BARRAGES are NOT RANDOM | Helldivers 2

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  • Опубликовано: 30 май 2024
  • THANK YOU! Fundraiser (JDRF) goal of $2,000 met with $2,201 in 17 hours. You are amazing people!
    UPDATED GOOGLE SHEET WITH EXTRA BARRAGE PATTERNS
    My journey exploring the idea that the 380mm, 120mm, and Walking Barrages do not distribute themselves randomly. It got complicated.
    GOOGLE SHEET:
    docs.google.com/spreadsheets/...
    REDDIT POST (not my work - this gave me the idea to test):
    / the_true_power_of_the_...
    STRATAGEMS TESTED:
    Orbital 120mm HE Barrage
    Orbital 380mm HE Barrage
    Orbital Walking Barrage
    MUSIC (in track order):
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    stock.adobe.com/search/audio?...
    CHAPTERS:
    00:00 Intro
    01:52 The Method
    03:26 GIS Primer
    04:07 Study 1
    05:26 Study 2
    06:34 Study 3
    08:31 Study 4
    09:58 Study 5
    10:57 Study 6
    12:28 Study 7
    14:15 Study 8
    15:09 Study 9
    18:48 Study 10
    19:19 Conclusions
  • ИгрыИгры

Комментарии • 2,6 тыс.

  • @jezithyr8911
    @jezithyr8911 28 дней назад +1776

    Gamedev here with some experience with Procedural Generation (specifically procedurally generating terrain/combat environments) . This is 100% caused by using a pseudo-random number generator (or PRNG) to apply offsets to a set of points. The reason why there are consistent patterns is because the instance of the PRNG being used for orbital strikes is always the same on the client for a given session.
    PRNG's have some interesting (and sometimes annoying) properties:
    They are deterministic: PRNG's ALWAYS return the same sequence of numbers if they are using the same seed. This is why a minecraft world (or helldivers map) will look the same with the same seed.
    Access Order Matters: Since the sequence of numbers is the same, if you change the order of requests the output *will* be different. This can be incredibly annoying with multiplayer synchronization and is probably why this is most likely handled server side (which is why the 'randomness' is the same for each player)
    This How I think that barrages are handled/how I would do it (this is slightly simplified/not going into technical implementations):
    - Each barrage is a file/asset that can be changed by designers that effectively defines a set of points that determine the 'perfect' impact offsets. This asset file would also contain the damage/explosion radius, visual effect settings, etc. But most importantly, it would include minimum and maximum spread values.
    - When a stratagem is triggered, the system would grab the location of the stratagem and then add that to each impact offset value. This creates a 'perfect' impact, from there randomness would be added to get the final impact points.
    - This is where the PRNG comes in! For each impact the system will query the PRNG and ask it to generate a number between the min and max spread values and add that to the 'perfect' impact point. From there, it's just spawning the effects + explosions in order.
    - For the walking barrage, this method needs a slight modification. In addition to adding the stratagem coordinates to the impact offsets, you would need to shift/rotate the coordinates. If the impact points are rotated BEFORE applying the randomness, the min/max values will end up having different effects depending on your angle with the highest differences around multiples of 45 degrees and little differences at multiples of 90 degrees. Note that these rotations are relative to the WORLD not the player, so 0/360 would be north.
    Using this or a similar method to generate impacts would explain the consistency for the shape of the first stratagem and explain why the patterns dramatically change based on order.
    Another fun fact that can be used to 'prove' this hypothesis: If you fire two barrages WITHOUT the extra salvo upgrade and then WITH the extra salvo upgrade, the first pattern will be identical until the extra shot, but the second pattern will be completely different when done with the salvo upgrade (because the order of access changed :D)!
    The reason why the order of applying randomness to the walking barrage matters is that if it's applied AFTER rotating, then the offsets are done relative to the compass direction instead of relative to the direction that the stratgem was facing.

    • @TrecherousMonki
      @TrecherousMonki 28 дней назад +166

      Another (former) game dev chiming in here, this is the correct answer. If AH made the initial seed also random then you would get "true" randomness every time.
      If I was coding this and needed a consistent spread, having the perfect spread template + randomness would be a good way to do it. I would also randomize the order of the salvos as well. Upgrades to the spread could simply shrink the template the randomness works off of

    • @leisexe7468
      @leisexe7468 28 дней назад +29

      So do you mean that each time the orbital is thrown it has like a "default" pattern (for example, first throw has one default pattern, second throw has another default pattern, and so on) that changes between the min and max spread values generated by the PRGN?

    • @kzrlgo
      @kzrlgo 28 дней назад +33

      He should pin this comment.

    • @abcdefghijkl123454
      @abcdefghijkl123454 28 дней назад +21

      @@leisexe7468 yes but we never see the default pattern as it is always modified by the PRNG

    • @BarberEngineering
      @BarberEngineering 28 дней назад +27

      Software engineer here, this is what I thought once he got to the degree part. Slightly randomize a set pattern. They might also use an existing number such as your x,y,z for example

  • @vokkera6995
    @vokkera6995 29 дней назад +3039

    Homeboy got a masters in urban planning and development to figure out why he got teamkilled

  • @TheWayabo
    @TheWayabo 26 дней назад +685

    Me before watching this video: *throws barrage randomly in the nest
    Me after watching this video: *throws barrage randomly in the nest

    • @cashcrop_
      @cashcrop_  26 дней назад +124

      same

    • @thegeneralscall
      @thegeneralscall 22 дня назад +55

      @@cashcrop_ dude, I bet at this point you've researched this so much, if you know the number, you can see the impact points. Like neo in matrix.

    • @OniJitsu
      @OniJitsu 20 дней назад +52

      @cashcrop_ what I wanna see next is you calling in artillery on your own location and dodging all of the hits while everything else dies.

    • @vituperation
      @vituperation 20 дней назад +26

      ​@@OniJitsu I've done this on luck and it felt cool. Being able to do it intentionally would definitely be Neo levels of gameplay

    • @loganspurlin
      @loganspurlin 19 дней назад +4

      ​@@OniJitsu ultra instinct level dodging

  • @JustMyStupidOpinion
    @JustMyStupidOpinion 22 дня назад +225

    Anon: "the barrage is random"
    Bro: "And I took the personally."

  • @apollyonzorz
    @apollyonzorz 27 дней назад +408

    As an engineer who uses GIS daily for basin planning...this may be the best use case for GIS software I've ever witnessed.

    • @bofa722
      @bofa722 22 дня назад +6

      Finally. What i learned in class will be useful

    • @carnellstuckey6798
      @carnellstuckey6798 18 дней назад +1

      Facts!!!

    • @Brokentwobutton
      @Brokentwobutton 12 дней назад

      It's pretty good for mapping caves too. For food reviews, there's no accounting for taste. Just Google Golden Corral

    • @fabriziorapino1759
      @fabriziorapino1759 День назад

      that's what i said to my PhD friend who works with GIS on daily basis: "You have never made a better example on how to use GIS and how it works, use it with your students!"

  • @ericphomthevy9842
    @ericphomthevy9842 29 дней назад +3925

    Came for explosions and democracy, left with a PhD in explosive patternology.

    • @cashcrop_
      @cashcrop_  29 дней назад +320

      Patternologist should be a rank.

    • @eintyp4389
      @eintyp4389 28 дней назад +14

      This killed me.

    • @funkdahmental
      @funkdahmental 28 дней назад +9

      Don’t forget your phd in democracy! o7

    • @al_wombat
      @al_wombat 27 дней назад +4

      Brilliant made me smile… :)))

    • @space_artist_4real138
      @space_artist_4real138 24 дня назад +8

      Huge respect to people in geography, geometry and patterns, this is black magic to me but as a mechanical engineer I'm super grateful to those that can do this, definitely vital analysis for any related study.
      If legitimate democracy is the body of an advanced civilization, research is the food that will keep it going through eons. And space exploration, both robotic and manned, is the physical training that makes it stronger and more capable in the long term.

