6 things we're NEVER adding to Satisfactory

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 9 тыс.

  • @CsubAzUrmedve
    @CsubAzUrmedve 2 года назад +6640

    "We want the game to be chill and relaxed."
    Says this while the game has a godless spider abomination which is an insult to all existence and deserves to be purged in a thousand nuclear inferno from orbit so much so that the game has an option for it to turn it into a cute cat.png.

    • @dyrebanana7235
      @dyrebanana7235 2 года назад +643

      the cat png actually makes it worse for me ngl

    • @zlorfik2428
      @zlorfik2428 2 года назад +73

      Eh. Just backstep for the little ones and sidestep for the bigger ones. No big deal

    • @nicholasvalera1298
      @nicholasvalera1298 2 года назад +131

      I turned to my gf and said the exact same thing. Those spiders are so over the top. Disingenuous to say they just want a chill game.

    • @davidmarley8022
      @davidmarley8022 2 года назад +170

      @@zlorfik2428 It isn't the combat its the look and animations. People have legit fears of spiders and cat heads doesn't always solve this.

    • @zendakon8299
      @zendakon8299 2 года назад +12

      Kinda badass though can't deny it.

  • @mirimjam
    @mirimjam 2 года назад +9334

    "We will never add golf, because noone can be bothered to implement it" is the greatest argument I have ever heard from anyone to not do something. Thanks Jace, very cool!

    • @reznovvazileski3193
      @reznovvazileski3193 2 года назад +243

      Forreal though :') Not one of those offensive insult to customer intelligence corpo bs answer just a straight we can't be arsed to :') I can respect that.

    • @mbob4337
      @mbob4337 2 года назад +87

      They could help modding the game even easier. So that modders could make golf in the future.

    • @Willysedom
      @Willysedom 2 года назад +49

      @@mbob4337 All old games revolves around mods (or new broken ones) at some point. Patience my friend.

    • @trickster721
      @trickster721 2 года назад +23

      This is also why Valve never makes a third game.

    • @guitardog01
      @guitardog01 2 года назад +6

      Watching Jace play golf was enough torture

  • @ochillin9720
    @ochillin9720 2 года назад +3148

    Jace: "You're gonna run out of frames per second before you run out of space"
    LetsGameItOut: "We're gonna run out of space before we reach tier 2"

    • @friendlyfire3412
      @friendlyfire3412 2 года назад +84

      If you seeing this lets game it out... DO .IT.

    • @Epinardscaramel
      @Epinardscaramel 2 года назад +47

      I see you’re a person of culture as well 😁

    • @aircraftcarrierwo-class
      @aircraftcarrierwo-class 2 года назад +71

      Josh is a hilarious menace to our framerate.

    • @michaelbauers8800
      @michaelbauers8800 2 года назад +37

      LetsGameItOut is a heartless Doggo killer. It's not the doggos' fault he had a lot of nuclear waste.

    • @anonymousseeker2364
      @anonymousseeker2364 2 года назад +68

      @@michaelbauers8800 No, but it is the doggos' fault that they can delete nuclear waste.

  • @BenJuan26
    @BenJuan26 Год назад +284

    It's rare to see a game studio that knows their game so well, let alone being this transparent with the community. You guys are the best!

    • @Supremax67
      @Supremax67 8 месяцев назад +4

      That's usually how most games fails, when their vision changes from their original plans.

  • @simonshawca
    @simonshawca 2 года назад +2139

    Well, this gives me a great list of things to include in the next game I make:
    1. Base Defence
    2. Factory Maintenance
    3. Survival Elements
    -- Intermission: "This is the game we're making"
    4. Green Energy
    5. Terraforming
    6. Golf
    It will be a golf survival game, where the objective is to terraform the planet so you and your buddies can play golf, bonus turrets around the greens to keep away the critters.

    • @mennoltvanalten7260
      @mennoltvanalten7260 2 года назад +97

      Maybe you are actually golf-shooting batteries coming out of a green energy machine towards the turrets and other defense things to keep them active

    • @chris_wizzudz
      @chris_wizzudz 2 года назад +155

      No joke, I would actually play a game like this

    • @MilwDaveX
      @MilwDaveX 2 года назад +26

      Sounds like Intergalactic Caddy Shack!

    • @SirZeck
      @SirZeck 2 года назад +29

      Just shut up and take my money!

    • @camn9851
      @camn9851 2 года назад +24

      that genuinely sounds like a great idea

  • @Calliopa_22
    @Calliopa_22 2 года назад +2179

    “wE’rE NeVeR aDdInG PiPeS”

    • @transfer1992
      @transfer1992 Год назад +49

      Haha, when was it said? I'm new to the game.

    • @alexsiemers7898
      @alexsiemers7898 Год назад +302

      @@transfer1992 it was a big meme when early access first released, in particular because oil wells originally outputted oil barrels onto belts rather than using pipes.

    • @donald12998
      @donald12998 Год назад +59

      ​@@alexsiemers7898and they were adamant about no pipes.

    • @adriananderson1894
      @adriananderson1894 Год назад +10

      There are already pipes in game for liquid transport.

    • @theodorington
      @theodorington Год назад +128

      @@adriananderson1894somebody didn’t get the joke…. 😬

  • @Eatongee
    @Eatongee 2 года назад +683

    6 things we're NEVER adding to Satisfactory....until we do.

    • @justawarper8397
      @justawarper8397 2 года назад +9

      They wouldn’t make this video if they still had these things as options

    • @tomasdedek5156
      @tomasdedek5156 2 года назад +20

      Yeah, like pipes... We all know the story

    • @clickthecreeper9463
      @clickthecreeper9463 2 года назад +14

      @@justawarper8397 they said they wouldn’t add drones, and here we are

    • @justawarper8397
      @justawarper8397 2 года назад +4

      @@clickthecreeper9463 but they didn’t make an entire video just to say they aren’t adding drones

    • @Goremize
      @Goremize 2 года назад +8

      Mods: and I took that personally

  • @wisecrack3461
    @wisecrack3461 Год назад +559

    In terms of the factory breaking down, I think it'd be cool if a universal dilapidation texture applied over time as a way to mark that something has been there for a long time. Moving on to a new base post-start and going back to see your old base rusted but still functioning could be a really cool atmosphere feature. Cleaning should be absurdly easy and fast but still controlled so you can pick exactly which buildings get cleaned.

    • @gabbemc5449
      @gabbemc5449 Год назад +10

      true and there could be some small downside to run down factories like a 5% speed penalty

    • @emiel04
      @emiel04 Год назад +127

      ​@@gabbemc5449 no then that would bring back the maintenance part. 5% speed penalty ruins your calculations for 100% eff

    • @EthanReesor
      @EthanReesor Год назад +87

      YES. Actually having to maintain the factory would be a PITA but having it _look_ old would be super cool atmospherically

    • @mat_tails
      @mat_tails Год назад +2

      one idea could be only making tgings break down if they arent in use for extended periods of time

    • @tentrix8505
      @tentrix8505 Год назад +18

      I think it would also be cool if it functioned like the oxidation of copper system that minecraft has, where you **can** clean it up if it’s dirty, but if you want to, you can “lock” the wear at a certain stage if you do want to keep it clean. This is like how you can wax the copper in Minecraft to lock the oxidation, keeping at that stage indefinitely(unless you unwax it) instead of it continuing to visually decay.

  • @sacco5908
    @sacco5908 2 года назад +1110

    Coffee Stain: we are not adding green energy.
    Geothermal energy: what am i?

    • @sebastiansauer5569
      @sebastiansauer5569 2 года назад +125

      it is green, but has a limitation! thats their thinking.

    • @wearwolf2500
      @wearwolf2500 2 года назад +67

      Yeah, they have to be built in specific spots and provide a fluctuating amount of power.

    • @RC-1290
      @RC-1290 2 года назад +28

      That's infrared energy :P ;)

    • @mikeloeven
      @mikeloeven 2 года назад +15

      They really don't need to add green energy because mods already have that covered

    • @95Drakos
      @95Drakos 2 года назад +62

      *Biomass sad noises*

  • @ebolapie
    @ebolapie 2 года назад +1042

    re: survival elements
    maybe add an optional “coffee” bar that goes up when you drink from the coffee cup, decays to zero after 4 hours, and otherwise does nothing

    • @bobdobsin6216
      @bobdobsin6216 2 года назад +150

      It only has cosmetic effects. So your grunts and noises sound crankier.

    • @ebolapie
      @ebolapie 2 года назад +104

      @@bobdobsin6216 As cool as that would be I feel like it's broadening the scope a bit much. I'm just thinking of a lil joke feature that takes a few minutes to implement at most. I don't know how it works in-engine, but all the assets you need already exist. I'd imagine at most you're adding an on-click trigger, a `coffee` variable, a counter that decrements `coffee` over some arbitrary period of time, and a UI element that displays the current value of `coffee`.
      If we need an in-universe justification as to why it does literally nothing, it's because FICSIT only allows decaf.

    • @Maddiedoggie
      @Maddiedoggie 2 года назад +27

      It should have some non-gameplay affecting element so new players don't get confused and don't have to read some post to realize it's a pointless gimmick.

    • @CrackThrough
      @CrackThrough 2 года назад +23

      @@Maddiedoggie oh yeah, here we go: *caffeine addiction*

    • @rocktoo7603
      @rocktoo7603 2 года назад +34

      The bar doesn’t exist until you drink 10 coffee

  • @DullaTheDulla
    @DullaTheDulla 2 года назад +1062

    "We firmly believe X, but if you ALL disagree then tell us and we can change our minds" is such a good way to treat community feedback. coffee stain have quickly risen to my list of favorite devs over the course of Satisfactory's lifespan

    • @SirValiantIII
      @SirValiantIII 2 года назад +10

      This is exactly what I came to the comments to discuss! The fact that they are willing to hear arguments against some of their firmest beliefs, in order to make the best game they can for players, is amazing

    • @friendlyneighborhoodcrackh6059
      @friendlyneighborhoodcrackh6059 2 года назад +27

      @@SirValiantIII On the flip-side, though, it’s nice that they don’t cater entirely to the whims of the playerbase either. That’s a good way to get a totally passionless project that can also often be a mess in how it’s put together regardless.

    • @kampol18
      @kampol18 2 года назад

      that's a proper way of making money, u are getting what u want, and they are getting ur money. There is nothing outstanding about it.

    • @jorgemiguel2641
      @jorgemiguel2641 2 года назад +1

      @@kampol18 The fact that it's a rare practice makes it outstanding.

    • @pizzarella985
      @pizzarella985 2 года назад +3

      @@kampol18 It seems great and efficient on paper but it's pretty rare nowadays with how greedy and deaf big companies can be.

  • @FoShokie
    @FoShokie Год назад +58

    i think a like little farm spot that you could make bigger for like berrys or nuts or like planting trees and having like little robot fellas gather them so you could auto bio fuel etc would be really cool.

