I don't think they have a real plan for this yet, but we are going to have updates for sure. I expect free updates, hopefully to add the features they had to leave behind for 1.0 - but I also wouldn't mind to spend money on one or more DLC's later on. I played almost 5300 hours of this 30 euro game - talking about value for money lol. :D Also it's pretty fair to pay for extended development of the game, so totally agree with you here. Well, I guess Snutt might tease some future plans too coming weeks/months - at least something we could hope for :)
Yep - I rendered the video 4 times trying to fix the issue. Nothing has worked and it's only for that segment and given I wanted the video out before stream, I let it release. Apologies but I thought it was small enough to not warrant pushing it back a day or two.
I am so glad I got this game years ago and got to watch it grow. The Satisfactory Dev Crew has displayed excellence in both development and communication. The Satisfactory Dev Crew has set the bar high and it should stay there... They are an excellent example of a quality dev team.
I will likely be willing to purchase any DLC that arrives for this game. As you stated, CSS has always under promised and over delivered. Looking forward to 1.0 for sure.
I've seen a few comments about the automated biomass burners making early game too easy or making mid game power useless. Automated biomass burners simply make it less tedious to run around your early game factory to keep them fueled. They will not be replacing mid and late game power.
I agree - but I think it goes deeper than that - perhaps worth a video in itself further down the line - Originally they were happy with the balance of Biomass generators leading to coal in the early game, they didn't want Automation as it would make people reliant on them more earlier. So what changed, was it just a change of heart? or what I perceive to be the case is early tiers will be expanded on, requiring us to spend more time on them. Hence the now NEED for automated Biogens - I could be mistaken though
I think even with feedable biomass burners people will still build coal as soon as they unlock it, since this you can build and then never have to touch it again (compared to still hand feeding leaves and wood to a biomass production line). In my opinion, being able to feed them automatically instead of running to every single one of them doesn't make it THAT much less tedious, but much more comfortable.
@@electroman1996Feeding each one individually is all the tedium there is to bio burners, especially for those who expand a lot before unlocking coal. If you're using a chainsaw to clear out an area and not have plants poking through the floor, you will inevitably end up with leaves and wood in your inventory, which after 1.0 can be dealt entirely with by throwing it into a single box. That's about as much as anyone could ask for. Good reason for players to learn how to load balance too, not too many use-cases benefit from that kind of arrangement, even if the trailer showcased a manifold.
@@TotalXclipse Coffee Stain said that they aren't adding/expanding some features (combat, for example) because this is ultimately a game about factory automation. It's more consistent for them to allow more automation, even at the expense of early game challenges (read as "grind"). I'm guessing this is the driver for the change, but that's just a guess.
Possible DLC I could see for Satisfactory: 1. Appearance packs. The Ficsit aesthetic has a kind of slick Tonka truck feel to it, I could see a $10 pack to change the look of a lot of in-game objects (trains, factory machines, etc) to either a more cyberpunk look, or maybe more old timey, etc. 2. New map(s). BOY that would be a big project on their part, you might even badge it as a 2.0 release, but it wouldn't be impossible. Set it somewhere else on Massage or elsewhere. 3. Golf. 4. Possibly a simple one to implement: A new project scenario, where they ask you to send different parts up the space elevator, and in different quantities.
Yea they need new maps. Or at least add randomized resource placements. Once you've played this map a few times, it becomes less fun because you just memorize where everything is.
I don't think an entirely new map as DLC is likely, but they might fill in some of the empty parts of the map with new biomes. Some of those void holes in the middle of the map are a bit too sus NOT to be entrances to a cavernous underground area. Other areas are currently a massive void, but that might be because 1.0 simply doesn't need any new biomes to fill said voids. What could count as a new 'map', would be space factory building.. build resource gathering in asteroid belts, mine moons, etc, then send those resources back to your main space station, either to supplement your factories below or to build new high-tech things. Maybe even build spaceships using the resources from the planet and space. I hear Alterra is in the market for a new deep space exploration vessel :P
@@SeedlingNL The main reason I hesitate to start a new game is because I know the map so well, frankly. A randomizer would be great. I mean no insult to the devs, but the map is not interesting or unique enough to warrant it being locked down permanently. Helldivers 2 randomizes their maps every single game, and it's not much less creative than Satisfactory. I'm an Environment Artist in the game industry, so I do tend to be picky about this. But I know what goes into level creation. There aren't enough unique POIs in the game to demand the map be fixed.
