THE AUTO RIGHT ANGLE BELTS!!! AHHHHH MY DREAM!. Whenever I play I always make my belts straight and only turn 90 degree angles. ABSOLUTE BANGER of an update
imagine an automatic mode made to it (it places pumps for you if enabled) or a green to red line on the pump showing good to bad flowrate while placing
It is so good! We used to built up a central storage which was then connected to an outgoing droneport for each item. This way you would just have to plop down a drone port wherever you were, put in your order and Drone Dash that stuff to you. Obviously it took quite a while to get that going though
I was just complaining to my buddy I play with that they haven’t really updated the “early game” recently, but this 1.0 update will be amazing for the early game!
I like the dime. stor. idea much better than teleporters. Teleporters have ruined many games by not being properly balanced to the game's design/intent. I was worried with all this talk about teleporters. Whew!
The dimensional Depot is greaaat, I can finally build all my factories far apart without needing a centralized storage location that I have to visit every 10 minutes.
That is one of two reasons why I use creative mode. There was always one item missing in my inventory, so I was on my way to the other side of the map...
I don't like it, it feels overpowered. I liked the logistic part of the game, making convenient storage rooms and preparing a train or a car full of construction material when leaving. I wish this dimensional depot was much smaller with a download limit, so it would still help us avoid to traverse the map to get that one missing screw but without completly removing the need to carry items.
It's only expansion of your backpack. And it's limited. If you try put all your stuff there it'll clog very quickly. So I'll use it only for basic materials (concrete, iron stuff, silica). IF I'll even use it. I got used to carry all I need by train.
@@PavelBelyaev23 It's seriously amazing just for concrete. I wouldn't mind if it was just limited to structural and basic materials like plates and wire. The fact that it's just an inventory extension means it's not mandatory but I can't see myself ever going back to not using it just for building alone.
@@Titan-8190so don't use it then? Creative mode has been there for a while but you don't have to use that either. And, you can still make a storage room, it's just rull of dimensional depots...
That dimensional depot is a true game changer. This will save us countless hours of walking/running/riding/flying back to your central storage to grab more items while building a new big factory. I always laid down a railroad network to the new production spot and used a 5-wagon train to store my items (which still wasn't enough for some projects) but this will no longer be needed. Now it will be possible to just setup that dimensional depot after each storage bin in your central storage to automatically keep that full while building new stuff. Amazing you guys at CSS. Not to mention all the other stuff that's coming like the straight belt feature which will further increase build speeds.
reduces or eliminates malls. It also kind of killls my personnel suppmy train. I had a train that I drove around that I could send to a depot to get stuff. This kicks that in the head.
@@thegardenofeatin5965I had a storage depot with parts mapped to drone ports to deliver any part type needed to anywhere on the map. I'll have to see just how well it works before committing to changeovers
I've spent the last 2 years helping to commission and build a 1600 Megawatt power plant. We're on the home stretch but I need a break so I'm taking a week off to relax and build a much bigger power plant in Satisfactory.
@@Njordin2010 fission is indeed the best we have currently being reliable powerful and were able to capture all the waste products since the nuclear plants only vent off steam but yeah if we figure out fusion that will be far better
I love that the new tech doesn't make things *easier* the game is still a *challenge* it just removes senseless pain points so you can get back to solving the fun problems.
I like that they've made the solutions small problems or tasks in themselves. The simple solution to the inventory problem would be just giving you more inventory space. But if you want a depot, now you have to go find orbs and research it and when it's not big enough, get MAM stuff. They've put minigames in our minigames. And I can't wait!
I agree, just like the augmented power, seems like cheating but it's not because of the limitations. And if they've moved the spheres, or minimized how many there are, it will still be very challenging and time consuming which generally = fun.
@@Lord2Mauler spheres are fine to have plenty of since they can only be used for QOL but the sloops need to be carefully managed since they have a large impact on automation
When it comes to blueprints, there's really only one function I want. I want a belt in a blueprint to automatically connect to an already existing belt if it meets and it's the correct orientation. Same thing with pipes and belt lifts.
Yeah honestly with them only letting us make limited size blueprints not having auto connecting belts makes them way more finnicky than they should be.
i like the fact that the dimensional depot is purly for inventory, this is just one of the best features i couldn't expect, and it's balanced to not break other transport method, that perfect
I can't wait but I think I might miss it. I'll be telling future generations how good they have it. "Back in my day we had to move 2 snaps back on every belt both ways to make a right angle"
Bought this game forever ago, played 7 hours, put it down, and forgot it existed. It's wild to see the difference from where this game started. This game deserves the Labor of Love Steam award. You did it. You're winning, Son.
@@Caffin8tor yeah... as an original in-house Alpha/Beta tester of "that" series... adding those little tidbits into this mix would be like 💀💀💀 heh heh....
17:57 I love this so much. Everyone was talking about mercer sphere’s being teleportation, and I thought that would make transportation methods obsolete. But this is rad! It makes it so transportation isn’t obsolete, and still gives it an incredibly helpful purpose. Coffee Stain, you’re fucking geniuses
While it is fun to get around using vehicles, I still hope that there's long range teleportation in tier 9 at least, being a super late game tech will still let players enjoy the ride through the planet. I usually use hyper tube cannons to go from one side of the map to another, it would be pretty good to just teleport instead (at the cost of a lot of energy, probably).
@@HeroWillHD I don't think personal teleport would even have to have a great cost. It's not like there's anything that would really break from that, It would only save time, which is not an issue here. It's not like in factorio where you may wan't to go fast to a part of the factory before it gets eaten. It basically just allowes a player to go from A to B without having to wait. Sure scenic routes have their charm so does having to find a path, but when you go from factory to factory you are likely taking a way you already have taken. I'd like to have an early and easy teleporter. When I want to explore I explore, when I work on the factory I don't really care what is between A and B. I'll either have it already explored or will do that when I want to.
Just want to say as someone with several thousand hours into this game , it is my favorite from my last 40 years of gaming. 50 years old started on Vic 20 and Atari ! If anyone reading hasn’t played it get ready , 1.0 will be awesome, heck the years of beta were like a finished product !
Hell to the yes. Puzzles and creativity meet artistic expression stored on the computer. ..And I think a lot of us (humans) have the need to be organized, because in real life you have to be to produce any growth. I'm 34 years and look forward to retirement as a gamer. There now seems to be a game for everything, a way to explore our minds' desires without then need to travel our earth and spend thousands of dollars and weeks abroad with the threat of death at every turn. You can have friends from every corner of the planet, and don't need very much space to traverse the realms of imagination that there are out there. What an incredible time to live... I just wish the rest of the world would get on the same beat... why have real wars when you could get your frustrations out in games online? There's no need for violence. Sorry for the tangent... love this game : P
For what it's worth I really appreciate the casual feel of these updates, and the fact that we get talked to like a gamer talking to more gamers and not a corporate entity trying to explain or overhype something with as much polish and professionalism as possible. Seriously, more studios should take note. Congrats on going full release!
The dimensional depot is insanely awesome. Total game changer. No more running back and forth to resupply. All just hammering away at building huge factories.
@@amokriinprolgiid3409 not exactly. Big platforms can often easily take 10-ish stacks of concrete. The max concrete the video is 1500 (3 stacks). Yes, we can upgrade this later in the game but it definitely doesn’t solve the problem of needing to carry inventory worth of stuff to make a big factory area. This definitely improves things, but I definitely think that the max amount of concrete and iron plates should start higher. Especially since 1500 might be after an upgrade. And that’s if the dimensional inventory isn’t shared. If the dimensional inventory is shared, there’s a bit of a risk that you might go to where you need to go, and then your ally drains the storage of the items that you needed.
@@guri256 presumably, we'll be able to make more than one of these, and thus create an in-flow rate high enough that it should out pace any building you could possibly be doing. And then use smart splitters to send all the overflow into an awesome sink. Any time you'd run out, all you'd have to do is go into your inventory, take the concrete and metal plates from the dimensional depot, keep building while your machines and conveyor belts replenish it, and repeat.
It would be nice to see the altitude in the HUD, so you can build at the same altitude across the map to make it easier to connect roads or railways. The dimensional depot and the converter will be game changers. I just found a VR mod which I started using today.
@@rocket2739 There is a way to get coordinates, that I used when planning and building a railroad I wanted to keep flat. A simpler in-game way would be nice, though.
I want to truly thank you all the Coffee Stain Team, for all the work you've put in this game, for the awesome community you've built, for the way you listen to community for improvements while still keeping your vision in mind and don't completely change the game you've thinked of and lasty for the most admirable and respectful way you treated your players while in the early access phase. The transparency with which you speak about the game and new features shows how important the players are for you. I personally think that you redefined the way studios develop games, and I hope you'll inspire many.
It's almost sad that these videos are pretty much done now. After all these years of watching them, 1.0 comes out soon. You guys have consistently nailed the presentation all this time. The preview videos always have been a blast to watch. Rock on, Coffee Stain! \m/ I love this game so much!
I was blown away by the fuel thing. Games will make different fuel types basically be cheaper or more efficient. You have taken it that step further and added different performance to each type. You will be given a jetpack and they think thats good enough. Being able to use different fuels for different styles of jetpacking is great instead of just making fuel last longer which is what is normally done.
Guys, all of you who work on this game. Thank you, you are an absolute showcase as a good dev team. Especially rare these days when your competitors are nickelling and dimming their customers.
