Mega Factories vs Modular Factories | Satisfactory

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  • Опубликовано: 31 май 2024
  • There are two main ways to lay out your factory in Satisfactory. Put it all in one impressive mega-base, or spread out across the map. Both come with their own challenges and upsides. In this video, I'll explore the pros and cons to each, so you can decide how to set up your world how you want it!
    00:00 Intro
    00:19 Mega Factory Basics
    02:04 Mega Factory Build Guide
    04:35 Building a Mega Factory
    06:45 Modular Factory Basics
    08:31 Modular Factory Build Guide
    10:05 Production Tiers
    10:55 Compromising the Two
    11:33 Outro
    #satisfactory #megafactory #factorygame
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Комментарии • 121

  • @grilledbeargrills3449
    @grilledbeargrills3449 2 месяца назад +324

    I'd say there is 3 ways to build, the 3rd being the "let's game it out" way

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +81

      We don't talk about that one 👀

    • @BLAndrew575-
      @BLAndrew575- 2 месяца назад +10

      They mentioned the name O.O

    • @Dasbob00
      @Dasbob00 2 месяца назад +14

      is there a limit, hold please
      Josh letsgameitout

    • @skilz8098
      @skilz8098 2 месяца назад +5

      How did I know there was going to be a Josh reference...

    • @skilz8098
      @skilz8098 2 месяца назад +3

      Nah, that's more like a+bi way to play the game, it's a bit more complex...

  • @tdc455
    @tdc455 2 месяца назад +166

    Megafactory if you are a RUclipsr.
    Modular if you are literally anyone else.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +8

      😂😂😂

    • @Conta_Minated
      @Conta_Minated 19 дней назад +6

      Option 3: Experimental art installation exploring the true nature of chaos and spaghetti if you're Josh.

    • @dylanwatts9344
      @dylanwatts9344 2 дня назад

      I'm a mega baser, but then again I made "endlessly" expandand-able production line in this, factorio, and Dyson Sphere Project...
      Soooo...
      Yeah...
      But I use a lot of modular too. Why wouldn't I use the Iron node next to the coal node to make steel? Save the draw on iron at the mega base.

  • @dfined3630
    @dfined3630 2 месяца назад +76

    Literally discussing microservice architecture vs monolithic lol. And people say games are pointless :D

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +19

      Real world lessons in MY video game?? How dare they.

  • @TC-cq7oc
    @TC-cq7oc 2 дня назад

    I have a few tips for modular factories (as a modular factory enthusiast):
    0. Get very comfortable with rails. Always lay two rails so that you can have trains moving opposite directions. Also, have mental templates (unfortunately, blueprints are too small) for junctions and stations with multiple platforms. Each outpost is probably going to have at least 6 separate train platforms, for all of the different trains which visit it.
    1. Build your rails high in the air, so you don't have to deal with terrain.
    2. Use trains like private limos, not public transit. Each player on the server should have a private train, which they can hop into and set to autopilot to wherever they want to go. There should be at least one dedicated platform at each facility for player access trains. The cargo wagons on these private trains can be used as an extended inventory of sorts. Don't rely on riding the cargo trains around.
    3. Trains can be extended in any direction. If you've finished making something and aren't sure where it's going yet, send it to a train and send it somewhere later. If you need a resource and haven't set up production for it yet, build a platform that takes it in, and fill it later.

  • @Warcus861
    @Warcus861 Месяц назад +6

    Neither me nor my friend whom I play with are house builders, and this is both our first time playing the game. We bring everything into 1 place, and that 1 place is just a massive flat platform built above void. The belts are spaghetti and I couldn't tell you where one goes if you asked me, I would need to follow it. Whenever I have to look for a resource for building I am lost to where to find it, so I fly around until I see it on some belt somewhere and then often take it directly out of the machine its feeding. I am sure I could give perfectionists and people with OCD an heart attack.

    • @SatisfactoryNews
      @SatisfactoryNews  Месяц назад +1

      Haha that's basically how my first couple years of playing the game went! Don't feel bad about it!