  • @M10art
    @M10art 29 дней назад +2113

    - So is it random?
    - Well yes but actually no

    • @cashcrop_
      @cashcrop_  29 дней назад +281

      Legit.

    • @mcarpen89
      @mcarpen89 28 дней назад +82

      computer RNG in a nutshell

    • @SuperPandaren
      @SuperPandaren 28 дней назад +28

      There are theory that suggests "true random" meaning absolutely no pattern what so ever is impossible.

    • @kyousey
      @kyousey 28 дней назад +17

      - Not random.
      - But is selected between 37 patterns.

    • @mcarpen89
      @mcarpen89 28 дней назад +21

      @@kyousey there are likely an infinite number of patterns, but you're unlikely to see more than a couple dozen per mission because they start over at the beginning of each mission. That's just how pseudo-random number generators work. Helldivers 2 doesn't need 256 bit encryption to randomize their orbital barrage patterns, so they just use a pseudo-random number generator with a fixed seed value for algorithmically-efficient calculations (aka better optimization)

  • @snoozyyaloozy5511
    @snoozyyaloozy5511 27 дней назад +179

    I think a factor you forgot to include in your studies, is the fact that the distance you are from the center of the map (Where the Super Destroyer hovers over) can change the angle of Orbital Strategems and how they're casted across the land. This could explain why the walking barrage seemed to have a different pattern in each direction, simply because you were a certain distance from the Ship causing the shots to be angled weirdly.
    I've seen it happen with the Orbital Airburst strike, where being near the edges of a large map causes the shots to cascade over an area like a sunsetting shadow rather than straight down in a circle as they normally detonate.

    • @jackbarman7063
      @jackbarman7063 25 дней назад +31

      They even say this in one of the hints/tips during loading screens.

    • @originaljoke4502
      @originaljoke4502 24 дня назад +14

      @@jackbarman7063 physics!

    • @chrismonroy623
      @chrismonroy623 24 дня назад +16

      This... And, There are only so many guns and cannons on your ship You can count them from your observation window. And each barrel on your ship is the origin point of a round of that type. and it rotates a cannon barrel out of sequence if it has been used like IRL until it's stepped through them all. So pattern changes. It's a ordered barrage not a free fire.

    • @rupertbear4447
      @rupertbear4447 20 дней назад

      Was just about to type something similar but thought i'd check if anyone else had the same thought 🙂

    • @rupertkhan2
      @rupertkhan2 16 дней назад +3

      He didn't say it like this, but this is the 360 (Constellation) he was talking about

  • @gamersresidence6040
    @gamersresidence6040 25 дней назад +92

    I think this is the perfect video to realize that we are all just beings in the search of things interesting to us. No conflict, no argument, just analysis.
    Very nicely investigated!!!

  • @anthonychojvang
    @anthonychojvang 29 дней назад +3884

    Someone get this Helldiver a medal and assign him to the Ministry of Science and Enginnering. This is an amazing feat

    • @cashcrop_
      @cashcrop_  29 дней назад +449

      A C-01 would suffice.

    • @kylescott6761
      @kylescott6761 29 дней назад +87

      Man it would be so cool if the devs could give out unique titles for this kind of stuff. That way when you see one in the wild you know you are dealing with a legend. Props to you @cashcrop_ and a well done video

    • @mansgotplans
      @mansgotplans 29 дней назад

      @@cashcrop_aye, only need that for possible procreation…

    • @IamHattman
      @IamHattman 29 дней назад +47

      @@cashcrop_ At least an extra 2 minute break between dives if nothing else.

    • @InfraredEd
      @InfraredEd 28 дней назад

      😂​@@cashcrop_

  • @g80gzt
    @g80gzt 28 дней назад +717

    "They're not random bro you just need to conduct a geostatistical study to find a way to make them usable"

    • @dr.vanilla9017
      @dr.vanilla9017 28 дней назад +45

      Meanwhile the orbital laser.

    • @danielkrucekjr.4439
      @danielkrucekjr.4439 27 дней назад +30

      @@dr.vanilla9017lights me on fire if I’m within 20 feet of anything that moves and isn’t a helldiver

    • @m_6866
      @m_6866 26 дней назад +29

      @@danielkrucekjr.4439 That is by far the best part. See a laser going to town? Better make sure there isn't a fucking little scav behind you when the laser switches targets.

    • @jolioding_2253
      @jolioding_2253 23 дня назад +5

      -least unhinged Dark Souls/Eldren Ring player

    • @ExValeFor
      @ExValeFor 22 дня назад +3

      @@dr.vanilla9017 spends 5 minutes on a strider, doesnt kill it, leaves. the laser is overrated dogshit

  • @savantart
    @savantart 24 дня назад +42

    YES! Former Maxar employee here. LOVE that you're using GIS in Helldivers 2.

  • @johnny0sksux
    @johnny0sksux 26 дней назад +61

    Former Artillerymen. Props to arrowhead for the attention to detail. There are many different kinds of Fire missions. This one most resembles a sweep and zone fire mission. You take the deflection and the quadrant (angles of your cannon) and you adjust them a certain degree every time you fire. Its meant to cover a large area but still be controlled to minimize any collateral and fraticide. The paperwork was a nightmare but always fun and strenuous work

  • @dumbname1961
    @dumbname1961 29 дней назад +664

    "25 days of my life"
    as a person who brings 380 in ALL my runs. i thank you for your sacrifice.

    • @sc3961
      @sc3961 28 дней назад +7

      Even at exterminate missions?

    • @BobOrKlaus
      @BobOrKlaus 28 дней назад +16

      @@sc3961 i mean, the video proves that its not random, so why not lol

    • @Adeon55
      @Adeon55 28 дней назад +73

      @@sc3961 Exterminate missions are arguably the best ones to bring barrages on, especially on the highest difficulties. A whole team of barrages makes quick work of the mission. Throw in some intentional traitor strikes during the cd if you're feeling spicy. Use those reinforcements, soldier!

    • @kachow2461
      @kachow2461 28 дней назад

      @@sc3961especially for exterminate missions!!! A fellow 380 truther I see

    • @0freeicecream956
      @0freeicecream956 28 дней назад +9

      @@sc3961 From Suicidal vs Bots experience (difficulty 7), as long as you use a defendable point away from center, you can cut a lot of time with glorious orbital barrage spam. It actually keeps your death count down when you do it right (Went from being 0-4 to 6-10 reinforcements left on average).
      Just remember to bring some tools do deal with heavies once the timer runs out.

  • @AidilAfham
    @AidilAfham 28 дней назад +890

    Automaton 1: What are you trying to tell me? That I can dodge barrages?
    Automaton 2: No, I’m trying to tell you that when you’re ready, you won’t have to.

    • @bjornareriksen
      @bjornareriksen 28 дней назад +15

      This comment is gold👌 Gave me a good laugh🤣

    • @alieassegaf
      @alieassegaf 27 дней назад +9

      Golden comment! Might see a flying, dodging bullets Automaton soon if this continues.

    • @Tom_Plays_Games
      @Tom_Plays_Games 26 дней назад +11

      Your Democracy Officer would like a word with you.

    • @SeraphimFaith
      @SeraphimFaith 25 дней назад +1

      this was a good reference

    • @mjellings
      @mjellings 22 дня назад +1

      Best comment in the entire thread!

  • @brianirwin8111
    @brianirwin8111 23 дня назад +29

    I used ArcGIS systems for a few years in college for satellite imagery and seeing GIS in a Helldivers 2 vid nearly gave me an aneurysm. I admire and fear your dedication in equal measure.

  • @Joshua10902
    @Joshua10902 10 дней назад +4

    "Somewhere between 38 distrubution patterns and hell" killed me

  • @atticlion7648
    @atticlion7648 29 дней назад +1300

    Being able to pack this much info into just 20 mins is almost more impressive than the shear amount of work that went into gathering and analyzing the data in the first place.