15:40ish... 99% of us are gonna spend our first Somersloop to crank out moar Screws, huh? :P 18:10ish... Spreading the Foundation Love will never be hard again... 😍 19:10ish... I wonder if this could also be strategically used to make accessing those Crash Sites with Material Repair Requirements easier as well...? 19:45ish... I wouldn't dream of asking Trucks, Drones, and Choos to have no more job... :3 End of Vid: Two guesses what this last revelation could mean: 1: There will be a way to level up Somersloops into higher level/evolved forms. 2: Maybe it has an additional special ability where it can spend extra available power to Supercharge the Grid and cram extra power into Space Elevator Cargo Sendings to speed up its delivery and return time. Useful for those with no patience. :P
I actually used my first sloop to amp up my only steel beam constructor. Had a fun time noticing that duplicating alien remains into protein, and then further duplicating protein into biomass, quadrupling the biomass production from alien remains as a whole. The only downside is that the max size for biomass is 200, which is also how much the amped up protein-to-biomass constructor produces, so it has to wait for the whole stack to empty out before it can even start to craft a new one. You get so much more, but the production is slow. Luckily it also doesn't eat that much electricity, since the processes can be so heavily underclocked anyway.
So true! In the past I always had a truck or train with building material with me when building a new factory. Now it will be much easier. No more driving for the one type of parts you forgot to take with you 5 mins before.
@@pexeforad4gua I'd expect the first coal generators will still have to be build without the dimensional storage. Unless they make that available in tier 3 as well
I must say I was slightly worried about the Mercer Sphere technology providing teleportation for both the player and items, and really felt that that would really detract from the logistical challenge of the game (being able to just teleport a production line across the map). But I am absolutely delighted that it seems that the devs recognize this, and it's use is purely quality of life (and a big QoL at that). Tuesday cannot come soon enough!
@williamday9628 I wouldnt cross it off the table entirely, but I would expect that to be late teir 9 if they implement it. Otherwise it would be to OP imo.
I don't think player teleportation would be all that disruptive. You'd still have to full and empty your inventory. This implementation is a bit more disruptive as the inventory can auto refill. I'm okay with it though. I'll only use it to build (concrete and metal plates ad infinitum!) and aside from that kinda ignore it 😅
Yeah, it's the kind of feature that must be balanced really well, so that it doesn't end up like Factorios logistic bots... Then again, they have also shown "restraint" about Blueprints (unlike Factorio), so I would assume that it will be reasonably well balanced.
On top of the QoL of the dimensional depot, it’s also such an ingenious and creative way to go about improving personal logistics compared to bots in Factorio or DSP. Not that either of those systems are bad, it’s just that this is especially amazing
It's just more magical/casual than the other 2 which is exactly where Satisfactory has been from the start. These 3 games have lots in common yet are unique and I can't get enough of any of them.
@@Drsen57 I don't know about minecraft, this made me think of Astro colony and oddsparks which both have a construction storage system. The up and download part is new though. This will be really nice. It's great to just hook up your production to remote storage and being able to just build random stuff without having to worry about ever running out. The only problem would be doing too much deconstruction at once and having an inventory overflow. Speaking of overflow I wonder how the uploading is handled. If there's a storage limit you'd never get to upload 'general' supplies as those would be kept full by the factory.
@@Derzull2468 that’s another reason I didn’t want to suggest the other games should’ve done it in a way like this, since their respective styles wouldn’t really warrant actual large-scale teleportation
but it's not? the formula is less than additive (at least in the way i interpret it in a video game context 2 amplifiers would give 120% power but what you get with the formula gives diminishing returns after a bunch of amplifiers)
@@quark-eisernunion4111 it actually gives increasing (?) returns, since the bonus works on itself. One of them is 500 MW, with the bonus it's 550 MW. If you build two, it's 600 MW each. If you build 10, you get 5000 MW base + 5000 MW bonus from itself. Essentially, 10 of these are equivalent to 4 nuclear reactors, on top of doubling your existing power.
That dimensional depot can easily be put just before the sink to cover overflow. So you can fill it first and then have the rest of the overflow go into the sink.I love this game ❤
The depot will be so awesome for things like concrete when building. That was always a pain to not have enough space to carry that stuff. So having a way to build directly from those resources it huge. Thank you for that one.
I used a train for construction supplies in Satisfactory and Factorio, and in Factorio it was easy to load trains with multiple item types to get it restocked, but Satisfactory I had to do that manually. Adding this storage means I won't be tied to rails as much for construction projects, and it looks like it has some way to add multiple item types without filling the whole storage with one thing, so the item variety should be easier to automate.
Thank you Coffee Stain. This is how early access should work. The effort you put into the 1.0 release and how close you are interacting with the community makes me speachless. I can't hardly wait until next week to play this game from the very beginning. Love and light!
90 degrees conveyors...damn that thing is so good. That is what happening when devs playing their own product and bring QoL when it's actually needed! Thank you so much!
straight pipes are really needed, because I always spend hours trying to make it look good, then just add a spaghetti belt later because redoing everything from scratch would take too long.
Oh my god the dimensional storage is absolutely what this game has been needing since the first release. I think the absence of that is the number one contributor for why I've never made it to the final tiers of any update. Building across the map just became way too tedious. Thank you for finally solving that! Would have loved to see teleportation as well as an end-game tech, but this definitely makes for a close alternative!
6:43 I love that Snutt is implying that he's brought this up in a development meeting and needs us to prove him right so they'll program it in. We're with you Snutt! Auto right-angle pipes all the way! Really looking forward to using this with belts!
@@tristanridley1601 as far as coding is concerned, the pipe is just a "connector" between two buildings just like conveyors. Just wait and they'll get the pipe system working the same
This new mode for pipes could just have an additional Z axis control (with keyboard arrows) to allow changing the height of the pipes before they are placed. The clipping logic is in a good shape after they improved it some time ago, so it should solve any potential issues with adding that straight mode to pipes.
last i played was update 6, since i played 1.0 it was a blast the whole time, my only gripe is the homing ammo shoots from the feet. (basically a 5 minutes fix changing the origin spawn point a bit more offset up.) also glad the hyper loop tube cannons were kept in!
At the average price of electricity generation in Sweden (21.81¢/kWh), a Power Augmenter would be worth €36,640.80 per week, or ~€1,911,864.60 per year off of the innate 500MW output. If you also include the 10% increase, well... Sweden consumed ~531 TWh of energy last year, meaning that their average power consumption (and thus generation) was ~60.5 GW for the year. If the Augmenter boosts the output to 110%, that means that to meet 100% consumption you only have to generate ~91% as much power (10/11) with normal devices, with the Augmenter supplying the rest. (1-0.909090...)*60.5GW = 5.504GW, which is worth €1,200,568.28 _per hour_ or €10,524,181,538.18 per year. Yeah, if I had a backyard big enough for one of those I'd want to build it too.
True, but I feel like the vertical axis doesn't matter much, because people aren't generally making cubes with it. Mostly just matters for fitting the refinery (I think?) in it. Either way, I'm a little disappointed it's "only" 5x5, but depending on where it's added in the tiers it's a totally fine addition. Even in 2 dimensions it's more than you would think it is, so we'll just have to wait and see how it feels in-game.
My gripe with the blueprint designers is that 16mx16m is ample, & you can do a lot with, but only if maximizing every cubic centimeter into the densest possible blueprint is something you want... Going to 20x20 doesn't change that... Personally, trying to stuff & bend & contort belts & machines into a limited space isn't just simply antithetical to my build style, it's annoying; it's not fun (for me). Without mods, it's only a benefit to some players, & for others, might as well not be there 😕
@@tzgaming207Exactly. It’s more than enough space to tile ugly jank. I love making large spread out tiles builds though. I love the Factorio copy/paste, letting me tile whole production lines. The lack of this is why I find the T7/T8 lines so boring and painful to place.
yeah i think people are missing out on the aspect of gameplay design when they just want unlimited BP size. there's already mods for that. i cant imagine some of the meme mega factory single block factories people can come up with with the extra volume!!
I'm honestly just surprised if there's nothing more sinister to those artifacts... Why did that mercer sphere have to hypnotize me into picking it up if it's totally benign?
Truthfully I haven't played Satisfactory in about three years but not because it was bad. I was just waiting for the game to go to 1.0 so that I could experience something completely new without spoiling myself from updates! :) Super excited to play the game again.
It's been a while for me as well, admittedly I've started playing Factorio instead because the urge of factory building never went away. I'm knee deep into mods, and the upcoming expansion is gonna keep me from playing satisfactory 1.0 for a while. It is refreshing to see new challenges all around me though
@@bowiemtl Same here but with Dyson Sphere Program. I figure I'll let 1.0 ruminate for a little bit so they can clean up any bugs and possibly iron out some nuance with new features.
The Satisfactory developers are so incredibly based The part at 19:00 shows such a deep understanding for player experience and needs. The UI also makes it so clear by making the lines purple instead of orange. I can't tell you how excited I am to be playing this game again!
I'm surprised I don't see more people talking about Alien Production Amplification. In Factorio terms, Satisfactory already had speed modules. Now it will also have production modules. This is huge! Using the limited number of summer sloops for this seems far more impactful than just some free power.
I love the dimensional depot, on first glance, I thought it was going to be a teleporter belt, where it goes in somewhere, and appears where the pair device is located. You went on to say you don't want it to be part of a production chain though so we probably won't see something like dimensional belts anytime soon
I really hope you guys do a huge 1.0 video. Maybe a final launch trailer, it would also be really cool if you brought back Jace for a celebration video, and do a meet the devs/discussion video about satisfactory. You guys have come such a long way! This game has been such a long time in the making and its been such an amazing ride. Thank you guys for all that you've done.
