These things are NOT coming in 1.0

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  • Опубликовано: 1 фев 2025

Комментарии • 2,8 тыс.

  • @itsgameon
    @itsgameon 10 месяцев назад +6147

    OMG biomass burner been feed with conveyor belts, where have you been all my life.

    • @upon1772
      @upon1772 10 месяцев назад +210

      In the Satisfactory Plus mod!

    • @Jethro_Sigwilder
      @Jethro_Sigwilder 10 месяцев назад +156

      It's really nice to see this being elevated out of mods and into the actual game

    • @goldELIO1
      @goldELIO1 10 месяцев назад +44

      Let's freacking gooooooooooooooooo!!!!

    • @Capthrax1
      @Capthrax1 10 месяцев назад

      ​@@upon1772 man, SF+ broke me

    • @static2601
      @static2601 10 месяцев назад +107

      Now maybe they'll add vehicles to chop down trees and collect foliage so it can be automated. Then maybe have foliage grow back over time, but only if your not building there. Lol probably not but would be nice.

  • @ThatBirdLiam
    @ThatBirdLiam 10 месяцев назад +2325

    Okay the biomass burner change makes up for it all, this makes me so happy honestly

    • @Remaggib
      @Remaggib 10 месяцев назад +44

      Agreed. I am more than willing to never see the things he talked about just for the belt fed biomass burners

    • @processedsoy
      @processedsoy 10 месяцев назад +20

      100% It almost brought a tear to my eye. I know myself as well as a ton of other players have been hoping/asking for this for years. So happy it's a thing now. It makes the early game much less annoying for slow starters like me.

    • @NidasRichmount
      @NidasRichmount 10 месяцев назад +1

      read the video title again xD@@processedsoy

    • @explorer47422
      @explorer47422 10 месяцев назад +2

      wait, biomass burners still didn't have conveyor belts?? I guess is early game but still

    • @g.a.8661
      @g.a.8661 10 месяцев назад +4

      ​@@NidasRichmountwhat does the title matter? Did you see the video?

  • @MA-nm4uv
    @MA-nm4uv 10 месяцев назад +1253

    Nurse: Sir, you've been in a coma for 6 years.
    Me: Oh boy, I can't wait to watch my favourite 30 frames of Big Crab being released in 1.0

    • @trapstoner
      @trapstoner 9 месяцев назад +83

      **sees there isn't any big crab in sight**
      **proceeds to explain to the nurse how they need to put you back in a coma for another 6 years**

    • @SoTOreo
      @SoTOreo 4 месяца назад +2

      @@trapstoner unless the you actually played the game and new how awful combat was and that a boss in this game would be epicfail

    • @TheGallantDrake
      @TheGallantDrake 4 месяца назад +2

      ​@@SoTOreo that's the joke

    • @Ligmaballin
      @Ligmaballin 4 месяца назад +1

      Oh no! Not me! We never lost control

  • @Jeyricho
    @Jeyricho 10 месяцев назад +164

    I LOVE that you guys are staying true to the factory aspect versus blowing out the combat aspect. There's enough shoot 'em up games, you guys are the pinnacle of productivity games and that's why I keep coming back to Satisfactory.

    • @bravokilo1980
      @bravokilo1980 10 месяцев назад +4

      I agree, for the most part, but Factorio, was the game that got me hooked to games like Satisfactory! That was before, but only 2D.

    • @-Nero.-
      @-Nero.- 10 месяцев назад +6

      I disagree, these types of games have a ton more depth when combat is there. Look at Factorio.

    • @Jeyricho
      @Jeyricho 10 месяцев назад +10

      ​@@-Nero.- to each their own, but with over 1000 hours on factorio and pretty deep involvement with the community, combat is broadly considered to be Factorio's weakest mechanic in the entire game, offering nothing more than environmental obstacles to expansion.

    • @DCMedien
      @DCMedien 7 месяцев назад +3

      The combat is one reason I never wanted to play factorio. It's the first thing I disabled in satisfactory

    • @shadowbird25
      @shadowbird25 7 месяцев назад +5

      @@DCMedien You can disable enemies in Factorio as well btw.

  • @lustrias
    @lustrias 10 месяцев назад +359

    One of the strongest aspect of this game (besides it being fun of course) is how transparant CSS has been. A breath of fresh air 🙂 Thank you Snutt and everyone involved 🙏

    • @The_DemonKing
      @The_DemonKing 5 месяцев назад +8

      Thought you were talking about the coding language

  • @KanjiOkami
    @KanjiOkami 10 месяцев назад +619

    I just want to say, while some of the news is disappointing, there is something... Really nice seeing you not only explain the reasons why but also talking about alternatives and community contributions that just shows such a depth of knowledge of the community you have brought together. Good job, you guys are wonderful.

    • @aron2609
      @aron2609 10 месяцев назад +19

      Very well said and I agree. The open and honesty that this company shows indicates that they care about the game and the people who play the game.

    • @bacla100
      @bacla100 9 месяцев назад

      it's one of the reason why a bought the game!

    • @ryuined
      @ryuined 8 месяцев назад +2

      the openness and willingness to communicate is so amazing and unfortunately rare these days. more devs need to follow their example

  • @FernoFry
    @FernoFry 10 месяцев назад +791

    Biomass burners not having automation was probably the biggest early game pain point so I'm glad that will be improved. Going from hand-feeding biomass to coal power was such a learning curve as well

    • @jbird976
      @jbird976 10 месяцев назад +42

      That was just to weed out the casuals 🤣

    • @StelznerGaming
      @StelznerGaming 10 месяцев назад +53

      Should be a later tier unlock imo. Early game struggles are part of the process to me and encourage / reward reaching coal asap.

    • @LegoDork
      @LegoDork 10 месяцев назад +9

      @@StelznerGamingI agree, It would be nice to have as a back up power source for getting your coal plants back online. Mk. 2 Biomass burner or whatever, Teir 3 unlock.

    • @arakwar
      @arakwar 10 месяцев назад +45

      @@StelznerGaming The struggle of having to run around and get the wood/leaves for biomass is still there though. You just don't have to hand feed the burners, which was not a struggle, just an inconvenience. And a stupid one as the game is about automation. The reward of coal is the peace of mind and extra power.

    • @nbboxhead3866
      @nbboxhead3866 10 месяцев назад +22

      @@arakwar Yeah, the most annoying part wasn't gathering biomass. The thing that sucked the most was having to return to base and feed the burner whenever it ran out. It will be a lot nicer just chucking the leaves and wood into some storage while I go off and do my own thing without worrying about power.

  • @fullricer_hd7572
    @fullricer_hd7572 10 месяцев назад +993

    He didn't say Tier 9 and 10
    Time to built a Dysonssphere

    • @edoardochiran3137
      @edoardochiran3137 10 месяцев назад +39

      I think the game right now doesn’t need a tier 10. Recipes are already tedious to craft at tier 8, so imagine how much harder tier 9 and even 10 would be. Probably the balancing will make the tier 7-8 a little bit easier, so it doesn’t actually take hundreds of hours to finish the game.

