Dedicated Servers have LEVELED UP!

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  • Опубликовано: 5 окт 2024
  • We've added a bunch of juicy new features for Dedicated Servers that we want to talk about today! We've also released the Official Soundtrack for Satisfactory!
    ⬇ Satisfactory Soundtrack ⬇
    store.steampow...
    ⬇ As We Descend ⬇
    store.steampow...
    💰Sale💰
    store.steampow...
    ⬇ Links and Info ⬇
    Website + FAQ ‣ satisfactoryga...
    NEW Community Wiki ‣ satisfactory.w...
    ⬇ Where to buy Satisfactory ⬇
    Steam ‣ store.steampow...
    Epic ‣ www.epicgames....
    Humble Store ‣ www.humblebund...
    ⬇ Merch Stores ⬇
    Heroic Replicas ‣ lizarddoggo.com/
    ⬇ Report bugs and make suggestions ⬇
    questions.sati...
    ⬇ Social Media ⬇
    Twitter ‣ / satisfactoryaf
    Facebook ‣ / satisfactorygame
    Instagram ‣ / coffee_stain_studios
    TikTok ‣ / satisfactorygame
    Discord ‣ / discord
    Reddit ‣ / satisfactorygame
    Twitch ‣ / coffeestainstudiosdevs
    ⬇ Community Managers ⬇
    Snutt ‣ / bustasnutt
    Mikael
    ⬇ Editor ⬇
    Masonzero Gaming ► / @masonzerogaming
    #Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

Комментарии • 1 тыс.

  • @adfjasjhf
    @adfjasjhf 6 месяцев назад +806

    10:54 a game studio that thinks about the future of the game in case the existing services go down? while still having the option to play the game? HECK YEAH! I love you Coffee Stain!

    • @pomear_tv
      @pomear_tv 6 месяцев назад +25

      Tons of love for Coffee Stain.

    • @TayschrennSedai
      @TayschrennSedai 6 месяцев назад +5

      That was nice

    • @mmseng2
      @mmseng2 6 месяцев назад +13

      The heroes we need.

    • @Axalotl8
      @Axalotl8 6 месяцев назад +3

      As unlikely as it sounds - and stupid I would love for a physical release

    • @hamylatravels
      @hamylatravels 6 месяцев назад +1

      We need that in mars (the planet), because in first deployments there, steam etc. servers are not yet available with decent pings :D

  • @Toyotateck
    @Toyotateck 6 месяцев назад +1150

    That was a lot of information or something!

    • @keddykp
      @keddykp 6 месяцев назад +25

      I don't know 🤷🏻‍♂️

    • @kcmedic
      @kcmedic 6 месяцев назад +3

      8:08 "what the hell does that mean" should be the name of the video...

    • @emersonharris142
      @emersonharris142 6 месяцев назад

      I agree

    • @CommentPositionInformer
      @CommentPositionInformer 6 месяцев назад +7

      ​@@kcmedic
      Basically:
      The server is the "engine" of a system, where database access, internal logic, and other things happen. It's usually made in a programming language, such as C#.
      The client is the part that communicates with the user. A.k.a the pretty websites made with HTML, CSS, etc.
      The way those two communicate, is through APIs. APIs are essentially requests, where the Client either sends or asks for data from the Server.
      The Dedicated Server having a public API means that now programs and sites made by users can have access to info from that Dedicated Server using that API. Which opens up a ton of possibilities.

    • @tripslord9029
      @tripslord9029 6 месяцев назад +6

      Based watched to the end enjoyer

  • @probablypragmatic6893
    @probablypragmatic6893 6 месяцев назад +407

    "Allow people to join but not dismantle" TEAM DEATHMATCH LOBBIES CONFIRMED

    • @neil2444
      @neil2444 6 месяцев назад +14

      The possibility for a player to dismantle structures they themselves created seems like that would have been a good feature, but at least there are some basic safeguards in place.

    • @TayschrennSedai
      @TayschrennSedai 6 месяцев назад +6

      Ninja dismantle in the weeds! All base woodlines will now be mined with nobelisk haha

    • @Cosmicfury100
      @Cosmicfury100 6 месяцев назад +14

      @@neil2444 reading this kinda made me sick to my stomach for some reason. I put so much work into my factories and just thinking about some troll joining my server and undoing all my work while I sleep or something makes me uneasy. So knowing I can at least lock my stuff or prevent new people joining from destroying anything other then what they created makes me feel happy.