The dimension depot is gonna be so nice. When I was playing with a friend before we stopped to wait for 1.0, our base was an absolute mess. Just finding stuff I needed to build was a hassle. I was actually in the process of making this stupid sky storage facility for everything, although that was turning out to be more of a nightmare project than I anticipated. This is such a nice fix.
Congrats on the release! The dimensional storage is amazing, the most important thing I’ve dreamt about. No need to run for resources every 5 minutes when building factory. Just pure enjoyment of building. Surely enough, I expected a bit more alien technology, but it’s alright. No matter what, 1.0 is really great!
5x5x5 is the right size for blueprints. It's all that's needed to actually be able to put refineries into a blueprint properly, which is, at pre 1.0, the building that seems to be needed the most for everything, so being able to make proper blueprints with them will be the best. Thank you!
I've used mods for 6x6x6 and 8x8x8 blueprint designers, and often 6x6x6 wasn't big enough. I don't like that it's so limited. You're really forced to make the blueprints as compact and modular as possible.
If i get the formula right, the power augmenter biffs stack additivly. So 10 power augmrntors guves you +100% of your power grid. That power grid of course includes the 5GW you get from the 10 converters, which each give 500 MW.
Imagine having a grid of 200GW using all uranium and other resources. GIven that there are at least 50 somersloop(there is a quest about finding 50) with 50 augmenters you would produce 1.35TW. In the current version though, there are 150 somersloops so using all of them for augmentation you would get 4.4TW
omg ... for years you have overlooked and ignored the question regarding the inventory (refill),... today you have given my Satisfactory-life meaning again ;D
This game has so much potential and is destined for greatness. Great gameplay, great graphics, desired updates and amazing devs. Exactly what a game needs!
I can't believe I was part of this since 0.3 and it was a rollercoaster of emotions, changes and emotions again. I love what CSS did in the past few years and how it changed from time to time. We also all know that 1.0 is going to be something everybody will love in the end and I really hope that you guys gonna keep your weekly videos with new content or changes or whatever. I worked at the gaming industry for a while and have never ever seen such a transparent company like CSS. And you are so close to the community. Love it. Keep it. Fics it. *and we want the right angle snap on pipes as well
So true, it already was really good in EA (i started with update 4 or 5) and will be outstanding with 1.0. I have around 1200 hrs playtime and played around 5 games in that time and I'm really looking forward to start a new world with 1.0 again.
@@theorangecactus2177 haha yea it might, i especially like to overproduce everything at 100% efficiency (with overclocks and such), so i have a 60 hour save (my newest one, i have like 300h in the whole game) without even having unlocked phases 7&8
Yes that's really cool. For refinery things the old one was too small, now we will be able to do much more things with blueprints. Tbh, I didn't use blueprints that much, but I think I will.
@@stefanp2883oh you should. It makes building so much quicker. Even if you spend more time to build it first in the bp. You usually makes the things nicer too. I would love to have at least a 8x8 BP. Perhaps a tier 3 some time.
I do appreciate the increased size of the MK.2 blueprint, however after using the blueprint mod - this change for vanilla should really have been a bit bigger imo - at least 6x6x6. Oh well, that is what mods are for. That being said - all the other changes are AWESOME - can't wait for the 90 deg belts, etc.
It's so nice to see a development team that loves to enable their player base to have fun and really have their expectations met. So many of these quality of life features go a LONG way to making players feel welcomed and empowered, instead of punished and stripped of choice or freedom. I really love this game, and Coffee Stain Studios. I can't wait to see what yall do next.
16:33 I like the dimensional Depo. When Snutt first mentioned it, I thought, "Wouldn't this make the game op?" Then he mentioned several restrictions, and I thought, "That's how they keep it from being op."
The thing that surprises me about this game is this: CSS: Here's a fancy bit of new content! Me: That's nice, I guess. CSS: Here's a minor QoL improvement! Me: I love you! Why do I care more about "Here's how building is made easier" than "Here's a shiny new building"? Because I should care more about the shiny new thing, but doing away with tedium is where it's at. And the thing is, I don't mind early game tedium, but when I'm at the point where my ability to construct a forward base is limited by my ability to carry stuff it's just an annoyance. "Oh, you forgot to grab two stacks of concrete before going here, guess you have to hike all the way back" is just time and annoyance, I have a container full of concrete back home, but I didn't bring it all. Doing away with that annoyance, at a certain point, isn't game-breaking, and tech-gating that ability just makes sense.
In the end the belts and pipes will matter more for the look and feel of the factory and you will spend way more time building them, so improving that experience will improve more of the game time :)
This is exactly my reasoning behind my adoration and fascination with their development. They legitimately look for things to be optimized and improved! I remember a time before zooping for example and that was just so tedious by comparison to now. They make it so you don’t have to brute force or trick the game as much into accomplishing what you want and I love that!
Absolutely loving the cosmetic additions, please don't hesitate to keep adding that kind of stuff in future updates. For many of us, this is an architecture game first and an engineering game second.
@@TehKhronicler Even if you install 100+ mods you won't get TEN THOUSAND new buildables, that must've been hyperbole ^^ However, here's a list of dope mods to look out for, if and when they get updated after 1.0 (you can still downgrade your game and play with obsolete mods that way) Structural Solutions, Factory Props, Refined Power, Ficsit Farming, Fluid Exras will give you a LOT to work with. To get the most out of these I also use Perfect Circles, the Rearchitector and Construction Preferences as well as a few other QoL mods. I suggest browsing the mod manager and clicking each one to see if they offer buildables you like. Oh also this last one's been obsolete for years (broken by update 4 if i remember correctly) but the mod author told me on his YT channel he'd come back to it after the game is out of early access. It's the MOAR Factory. A mod with some of the coolest, most dope ass factory buildings you could wish for. I'm talking glass tanks for liquids, gigantic fans to ornate walls with, smokestacks, antennas, massive silos that have THE coolest animation when built (they slowly rise out of the ground). If the author keeps his word, I'd be proud to say i've lived to see the day MOAR returns to the list of compatible mods.
THANK YOU FOR FINALLY ADDING MORE DRONE FUEL TYPES. Drones were essentially useless otherwise. Any benefit of using Drones was completely negated by the fact you required a non-drone logistics solution to get the batteries there at minimum on top of batteries already being super expensive to create and requires a network of logistics to make. Might need some more to actually be desirable but, at least it will be usable.
Well, technically you didn't need a non-drone logistics solution. What I did was had a central battery production site and if I wanted drones with both endpoints somewhere else other than that central site, I just added an extra drone that delivers batteries from the central site to one of the offsite areas. So it was still an all-drone solution.
I agree in regards of battery production setup hassle, but not entirely in battery transportation. Basically you use drones to transport batteries to other drones.
@@Skotty64081 It did mean sometimes as much as 50% more drone ports, though. Adding one to a large factory or hub isn't much, but sometimes I want to transport resources from one spot to another where neither are a major hub for drones. Also, when setting up drones that get their batteries at the destination, I needed a few to prime the system. Hopefully I can use an alternative fuel to prime it while still having them take batteries from the destination.
i have a blueprint designer idea, how about making it similar to the delete function with "F" but instead of deleting you can pick multiple parts and then turn these into a blueprint. In that way Players can expand on their ideas in the mids of building.
For not so nerds: The power boost is additive, not multiplicative. So, one augmenter increases your base power by 10%, two by 20%, etc. With 10 you double your power. (the 500W from the machine is not included, since it is insignificant in the late game).
500 MEGAwatts. A fraction of a nuclear plant but that's still a lot for free power with zero logistics. This seems to be balanced against the productivity / item duplication boost for putting them into manufacturing machines instead, but still there's supposed to be 150 of these things in the world.
@@francescopiazza4190 Essentially it acts like two buildings: First, it is a "normal" power source of 500MW and then increases all normal power in the grid by 10%.
@@chunkyfen It's better than saying shit 10 times in one sentence. Like people who only say the F word.. drives me insane. At least Snutt's S's are spaced out and hit that emotion where needed most. I could care less.
I really want the blueprinters to be able to 'slide around' what you are working on so you can adjust it, not just on the X & Y axis, but also on the Z axis. If something goes over the edge, either have it wrap to the other end of that axis on the blueprinter, or just have it block pushing things out of bounds. Disassembly of the offending part is possible, but would get annoying when it happens unexpectedly, especially if you don't notice at the time. I'd also kill for a building control panel where I can access the functions of the production equipment from a single location instead of having to squirm and crawl around the factory to try and manually change everything. I'm fine if they have to be connected to some kind of wiring harness to the control panel, even if the wiring harness had to be made with rubber and quickwire. (It's also a great reason to blueprint a factory building with a control room 💖 ) If control panels could only be connected to all the same construction would complicate things a little, but not that much, (smelters to one panel, constructors to a 2nd, etc) and I think some people would end up doing it that way anyhow so different people could be working different parts of the factory as well as aesthetics. (One control panel for everything is the loner with his lonely console, while several control panels is either a workplace, or a workplace with an overworked employee 😜)
I think the modders can solve the pipe issue temporarily, a good passionate dev, team and a passionate modding ( community) creates a perfect relationship between them
I really love the mods that are avaliable right now, they add sooo much control... but I'm still hoping to get a tower defense mod down the line even tho I know how incredibly hard it would be. I would pay a kickstarter tho...
so basicly power amplifiers and ender chests... dimensional depot gonna be so useful for when your out exploring... stock it with ammo, healing items, fuel, materials for any ramps you might need, and things you might end up needing to get the hard drives and get to exploring
The cool part is you can set it up to keep restocking itself on the go. So if you run out of concrete, you can just build some other part of your new factory for a bit until it's restocked.