  • @jasonbourne4105
    @jasonbourne4105 2 месяца назад +23

    My model is mostly based on the modular factories concept. There are three types of sites:
    - basic production factories: the goal is to build a factory or a local network of factories that produce quite basic items (up to what you called tier 3) in order to have a very limited amount of bells going out. Basically, the idea is that bringing raw materials to a distant site creates logistical issue, and if you can instead transform these raw materials not far from the miners, you'll have a reduced amount of bells or trains travelling across the map. Another thing is that I like to hide those factories inside caves if I can, which gives a particular atmosphere to these production sites.
    - advanced factories: these big facilities are mostly located on the Northern Sea and the Eastern Sea (for nuclear facilities) and again there isn't a unique building where everything is produced but rather smaller buildings, each one dedicated to a certain type of production (the goal again is to avoid having a megabus with all the items travelling across the whole complex, which is extremely space consuming and creates tough logistical challenges);
    - the main base: basically, my factories are the muscles, and the main base is the brain, so there is almost no production line in the base, but all the vital infrastructures are gathered there: the central storage, the Palace of Doggos (!the pl!ace wher!e all the Lizzard Doggos live), the powerbank, the central transportation hub, the energetic command center, the administrative building of Ficsit Inc. and so on...

    • @Ecalypse
      @Ecalypse Месяц назад +1

      I like this way of thinking about the game.

  • @valerianus8632
    @valerianus8632 2 месяца назад +6

    I use a system of clusters and central storages. First I build an ingot factory. I build it in a way, that I use lanes of conveyor, which are connected to constructor factories. If I need to produce pre-products, I build a separate factory for it and connect it to the next. So my factories are rather small, but form a cluster for specific products.
    These products are than send to a regional central output storage. The storage is positioned next to a highway. From their, the products are transported to the next cluster of factories and loaded into an input storage, which need the products or are brought to the space lift.
    So, I have clusters of different factories all over the map, which are interconnected by logistic infrastructure. Conveyors are used for short routes, vehicles for mid routes and trains for long routes. Sometimes I use longer conveyor buses, if the terrain demande it.
    Because the highway connects all clusters, I can use it to move between factories. Before I build a new cluster of factories, I build a highway there.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      I love this. With a little better planning, this is what I'd love for my main playthrough.

  • @aperson-qn8xn
    @aperson-qn8xn Месяц назад +7

    8:00 if y’all have seen it, you know
    It was so majestic
    (I’m talking about LGIO’s 600 meter human cannon)

  • @aaryngulledge5681
    @aaryngulledge5681 2 месяца назад +6

    This overview of build styles is SUPER useful to me. I'm a big noob - about 200 hrs played but almost complete with Tier 8 (nuclear) development. However, I've just gotten by with building and expanding my sprawling spaghetti factory and adapting it to what I need to produce next. I've switched focus to finding hard drives so I have the most efficient recipes to make the final stage Space Elevator items. I'm also scouting the best resource nodes around which to set up my modular factories. Seeing your examples of how to organize these will certainly be helpful, including personal travel across the land (currently via zipline). Thanks!!

    • @R_manatee
      @R_manatee 2 месяца назад +2

      I'm similar... I teched up and am now looking for hard drives to be as efficient as possible for my mass modular factories.

  • @BLAndrew575-
    @BLAndrew575- 2 месяца назад +4

    Great video and very informative!! Great for anyone considering going mega or even giga factories! Having dips in frame rates is just a trade off when building those sized builds.
    Factories - 1-9999/min :
    Mega-factories - 10,000 - 99,999/min : Giga-factories - 100,000 - 999,999/minute -
    Tera-factories are one million plus/min
    (These numbers are combined total items across all stages)
    7900x cpu - 4090 GPU- 128gb of ram and I still average 30-50fps in the most unbuilt places for my Tera-factory. BUT I have found many MANY building techniques to easing the load on the game engine to allow for smoother/better performance for large factories. Appreciate the shout out!

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +2

      Thanks for the comment! Your videos showing your abysmal frame rate are a great, but extreme example of the performance tradeoffs, so I wanted to send people your way.