    • @CasperKersten
      @CasperKersten 10 месяцев назад +96

      @@edoardochiran3137 Tiers 9 and 10 are most likely coming, because they want to make the SAM ore useful.

    • @Gecko479
      @Gecko479 10 месяцев назад +21

      @@CasperKerstenSAM ore will be for the story portion of the game

    • @zacherykienle8628
      @zacherykienle8628 10 месяцев назад +12

      @@edoardochiran3137
      Knowing how the game works, most likely the final space space elevator parts will be less complicated as they will take the phase 4 parts. So if you have a steady production line of a decent amount of phase 4 parts you will then use it to make the final parts for project assembly

    • @EchoNovemberDelter
      @EchoNovemberDelter 10 месяцев назад +3

      Cosmo>Fixit

  • @3styleat
    @3styleat 10 месяцев назад +100

    this is another great example how to talk to you community about game developement, upcoming or cancelled features and what to expect in the from the game, and what not. the general flow of information is neat. i wish a lot of game studios would take notes.

    • @dr.bherrin
      @dr.bherrin 3 месяца назад

      Well, it's not really the fault of most developers...gamers are dicks, and they rage and threaten and etc when they get told something isn't coming. Yeah, this transparency is nice, but you can only get attacked for these kinds of decisions and you stop sharing.
      So, while yes it would be nice if most devs did this, you have to hold the players who act that way accountable too.

  • @Neumonics429
    @Neumonics429 10 месяцев назад +854

    He didn't say golf.

    • @chemislife
      @chemislife 7 месяцев назад +8

      haven't they made a golf mod?

    • @stuntmanmike6969
      @stuntmanmike6969 4 месяца назад +2

      He also didn’t say controller support

    • @alexsiemers7898
      @alexsiemers7898 4 месяца назад +6

      @@stuntmanmike6969what are the winning lottery numbers?

    • @jan939
      @jan939 4 месяца назад +3

      But golf is already in the "things we are NEVER adding to satisfactory" video tho :D

    • @NoraIsCoolerThanU
      @NoraIsCoolerThanU 3 месяца назад

      make your own fun! use pulse nobelisks and a factory cart as the ball and golf to your heart's content.

  • @Therisingspartan
    @Therisingspartan 10 месяцев назад +1319

    YES GOOD RIDDANCE FLOWER CARTRIDGES always filling my inventory and chests eternally
    Edit: My condolences to the ppl who use flower petals for their vehicles, hopefully coffee stain will slightly increase the drop rate of leaves and wood to balance this

    • @t3hpwninat0r
      @t3hpwninat0r 10 месяцев назад +28

      they were still good for fuelling my explorer :\

    • @SuprSBG
      @SuprSBG 10 месяцев назад +5

      Yesssss

    • @rosuav
      @rosuav 10 месяцев назад

      @@t3hpwninat0rRunning the Explorer on paint still was never enough to use them all up!

    • @spacemansquid
      @spacemansquid 10 месяцев назад +10

      I’m so glad they’re making this choice. I will not miss having to collect flowers just to make it look prettier.

    • @tristanridley1601
      @tristanridley1601 10 месяцев назад +30

      @@t3hpwninat0r they were unreasonably effective fuel, actually

  • @Magnara612
    @Magnara612 10 месяцев назад +702

    Would love to see splitter where i can say "left output 30%, middle 10%, right 60%"

    • @alexsiemers7898
      @alexsiemers7898 10 месяцев назад +143

      Even if that was limited to the smart/programmable splitter it would be amazing

    • @paulelderson934
      @paulelderson934 10 месяцев назад +68

      Kind of sounds like a programmable splitter, doesn't it...

    • @seanberry1
      @seanberry1 10 месяцев назад +74

      You can approximate this by using different belts on standard splitters, ie, mk5 belt input and mk1, 2 and 3 belt outputs

    • @Neo-vz8nh
      @Neo-vz8nh 10 месяцев назад +19

      ​@@seanberry1only if the input is mk5

    • @dananskidolf
      @dananskidolf 10 месяцев назад +11

      Sounds like a fun ratio to design a splitter template for.

  • @MarkZeroGaming
    @MarkZeroGaming 10 месяцев назад +529

    You know what? As somebody who desperately wants a true road system in the game, I'm grateful for the open and clear communication about things not to expect in 1.0. Perfectly willing to let that one go and look forward to what's ahead. Thanks Snutt, helps a lot.

    • @M.J.2012
      @M.J.2012 10 месяцев назад

      Gosh *cringe* ... We need curved roads, so many people requested it, and you blow sugar in his ass for bringing an excuse, which couldn't be more stupid in it's essence (!)

    • @_ikako_
      @_ikako_ 10 месяцев назад +10

      Yeah tbh I'm a very casual player (I got up to like stage 2 of the rocket and haven't touched the game since) and I unlocked the vehicles but never used them after I tried to build a road but realised how janky it was. I hope they implement a proper system eventually, but I'd rather see more important parts of the game fleshed out more first

    • @silvk1000
      @silvk1000 10 месяцев назад

      make a mod for it

    • @joeysustello
      @joeysustello 10 месяцев назад

      @@silvk1000your typo is translating to flour it, which is funny cause *spoiler* that thing he said

    • @silvk1000
      @silvk1000 10 месяцев назад

      @@joeysustello not a typo, it was auto correction in chrome

  • @LeeSpork
    @LeeSpork 10 месяцев назад +40

    I'm so glad that placing patterns is being changed to be free! it always made me feel anxious about customizing my factories, thinking "what if I run out of flowers" and "what if I change my mind and rebuild this and now all these colour cartridges have gone to waste"

  • @codipherus66
    @codipherus66 10 месяцев назад +22

    Awesome! Great QoL feature! I would really like the HUB to be more useful. Beds let you sleep through night (even if it doesnt speed up the game, just a cosmetic time shift). Use the toilet to heal or something.

    • @UmCaraNaNet
      @UmCaraNaNet 5 месяцев назад +3

      use shit to make biomass

  • @phoenixxofficial
    @phoenixxofficial 10 месяцев назад +502

    omg biomass feeding during early game is going to be revolutionary, thank you

    • @t3hpwninat0r
      @t3hpwninat0r 10 месяцев назад +16

      so all of us starting a fresh save in 1.0 will be superexcited!

    • @thewolfsghost9445
      @thewolfsghost9445 10 месяцев назад +23

      I finally won't feel like I **have** to rush coal asap! My production lines might actually feel productive!

    • @mrjonlor
      @mrjonlor 10 месяцев назад +8

      Oh…he didn’t say it was early game! Welcome to Tier 9! 🤣

  • @cascade4661
    @cascade4661 10 месяцев назад +4593

    Ok he didn’t say that they aren’t adding sex so there is still hope

    • @Craxipst
      @Craxipst 10 месяцев назад +258

      With who exactly? Lizzard doggo like vaporeon?