    • @cashcrop_
      @cashcrop_  29 дней назад +96

      I took a heavy hand to my script this time.

    • @daxwolf455
      @daxwolf455 29 дней назад +33

      ​@@cashcrop_you earned my sub because of this xd

    • @cashcrop_
      @cashcrop_  29 дней назад +37

      @@daxwolf455 Kind of you.

    • @802Garage
      @802Garage 28 дней назад +2

      I just started watching the video, but when I saw 20 minutes I was wondering how it could possibly be that long on such a simple topic. Now I am extra curious. Hahaha.

    • @mmmyeah7
      @mmmyeah7 28 дней назад +2

      Same I subbed and watched the whole thing such a refreshing and different video to most on Helldivers I hope you do more of them Ty.

  • @matthewmorris6378
    @matthewmorris6378 27 дней назад +6

    12:25 what Arrowhead seems to be trying to simulate here with the Walking Barrage is something called a "sheaf". In Field Artillery, we arrange the cannons in lines so we can use a single correct aiming solution for more then one piece. The rounds land along a generally parallel line at generally uniform distance from all the cannons. This is called a sheaf. If a target is left or right, the line remains parallel to the gun-line, which has not moved. Moving would throw off aim, so each gun will pivot in place. Until the gun-line is ordered to displace and emplace facing in another direction, in which case the new sheaf will be parallel to the new facing of the gun-line. It seems like Arrowhead tried to simulate changing the facing of the platform holding the turrets; potentially at a really tiny level cuz math is easier then moving a ship or multiple pieces/vehicles. Oh, this is different from the direction the target observer is facing. Either way, good use of GIS for impact site analysis (Google "changes in the sheaf caused by a change in the line of fire".)

    • @Keithustus
      @Keithustus 7 дней назад

      *than
      Then is for sequence; than is for comparison. ‘If the guns are moved more than a bit then helldivers will die.’

  • @GuardianLords
    @GuardianLords 6 дней назад +2

    I'm just imagining a civilization that develops FTL travel and still have dumb fire artillery with worse accuracy than WWI artillery.

  • @zach942
    @zach942 29 дней назад +616

    time to tell my friends that the barrage isn't random and give them no context to frustrate them further when i take a 380 hehe

    • @cashcrop_
      @cashcrop_  29 дней назад +95

      Yeah, sorry there is nothing. To me, if you don't hover over the red line coming from the sky and react accordingly, it's a training issue. Perhaps the training that we can retake at any time needs an update.

    • @NyJoanzy
      @NyJoanzy 28 дней назад +11

      ​@@cashcrop_yeah, it's odd that there isn't a point where you learn to identify ally strategems given that it's a one step process.

    • @thereisa6inthename
      @thereisa6inthename 27 дней назад +5

      I always use the 380 barrage. People sometimes just kick me, sometimes i got called shit and so on.
      I don't know how they let these people through basic trainig these days.

    • @elizabethhicks4181
      @elizabethhicks4181 27 дней назад +10

      @@thereisa6inthename that’s weird. I don’t play with ransoms, but my friends and I use the 120 and 380 all the time on higher difficulties to soften large enemy bases. They’re excellent for that job. You can throw one and then back up, and let it run its course and then clean the rest up by hand.
      But I also really love the Spear for bots generally and bile titans, so I’d probably get called crazy and kicked too, but I’m over here laughing as I’m taking out bot turrets from 200 meters so

    • @connman8d617
      @connman8d617 27 дней назад +6

      The most useful information in this video is that the area directly on top of the orbital marker seems to be the safest place to stand if you can convince your friends to play 380 roulette with you.

  • @InsanestFoxOfAll
    @InsanestFoxOfAll 29 дней назад +1901

    You know what this sounds like to me: Seeded Psuedorandom distributions. Unfortunately, the conditions and information available to you where you'd want to rely on an orbital bombardment makes it unfeasible to rely on any more than select basic features like "Pattern x is safe in the middle"

    • @darbodrake89
      @darbodrake89 29 дней назад +107

      I mean signal noise could be number of orbitals and the pattern generation is a matrix of polar coordinates.
      You might be able to work it backwards with some transforms. Already you have distance to polygon based on throw direction, set up a matrix that represents the orbital of each blast as a function of compass angle then compare the difference in polygonal functions to see what the constant offsets would be from the noise input.

    • @darbodrake89
      @darbodrake89 29 дней назад +84

      If it was a seeded distribution, then there wouldn't be as much consistency between throw patrerns. Chaos theory would start kicking in at like the 15th iteration or something. Me being lazy would make it a single transfer function that I could throw another variable at to offset the pattern in different directions. That offset function could be another transformation matrix internally changing with orbital throws and externally applying to the vectors that represent hit positions afterward.

    • @cashcrop_
      @cashcrop_  29 дней назад +183

      @@darbodrake89 Having to Google what you're discussing. No clue. Geography guy. Love it nonetheless.

    • @cashcrop_
      @cashcrop_  29 дней назад +140

      I'll look into seeded pseudorandom distributions. Never heard of it. Sounds like my brain would like an understanding.
      One thing is for certain...Orbitals certainly have a perception of randomness to them, and I like that.

    • @TacticalCommand
      @TacticalCommand 29 дней назад +95

      @@cashcrop_ It's the technical term for a type of random number generation where a seeded number is used as the starting point but from there it randomizes. If you use the same seed every time then the same pattern will show up every time but each number in the sequence will appear random at first. If you took this exact same system and simply had it randomize the seed number then it would be for all intents and purposes truly random. Likely some sort of simple number generator but what it does is the game files can record that seed value for use in testing should the engineering team need to help figure out a problem.

  • @balgain8613
    @balgain8613 14 часов назад +1

    Helldiver at day, scientist at night
    give this man class A citizenship

  • @gyalis
    @gyalis 4 дня назад +1

    I don’t think the devs of a bug shooting game could ever have dreamt the level of professional nerd that would do actual studies in their game. This is amazing 🤣👏🏾👏🏾👏🏾👏🏾

  • @ambassadorpineapple6490
    @ambassadorpineapple6490 28 дней назад +615

    When someone asks me what I do for a living as a GIS Analyst, I'm going to stop saying "Google Maps", and just link this video - good job dude!

    • @cashcrop_
      @cashcrop_  28 дней назад +70

      I say I make maps.

    • @FishyBusiness69
      @FishyBusiness69 26 дней назад +57

      @@cashcrop_ Are you a GIS professional? So funny seeing QGIS in a helldivers video.

    • @cashcrop_
      @cashcrop_  26 дней назад +54

      @@FishyBusiness69 i am

    • @davethescrub858
      @davethescrub858 26 дней назад +15

      Nerds - love it lmao

    • @geckoelement
      @geckoelement 25 дней назад +4

      When searching parcels, I use the GIS base map and never gave it thought as what the GIS actually is.

  • @Felsparx
    @Felsparx 28 дней назад +170

    And then it turns out that all the dots in a 360 degree circle form a QR code that, if scanned, gets you rick rolled by the developers.

    • @cashcrop_
      @cashcrop_  28 дней назад +41

      That would have been wonderful.