    • @BLAndrew575-
      @BLAndrew575- 2 месяца назад +2

      @@SatisfactoryNews yeah I never hesitate to tell everyone that my save is absolutely the worst case scenario for large builds and performance lol

  • @skilz8098
    @skilz8098 2 месяца назад +10

    I'm partially in between the two. I'll tend to build semi maga factories based on all of the nearby resources that are available and I'll process the materials and make the components that I can within that region ready to be exported. I tend to build my factories - mini towns into the terrain. I use the shape of the terrain as foundation towards the aesthetics of what I want my factory/ies to look like, their size, and what I want to get out of them.
    I don't have a full or complete mega base as it's just too much to try and bring everything into one area. And I also don't adhere to the complete modular builds either. I for the most part build as I go and a lot of it is ad-hoc until I'm pleased with the overall look, feel, and operational usefulness of the factory.
    Sometimes the actual layout and the designs of my buildings are just as important if not more than what the actuals buildings are producing. I tend to think of this as a different method of playing where the construction of my factories are inspired by the environment. Then in other contexts such as with "nuclear" this is a bit more of a strategic approach as in where in the world do I want my nuclear facility to be as opposed to using the terrain itself to guide my build designs.
    I've come to the conclusion that there are many ways to build your factories and that there is really no wrong way to do it provided your logistics portion is valid. That's why I love this game! It's definitely a sandbox with a huge selection of tools and options to choose from. The end goal is that the Factory Must Grow!

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +6

      I agree completely! I love that there are two distinct extreme play-styles, but everyone ends up somewhere along the spectrum, and no one is the same!

    • @Hydrano
      @Hydrano 2 месяца назад +1

      I feel your comment a lot. In the previous save I had with my friend we started out with one "mega main factory". The thing is as soon as you unlock Steel production, Oil etc. the game kind of forces you to start over at another place. So we build another small factory which uses all ressources from nearby and transfered the bigger outcomes of it back to our Main Factory where Part like Tier 4 and 5 will be build.
      So in other words and in regards to the video, we built multiple factorys producing "Tier 1-3" (form the video, not ingame tier) and Tier 4-5 in the main base.
      But because the main base is also our starting base, it also contains a small factory for 1-3 😂
      There are really so many ways to do it. It's great

  • @charlestatum2511
    @charlestatum2511 2 месяца назад +2

    Excellent summary and nuanced explanation!

  • @delawarepilot
    @delawarepilot День назад

    I have a train loop in one direction that has goes around the entire map. Every resource has a one car train station. Complex products have their own vertical factories near the track somewhere. One station at the space elevator. Not the most efficient but fun.

  • @GoldMike_
    @GoldMike_ Месяц назад +1

    Megafactory all the way. I love seeing all the pipes and belts coming into my base from off into the distance

  • @driverjamescopeland
    @driverjamescopeland 2 месяца назад +2

    I prefer a blended form... modular, but with a divided upcycle, where a reasonable portion of products are sent to a secondary ?micro-mega? factory which focuses on having a maximum of three machines producing a given product. This also gave me a reason to finally take advantage of overclocking... as I never had much use for it previously. As the production stream lengthens, I simply adjust the production rates of the machines to take maximum advantage allpwed by the throughput of three for each item. It also makes it super easy to set up the various departments/facilities, without the ugliness of blocky squared buildings/rooms.

  • @Azrael178
    @Azrael178 5 часов назад

    Personally the biggest usage of blueprints i utilize are simple racio belt splitters. I have entire page of: 1/3 equal, 1/9 equal, 1/4 equal etc. seems like a small thing but saves so much time.
    But that might just be a side effect of my "no foundations megabase" challenge im doing atm. Im not going to lie jetpack +blade runner movement is really fun in a spaghetti mountain

  • @MattyCanny
    @MattyCanny 2 месяца назад +2

    Nice! Wish I watched something like this before I started playing... would have been more prepared for sure!

  • @WaLLy_
    @WaLLy_ 7 дней назад

    I am mostly for processing raw materials on-site and bringing things together at a central location. It reduces the amount of things you have in once place, you can play with logistics whilst having the most important parts close.

  • @mounted_future939
    @mounted_future939 12 дней назад

    I don’t have the game yet, but when I do buy it I plan on setting up a mega factory/sorting machine at my main base, with several modular factories and mini power plants for each at several locations all connected with train tracks.