    • @_nbcake
      @_nbcake 10 месяцев назад +618

      @@Craxipst Pipeline pump

    • @haidi7992
      @haidi7992 10 месяцев назад +105

      ​@@Craxipst"*pulls out Kruzifix*"

    • @cascade4661
      @cascade4661 10 месяцев назад +54

      @@Craxipst hey man that’s for the devs to decide when they eventually add it of course

    • @Louis13XIII
      @Louis13XIII 10 месяцев назад +106

      @@Craxipstwith the AWESOME sink

  • @eriklunden5218
    @eriklunden5218 10 месяцев назад +101

    I haven't played for a year (waiting for 1.0), but I still felt a wave of relief seeing the new biomass burners.

    • @Tonester666101
      @Tonester666101 10 месяцев назад

      Just checked and my last play was Mar 11 2023, so also a year. Have been dying to play it again but didn't want to start something that could get destroyed, so now I am desperate for 1.0 so I can start a new game.

  • @edgard142ndofwelshdale7
    @edgard142ndofwelshdale7 4 месяца назад +3

    I have never before seen a game company that is so open and honest. Others have tried and gotten close, but this is so amazing. I really appreciate.

    • @apersonontheinternet8354
      @apersonontheinternet8354 4 месяца назад

      This and the team behind DRG

    • @ApteryxRainWing
      @ApteryxRainWing 4 месяца назад

      Or the Helldivers guys before they went in a rampage of "rebalancing" everything

  • @belladonnaRoot
    @belladonnaRoot 10 месяцев назад +12

    Years since I started playing, I still appreciate that you change the game towards what you think people will like most. Every single point I kinda expected more than a year ago. Mods work as-is; don't change what don't need changing. Circular foundations in a rectilinear world aren't worth the overhaul. Roads...tbh, I'm surprised trucks weren't ditched with the beacons that no one used. I paused playing shortly after color came in. It definitely was more annoying than fun. And recipe rebalancing; expected for 1.0
    I think my largest wish for 1.0 is honestly just a small parts-grab container for manually grabbing parts. The last hub I built had to be massive, simply due to having 50-something storage containers. I had it all working great; one bin to drop stuff off on my way in to auto-sort, tubes to other mini-hubs, but it was always a needless chore to run around a massive warehouse sized hub, cuz that's the space it took to fit all the containers in.
    The crab, I'm still interested in. 100% I can see why you guys will not make it a core part of the game, but the world feels like it needs at least one behemoth to finish it off. Even if it's not in time for 1.0, i think you should at least reserve a space for it.

  • @deeraz
    @deeraz 10 месяцев назад +123

    Did you just casually drop the announcement of belt-fed biomass burners!?! That is huge! I absolutely love this change and so glad it's coming to vanilla - freaking awesome!

  • @goblinsstompingground8355
    @goblinsstompingground8355 10 месяцев назад +285

    Sad about the lack of a logic system, but belted biomass burners is a good one. In my latest playthrough I handcrafted everything and rushed coal just so that I wouldn't have to bother with biomass burners.

    • @nbboxhead3866
      @nbboxhead3866 10 месяцев назад +4

      I think they're definitely going to add it, but it's just going to have to wait seeing as it would be mostly optional content. If we're lucky, a few major updates later there'll be logic gates, switch splitters, and all sorts of optional stuff that could be messed around with. They can't just release update 1.0 and stop adding cool stuff to the game!

    • @JamesTDG
      @JamesTDG 10 месяцев назад +5

      Honestly, they need the logic system to be built around being secondary. Look at Mindustry for example, and you can see how logic kinda hurt gameplay in a way.

    • @naerbo19
      @naerbo19 10 месяцев назад

      @@nbboxhead3866 There might be modding for it or modding on the way for logic too potentially.

    • @suneuser8819
      @suneuser8819 10 месяцев назад

      O😮😮😮😅😮😮ik .I kKKik/8./(/Kk8iKi (/ (8k8(8 ikkik. 8(/(8 ( I K(8/I(8 ik. ;(k ki. Ikiki 8( ki

    • @nbboxhead3866
      @nbboxhead3866 10 месяцев назад +3

      @@naerbo19 That's pretty likely, but honestly in-game content is (almost) always preferrable over having to add in content yourself. I hope that logic is added to Satisfactory in a way that doesn't detract from the experience for non-logicians, and keeps the cool stuff that lets you put in a little extra effort for something much more satisfying. A splitter that only outputs stuff when powered would allow for setups where a power switch can be used to flush a whole storage system, for example.

  • @nebezpecnybatman4679
    @nebezpecnybatman4679 10 месяцев назад +213

    Biomasss burner pain will really go away. Thank you Coffee Stain

    • @NotMyActualName_
      @NotMyActualName_ 10 месяцев назад +6

      You'll still not be fully automated, because you need to collect biomass for the containers manually. But this is a HUGE improvement still because now I don't have to hand load every bio burner. Just drop the wood and leaves off in the containers and move on.

    • @FunLCakeman
      @FunLCakeman 10 месяцев назад +7

      @@NotMyActualName_Right? Whenever you don't have enough full stacks to fill them all you have to do annoying splitting to balance them out. I get that the annoyance is the point since they want to push you into coal, but just having to gather the raw material is annoying enough! :)

    • @qwe5qwe566
      @qwe5qwe566 10 месяцев назад

      @@NotMyActualName_ you can already fully automate it with mods like SF+

    • @dojelnotmyrealname4018
      @dojelnotmyrealname4018 10 месяцев назад +3

      @@qwe5qwe566...You can also skip the entire game using mods. Obviously we're not talking about mods.

  • @SpareTimeProjects1
    @SpareTimeProjects1 10 месяцев назад +2

    Doing this is absolutely perfection. Communication about the game and making sure people know what there won't be is phenomenal

  • @SHADOMEGA7569
    @SHADOMEGA7569 4 месяца назад +1

    Im gonna cry for how beautiful that automated biomass burner setup is. Thank you, proud to of supported you guys since update 4

  • @LordRyu89
    @LordRyu89 10 месяцев назад +173

    The giant crab enemy should just be a story point in the lore that you hear about in the game but never actually get to see

    • @CroftyPlayer35
      @CroftyPlayer35 10 месяцев назад +52

      It gets killed on the landing in or something would be funny, and a great way to start the game

    • @smnlblnc
      @smnlblnc 10 месяцев назад +4

      The legend of Melk

    • @racinmason888
      @racinmason888 10 месяцев назад +19

      Deep in the depths of a spider infested cave, you come across an ancient painting from a long lost lizard doggo civilization. The painting details a treacherous war against the ravenous giant crabs. The lizard doggo's eradicate the crabs, however their population was crippled. The painting goes on, but becomes noticeably less legible with each part of the story. The final thing you're able to decipher is their civilization collapse post-war. After that, it's mostly scribbles, though, you can deduce that the collapse eventually led to their devolution. Resulting in their present-day adorably goofy state.