  • @jakenveina1367
    @jakenveina1367 6 месяцев назад +644

    Yooo, a server API has a TON of potential. Especially if it's mod-extensible. That's awesome.

    • @spotopolis
      @spotopolis 6 месяцев назад +47

      I have been waiting for the API function since they added dedicated servers. I have a custom Discord bot ready to go to alert whenever there is a power issue.

    • @MatthewBryce
      @MatthewBryce 6 месяцев назад +9

      Hopefully they add a ton of capabilities to it. 😅 Just imagine as dashboard showing you quantities of things and such like satisfactory calculator can do

    • @DasIllu
      @DasIllu 6 месяцев назад +20

      It's crazy how "let's make the best thing possible for players" turns into players being not just loyal but also recommending the game to their friends.

    • @tudorhc5
      @tudorhc5 6 месяцев назад +10

      I was looking into solutions to track how many players are on my servers and other stuff then this bomb drops! So excited for the unlocked possibilities and most probably now Server Plugins / Add-ons will become a thing (not mods).

    • @nether_bat
      @nether_bat 6 месяцев назад +9

      Maybe a server-wide rail map showing the states of all trains and signals?

  • @Franimus
    @Franimus 6 месяцев назад +219

    What would be AMAZING is to have an external app that loads a live map, so I can put the map on my second monitor

    • @leotheliongames
      @leotheliongames 6 месяцев назад +11

      Palworld has a similar api system, and there is a live map you can get, so it’s totally possible!

    • @HDL_CinC_Dragon
      @HDL_CinC_Dragon 6 месяцев назад +12

      A little over a decade ago, I wrote a tool for my gaming group that ran public dedicated servers to let all the admins view player locations and stats in real time to detect cheaters and griefers. That game had similar remote command line support to what we seem to be getting here so it should be highly trivial to implement something like that for Satisfactory. I even added the ability to right click near players and spawn items like supply drops to help people out or zombie hordes to teach bullies a lesson heh.

    • @BoswenMcBastok
      @BoswenMcBastok 6 месяцев назад

      Yessssss!!! I've been wanting to build a mod for a while that has a welcome board at the Spawn point with a QR code to a map that links to a (localhost?) website like "Google Maps" but for Satisfactory. Ideally, it shows where you're at with this awesome API and a mod pack somehow. Stay tuned!

    • @toolzgalore2
      @toolzgalore2 6 месяцев назад +6

      If you have ever played Supreme commander: forged alliance, this allowed you to have multiple monitors and interact with them, like you could have the map on one then play on the other, or if you wanted to keep a battle on one screen then zoom in on a sneak attack on the other, you could and it was amazing

    • @HDL_CinC_Dragon
      @HDL_CinC_Dragon 6 месяцев назад

      @@toolzgalore2 The second monitor feature in SupCom: FA was awesome since you could zoom all the way in and watch in realtime like the main screen. Gold standard for multi-monitor support, IMO!

  • @MatthewBryce
    @MatthewBryce 6 месяцев назад +591

    Sound track on vinyl when?

    • @Enclavebasealpha
      @Enclavebasealpha 6 месяцев назад +57

      Sound track on a mix tape when

    • @PlebNC
      @PlebNC 6 месяцев назад +11

      Nah. Get it on CD.

    • @MatthewBryce
      @MatthewBryce 6 месяцев назад +17

      @@PlebNC whatever floats your boat

    • @cybercitleta
      @cybercitleta 6 месяцев назад +5

      Soundtrack on singers when

    • @GhonzMx
      @GhonzMx 6 месяцев назад +8

      With Golf release? 😂

  • @nikollor
    @nikollor 6 месяцев назад +102

    You guys are the most user friendly developers I know. It's incredible how much you care about the players. I hope one day everyone will forget about AAA studios and the game will be developed only by people like you.