Wow, absolutely blown away by all the things added in this update! Huge thanks to everyone on the team for all their work. This new alien tech sounds like a huge impact on the game, glad that you unlock it relatively early in the game so you can really take advantage of it. Never thought I could get more excited for the 1.0 update but this has got me even more hype for next week!
I think since you can input an automated line and there's no production line ownership, everyone is going to share the same cloud. I can hardly see any other way.
@rocket2739 I wonder if overall caps will be increased for more players, or maybe not? I feel like that could lead to people just having "new people" join to increase size for what would otherwise be a single player world?
It will work like the iCloud of your iPhone I think. You will have one common cloud for all players in your world. Each player can download resources on the common cloud.
@@veyarog I really hope not. The entire awesome part of the depot is that I don’t need to carry around as much iron plates and concrete. If it’s shared, then I still need to carry concrete for large projects so I don’t drain all of concrete, or have someone else drain all the concrete when I’m starting a project.
Yeah, there were lots of times where I couldn't take out a small annoying bush/tree because I didn't want it to also remove the tree next to it, which was usually a larger tree that I wanted to keep for aesthetics.
One feature I KNOW will / would never get added is webhooks or outside control using alien tech. Imagine your game had ports open, and you could say switch power grids on and off, switch splitters on and off. Automate your factory with outside control using webhooks / get and post requests. Would be SICK.
Everything sounds great. The only thing I wish you added was a way to enhance hypertubes late game. Like perhaps an accelerator piece for when you're going up a steep section. Another idea I have is like an advanced parachute, aka the glider or body flight suit to glide across the map from high areas.
You can increase your hypertube speed. Look up "hypertube cannon". It's basically just a few entrances in a row and that will get you moving plenty fast enough for any incline.
You can already add hypertube entrances throughout the length tube to add speed and Chain them together like a hypertube cannon if you really need speed before an incline
can't name myself a big fun of SF, but guys, what you doing with this game - it's amazing!!! you have absolutely feeling what the community needs and how to develop the game, and that's absolutely perfect!!! I'm very happy that the next perfect factory game after Factorio - it's Satisfactory! it's priceless...
Straight mode is a game changer saving me HOURS of micromanaging. “I want this for pipes as well”
Oh, hello my favorite creator for switch games!
Is that Austin John from the AustinJohnPlays channel? :o I'm a big fan!
fancy seeing you here! lol
Yes I agree we need this also for pipes. Much less micromanagement.
When the game is so good Austin is here too lmao
You already know that we need pipes to snap to right angles...
I can already see a flood of comments on the Q&A site for it now lol.
isnt that already in the horizontal to vertical build mode?
Does not affevt same plane 90 its for cirticle 90 @@chris6231
@@chris6231yes, but that only applies to significant elevation changes. You still have to build the horizontal right angles manually
sshhhh.. don't spoil all the surprises for 1.0 :)
THE AUTO RIGHT ANGLE BELTS!!! AHHHHH MY DREAM!. Whenever I play I always make my belts straight and only turn 90 degree angles. ABSOLUTE BANGER of an update
I'M FREAKING OUT TOO SOOOO AWESOME!!
Hands down the best thing in this teaser /j
I actually screamed when he turned that mode on
DE-LICIOUS!!‘
Oh. My. God. This is, I agree, the best thing by far.
I yelled when the belt made a right angle
Know what build mode I want for pipes? "Go as high as you can until your headlift runs out. End exactly where I need to pop a pump on the end of it."
Oh, that's genius!
@@GodhandPlusOne Thats fing genius!!!! I wantr to have that. At least as a mod!!!!!!!!!!!!!!!!!!11!i!
YESSSSSSS. I've also noticed that in a lot of cases the snap points it gives you for pumps are incorrect.
The pumps already kind of do this but I've found there are flow problems if you do. I've taken to lowering the pump a meter below the flow point.
imagine an automatic mode made to it (it places pumps for you if enabled) or a green to red line on the pump showing good to bad flowrate while placing
I appreciate that the dimensional storage is not locked into late game, we'll actually get to enjoy it reasonably early.
Same great decision, its bugs me these days when amazing QOL features are locked at endgame, when im almost already done with the game.
I love the new stuff being early mid game, when you have a great need for the items.
It is so good! We used to built up a central storage which was then connected to an outgoing droneport for each item. This way you would just have to plop down a drone port wherever you were, put in your order and Drone Dash that stuff to you. Obviously it took quite a while to get that going though
I was just complaining to my buddy I play with that they haven’t really updated the “early game” recently, but this 1.0 update will be amazing for the early game!
I like the dime. stor. idea much better than teleporters. Teleporters have ruined many games by not being properly balanced to the game's design/intent. I was worried with all this talk about teleporters. Whew!
Whoever made the straight build mode for conveyors, You are amazing
As soon as I saw this I smiled a lil
Noodle belt mode when
The whole update is worth it for that feature alone
This individual should be up for a Nobel Prize
as soon as i saw this.. was like HOLY SHIT.. yeah thats badass
I am ready for 1.0; also thank you Coffee Stain for delivering more than I expected over all these years.
Agree!... 250% + somersloop
what he says. Also Nice taste in RPG you got darius :)
Coffee Stain is the GOLD STANDARD for all and any future games. 😍😍👍👍🍺🍺🍺
@@Glorious_Potatoe haha indeed I do :D good to see fellow fans out there.
You guys went from "craft from storage" to "craft from cloud" and it is pure genius.
Pure genius ! Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
Timestamps:
1:18 Fuel Types
3:44 QOL Features
- 4:08 Conveyor Belts
- 5:29 💦
- 6:57 Railways
- 7:20 Chainsaw modes
7:52 Cosmetics
8:31 Finishes
8:58 Blueprints
10:21 Mercer Spheres
12:14 Power Augmenter
14:58 Alien Production Amp.
16:17 Dimensional depot
20:18 Tier unlocks
21:04 Actual blueprint changes
That emoji is such a mood.
You sir are a hero we needed, now I can go back and look for info I wanted to rewatch easily.
23:50 resonance cascade
The dimensional Depot is greaaat, I can finally build all my factories far apart without needing a centralized storage location that I have to visit every 10 minutes.
That is one of two reasons why I use creative mode. There was always one item missing in my inventory, so I was on my way to the other side of the map...
I don't like it, it feels overpowered.
I liked the logistic part of the game, making convenient storage rooms and preparing a train or a car full of construction material when leaving. I wish this dimensional depot was much smaller with a download limit, so it would still help us avoid to traverse the map to get that one missing screw but without completly removing the need to carry items.
It's only expansion of your backpack. And it's limited. If you try put all your stuff there it'll clog very quickly. So I'll use it only for basic materials (concrete, iron stuff, silica). IF I'll even use it. I got used to carry all I need by train.
@@PavelBelyaev23 It's seriously amazing just for concrete. I wouldn't mind if it was just limited to structural and basic materials like plates and wire. The fact that it's just an inventory extension means it's not mandatory but I can't see myself ever going back to not using it just for building alone.
@@Titan-8190so don't use it then? Creative mode has been there for a while but you don't have to use that either.
And, you can still make a storage room, it's just rull of dimensional depots...
That dimensional depot is a true game changer. This will save us countless hours of walking/running/riding/flying back to your central storage to grab more items while building a new big factory. I always laid down a railroad network to the new production spot and used a 5-wagon train to store my items (which still wasn't enough for some projects) but this will no longer be needed. Now it will be possible to just setup that dimensional depot after each storage bin in your central storage to automatically keep that full while building new stuff. Amazing you guys at CSS.
Not to mention all the other stuff that's coming like the straight belt feature which will further increase build speeds.
Yeah, I was using the Power Suit mod for that. Can't imagine working without it.
mine was 4 locos with 12 cars 💀
I always used the personal drones mod for that. I will miss them bc it was just funny to see them fly back to get the stuff you wanted
you might not need a central storage though
@jojojo9240 I'm actually lost now. I was excited to build a new giant storage area and now I don't have to 😅
Ngl, when I saw the "straight" mode for conveyor belts... I almost wet my pants. And, after I saw the dimensional depot... I completely LOST IT 😩😩🍾
glad i was not the only one
The dimensional depot is a literal gamechanger.
reduces or eliminates malls. It also kind of killls my personnel suppmy train. I had a train that I drove around that I could send to a depot to get stuff. This kicks that in the head.
Yeah it makes my building style SO MUCH better. Like it was made specifically for me
@@thegardenofeatin5965So? its better so
@@thegardenofeatin5965I had a storage depot with parts mapped to drone ports to deliver any part type needed to anywhere on the map. I'll have to see just how well it works before committing to changeovers
@@thegardenofeatin5965 With all that’s changing in this update, I think that a lot more than just your train is gonna be obsolete ;)
I've spent the last 2 years helping to commission and build a 1600 Megawatt power plant. We're on the home stretch but I need a break so I'm taking a week off to relax and build a much bigger power plant in Satisfactory.
“See? This is how easy it would be if y’all finally invent the interdimensional builder thingy I’ve been asking for!”
Is that a nuclear plant by any chance?
@@legendash i hope so. Nuclear is the only thing able to save earth. (+ fusion ofc)
@@Njordin2010 fission is indeed the best we have currently being reliable powerful and were able to capture all the waste products since the nuclear plants only vent off steam but yeah if we figure out fusion that will be far better
@@Njordin2010 Well almost everything on the planet does rely on nuclear fusion...