Satisfactory is the perfect example on how to release a EA-Game. Played and followed it since the first Day and just bought a second Copy on Steam. I really hope some Companies will learn from them, how to interact with the Community and adjust their development.
I personally love dlc content because it supports the devs first and gives me extra content second and your description of the devs underpromising and overdelivering is beyond accurate I like playing other games but satisfactory is by far my favorite and I really wish to continue to support CSS
Personally, I think Space Engineers does this quite well. Optional DLC that expands on the update content. The DLC is also at a low price-point which further increases it's draw ($4.99 US regular price on Steam, sales for up to 50% off). DRG also does this very well (also Coffee Stain published), although it's purely cosmetic bits.
There arn't many games that i would buy the DLC for, but this one has a special place in my heart. I would be thrilled to support Coffee Stain and I would definitely buy DLC for Satisfactory.
Definitely looking forward to 1.0 and beyond. DLCs will be most welcome, whatever form they take. I have already gotten more than my money's worth from Satisfactory, anything more is strictly gravy.
I’d pay whatever amount to continue my personal support for the team. We ask, they deliver. I love that they seem completely focused on the base game and the foundation it’s been built on. I think mod support will follow V1 after ironing out new bugs etc. I am here for the long haul!
Honestly, the only thing i want from a logic system, is the ability to program splitters to let like 80 items per minute out the left output and 40 items per minute out the right output.
I would absolutley be interested in buying DLC's for Satisfactory. CSS has really listened to the community and always delivered amazing updates. I am sure anything they release after 1.0, be it updates or DLC's, would blow us away as many of the previous updates have :)
- I would like to see in the DLC: Underwater factories, a scuba diver suit, an underwater world with algae and very deep depressions and creatures. Hydroelectric power plants (in areas with high water flow). Thermonuclear power plant. Wind power station (in locations with wind flows). There is no need for solar, otherwise it will be too awkward because... the sun is everywhere on the map. Greenhouses with conveyors. Significant expansion of caves, especially deeper into the planet. Lava biome. What we are building with the help of the Build project will be visible in the sky, and it will become larger in size as the phases progress. Construction in orbit (i.e. the character gets into a space elevator, reaches orbit and there he can begin to expand the base around the elevator and there the game works completely differently, weak gravity, completely different blocks for construction and you will need a special reinforced suit). Construction on the Moon - as a separate addition. From orbit it will be possible to board a shuttle, reach the nearest Moon (which is very similar in appearance to the Earth's moon), and there it will be possible to mine rare elements. Archeology - it will be possible to dig holes in certain places on the map and learn more about the history of the planet (dinosaurs?).
I'd just like to see continued building complexity. I'm talking tier 100 parts. Make me fill the entire world and have to play the game for 5,000 hours until I beat it.
Sadly, there won't be any renouvable energy. They already said renouvable energy is hard to balance and It is not what the game is about (destroying a planet for resources)
I don't know why everyone seems to think solar and wind energy would be too overpowered. It's not overpowered in real life, why would it be overpowered in Satisfactory?
@@andriusmontoya4469 Solar and wind aren't "free" though. That's the error in thinking. Sun and wind come and go. That's the fundamental flaw in real life, and it's a flaw that can be replicated in Satisfactory.
What if in the late stages of 1.0 it turns out all that stuff you’ve been sending up the elevator was to provide you with the means to tap into the less hospitable planets in the system. And they could release new maps representing those planets ..just wishful thinking
It would be kind of neat to create water slide conveyers that can transport goods using a water physics' downhill slope to some destination. Out of player sight, they could function like regular conveyer belts that are out of player sight to help reduce software/hardware resource use. An approximation claw could reach into the water to pull resources out, or perhaps there could be water-to-belt transition rollers. That's not going to happen, but imagination is kind of what Satisfactory is about.