  • @Ifyoucanreadthisgooglebroke
    @Ifyoucanreadthisgooglebroke 21 день назад +39

    The best part of this is that:
    1. Arrowhead says that everything we do in mission is canon.
    2. The government of Super Earth is as it is with all that implies so there is no way the SEAF bothered to specify the barrage system at this level, pay for anything more controlled or for manually targeted barrages, nor distribute any such information that it might have to super destroyers.
    And those lead to:
    3. It makes sense that some super destroyer went and sacrificed a few dozen helldivers getting this data from the field in order to advise other super destroyers.
    4. It makes sense that the barrages are coded by the contractors who designed the guns to follow a system like PRNG, just like a videogame.
    In short, this testing is canon and it makes perfect sense that it happened and that it found the results that it did.
    I guess we should salute the helldivers whose minute holding the torch of liberty started with taking an aerial photo while dropping in, and then making sure that it is in fact safe to lay down right in the middle of a 380mm, before conveniently falling to Automatons who interrupted the data collection allowing an excuse for the next diver to collect a new aerial photo on their way in.
    So naturally the next steps are for someone to set up an AI player that uses this to perform orbital barrage wizardry, they get the account banned for botting, in universe that was the MoT finding an automaton infiltrator. All still canon.

    • @dj11o9er
      @dj11o9er 18 дней назад

      Wait. Real talk, Arrowhead said that literally EVERYTHING we do ingame is canon?

    • @shirothefish9688
      @shirothefish9688 17 дней назад

      Man, that means somewhere in the world there is
      A: someone who pushed fheir friend and got executed via shotgun for it
      B: many people who have died bonking their head on the evac
      C: way too many people willing to drop nukes on evac cuz they like watching the explosions as they leave.

  • @gaeel330
    @gaeel330 25 дней назад +9

    Game developer here (not Arrowhead):
    It's possible they're using a pseudorandom number generator, but that the seed is fixed.
    As for randomness potentially dropping all of the bombs on one location, there are solutions to that, ranging from a simple "reroll if wrong" algorithm, to blue noise and Poisson distribution algorithms, or using a random step algorithm.

    • @cashcrop_
      @cashcrop_  25 дней назад +2

      Thanks for the information. I’m not a developer, and comments such as yours have given me some areas to research to gain a better understanding. About the only development I do is ETL to push data from various sources into GIS.

    • @oArquidruida
      @oArquidruida 22 дня назад +1

      Developer here ~
      It's possible that they did an experimentation with the seeds to get good patterns that fits well in the weapon purpose and list this selected seeds to use in the algorithm.
      It wouldn't need any other algorithms other than the one using the seed to generate the shots, so would be more predictable and reliable

    • @cashcrop_
      @cashcrop_  22 дня назад +1

      @@oArquidruida Some others in comments/replies have theorized that the predictability present in the seeds is to allow for easier troubleshooting in replicating problems, as well as requiring less information to sync between the clients.

    • @gaeel330
      @gaeel330 21 день назад +2

      @@oArquidruida Yes, this is entirely possible too, it's a solid approach for this kind of thing. Test seeds until you find a good run and fix that as the initial seed.

    • @user-zp4ge3yp2o
      @user-zp4ge3yp2o 19 дней назад

      Why not just type artilleryisrandom=true? Game dev are stupid

  • @user-jc3nz7eb6t
    @user-jc3nz7eb6t 28 дней назад +168

    That's actually a smart move. They make a formula that is effectively random for the players, but predictably manageable for the game designers. And it doesn't require your client to transfer the location of every point of impact to the server and then to every other player, which may create visual and gameplay lags. Instead, your client only transfers the angle of the throw and point of stratagem landing, which is way less info - and then everyone get the same pattern of explosions. Brilliant!
    An amazing study, helldiver! Super Earth should be proud of you!

    • @arthurmoore9488
      @arthurmoore9488 26 дней назад +9

      Psuedo Random Number Generators and algorithms solve so many problems I wouldn't be surprised to find them in something like video compression for similar reasons.

    • @user-jc3nz7eb6t
      @user-jc3nz7eb6t 24 дня назад +1

      @@arthurmoore9488 woah... I never thought of using it in anything but games. What you said makes so much sense!

  • @Newominus
    @Newominus 29 дней назад +201

    This has the same energy as trying to find planes that crash into the ocean

    • @cashcrop_
      @cashcrop_  29 дней назад +66

      Never underestimate the desire for humans to search for others to preserve life. One of the great things about a species...and sometimes...across species.

  • @fabriziorapino1759
    @fabriziorapino1759 День назад +1

    I simply ADORE the method you are using to collect proper, consistent and coherent data.
    Should be teached at school.

  • @politepupper111
    @politepupper111 27 дней назад +4

    "if you study something long enough, it begins to study you" great video Helldiver, very informative. May Democracy be with you. 🦅

  • @liverslices
    @liverslices 29 дней назад +221

    Love the surprise villian in Act 3 being polygons

    • @cashcrop_
      @cashcrop_  29 дней назад +31

      haha. good one.

    • @dineshsadhwani3717
      @dineshsadhwani3717 28 дней назад +1

      Polygons are F tier of geometry

    • @Dozav7
      @Dozav7 28 дней назад +4

      Did find it funny that he used circles to first bring up polygons.

    • @liverslices
      @liverslices 28 дней назад

      @dineshsadhwani3717 take that back you son of a bot

    • @liverslices
      @liverslices 28 дней назад

      @@dineshsadhwani3717 take that back you son of a bot

  • @nc1297
    @nc1297 29 дней назад +152

    I respect the thoroughness even if it didn't help me use barrages better

    • @cashcrop_
      @cashcrop_  29 дней назад +46

      I'm really good at throwing that first one. Heh.

    • @jooot_6850
      @jooot_6850 28 дней назад +1

      @@cashcrop_at least you got the strstagem codes down to a T

    • @josephburchanowski4636
      @josephburchanowski4636 28 дней назад +9

      @@cashcrop_ So basically if my only orbital is the 380, and I remember the patterns and count my throws, I will always know where my shots will land? As well as know the order those shots will land, so I might know when a certain location becomes dangerous or when it becomes safe?
      Would be kind of funny finding different pathing options through the different 380 patterns that are safe; and just release a montage of you running around inside a 380 barrages like a madman unharmed. Bonus points if you get teammates to stand at what will be impact locations, and you just call out their name just before they are about to blow up, they could even bring the shield emplacement so they don't instantly die to the first impact.

    • @avenger4cats72
      @avenger4cats72 28 дней назад

      @@cashcrop_Can you plz explain how throwing the 380mm and 120mm at same time changes them? What changes? I always throw the 380mm first, then immediately throw the 120mm at the exact same spot. I also immediately throw a walking barrage into the same area. It’s kinda hard to tell what’s happening 😂
      I have many clips of me doing this (throwing 380mm, 120mm, and walking barrage all at once) but it’s all been when playing against enemies.
      Still would like to know how it changes them, and is there a “best way” to properly throw all 3 of them together, back to back to back? Which one should be thrown first, should I be throwing them all in same spot or spreading them out more? Any tips would be appreciated 😂

    • @starwarscards7142
      @starwarscards7142 27 дней назад

      @@avenger4cats72 it has nothing to do with throwing them at the same time. What is happening is every orbital that is thrown by you increases a count of how many you have thrown. When you throw your barrage it uses this count to give you the pattern that matches that number. So if it is the 1st orbital you have thrown it will use pattern 1, if it is the 32nd it will use pattern 32. Using your example the 380 will use pattern 1 and the 120 will use pattern 2 and the walking barrage will use pattern 3.

  • @user-df8rj3ov2f
    @user-df8rj3ov2f 22 дня назад +1

    Yeah, this is THE most wonderful and nerdy video Ive seen in a while. Thank you! I work within GIS, but not so much the analytical part as the presentation and distribution of services. This? This is fricking brilliant, and made me want to do a LOT of similar studies for certain games. It also highlights how important robust testing is to any proper research, and how it's so easy to become myopic and narrow on just one point of attack. That's what our brain is best at. Varying and seeing new patterns is important, and learning to look for such useful variations (and the patterns within) is a hard-learned skill. Nearly 300k viewers in a week agree: your days were definitely productive, and you've produced a gem of a video here :)

  • @shilombaba
    @shilombaba 23 дня назад +3

    1) This is the kind of video that makes YT still relevant.
    2) Thank you for all this time and work.
    3) The only question I had about barrages, I believe was not answered : I was wondering if the barrage shells were influenced by the presence of enemies. Since I have found that sometimes shells would do direct hits on chargers or brooders, I thought there was a little "targeting" process going on, but in your video, I only see barrages in the open, with no (or very few) enemies.