I love that the new tech doesn't make things *easier* the game is still a *challenge* it just removes senseless pain points so you can get back to solving the fun problems.
I like that they've made the solutions small problems or tasks in themselves.
The simple solution to the inventory problem would be just giving you more inventory space. But if you want a depot, now you have to go find orbs and research it and when it's not big enough, get MAM stuff.
They've put minigames in our minigames. And I can't wait!
@@TuberTugger He also said you have to get to Steel first, which sounds right to me. I think it's the right place to unlock it. Before would be OP.
@@TuberTugger Yes, this so much. They handled this perfectly. Chef's kiss. Love coffee stain.
I agree, just like the augmented power, seems like cheating but it's not because of the limitations. And if they've moved the spheres, or minimized how many there are, it will still be very challenging and time consuming which generally = fun.
@@Lord2Mauler spheres are fine to have plenty of since they can only be used for QOL but the sloops need to be carefully managed since they have a large impact on automation
When it comes to blueprints, there's really only one function I want. I want a belt in a blueprint to automatically connect to an already existing belt if it meets and it's the correct orientation. Same thing with pipes and belt lifts.
Yeah honestly with them only letting us make limited size blueprints not having auto connecting belts makes them way more finnicky than they should be.
i like the fact that the dimensional depot is purly for inventory, this is just one of the best features i couldn't expect, and it's balanced to not break other transport method, that perfect
Bruh. Straight build mode for conveyors is a godsend. No more having to move 2 snaps back on every belt to make a right angle. My OCD thanks you...
I can't wait but I think I might miss it. I'll be telling future generations how good they have it.
"Back in my day we had to move 2 snaps back on every belt both ways to make a right angle"
@@beholdandfearme I joined around update 2 so trains, drones, and pipes weren't a thing yet!
The smile I smiled when you showed the straight mode for belts. Hands down, the best thing coming to 1.0, you can't change my mind.
Bought this game forever ago, played 7 hours, put it down, and forgot it existed.
It's wild to see the difference from where this game started.
This game deserves the Labor of Love Steam award. You did it. You're winning, Son.
same for me... a few years ago I quit after building rotors... so really early ;)
Only thing I can think of at the end:
"Shutting down.... Attempting shutdown.... It's not- It's not shutting down!"
Possibly my favorite (and definitely most used) quote from that game!!!
Gorgon doesn't need to hear all this, he's a higly trained proffecional."
For gods sake open the silo door! They're coming for us, its our only way out! Oh my god were doomed!
If they add bullsquids, houndeyes and headcrabs to the game, I'm done! 😂
@@Caffin8tor yeah... as an original in-house Alpha/Beta tester of "that" series... adding those little tidbits into this mix would be like 💀💀💀 heh heh....
17:57 I love this so much. Everyone was talking about mercer sphere’s being teleportation, and I thought that would make transportation methods obsolete.
But this is rad! It makes it so transportation isn’t obsolete, and still gives it an incredibly helpful purpose.
Coffee Stain, you’re fucking geniuses
While it is fun to get around using vehicles, I still hope that there's long range teleportation in tier 9 at least, being a super late game tech will still let players enjoy the ride through the planet. I usually use hyper tube cannons to go from one side of the map to another, it would be pretty good to just teleport instead (at the cost of a lot of energy, probably).
They are game dev geniuses, too!
@@HeroWillHD Personal teleporters I’m perfectly fine with, I just hope we don’t get production teleporters
@@HeroWillHD I don't think personal teleport would even have to have a great cost. It's not like there's anything that would really break from that, It would only save time, which is not an issue here. It's not like in factorio where you may wan't to go fast to a part of the factory before it gets eaten. It basically just allowes a player to go from A to B without having to wait. Sure scenic routes have their charm so does having to find a path, but when you go from factory to factory you are likely taking a way you already have taken. I'd like to have an early and easy teleporter. When I want to explore I explore, when I work on the factory I don't really care what is between A and B. I'll either have it already explored or will do that when I want to.
@@HeroWillHD , Why do you need an item teleporter? To remove the main vibe of this game and make it play itself? Casuals.
Just want to say as someone with several thousand hours into this game , it is my favorite from my last 40 years of gaming. 50 years old started on Vic 20 and Atari ! If anyone reading hasn’t played it get ready , 1.0 will be awesome, heck the years of beta were like a finished product !
Hell to the yes. Puzzles and creativity meet artistic expression stored on the computer. ..And I think a lot of us (humans) have the need to be organized, because in real life you have to be to produce any growth. I'm 34 years and look forward to retirement as a gamer.
There now seems to be a game for everything, a way to explore our minds' desires without then need to travel our earth and spend thousands of dollars and weeks abroad with the threat of death at every turn. You can have friends from every corner of the planet, and don't need very much space to traverse the realms of imagination that there are out there. What an incredible time to live...
I just wish the rest of the world would get on the same beat... why have real wars when you could get your frustrations out in games online? There's no need for violence.
Sorry for the tangent... love this game : P
For what it's worth I really appreciate the casual feel of these updates, and the fact that we get talked to like a gamer talking to more gamers and not a corporate entity trying to explain or overhype something with as much polish and professionalism as possible. Seriously, more studios should take note. Congrats on going full release!
The dimensional depot is insanely awesome. Total game changer. No more running back and forth to resupply. All just hammering away at building huge factories.
Biggest annoyance with factorio overhauls is that there are SO MANY GENERIC COMPONENTS. Need this immediately lol
@@amokriinprolgiid3409 not exactly. Big platforms can often easily take 10-ish stacks of concrete. The max concrete the video is 1500 (3 stacks). Yes, we can upgrade this later in the game but it definitely doesn’t solve the problem of needing to carry inventory worth of stuff to make a big factory area.
This definitely improves things, but I definitely think that the max amount of concrete and iron plates should start higher. Especially since 1500 might be after an upgrade. And that’s if the dimensional inventory isn’t shared. If the dimensional inventory is shared, there’s a bit of a risk that you might go to where you need to go, and then your ally drains the storage of the items that you needed.
@@guri256 presumably, we'll be able to make more than one of these, and thus create an in-flow rate high enough that it should out pace any building you could possibly be doing. And then use smart splitters to send all the overflow into an awesome sink. Any time you'd run out, all you'd have to do is go into your inventory, take the concrete and metal plates from the dimensional depot, keep building while your machines and conveyor belts replenish it, and repeat.
1.0! Can you believe it? 1.0! Just a week away!
its only 4 days though
Christmas
I cant wait. Havent played for almost 2 years now. These last few days have gotten me so hyped to get back in.
I'm so happy about this information!
@@yakushishi >:( let him cook
It would be nice to see the altitude in the HUD, so you can build at the same altitude across the map to make it easier to connect roads or railways.
The dimensional depot and the converter will be game changers.
I just found a VR mod which I started using today.
Check out the command terminal, I'm pretty sure there has to be a way to display coordinates similar to how to show FPS and frametimes.
@@rocket2739 This does exist, it's a debug display which will clutter the corner of your screen but does work, I"ve used it myself a few times.
@@rocket2739 There is a way to get coordinates, that I used when planning and building a railroad I wanted to keep flat. A simpler in-game way would be nice, though.
Please share the VR mod!!
VR mod?
I want to truly thank you all the Coffee Stain Team,
for all the work you've put in this game,
for the awesome community you've built,
for the way you listen to community for improvements while still keeping your vision in mind and don't completely change the game you've thinked of
and lasty for the most admirable and respectful way you treated your players while in the early access phase.
The transparency with which you speak about the game and new features shows how important the players are for you.
I personally think that you redefined the way studios develop games, and I hope you'll inspire many.
It's almost sad that these videos are pretty much done now. After all these years of watching them, 1.0 comes out soon.
You guys have consistently nailed the presentation all this time. The preview videos always have been a blast to watch.
Rock on, Coffee Stain! \m/ I love this game so much!
I think there will stil be some updates after 1.0 and so he still needs doing videos :D
Until Satisfactory 2
@@Amathusukx 8 x DLC
I was blown away by the fuel thing. Games will make different fuel types basically be cheaper or more efficient. You have taken it that step further and added different performance to each type. You will be given a jetpack and they think thats good enough. Being able to use different fuels for different styles of jetpacking is great instead of just making fuel last longer which is what is normally done.
And the best part...drones can run on more fuel types than just batteries! 😊
@@kentslocum There are so (too) many of these factory games these days. Its the little things that expand on average items that sets this apart.
@@simondavis750 Coffee Stain Studios is one of the few developers that takes quality-of-life upgrades seriously.
I second this. As someone who strongly prefers the jetpack over the hover pack (for traversal purposes) having multiple, unique options is awesome.
@@kentslocum YESS!!!! 100% agree.
Guys, all of you who work on this game. Thank you, you are an absolute showcase as a good dev team. Especially rare these days when your competitors are nickelling and dimming their customers.
Worth every penny.
15:40ish... 99% of us are gonna spend our first Somersloop to crank out moar Screws, huh? :P
18:10ish... Spreading the Foundation Love will never be hard again... 😍
19:10ish... I wonder if this could also be strategically used to make accessing those Crash Sites with Material Repair Requirements easier as well...?
19:45ish... I wouldn't dream of asking Trucks, Drones, and Choos to have no more job... :3
End of Vid: Two guesses what this last revelation could mean: 1: There will be a way to level up Somersloops into higher level/evolved forms. 2: Maybe it has an additional special ability where it can spend extra available power to Supercharge the Grid and cram extra power into Space Elevator Cargo Sendings to speed up its delivery and return time. Useful for those with no patience. :P
Didn't think about the use with crash sites, good point and thanks for the idea!
or the augmentor has some storyline influence since they have been teasing on some story points for a bit
It would be kind of pointless to put the somersloop on screws early on . Generally it's the belts that are the bottle neck.