  • @SlayTheSins
    @SlayTheSins 22 дня назад

    I play co-op and its more fun to see friends building factories in their own style, gives a lot of diversion in the world
    I usually make the planning and share it with them, for example a frame factory which outputs all iron items, a computer factory which outputs all computer parts and so on and so fort

  • @delroyclarke1989
    @delroyclarke1989 2 месяца назад +1

    Awesome tips, keep it up ❤

  • @EzioD86
    @EzioD86 Месяц назад +2

    Just build megafactories all around the map.

  • @Fredabawls
    @Fredabawls 2 месяца назад

    Thx for the video it helped me iron out some things as well as teach my more inexperienced friend that I play with how this works

  • @neil2444
    @neil2444 2 месяца назад

    10:16 Thank you for saying this. I've come to a similar conclusion myself. I would just add that with each bump in tier, you gain transport efficiency, which is to say, you can send more faster throughout the map. The disadvantage though being that you specialize and you risk to make too much of something you don't need. You actually *lose* transport efficiency for some items like silica or iron ingots, so something could be said for making tier 2 items in a factory close to your tier 1 factories.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      Well said! I think it's up to personal preference on which tier you transport things. We can all agree you should try not to move raw materials too far, and you should try to avoid ingots, but it can be hard for certain recipes. I would also agree that Tier 2 items is the minimum if possible!

  • @omegaprime223
    @omegaprime223 Месяц назад

    For trains, I actually tend to have a single engine-only train in a 'personal' station, and a handful of stations splintered just off of in-use lines to keep it within the area I'm working in, when I need to move a long distance I call it to a station, and schedule it out to where I need to go and enjoy the ride. I also use a bi-directional four lane 'mainline' that circles the map to minimize crash hazards.
    For long single-lane lines I generally put a side line every kilometer or so if needed so I can safely get my personal train in without risking a collosion.

  • @rremnar
    @rremnar Месяц назад

    The problem is finding space for trains to park and load/unload. For 1 train, your platforms will be very wide (because of the turn around), now imagine that with 4+ trains. Sometimes I build train stops ontop of each other. I find I like to build parts near resources, and bring them to a central location for my own use (item hub), and make temporary builds for elevator parts. I have done the mega factory, using a cyclical main bus, 9w6h usually covers it all but it is a lot of work to set up. But once that's done, it becomes easy to make your complex parts as you build everything above the bus. The trick is making sure there is enough inbetween room for the splitters and vertical belts. There is no wrong way to do things.

  • @futfutfut
    @futfutfut 6 дней назад

    The only tip i can think of off the top of my hat is to not transport raw materials if it can be avoided. Usually, the number of items gets lower as you progress up the tech tree, so i tend to at least build smelters near iron or copper nodes and only transport ingots over longer belts. Fewer belts needed = less work that way.

  • @protoborg
    @protoborg 2 месяца назад +1

    I take a third method which is Minimega factory that processes all of a particular resource type; ie all things that require Iron are processed in a single factory building. So, for example, I have a single factory that processes iron plates, iron rods, reinforced iron plates, rotors, modular frames, and screws. The other ingredients are brought in from their local factory. I also have a single factory that processes all items that require copper. I have a third factory that processes concrete. I then bring all of those things together in a central location.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +2

      That's cool! That's something I sort of tried to do, but it just doesn't take long to get items that require multiple types of materials so I had a hard time sticking to it.

  • @jacquesdubuc8204
    @jacquesdubuc8204 3 дня назад

    I propose Galvanized Square Steel and Eco Friendly Wood Veneer screwed with screws borrowed from your aunt for expansion projects.

  • @Sluppie
    @Sluppie 2 месяца назад +1

    I tend to go for the central base + satellite base model. It's nice to have one central hub that you can go to in order to access everything else, but it's easier to get proportions right when you do the basic processing locally. I think if I ever did a megabase, I'd likely have a central storage area where everything goes to and gets pulled from so that I can clearly see what materials I'm running out of, and then do all of the real work off in separate 'wings'. More like a mega campus than a singular mega building.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      Yeah, I think that is the best way to do a mega-base, it's a little spread out but with a central hub.