    • @cfh8
      @cfh8 10 месяцев назад +6

      Maybe they could add a small crab blaster game to the HUB terminal. Could look just like the giant crab shown before and you have to shoot down the babies as they fly out at you.

    • @temkox
      @temkox 10 месяцев назад +1

      yesss"!!

  • @VirtualDomain
    @VirtualDomain 10 месяцев назад +47

    You guys could never disappoint me, this has been one of the most beautiful journey the last 6 years, all the community update hypes, the wonderful mod supporters, the endless improvements and new features, etc. etc... The only sad news from this video is that the journey comes to an end, but honestly, I'm so proud of your achievement CSS!! We need a new Award like GotY but for decade, like Game Devs of the Century "GDC" ^^

  • @ethzero
    @ethzero 10 месяцев назад +243

    Wait... this is a _factory_ game? I thought it was a crab simulator all this time😟

    • @DerBeutler
      @DerBeutler 10 месяцев назад +7

      crab game?

    • @joselaboy1643
      @joselaboy1643 10 месяцев назад +32

      Satiscrabtory

    • @shawnmeyer1816
      @shawnmeyer1816 10 месяцев назад +2

      I thought we were building the crab…

    • @nvelsen1975
      @nvelsen1975 10 месяцев назад +1

      We're not taking crab from you with such silly puns.

  • @gunjitkumar
    @gunjitkumar 4 месяца назад +5

    You couldn't feed biomass burner with conveyor before 💀💀💀, I just started recently, like today, and without this it would have been such a pain 💀💀💀

  • @creamysmooth2258
    @creamysmooth2258 10 месяцев назад +5

    Thanks for letting us know, I appreciate the update!

  • @TheJEB100
    @TheJEB100 10 месяцев назад +30

    I played +2000hrs between update 2 to 7... After a large break, i'm waiting for 1.0 and restart this game like a baby !!! I'M READY!!!!

    • @qualiflyer
      @qualiflyer 10 месяцев назад +1

      Same here!

    • @mike2672
      @mike2672 10 месяцев назад +1

      Well i havnt played that many hours but im excited for 1.0

    • @thegardenofeatin5965
      @thegardenofeatin5965 10 месяцев назад

      I just finished a 3-month long campaign, starting a fresh save file and ending with full clear all trophies. So I have done a 100% run in early access. I'm gonna be done with the game until 1.0, hopefully this coming winter?

  • @iv4149
    @iv4149 10 месяцев назад +63

    YESSSS those automated biomass burners look so good!!

  • @DANOVERBOARDvlogs
    @DANOVERBOARDvlogs 10 месяцев назад +230

    Everything is coming! Even LASERS!

  • @ronen44444447
    @ronen44444447 4 месяца назад

    The way you finished the video was perfect. Serene music, and a gradual buildup of a classic Biomass production line then finishing with a QoL feature we could all feel the relief from. It feels as though we are in the future, we've reached better times

  • @jtridgaming2624
    @jtridgaming2624 10 месяцев назад

    That's unironically a top 5 minor change. Thank you for taking the time for even small things like that y'all are such an amazing studio

  • @justicefool3942
    @justicefool3942 10 месяцев назад +18

    Honestly, the Biomass burners having belt inputs really softened the blow of everything that isn't being included.

  • @Bluestone42
    @Bluestone42 10 месяцев назад +71

    "A Game can only be finished, when you stop working on it."

    • @bowi1332
      @bowi1332 10 месяцев назад +6

      I agree... And I prefer to play finished games instead of games which keep getting updated in a "one last thing"-way MANY times after launch: Cyberpunk 2077, No Man's Sky, even Death Stranding, etc. (Some developers are better [or fit better with me] at updating their games though...)

    • @danielh.9010
      @danielh.9010 10 месяцев назад +3

      @@bowi1332 Me too! This is so annoying, especially when Steam forces you to play the newest version, and mods break when developers force their update on you. Some games take weeks and even months to finish, so these changes can be really annoying.

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад

      @@danielh.9010 You should be able to turn that off.

    • @Ballen355
      @Ballen355 10 месяцев назад

      Terraria in a nutshell

    • @befana666_vods
      @befana666_vods 6 месяцев назад

      @@bowi1332 i think it depends what the update changes. Some of the Games yes they get updates way to often/long others dont update at all and stay in ea or ea like state way to long. and some like no man sky and their newest update just adds so much to the game. a year a go i tried out nms for the first time it felt empty and i stoped before my first warp jump. Now barely a year later it doesnt fell empty anymore even less since the last update with changes in the world generation

  • @VandelayDefect
    @VandelayDefect 10 месяцев назад +458

    The way I screamed at the end should be illegal lmfao

    • @Nick-qy6ew
      @Nick-qy6ew 10 месяцев назад +8

      RELATABLE

    • @Wockes
      @Wockes 10 месяцев назад +4

      Same, the thing I've always wanted in the game and always wondered why it wasn't

    • @gregritferdjr
      @gregritferdjr 10 месяцев назад

      Don’t worry it’s valid🩵

    • @brantwedel
      @brantwedel 10 месяцев назад +4

      Not so fast! This is the "These things are NOT coming" video 🤣

    • @jaysonkmendoza
      @jaysonkmendoza 10 месяцев назад

      I fully understand.

  • @stuckonaslide
    @stuckonaslide 6 месяцев назад +3

    Im so glad to see a developer that definitely plays their game.

    • @K.R.O1875
      @K.R.O1875 6 месяцев назад +1

      All devs play their games. They play so much they end up hating the sight of them and lose all passion.

  • @vincewilson1
    @vincewilson1 10 месяцев назад +1

    That last part gets a mega-standing ovation! 'Thanks, Snutt, helps a lot.'

  • @MonikaCinnyRoll
    @MonikaCinnyRoll 10 месяцев назад +136

    SO WERE GETTING GOLF!? LETS GOOOO
    Jokes aside, well crafted vid!

  • @MrDarvis69
    @MrDarvis69 10 месяцев назад +53

    No circular foundation pieces is a real bummer. The biggest headache in the game is trying to make curved roads and buildings. It takes a lot of time to do and the end product is always in the realm of "looks great from a distance" or "ignore the seizure inducing z-fighting on the ground".
    I know there is ways to mitigate that stuff but it still takes a lot of time cause at the end of the day you are trying to make a grid based building system behave in a way it is not designed for.

    • @reznovvazileski3193
      @reznovvazileski3193 10 месяцев назад +11

      Yea I mean it's not ideal. But on the other hand the curves people want to build are not always neat so they'll have to give free reign on angles and arclength for this to even help most of the people that want curves. That'd require them to make an entire blockset that functions like rails and is compatible with each other because the other blocksets already in the game definitely won't be compatible unless it's to link the start and finish of some curve into them. That's a metric crapload of work to be done there not to mention finding and fixing the new bugs it'll definitely introduce :p Not a great project to start right before release.