I actually used my first sloop to amp up my only steel beam constructor.
Had a fun time noticing that duplicating alien remains into protein, and then further duplicating protein into biomass, quadrupling the biomass production from alien remains as a whole.
The only downside is that the max size for biomass is 200, which is also how much the amped up protein-to-biomass constructor produces, so it has to wait for the whole stack to empty out before it can even start to craft a new one. You get so much more, but the production is slow. Luckily it also doesn't eat that much electricity, since the processes can be so heavily underclocked anyway.
Dimensional Storage sounds fantastic. This will make starting a fresh world 10x more fun and convenient.
So true!
In the past I always had a truck or train with building material with me when building a new factory. Now it will be much easier. No more driving for the one type of parts you forgot to take with you 5 mins before.
My adhd brain is so happy, building the first coal power plant was so estressefull when you notice that you forget something after walk for 5 minutes.
this will be in the late game probably :/
edit: WDYM TIER 3💀CS gets my respect ngl
@@pexeforad4gua I'd expect the first coal generators will still have to be build without the dimensional storage. Unless they make that available in tier 3 as well
@@pexeforad4gua also getting constantly distracted by the smallest things whenever I need to collect like 2 iron rods from base
23:35 Prepare for unforseen consequences
Most underrated comment on this vid
Sometimes the right man in the wrong place, can make all the difference in the world.
I must say I was slightly worried about the Mercer Sphere technology providing teleportation for both the player and items, and really felt that that would really detract from the logistical challenge of the game (being able to just teleport a production line across the map). But I am absolutely delighted that it seems that the devs recognize this, and it's use is purely quality of life (and a big QoL at that). Tuesday cannot come soon enough!
@williamday9628 I wouldnt cross it off the table entirely, but I would expect that to be late teir 9 if they implement it. Otherwise it would be to OP imo.
I was totally prepared for it being ... golf balls, at least for a few seconds before he started laughing ;)
I don't think player teleportation would be all that disruptive. You'd still have to full and empty your inventory. This implementation is a bit more disruptive as the inventory can auto refill. I'm okay with it though. I'll only use it to build (concrete and metal plates ad infinitum!) and aside from that kinda ignore it 😅
Yeah, it's the kind of feature that must be balanced really well, so that it doesn't end up like Factorios logistic bots... Then again, they have also shown "restraint" about Blueprints (unlike Factorio), so I would assume that it will be reasonably well balanced.
On top of the QoL of the dimensional depot, it’s also such an ingenious and creative way to go about improving personal logistics compared to bots in Factorio or DSP. Not that either of those systems are bad, it’s just that this is especially amazing
it's more like applied energistics in modded Minecraft, with a remote terminal
It's just more magical/casual than the other 2 which is exactly where Satisfactory has been from the start. These 3 games have lots in common yet are unique and I can't get enough of any of them.
@ThePizzabrothersGaming That was literally my first thought, too, when I saw the dimensional depot
@@Drsen57 I don't know about minecraft, this made me think of Astro colony and oddsparks which both have a construction storage system. The up and download part is new though. This will be really nice. It's great to just hook up your production to remote storage and being able to just build random stuff without having to worry about ever running out. The only problem would be doing too much deconstruction at once and having an inventory overflow.
Speaking of overflow I wonder how the uploading is handled. If there's a storage limit you'd never get to upload 'general' supplies as those would be kept full by the factory.
@@Derzull2468 that’s another reason I didn’t want to suggest the other games should’ve done it in a way like this, since their respective styles wouldn’t really warrant actual large-scale teleportation
Its happening. The last teaser for a very very long time
You say that like 1.0 doesn’t drop next week lol
@@CommanderdMtllca But how are we gonna surive another week...
Was thinking the same thing ! Enjoy the present !
@@zapthroughyourmind less than 4 days, you mean
@@zapthroughyourmind Life goals... surviving long enough irl to play your favorite games and enjoying for at least 5 years before passing away.
13:30 In short, the bonus is additive instead of multiplicative. That's the standard language for this kind of upgrades in videogames.
but it's not? the formula is less than additive (at least in the way i interpret it in a video game context 2 amplifiers would give 120% power but what you get with the formula gives diminishing returns after a bunch of amplifiers)
@@quark-eisernunion4111 One amplifier gives you 10% and two give you 20%. It's a normal additive bonus.
Additive and non compounding, so instead of it going 110%, 121%, 133% etc it’s 110%, 120%, 130% etc
The proper term would be non-compounding.
@@quark-eisernunion4111 it actually gives increasing (?) returns, since the bonus works on itself. One of them is 500 MW, with the bonus it's 550 MW. If you build two, it's 600 MW each. If you build 10, you get 5000 MW base + 5000 MW bonus from itself. Essentially, 10 of these are equivalent to 4 nuclear reactors, on top of doubling your existing power.
That dimensional depot can easily be put just before the sink to cover overflow. So you can fill it first and then have the rest of the overflow go into the sink.I love this game ❤
The depot will be so awesome for things like concrete when building. That was always a pain to not have enough space to carry that stuff. So having a way to build directly from those resources it huge. Thank you for that one.
I used a train for construction supplies in Satisfactory and Factorio, and in Factorio it was easy to load trains with multiple item types to get it restocked, but Satisfactory I had to do that manually. Adding this storage means I won't be tied to rails as much for construction projects, and it looks like it has some way to add multiple item types without filling the whole storage with one thing, so the item variety should be easier to automate.
Thank you Coffee Stain. This is how early access should work. The effort you put into the 1.0 release and how close you are interacting with the community makes me speachless. I can't hardly wait until next week to play this game from the very beginning. Love and light!
Is it weird that I'm actually pretty sad to be saying goodbye to my early access world?
goodbye, sweet world. thanks for all the... practice.
@@crispy9489 It’s hard to say goodbye, but I feel even better things await you, Pioneer!
350 hours and a 0.5TW nuclear power plant, yeah imma miss it. but the world moves on and ficsit needs us to save humanity
That's a lot of power lol @@wyldcat9396
I started a new game for every update so I'm used to saying goodbye to my worlds now.
90 degrees conveyors...damn that thing is so good. That is what happening when devs playing their own product and bring QoL when it's actually needed! Thank you so much!
straight pipes are really needed,
because I always spend hours trying to make it look good, then just add a spaghetti belt later because redoing everything from scratch would take too long.
12:19 you really used the S from everyone’s childhood, amazing 😂❤
Cool S is cool
LEMINO intensifies...
Ever since I saw it in Satisfactory I've been calling the actual *symbol* a "somersloop" as well... it's such a good name for it. 😊
@@Hornswroggle Same haha
Holy sh1t Lasers???
This made me laugh so hard when I watched the video
it will be pretty LASERYYY
why do you spell shit as sh1t?
@@anderstermansen130Probably because he thinks it might evade censorship.
Oh my god the dimensional storage is absolutely what this game has been needing since the first release. I think the absence of that is the number one contributor for why I've never made it to the final tiers of any update. Building across the map just became way too tedious. Thank you for finally solving that! Would have loved to see teleportation as well as an end-game tech, but this definitely makes for a close alternative!
Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
6:43 I love that Snutt is implying that he's brought this up in a development meeting and needs us to prove him right so they'll program it in.
We're with you Snutt! Auto right-angle pipes all the way! Really looking forward to using this with belts!
I think there's also an issue of pipes being more 3d and therefore much harder to code so that it behaves as we would like.
@@tristanridley1601 as far as coding is concerned, the pipe is just a "connector" between two buildings just like conveyors. Just wait and they'll get the pipe system working the same
This new mode for pipes could just have an additional Z axis control (with keyboard arrows) to allow changing the height of the pipes before they are placed. The clipping logic is in a good shape after they improved it some time ago, so it should solve any potential issues with adding that straight mode to pipes.
if feasible we would also want blueprints linking belts and pipes together
(adds story mode): I sleep
(adds right angled belts): *OH MY GAAAA-*
hello everynyan?
@@WRZ100OH MY GAHHH
@@KunzLevi do I look like Bill Clinton?
@@WRZ100 Mr cat why are you speaking english?
5:48 YES! YES! YES! YES! YES! YES! YES! YES!
❤
This will save me a ton of time, I love it!!!❤
last i played was update 6, since i played 1.0 it was a blast the whole time, my only gripe is the homing ammo shoots from the feet. (basically a 5 minutes fix changing the origin spawn point a bit more offset up.) also glad the hyper loop tube cannons were kept in!
The only thing I can hear during that final teaser is "Gordon doesn't need to hear all this, he's a highly trained professional!"
Ok not just me! Yessss!
vortigaunt powered dimensional storage
"Shutting down... attempting shutdown... it's not shutting down, it's-"
1.0 release day is also my birthday, but think i'll prefer some ficsit ingots over a cake
yo happy early birthday
Perfect birthday right?
Why not the pioneer’s cake?
Yo I already wish you best wishes for the day man
Better reschedule, you don't have time for a birthday. The factory must grow!
We know at least 2 things about Snutt's neighbors:
1 - their backyard is at least 32m x 32m
2 - they're generating at least 500 MW for their house
They have a bitcoin farm...
lmaooo
I appreciate your sense of humor :)
At the average price of electricity generation in Sweden (21.81¢/kWh), a Power Augmenter would be worth €36,640.80 per week, or ~€1,911,864.60 per year off of the innate 500MW output.