    • @infovore
      @infovore Год назад +6

      To be consistent with his design comments, have them flitting around inside & between greenhouses. Keeping with the theme of exploiting a pristine world, the greenhouses could require mined & manufactured chemicals like fertilizer, minerals, water, etc. I would lean towards hydroponics & aeroponic machines to keep with the industrial/factory theme (though it would be amusing to start having the various critters start dropping gatherable "fertilizer"). Greenhouse spaces would need to be lit with artificial lights, supplied with water & power & nutrients, maintained (by bots?), picked and processed. I think there is a lot of space for chill gameplay with something like factory farming

    • @carsonbarnard8249
      @carsonbarnard8249 День назад

      That would be awesome

  • @SnackPack913
    @SnackPack913 2 года назад +563

    Wow I wish more devs made this type of video! Having a reason for why things aren’t being added makes accepting that they won’t be there so much easier

    • @kooshedupp2995
      @kooshedupp2995 Год назад +2

      completely agree

    • @ArmedSpaghet
      @ArmedSpaghet Год назад +1

      Klei Entertainment is pretty good too.

    • @ArmedSpaghet
      @ArmedSpaghet Год назад +2

      Also Unknown Worlds -makers of subnautica

    • @Fin365
      @Fin365 Год назад

      Great point

    • @ActionScripter
      @ActionScripter Год назад

      It's got downsides too. As a dev, when I give reasons for not adding things, people immediately start trying to argue or negotiate the reasons, or offer solutions. It's irritating and wastes time. I'd rather just say yes/no and let people deal with it on their own.

  • @JuliJuanJuan
    @JuliJuanJuan 2 года назад +1315

    It would be cool to add weather, I feel having sunshine all the time can get a bit boring and having overcast, thunder, and rain would be pretty cool

    • @domesticatedwolf8995
      @domesticatedwolf8995 2 года назад +76

      It would have to not affect any buildings, though.
      Or maybe there could be a rain catcher to get more water. Would that count as green energy?

    • @JuliJuanJuan
      @JuliJuanJuan 2 года назад +94

      @@domesticatedwolf8995 Im thinking they wouldnt make it effect the game but just to have different weather and such

    • @chaoz7370
      @chaoz7370 2 года назад +44

      You're on alien worlds, they can go all out on weather, perhaps more and more harsh ones on the more difficult worlds (standard rain on the "plains" world and something like sandstorms and acid rain on the "desert" world)

    • @Kadavro
      @Kadavro 2 года назад +14

      that would be very cool. Considering the different terrains and what types of weather you could be dealing with. My only request for that would be a choice to turn off weather

    • @derauditor5748
      @derauditor5748 2 года назад +2

      just for the optics? or should it do something?

  • @st_ender7798
    @st_ender7798 Год назад +618

    I was thinking it would be cool to see a space station being built in the skybox, being able to see the progress of
    the space elevator tiers

    • @Weshcomar
      @Weshcomar 9 месяцев назад +18

      Right or leave the planet like in Subnautica, put some more lore to the story would be great too for exploration purposes

    • @mrbanana7110
      @mrbanana7110 8 месяцев назад

      its in WIP@@Weshcomar

    • @shady8273
      @shady8273 8 месяцев назад +56

      @@Weshcomar i am NOT leaving my 200 reinforced plate per minute factory.

    • @erichahnel4271
      @erichahnel4271 8 месяцев назад

      @@shady8273 What the hack 200 only? MK3 miners and use all of the 4 pure nodes in the north would already give you 160 per minute without overclocking miners. Overclock the miners to 150% and you reach 240/m just by this 4 nodes :D (or you want to use the leftover mats and build 2 more production lines then it would be 260/m)
      @Weshcomar "put some more lore to the story" sounds like their already is a story now :D we don't have any story till today, they already mention they want to add the story to the 1.0 release so their we will see what the story will look like.

    • @24321534
      @24321534 20 дней назад +116

      Dude, this aged like fine wine

  • @Kikalenew42
    @Kikalenew42 2 года назад +342

    The fact the employees have some time every week to "do whatever" is such a cool way to get new fun features, props to you gal and guys for everything

    • @benelliott9158
      @benelliott9158 2 года назад +5

      EXACTLY WHAT I WAS THINKING

    • @jakenveina1367
      @jakenveina1367 2 года назад +10

      Guaranteed that's what gave isbthe FICSMAS minigame this year, that was so popular it's being made permanent.

    • @1racerboy1
      @1racerboy1 2 года назад +5

      You're absolutely right! If I was a game developer, a place like Coffee Stain would be a dream job for sure!
      That being said, your comment is one of the top and I'm going to shamelessly piggy back off it to make my suggestion XD
      A lot of people are mentioning the little robots, and I also think that would be really cool to see. But most people are basically suggesting to copy Factorio's robots and what they do. I'd like to suggest that the robots do a purely cosmetic task.
      I suggest Coffee Stain adds Cleaning Robots to the game!
      I'd like to see your machines become weathered over time. I'm NOT talking about needing maintenance. I agree maintenance is tedious and doesn't fit the game design. I think it would be cool for your machines to become weathered and dirty over time, machines exposed to the outside would become dirtier than those that are enclosed. Maybe machines within a certain distance from a furnace/smelter would get black soot all over them. Real factories are often incredibly dirty places.
      Machine weathering would add gameplay in a couple of ways. First off, a "power washer" hand tool could be added to spray down dirty machines manually if you so choose. It could use packaged water from your inventory, which you get access to early enough that your factory isn't forever dirty, but late enough that your factory has a chance to actually get dirty. Besides by the time you get packaged fluids, whatever you built is probably getting torn out and replaced with shiny new machines anyway.
      This mechanic would really "shine" in the late game when you have established factories and some of them are showing their age and you can't possibly manually wash it all yourself. This is where the little cleaning drones come in. You could set up cleaning stations around your factories that would deploy cleaners in a certain radius. Perhaps you could assign certain areas for them to clean. The drone/robot dock should be a fairly cheap item. It serves the purpose of both charging the robots and providing them with water. The robots would be far more efficient with water usage than the hand held pressure washer. The robots themselves should be kind of expensive, but not too crazy.
      I understand that having to ship water throughout the factory would probably be a tedious task. I'm not certain of a work around for this. Maybe the cleaning being optional would allow for the slight annoyance to be okay?
      There could be multiple types of robots with varying prices and stats, kind of like the vehicles currently in the game. perhaps a humanoid robot that can only really travel where a player can walk. Maybe a sort of R2-D2 type "trash can on wheels" kind of droid. And the most high tech a hovering drone that can go over obstacles and work extremely quickly. I imagine that by far the hardest part of implementing AI into our factories would be pathfinding through what is often a spaghetti mess. Perhaps there's a potential for a super late game upgrade to robots that allows them to phase through obstacles. That seems like something that could be accomplished with the MAM using materials from the super collider. Perhaps something made from SAM ore???
      With this idea we would get the visual bonus of having dynamically weathered machinery over time. Which in turn would add a mechanic to the game that is totally cosmetic but offers an interesting game play loop. We would get new tools and a new use for packaged water. The addition of little robots going about the factories with an actual purpose. As well as a new building to charge the robots with an additional item need to keep filled.
      I could see people leaving areas purposely dirty and weathered just for the aesthetic. It would add an entirely new level of visual detail to the game and a lot of life to player factories with little robots moving about keeping everything tidy.
      Thank you for reading, I hope Coffee Stain sees this!
      *One thing I would like to note, is that although I agree that maintenance is not necessary in satisfactory, it could be actually really easy to implement if the cosmetic weathering system was to be implemented. A mod creator could simply read the "dirt" level of the machines and say the dirtier the machine, the lower the max efficiency is. Maybe the dirtiest machines would run at 20% efficiency. Not totally crippling a production line, but certainly requiring attention. Is it possible to add custom animations to mods? If so, perhaps a "welding" type animation could be used after the washing animation to show the robots fixing after cleaning. A repair tool could be added as well for early game maintenance. There's a lot of potential.

    • @friendlyfire3412
      @friendlyfire3412 2 года назад +5

      Deep Rock is Kinda same place like this too.

    • @robertszynal4745
      @robertszynal4745 2 года назад +5

      Lots of places have this sort of L&D time for staff. The company I work at gives us 10% of our time to spend on whatever we want. Most of the time the managers have to nag you to actually use it! I end up just clocking a bunch up and taking it in a multi day block so I can really dig into something I want to try out.

  • @zerrierslizer1
    @zerrierslizer1 2 года назад +350

    Jace: "You're gonna run out of frames per second before you run out of space"
    Josh from LetsGameItOut: *challenge accepted!*

    • @Circle9ru
      @Circle9ru 2 года назад +5

      nah, i saw his base, there is still a bunch of space betwin those pipesXD also you still can build pipes and conveyor belts INSIDE EACH OTHER.

    • @pacg1801
      @pacg1801 2 года назад +1

      @@Circle9ru this was added recently

    • @Dunkurtin
      @Dunkurtin 2 года назад +1

      How does this have likes when LetsGameItOut has actually just repeatedly proven that Jace is right...

    • @zerrierslizer1
      @zerrierslizer1 2 года назад +2

      @@Dunkurtin because it states the obvious. and people like the obvious.

    • @Dunkurtin
      @Dunkurtin 2 года назад

      @@zerrierslizer1 missing the point isnt stating the obvious. Jodh would have no interest a game so stable and limited that it doesn't break long before he runs out of things to do. 🤦‍♂️

  • @vioco
    @vioco 2 года назад +624

    I'm actually very content with the direction you guys are going. The fact that satisfactory always stays so peaceful and calm makes it so that you can never get too burned out because of the stress and also the reason I keep coming back to it.

    • @gamingderpies
      @gamingderpies 2 года назад +8

      I agree! This is one of the main reasons why I almost feel in love with the game at first sight! In fact, it's probably the only main reason.

    • @afilina
      @afilina 2 года назад +2

      Now just to add a mode without combat, and we're all set.

    • @PeetFeet
      @PeetFeet 2 года назад +4

      @@nolan1915 there is an arachnophobia setting you can turn on

    • @realcolormusic
      @realcolormusic 2 года назад +3

      @@PeetFeet Thank you very much for that information

    • @artoriasgameing6601
      @artoriasgameing6601 2 года назад +1

      Also it helps with people new to factory style games so they can get used to the genre without things ripping all there stuff apart

  • @marekcable1063
    @marekcable1063 10 часов назад +1

    for the labour bots you could have them; explore the map for you, go to resources and set up infrastructure, upgrade conveyor belts or miners, dispose of nuclear waste, or act as another companion like the dogs

  • @Jagtress
    @Jagtress 2 года назад +375

    Things I never knew I wanted in the game until now, little robots running around the factory for you xD Thanks Jace, helps a lot!

    • @rickyleon6217
      @rickyleon6217 2 года назад +8

      I agree with random little robots running around the factory... may set it up that they only walk on foundation... and just go around all over the place... have them stop randomly at machines.. or enumerate all the machines on the map... the randomize the list... and have the robots walk up to each machine and perform an animation pretending to ficsit...fake maintenance as it were

    • @rickyleon6217
      @rickyleon6217 2 года назад +7

      OOH... and you can make it cost 100 tickets or something... not a tier unlockable.. but tickets... A HA

    • @swankidelic
      @swankidelic 2 года назад +5

      Yo little factory robots sounds amazing. Factories seem so empty without inhabitants. Like, Eve from Wall-E

    • @dgloom
      @dgloom 2 года назад

      Little Bots = less fps

    • @thomlind5
      @thomlind5 2 года назад +2

      They can deliver supplies from storage bins to other storage bins

  • @5k_gamingofficial289
    @5k_gamingofficial289 2 года назад +207

    Jace you're spot on. I'm a board game designer and something that is so important even more so in that world but still applicable to video games is that you're vying for the player's attention. Everything you put in the game needs to be supporting a goal, experience, feeling that you want the player to have. Everything else is just a distraction. Otherwise the player is pulled in too many directions and won't be able to enjoy ANY aspect of the game, even if all aspects are "enjoyable."