    • @cashcrop_
      @cashcrop_  17 дней назад

      I just responded to your other Super Thanks. So, thanks for both! Incredibly kind of you.
      1) I appreciate that. I get a bit tired of how YT content is going. I wanted something else and am attempting to make what I want to see.
      2) My pleasure. I'd look anyway, so I may as well share what I've found.
      3) I haven't seen this to be the case, as there were times when enemies were near the impacts (and sometimes within them), and the patterns were the same. This happened on Study 1, Study 2, and Study 4. There may be something there, but it wasn't noticeable to me. These were all small (standard) units, so maybe it will target larger units. I couldn't say.

  • @KnowingBetter
    @KnowingBetter 28 дней назад +100

    This is the kind of research the government needs to be funding.

    • @alexboccaccio5431
      @alexboccaccio5431 22 дня назад +1

      Holy what are you doing here?

    • @I_H8_Celery
      @I_H8_Celery 21 день назад

      They are, the Forest Service has both howitzers and GIS. All in the responsibility of the GS5 Mafia.

  • @jovifidelis
    @jovifidelis 28 дней назад +53

    Helldiver: CMON THROW THE 380 MM BARRAGE, THE BOTS ARE COMING.
    Helldiver 2: ALR, JUST WAIT A LITTLE, I NEED TO GRAB MY CONSTELATIONS
    Helldiver: 2: ALR, NOW I GOT THE CONSTELATIONS, wait where are you?
    *Gets blown up by pieces*

  • @ebreed707
    @ebreed707 18 дней назад +1

    This is why I love nerds. It's the appreciation and love for very specific things within specific things.
    My lazy ass would have put the controller down so as not to affect the angle of the throw, waited for the cool down, and prayed there were no patrols then thrown it again. No new brown spots? It's not random.

  • @james2042
    @james2042 17 дней назад +2

    I always called the 380 "indiscriminate death." I now know it discriminates

  • @embertillhawk8160
    @embertillhawk8160 28 дней назад +47

    20:30 I love how you just run up, vibe check that automaton, and board the ship. "I like ya cut, G"

    • @cashcrop_
      @cashcrop_  28 дней назад +12

      He was on my landing pad. Can't have that.

  • @dannylew8299
    @dannylew8299 29 дней назад +356

    The obtuseness of Fatshark has truly prepared all of their former youtube squadies for Helldivers

    • @turdbergler657
      @turdbergler657 29 дней назад +61

      Yeah I'd noticed a whole lot of dark/vermtubers have been making the best at helldivers 2 content

    • @cashcrop_
      @cashcrop_  29 дней назад +87

      I don't know what's happening over at FS. I wish it was more than what it is. DT is a really fun game.

    • @masterasia4175
      @masterasia4175 29 дней назад +4

      obtuse rubber goose

    • @ThePartyKnife
      @ThePartyKnife 28 дней назад +3

      @@cashcrop_ I couldn't agree more! I'm fucking loving Helldivers 2 as well! xD

    • @nminskey
      @nminskey 28 дней назад

      Fatshark has a long history of similar behavior. Do you remember war of the vikings?@@cashcrop_

  • @thomasjenkins5727
    @thomasjenkins5727 13 часов назад +1

    I use the 120 on solo to clear enemy bases. I use the 380 with at least one other player simultaneously to cleat larger areas. They're both very useful.

  • @arabidllama
    @arabidllama 26 дней назад +4

    Been thinking about this since watching the video. One note that came to mind - given that the strikes are physically simulated as being fired from a point above the map, the actual final firing distribution "in code" is likely a set of angle-offsets from the central aim angle, rather than a set of 2d projected impact points. I'd expect that strikes placed farther towards the edge of the map would exhibit a more oval-shaped spread (a conic section) due to the cone of fire being at a shallower angle with the ground.

    • @cashcrop_
      @cashcrop_  26 дней назад +2

      I did test on the edge at South, East, and North (can't recall anything to the West of center). However, we're talking Level 1 or Level 2 maps. They're small.
      Many others have brought this up. I'm now curious what the edge of a Level 9 looks like.
      I've been meaning to look into map sizes by grids present across the maps.

    • @Ottowosch
      @Ottowosch 17 дней назад

      This was my initial thought as well when trying to explain the walking barrage. It could make sense that the super destroyers are actually shooting as if they were players with a gun (probably re-using the same code, same for how automatons shoot I guess). That would be consistent with the kind of simulation-y details Arrowhead seems to love putting into this game.
      The impact of barrages you see on the ground would be the result of the same spread pattern being projected from the ship's point of view. Same as seeing the spread pattern of a shotgun you've shot into a wall. It would be a simpler explanation for the walking barrage's rotating spread than it having some complex behaviour related to cardinal directions.
      That said, the rest of the video shows it's more complicated than that. Plus, I would expect the barrages' spreads to look noticeably elongated in some cases given the angle the destroyer sometimes fires at.
      So idk :)

  • @CoryDAnimates
    @CoryDAnimates 29 дней назад +151

    The production and dedication is second to none. Having a GIS breakdown is mega!

    • @cashcrop_
      @cashcrop_  29 дней назад +17

      I was excited to meld two passions of mine.

    • @Thatbeardedguy86
      @Thatbeardedguy86 29 дней назад +11

      Haha seriously. We use ArcGIS at work and I was super excited to see it used here.

    • @cashcrop_
      @cashcrop_  29 дней назад +12

      @@Thatbeardedguy86 I use Arc for work. Had to learn QGIS for this video as I didn't want to mix work with personal. It's...odd. Absolutely stellar application for being completely free. I've listened to some presentations where it was used, but had no reason to use it myself. It took a few hours to figure out how to do what I needed to do with it. I was hoping for some GIS folks to sound off. Glad that you did. We are few, far between, misunderstood, and often...underfunded (probably because of misunderstanding...I'm working on my simplification of terminology to bring more folks into the fold). Who knows, perhaps there is one person out there who finds a new path in life from this video. A path of GIS, Geography, or Earth Science.
      UC?

    • @Thatbeardedguy86
      @Thatbeardedguy86 29 дней назад +3

      ⁠@@cashcrop_I know a few of the physical scientists who have played with QGIS and echoed what you said. Odd. Nope not UC. I work for an agency that does ocean floor mapping.

    • @cashcrop_
      @cashcrop_  29 дней назад +3

      @Thatbeardedguy86 discord.gg/QCjzSwA
      This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

  • @wilwith1l
    @wilwith1l 29 дней назад +118

    The most captivating Helldivers 2 video I've watched in weeks! Bravo!

    • @cashcrop_
      @cashcrop_  29 дней назад +5

      This is a very humbling comment. Thank you.

  • @CyberKnightX21
    @CyberKnightX21 26 дней назад +5

    The pattern might not be random, but the video certainly is. I was not expecting to see this today. As a guy who's worked with GIS and other such things before, this is so much fun to watch.

  • @crimsoncreed3889
    @crimsoncreed3889 3 дня назад +1

    The kind of shit I enjoy equipping myself with before a helldive. This kind of information will get me ready for the inner circle of hell. *If you know, you know*.

  • @sonicblackhole3559
    @sonicblackhole3559 29 дней назад +75

    As a meteorologist and fellow geographer it’s so awesome to see someone using GIS like this

    • @cashcrop_
      @cashcrop_  29 дней назад +18

      Had to learn QGIS, as I'm used to Esri products. Can't mix work and non-work. I saw the possibility and was excited to meld two passions. I'll say one thing that you may like...isobars.