I hope they don't fall into the same trap mojang did, it really sucks when a game updates periodically and it forces modders to start from scratch every time. I hope they release many updates far into the future, but they never break mods in the process.
I need an end goal that can go on forever….like sending parts up through the elevator to a Death Star being built, you can see growing as you ship parts! 😁
Once you've shipped the final parts to finish the Death Star, a small platform comes down from the space elevator. A holographic Mariachi band starts playing and singing "Great job amigo! You've won the grand prize! Official release from your contract! Congratulations!" Then the platform goes back up, the Death Star detaches, and its final action before departing is to blow up the asteroid you're on, and you with it. Enjoy your retirement.
I'm on my second attempt at the game, I've just finished tiers 5 and 6 and now I gotta finish phase 3 of the elevator and I remember this being the part of the game that started to really overwhelm me, what with large-scale assembly lines, vehicle logistics, and having to reorganize everything I've already built to accommodate new tools for resource production.
I pirated satisfactory back on update 4 after seeing Let's game it out playing. Just wanted to try it out but I liked so much everything in the game that it was the only game I was playing for weeks. Seeing how much Coffee Stain supports the game, even tho it was an early access, I have no regrets buying to support the devs. It is an amazing team.
It reminds me of world of Warcraft like that , the amount of mods I used to have that are now part of the core game is unreal ! Am sure they employ someone to go through mods going ooh that’s a good idea ! We will have that one !!
I would love to see a DLC where we may go to space? different resources different planets? A bit like astroneer but better? non the less i would buy a DLC for Satisfactory, i have sunk many hours into this game and still love it! Cant wait for 1.0!
I would pay the same price for every new map added, along with some new tech for each update. Each map could result in hundreds of new hours spent in the game, and that would be worth it to most people, especially if they had new challenges to complete and the story behind it.
I've thought a little more, I think boats would be a cool addition. Either smaller ones that carried a similar load to trucks/tractors, or maybe a larger cargo ship version that took a while to load and unload and could maybe make factory balancing a challenge. Perhaps dry cargo or fluid options. Mainly I just think it would be cool to look out across the sea from some elevated point and watch a few boats scurrying about; another interesting way to have some activity in the world.
i bought this game not long after it launched into early access and fell in love with it. Apart from world of warcraft its probably the game i have spent most hours on and even if it went no further i have got so much more than my moneys worth. Not to mention its so incredibly playable even in its current state. I will 100% buy any dlc's to this incredible game
I don't even have to comment 😂 you said the exact same thing I would 😂 after wow this is my most played game and I'm def gonna buy DLCs to support them. 😅😅
I absolutely want more DLC's and more merch. These developers are the greatest a community could ask for. I would really love to be able to support the game and get more content.
Honestly, DLC or micro transactions would be fine with me. I trust Coffee Stain, and for what i have gotten out of the price i paid all those years ago, I'd be happy to spend some more on them. Respect ❤
On the "logic" stuff. I miss the old double container logic, where it would pull from the bottom input if the output was being fulfilled, then once it wasn't it would pull from the top input. I used to use that logic alot for coal over flows.
@@TotalXclipse Maybe they put it back, but it broke on me many updates ago. I used to be able to have multiple containers side by side and daisy chain the top with lifts, creating an overflow that would only overflow when full + backed up.
Satisfactory is really great and in my opinion, the best of the genre. I would totally be willing to buy-in for any DLC they'll put out in the future!! Thanks for the look-ahead video on 1.0.
Coffee Stain has made it clear, 1.0 is simply about solidifying the games existence... taking it out of early-access state, and having an actual viable finished product. Further development is definitely planned, and in order.
I would 110% buy any DLCs they put out. As far as I'm concerned, Satisfactory is the king automation games and it would be foolish not to continue supporting it. What I would primarily look for in a DLC is expanding upon the world with new biomes and zones. Haven't played for a while, but uncovering some alien race through a story would be awesome.New milestones with more interesting things to build would also be nice. Satisfactory is one of my absolute favorite games of all time and is one I keep coming back to over and over.