    • @MrDarvis69
      @MrDarvis69 10 месяцев назад

      You make a lot of sense. He mentioned they tried something similar with roads, building them with splines like the rails, and it ended up being a much larger project than anticipated. I understand the arclength all too well, I have spent many hours trying to figure out the perfect ratios of blocks to arc length.
      Personally, I would be happy with faking the funk and using the triangular pieces like Rust uses.@@reznovvazileski3193

    • @storytsunami
      @storytsunami 10 месяцев назад +3

      Eh, don't give up on it yet. Remember this is just what's not going to make it into 1.0. Some of these things still might make into the game afterwards.

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад

      That where the modder comes into play, and once it reaches 1.0 they'll be less breakage.

  • @jakeread9668
    @jakeread9668 10 месяцев назад +386

    The lack of "Giant enemy crabs" is a tragedy, clearly they're needed for the game to be successful.

    • @southeast7259
      @southeast7259 10 месяцев назад

      Yeah!

    • @martinhild
      @martinhild 10 месяцев назад +30

      He said something better is coming...
      maybe a giant lobster. Lobsters are clearly better.

    • @mrlten2907
      @mrlten2907 10 месяцев назад +2

      Crabs, plural...? Oh no

    • @IMarvinTPA
      @IMarvinTPA 10 месяцев назад +12

      Can you put a crab corpse somewhere in memory of this feature?

    • @EisenloweCR
      @EisenloweCR 10 месяцев назад +2

      Elden Ring PTSD sets in@@martinhild

  • @chrisbelkosky5466
    @chrisbelkosky5466 6 месяцев назад +2

    Aww no giant crab?
    Guess I'll just settle for that giant spider that scrambled up 25Km of pipe to bite me on the face.

  • @titleatptitleinsertcoordin3701
    @titleatptitleinsertcoordin3701 28 дней назад +1

    Color cartridge being replaced is a pretty good plus for me. But i reqlly want more ammo types and stuff. Love pvp with friends

  • @CookingWithJackDaniels
    @CookingWithJackDaniels 10 месяцев назад +945

    Please don’t say golf :(

    • @nexyr_
      @nexyr_ 10 месяцев назад +85

      He didn't !

    • @Louis13XIII
      @Louis13XIII 10 месяцев назад +15

      @@nexyr_ nice!

    • @martinhild
      @martinhild 10 месяцев назад +80

      @@nexyr_Golf confirmed then!

    • @nexyr_
      @nexyr_ 10 месяцев назад +9

      @@martinhild just missing lasers now ?

    • @Koushakur
      @Koushakur 10 месяцев назад +9

      They already have said golf is never coming, they wouldn't mention it here because it's already established fact

  • @LaylaSpellwind
    @LaylaSpellwind 10 месяцев назад +14

    Keep the giant crab. Make it friendly and stationary, so no need to make it path.
    Stick it on a beach and give you rewards in return for food. XD

  • @nlz242
    @nlz242 10 месяцев назад +25

    Not having to go around adding fuel to the generators is a great addition... it's already tedious enough to not be able to automate the wood/leaf gathering part of it. That's a great change.

    • @Fireblats
      @Fireblats 10 месяцев назад +1

      For real! It's going to make the early/mid game so much more bearable for new/returning players! Early/mid factorio isn't really about tackling automation it's about running around whacking bushes and filling generators in ever increasing circles.

    • @jasonslade6259
      @jasonslade6259 10 месяцев назад +5

      I think they still want the awkwardness of biomass to push players to tech up. I think this is a good middle ground.

    • @nlz242
      @nlz242 10 месяцев назад +3

      @@jasonslade6259 agreed, it has to be slightly tedious to motivate you to step up, but going around gathering biomass is tedious enough. I also think this change strikes the good balance

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад +1

      @@nlz242 That's why killing hogs and the like yielded so much more biomass.

    • @Br3ttM
      @Br3ttM 10 месяцев назад +2

      Biomass is easy to get in large amounts once you get the chainsaw and start clearing areas to build, or once you can get it from enemies. The annoying part is your base losing power if you do something far away that takes time.

  • @dragade101
    @dragade101 7 месяцев назад +1

    @5:18
    First, TOTAL props for you as a developer to come forward and talk so openly about your product; to the community. Like you are a company of humans who are actually passionate about your product and want to share the passion with the larger world.
    Second, no circles. BOOO, But: rather than having single model (say for platforms, ladders, etc); can circles have a generative speciality tool?
    What I mean by this is you can draw out your customCircle(radius, degrees, thickness), then the client generates that one specific object (making a new object model if thats what best works in your back end). Then the client can actually call on this new object. (yes this means having a mini in game app which normally would be its own standalone app).
    [Also as I have not seen or worked on Satisfactory, I don’t know how easy or hard it would be develop this tool; if there are any conflicts with existing tools.]

  • @kassyissassy1157
    @kassyissassy1157 8 месяцев назад

    We appreciate the honesty and up-front attitude! Thank you so much for breaking away from the general unwillingness to cooperate or coordinate with players that developers have especially been displaying over these last years.

  • @wearwolf2500
    @wearwolf2500 10 месяцев назад +68

    Giving me flashbacks to starting the game and having to run around refilling all the biomass burners.
    Also he said no circular foundations but he didn't say no new foundations. Crossing my fingers for non-ramp corners.

    • @ZarHakkar
      @ZarHakkar 10 месяцев назад

      Triangular foundations like in Rust would be nice

  • @RachelJade70
    @RachelJade70 10 месяцев назад +24

    Only downside to removing color carts is that they were a weirdly amazing fuel for vehicles. Always had some around for my explorer lol

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад

      Use nuclear rods.

    • @SuperPelaro
      @SuperPelaro 10 месяцев назад +1

      WHAT?????? 1,129.5 HOURS AND I DIDN'T KNEW THIS????

    • @nevrotik91
      @nevrotik91 10 месяцев назад +2

      ​@@SuperPelaro been through that phase few days ago when I found out that trains can go backwards . 1100 hours into that.

  • @classicrockdude7508
    @classicrockdude7508 10 месяцев назад +26

    I think its awesome that, even though I do not own this game, not watched any Let Plays, I watch these dev videos every single time just because I appreciate this studio, and the game (I will play it eventually) but the community managers are just very humbling to listen to. It is refreshing and I am happy to be apart of the community without actively playing the game!

    • @bravokilo1980
      @bravokilo1980 10 месяцев назад +5

      It's Very Good PR here, not seen very often and This Studio Cares(!) what isn't always the case.
      As for the game, It's grown and has been doing a great deal of player interactions to get things right and if you happened to play KSP 1 in the early days, this is what they are doing, but with different circumstances. And The Game Is Great!