  • @aircraftcarrierwo-class
    @aircraftcarrierwo-class 2 года назад +176

    Robots could be part of a farming system; they're the guys who harvest the plants and move nuts/berries/etc to storage. First they just roam to get bushes nearby, but eventually you unlock a growing bed that they tend to directly. Literal farmbots.

    • @Artificial.Unintelligence
      @Artificial.Unintelligence 2 года назад +5

      This..
      There are "green" ways to exploit a planet.. export foods. I made another comment about how green energy would actually make sense along with farming etc and robots. It's not a change in the lore imo, it's just a different mechanic or variety of play.. considering we only get one map and only go nuclear (which IS a tedious joke in this game vs. reality)

    • @sintua
      @sintua 2 года назад +2

      I was thinking using the bots to harvest biomaterials, but having them hunt down nuts/berries/etc would be fantastic!

    • @Circle9ru
      @Circle9ru 2 года назад

      also they could investigate the map and mark resources on your map.

    • @watvannou
      @watvannou 2 года назад +1

      Biggest gripe is mycelia is required for fabric to make filters and stuff. Going to pick mycelia by hand SUCKS the enjoyment out of my soul SO FAST!

    • @Tomyironmane
      @Tomyironmane 2 года назад +1

      I'm with you here, I would love to see agriculture and animal husbandry added for the benefit of having renewable plant and animal products as well as biomass, but I suspect you might unlock farmland and livestock pens before you unlock the bots to automate it. In terms of export value, medical inhalers that serve as a panacea would be a hot ticket item to send off to the home office.
      An added resource sink that didn't look like a masher wheel might be beneficial, and a way to launch nuclear waste into the void... just saying, there's plenty of other "unrealistic" factors in the game, suddenly having to deal with un-disposable nuclear waste is jarring.
      (edit) P.S. We already have "Green Energy" in the game with geothermal. Renewable energy with biofuel would be an appropriate expansion, as would some form of solar steam plant. the problem here would be configuring the water supply, the steam generators, and whether your game allows for the "collected sunlight" to vary based on real conditions (don't put one in the shade of a mountain, for instance)

  • @Sgt_SealCluber
    @Sgt_SealCluber 11 дней назад +9

    Nuclear power is "green" energy, no matter what the false environmentalists want you to think. 😁We can even recycle the spent fuel rods into usable fuel and a waste product that is only dangerously radioactive for a 100ish years instead of 1000s. (This part is now even true in game with 1.0)

  • @Harlequin_3141
    @Harlequin_3141 2 года назад +380

    Base Maintenance: Fun fact, with a sufficiently complex base this effect happens all on its own anyways! You eventually learn that the thing you built isn't doing the thing you intended it to and you have to go back in and debug it.

    • @losttransmission2747
      @losttransmission2747 2 года назад +22

      dead on me and a few mates just spent two sessions "fixing" our overly complicated and inefficient factory.

    • @MistressFoxie
      @MistressFoxie 2 года назад +4

      Lol too true! My friend and I always end up saying something along the lines of "Damnit 3am me! Why did you build it like that?" Or "3am me strikes again!" because we always end up playing so late into the night that we obviously aren't quite thinking straight by the end.

    • @reyhaz
      @reyhaz 2 года назад +7

      tell that to those who has multiple huge factories across the map... it's soon to be a bother rather than an interesting element..

    • @ViniciusNegrao_
      @ViniciusNegrao_ 2 года назад +15

      About the base maintenance thing... lost count how many times I removed a belt that I thought did nothing and later found a whole line of production had shut down and I had to backtrack the problem to a single belt or splitter that I removed by mistake. The game is already about improving and redesigning. It'd be a nightmare if we needed to maintain our belt spaghetti

    • @joshuaspires9252
      @joshuaspires9252 2 года назад +4

      or unlock to recipes, that made me change many things.

  • @borisbs3731
    @borisbs3731 2 года назад +451

    Little robots running around and giving a periodic boost to bottlenecked areas of a pipeline would be amazing - this gives newer players a crutch and experienced players another lever they can use :)

    • @gebcrafter
      @gebcrafter 2 года назад +65

      I think perhaps alternatively they can go scan conveyors and point out ones that are bottlenecked / give metrics on average throughput per minute|second|hour|whatever. That would be very useful, I'd love to see a bunch of little dudes going around scanning belts and coming back and yelling at me

    • @wearwolf2500
      @wearwolf2500 2 года назад +18

      @@gebcrafter That would be a great idea. It'd be nice if there was more factory information on the map and the bots could provide that.

    • @hardyhousinger7426
      @hardyhousinger7426 2 года назад +27

      @@gebcrafter or build blueprints... like when you're running out of mats you can keep planning what to build and the little robots will build it as soon as they have the mats in some kind of storage they can access

    • @Rogerfoulger
      @Rogerfoulger 2 года назад +3

      @@gebcrafter in Dyson Sphere they added a sprayer that added a production boost to items that would be good in this game too

    • @djpiercy1235
      @djpiercy1235 2 года назад +5

      They would probably work well as mini-drones, being cheaper but slower, meant to carry small amounts of items through a small portion of a factory

  • @tylerprovane9726
    @tylerprovane9726 2 года назад +533

    you see THIS is the kind of development team that every gaming industry needs, coffee stain pays so much attention to their fanbase and they really take every piece of criticism we have to offer in order to make a game that is worth paying every cent for. I cannot express how much gratitude and respect I have for these people and I love the game so far, keep up the fantastic work!

    • @thisguy9540
      @thisguy9540 2 года назад +1

      unlike other companies *ahem* -bungie-

    • @Camping_Journey
      @Camping_Journey 2 года назад +3

      *Tf2 crying in the corner*

  • @baseendje5763
    @baseendje5763 Год назад +17

    I would love a personal delivery robot, being out in the wild but missing some parts, request your robot to run or fly back to the base to deliver them 😊

  • @Nire
    @Nire 2 года назад +483

    Re: Green Energy not having supply issues--
    Lava's a perfect example of green energy that still has supply issues. You can harvest thermal energy and then dispose of the cold rock thereafter.
    MK3 Pipes for heat insulation would be a great solve for this, and a great reason why you can't do it early.
    Also allows for more exploration opportunities with lava environments!

    • @laufgegendiewand7590
      @laufgegendiewand7590 2 года назад +29

      That's actually a pretty nice idea!
      Sort of like the geothermal energy but with supply (lava), a generator with water and waste. Very nice!!

    • @Dragonbite
      @Dragonbite 2 года назад +4

      Hell yeah sounds great!

    • @PsiQ
      @PsiQ 2 года назад +2

      Well, only obvious green thing i thought is we need a water turbine ... counterpart to the pumps... i like building a floating factory at the base of the huge waterfall :-)
      (But this might be an easy mod)

    • @apersonwhocomments1901
      @apersonwhocomments1901 2 года назад +11

      That and I really want hydro, having these options to me seems less about not destroying the planet and more about adaptability to each situation

    • @elianas1121
      @elianas1121 2 года назад +1

      Someone get this idea in front of the eyeballs of the folks at Coffee Stain, stat!

  • @fridabergendal663
    @fridabergendal663 2 года назад +486

    I would like to see automated farming. Like mycelium farming, or farming for other organic materials used for making more advanced parts or powerups. Not for survival purposes.
    Automated farming would need water and different types of fertilizers that would require their own production chain.

    • @levimitchell7435
      @levimitchell7435 2 года назад +23

      You could use biomass to make compost for fertilizer

    • @drippii
      @drippii 2 года назад +18

      and it could have the need for electicity to run black lights in a greenhouse

    • @fridabergendal663
      @fridabergendal663 2 года назад +5

      @@drippii Definitely, would be an interesting feature to install lights and program/automate them into different light cycles and intensity as well.

    • @TheWayneJesse
      @TheWayneJesse 2 года назад +12

      My thought was to actually farm biomass in like a hydroponic system and could use robots to harvest them, add them to a pulverizer to turn them into biomass. Make it the most industrial approach to "green" energy as possible.

    • @tjsnider
      @tjsnider 2 года назад +3

      @@TheWayneJesse Robots!

  • @TheRedHaidaraaaaa
    @TheRedHaidaraaaaa 2 года назад +299

    RE: "What could little robots do?"
    Little robots that can can be programmed to either restock the player inventory with x amount of a certain item or deliver a stack of items from one place to another in a short range manner. I would mostly love to be able to have a full inventory of whatever I need whenever I want it especially when I'm building 2km away from my main storage hub and suddenly I'm out of concrete.

    • @JoshuaGanoTyraxLightning
      @JoshuaGanoTyraxLightning 2 года назад +18

      I vote in favor of this! This sounds like it'd make more chill relaxedness! :D

    • @aswinvos4589
      @aswinvos4589 2 года назад +11

      Yupp the robot collecting stuff for me is dope. Could even be a drone

    • @Leondeathdealer
      @Leondeathdealer 2 года назад +5

      also what if you could program them to expand your floors and build random parts of the factory like making blueprints and set them to work on them, making base expansion and upgrading easier as updates drop

    • @alfredfeldt5694
      @alfredfeldt5694 2 года назад +17

      What if we just renamed the game factorio

    • @bonk4861
      @bonk4861 2 года назад +3

      Yes, little robots that could do short-range stuff like filling biomass burners for me or maybe collect biomass for me as I explore so I have some to craft with when I get back to base. they could replace conveyors in small factories if you have a few scattered around one area or just a couple mechines doing one small task in the corner. I like the idea of a little buddy robot I could make early on that would inevitably become obsolete around tier 5 or 6. it's limited to small tasks and an item per second limit as well. and does not require me to fuel it.

  • @NickxGaming
    @NickxGaming Год назад +16

    One of the best things would be an elevator in different sizes for all vehicle in the game, so you and the auto drive system can take new ways to go to your buildings in the sky.

  • @goblinounours
    @goblinounours 2 года назад +115

    "Golf is never gonna make the cut, _it seems."_
    "definitely not coming in Satisfactory - _at least they're not coming anytime soon"._
    ~ Jace "never say never" Varlet
    Golf confirmed you guys.
    Thanks Jace, helps a lot.

    • @storytsunami
      @storytsunami 2 года назад +1

      Everything else on this list seems like a serious 'No'. It's kind of interesting though, half the things on this list aside from Terraforming, Survival, and golf are actually central mechanics in another game: "The Riftbreaker" which I bought just a couple days ago lol.

  • @hardcorewolf4273
    @hardcorewolf4273 Год назад +346

    I like the idea of tiny robots, they could be used to assist in gathering biomass material, or even set an area you want foundations laid and simply have a container for the robots to use materials from allowing more time for exploration and other things for progression.

    • @EchoIrl
      @EchoIrl Год назад +15

      May i suggest factorio?

    • @hardcorewolf4273
      @hardcorewolf4273 Год назад +2

      @@EchoIrl I am considering it, due to how much I love satisfactory.