    • @Apollorion
      @Apollorion Месяц назад

      That "mega campus" is about the same as the "bus" of a mega-factory.

  • @MrR3set
    @MrR3set Месяц назад +1

    Modular tends to be more fun imo. It brings more challenges and also diversity

  • @adamhullak7074
    @adamhullak7074 2 месяца назад +2

    My factories will be modular ill gear up more when i get to trains and trucks

  • @oliverbrown9634
    @oliverbrown9634 2 месяца назад +1

    Just do modular factories buy all in one location. Bring in all the materials to one place, then have multiple factories in one location, its not too complicated, it looks cool and clean and tbh I don't see any downsides.

  • @Brahlam
    @Brahlam 22 дня назад

    Modular until endgame, and you have a place to gather all craftable materials in a decent amount, and then one humongous mega factory! :-)

  • @james2042
    @james2042 17 дней назад

    See i challenged myself to use vehicles as much as possible, so i use several assorted factories, i ship stuff around via train, trucks to collect all sorts of random raw materials. I do have a massive sorting facility thats nothing but train stations, storage and programmable splitters so that way I can send truck loads of crap to random collector trains and they just dump it at the sorting station and magically it ends up in the appropriate bin.
    I debated on doing this with packagers for liquids but ultimately didnt feel like doing a dedicated train/drone network for empty packages, as i already did a drone network for supplying batteries to every resource collection truck/train hub. It is nice seeing trucks all over the map rather than tons of random conveyors just sprawling the landscape.
    I did do a mix of trains and pipelines for fluids, it mainly depended on the amount of pumps required to make the pipeline work.

  • @sebmaier6995
    @sebmaier6995 2 месяца назад +2

    Main reason why to build as modular as possible : performance

    • @ogcaveman8120
      @ogcaveman8120 2 месяца назад +2

      When you have a huge number of machines even that doesn't help a bit. Because all the calculations have to be done wherever you are on the map. I have 25 FPS wherever I am because I have 6000 machines😅 (even on a high end PC)

    • @silvioh9585
      @silvioh9585 2 месяца назад

      @@ogcaveman8120 This is why, Building as less Machines as possible is the best Way for Saving Performance. Overclock where ever possible. Down Side of that is you need alot of Power. But in the End, no matter how you do done, you will always have some Laggy Spots thats just how the Game Works.

  • @pumpkinhead9114
    @pumpkinhead9114 2 месяца назад

    8:20 I'm dying watching those trucks in the bottom left corner 😂

    • @pumpkinhead9114
      @pumpkinhead9114 2 месяца назад

      I mean no disrespect, I am in aww of your builds, I just thought it was funny

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +2

      They get nervous when you watch! But seriously, it's so funny when you actually watch the trucks in action. They're fine when you're not looking!

    • @ogcaveman8120
      @ogcaveman8120 2 месяца назад

      That's why I dont use any trucks. They will do weird things however perfect you record the route

  • @lanutriafeliz6716
    @lanutriafeliz6716 Месяц назад

    8:03 Bro, we added the train rail in the background in the same spot, it also looks very similar to mine. I was shocked xd

  • @james2042
    @james2042 17 дней назад

    A stupid easy way to fix your transit issue is a personal train, just build tiny docking areas for your locomotive to sit

  • @boomerix
    @boomerix 28 дней назад

    I prefer modular as it gives me an excuse to use Trains and Trucks. Also I find it easier to scale up production.
    In a local factory for example I can just build a copy of the floor plan one level higher and double production,
    then increase the frequency of my shipping, or divert the extra production to wherever needed.
    In a mega factory If I don't plan exactly ahead I run into space issues, resulting either in complications or needing to redesign an area.
    I do use a central storage hub with a sorting facility, because I am lazy and don't feel like running around the map for materials.
    I let the trains, drones and trucks deliver them and my programmable and smart splitters sort them.
    The overflow at the end sinks whatever is full.

  • @astacc
    @astacc Месяц назад

    as I factorio player I'm used to MEGA FACTORY, but on my next play-trough after 1.0 I'll go with at least partially modular, because towards the end frame drops and lags inside my megafactory started being quite annoying

  • @konraduchacz112
    @konraduchacz112 Месяц назад

    I dont know if its weird, but for me its always 1 central hub for storage/tube-travel and MANY small factories close to veins I need for making someting (then train/conv-belts depending on dsitance to hub).