    • @Flozdog
      @Flozdog 6 месяцев назад +3

      I would consider it a AAA game 😅

    • @PeteDunes
      @PeteDunes 6 месяцев назад

      *_"It's incredible how much you care about the players. "_*
      You're kidding, right? They always go their own way, seldom listen to their customers. That's a sign of a bad developer.

    • @aeit999
      @aeit999 26 дней назад

      The age of AAA were A stands for Ass, has already ended. Woke propaganda and feminism ruined gaming. Only small studios and indie devs matter.

  • @bossdoorpodcast
    @bossdoorpodcast 6 месяцев назад +28

    Coffee Stain is such a model studio that I hope other developers are watching right now. The transparency on every aspect of development, while managing expectations alongside generating interest in hype for the future of the game, is something literally no other studio I know of does. That was a lot of information or something, but I'm happy to have listened to it (and understood none of it). Thanks CSS!

    • @M.J.2012
      @M.J.2012 6 месяцев назад +1

      You must be kidding. It's a grown man acting infantile as if addressing a bunch of pre-school kids.

    • @combycat
      @combycat 2 месяца назад

      @@M.J.2012if you hate snutt’s humor that’s fine but just find videos he’s not in! 😃

  • @furaznl
    @furaznl 6 месяцев назад +98

    That was a lot of information, but with the API we might be able to build proximity chat if we can get the player locations :)

    • @logan758
      @logan758 6 месяцев назад +3

      I love prox chat, super funny to play with

  • @spencervincent6383
    @spencervincent6383 6 месяцев назад +102

    That was a lot of information! FICSIT is not gonna be happy about this productivity loss from watching this, but the updates are adequate. Now back to work!

    • @moogoob
      @moogoob 6 месяцев назад

      Professional training is part of Ficsit's Long-Term Employee Productivity Enhancement Policy. Check your Employee Handbook!

  • @Quique-sz4uj
    @Quique-sz4uj 6 месяцев назад +42

    Is there a chance you guys could add a similar non-blocking save system for Linux like Factorio has? This would only work for Dedicated servers running under linux (so 90% of them)
    The game process basically forks itself and sets it's memory to copy-on-write, and the new forked process saves the game and then exits. This way you can save without pausing the game.

    • @seifenspender
      @seifenspender 6 месяцев назад +1

      That sounds like a clever solution tbh

    • @v4lgrind
      @v4lgrind 6 месяцев назад +3

      Thinking about it, we could probably do that ourselves if forced. Set the server to never save, inject a clone call now and then and inject a forced save into the clone. But yes, please don’t make us hack it in CS. 😊

    • @vincewilson1
      @vincewilson1 6 месяцев назад

      Cool idea. I use BTRFS on my Linux system so I understand copy-in-write. I wish single-player would save using copy-on-write. I am getting tired of the game freezing every time the autosave fires.

    • @dacomputernerd4096
      @dacomputernerd4096 29 дней назад

      ​Unfortunately, for processes to avoid problems, the game has to be frozen. At the moment of saving, the state of the process cannot change. The Factorio system mentioned gets around this by using the fork() system call, which literally duplicates the game process. The copy is then frozen, saved, and closed, while the ​original continues. The problem is, fork() does not exist on windows, and no equivalent exists either. @@vincewilson1

  • @AvelineMelena
    @AvelineMelena 6 месяцев назад +48

    Talking about soundtrack, when i got the boombox and saw the Sanctum OST my jaw dropped. I played Sanctum... I had no idea the games were related. Its crazy how time flies.

    • @toolzgalore2
      @toolzgalore2 6 месяцев назад

      Man, I played sanctum too, I wanted it to be good so badly. I just couldn't get into it 😢

  • @rkay.gaming
    @rkay.gaming 6 месяцев назад +16

    API hooks sounds intriguing. Potentially allowing custom servers with discord or other platform BOT integrations. Claiming land, Social events, Leaderboards, the possibilities are limitless. Hope you guys keep adding more potential to the APIs

  • @codonomicus
    @codonomicus 6 месяцев назад +5

    As someone who has admin'd his fair share of dedicated servers, I'm stoked for literally every feature you guys are adding/improving, it's like above and beyond type stuff in terms of ease of use and functionality.

  • @hexandcube
    @hexandcube 6 месяцев назад +7

    I recently set up a dedicated server on my home network for Satisfactory, and I've been playing with a friend for a few days now. I'm really happy that dedicated servers are getting more love.