If you also include the 10% increase, well...
Sweden consumed ~531 TWh of energy last year, meaning that their average power consumption (and thus generation) was ~60.5 GW for the year. If the Augmenter boosts the output to 110%, that means that to meet 100% consumption you only have to generate ~91% as much power (10/11) with normal devices, with the Augmenter supplying the rest. (1-0.909090...)*60.5GW = 5.504GW, which is worth €1,200,568.28 _per hour_ or €10,524,181,538.18 per year.
Yeah, if I had a backyard big enough for one of those I'd want to build it too.
@@awareqwx oooh! that's a nice return on investment! heh heh 😁😉
3 - They don't care about noise complaints.
12:31 _"...makes it better, and makes it stronger, and with better access to the internet."
By jove, it's Windows 98!
5^3 is nearly double the volume of 4^3, it's a way bigger increase than it sounds like.
True, but I feel like the vertical axis doesn't matter much, because people aren't generally making cubes with it. Mostly just matters for fitting the refinery (I think?) in it. Either way, I'm a little disappointed it's "only" 5x5, but depending on where it's added in the tiers it's a totally fine addition. Even in 2 dimensions it's more than you would think it is, so we'll just have to wait and see how it feels in-game.
My gripe with the blueprint designers is that 16mx16m is ample, & you can do a lot with, but only if maximizing every cubic centimeter into the densest possible blueprint is something you want... Going to 20x20 doesn't change that... Personally, trying to stuff & bend & contort belts & machines into a limited space isn't just simply antithetical to my build style, it's annoying; it's not fun (for me). Without mods, it's only a benefit to some players, & for others, might as well not be there 😕
@@tzgaming207Exactly. It’s more than enough space to tile ugly jank. I love making large spread out tiles builds though.
I love the Factorio copy/paste, letting me tile whole production lines. The lack of this is why I find the T7/T8 lines so boring and painful to place.
people will still use mods for bigger blueprint designers. Calm your tits.
yeah i think people are missing out on the aspect of gameplay design when they just want unlimited BP size. there's already mods for that. i cant imagine some of the meme mega factory single block factories people can come up with with the extra volume!!
I'm honestly just surprised if there's nothing more sinister to those artifacts... Why did that mercer sphere have to hypnotize me into picking it up if it's totally benign?
Mercer Sphere's a path to the dark side of the force they are.. 🐸
Truthfully I haven't played Satisfactory in about three years but not because it was bad. I was just waiting for the game to go to 1.0 so that I could experience something completely new without spoiling myself from updates! :) Super excited to play the game again.
It's been a while for me as well, admittedly I've started playing Factorio instead because the urge of factory building never went away. I'm knee deep into mods, and the upcoming expansion is gonna keep me from playing satisfactory 1.0 for a while. It is refreshing to see new challenges all around me though
@@bowiemtl Same here but with Dyson Sphere Program. I figure I'll let 1.0 ruminate for a little bit so they can clean up any bugs and possibly iron out some nuance with new features.
0:09 props for the small detail of 15 26 on his watch underlining the claim "haven't been able to sleep for days" :)
The Satisfactory developers are so incredibly based
The part at 19:00 shows such a deep understanding for player experience and needs. The UI also makes it so clear by making the lines purple instead of orange.
I can't tell you how excited I am to be playing this game again!
I'm surprised I don't see more people talking about Alien Production Amplification. In Factorio terms, Satisfactory already had speed modules. Now it will also have production modules. This is huge! Using the limited number of summer sloops for this seems far more impactful than just some free power.
unless you somehow use all the uranium at peak efficiency and it still isnt enough
@9:56 "The power of a sun... In MY hands..." -Dr Octavius, before everything went *so* well...
I love the dimensional depot, on first glance, I thought it was going to be a teleporter belt, where it goes in somewhere, and appears where the pair device is located. You went on to say you don't want it to be part of a production chain though so we probably won't see something like dimensional belts anytime soon
I really hope you guys do a huge 1.0 video. Maybe a final launch trailer, it would also be really cool if you brought back Jace for a celebration video, and do a meet the devs/discussion video about satisfactory. You guys have come such a long way! This game has been such a long time in the making and its been such an amazing ride. Thank you guys for all that you've done.
i really really need a proper trailer. they made them so amazing and kinda let them die out in the recent updates
The dimension depot is gonna be so nice. When I was playing with a friend before we stopped to wait for 1.0, our base was an absolute mess. Just finding stuff I needed to build was a hassle. I was actually in the process of making this stupid sky storage facility for everything, although that was turning out to be more of a nightmare project than I anticipated. This is such a nice fix.
I can't believe Snutt told us that one thing at that one time that changed everything!
Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
Congrats on the release! The dimensional storage is amazing, the most important thing I’ve dreamt about. No need to run for resources every 5 minutes when building factory. Just pure enjoyment of building.
Surely enough, I expected a bit more alien technology, but it’s alright. No matter what, 1.0 is really great!
5x5x5 is the right size for blueprints. It's all that's needed to actually be able to put refineries into a blueprint properly, which is, at pre 1.0, the building that seems to be needed the most for everything, so being able to make proper blueprints with them will be the best. Thank you!
I've used mods for 6x6x6 and 8x8x8 blueprint designers, and often 6x6x6 wasn't big enough. I don't like that it's so limited. You're really forced to make the blueprints as compact and modular as possible.
@@danielh.9010 That's the point, though. It's not intended to be a full factory in one piece.
If i get the formula right, the power augmenter biffs stack additivly.
So 10 power augmrntors guves you +100% of your power grid.
That power grid of course includes the 5GW you get from the 10 converters, which each give 500 MW.
But we'll got a lot more consumablers in 9 tier
Note that some of the sloop enabled machines used 400-500mw *alone*. Each.
Yes. If you're 5GW, you'll get 5,500, 6,000, 6,500, etc
@@AdamDaze Yeah we'll only use them on normal and impure nodes miners such as sulphur, uranium and SAM
Imagine having a grid of 200GW using all uranium and other resources. GIven that there are at least 50 somersloop(there is a quest about finding 50) with 50 augmenters you would produce 1.35TW. In the current version though, there are 150 somersloops so using all of them for augmentation you would get 4.4TW
omg ... for years you have overlooked and ignored the question regarding the inventory (refill),... today you have given my Satisfactory-life meaning again ;D
This game has so much potential and is destined for greatness. Great gameplay, great graphics, desired updates and amazing devs. Exactly what a game needs!
I can't believe I was part of this since 0.3 and it was a rollercoaster of emotions, changes and emotions again. I love what CSS did in the past few years and how it changed from time to time.
We also all know that 1.0 is going to be something everybody will love in the end and I really hope that you guys gonna keep your weekly videos with new content or changes or whatever. I worked at the gaming industry for a while and have never ever seen such a transparent company like CSS. And you are so close to the community.
Love it. Keep it. Fics it.
*and we want the right angle snap on pipes as well
I was already in love with this game before, but this is just a whole other level. When 1.0 comes out, my family is not gonna see me for weeks.
So true, it already was really good in EA (i started with update 4 or 5) and will be outstanding with 1.0.
I have around 1200 hrs playtime and played around 5 games in that time and I'm really looking forward to start a new world with 1.0 again.
You think weeks will be enough? It may be a few years….
@@theorangecactus2177 haha yea it might, i especially like to overproduce everything at 100% efficiency (with overclocks and such), so i have a 60 hour save (my newest one, i have like 300h in the whole game) without even having unlocked phases 7&8
something I love about satisfactory is that they upgrade all of the parts of the game and not just the end
Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
The blueprint size increase is a huge thing for me... It's a 60% increase... That's more than most people get as a raise in their whole career...😅
Yes that's really cool. For refinery things the old one was too small, now we will be able to do much more things with blueprints.
Tbh, I didn't use blueprints that much, but I think I will.
@@stefanp2883oh you should. It makes building so much quicker. Even if you spend more time to build it first in the bp. You usually makes the things nicer too.
I would love to have at least a 8x8 BP. Perhaps a tier 3 some time.
I think they should fix blueprint anchor point, vertical nudge and rail connect
I do appreciate the increased size of the MK.2 blueprint, however after using the blueprint mod - this change for vanilla should really have been a bit bigger imo - at least 6x6x6. Oh well, that is what mods are for. That being said - all the other changes are AWESOME - can't wait for the 90 deg belts, etc.
Where did you hear 60%?
It's so nice to see a development team that loves to enable their player base to have fun and really have their expectations met. So many of these quality of life features go a LONG way to making players feel welcomed and empowered, instead of punished and stripped of choice or freedom. I really love this game, and Coffee Stain Studios. I can't wait to see what yall do next.
16:33 I like the dimensional Depo. When Snutt first mentioned it, I thought, "Wouldn't this make the game op?" Then he mentioned several restrictions, and I thought, "That's how they keep it from being op."
The thing that surprises me about this game is this:
CSS: Here's a fancy bit of new content!
Me: That's nice, I guess.
CSS: Here's a minor QoL improvement!
Me: I love you!
Why do I care more about "Here's how building is made easier" than "Here's a shiny new building"? Because I should care more about the shiny new thing, but doing away with tedium is where it's at. And the thing is, I don't mind early game tedium, but when I'm at the point where my ability to construct a forward base is limited by my ability to carry stuff it's just an annoyance. "Oh, you forgot to grab two stacks of concrete before going here, guess you have to hike all the way back" is just time and annoyance, I have a container full of concrete back home, but I didn't bring it all. Doing away with that annoyance, at a certain point, isn't game-breaking, and tech-gating that ability just makes sense.