    • @EchoIrl
      @EchoIrl Год назад

      @@hardcorewolf4273 Its really fun man, and IF you ever get bored of the base game there are a shit ton of mods for the game, and you dont have to install something like bepinex or whatever, as the base game supports mods. If you REALLY want to commit to a long playthrough, I'd suggest the mod/modpack SpaceExploration.

    • @batziii8745
      @batziii8745 Год назад +12

      actually no. Biomass should be a pain ITA to get. This is the driving force for the player to get on and build Coal and later better power plants.

    • @connorkillmice
      @connorkillmice Год назад +1

      @@batziii8745unless it’s a late game item to assist in settling up remote mining bases that arnt connect to oil

  • @obviousbear1289
    @obviousbear1289 2 года назад +253

    One thing that I sometimes pondered when it comes to green energy - something to use those poisonous gas vents at a higher tier. There's a set amount of them, they're annoying as hell, and I'd love to get rid of them in a useful manner. Harvest them for gas, produce small amounts of energy, whatever.

    • @bigrock8706
      @bigrock8706 2 года назад +14

      Perhaps like flammable poison that you can package and use in a biomass or fuel gen?

    • @davidormeno6074
      @davidormeno6074 2 года назад +3

      this is actually a pretty good idea that satisfactory could use tbh

    • @Shorty_Lickens
      @Shorty_Lickens 2 года назад +4

      Yeah I'd like solar, wind, and hydro power. I'd also like automated bio-power.

    • @NoobMicesters
      @NoobMicesters 2 года назад

      @@Shorty_Lickens no, that goes directly against what satisfactory is about, unless they make them require an input they consume

    • @Arterexius
      @Arterexius Год назад

      @@NoobMicesters The only way I could see either of those suggested energy sources needing an input they consume, would be for water extractors to provide the hydropower generators with water, but even that could be exploited easily, making it too OP.

  • @collinkaufman2316
    @collinkaufman2316 14 дней назад +8

    2:45 who requested this😂 this is NOT a Factorio 3D

  • @Kyora473
    @Kyora473 2 года назад +185

    Idea for little robots: Some kind of flying "drone bee hive" vehicle, that can deploy little robots to deforest an area for petals/wood/food. Very spendy fuel needs, maybe? Have it do other stuff if late game?

    • @richardmazkin9994
      @richardmazkin9994 2 года назад +15

      or even have it as part of a Biomass farm that outputs biomass based on the Biome it's located in (if it's in an area that has fungi, it also outputs myocilia)

    • @sergarrick
      @sergarrick 2 года назад +7

      I was thinking they could apply a temporary buff to the production speed of buildings. The more drones you have, the higher the uptime on the buff so you could theoretically build around it being permanent.

  • @LithNeo
    @LithNeo 2 года назад +417

    The reason of "its not the game we are making/envisioned" is a perfectly acceptable answer. I do appreciate how you guys at Coffee Stain have always handled player feed back and are always willing to keep communication open and willing to take in feed back and possibly go back and look at changes if it's possible. Thank you guys and gals for being one, if not, the best studio/Dev team in today's game market.

    • @Joetheknight406
      @Joetheknight406 2 года назад +11

      I'd like to also word it slightly different for anyone who is still not getting the whole "it's not the game we are making." They want to do one thing; working towards one goal. When you add big ideas in the middle of the project, you don't have one goal anymore, or even TWO! You now have three goals: create the base game, make the addon, and make them blend in a fitting way. This takes time, effort, and money that could be better spent JUST working towards one goal. Multitasking is never better. I haven't even mentioned how it may not fit with their ARTISTIC interpretation of the game they want to make. Imagine you want to change the statue of "the Thinker" slightly. Instead of him resting his head on his fist (therefore in thought) say you want him to be pointing to the sky with that hand. Small change right? Well, now it seems like he's REALIZED something. With that small change he's not thinking anymore. Now he's "the realizer" still a cool statue, but not one the sculptor set out to make. It's got a completely different vibe to it.
      TL;DR Multitasking slows down the workflow and is more expensive, and small changes shift the tone of the whole game.

    • @Falcodrin
      @Falcodrin 2 года назад

      I'm sure its really hard to look at player feedback and go no but I have seen way too many games ruined because features that players (including me) were asking for got added and it just didn't work well.

  • @krtwood
    @krtwood 2 года назад +201

    I was never into having little robots building my factory for me in Factorio, but having them keep me supplied so I didn't have to stop building to fetch supplies was awesome.

    • @RealComp5
      @RealComp5 2 года назад +7

      yea they could solve this by just making your inventory hold much larger stacks too. When I start playing again I'm just going to find a mod to make my inventory much larger because it gets sooo tedious refilling my inventory all the time. I spend far more time doing that than building in the late game.

    • @Kaylee0064
      @Kaylee0064 2 года назад +2

      That's exactly what I was thinking about. Take my excess, and top me up on building supplies. And maybe I can bring them out with me and have them go out and harvest EVERYTHING until the world is barren and gray. That said, I wouldn't mind having them build my roads.

    • @Knight3rrant
      @Knight3rrant 2 года назад +2

      A little robot that could fetch a little item quantity of something for you would be a bit helpful but it could be goat simulator-ish fun, too. Like if it fails, you get a video of the adorably stupid little robot failing. Make it a FUN, silly thing, but also a little useful, too. They already have the path-finding code mostly finished for trucks and such. So tis doable.

    • @nickwilliams6425
      @nickwilliams6425 2 года назад +1

      I absolutely support this. And the thing that immediately popped into my mind was having little worker robots to automatically gather biomass and drop it at a predefined container. Might require some balancing but I would love to finally be able to automate that aspect of the game as well.

    • @RobBossOne
      @RobBossOne 2 года назад

      Actually wouldn't mind this at all. I could easily do without the maintenance aspect but the bots loading and unloading inventory was definitely something I took for granted in Factorio.

  • @shanesloth4419
    @shanesloth4419 Год назад +9

    Damn, on the green energy one I was thinking tidal/hydro power through waterfalls and you mentioned it, I think that would be really sick, most waterfalls are quite a ways out or require a spawn in more-experienced-pioneer territory to have somewhat early access to it and as you said there's only so many waterfalls so balancing them could be quite trivial.

  • @tohron675
    @tohron675 2 года назад +195

    Jace: "You're going to run out of frames per second before you run out of space, let's be real here."
    Josh: "Challenge accepted!"

    • @HDL_CinC_Dragon
      @HDL_CinC_Dragon 2 года назад +1

      Challenge completed 😄A lot, actually haha

    • @BunnieofWrath
      @BunnieofWrath 2 года назад +2

      LGIO is why I bought this game in the first place, ngl

    • @jackclark1994
      @jackclark1994 2 года назад

      i honestly feel like that WAS a personal attack on josh..

  • @SwizzleShizzle
    @SwizzleShizzle 2 года назад +126

    I feel like a hydro electric dam that doubles as a Mk 2 water extractor or something of the sort would be a fantastic addition to the game!

    • @dometheonlyone8936
      @dometheonlyone8936 2 года назад +11

      Yes the most painful of nuclear power is getting enough water 💧

    • @totherik91
      @totherik91 2 года назад +9

      It could be a big project. You know, like the space elevator, but not mission critical, just optional, built from the Hub.

    • @Delectarix
      @Delectarix 2 года назад +1

      @@totherik91 Maybe at a predefined spot on the map

  • @Neppy5000
    @Neppy5000 2 года назад +131

    The first half has really made me appreciate why Satisfactory is such a nice, calming game for me. Nothing is out of my control... aside from all the automated buildings... BUT WHAT I MEAN BY THAT, is that it never really takes you away from what you're doing. There's no urgent tasks that try to take your attention away from what you want to do, you're allowed to work on what you want to work on with little to no repercussions. The only big thing I can think of that can be considered "urgent," is power management, but that's still something that's in your control, and an outage is preventable.

    • @Coldheart322
      @Coldheart322 2 года назад +4

      Yep, if you go out to explore, it is largely still in your hands. You can choose to run back to base until you have more guns, or just blow things up with snowballs. I really like the fact I can stop what I'm doing to either look up something online, make a cuppa, what ever, and not have to worry when I get back.
      Even power is not that urgent, as you can just shut down factories while you build another powerplant.

    • @BestHakase
      @BestHakase 2 года назад +2

      It is bless for us, people with ADHD

    • @Cartoffel
      @Cartoffel 2 года назад +1

      The only things "not in your control" are things you didn't forsee (I can't tell you how many times I've been building out a new production line and I ran out of power lol)

  • @Mihai_Cosmin
    @Mihai_Cosmin 9 часов назад

    I feel I'm a bit late (two years) but a possible solution to the first two points could be the flora and fauna slowly creeping into your factory and getting over your machines.
    This should not impact the activity of those machines, they would just look different and maybe have different actions if you want to manually access them. For example, maybe a few birds made a nest on top of your miner. The miner still works, it just has a nest on top. Or maybe, one of your constructors has been taken over by vines and although it still works perfectly, you can no longer use the ladders on it - but the vines can be removed either by hand or chainsaw.
    This could mean that not visiting an area for a while could pose a risk for when you return, with the player having difficulties navigating the factory and perhaps being attacked by a few hogs and spitters that made themselves at home.

  • @noahplassman4995
    @noahplassman4995 2 года назад +318

    The one thing I love about satisfactory is how so chill it is and how you guys focus on keeping the game chill.

    • @cogtheprotogen6671
      @cogtheprotogen6671 Год назад +9

      It's so relaxing when you're just chilling in your factory going out to search for power slugs or something is *dangerous*

    • @davidh8271
      @davidh8271 Год назад +16

      Seriously, if I wanted to play Factorio, i'd play Factorio. Satisfactory being done at the player's pace is different and good.

    • @zclaw6874
      @zclaw6874 Год назад +5

      Until the Random 10 M Big Spider jumps into ur face 😂😂

    • @BlueButtonMasher
      @BlueButtonMasher Год назад

      the sound design is a little paranoia inducing. too many clicks and clacks and stuff

  • @shadowj5639
    @shadowj5639 2 года назад +162

    Thanks Jace. This is why I love the game, it's chill. People need to stop trying to turn the stock game into work and stress.
    Edit: Green energy: the geothermal is there... you could make green buildings harder to build and variable like the thermal vent power. Solar and water power could have their own variables.

    • @FrankLeeMadeere
      @FrankLeeMadeere 2 года назад +10

      Solar only gives power during the day. Wind can only be placed on a few very high (and inconvenient) locations.

    • @aeroandspace
      @aeroandspace 2 года назад +12

      Solar power and the day/night cycle could be fun! It would make power storage way more useful, having to store up enough power in the day to last through the night
      Edit: but yeah Jace makes good points about how it's making the game less fun to make it less challenging

    • @mattburland8105
      @mattburland8105 2 года назад +4

      @@FrankLeeMadeere But I can build as high as I want to place wind turbines. It's hard to see how that would work.

    • @friggasring
      @friggasring 2 года назад +2

      Geothermal is there, but "supply" is still limited to geysers. Solar panels and wind turbines could be placed everywhere.

