they do not have fangs or make webs. they use four limbs to walk and four to stab with, being technically similar to a scorpion, except with four stingers. their movement pattern, sounds, and silhouette, however, seems to trigger a deep panic in most players. possibly due to an uncanny valley of being a mix of several insectoids.

  • @greencharisard1444
    @greencharisard1444 2 месяца назад

    Just wait until you see the giant Radioactive spiders in the pink forest. Mfes gave me an heart attack

  • @TabularConferta
    @TabularConferta 2 месяца назад

    Thank you so much for these videos. I've just made my first factory up to Tier 4 and have a centralise storage and safe to say... OH GOD, I don't blame the local wildlife for attacking me.
    I now want to fix it and start to make a better build (maybe leave the old factory as a dedication to the hubris of humanity. So watching these is really helping me plan ahead.
    One issue I struggle with is trying to move my resources around to centralised storage or from there to a location where its needed (I don't have a train system as I'm still much earlier in the game), so currently it looks like a map of the London underground as conveyer belts coming from all over the map.

  • @Mr3picly
    @Mr3picly 2 месяца назад

    14:35 In my head i was screaming BUILD A RAMP

  • @Rems19
    @Rems19 2 месяца назад

    About the game being way too dark 50% of the time: you can increase the gamma in advanced video settings.
    I've set mine to 2.8 and it's so much better !

  • @TheSilentScreamX
    @TheSilentScreamX 2 месяца назад +3

    Sleeping in the hub beds is a great idea. It could fast forward the game so like when you get to a point where there's not much to do but wait for resources, you could skip it by sleeping.

    • @jefferylittleton1005
      @jefferylittleton1005 2 месяца назад +1

      I don't think it should skip resource generation or people would obsess over it. There would be no reason to ever not sleep, and people would just carry the hub with them everywhere.

    • @kleinbottled79
      @kleinbottled79 2 месяца назад +2

      Eh if you are literally out of things to do as you wait for resources take that time to knock out some exploring. I think even for a minimalist playthrough it's going to be well worth it to find 16+ somersloops - which is going to take some time.

    • @stephenschroeder2141
      @stephenschroeder2141 2 месяца назад

      There is never nothing to do, only a lack of imagination, exploration, and expansion.
      If you don’t think you can fund an expedition and a new base, then that’s because you haven’t exploited the local area completely. When you’re done that, you’ll feel better.

    • @SineN0mine3
      @SineN0mine3 2 месяца назад

      FICSIT isn't paying for you to sleep

    • @SineN0mine3
      @SineN0mine3 2 месяца назад +1

      I think this could cause problems with the incentive structure of the game. If you can skip forward in time, there's no reason for the player to improve the efficiency (or scale) of their builds.
      The fact that you constantly need more resources is your main motivation to automate production and manufacturing so that you don't get stuck waiting.
      When you run in to times when you're stuck waiting (at least once you're out if the early game) that's a sign that you're not producing enough of something so improving that is a natural next goal.
      It can also allow players to get further into the game without realising that they should be scaling up and expanding constantly, and they could end up in the early late game with crazy demands there's no way they can meet manually, and building a solution to that problem instead of incrementally expanding would require a not fun amount of grinding.

  • @watchvideo7225
    @watchvideo7225 2 месяца назад

    Absolutely beautiful.

  • @MrNeirr
    @MrNeirr 2 месяца назад

    The factory looks really great! I just wish I could follow along with how you layout something like this. If I try to build something where mats are visible etc it just ends up with spaghetti. Heck even my "hidden" builds are spegetthi.

  • @jameslouros
    @jameslouros 2 месяца назад

    Turn on the arachnophobia setting on! I had to, those spiders freak me out. Good series keep going! 🎉

  • @ceirwan
    @ceirwan 2 месяца назад

    I turned on the arachnophobia mode that replaces the spiders with kittens.
    Got to be honest, they're still pretty freaky, but at least better than the spiders.

  • @_Gart_
    @_Gart_ 2 месяца назад +1

    I need a diagram of the number of inputs to outputs by machine. factory planning is tough when you only know your input and not your desired output

    • @jefferylittleton1005
      @jefferylittleton1005 2 месяца назад +1

      Start from your end product and work backwards. If you open any menu screen and click on the far right side of your screen, it'll open a notepad. Pressing the 'N' key opens a dialogue box that let's you search for in game items, and you can use it as a calculator too.
      These two tools help a ton. I wouldn't get anything done without my clipboard.