DLCs are fine, if they 1) have decent content and 2) are appropriately priced ($10 is a good target). I've gotten way more than my $30 out of it already.
I'd 100% buy DLC as long as it provides something I value. I've played basically every other factory builder on Steam and none of them comes even close to how much I love Satisfactory. It's a masterclass in the genre, in pretty much every sense imaginable, though I wouldn't mind a bit more lore and actual story to the game, not just a massive sandbox with somewhat dangerous but mostly ignorable threats.
I’m so excited to see what all of those unfinished items will be used for. The story will also just be interesting to hear. The free customizer was such a nice change. If they made dlc and it was just logic, then I wouldn’t get it, but if it was something new they added, maybe some kind rideable drone. Then I might get it.
Additional maps as DLC would work pretty well, with features coming free. It's not like a big multiplayer game where selling maps splits the community.
The problem is that if you add logic to the base game everyone is expected to use it in someway or they get the feeling of missing out on some aspect of the game. I guess they want Satis to be catered to a broad audience. That's the exact reason I love this Factory Building game the most out of all I've played. CSS has a really great Understanding what should be in a game to make it really worth your time.
The really obvious target for DLC would be another map or an expanded map (I really want to know what's at the bottom of the waterfall from grassy fields). There would be lots of fun to be had with trying to work with new locations or biomes, even if the core build mechanics didn't change.
I’ve posted about that on reddit before, about how I’d love to have the world OPEN UP to allow you to travel over the entirety of the ‘Vistas’ (like come on guys why would there be hundreds of square miles of highly detailed landscape geometry) Of course you’d need to have access to a whipe host of new technologies in the Awesome shop as a reward for completing the basic structure of Project Assembly, and now you need to use Facility Blueprinters, Mk 2 trains that go 500km/hr, heavy transport drones that you can fly around or set to autopilot, even cargo ships between the mainland and the mountains across the western sea. I think to make it more interesting you’d need area bosses like the giant crab, sandworms in that massive desert, a stinger hive in the jungle mountains, and maybe some kind of flying threat in the western mountains. The solution? Custom Hovertanks. You wanna chaingun nukes at your problems like turbo rifle ammo? Go right on ahead, just be careful where you aim so you don’t nuke yourself. Need to speed across the desert? Equip it with efficient light thrusters and skim along at a breezy 250km/hr. Need to blast some bats in the mountains? Slap some heavy duty thrusters, fuel tanks, and smart ammo gattling guns on her and take to the skies. The whole point after the final tier would be to refine your designs and adapt them into different environments in innovative ways, kind of a step up from the basic creating factories aspect that could provide a really engaging long term experience. Really, as Unreal Engine improves, the sky is the limit, I’m just hoping support keeps up long enough to solve the Uobject issue that makes my ideas kinda implausible.
Yes, I would absolutely support CSS if they were to release DLC. I value this game more than I valued World of Warcraft and I payed a monthly subscription to that game for many years. I feel like I'm ripping CSS off by the amount of enjoyment I've received from this game after only a single cash purchase. This game is amazing and I can't wait to see what they have in store for us :)
I have over 4k hours in the game and play it almost everyday. Yes, I would definitely purchase any and all DLCs should CF decide to create them. I also support mod authors' efforts to make this game even better.
i'd love to see kind of a "creature attracting" ressource, you'll have to protect.... so basebuilding, defense turrets, resupply-automation, energy-levels, npc-attacks.... like rust but with npc-enemys.... OMG ... would sell my soul for this...
Biomes with temperature problems would be a change. A snow biome that creates freezing problems with liquids and machines or a desert that creates cooling issues would be nice.
If I have fun with a game, and it feels complete as is, I'm always more than happy to pay for dlc. Especially considering the amount of hours Satisfactory has entertained me for.