    • @steampunq6867
      @steampunq6867 2 года назад +4

      Or make a solar reflective array that needs light and water. You have to build a large tower and tons of positioning mirrors that take computers. By end game play you stop worrying about power anyway. So just make it end game hard.

  • @Komory
    @Komory 2 года назад +58

    "I could imagin satisfactory with more stress"
    me too, and I would call it factorio :)

    • @Destroyahx2
      @Destroyahx2 2 года назад +2

      My thoughts exactly, that and mindustry were my thoughts.

    • @klauzwayne4215
      @klauzwayne4215 2 года назад +1

      *modded*

    •  Год назад

      Factorio with the natives turned off: no stress, very chill… and construction bots and basically unlimited blueprints.

  • @PooleyX
    @PooleyX Год назад +11

    A major part of why I love playing this game so much is that it's just a chill experience. I love that demolishing stuff gives it you all back (the game goes out of its way to make sure you get everything). I love the endless tweaking, upgrading and learning that this mechanic brings. I can lose myself for hours in building and adventuring without any real sense of peril. Satisfactory would be a completely different game if you had to consider base defence, building degradation and survival elements. There are other games that do that.

    • @millo7295
      @millo7295 3 месяца назад

      This game is not supposed to be a challenge to overcome
      It's a challenge to give a SATISFACTORY outcome when you FICSYT (should be "Fyksyt" because the letter "c" is just a lazy "K" and "S" merged together)

  • @Okabim
    @Okabim 2 года назад +107

    9:48 - The most flexible solution is probably modding. If someone wants something different than the dev, they can go ahead and add it themselves to their own world.

    • @Krystian91
      @Krystian91 2 года назад +3

      Such as lights, green energy or no electricity need ;x (have been around for a long time on mods)

    • @oldschewl
      @oldschewl 2 года назад

      Came here to say this. Want something in the game? Mod it in. Been that way for a long time.

  • @kgniku503
    @kgniku503 2 года назад +203

    Regarding terraforming, I always thought a nice alternative would be "terrain projects", where CS could implement a number of pre-made map alterations that are just toggled on after the player completes some milestone.
    Some examples: widening and clearing a cave entrance, transforming a scenic waterfall into an oppressive hydro dam, or building a path up a cliff face to connect two biomes.

    • @raptorpeep2622
      @raptorpeep2622 2 года назад +8

      i'd love this, would also really add to the exploiting the planet thing as getting these upgrades could damage the nature and make everything look depressing :3

    • @the11382
      @the11382 2 года назад +2

      I mean, you can already build paths, but hydrodrams would be cool. Are they too clean?

    • @rptrrwr
      @rptrrwr 2 года назад +4

      Damming rivers does disrupt things like fish migration and such in the real world, considering the ficsit mentality, yeah you just don't have to worry about things like that. Stick a turbine on it! Still it is green energy so it potentially messes up the balance of the game.

    • @raptorpeep2622
      @raptorpeep2622 2 года назад +1

      @@rptrrwr well, it would still be limited and you wouldn't have many, i'd be like the geothermal but look a bit different. i guess

    • @SuperCubar
      @SuperCubar 2 года назад

      @@the11382 You could limit the amount of water thats able to go through so even while by todays standards it's considered a green enegry, it could work well with the game.

  • @bicholasboolrance3443
    @bicholasboolrance3443 2 года назад +28

    if you guys added the little robots and all they did was walk around and do cute shit and maybe some work every once in a while, I would be down. I don't like the idea of maintenance on factories, but Some little robot workers running around just as an aesthetic? now were talking.

  • @colinjones9634
    @colinjones9634 Год назад +2

    1 million views!!! The community's going away present to Jace.

  • @jb111082
    @jb111082 2 года назад +303

    The coolest thing I heard on this whole video was that there's a few hours every week for the employees to just do whatever they want. That's awesome to hear from a game developer.

    • @Twisted_Code
      @Twisted_Code 2 года назад +23

      yeah that's brilliant. I mean it's their game, so as long as it doesn't negatively affect stability or maintainability, let the team go wild and just derp around. That's probably how they got Lizard Doggos (or Shrimpy, as it was once known...)

    • @Aeekto
      @Aeekto 2 года назад +29

      Fun fact: This is how actually Fortnite battle royal got created :D during the closed beta of the PvE game (which was the original idea) some devs fooled around and created the battle royal just for fun during their "free time". At some point they just made a small event in closed beta where we all could try it for a short amount of time.
      Everyone knows how it ended.... the "just for fun"-project turned out to be the biggest success ever for Fortnite/Epic and got bigger within a short amount of time than the base game within years.
      This is the reason why ALL studios should give devs some hours to do whatever they want, no matter how crazy their ideas are.... often someones idea is so good, it has to be put into the game.

    • @jb111082
      @jb111082 2 года назад +9

      @@Aeekto Wasn't that also how Red Dead Redemption got started as well? I seem to remember reading somewhere that it was just some dude who took the GTA 4 engine, put a desert in it, and basically made a "Grand Theft Horsie" mod, and the rest it history.

    • @Ericisnotachannel
      @Ericisnotachannel 2 года назад

      @@Aeekto
      I played the both the Alphas and Betas for Fortnite, and to be clear, they weren't sure what the hell they were going to do with game. I figured it was just them jumping on a bandwagon to make money, glad to hear it was at least something the devs wanted.

    • @masthemax
      @masthemax 2 года назад +1

      @@Ericisnotachannel Didn't they kind of start the bandwagon? There were battle royal games before, but none at this scale.

  • @oldguy7402
    @oldguy7402 2 года назад +245

    I like satisfactory NOT having base defense/fauna attacking. I love the chill vibe and getting lost in the process of designing and exploiting the natural resources. Your vision is what has attracted me initially and keeps me coming back.

    • @matthewabbott7168
      @matthewabbott7168 2 года назад +9

      Yeah, honestly I'd be happy with a pacifist mode that removed hostiles and either removed the need for animal parts or had a silly way to get them. Maximum chill building is my jam.

    • @Mylouz42
      @Mylouz42 Год назад +1

      one does not prevent the other, the chill and relax mod remains the basis of the game. Adding a complete mod adding a tower defense aspect would have been just a way to please more people

    • @matthewabbott7168
      @matthewabbott7168 Год назад

      @@Mylouz42 oh for sure, I'm not actually poo-pooing a distinct mode for tower defense. Just saying it's personally not *my* jam and I'd go 180 degrees the other direction if I were supreme FICSIT overlord for the day.

    • @TheRUSTchronicles
      @TheRUSTchronicles Год назад

      To me base defence would have been good. I lack action ingame and feel like the world is empty. I love the building and chill vibe but I don't get immersed as much. Hey, they don't care. It's their game that we fund for them to make who are we right? lets buy their merch! yay

    • @Mylouz42
      @Mylouz42 Год назад

      @@TheRUSTchronicles It's not that they don't listen, I think it's just too much work. This choice could have been made at the beginning of the project. But let's be happy with the work done because Satisfactory is unique in its kind. I hope that FICSIT will release a new project that will combine tower defense and factory in FPS view.

  • @tgfkacalvinh0806
    @tgfkacalvinh0806 2 года назад +77

    Just love how honest you guys are "here is a video what you won't get" and "shipping to eu might not be as good as you hoped for".
    A lot of AAA developers that could learn from you guys absolutely loving it.

    • @Nhatanh0475
      @Nhatanh0475 2 года назад +1

      I don’t think AAA Developers would be that brutal and can hurt their sale.

    • @robertnett9793
      @robertnett9793 2 года назад

      @@Nhatanh0475 Well... No golf is brutal. Alas, I can't unbuy my copy of Satisfactory. So I have to stay in this rotten hellhole of a factory world (legends say it was once a beautiful paradise - But I see no evidence for this...) without golf.

    • @tgfkacalvinh0806
      @tgfkacalvinh0806 2 года назад

      No but instead AAA developers give us crap year after year and still everybody is on it like flies on shit.
      Give me this honesty and you will have my loyalty but i'm from the netherlands and i like brutal honesty

  • @engineergaming3714
    @engineergaming3714 17 часов назад

    Add robots that have minimal to no purpose but are cheap enough to be reasonable for a "living" decoration, like a sweeper bot, ADA AT companion (all terrain). Finally perhaps a small aircraft for personal use, and a large ship for like the upgrade to the drones but at a cost of speed

  • @uplandshadow
    @uplandshadow 2 года назад +61

    You could always add the little robots to help construct buildings, like have an option to plan out a area with blueprints then the little robots can go collect the building material and build the area up over time

    • @tokimcbongrip8751
      @tokimcbongrip8751 2 года назад +8

      THIS!!!!!!!!! i was going to say like logistical robots who can get items you request from different parts of your factory so you can stay where you are but i like this idea way better PERFECT EXCUSE TO ADD BLUEPRINTS!!!!

    • @indoorjetpacks
      @indoorjetpacks 2 года назад +4

      Honestly even if it doesn't build it for you I like the idea of like resource collection, give it a to do list like the one you can make for buildings, and it can get the resources for it collected in one spot

    • @DarthPoyner
      @DarthPoyner 2 года назад

      So basically "Oxygen Not Included"?

    • @NutchapolSal
      @NutchapolSal 2 года назад +2

      @@DarthPoyner Factorio
      Basically Factorio

    • @hoose6391
      @hoose6391 2 года назад +1

      Oh so like Surviving Mars?

  • @frogsecretaryofswamp452
    @frogsecretaryofswamp452 2 года назад +430

    The only green energy thing i could imagine that would need a constant ammount of supply would be fusion energy

    • @crashstudi0s
      @crashstudi0s Год назад +19

      Fissile could be added too, maybe it could be balanced be needing and enormous amount of water, producing a lot of gas; the system shuts down if it gets saturated on gas or deprived of water

    • @cluccraft6855
      @cluccraft6855 Год назад +39

      @@crashstudi0s nuclear? it's already in the game

    • @jonaut5705
      @jonaut5705 Год назад +12

      Only problem is it's got no downsides. Not to mention fusion energy pretty much just needs heavy water and some very rare tritium. There's no radiation, not even any production chain. I feel like if anything, antimatter could be a good power source at some point.

    • @octaviusaugustus7205
      @octaviusaugustus7205 Год назад +11

      @@jonaut5705 very rare tritium. The answer is in the question here. I think it would be very feasible from a balance standpoint

    • @jonaut5705
      @jonaut5705 Год назад +5

      @@octaviusaugustus7205 The thing is, even if there's only 1 tritium deposit on the entire map, you could just use drones or trains. Late game long distance transportation is pretty easy. Not to mention there's no danger nor any production chain, as I said.

  • @LordMelonLord
    @LordMelonLord 2 года назад +69

    I really like that Satisfactory is so chill tbh, and I'm pretty glad that the first three options aren't being added. if I wanted to play a less chill experience with a need to defend myself, I'd play Factorio.
    Although the awful cave spiders are very not chill lol. Maybe we could get a little combat drone that can follow us and fight? Even if it's only capable of taking out the spiders and not any other creatures

    • @icarue993
      @icarue993 2 года назад +2

      You can switch up to cat pngs!
      I honestly prefer the cave crikets (they look more like crikets to me) than the pngs, because I expect the crikets, but I had to double take way too many times what the cats where.

    • @DrRumsmuggler
      @DrRumsmuggler 2 года назад

      A 1st person factorio would be better than both games.