  • @EndoSurf
    @EndoSurf 10 месяцев назад

    Anyone who works in the project stream of businesses completely understands prioritisation. Some things are needed for day 1, others can follow. Thanks for being open and keeping us updated :D

  • @Sildonire
    @Sildonire 4 месяца назад

    Your transparency is legendary. ❤Please keep this in mind and continue. I work for a company that is foggy and never open to customers and it's a really horrible feeling for them and for us. I really appreciate your approach please continue in this direction. ❤

  • @CasperKersten
    @CasperKersten 10 месяцев назад +10

    I stand behind all the decisions, and I'm very enthousiastic about all the features that might be coming instead. Great job on setting your priorities!

  • @Bamamarama
    @Bamamarama 10 месяцев назад +13

    I don't need circular foundation building. But I would really, REALLY like right angle triangular foundations. I feel like it would add so much opportunity in design to the stock build, without clipping or z-fighting. Its literally been the the first thing I check for each update since 3 or 4.
    Edit: I like the teaser at the end. I'm not worried. The game will continue to be amazing, cant wait for 1.0

    • @simonalbrecht9435
      @simonalbrecht9435 10 месяцев назад

      I could see them making like a Geometry DLC with foundations in a few extra shapes and all the matching build pieces and snapping.

    • @Br3ttM
      @Br3ttM 10 месяцев назад

      I use inverted corner ramps for the triangle, I just wish there was a diagonal railing to go on it.

  • @minikretz1
    @minikretz1 10 месяцев назад +8

    With all the things you aren't adding, I'm excited to hear what could be better than those that you'll be adding! Thanks for being so transparent and setting our expectations. Also I'm happy for the flower change

    • @brodriguez11000
      @brodriguez11000 10 месяцев назад

      Blinking lights would be easy to add.

  • @SwedetasticGames
    @SwedetasticGames 7 месяцев назад +3

    Color Cartridges being retired and being able to automate Biomass Burners is 10/10 changes. Made everything else worth it.

  • @SD40-q3o
    @SD40-q3o 5 месяцев назад +1

    When you started to talk about logic systems, I immediately thought of my most ambitious project to this date, my fully automatic backup generator that will sit in my nuclear power plant. This thing automatically starts when there's a power outage and is also equipped with an automatic transfer switch. Both can also be manually operated by putting the generator in manual mode. The generator is also equipped with an emergency stop button and a safety system that shut it down (emergency shutdown) when it's almost out of fuel (when there is less than 12.5 m3 (1/4 tank) of fuel remaining in one of the generators). The generator will only power the uranium fuel rods production and not the pumps for the reactors (the pumps will have their own 500 GWh backup battery). This project wouldn't be possible without the Circuitry mod (Wiremod).

    • @bobbymckeel1034
      @bobbymckeel1034 5 месяцев назад

      I’m not gonna lie man that is honeslty so impressive I’ve just started and only have about 30 hours in it so far and I’ve only just hit tier 4 for the first time and my builds are all over the place right now. Just reading this comment made me realize how much I have in store for me

    • @SD40-q3o
      @SD40-q3o 5 месяцев назад

      ​​​@@bobbymckeel1034It tooks me weeks (if not a couple months) to make this thing and it works so well. This also shows how important it is to have backup power sources (I once had to start my 12 000 MW fully manual main backup generator because my coal power plant had a major problem after I updated one of my mods (that generator is located in my main base)).

  • @DanielisAwesome52
    @DanielisAwesome52 10 месяцев назад +10

    Something I love so much about Satisfactory is how big something as simple as the end of the video is. Like I have massive factories and huge production lines and I am still excited about a feature that just makes a short part of the early game soo much easier. I think its because now I can use those features in later factories when I am setting up new lines and still trying to move power into a new place or I can just empty my 15 Industrial Storages of Biofuel into something useful.

  • @Kkryptex
    @Kkryptex 10 месяцев назад +35

    Did no one notice the QR code at 8:09? Looks like stealth announcement for a new game by one of their partner studios... As We Descend by Box Dragon. Loads a countdown page...

    • @BoxDragonGames
      @BoxDragonGames 10 месяцев назад +5

      👀Good catch! Just a sneaky small reveal for now until that counter reaches 0

    • @ferari3586
      @ferari3586 10 месяцев назад

      Noticed, but cannot read it for some reason

    • @jimbodee4043
      @jimbodee4043 10 месяцев назад

      . @ferari3586 my phone does not do transparent QR codes either.

    • @knyt0
      @knyt0 10 месяцев назад

      @@jimbodee4043 redrew the entire qr code by hand, just so i could read it lol

    • @BoxDragonGames
      @BoxDragonGames 10 месяцев назад

      Neither does mine :( Must be an issue for older phones?

  • @Recon_Thunder
    @Recon_Thunder 10 месяцев назад +13

    Man I love Coffee Stain Studios. Great Communication and Staff. 10/10! Thank you guys!

  • @creedofthemachine9903
    @creedofthemachine9903 10 месяцев назад

    Anyone else notice that in the sneak peak, there are also parts just laying out, like you would find at crash sites, but now seemingly intentionally placed! Super excited for that honestly

  • @canoiv
    @canoiv 10 месяцев назад +1

    so there's a chance we may get mechs... Thanks Snutt, helps a lot!

  • @MrWabaki
    @MrWabaki 10 месяцев назад +22

    Im kinda sad that some stuff i really wanted didnt make the cut but im still happy that were near 1.0. It was an amazing journey with you guys. I bought the game when it launched first on Epic Games and Satisfactory has become one of my favourite games of all time. Satisfactory is a prime example on how to hande early acces you guys are open about the develepment status and youre interacting with the community and its a blessing in todays standarts. And i hope 1.0 isnt the end of this wonderfull game i would buy any DLC for the game cause you all deserve it.
    Much love from Germany you guys ROCK!!!

  • @Tomtommer
    @Tomtommer 10 месяцев назад +8

    Excellent update folks.
    I do truly hope you're considering the option to let players daisy-chain buildings with powerlines for a smoother building process too.
    Keep up the good work.

    • @dominic9669
      @dominic9669 10 месяцев назад

      This would be cool

    • @AEONIC_MUSIC
      @AEONIC_MUSIC 9 месяцев назад

      It could be a simple mod

  • @circuitgamer7759
    @circuitgamer7759 10 месяцев назад +19

    I'm still hoping for waypoints for trains. I don't remember if that was mentioned in any previous videos, but if that's still an option it would be very useful for some more unique train systems. I know I have a train network in my current save that would be significantly improved if I could just tell trains to pass by a certain location on the rail without needing a whole station. I have no idea how difficult that would be to implement though, and it's technically unnecessary, even though it would be very useful. Especially if it could eventually be integrated with logic, but that's not a reasonable target anytime soon, if at all.
    Edit: Were those automated biomass burners at the end? If so, that'll be so nice :)

    • @Remaggib
      @Remaggib 10 месяцев назад +4

      I always make stations separate from the main line that way trains have to exit to go to a station. Not sure if that's what you are going for, or something like that, kind of hard to understand what you mean through text. If my way of doing things helps, awesome. If I'm not understanding something simple, my bad.