In the end the belts and pipes will matter more for the look and feel of the factory and you will spend way more time building them, so improving that experience will improve more of the game time :)
This is exactly my reasoning behind my adoration and fascination with their development.
They legitimately look for things to be optimized and improved! I remember a time before zooping for example and that was just so tedious by comparison to now. They make it so you don’t have to brute force or trick the game as much into accomplishing what you want and I love that!
Preordering pipe placement that works like conveyor placement now. Gonna need that ASAP!
5:34 you mimicked my face perfectly lol
Absolutely loving the cosmetic additions, please don't hesitate to keep adding that kind of stuff in future updates. For many of us, this is an architecture game first and an engineering game second.
There's a mod that adds like 10000 items to build with. Check it out
@@JC-ve4zm I've been playing vanilla so far but once 1.0 is out and hopefully stable, I may just do that.
Anyone know the name of this mod?
@@TehKhronicler
Even if you install 100+ mods you won't get TEN THOUSAND new buildables, that must've been hyperbole ^^
However, here's a list of dope mods to look out for, if and when they get updated after 1.0 (you can still downgrade your game and play with obsolete mods that way)
Structural Solutions, Factory Props, Refined Power, Ficsit Farming, Fluid Exras will give you a LOT to work with.
To get the most out of these I also use Perfect Circles, the Rearchitector and Construction Preferences as well as a few other QoL mods. I suggest browsing the mod manager and clicking each one to see if they offer buildables you like.
Oh also this last one's been obsolete for years (broken by update 4 if i remember correctly) but the mod author told me on his YT channel he'd come back to it after the game is out of early access.
It's the MOAR Factory.
A mod with some of the coolest, most dope ass factory buildings you could wish for. I'm talking glass tanks for liquids, gigantic fans to ornate walls with, smokestacks, antennas, massive silos that have THE coolest animation when built (they slowly rise out of the ground).
If the author keeps his word, I'd be proud to say i've lived to see the day MOAR returns to the list of compatible mods.
@@TehKhronicler structural solutions, and, factory props.
@@JC-ve4zm many thanks
Love the dimensional Depot, just like a ton of ISP providers.
Good download, but god awful upload speeds, you guys did the research well!
THANK YOU FOR FINALLY ADDING MORE DRONE FUEL TYPES. Drones were essentially useless otherwise.
Any benefit of using Drones was completely negated by the fact you required a non-drone logistics solution to get the batteries there at minimum on top of batteries already being super expensive to create and requires a network of logistics to make. Might need some more to actually be desirable but, at least it will be usable.
Well, technically you didn't need a non-drone logistics solution. What I did was had a central battery production site and if I wanted drones with both endpoints somewhere else other than that central site, I just added an extra drone that delivers batteries from the central site to one of the offsite areas. So it was still an all-drone solution.
@@Skotty64081me too, built it in the swamp cos of the nearby sulphur and aluminium. 480 batteries per minute 😅
@@Skotty64081 it's all drones?? - always has been.
I agree in regards of battery production setup hassle, but not entirely in battery transportation. Basically you use drones to transport batteries to other drones.
@@Skotty64081 It did mean sometimes as much as 50% more drone ports, though. Adding one to a large factory or hub isn't much, but sometimes I want to transport resources from one spot to another where neither are a major hub for drones. Also, when setting up drones that get their batteries at the destination, I needed a few to prime the system. Hopefully I can use an alternative fuel to prime it while still having them take batteries from the destination.
i have a blueprint designer idea, how about making it similar to the delete function with "F" but instead of deleting you can pick multiple parts and then turn these into a blueprint.
In that way Players can expand on their ideas in the mids of building.
For not so nerds: The power boost is additive, not multiplicative. So, one augmenter increases your base power by 10%, two by 20%, etc. With 10 you double your power. (the 500W from the machine is not included, since it is insignificant in the late game).
500 MEGAwatts. A fraction of a nuclear plant but that's still a lot for free power with zero logistics. This seems to be balanced against the productivity / item duplication boost for putting them into manufacturing machines instead, but still there's supposed to be 150 of these things in the world.
Snutt says is not included, but the formula says otherwise. 500n is included in the multiplication with 0.1n
@@francescopiazza4190 Essentially it acts like two buildings: First, it is a "normal" power source of 500MW and then increases all normal power in the grid by 10%.
The 500 is definitely included in the formula.
Non-compounding is the proper term for this
My Man, Arachnophobia mode already solved the biggest problem in Satisfactory….
True, hopefully the cats will be 3D on 1.0 :)
Those stingers haunt my nightmares
The cats freak me out more than the spiders
yeah no... the spiders are horrific, but the cats are fucking annoying. Both modes are garbage.
The big green ones above the pure quarts nodes attacked my haert attack
7:37 - 7:42 "Wasn't really possible without [...] shi-stuff like that." I love human devs
Except 10 seconds before that he said shit, uncorrected 😂
@@tntsoccer21 he's trying not to say shit 10 times every video, which is preferable
5:40 _This is the sh!t._
@@chunkyfen It's better than saying shit 10 times in one sentence. Like people who only say the F word.. drives me insane. At least Snutt's S's are spaced out and hit that emotion where needed most. I could care less.
I really want the blueprinters to be able to 'slide around' what you are working on so you can adjust it, not just on the X & Y axis, but also on the Z axis.
If something goes over the edge, either have it wrap to the other end of that axis on the blueprinter, or just have it block pushing things out of bounds.
Disassembly of the offending part is possible, but would get annoying when it happens unexpectedly, especially if you don't notice at the time.
I'd also kill for a building control panel where I can access the functions of the production equipment from a single location instead of having to squirm and crawl around the factory to try and manually change everything. I'm fine if they have to be connected to some kind of wiring harness to the control panel, even if the wiring harness had to be made with rubber and quickwire. (It's also a great reason to blueprint a factory building with a control room 💖 )
If control panels could only be connected to all the same construction would complicate things a little, but not that much, (smelters to one panel, constructors to a 2nd, etc) and I think some people would end up doing it that way anyhow so different people could be working different parts of the factory as well as aesthetics. (One control panel for everything is the loner with his lonely console, while several control panels is either a workplace, or a workplace with an overworked employee 😜)
16:39 This does NOT look like an ordinary storage container
Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
I think the modders can solve the pipe issue temporarily, a good passionate dev, team and a passionate modding ( community) creates a perfect relationship between them
I really love the mods that are avaliable right now, they add sooo much control... but I'm still hoping to get a tower defense mod down the line even tho I know how incredibly hard it would be.
I would pay a kickstarter tho...
so basicly power amplifiers and ender chests... dimensional depot gonna be so useful for when your out exploring... stock it with ammo, healing items, fuel, materials for any ramps you might need, and things you might end up needing to get the hard drives and get to exploring
The cool part is you can set it up to keep restocking itself on the go. So if you run out of concrete, you can just build some other part of your new factory for a bit until it's restocked.
exactly. insane implementation!
Wow, absolutely blown away by all the things added in this update! Huge thanks to everyone on the team for all their work. This new alien tech sounds like a huge impact on the game, glad that you unlock it relatively early in the game so you can really take advantage of it. Never thought I could get more excited for the 1.0 update but this has got me even more hype for next week!
23:41 "Gordon doesn't need to hear all this, he's a highly trained professional."
The resonance cascade is happening!
Isn't this the best company to get us so excited for a reveal video as much as 1.0 it self!?!
How will the Dimensional Depot work in Multiplayer? Will you share the Depot? Will items be duped and everyone has its own inventory?
I think since you can input an automated line and there's no production line ownership, everyone is going to share the same cloud.
I can hardly see any other way.
@rocket2739 I wonder if overall caps will be increased for more players, or maybe not? I feel like that could lead to people just having "new people" join to increase size for what would otherwise be a single player world?
It will work like the iCloud of your iPhone I think. You will have one common cloud for all players in your world. Each player can download resources on the common cloud.
@@veyarog I really hope not. The entire awesome part of the depot is that I don’t need to carry around as much iron plates and concrete.
If it’s shared, then I still need to carry concrete for large projects so I don’t drain all of concrete, or have someone else drain all the concrete when I’m starting a project.
The chainsaw change is actually amazing!
Yeah, there were lots of times where I couldn't take out a small annoying bush/tree because I didn't want it to also remove the tree next to it, which was usually a larger tree that I wanted to keep for aesthetics.
One feature I KNOW will / would never get added is webhooks or outside control using alien tech. Imagine your game had ports open, and you could say switch power grids on and off, switch splitters on and off. Automate your factory with outside control using webhooks / get and post requests. Would be SICK.
2:45 OHHH, so THAT's what automating the power shards serve for. Cool
Everything sounds great. The only thing I wish you added was a way to enhance hypertubes late game. Like perhaps an accelerator piece for when you're going up a steep section.
Another idea I have is like an advanced parachute, aka the glider or body flight suit to glide across the map from high areas.
You can increase your hypertube speed. Look up "hypertube cannon". It's basically just a few entrances in a row and that will get you moving plenty fast enough for any incline.
That would be perfect! I love using those but those long trips do get time consuming lol
You can already add hypertube entrances throughout the length tube to add speed and Chain them together like a hypertube cannon if you really need speed before an incline
Who knew acting was a required skill for community managers. Nice job, Snutt :D
can't name myself a big fun of SF, but guys, what you doing with this game - it's amazing!!! you have absolutely feeling what the community needs and how to develop the game, and that's absolutely perfect!!! I'm very happy that the next perfect factory game after Factorio - it's Satisfactory! it's priceless...