  • @shadeshadow007
    @shadeshadow007 11 дней назад +3

    In reguards to green energy, it could be set up that the various resources need a different material, a coolant or smth for solar, and a specific lubricant for wind and hydro?

  • @daskampffredchen
    @daskampffredchen 2 года назад +123

    Awesome idea would be a second map. Maybe sending Rockets with materials to another planet

    • @aidendudley6581
      @aidendudley6581 2 года назад +5

      I messaged them this on their twitter at launch and they gave me a big no

    • @mcake7479
      @mcake7479 2 года назад +1

      Aw sounds awesome man

    • @mortache
      @mortache 2 года назад

      Spaced out? Haha

    • @EinTypOhneHandle
      @EinTypOhneHandle 2 года назад +1

      This! Or alternatively, at least randomized nodes as an option. It’s a bit sad that in every playthrough, factories end up in the same place due to their required nodes.

    • @CoffiNail
      @CoffiNail 2 года назад

      The mod team for refined energy mod (green energy) have a second map they're working on.

  • @squa_81
    @squa_81 2 года назад +156

    5:54
    Could robots help build? You could make a blueprint in another world/part of your world and then copy paste rotate etc... In another place. Making building giant factories easier

    • @Karatekat314
      @Karatekat314 2 года назад +16

      I still remember using robots in Factorio to build a blueprint I found for Harder, Better, Faster, Stronger. Best implementation ever!

    • @aarepelaa1142
      @aarepelaa1142 2 года назад +9

      Could just be a build gun upgrade. But one thing I'd really like is maybe having the drones to be able to see from high up and build at the same time with them, so you could also use them for making a factory a bit easier but still have some limits so you don't go to the other side of the map. Like a 800 meter range sounds good if you need to place conveyors and such. I think it would fit somewhere after you get the jetpack.

    • @caradonschuester2568
      @caradonschuester2568 2 года назад +3

      How about prefab factories as supply points that can only be build connected to a train station required for remote building and having to send those materials via train. that would make a decent setup required

    • @timurtheterrible4062
      @timurtheterrible4062 2 года назад +4

      You could make a factory that builds itself! Grey goo is cool.

    • @caradonschuester2568
      @caradonschuester2568 2 года назад

      @@timurtheterrible4062 Well, you'd still have to lay out the infrastructure and set up a defined area for the depot to build the factory so it would be easier than doing it manually but still requires every ounce of mats.

  • @DaShikuXI
    @DaShikuXI 2 года назад +62

    Hydro power specifically from waterfalls sounds like a great idea. My biggest wish Satisfactory is still Mk.2 construction machines. I get that you want people to build massive factories, but eventually the fps just doesn't allow that. We don't even need Mk.3, just Mk.2 machines would save so much fps.

    • @TetraTimboman
      @TetraTimboman 2 года назад +3

      Agree 100%

    • @DavidGuild
      @DavidGuild 2 года назад +2

      What would mk2 machines do that makes them different from an overclocked mk1?

    • @davidmh2171995
      @davidmh2171995 2 года назад +7

      @@DavidGuild They could be much faster than the mk1s. Like 300% faster, and can be overclocked just like the mk1s.

    • @Aniaas1
      @Aniaas1 2 года назад +5

      @@DavidGuild they could also operate on a different power curve - and not require power shards

    • @klassensj2
      @klassensj2 2 года назад

      Or have more effiecient recipes

  • @jeffreyblack666
    @jeffreyblack666 Год назад +10

    A simple use for labour robots would be transferring materials without belts. Possibly even bringing them to you.
    Another option would be remote construction. e.g. you lay out what you want to build, and they go get the resources and build it.
    Or just remote cameras which you can control and move around from afar.

    • @shaan702
      @shaan702 2 дня назад

      The remote construction and the top down view would make things easier but I think they want to retain the immersive first person experience which does set this game apart from other factory games.
      I agree on the robots though.

    • @jeffreyblack666
      @jeffreyblack666 2 дня назад

      @@shaan702 I think remote construction, the way I suggested it, wouldn't ruin the immersion. It is basically just resource management at that point.
      You would still go to where you want to build, use basically the same thing, but set it to be built by the robots, instead of you needing to have the resources yourself. Then a robot goes and grabs the materials needed and builds it.
      This is potentially much less needed with the fancy storage thing.

    • @masonbycroft4541
      @masonbycroft4541 День назад

      @@jeffreyblack666i mean essentially, isn’t that what the blueprints do?

    • @ericjordan9613
      @ericjordan9613 День назад

      @@jeffreyblack666 theres NO way they could program a bot AI that could reliably do that given the nature of the game and the freedom given to the players. Im guessing youre very nice, neat, and tidy with your builds? Maybe not, but one thing i DO know is, good luck to the poor soul that would be tasked with creating a bot that could traverse the H.R. Giger wet dreams that every one of my "factory's" resemble lmao. Hell half the time I cant even make it through the nightmares I inevitably create lol. And dont get me wrong, i aint against it, but...good luck hahaha

    • @jeffreyblack666
      @jeffreyblack666 День назад

      @@masonbycroft4541 No, they are quite different.
      My idea: You have a main base with everything available hooked up to robots. You have nothing in your inventory. You go to a new location and start "constructing" things. The robots then go pick up the required materials and build it.
      Importantly, this limits the need to run back to your main base to get more resources when building things. The robots just bring it for you. The Dimensional Depot also does this, but is much more limited.
      Blueprints: You design a new thing to build, and then go to a location with all the resources needed to build it, and build it.

  • @johnathandolencic4360
    @johnathandolencic4360 2 года назад +189

    One thing I would love to see added is overhead conveyors that can hang from the ceilings like you see in a lot of auto plants

    • @Ethan0433
      @Ethan0433 2 года назад +10

      Using the framework foundation, you can place a temporary foundation below it, then put mergers/splitters on that foundation. When you remove it, the splitters look like they are supported by the frame despite technically not, and the belts fit fairly well in that space.

    • @oldguy7402
      @oldguy7402 2 года назад +6

      Plus one for this. The wall conveyors don't work for me because it is difficult to cleanly stack them, and they interfere with doors and windows. Stacking ceiling conveyors would be awesome, help reduce floor clutter, and give me a reason to have roofs

    • @tjsnider
      @tjsnider 2 года назад +2

      @@Ethan0433 You can also put a conveyor port wall coming down from a ceiling and use those to suspend the belt.

  • @hexerin
    @hexerin 2 года назад +74

    The cool little robots could automatically pull resources from nearby storage containers when you’re trying to craft anything manually. Could also automatically pick up stuff that’s on the ground nearby (like monster drops). Could also automatically harvest nearby resources (like berries and nuts). Etc.

    • @utopiandubstep7055
      @utopiandubstep7055 2 года назад +8

      i was going to suggest the same thing, use the little robots to harvest berries and nuts and use them as an automation tool for food. you could add alt recipes for the inhalers etc too

    • @evancashman7614
      @evancashman7614 2 года назад +2

      It could have been cool for the little robots to be the method used to overclock rather than the finite slugs, feed the lil dudes resources to improve the buildings speeds, but I think the slug mechanic and being able to balance rates is kinda too critical

    • @Zarky026
      @Zarky026 2 года назад

      Automated scrooping.

    • @Grz349
      @Grz349 2 года назад

      They could be used to retrieve resources when bulk building.

    • @SilverionX
      @SilverionX 2 года назад

      @@Zarky026 Hold up, that's a Foxhole reference!

  • @juimymary9951
    @juimymary9951 2 года назад +44

    The green energy explanation was way more naunced than I thought it would be, nice.

    • @Okabim
      @Okabim 2 года назад +2

      Yeah I thought it'd be cool to have solar panels that only produce power at day, paired with a larger power storage to keep things running. But the space argument does make sense. Also the thematic argument of green energy doesn't work that well considering they already have green energy geothermal generators.

  • @DanksterPaws
    @DanksterPaws 12 дней назад +2

    I still like the idea of green energy, solar is balanced by the already existing day/night cycle, wind is balanced by fluctuating energy output. Both will need extensive power infrastructure management to ensure the grid doesn’t break down every 10 seconds. It would be a nice choice to make to go green or go dirty.
    Or both! Ho about a daytime steel factory? Where solar will power the grid during the day and coal to the foundries, but during the night the coal is used to power the grid through!

  • @Chef-k6l
    @Chef-k6l 2 года назад +166

    Something that I would like to see in satisfactory would be a creative mode of some sorts. I feel that it would help me be able to explore that game and it’s limitations and features before I do normal mode.

    • @abloodygenderfluidmaniac979
      @abloodygenderfluidmaniac979 2 года назад +1

      yeah that would be nice.

    • @hazeltree7738
      @hazeltree7738 2 года назад +4

      There is the pak utility mod, which is what I usually play Satisfactory with, that lets you go into creative, unlock all research, etc

    • @twistedstriker
      @twistedstriker 2 года назад +3

      you can toggle creative mode in most save editors

    • @Chef-k6l
      @Chef-k6l 2 года назад

      @@twistedstriker really? Ok.

    • @69revalations69
      @69revalations69 2 года назад

      Try mods on expiremental you can go crazy

  • @t3chnohusky74
    @t3chnohusky74 2 года назад +88

    I’m glad to hear the devs want to keep the more relaxed and chill vibe to this game. Its the reason I bought this one instead of factorio, the world is beautiful and I think adding enemy attacks would discourage exploration and add a lot of tedious gameplay. I LOVE the enemies placed throughout the world and caves. But I’m also glad I don’t get harassed

    • @gownerjones
      @gownerjones 2 года назад +7

      Just for your consideration: You can turn off the enemies in Factorio. But you're right, the map in Satisfactory is much prettier.

    • @eleSDSU
      @eleSDSU 2 года назад

      Exploration of what exactly, an empty wasteland? There is nothing aside from the infinite amount of resources you can find anywhere.

    • @Thanatos2996
      @Thanatos2996 2 года назад +1

      @@eleSDSU there are different biomes, key resources are spread far and wide, and there is challenging terrain to traverse in between. Figuring out efficient transport routes to get everything where it needs to go is half the fun. There are also the pods scattered throughout the map which can completely change how you structure a production line with the alternate recipes. The MAM trees give you better tools for exploration, which in turn help you explore to find new resources and fill out the MAM trees. It's a well done system.

    • @quixcover
      @quixcover Год назад

      What's the point of efficiency in a game that imposes no limitation on space or time?

  • @disiferedisifere8110
    @disiferedisifere8110 2 года назад +54

    Mini robots idea:
    What if there was mini pack robot (practically functions as an inventory that stalks you).

    • @BananaNationTV
      @BananaNationTV 2 года назад +2

      they have vehicles already and they have a built in craft bench too

    • @mikkelnpetersen
      @mikkelnpetersen 2 года назад

      Petbot

    •  2 года назад

      YES!

    • @Renuclous
      @Renuclous 2 года назад +1

      Sounds not really feasible since most players with some experience move over the map neither on foot nor with vehicles, but with hypercanons or flight/port mods, both won’t really work well with a follower when you blast away with 600kmh…

    • @UNSCPILOT
      @UNSCPILOT 2 года назад +1

      Could make it like Molly from Deep Rock Galactic, no surface that it can't climb to follow you, would be great for areas that vehicles can't easily reach

  • @vizthex
    @vizthex Год назад +2

    oh my god, logistics bots from Factorio in Satisfactory would be amazing.
    having to constantly refill my items manually is just annoying.