    • @GakisStylianos
      @GakisStylianos 3 месяца назад

      Have you found it easy to allow your friend to join your locally running server? I haven't found a way to make that happen btw and the wiki of the game does not seem to have any more information that what I've tried already

    • @hexandcube
      @hexandcube 3 месяца назад

      @@GakisStylianos Honestly, setting up the server currently is a pain. It took me 3 hours to get it to work (and I'm an IT technician with networking experience). I opened all the ports the server technically needed, but it still appeared as offline for my friends outside my home network. I had to enable DMZ on the router to the server, but that exposes all ports to the internet, so it's not the best solution.
      I'd just wait for 1.0 to release with maybe better dedicated server software, because it's an absolute mess currently.
      EDIT: Also! Your ISP might have an additional firewall blocking all connections to your network on their side, and if that's the case, you can't do anything about it. In that case, you might want to use a dedicated server hosting.

  • @spacegamedevsoftware
    @spacegamedevsoftware 6 месяцев назад +11

    Thanks Snutt, helps a lot! I'm really looking forward to the new server HTTP API because that's going to open a lot of possibilities for what you can do with servers. Also I'm so glad the soundtrack FINALLY released. I have been wanting it for AGES but I had to resort to ripping it with FModel from the game just so I could have it early.

  • @FLECOM
    @FLECOM 6 месяцев назад +5

    That genuinely was a LOT of information, thank you for sharing! the API and attention/updates to the dedicated server are very exciting! thank you coffee stain for once again setting the bar high for community engagement

  • @Genesis8934
    @Genesis8934 6 месяцев назад +40

    5:25 As an IT guy, for users, it would be better if this showed the presumably relevant common name and other certificate data rather than just a fingerprint. That might be visible in the "Additional info" flyout I see there... but IDK since the video never showed it.

  • @dacomputernerd4096
    @dacomputernerd4096 6 месяцев назад +14

    I love the concept of the server API. Already imagining some cool ideas with it

  • @nXGEnTech91
    @nXGEnTech91 6 месяцев назад +5

    That was a lot of information! 🤪 But for real, I love to hear all the work being done on dedicated servers! Been running mine since they were first launched-such an awesome way to play by yourself or with friends! Thanks Snutt!

  • @grizz_sh
    @grizz_sh 6 месяцев назад +26

    From one developer to another, thank you for all the love you've poured into dedicated servers.

  • @SoloLegends
    @SoloLegends 6 месяцев назад +9

    For the HTTP API in the dedicated servers, you should implement an OpenAPI spec document that gets generated for the end points to make documentation super easy and exploration of the api / experimentation real easy too.

    • @Raykrueger
      @Raykrueger 6 месяцев назад

      I was going to say this as well. Specs will be more useful than docs at that point.

    • @seriousmike90
      @seriousmike90 6 месяцев назад +1

      underrated comment!

  • @aviinl1
    @aviinl1 6 месяцев назад +8

    That was just the right amount of information. Thanks Snutt, Helps a lot!

  • @alixcozmo
    @alixcozmo 6 месяцев назад +5

    Thanks so much for all this! We had been having trouble with the server autosaving because it was causing us to time out on some occasions, especially when using hypertube cannons and even more so when travelling at very high speeds. Having the server notify the client when it saves is really useful as is all the other things. I had even looked up previously if it was possible for the server to do that but I didn't find anything. :)

  • @Kekkening
    @Kekkening 6 месяцев назад +13

    Thanks Snutt, that was a lot of information!

  • @makergaming2022
    @makergaming2022 6 месяцев назад +38

    My favorite part was your children’s song because I understood all those words.

    • @farty90
      @farty90 6 месяцев назад +2

      Hell yeah

  • @BoswenMcBastok
    @BoswenMcBastok 6 месяцев назад +5

    "That was a lot of information, or something. I don't know." 😂
    Thanks for the update, Snutt!

  • @ZwerginTDM
    @ZwerginTDM 6 месяцев назад +2

    Thanks Snutt. Helps a lot! Happy to hear a ton of work going on related to base dedicated server features for the future. Everyone keep up the great work!!!