    • @circuitgamer7759
      @circuitgamer7759 10 месяцев назад +4

      ​@@Remaggib I already do that usually, but that's not what I'm referring to. Basically, add something that is placed like a signal between pieces of track, give it a name, and trains can add it like a station to their schedule. The train would be forced to path through that waypoint, and wouldn't stop at it. In my case it would be useful for quite a few things, but one thing I would use it for with my current network is to force heavy trains to take a longer route up a hill, but light trains could just climb the shorter but steeper track up the hill. At the moment I just have the system designed to allow the train to build momentum to make it all the way up the hill without being interrupted in the middle of the hill by a signal, but it's not optimal, and I've noticed that trains get stuck on it if I happen to leave the game and reopen it when a train is on that hill.
      I could also make every train use a long path up the hill, but I would rather have more control that that.

    • @coreycarries
      @coreycarries 10 месяцев назад

      @@circuitgamer7759you can just set that up internally through the train can’t yoi

    • @circuitgamer7759
      @circuitgamer7759 10 месяцев назад +1

      @@coreycarries As far as I can tell, you can't tell a train to path through a specific track without it being either the shortest track (so it paths there by default) or put a station on it to act as a dummy station. If I've missed something completely somehow, let me know, but I'm pretty sure it doesn't exist.

  • @TigerXGame
    @TigerXGame 10 месяцев назад

    Automating biomass burners is probably the best design decision for 1.0 you could have made. It was so incredibly tedious, I've been screaming for a change to this for years. Thank you!

  • @Karl_Smink
    @Karl_Smink 3 месяца назад

    I wonder if you could cheat the pathfinding overhaul required by changing the crab to some seedpod thing with crab claws that just rotates in place. Make the fight about circling the creature, sliding jumping or rocketing over it, or placing delayed charges on the ground and making it spin towards you so you can bomb its weak spot. That also means if a player approaches it and finds themselves unprepared, they can dip out of the fight without it chasing them.
    You could make a circular foundation with one corner of the square filled, and the curve drawn between the 2 adjacent corners. Have the snapping ignore all but the right angle corner, preventing walls and things from being awkwardly built on top of nothing. 4 of them together make a small 2x2 circle, but they can also be used to make rounded corners for rectangular platforms.
    You could make "road pieces" that snap on top of train tracks, making a smooth flat surface. Lets you reuse the rail and train-snapping code.

  • @nukers1234
    @nukers1234 10 месяцев назад +13

    The lack of giant crabs was done okay with the possibility to automatic feed the tier 1 powerplants :D

  • @sumperfi
    @sumperfi 10 месяцев назад +5

    Thanks :) and Sooooo cool the last point !!!
    RIP the flower 😢 for the color I can understand, however I was not mad to automate the color production for painting but I totaly understand and remouve frustration of forgeting to pick up colors when start crayzs blueprint poses

  • @agamingpotato
    @agamingpotato 10 месяцев назад +15

    that outro tho, hit me right in the feels, almost brought me to tears

    • @asphaltpilgrim
      @asphaltpilgrim 10 месяцев назад

      Some people might say that's crazy, but we understand. 🥹🥲

  • @CrashM85
    @CrashM85 10 месяцев назад +1

    Would love the abillity to add min and max levels on storage (or smart storage), the min level would buildup to that point before releaseing any, the max would prevent more being added (except by the player). This would allow us to build up a stock pile for use in building and allow us to know there will be space to drop some stuff off if we took more than we needed.

  • @Cyndr
    @Cyndr 10 месяцев назад

    It breaks my brain to see a Developer being honest and open with their players. This is such a rare occurrence in the industry it should be treasured.

  • @SKy_the_Thunder
    @SKy_the_Thunder 10 месяцев назад +55

    Golf confirmed!

    • @NogrimStoneson
      @NogrimStoneson 10 месяцев назад +1

      honestly if you gave us a ball we could push in to the hyper tubes....

  • @luckymandragoran8471
    @luckymandragoran8471 10 месяцев назад +5

    Auto Biomass!!!! YAS new save file time!
    I for one am not disappointed in these loses, although i would like to ask if you will be continuing on and making dlc or something. I would be more than happy to pay you guys more money for this, it been a great few years with an amazing community and its almost sad to see this phase come to an end

    • @mnxs
      @mnxs 10 месяцев назад

      Iirc, they've previously mentioned that they want to do some form of continuation after 1.0, they've just not decided what form it will take.

  • @Leo_17.0.2
    @Leo_17.0.2 10 месяцев назад +4

    I think it's really great that you said in good time that certain things (which you might miss) will NOT make it into the finished game. This will reduce the frustration of the fans early on. Really good move.
    I thought the finale of the video was REALLY GREAT! Finally you can leave the first stage of electricity generation “alone”.

  • @ShroudedWolf51
    @ShroudedWolf51 10 месяцев назад +2

    I agree, combat should not be the focus of Satisfactory. It's a great call.

  • @EssK
    @EssK 10 месяцев назад +1

    This developer is the gold standard for how you communicate with your customers. Love the game, thank you for bringing it to the world.

  • @Qaetan
    @Qaetan 10 месяцев назад +5

    Thank you, Snutt!
    Regarding circular foundations I think the thing I want most is the ability to attach a foundation to another, and then rotate around one of the two connecting corners like a hinge so I can make the two foundations connect in a concave or convex manner around that connected corner. Would something like that be possible?

    • @Basement-Science
      @Basement-Science 10 месяцев назад +2

      you can already do that using beams as helpers. There are tutorials for it. It's just a bit more effort each time.

  • @isleiff
    @isleiff 10 месяцев назад +13

    Golf confirmed for 1.0!

  • @TheMajorStranger
    @TheMajorStranger 10 месяцев назад +39

    He didn',t say no to Romancable machine options!

    • @FunLCakeman
      @FunLCakeman 10 месяцев назад +1

      Particle accelerator is best waifu and I won't hear any discussion otherwise!

    • @PlebNC
      @PlebNC 10 месяцев назад

      ​@@FunLCakemanI won't take this slander against Space Elevator supremacy. No-one raises you up like her!

    • @messedupperfect9367
      @messedupperfect9367 10 месяцев назад

      @@PlebNCThere's such thing as 'too big'.

    • @PlebNC
      @PlebNC 10 месяцев назад

      @@messedupperfect9367 Especially the Space Elevator's massive shaft. It can take load you put on it. It's ready all day and goes all night long.

    • @TheMajorStranger
      @TheMajorStranger 10 месяцев назад

      @@PlebNC Y'all are a bunch of size queens. Best machine obviously the pipeline pump.