  • @CassandraFortuna
    @CassandraFortuna 2 года назад +63

    I always thought it'd be neat to have cycling "bounties" that call for products to be made in specific ways and sent up in the space elevator, just to further encourage creative layouts

    • @gownerjones
      @gownerjones 2 года назад +1

      And what would you get as a reward?

    • @CassandraFortuna
      @CassandraFortuna 2 года назад +12

      @@gownerjones A giftcard, admission to the bonus vacation days program, uhh...man, I dunno! Maybe hab decorations. I hadn't really considered what you'd get out of it, I just like the idea of having to figure out specific types of product supply lines.

  • @keanuhalka-glazier3101
    @keanuhalka-glazier3101 2 года назад +83

    5:08 I think little robots would be cool for picking up item boxes that appear when dismantling with a full inventory. Assign them to storage units which can be sorted into your main storage/recycling.

    • @CanoeBoi
      @CanoeBoi 2 года назад +5

      YES!

    • @tacman
      @tacman 2 года назад +4

      at this point proper mod support would be a way for them to go, then people can create good quality mods

    • @Frede_Berg
      @Frede_Berg 2 года назад

      Just sorting robots in general
      Like i want to just dump my inventory and watch them run around with the stuff

  • @PhoenixianThe
    @PhoenixianThe 2 года назад +93

    You know, Looking over this, it seems to me like basically all of the first three suggestions come from a similar place: "We want the factory to do something, have a way of interacting with itself or the world, that isn't just expansion and production of core goods." With survival, it's making new classes of items in the form of food and supplies for the player, or shelter, depending on what exactly the suggestions were. With base defense, it's a new a different set of design considerations that involves keeping critters out, or herding them tower defense style if they get in. With maintenance, it's design that ensures the factory is walkable and readily accessible, so that the player, or their robots, is always moving to and fro and so interacting with every bit of it or having it visibly interact with itself. Rather than making a cool production structure, turning it on, and leaving it to gather dust as it plugs away.

    • @flyingchimp5012
      @flyingchimp5012 2 года назад +23

      This is a very reasonable take and one of my gripes with satisfactory. Making the factory is cool, really cool, so much so I have pured hundreds of hours into this game. But the factory justifies its existence by expanding the factory and thus, is pretty noninteractive with the world. You have this really cool map, which invites to amazement and wonder, yet interaction with the map is only done wiht the intent of making the factory bigger, or goofing around and building hyperloop-cannons. Something must be possible, some kind of interaction between the factory and its surroundings which is in sync with the vibe Satisfactory is going for, like painting the sky through the technology you develop in the factory. Or carving paintings in the rock with some kind of laserbeam, which is totally possible without opening the development-nightmare that would be real terraforming idk. I'm just spitballing here.

    • @nickstotter1145
      @nickstotter1145 2 года назад

      Play rust

    • @midlifemettle7841
      @midlifemettle7841 2 года назад +3

      It just begs the question, What is EndGame?

    • @aaronstead2361
      @aaronstead2361 2 года назад +2

      @@midlifemettle7841 The Story (tm). They have given very little detail about what The Story will entail, just that it will be released in version 1.0, and utilise the WIP and SAM ore in some way, maybe.
      And in general, the End Game is to finish the assembly project, which means building factories that can make the items required for the assembly project. If you can do that, grats you.

    • @factoryreset855
      @factoryreset855 2 года назад +3

      nah, it's mainly people who wants to see factorio in 3D

  • @timo4463
    @timo4463 16 часов назад

    Green energy: litteraly has Nuclear energy the cleanest energy possible

  • @parmesansnorlax7293
    @parmesansnorlax7293 2 года назад +90

    Little mini robots could be useful to load buildings that need to be manually loaded (like biomass generators) and/or for creating equipment like the portable miners and beacons! (I’ve only just started playing the game recently, but I love it so far!)

    • @muttmanic6949
      @muttmanic6949 Год назад +8

      I was just thinking the same thing; I just started and I was looking all over for any sort of Drone or Robot station that could be "programmed" to interact with inventories in the same way the player can. Take from this. Distribute to here and here and here. ect.

    • @parmesansnorlax7293
      @parmesansnorlax7293 Год назад +5

      @@muttmanic6949 they have tractors, trucks, trains, and drones as the game goes on, and I’ve enjoyed using them so far! It’s been fun trying to plan logistics around them picking up and dropping off materials.

    • @thevoid5181
      @thevoid5181 Год назад +1

      we have vehicles and everything so the transporting wont be so usefull and the creating equipment part is just a constructor in disguise

    • @Vashtstamped
      @Vashtstamped Год назад +1

      yes for biomass generators

    • @thevoid5181
      @thevoid5181 Год назад +1

      @@Vashtstamped those are meant to be manual so you switch to coal power

  • @maxwell9346
    @maxwell9346 2 года назад +66

    For the tiny robotics I love how Factorio does it where you can request items and auto trash

    • @mbob4337
      @mbob4337 2 года назад +2

      Yes. The robot could be a actual factory machine thats x storage bins. Which has a robot dispensor. You request a item. A wireless network is connected to say the RADIO TOWERS. That aren't used good. And they can drop them off to the nearest towers. They would work simliar to drones. But are meant for fast transport of items to you. So no drone ports. Just you in range of a radio tower. They're powered by your grid. So making bigger nuclear building would be needed for map wide player drop offs.

    • @Okabim
      @Okabim 2 года назад +5

      Totally agree. I can't remember how many times I've gone to build an outpost and forgotten something like metal rods, and then have to run back and forth across the map.

    • @IanLee1521
      @IanLee1521 2 года назад +1

      I think that some kind of automatic fill empty inventory would be awesome. I know I’ve heard theories about something like that being part of SAM ores use possibly.

    • @ADMNtek
      @ADMNtek 2 года назад +2

      a robot delivery service that would be useful. maybe the robot would need to be attached to a container that items can be pulled from or put into. I regularly have the problem of being short some plates or concrete.

  • @gilly_monster
    @gilly_monster 2 года назад +196

    I think three versions of robots would be good: one set to harvest selected food type, one to gather resources (wood, leaves, petals, mycelia), and one to do reconnaissance (marks map for SAM, uranium, WIP spheres, crash sites, etc). For the last one, maybe have the types of things they can find gated behind research tiers.

    • @Twisted_Code
      @Twisted_Code 2 года назад +12

      I think it would be cool to just have programmable robots with some sort of API for various world interactions it can do. It doesn't have to be a full-fledged programming language; visual programming is fine. I just want to be able to tell it to "Follow the Leader" and "attack anything hostile nearby" so I can have a swarm of friendly killer robots following me. (Could also use something like that for the Ficsit Deforestation Initiative™?)

    • @Fifsson_
      @Fifsson_ 2 года назад +10

      @@Twisted_Code actually, having Scratch in Satisfactory would be extremely cool.

    • @TenebrusI07
      @TenebrusI07 2 года назад +5

      I would love a scouting drone or one to shutoff/activate far away factories say in a total power shutdown to startup situation.

    • @jeanartemis868
      @jeanartemis868 2 года назад

      Love that idea, If/Thens could really work to help out with micro and macro managing, like "if energy grid excess is

    • @theatog
      @theatog 2 года назад

      Can I add to this list a Body Guard, or just anything that we can weaponize? So I can finally ditch those zapper and "rebar gun". Oh i just realized that what Twisted Code is asking for.

  • @Arda--07
    @Arda--07 17 дней назад +3

    Maybe not green energy but we got free energy now

  • @knicklichtjedi
    @knicklichtjedi 2 года назад +53

    7:08 - 10:55 This felt like a professor lecture at uni. Great explanation, Jace! I now feel inspired to think more about games with this different way of thinking.

    • @lukebuckett8215
      @lukebuckett8215 2 года назад +2

      Came here to write ^this. Well said. If more devs would be this communicative and open about their thinking process I think the gaming community would have a way better relationship with devs in general. As always, Coffee Stain sets the bar. Thanks Jace, helps a lot

    • @Jam2109
      @Jam2109 2 года назад

      this line was my highlight of the day 😂 i fully unterstand what he meant, this line joyed up my evening for the whole week after a stressfull work week, thanks Jace!

  • @HarvinGaming
    @HarvinGaming 2 года назад +97

    RE: "What could little robots do?"
    Robots could solve full belts by picking stacks up and putting them in a container.

    • @bogelins
      @bogelins 2 года назад +1

      Agreed

    • @bogelins
      @bogelins 2 года назад +4

      They could be used to scout and mark nodes or something

    • @BlackTempleGaurdian
      @BlackTempleGaurdian 2 года назад +3

      And then when your purposefully full belts are getting emptied by those self same robots?

    • @My_initials_are_O.G.cuz_I_am
      @My_initials_are_O.G.cuz_I_am 2 года назад +2

      @@BlackTempleGaurdian
      Blacklist/whitelist belts.

    • @colecarsten9532
      @colecarsten9532 2 года назад +2

      Uhhh smart splitters?

  • @billythedoor
    @billythedoor 2 года назад +35

    The chill vibe of Satisfactory is why I really love playing. Love that base defense or maintenance isn't being added! Thinking of the logistics and all is plenty of fun for me! The game has a certain identity where each feature adds to that identity. A fun side activity would really fit in with the chill vibe would be fun too... maybe hitting a small ball into a hole or something? (Kidding with that last part - love how y'all lean into fun memes!) Thanks Jace, Helps a Lot!

  • @Sevi-The-Heavy
    @Sevi-The-Heavy 3 месяца назад +2

    For Solar power, I think the balance is pretty easy. 1. Make it a weak power output to require very huge amounts to make truly impactful. 2. Make the cost medium, don't make it overly expensive, but inconvenient. 3. Solar ramp, at night zero power is produced, and in morning and dusk half power is produced. Only full power is produced during peak day.
    This way, it would make the solar not very useful, unless it's for low quantity far away objectives.
    Or until the player is in late mid game or very late game, where they have huge amounts of power loads. But late game Solar would only be useful if you built a corresponding battery bank farm with it, making it a special use case.
    With these parameters, I think Solar would be balanced ✅
    In addition some other ideas:
    In real life the temperature of solar farms is crazy hot. Standing in a solar farm during the day is crazy hot (sometimes dangerously hot). Maybe add some kind of heat damage (like the way poison clouds work) during the day.

  • @ultorianaugust8368
    @ultorianaugust8368 2 года назад +48

    I think that someone already mentioned that, but I'll just bring up this again to get some more credit for this idea.
    Weather can be an issue with green power.
    So let's say that there can be a cloudy week or something, solar panels won't work by themselves, as a result you can just make a better use of batteries in combination with classic powerplants. Green power will be something profitable, but not stable, cause weather is unpredictable in many ways.
    And, well, if your classic powerplant is not producing enough - you can just expand it via new sources, but if your green powerplants don't work because of cloudy unwinding days and weeks - you can only pray. Something like that.

    • @pavlus34
      @pavlus34 2 года назад

      He didn't say that pray mechanic won't be added to the game, so...