  • @ryanstaats
    @ryanstaats 6 месяцев назад +4

    Thank you for enhancing the default unreal server console... as someone who frequently runs unreal based dedicated servers, I wish more developers would implement what you're doing here. Well done and thank you.

  • @Freedbot
    @Freedbot 6 месяцев назад +2

    Glad to see the game finally using just one port. A gripe though: using the default blizzard port (7777), is not necessarily a good idea. it means people hosting other games most likely have to change the port, and players have to memorize the changed port and type it in. An ideal server setup allows players to connect with a domain name only... HOWEVER, all that wouldn't matter if the game had SRV support so that the DNS service could route players to the correct server reguardless of what port number they type in.

  • @Michael__249
    @Michael__249 6 месяцев назад +3

    Thats a lot of love for the dedicated servers - thanks

  • @ZildoghUNTER
    @ZildoghUNTER 6 месяцев назад +1

    That was a lot of informantion! Thanks Snutt helps a lot!
    Looking forward to multiplayer and dedicated servers improvements.

  • @Stublet
    @Stublet 6 месяцев назад +4

    That was a lot of information! Thanks Snutt, helps a lot!

  • @SpykePorcupine
    @SpykePorcupine 6 месяцев назад

    That API announcement... Hoooooo boy, can't wait to see the crazy stuff people come up with for that! And I'll have to poke around it too..

  • @DonRudiX
    @DonRudiX 6 месяцев назад +15

    Will there be a docker-compose template for linux hosts?

    • @smuddy
      @smuddy 6 месяцев назад

      There are some inofficiel ymls out there. wolvix/satisfactory-server works for me

    • @seifenspender
      @seifenspender 6 месяцев назад +1

      There is a community maintained one that works wonderfully.

  • @scrublord09
    @scrublord09 6 месяцев назад

    10000000000000000 thumbs on these features! Hats off to CoffeStain. I've been self-hosting dedicated servers for virtually every game I play for years. I never knew I wanted a full HTTP Server for my dedicated server. I now know I want this more than anything I've ever wanted for a dedicated server.
    You can guarantee I will be querying my Satisfactory server from Power Apps to see my production statistics in Power BI. The data nerd in me has never been happier.

  • @paulthecarman3054
    @paulthecarman3054 6 месяцев назад +38

    Quick question - what's the wecommended amount of dedotaded wam I should have to a server?

    • @Niorath
      @Niorath 6 месяцев назад +10

      All the wam!

    • @Fredabawls
      @Fredabawls 6 месяцев назад +2

      Idono buh I fink u need to downwoad more wam

    • @dandpsy
      @dandpsy 6 месяцев назад

      W00 gbs

  • @projectcisco3412
    @projectcisco3412 6 месяцев назад +1

    I love the clarity of this studio.. others should be taking notes on how to polish there games & give back to there community... (from a fellow dev, keep it up)

  • @gabriellevesque2185
    @gabriellevesque2185 6 месяцев назад +4

    Thanks for all the info, just a heads-up that isn't rly a problem but an annoyance: 7777 is used by Terraria's server and Ark:SE by default

  • @rumguk
    @rumguk 6 месяцев назад +1

    Buying the soundtrack purely to support this awesome development studio. You guys are great

  • @serisak
    @serisak 6 месяцев назад +3

    Thanks information, helps a lot!

  • @elec1
    @elec1 6 месяцев назад

    Coffee Stain should be the reference in games production and publishing for all existing studios and publishers out there... holy moly... I love you so much and I cant wait to setup my own 1.0 server and play together with my factory friends!

  • @neovanalemania5050
    @neovanalemania5050 6 месяцев назад +3

    Thanks Snutt, helps a lot :)

  • @JP-bp3he
    @JP-bp3he 6 месяцев назад +1

    Good to see dedicated servers getting some love and that was a lot of information.

  • @superadilson2
    @superadilson2 5 месяцев назад +3

    OK, you won: I'll buy Satisfactory! Then you'll have money to make Sanctum 3. Take my money!

  • @lexer_
    @lexer_ 6 месяцев назад

    THANK YOU for providing better lower level support for dedicated servers. This all sounds amazing! And I know a lot of people probably didn't understand a lot you talked about there but its soo important for these lower level interfaces to be in place and work properly for the longjevity of dedicated servers. The people that understand and will use these systems like me are here and we really apprechiate this!