    • @cashcrop_
      @cashcrop_  29 дней назад +10

      discord.gg/QCjzSwA
      This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

    • @andresmdp95
      @andresmdp95 26 дней назад

      It expired fast :( i test things too sometimes :,( ​@@cashcrop_

    • @Teneombre
      @Teneombre 25 дней назад

      @@cashcrop_ Already expired :p

  • @Farcyde021
    @Farcyde021 29 дней назад +358

    I dub thee "The Galileo of Videogames". Now report to your cell for heresy....

    • @insertnamehere6659
      @insertnamehere6659 29 дней назад +3

      Heresy? This ain't 40k lad.

    • @IamHattman
      @IamHattman 29 дней назад +15

      @@insertnamehere6659 Galileo reference, not a 40K reference.

    • @cousinzeke4888
      @cousinzeke4888 28 дней назад +1

      Fun fact, Galileo wasn't imprisoned for his scientific findings, after all, the church funded his research. He was imprisoned later for insulting the pope.

    • @herrfantastisch7489
      @herrfantastisch7489 27 дней назад

      @@insertnamehere6659 Spotted the Warhammer 40K fan.

    • @godwinstone1170
      @godwinstone1170 27 дней назад +2

      @@cousinzeke4888 not quite - Galileo was confined to his house for his scientific arguments (rather than his discoveries) about heliocentrism, particularly in the Dialogo, which is a treatise/compilation of his and others’ largely scientific theories. IIRC Pope Urban was upset that Galileo had not weighed up Geo- and heliocentrism equally in the text (plus the character Simplicio is a buffoonish Aristotelian), paving the way for the church to charge him with, yes, heresy.

  • @Electroshockist
    @Electroshockist День назад +1

    This is definitely because it's a procedural pattern and the random seed it is based on starts at the same value every time the game starts, incrementing for every stratagem thrown, creating the same set of patterns every game.

  • @Dakota56
    @Dakota56 24 дня назад +3

    Now normally I hate videos that advertise something and say it at the end and just talk about the boring process to get there, but this was actually so interestinf

  • @tank_dempsey
    @tank_dempsey 28 дней назад +7

    The consistency also works with the traitor mechanic. I believe it fires a volley of 3 walking barrage style shots in whatever direction you are moving in. I’ve survived 5+ minutes being fired at, if you turn 90 degrees after the third shot and keep moving you won’t get hit

    • @cashcrop_
      @cashcrop_  27 дней назад +3

      Fabulous. Some have asked about this. I'm going to try to figure out how to link to a comment if it's possible.

  • @wido3471
    @wido3471 29 дней назад +51

    can't wait for my friends to use this information to exponentialy increase their chances of utterly missing every potential objective and turning me into paprika dust
    jokes aside, this is quite a breath of fresh air regarding helldivers 2 content since most channels are milking "nerf drama" for some views, keep it up!

    • @cashcrop_
      @cashcrop_  29 дней назад +8

      Not here. I'd hate myself.

    • @clintmcbride7830
      @clintmcbride7830 29 дней назад +6

      Yep. Typical nerf drama and meta discussions get old fast. There are about twenty channels that do that stuff. This is the only channel I've seen taking this kind of approach to content, and I was hooked the whole way through. Instant subscribe.

    • @_Bungus
      @_Bungus 13 дней назад

      @@clintmcbride7830 Plus, everyone knows that "use what you want" is the only meta that matters. This is the thinking man's Helldivers content

    • @clintmcbride7830
      @clintmcbride7830 13 дней назад

      @@_Bungus I would argue that the best players know that. But a lot of scrubs I've seen on 5-7 think that the meta weapons/stratagems will do the work for them, which is why they are stuck failing those difficulties.

  • @thecharredone329
    @thecharredone329 23 дня назад +3

    if you remember these patterns while playing your stratagem barrages must be insane,
    dude probably walks through his own barrages untouched

  • @AgencyNighthawk
    @AgencyNighthawk 27 дней назад +3

    I really hope the devs see this and know that someone appreciates their work enough to take this long to study and understand it.

    • @cashcrop_
      @cashcrop_  27 дней назад

      There was a comment from an individual who said they were a dev. YT name matched a dev. But I couldn't tell you if it was actually that person or not. Would be cool, but the modern Internet has turned me into a skeptical person.

  • @GogTheCaveman
    @GogTheCaveman 29 дней назад +38

    Not sure if you mentioned this in the video, but the walking barrage pattern is the same pattern as the other barrages, just with each shot offset in the thrown direction, based on how long the barrage has been active. Specifically the pattern you can see at 6:25, before the second shot that lands due north of the call-in point. If you look at the centers of the polygons from the walking barrage testing, you can see that they line up with the distribution at that timestamp. Pairs of shots to the east, south, and northwest, single shots in the north and southeast, and a cluster of 4 a bit to the west.
    I'm also pretty confident all of the patterns are generated programmatically, i.e. the exact coordinates aren't written down anywhere in memory, they're calculated on the fly from a seeded pseudorandom number generator. The seed is presumably initialized to 0 on starting a mission, and advances 1 for each call-in. It might also persist between missions, meaning calling barrages in a previous mission might affect barrages in the next mission if you haven't restarted the game. Therefore, also, there are a functionally infinite number of patterns. You can just keep asking the computer to make more.
    The specific distribution of the RNG algorithm could be interesting to investigate, like if it makes any efforts to provide an even spread. Based on how close some shots land to each other, I would say it looks like true randomness distributed in either a circle or possibly a square.

    • @cashcrop_
      @cashcrop_  29 дней назад +18

      Temporal never crossed my mind. That is certainly a possibility. To ascertain a complete understanding...stand in a map for at least 10 minutes and see what pattern of a N-S Walking Barrage Pattern is presented. EZ
      Edit: Sorry, missed the second part of your point. The continuation of a pattern in a "session" is also an interesting concept that my method would not account for. Your line of thought is fabuous.

  • @ketsuekikumori9145
    @ketsuekikumori9145 29 дней назад +38

    What I was hoping for was quick tips on how to make the barrages more useful. Instead all I got were visual proofs that the rng algorithm is definitionally not random.

    • @cashcrop_
      @cashcrop_  29 дней назад +15

      Your sentences in order:
      1: Sorry, not a quick tips kind of guy (I try)
      2: Yup

    • @jjstoller
      @jjstoller 13 дней назад

      Yea, I think the focus on “this isn’t random” ignores that most people aren’t using the word in a “technical” manner. They mean they can’t reliably predict what their barrage will hit, and this video concludes: right, correct, no way for a player to predict that.

  • @Mazapine
    @Mazapine 19 дней назад +1

    The 380 has been my favorite stratagem, even before the buffs, nothing shuts down a bug breach or bot drop like a 380

  • @Renwar1
    @Renwar1 21 час назад +1

    Well done my man. As GIS developer (GISP certified ), this was a pleasant suprised with my favorite game as right now. You married my passion (GIS) with my current pleasure.
    If you did a geodesic addition, you would have blown my mind🎉😂
    You earned a sub.❤

    • @cashcrop_
      @cashcrop_  13 часов назад

      I was excited to meld the two.
      If only I could extract LiDAR.

  • @charlestwoo
    @charlestwoo 29 дней назад +88

    what the actual fuck.... this is insane

  • @lazaruschapman9127
    @lazaruschapman9127 29 дней назад +36

    This guy is actually fucking insane great vid dude holy

    • @cashcrop_
      @cashcrop_  29 дней назад +3

      Not clinically, though.

  • @Noobsaucer
    @Noobsaucer 20 часов назад +1

    dude, this is INSANE. Thanks for putting in the effort!