  • @riffzifnab9254
    @riffzifnab9254 2 месяца назад

    10:00 such a rollercoaster 😅

  • @charlesdyson2214
    @charlesdyson2214 2 месяца назад

    I think it would be a funny marketing idea to replace “perfect” “ultimate” “best” with “mediocre” “operational” and “Pretty okay” not that your builds are bad but because every video you see is PERFECT FACTORY LAYOUT! ULTIMATE STEEL PRODUCTION FACTORY! idk I just thought it was funny 😂 keep up the pretty okay work 👍🏻🙂

  • @Warp9pnt9
    @Warp9pnt9 2 месяца назад

    It always amazes me, your designs. You started with a very mediocre slab factory, then some bizarre floating floors, then really odd walls, then boom, a masterpiece in exterior design. 😀

  • @Loan--Wolf
    @Loan--Wolf 2 месяца назад

    with out spoilers your going to want to save your slugs

  • @robinchwan
    @robinchwan 2 месяца назад

    imagine an update where every now and then you'd see a dark figure in your factory ( the bigger the factory the more chances you get to see that siluette of a ficsit worker ) in the distance. like you're revisiting an old memory or something.

    • @atle2008
      @atle2008 2 месяца назад +1

      Like Odin in Valheim?

    • @robinchwan
      @robinchwan 2 месяца назад

      @@atle2008 something like that.. but perhaps it's your past self before you arrived at the planet ? it adds just a little bit of a mystery

    • @SineN0mine3
      @SineN0mine3 2 месяца назад

      Maybe you should just start saying that they already did, that's how Herobrine from Minecraft got started lol

  • @clipperkid3753
    @clipperkid3753 2 месяца назад +1

    10:22 mf chose the perfume department over the mouthless spiders 🗿🗿

  • @DasBullWy
    @DasBullWy 2 месяца назад +1

    Hey man, please put episode numbers after the title in your let's play series! It's hard to know what's a let's play and what's a guide 😊

    • @TotalXclipse
      @TotalXclipse  2 месяца назад +2

      If I put numbers people don't want to watch the later ones because they're X videos behind - best to follow the playlist so you get them in order 🙂

    • @DasBullWy
      @DasBullWy 2 месяца назад +1

      @@TotalXclipse hey man, thanks for replying!.. huh that's interesting! I guess you'd know best looking at your own analytics. I'll be sure to keep up on the playlist then 👍

    • @KalChoedan
      @KalChoedan 2 месяца назад

      @@TotalXclipse I'm really glad you relented and put "Ep 2" in the title. You put out a lot of content (all of which I love!), and I know I could use a playlist, but it really does make it much easier to tell whether any given new video is part of the LP series or not. I appreciate there is a downside for you to that, but as someone who'd be consuming all your content anyway, you making it easier for me to do that is much appreciated :)

  • @ragincrinz1457
    @ragincrinz1457 2 месяца назад

    You are on episode 2 and have all this stuff already dam. I have been playing since early access and never reached coal lol. It's all so overwhelming and you make it look so easy.

  • @foggyfen4385
    @foggyfen4385 2 месяца назад

    Oo instantly when I saw the location I was like “that’s my area!”

  • @dragade101
    @dragade101 2 месяца назад

    I can manage cute digital spiders. Even smaller live spiders. Like you want to pet them right? lol

  • @Kyrinson
    @Kyrinson 2 месяца назад +1

    Sooo... Reanimated SAM is basically Tiberium... Good to know.

  • @Clayton-Noyes
    @Clayton-Noyes 2 месяца назад

    Wow, this is beautiful

  • @ShotVertically
    @ShotVertically 2 месяца назад

    on the thing with having too many hard drives scanned and being unable to click the option you want. you can shrink your ui and still click!

    • @TotalXclipse
      @TotalXclipse  2 месяца назад

      Or just type in the search bar

  • @zichorebrill3044
    @zichorebrill3044 2 месяца назад

    Amazing build.

  • @Dad80814
    @Dad80814 2 месяца назад

    Total playing satisfactory horror edition