  • @LarsHoppa
    @LarsHoppa 6 месяцев назад +3

    Holy shit! That was information overload!

  • @AtlantianDragon
    @AtlantianDragon 6 месяцев назад +1

    The fact that you made IP direct an option makes me love you a lot more

  • @SaltyBoi1030
    @SaltyBoi1030 6 месяцев назад +27

    HELL yeah

  • @mrmcstupid7646
    @mrmcstupid7646 6 месяцев назад +2

    That's a lot of information, Thanks Snutt, helps a lot!

  • @voyager-316
    @voyager-316 6 месяцев назад +11

    So ready for this

  • @Schnuffi
    @Schnuffi 6 месяцев назад

    That really was a lot of information or something! Thank you for increasing the support for dedicated servers, will be using them quite a lot when 1.0 drops.

  • @zyten
    @zyten 6 месяцев назад +4

    I really hope that dedicated servers become a lot more stable going forward. We tried to play with a dedicated server first, but had to switch to one person hosting it from their machine, since we had too many frequent crashes. Then, around the end, we ended up to stop playing at all, since the frame rate of the host was dropping significantly (from ~100fps with everything maxed out to ~30fps independent of the settings with an 7800X3D) just because we were playing with four people. This killed all the fun.

    • @whosdr
      @whosdr 6 месяцев назад

      I know that at times my framerate would almost halve from having someone join me on a standard session. Dedicated servers working is a must-have for co-op play.

    • @paulbckr
      @paulbckr 6 месяцев назад

      We had the same problem. At first we were 4 players on a dedicated server. But the more we played, the more unstable it became and in the end it was no longer playable. We first had a server with Nitrado, but it couldn't handle the required performance at all. I even ran my old PC as a server for a while (because the game needed so much RAM) , but even that didn't work very well because the game crashed frequently or we got long loading times and timeouts. Recently we only played with two people in shared sessions and copied the backup files. But even with that there are problems and it is anything but fun

  • @stonednyou
    @stonednyou 6 месяцев назад

    thank you so much for the transparency you guys have at CSS i wish more Studio's would follow your path of communicating with their community and keep them up to date

  • @Lann91
    @Lann91 6 месяцев назад +8

    Video starts at 3:42

  • @TracynSteveG
    @TracynSteveG 6 месяцев назад

    I know you are working on so many things and you all do a tremendous job - I have noticed a couple of issues on my server, which is provided by Indifferent Broccoli. The first is pipes don't seem to work/connect right sometimes. I find myself having to back track pipes to see where the flow is stopped and then delete the section and re-add it. Seems to work fine after that. The second and most annoying issue is the constant "Rubber Banding" during play. I will be going along just fine and then suddenly my character just heads off and won't stop. I can change direction but it just keeps going. Once it stops, it snaps back to the point where it started from. This is such a pain when doing really technical parts of a build. Thanks for all you do and can't wait to see the 1.0 version!

  • @micheljolicoeur6094
    @micheljolicoeur6094 6 месяцев назад +4

    Snutt, you sang five 7's not four.

    • @Franimus
      @Franimus 6 месяцев назад

      Me configuring my ports to allow 77777 instead of 7777:

  • @ChiefArug
    @ChiefArug 6 месяцев назад

    What a large amount of knowledge being transmitted to my brain!
    Love the direct ip connection support, always nice to see game devs consider future proofing like this.

  • @d.wolfin152
    @d.wolfin152 6 месяцев назад +6

    Sound track on cassette tape when?

    • @Xantaxia
      @Xantaxia 6 месяцев назад

      8 track surely?

  • @emmashepard2070
    @emmashepard2070 6 месяцев назад

    What I think is awesome with the special multiplayer changes you mentioned. This means in 20 years from now, if people want to start up this game and play multiplayer long after steam/ epic would support it they can! Awesome!

  • @21snipers16
    @21snipers16 6 месяцев назад +6

    Does the soundtrack include all of the biggest boxes sounds and is there an easy way to look at the dedicated servers

  • @MrGruug
    @MrGruug 6 месяцев назад

    Very happy to hear that servers (and thereby multiplayer) will get some love!