  • @razupaltuff359
    @razupaltuff359 10 месяцев назад +1

    For me the most important feature to add later would be official mod support. It´s an essential thing to value all the work that the community has done and keep it running for many more years!
    Beside having all those great excisting mods available from the Game menu it would be really great to have a proper Devkit to use all assets, build new maps etc.

  • @eddeh0772
    @eddeh0772 7 месяцев назад

    My favourite feature you added is the passive animals option. I like that people like the combat, and love that it’s there as an option, but I can do without it, and appreciate you give a toggle for a player like me who just likes the building

  • @forsaken841
    @forsaken841 10 месяцев назад +9

    thanks, jace! we love the new biofuel burners!

  • @IGaming73
    @IGaming73 10 месяцев назад +10

    I'm so excited about the release ! keep doing the good work, this game is gonna go far ! ❤‍🔥❤‍🔥

  • @MattStum
    @MattStum 10 месяцев назад +29

    Don't get too excited for that last bit... it's a Tier 7 unlock!

    • @Koipiok
      @Koipiok 10 месяцев назад +6

      Imagine, they could totally do that

    • @Kyks2244
      @Kyks2244 10 месяцев назад +1

      Lol

    • @PaleoWithFries
      @PaleoWithFries 10 месяцев назад +6

      requires quantum superposition to load the biomass

    • @davidmartensson273
      @davidmartensson273 10 месяцев назад +1

      Was thinking just that when I started reading the first comments :P

    • @mike2672
      @mike2672 10 месяцев назад +1

      I realy dont get the hate for the current burners, 1 you still need to collect the wood and leaves and 2 you can get to coal power pretty fast

  • @mikejr7727
    @mikejr7727 10 месяцев назад

    This is exactly what we love about Coffee Stain and everybody's efforts!
    Thank you for all the communication, it always fills me with hope for the gaming scene.

  • @paulpowell8445
    @paulpowell8445 6 месяцев назад

    Newbie to the game but I have to say hearing how your talking about what's not coming and why is such a better take and almost refreshing way to talk to the community. I personally think this is an amazing way to talk us about your game, and its refreshing aswell to see devs actually caring about the player base by talk with us, not just to us
    To me these small things speak volumes about your passion for the game and wellbeing of the community keep it up guys, solid work, solid game, solid devs

  • @CoffeeGamingDW
    @CoffeeGamingDW 10 месяцев назад +4

    This small change makes me even more excited for what is coming!

  • @goltzhar
    @goltzhar 10 месяцев назад +7

    The only thing I wanted, rounded foundations are not coming.... Very sad.

  • @Willysedom
    @Willysedom 10 месяцев назад +8

    So glad you take the time to tell us what not to expect.
    I anticipated some factorio gameplay, designed around base defense, circuit logic.
    Now that you tamed my anticipation I can wait for 1.0 mind free, thank you.

    • @greebj
      @greebj 10 месяцев назад +3

      This game is so far short of the fine-grained control that's present in Factorio, any introduction of circuits and programmable logic will look inferior without an ungodly number of person-hours spent. I'd rather they tried other stuff that leverages what Factorio never can - the 3D environment.

  • @jaiwright197
    @jaiwright197 10 месяцев назад +1

    Think I was in highschool when this came to EA, graduated uni, got a wife, had a kid, taught him how to be a man, raised his kids and now I am ready for 1.0. It has been almost 35 years.

  • @NeonDripKitty
    @NeonDripKitty 9 месяцев назад

    I for one love how you did the end instead of just telling us

  • @Kytori95
    @Kytori95 10 месяцев назад +6

    With the flowers going away, will it be possible to still pickup flowers from the world and get biomass or are they going to become completely static? - Will they still disappear when using the chainsaw?

    • @RumTruffler
      @RumTruffler 10 месяцев назад +7

      you will probably just get leaves when you loot them

    • @alexsiemers7898
      @alexsiemers7898 10 месяцев назад

      They’ll probably just give leaves if they’re still harvestable

    • @-SaKage
      @-SaKage 10 месяцев назад

      Another "No item in foliage" XD

  • @TheSraal
    @TheSraal 10 месяцев назад +7

    Having neither curved foundations nor a proper road tool is a huge bummer. I really hoped connecting your factorys would be less tideous. But the automated bio generator will make the early game sooooo much better!

    • @kentslocum
      @kentslocum 10 месяцев назад +1

      As someone who doesn't spend much time building structures and mainly focuses on exploration, I actually think the lack of circular foundations and dedicated roads is what makes Satisfactory so unique and challenging. I love using the trains as a substitute for trucks when covering large distances.

  • @tmanook
    @tmanook 10 месяцев назад +46

    As a developer, I get the guilt at not being able to do everything. Smart to focus on what you can deliver and make a 1.0 release.
    My opinions. Not a big deal:
    - Remove cost for customization? Fuck yeah! Thank you so much!
    - Combat is something I don't care for. No loss there. I don't begrudge those that enjoy it though.
    - Can't live without mods. Luckily, there are many great mods already.
    - Circular build pieces... mildly interesting.
    - Roads... I use a mod to teleport everywhere. Roads might be interesting at some point.
    - Logic? I think there are mods that handle this. I haven't used them. Might be interesting. I don't know use cases.
    - Beacons? Glad they were replaced. Map markers are much nicer.
    No disappointments in the video. Great news actually about free customizations. Thanks for that.

    • @ryanwebb2672
      @ryanwebb2672 10 месяцев назад +7

      The roads aren't for you...they are for our trucks and tractors. I always rush rail because I find it easier and quicker to build than a decent road.

    • @tmanook
      @tmanook 10 месяцев назад +3

      @@ryanwebb2672 Ah, ok. I avoid trucks and stick to trains. That explains some things. Thanks.

    • @tilmanr.3299
      @tilmanr.3299 10 месяцев назад

      ​@@ryanwebb2672building a decent rail isn't less tedious than building a road.

    • @Sirithil
      @Sirithil 10 месяцев назад +1

      What mod do you use for teleportation?

    • @tmanook
      @tmanook 10 месяцев назад +1

      @@Sirithil I has been over a year since I've played. I just opened my long mod list and nothing jumped out at me. I think they were admin tools? Not sure on that.
      I had the ability to name spots for teleportation. I would use a command like "/tp [named teleport place]". I was very organized. It was awesome. Sorry I can't remember specifics.

  • @dunceme101
    @dunceme101 9 месяцев назад

    The biomass burners is sooo big for the early game. No more of that painful "power down" sound when you're out exploring your starting area. But it will also add a layer of complication for expanding your power as you move into assembly. Thank youuuu ❤

  • @spawnofnamaah
    @spawnofnamaah 10 месяцев назад +1

    This game sticks head and shoulders above most other games that are in 'early access'. I love it an effort is also being made to actually decide a 1.0 version. This allows the team and company to maybe one day work on a 2.0 while supporting 1.0 and all that might entail.