  • @amirko15
    @amirko15 Год назад +189

    Love that y’all are zeroed in on, and committed to, the heart and soul of this game. Thank you for this! As an engineer myself, videos like this make me wanna work for y’all.

    • @kuhteel
      @kuhteel Год назад

      They are an amazing company with high paying jobs available amazing I highly recommend

  • @michaelvergamini9550
    @michaelvergamini9550 2 года назад +78

    Robot ideas:
    Harvester robots “Tin Men” that cut and collect biomatter for biofuel plants.
    Fuel delivery robot that delivers a single fuel consumable stack to truck stations directly to fuel dispenser slot.

    • @DarthBludgeon
      @DarthBludgeon 2 года назад

      Yes, That!

    • @evandavis5223
      @evandavis5223 2 года назад +1

      YES! Harvesting biomatter or hunting for alien parts. Also you could have them automatically carry emergency fuel to trucks or buildings that have run out.

  • @shroomer3867
    @shroomer3867 Год назад +2

    How about this one, allow geothermal energy which would normally be considered "green" but in the game it would require you tons of TNT to create or like a a constant creation and supply of TNT to maintain the vent open, so if you stop the stream of TNT it closes and stops producing energy.

  • @DragonSniper43
    @DragonSniper43 2 года назад +32

    Love the vid, thank you Jace. Robots could grab biomass to look to automating biofuel which could then become a viable automation in late game

    • @Michael.1_
      @Michael.1_ 2 года назад

      Maby the model of the portable miner?

    • @edwardatnardellaca
      @edwardatnardellaca 2 года назад +4

      I suspect that the whole point of biomass being tedious is to encourage the player to pursue other power sources and also understand the benefits of automation.

  • @shalala4571
    @shalala4571 2 года назад +87

    I would LOVE to see hydropower. Would be so cool to dam up an area and see it change from the water rising. I’m guessing the work behind implementing it would be massive, however. With the water rising, overflowing elsewhere etc.

    • @AndrooUK
      @AndrooUK 2 года назад +3

      If there were only a couple of locations that you could do it, that would make it easier to implement.

    • @squirrelg5135
      @squirrelg5135 2 года назад

      much more fun to be able to drown most of the planet 😀😃

    • @combomaster99
      @combomaster99 Год назад

      That sounds really difficult to program to look decent and make functional

    • @Arterexius
      @Arterexius Год назад

      But it would also be too OP, which is why they won't add it in.

    • @zane5941
      @zane5941 Год назад

      @@Arterexius Not necessarily. There's so many ways to balance it.

  • @aurunemaru
    @aurunemaru 18 дней назад +6

    8:00 The game knows what it is at all times. It knows this because it knows what it isn't, by subtracting what it is, from what it isn't, or what it isn't, from what it is, whichever is greater, it obtains a difference, or deviation. The developers sub-system uses deviations to generate corrective code to drive the game from a state that it is, to a state where it isn't, and becoming a game it wasn't, it now is. Consequently, ....

  • @leonmuller8475
    @leonmuller8475 2 года назад +55

    5:51 Robots could deal with your inventory, filling it with the stuff you want and getting rid of stuff you don‘t want. Like „I want the materials to build 100 constructors“ and then a few robots come and bring you all the required materials, or „I don‘t need all these screws“ they are cloging up my inventory and robots come and remove these Items.

    • @Lion_204
      @Lion_204 2 года назад +4

      I thought a similar thing.
      My experience with the game was pretty great until I died in the late game, while being in a Place I could hardly reach again or would need quite a bit of time to get to because I lost some needed equipment on my death and it was very far off. So my idea for the robots was drones that can acces items you droped (like on death) or containers you build an deliver them to a building.
      TlDr.: Drones that can retreve your death crate.
      PS.: If the late game already has ways to retreve items dropped on death from a far plese let me know.

    • @Gstrangeman96
      @Gstrangeman96 2 года назад +2

      @@Lion_204 With a hyperloop cannon and a parachute you can get virtually anywhere in the world within seconds

    • @Lion_204
      @Lion_204 2 года назад +1

      @@Gstrangeman96 Thank you

    • @ebbars_
      @ebbars_ 2 года назад +1

      and as an option you could automate parts of the building process… so you design what you want to build like lets say as kind of a blueprint and the robots build it for you… thinking of copying whole factory parts (could be restricted like the dismantle process (50 items)…) that would be nice i think

    • @leonmuller8475
      @leonmuller8475 2 года назад +4

      @@ebbars_ Yeah, they should implement more ideas (like yours) from Factorio into Satisfactory.

  • @ErrorLoadingUsername
    @ErrorLoadingUsername 14 часов назад

    Robots who collect things in dedicated storage conainers to sort your inventory!

  • @eternalsugarhigh6843
    @eternalsugarhigh6843 2 года назад +43

    While I feel that I have had a fairly clear understanding of what the development team has been aiming for with this game, I appreciate the clarification of what the original vision encompasses. I have full confidence in whatever the developers feel is the best overall direction for the game!

  • @whynotanyting
    @whynotanyting 2 года назад +54

    It would be neat to have a "challenge mode" where you need to make shipments within an allotted time. Especially for end-game where there's really not much left to do except optimize the heck out of your factory.

    • @wizardpajamas6405
      @wizardpajamas6405 2 года назад

      That could be cool as a mod and probably not super hard to build. Not sure it makes sense in terms of rewards for success (or punishment for failure?) though.

    • @whynotanyting
      @whynotanyting 2 года назад +1

      @@wizardpajamas6405 Maybe give twice the coupons for the same items as rewards in the meantime? Would make it worth your while and interesting to temporarily divert factory resources for a specific item.

  • @Qu1gley
    @Qu1gley 2 года назад +56

    I cannot wait for the world of Satisfactory to be properly fleshed out, I already adore the factory building aspect of the game but have always thought that the adventure aspect as so much potential. Possibly artifacts of a ancient race which has since left the planet (or maybe died off?), expansive cave systems with unique resources and dangerous creatures and maybe even some lore and story behind the Pioneer's purpose on MASSAGE-2(A-B)b. I know all of these things are already loosely implemented within the game and that Coffee Stain has plans for expanding Satisfactory's more adventurous aspects but I just wanted to voice my excitement for the future of Satisfactory.

    • @GenuineLolotov
      @GenuineLolotov 2 года назад +4

      Ditto with the expanded lore for alien artifacts, but we should start with the ones that are already in the game i.e. the Mercer Spheres and Somersloops. And I for one have become convinced that the Save The Day Project is essentially a massive boondoggle; all Ficsit really cares about is exploiting and industrializing alien planets for the cool factor. CSS is welcome to prove me wrong, though.

  • @blacky_Ninja
    @blacky_Ninja День назад +2

    Thanks. I hate this base defense part of Factorio and always disable that. Some kind of Battle or Bossfight one can choose to engage in is fine, but i don‘t want any bugs in my home. 😅
    As for the Terraforming:
    In my view the act of concreting the whole place it terraforming enough 😂

    • @nicz7694
      @nicz7694 День назад +1

      I think its a great mechanic and an important part of the game.
      Biters give you the reason to extra invest ressources and mass expand your production to actually mass produce something. The pollution mechanic also lets you play around with it which leads to making the factory as efficient as possible.
      I play Deathworld-Settings with friends and it was such a great experience. We had dedicated players that focused on base defense and military, while others destroyed bases to expand our ressource production while the "Science-Team" made the efforts to build efficient and produce science and weapons for the other two teams.
      Our Discord Group chat between gaming sessions also ended up in Factorio discussions about the need to gather some oil to equip the Defenders with laser turrets and the expanders with tanks and ammo.
      Biters can be a pain Solo but in a group its so much fun, trust me :D

    • @blacky_Ninja
      @blacky_Ninja День назад

      @@nicz7694
      I hear you, i hear you, but counterpoint: I don‘t have friends that like to play Factorio. 🥲
      The one that in theory likes that kind of games sadly lost his interest, because one of his friends just kept downloading and spamming complete blueprint sets and then even had the gall to criticize his „imperfect“ systems, so i can wholeheartedly understand that he doesn‘t wanna play it anymore. 😅

  • @alexisross9343
    @alexisross9343 2 года назад +63

    for green energy: I would make it something for early start only. Puts out enough power to get the -smallest- factory up and going so you don't have to harvest trees before you find coal sources. getting starting power was incredibly annoying having to manually get it running; but make it so that it's not feasible with scale. diminishing returns after a certain size. Windmills require enough space for wind to work which eats up your precious space. Solar panels are only efficient in really specific locations and get in the way as the factory goes. Don't have it be something to try and carry the players through the game, just a crutch to lean on at the start so beginning power isn't as annoying to manage.
    That's atleast how I would handle that with the game's current structure.

    • @traxon_lp
      @traxon_lp 2 года назад +7

      Some crazy guys like LetsGameItOut would place a million of this and then its overpowered again.

    • @alexisross9343
      @alexisross9343 2 года назад +5

      @@traxon_lp oh, you're far from wrong, you could easily do that, but I mean he'll exploit anything imaginable ;P I mean have you seen what he did with pipes?

    • @tobiwonkanogy2975
      @tobiwonkanogy2975 2 года назад +2

      organic is basically green but in a different way . bio fuel comes from organisms .

    • @christopherbergeron6630
      @christopherbergeron6630 2 года назад

      How about a hand crank for each burner?

    • @CyphrSonic
      @CyphrSonic 2 года назад +1

      All I really want is a more expensive biomass burner that can take a belt input. Maybe it's my play style, but there is a point in time between late biomass and early coal, where most of my time is taken up simply feeding a massive pile of burners to get me enough copper sheets and rotors to get a coal plant online.

  • @moonhuskers1
    @moonhuskers1 2 года назад +43

    I feel like a pretty cool thing thing they could add is weather, and it could appear in different ways in different parts of the map.
    It wouldn’t destroy anything or cause you to go and repair things, but would add a cool affect. Strong wind, really cloudy, lightning/thunder, light rain, heavy rain, etc.
    Anyways thanks Jace!

    • @SilverAura
      @SilverAura 2 года назад +2

      My reasoning for wanting weather in this game, truly goes back as far as RollerCoaster Tycoon. I realize RCT actually had mechanics on how rain affected your park, but for me, the change in atmosphere in it of itself is always wonderful. Moment to moment variety in established biomes is how you build vertically when you've "run out of room" so to speak, expanding horizontally.

  • @drjeco
    @drjeco 2 года назад +34

    "Our game isn't factorio, please stop asking it to be"
    The game is sick but unfortunately has a competitor that has a WEALTH of features that people can't help but compare and want in Satisfactory as well. Good on them sticking to their vision.

    • @CarlWiles
      @CarlWiles 2 года назад +4

      I mean, I don't like factorio and would hate if they made this game that, so there is that to consider. Factorio exists, so recreating it is pointless.

    • @juliuszkocinski7478
      @juliuszkocinski7478 2 года назад +1

      @@CarlWiles Ok, I'm really surprised to see that. Everyone I know like both games or neither. Of course prefer one of them

    • @Diviance
      @Diviance 2 года назад

      @@CarlWiles
      I mean, recreating it with an additional dimension to build in isn't pointless.

  • @Boop__Doop
    @Boop__Doop Год назад +2

    Coffe stains studio "We will not add golf"
    Me with mods: fine I'll do it myself