  • @rj7429
    @rj7429 6 месяцев назад +3

    Snutt, you are the best! I love these friday videos so muchhh.

  • @donmuerte7828
    @donmuerte7828 6 месяцев назад

    I was SUPER happy when you guys dropped dedicated servers even if they were super buggy the whole time. Thanks for not forgetting about us dedi guys!

  • @koalameat9523
    @koalameat9523 6 месяцев назад +4

    How can i buy some friends to play on a dedicated server ?

    • @Franimus
      @Franimus 6 месяцев назад +1

      Oh gosh, the server API could probably allow the creation of AI bots!

  • @mwbennett
    @mwbennett 2 месяца назад

    First thing I'm going to work on is real time map updates. The most painful bit of playing with folks is planning and mapping out things. With the new HTTP interface getting some detailed server updates like map updates could be possible. This is awesome. Thanks Coffee Stains.

  • @gustavbjurstrom8550
    @gustavbjurstrom8550 5 месяцев назад +3

    Fix bloxburg, Remove the equal pay system

  • @marks-utility-acct
    @marks-utility-acct 6 месяцев назад

    *surfer dude voice* Waoh... thats a lot of infomration bro! */end voice*
    Fantastic, now I can re-setup my dedicated server(s). And re-search all kinds of whatever to make them BETTER. Thanks guys! Keep having fun!

  • @theindelibleink
    @theindelibleink 6 месяцев назад

    That sure was a lot of information! As a techie myself, having had to deal with the guts of "making connectivity nice for users" I appreciate the efforts you folks are putting into this game!

  • @Frostycrypton
    @Frostycrypton 6 месяцев назад +1

    This is some cool stuff. Might have to work with a buddy of mine to tinker with getting this running on a server!

  • @Khoritoh
    @Khoritoh 6 месяцев назад

    That WAS a lot of info, but I am in awe of how much y’all care about us ‘the community’ to keep us informed

  • @khoryallen9568
    @khoryallen9568 6 месяцев назад

    My brain's stuffed!. This is all fantastic news. Thanks again for the work your putting into it

  • @thisisnowtakentoo
    @thisisnowtakentoo 6 месяцев назад

    Oh my god, this is great! Thank you for being one of the few studios that acutally care about stuff like that and don't drop dedicated server support!

  • @hoberator
    @hoberator 6 месяцев назад

    Coffee Stain Studios, the max player limit issue was the main reason me and my friends haven't started a Satisfactory playthrough recently! Looking forward to easier support for more players.

  • @spacemansquid
    @spacemansquid 2 месяца назад +1

    I really hope one day vehicles could be fixed for multiplayer/dedicated servers. In their current form on dedicated servers, driving around leads to a kick within a few minutes, and there's just no information about how to fix or mitigate out there.

  • @linamishima
    @linamishima 6 месяцев назад +2

    That was a lot of information! On pausing, whilst satisfactory is a game that is easy to get somewhere safe in quickly to step away, the whole game dev industry needs to remember that single player pausing is a key accessibility feature. It’s not a “nice to have”, it is an essential for those with disabilities and their carers.

    • @Franimus
      @Franimus 6 месяцев назад

      And for anyone who doesn't live alone!!!!!

  • @justinkim9756
    @justinkim9756 6 месяцев назад

    That was a lot of information! Excited for dedicated server improvements. Thanks Snutt, helps a lot. :)

  • @JordanV
    @JordanV 6 месяцев назад

    HELL YEAH! I've been very excited for this day. You've addressed a lot of the clunky nature that was running a dedicated server into what looks like a really well polished solution. That was a lot of information ;) but I'm here for it!

  • @KjuDiBi
    @KjuDiBi 6 месяцев назад

    That was a lot of information, Thanks Snutt, helps a lot! Love you Coffee Stain for being as you are!

  • @GTSavvy
    @GTSavvy 6 месяцев назад

    That was a lot of information! So glad you are focusing on dedicated servers once again. Looking forward to the 1.0 release!

  • @Dani0x1B
    @Dani0x1B 6 месяцев назад +1

    Thanks, Snutt! That was a lot of info. Helps a lot.