  • @jonasholm-mw5bn
    @jonasholm-mw5bn 2 месяца назад

    I like the modular because then the design of the buildings, at least for me improve over time. The first place might still look like spaghetti when I’m at tier 7, but that recent place I made for aluminum, that’s a high rise with big windows and a hyper tube system

    • @Sluppie
      @Sluppie 2 месяца назад

      This. Your later bases will tend to be better than your earlier bases because you have so much more to work with.

    • @jonasholm-mw5bn
      @jonasholm-mw5bn 2 месяца назад

      @@Sluppie and the early stuff is also usually part of some bigger chain, so it would be annoying to tear it down and redo it

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      So true! 😂

  • @markm5038
    @markm5038 Месяц назад

    Is doing up to 3 tiers in one place inefficient? Its kinda like a mix of a mega and a modular factory I guess but I have one really place really rich in Iron using 4 pure and 9 normal nodes in the area to build Reinforced plates, modular frames, and smart plating with the idea being that I would use tractors to move them over to my steel factory once I build one. Also I when I built the factory, I didn't have an amount of the end products in mind but rather trying to make the most of the 13 nodes in the area, is that also inefficient?

    • @SatisfactoryNews
      @SatisfactoryNews  Месяц назад

      I think that is perfectly fine! In fact I have a very similar factory. It is situated near iron and coal nodes and is one big building yhay makes smart plating, but also makes all the lower-tier items. In that case, since you have access to all the nodes you need, it makes sense to use them like that, and is definitely way more efficient than shipping materials in from somewhere else!

  • @Fredabawls
    @Fredabawls 2 месяца назад

    I have a question that needs a quick reply as I am about to build a new factory. What do you think is a good amount of items/min for personal use like crafting weapons/tools and factory building materials because I wanna know how mich to split off to use for myself in building for example splitting concrete off for building foundations. Obviously different materials are gonna be needed more or less but for steel pipes and beams especially what do you think I need to use for myself

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +1

      That is definitely a hard question to answer. I have been pretty okay with just having one machine making an item and sending it to a storage room. You may find that you need more concrete than that, for example, but you probably won't need much of things like steel pipes. You'll get a lot passively stored up when you're out building or exploring.

    • @Fredabawls
      @Fredabawls 2 месяца назад

      @@SatisfactoryNews thx for that I think that'll rlly help my planning

    • @BLAndrew575-
      @BLAndrew575- 2 месяца назад +1

      Yeah, I call them trickle storage factories. Pretty easy to dedicate a whole node here and there to each item you need to fill for building storage. As long as its setup to run fully automated, it will eventually back up as your storage fills. I usually do this with one mk5 belt of each item per storage, but that's for a VERY large factory. Mk1 or mk2 belts filled with each item are most likely going to be enough for the average pioneer. My heavy modular frame factory needed upwards of 500k concrete a day when building so I setup a 10 million concrete storage area and a small megaconcrete factory (10k a minute for storage) to keep it filling for that large build. The last thing you want to happen is to run out of items in the middle of a project so always overproduce those items you will need the most of. You can always sink it later or use for another build. Hope that helps!

    • @Fredabawls
      @Fredabawls 2 месяца назад +1

      @@BLAndrew575- it rlly does thx man

  • @theanderblast
    @theanderblast Месяц назад

    I''m a Big Bus Boy, add later distributed subfactories for the mid-range items

  • @Jakeurb8ty82
    @Jakeurb8ty82 Месяц назад

    the great part about outposting is you can try several designs

  • @wolfranium2199
    @wolfranium2199 Месяц назад

    for me it's more like mega city build, like there is a bunch of factories everywhere with one goal, and road, truck network or rail to bring back everything on the main hub
    edit : because i build a production line from the miner and construct the factory for my production near it, i don't like LOOOONNG belt with raw minerals