  • @Matthias129
    @Matthias129 12 дней назад +1

    Apparently the Ministry of Truth needed me to see this. I purchased the 120mm HE Barrage yesterday, mainly to see it's use to clear and destroy nests. Sometimes it would almost immediately hit all the bug holes, sometimes it would only close one. Most of the times it only closed one or two I hadn't cleared the nest with a cluster bomb or something similar first. I'd always wondered if the barrages had a bit of homing or "preferential targeting" to help ensure some targets are actually hit by the barrages. Like Dragon's Dogma (1, I haven't played 2 yet :'( ) had a meteor spell. Aside from looking really cool, it picked certain spots in it's radius to land in. But, if a designated spot was close enough to an enemy it would "shift" so that the meteor would hit that enemy. It was pretty weak, and a few of the mods that changed spells made that homing/magnetism stronger to avoid the situations where you spent 20-30 seconds to charge this spell and no enemies would get hit, which could happen with the vanilla spell.
    I greatly appreciated this video, though I do still wonder if the shells in HD2 have any of that logic in. It seems like that would be really hard to test, unless someone wants to risk a ban by using cheating tools just to check that logic by spawning AI-less enemies to make sure they're in the right positions and all that. Which, at that point if you're cheating could probably just actually pull up the logic used and deconstruct it from there.
    I do still wonder, but I think I'll just have to believe the Ministry of Truth (and why wouldn't I?) when they say that the shells always land where they're supposed to!

  • @matthewogden1988
    @matthewogden1988 29 дней назад +56

    I feel sorry for your sanity after that one! Good work HELLDIVER!

    • @cashcrop_
      @cashcrop_  29 дней назад +12

      Thanks. It is finally over.

    • @threeforthsstudios
      @threeforthsstudios 28 дней назад +1

      @@cashcrop_ Sounds like treason to me /j
      Good work my friend! This content was truly incredibly.

  • @LGbearclaw
    @LGbearclaw 29 дней назад +32

    I'll admit, I clicked on this expecting to click away 5 minutes in. I stayed and watched the whole thing. Thank you for ALL of this work.

    • @cashcrop_
      @cashcrop_  29 дней назад +4

      This is a humbling comment. I don't write that often. Thank you.

  • @TheBroManChu
    @TheBroManChu 24 дня назад +2

    Holy shit, dude. As a Veteran getting his BS in GIS, my head turned so fast with the mention of GCP's and Georeferencing. Solid video, hell yeah.

  • @captainhoratius8192
    @captainhoratius8192 20 дней назад +1

    This was super helpful in my hypothesis using the 380/120 to clear bug nests that sometimes it’s better to offset your beacon, instead of throwing it square in the middle

  • @dripwastaken7884
    @dripwastaken7884 29 дней назад +41

    This guy is actually insane ... the ministry of science does approve of this.

    • @Lefers94
      @Lefers94 28 дней назад

      The notion of barrages not being random is undemocratic automaton propaganda and I will report him to my democracy officer!

  • @General_Ward
    @General_Ward 29 дней назад +48

    Good video. Good voice. Excellent experiment (my focus was research psychology).
    And since I'm early here's some advice to the peeps. The 120 and 380 are area denial weapons. I use them on large enemy bases/hives I don't have the time for immediately. They are also amazing at keeping the reinforcing bug holes supressed and obliterating a horde on their way in. 380 better for bugs due to their spread. Walking is very good at it's 1 job: clearing the way as you advance immediately behind it.
    All ordinance in the game should be used they way they would be in real life scenarios (there is military doctrine to help if you need it)

  • @cezarlacusta4955
    @cezarlacusta4955 24 дня назад +2

    Her: why is he not responding to my texts? ? I bet he is cheating on me.
    Him :

  • @teethxqueen
    @teethxqueen 23 дня назад +1

    dude in the intro you’re wearing one of my favorite combos! the titan helmet with that servo-assisted set + the malevolon creek cape is such a good look!

    • @cashcrop_
      @cashcrop_  23 дня назад

      it's tight. i'm happy that you commented this. someone earlier asked me what i was wearing and i would have to get to a point in my day to log in and get the names. you win +1 internet for the rest of the day.

    • @teethxqueen
      @teethxqueen 23 дня назад +1

      @@cashcrop_ofc, i’m pretty sure the armor is called “legionnaire” just for the sake of putting the full set by name in here!

  • @Boundraries
    @Boundraries 29 дней назад +34

    Minimizing 380 mm barrage friendly casualties

  • @RinnzuRosendale
    @RinnzuRosendale 29 дней назад +48

    Devs that think they can fight the meta seem to not understand that people like this exist. lol. The data will be found.

    • @Content_Deleted
      @Content_Deleted 28 дней назад +1

      Exactly! XD

    • @kamikeserpentail3778
      @kamikeserpentail3778 28 дней назад +10

      But what most people call "the meta" is pure bullshit.
      People will sit there with apples, bananas and oranges and say bananas are meta because they're longer.
      Or apples are better because they're more green.
      It's nonsensical in a game where you aren't just comparing one value to one value.

    • @mobiuscoreindustries
      @mobiuscoreindustries 28 дней назад +12

      @@kamikeserpentail3778 Especially since the community (especially Reddit in that case) confuses ease of use and reliability for power.

  • @VGLounge
    @VGLounge 12 дней назад +1

    To be fair, this is useful to memorize the pattern 1 and get some more precision out of our first throw of each barrage

  • @ZinjaTale
    @ZinjaTale 23 дня назад +15

    All I can think of watching this unfold is the “always sunny in Philadelphia” Pepe Silvia scene:
    “So I decided, Ohh shit, buddy, I gotta dig a little deeper.” And what dose he find helldiver what’s dose he find?!?!? THERE IS NO “RANDOM ORBITAL STRIKE!!!” ITS ALL MATH AND PATTERNS HELLDIVER!?!?!?

    • @cashcrop_
      @cashcrop_  23 дня назад +5

      Heh, someone on our Discord asked if I was going to do a thumbnail using that.

    • @ZinjaTale
      @ZinjaTale 23 дня назад +2

      @@cashcrop_ I got a feeling it would fit! Be even better if u could get in touch with a HD2 developer or maybe just a picture of one, to be the “oh he’s the guy who tipped me off about Pepe Silva” 😂

  • @golevka
    @golevka 29 дней назад +18

    i did not expect helldivers to overlap with my experience in autocad engineering/gis but here we are, thanks for putting in the work!

    • @cashcrop_
      @cashcrop_  29 дней назад +4

      A point is a point, a polygon is a polygon...but...WTF is a Donut? Do you use Object Data?

    • @cashcrop_
      @cashcrop_  29 дней назад +2

      discord.gg/QCjzSwA
      This is where I typically am when gaming. Good group of folks. We like testing things. C'mon. (expires in 7 days)

    • @golevka
      @golevka 28 дней назад

      @@cashcrop_ Happy to be there, I'm gonna learn a lot from all you!

  • @thor2947
    @thor2947 29 дней назад +12

    As a surveyor with a little bit of a background in GIS, I just want to say this is one of the best things I've seen on RUclips in ages! You've earned that subscription button and a metal!

  • @WhompingWalrus
    @WhompingWalrus 19 дней назад +1

    The fact that each stratagem use alters the pattern for the next hints at a single random number generator being seeded with the same seed value each time, but incremented by each type of strike. One random number generator for each Helldiver, but that same one incremented for different types of strikes which that one Helldiver casts.

    • @cashcrop_
      @cashcrop_  19 дней назад

      That's what I've gathered from other comments here, as well. I'm not a game dev, so it's been nice to get a better understanding of the results of my study.

  • @Mathieu-OBrien
    @Mathieu-OBrien 10 дней назад +1

    Very well done! What's cool with this game, is sharing information actually means the Helldivers army as a whole improves

  • @kielmun566
    @kielmun566 28 дней назад +6

    SES Agent of Science is the perfect ship name for this video. So much research. This is why I love helldivers.. it's more than just a game.