  • @PretzelViper
    @PretzelViper 6 месяцев назад

    That was a lot of information. IT goes to show that Coffee Stain and affiliates are looking out for their players and still improving the development and our Q.O.L. Overall a great team. Ty.

  • @aurismat_main
    @aurismat_main 6 месяцев назад

    This is a lot of info to take in, but I gotta say - this is a lot of multiplayer comfort that I see other games missing! I don't even play Satisfactory(yet), but well done you guys!

  • @commandersonic7013
    @commandersonic7013 6 месяцев назад

    That was a lot of information or something! And i like all of them. But defenetly the best is the inclusion of both steam-connect and direct-IP-connect, to make the game much less dependent on external services.

  • @hellix7187
    @hellix7187 6 месяцев назад

    Thanks for all those cool features !
    The Web service directly available in the server is "A must have" ! Thanks a lot ! ♥

  • @Hazelcake
    @Hazelcake 6 месяцев назад +1

    THANK YOU SO MUCH FOR THE SOUNDTRACK 🥰

  • @CA-FE-C0-FF-EE-00
    @CA-FE-C0-FF-EE-00 6 месяцев назад +1

    We need to have a Webserver with a dashboard which shows how many screws I produce per minute, how much energy I produce, use and if my batteries are loaded.
    This would be awesome and so addicting, when you could check your production when not playing just to make sure your factory is running :D
    I hope the API will support such requests. I would love to build the dashboard ^^

  • @TheBlackDeck
    @TheBlackDeck 6 месяцев назад

    That sir, was indeed a profusion of data expelled with great verbal velocity.

  • @OldBuford
    @OldBuford 6 месяцев назад

    Yall will go down in my own personal history as the best dev team in the world.
    I'm buying copies for my whole family once 1.0 launches so we can all chip in on the mega factory.
    It's accessible enough for everyone who wants to join in and challenging enough for the min/Max'rs in our fold who love the challenge
    I hope everyone who has been a part of this project understands how incredibly respected their efforts have been over the years.
    God speed, CSS!

  • @boris1986
    @boris1986 6 месяцев назад

    That was a lot of information and I love it! API feature looks neat. And direct connection is awesome to future-proof the game.

  • @seifenspender
    @seifenspender 6 месяцев назад

    I just finished building my server and will add so many containers to it, including a Satisfactory 1.0 server. I'm so excited.
    Bought 64 GB of RAM specifically with Satisfactory in mind! ;D

  • @Quique-sz4uj
    @Quique-sz4uj 6 месяцев назад +1

    Really cool! I host a couple of satisfactory dedicated servers for my friends and this is gonna help a bunch

  • @rnk-poli6072
    @rnk-poli6072 6 месяцев назад +1

    Thank you Snutt ;) The Dedicated Servers Prophecy is coming to reality :D

  • @dasinnerevombroetchen
    @dasinnerevombroetchen 6 месяцев назад

    This was a lot of information (or something lilac that).
    But wow … I love them! 🥰

  • @cowgod77
    @cowgod77 6 месяцев назад

    Super excited about the server API. Thanks for taking the time to implement that!

  • @rosuav
    @rosuav 6 месяцев назад

    Thanks Snutt, helps a lot! That was a lot of information and it was AWESOME information. Great to hear you're making features for us nerds to be able to use!

  • @justfoxx42
    @justfoxx42 6 месяцев назад

    My kid and I have been excited for 1.0, when we will be restarting in a shared dedicated server and it's just super exciting! Thanks everyone for all the hard work you do

  • @IsThatDrak
    @IsThatDrak 6 месяцев назад

    it would be cool if we could see local blueprints and server blueprints, and upload to server for all to use. that and each having thereown save progression would be nice.
    Cool to see dedicated servers getting some love thanks guys! appreciate your time

  • @David_Ladd
    @David_Ladd 6 месяцев назад

    I can't wait for the updates to the server. There is a group of us that would love this! I have been running a second Steam account just to host a multiplayer session.

  • @NorteXGame
    @NorteXGame 6 месяцев назад +1

    Having a Rest API for a game server is something I've never seen before, but I'm all for it. It's going to make creating web-based server control interfaces SO much easier and versatile.