  • @fhdang8978
    @fhdang8978 2 месяца назад

    Me and my mate always do modular, using trains or drones to move ore or items back to the main area we are in, for stuff like super computers, we produce nearly everything on site only importing computers from our over production and ores for the rest of the items, we play kinda how we want, some factories are totally encased and designed, some are just open factories with little walls and look quite messy. If we need fluids, we as close as possible since we didn’t once and it made us quit the game for a couple weeks because it was so annoying of a screwup

  • @cyprian411
    @cyprian411 2 месяца назад

    Couple assumptions made. I actually really enjoy the machinery side of things. Aesthetics are time consuming and can get on my nerves.... I still do them of course. As for transportation I simply built a subway system in the void. 😁

  • @user-hu6eu8pj3j
    @user-hu6eu8pj3j 2 месяца назад +1

    2:25 Are you genius? Disposing nuclear waste into an AWESOME Sink?

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад +5

      Haha no, that sink is for something else. BUT plutonium fuel rods can be sunk, so I process the nuclear waste into plutonium fuel rods, and rather than burning those and getting plutonium waste, I can just sink the plutonium fuel rods. Makes for a waste-free world, at the price of only relying on normal nuclear power.

    • @skilz8098
      @skilz8098 2 месяца назад

      @@SatisfactoryNews Nice tradeoff!

  • @himenaaa3565
    @himenaaa3565 Месяц назад

    i still much of problem making it semi-modular factory,
    it because the planning are more detailed than mega factory, but the size are the modular one, and now i stopped playing to refresh the idea, making another type to make it more better, but it taxing so much on my brain, considering multiple launch system to make it better if not perfects.
    So when i got the idea i would comeback to the game with better planning.

  • @wanderingwatcher3981
    @wanderingwatcher3981 Месяц назад

    Minimalist Perfectionism - building a lot just isn't rewarded in this game:
    I'm not trying to take away other people's fun, this is just a different perspective on the mega/modular debate.
    I've played through the game a few times now and have given up on the idea of "scaling up" factories, instead, it's about "minimum viable product" all the way until everything is unlocked at which point the game is over, the point of the game being to make the many small builds along the way satisfying and looking great
    The opportunity cost of NOT producing whatever new resource/material you've unlocked right away is astronomically
    the game loop is: unlock something new, build minimal viable setup, unlock something new, build next minimal viable setup (you now have full containers from the first setup), you don't have all the resources yet?, go explore for some hard-drives or decorate some factory for a bit, come back to unlock next thing, and so on
    imo, it's a huge mistake when the player gets it in their head that it is "time to scale-up", all server progress grinds to a complete stop, and for what? to have the containers of one material-type fill up in 10 min rather then 2 hours? both are basically instant, I spent 3 hours just decorating an extractor close to my base, larger factories also require vastly more resources to build, meanwhile slugs are abundant
    The end-result is not mega or modular but a quaint village look:
    everything beyond the fairly large home area is considered void-space with ugly belts to all the resources as needed
    no vehicles or trains, but lots of walking paths, detailed designs, building very close to the ground and yes, lots of fusing over clipping

  • @AussieTrucking
    @AussieTrucking Месяц назад

    eh ive made a mega factory that takes 1/3 of the ores of the map. and made a 25 stacked high bus line of belts that looks actually decent. and train crude oil ive set up buffers and let em fill and the train line isnt far that it can replenish the buffers in time.

  • @SauceHaver
    @SauceHaver Месяц назад +2

    Tip for Giant Factories if it's your first time: Do most of the essential stuff as moduled factories that are scattered and then slowly bring it all together in the middle

  • @i_dont_know.
    @i_dont_know. 26 дней назад

    i only have 2 factories, a megafactory and a nuclear only factory

  • @freeplex6752
    @freeplex6752 22 дня назад

    Am i literaly the only one here having a mega factory where i do literaly everything except for mining of some far away materials?

  • @gere7739
    @gere7739 2 месяца назад

    10 min ago i've ended a 100 engine location based on smart splitter for save space...a PAIN. It took me 30hrs...in factorio in 30hrs i can set and do tons of things.
    My road to 2000 tickets looks not so fun. Blueprints are really bad to scale up.