  • @PatrikLasota
    @PatrikLasota 28 дней назад +17

    I worked on this game and spent years tweaking and reworking these barrages and I never noticed this. I can't tell you how much joy it brings me that you spent all this time and effort using actual science to figure out how they work. Thank you for spending the time you did making this video!

    • @cashcrop_
      @cashcrop_  28 дней назад +2

      Aw, man. You're making me blush. Thank you for taking the time to watch me tip-toe around insanity.

    • @cashcrop_
      @cashcrop_  28 дней назад +11

      Curious that your account was made today.

  • @ProfShikari
    @ProfShikari 14 дней назад +1

    This is one of the most interesting Helldivers videos I have watched, outside of solo Helldive runs etc, kudos to you good sir for your efforts.

  • @VTGGE
    @VTGGE 22 дня назад +2

    When you like Helldivers 2, but you really LOVE math, and maps.

  • @cashcrop_
    @cashcrop_  28 дней назад +11

    Did you know that AFK Journey is a game you can not play yet play?

  • @skincare7091
    @skincare7091 28 дней назад +5

    I think the center of the circles is potentially where the orbital artillery is positioned physically above the map.

  • @levii4146
    @levii4146 15 дней назад +1

    I knew I recognised a pattern in the walking barrage. I wanted to think there was a pattern in the 120 and 380 but got hooked on the idea it would target outdated locations of enemies (really delayed targeting). Glad to see I was wrong

  • @silveleysh
    @silveleysh 20 дней назад +1

    I was drawn to the experimentation, the scientific approach, and the journey down the rabbit hole that all of this entails. So honestly, subscribing was an instant decision for me this time around. You are a madman though, this is really useful to predict walking barrage and the first use of the HE barrages.
    I know it is asking a lot, but I really liked the numbered locations of the HE bombings on the first pattern. I've alredy memorized it and it's gonna bring great value to my operations.
    I would really appreciate the same for the second and third patterns (and maybe fourth if you feel spicy). It doesn't have to be very precice, but sure as hell I would really enjoy a video about that. Hell, I would probably even do it myself if I have to now that it has come to this.
    Nice work man.

  • @outputcoupler7819
    @outputcoupler7819 28 дней назад +18

    Quick (or not so quick, lol) note on randomness from a software developer. Computer randomness doesn't work the way people expect it to. Pseudo-random is the norm. If you're not using pseudo-random numbers, you're either doing something like cryptography or are doing something _wrong._
    True random numbers are expensive in that they require entropy. Your computer only has so much entropy per unit time. If everything on your computer that wanted a random number consumed entropy to do so, you'd literally run out of random numbers. No, that isn't a joke, or hyperbolic. You can literally run out of randomness.
    Your computer generally collects entropy over time from sources of true random noise. This will come from the environment and usage patterns of the computer. When a program asks for a cryptographically secure random number, a bit of that entropy gets used up. When it runs out, the next thing to ask for a random number "blocks" until there's enough entropy. Blocking is the technical term for when a program freezes.
    So you _really_ don't want to be touching that kind of RNG unless you have some very specific reason to need your numbers to be true random. Video games don't qualify. So instead they use pseudo-random numbers. These are basically functions that produce extremely variable output that is not correlated with itself (or at least has an extremely low correlation). But the thing is, these random number generators generate the exact same random numbers every time. Literally the same numbers, in the same order, _always._ The solution is called "seeding", where you basically fast forward to a random point in the sequence.
    And now you've probably spotted a problem. We need a random number to generate random numbers. Fortunately this seed value doesn't need to be _that_ random. It's common to just take the current timestamp and use that, because what you really need is a number that won't be the same twice in a row. That's very easy to do without randomness.
    Arrowhead appears to have not seeded their random number generator. And your tests appear to be finding some of the interesting properties of the random number generator they use.

    • @arthurmoore9488
      @arthurmoore9488 26 дней назад +5

      And, a similar note is now the pinned comment. Others have noted that not seeding the PRNG is probably deliberate. Makes testing and client synchronization so much easier.

  • @MarkySp4rky
    @MarkySp4rky 28 дней назад +48

    Bro casually dropped the most scientific, in depth, informative, well presented, and entertaining Helldivers 2 video of all time.

  • @orangebot_4211
    @orangebot_4211 19 дней назад +1

    as an incoming geography student, i never thought i’d see GIS and Helldivers together…
    excellent video! brilliant use of GIS

  • @FallingWhale
    @FallingWhale 27 дней назад +1

    Besides gameplay considerations, the big thing that would make a dev want to use premade tables instead of calling in shots randomly is that it makes it far easier to ensure that all players remain in sync. It's a very effective way to give all clients a single instruction with a long leadup rather than either sending a large table of incoming fire or doing them in sequence and trusting a vital packet doesn't get lost. (It's also one less angle of attack for a hack to exploit)

    • @cashcrop_
      @cashcrop_  26 дней назад

      That's where my mind went. In what I do, I prefer to feed an application the precalculated value rather than have the application make the calculation and feed it to the user, and all I deal with is a map being moved or having the scale changed.

  • @redex68
    @redex68 29 дней назад +10

    This is most probably just a case of them using pseudo random number generators with the seed for the number generator being maybe something like position + angle.

    • @cashcrop_
      @cashcrop_  29 дней назад +5

      Could be the case. The changes to the distribution pattern are predictable. Perhaps they RNG'd it, then locked it in to not have to process it each time on the fly and reduce calcs that need to be done. I have no clue.

  • @NorthEevee
    @NorthEevee 28 дней назад +5

    Being someone who's into palaeontology and specifically evolutionary biology(as an interest), over the years I've gotten mad respect for the entire field of geology. A lot of people think it's just mostly mineral composition but just like palaeontology, there are sooooo many specializations in the field. I mean, there are people who specialize in bathymetry(Study of lake and riverbeds).
    And I honestly love how you can apply geology in a practical manner in video games like Helldivers, as a player. Most my interest in evolutionary biology can take me is hypothesizing which bug the shriekers evolved from(My guess being hunters, not just because they share morphology, but also because Hunters have once speciated into stalkers. Not sure if it's actual speciation or more of a 'royal jelly' type of thing, since we do see hunter nymphs but I'm sure we'll find out some day).

    • @cashcrop_
      @cashcrop_  28 дней назад +3

      Geology rocks. =D

  • @HelplessTeno
    @HelplessTeno 26 дней назад +2

    I like how this video fully illustrates the slow decent into madness you described in the beginning. It just keeps getting more complicated with every new finding.

  • @nathandriel6437
    @nathandriel6437 2 дня назад +1

    I did not expect a video essay when I clicked on this video. And I *absolutely* did not expectet one of such high quality in all aspects!
    awesome thing ^^

    • @cashcrop_
      @cashcrop_  2 дня назад

      Thank you. I did not expect to make a video essay. Heh.

  • @ijsbeermeneer9952
    @ijsbeermeneer9952 28 дней назад +4

    Nice touch with your ships name being the 'agent of science' ;)

    • @cashcrop_
      @cashcrop_  28 дней назад

      It was between that or Fist of Peace.

  • @geronimo5537
    @geronimo5537 28 дней назад +6

    A lot of fancy words and studies to ultimately learn nothing practically helpful. Still subbed as this is the level of insanity I like to see.

    • @keinsentyt2775
      @keinsentyt2775 28 дней назад +2

      Yea man i cant learn anything helpful but respect his hard work

    • @Somnolentone
      @Somnolentone 28 дней назад

      Science takes time! You do the science and then you realize that you made a mistake (or several), then you do more science!

  • @aceg81
    @aceg81 16 дней назад +1

    Wow, great work!!
    I love how the very first shell in the pattern hits as close to the thrower as possible 😂 It looks like it's actually safer to throw the artillery beacon and then cut to the right instead of running straight away. Good to know.

  • @OGChadney
    @OGChadney 15 дней назад +1

    that intro was cinematic democracy