  • @user-me4gz2tr2r
    @user-me4gz2tr2r 2 месяца назад

    Цікава порівняльна аналітика про великі та модулярні фабрики в грі Satisfactory! Не можу дочекатися дізнатися більше.

  • @alexissercho
    @alexissercho 2 месяца назад +1

    I play against footprint. I come from infinifactory game, can't help it.

  • @jojorage352
    @jojorage352 Месяц назад +1

    Embrace the spaghetti

    • @pucebracelet2214
      @pucebracelet2214 Месяц назад +1

      Sphagetti is the hardest building style actually. It requires patience, due to the complex nature of the systems

  • @soccer9666
    @soccer9666 2 месяца назад

    can you give us your modular factory build?

  • @vegasromaniac
    @vegasromaniac 2 месяца назад

    Love the game , I am bored on a daily basis do you think I would be a great builder ... It's a disaster z everything is clipped ... I can't wait for techtronica , no clipping allowed

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      You can always choose to not clip! That's why they have the blue (no clipping), yellow (some clipping, but can build), and red (can't build). If you prefer to have no clipping, you have that visual indicator that let's you avoid it.

  • @lionellosanti
    @lionellosanti Месяц назад

    All one floor? Nah, use multi floor!

  • @tupiz
    @tupiz 2 месяца назад

    does fly mode ruin game?

    • @hwstokkan
      @hwstokkan 2 месяца назад

      It certainly takes away a lot of the game mechanics - like craftable items such as hoverpack and rocketpack, vehicles and exploration. But if you are dedicated to just build a megafactory in the scale _some_ people tend to aim for. Then having to travel normally and build scaffolding or fuel for rocketpack etc just becomes a hinderance when the build itself takes several hundred, if not thousands of hours. For normal players - flying cheat code is not recommended.

    • @SatisfactoryNews
      @SatisfactoryNews  2 месяца назад

      I would say it's best to play the game with no Advanced Game Settings on to get through as much of the game as you can. If you want to make an end-game massive mega-base, you may want to use fly mode. Otherwise I would not recommend it, as it definitely ruins the exploration parts of the game.

  • @earlgrey2130
    @earlgrey2130 10 дней назад

    Modular! Because if you make a planning mistake with a megafactory.. you are fuuuuuuugged.. no way you'll rebuild that thing.

  • @illusion9423
    @illusion9423 2 месяца назад

    In my opinion, since the game changes so much as you go through the milestones, I rather be adaptive and have everything close
    If you now have better belts of miners, and you want to upgrade something, with modular ones you need to move around a lot.
    But with a mega factory, you can upgrade things as you go

  • @dylanwatts9344
    @dylanwatts9344 2 дня назад

    This video is misleading as no one with a shred of sanity every does one or the other.
    Especially considering since the maps are designer, you'll often find materials needed together for some advance items pretty close together.
    I would never make steel in a mega base, considering their are nodes close together that can fuel steel production elsewhere, and this would prevent over drawing the busses.
    At the same time though, trying to ship iron plates to multiple locations will cause traffic issues as your transportation network would bog down.
    So the real answer, neither/both. Use both as needed to mitigate the negatives of both.

  • @Arthzil
    @Arthzil Месяц назад

    LOL... there are no modular factories in Satisfactory. Modular implies logic so that resources are pulled from a different module that has them and products are pushed where they need to be. In Satisfactory there's no logic, just stretched transport paths via conveyors or vehicles. There's one big factory, you just decide if you want everything in one spot or stretched over the map. The train can't decide that factory B has lowest amount of the resource it's transporting so it will go there instead of potential other factories.

    • @SatisfactoryNews
      @SatisfactoryNews  Месяц назад +3

      That's just being pedantic, "modular" has a definition understood by the entire community in regards to Satisfactory.
      Also I don't know where you're getting that a modular system needs logic. If something is modular that means it is made up of smaller self-contained units that can be combined into a single larger unit, and replaced with other modules as needed. Nothing about logic.

  • @polydynamix7521
    @polydynamix7521 Месяц назад

    I've tried both but ultimately settled on a modular-esque factory that is more like growing mold than 'modular'. With a central nerve that is all possible items on their own belts, being fed by nodes going in all directions- slowly traversing the map.