I'm excited for 1.0. I got in as soon as EA started, but had to quit after the second update that broke all my perfect ratios. I just couldn't bring myself to redesign everything knowing that in 3 months it would be broken again
Excitted for 1.0 and I would most deffinetly buy any DLC, as long as it was meaningful content. I honestly don't understand why the development cycle on this game has taken as long as it has, so holding my breathe for meaningful DLC feels like a pipe dream. (pun intended)
i woudl definitely buy Satisfactory DLC. ive been in this journey since update 3. i have this game on epic and i plan on buying another copy on Steam. i love how you brought up Goat Simulator to summon why they probably make a DLC
They need to fix the FOV on super ultrawide monitors. None of the old fixes work anymore. DLC would be sweet. I want a map expansion. Once you build up a large train network, the map seems a lot smaller.
I feel like paid DLC would only feel okay in this game if it was truly transformative content, like a new map or something along those lines. Paywalling core functionality would feel bad.
I agree, I would pay out for DLC. I am entirely willing to pay for a logic dlc. I would equally pay for a 'neon / cyberpunk' style graphics skin pack. I'd dish out for new biome additions as well.
I've easily gotten my money's worth from what they have shipped so far so I'd also happily pay for DLC to encourage development as long as it was as well done as the rest of the game is. Also for me it would have to add features and not just cosmetics or other superficial things
I bought this game twice already and I would be happy to pay for the DLC. Developers showed that they are fair, they are delivering high value game content, for really low price. If I compare 80 EUR AAA game with 6 hours of content to satisfactory with 30 EUR pricetag where I already spent hundreds of hours, ye I believe DLCs would be justified :)
My only big beef with this game is the fixed map. Same reason I don't replay Subnautica much. I would have loved a procedurally-generated terrain. Otherwise it becomes a bit stale when you can memorize the map. Still love it, but that's my pitch. It's probably very complicated to add at this point.
About 2/3rds through my 2nd play-through, this time I'm trying to avoid areas I used the 1st time. I'd like to see creature spawn and resource node randomization before playing a 3rd time as there aren't many surprises left once molesting pretty much the entire world. The dream is either current world expansion or an entire new world for ver 2.0!
You know you say that but I found the creature spawns were quite rearranged between the various major updates, especially adding the elite hogs. I remember often thinking "there used to be two big spitters here..." But yeah, by the end of my most recent playthrough I would go on hunting expeditions and I knew how many of what creature I would encounter where.
I would buy DLC. I would pay for a Sequel. This game has taken the cake on the most hours I have ever spent on a game. I have "restarted" like 4 times, usually when an update is released. I keep looking for similar games, but I don't feel I have found anything matches the sheer scope and immersion of this game, while also being intuitive.
Personally, I'd always love to see updates continue to be free, but I wouldn't be opposed to paid DLC assuming it's worth the price. I've gotten my money's worth out of the game at least 10 times over and I'd love to further support the game if it meant more quality content.
I actually think/hope the latest video by coffee stain was the kick off for the hype cycle before release. I hope it will come in the next month or two...
Is support for ultrawide monitors back in yet? Heard it broke with update 8. Hyped for 1.0. Burnt out a bit with the game, but defo coming back for fresh start on 1.0
I say that Satisfactory should come with a MAP Editor to let players make their own maps and share them with their friends. Just think if a Map Editor was made, how many different versions of the map would be on the net to download.? If you agree leave a comment or thumbs up.
well... yea,i think i would buy into dlc's for this game. even though im not a extreme regular player. I could think of a couple of possible ways CSS could drive something like this. As long as its not infringing on the current building concepts. Maybe a DLC for a double output miner....lol
I really wanted logic. the balancing right now is horrible basically because of in game lag. I end up having of over produce everything just to keep things full because of this. ah well, it's a fantastic game, one of the few games that was worth buying in early access. Amazing passion by the developers to develop a fantastic game.
Do you think Coffee stains most recent video suggest's we'll be receiving updates or even DLC after 1.0?
Of course it does they are amazing developers
I don't think they have a real plan for this yet, but we are going to have updates for sure. I expect free updates, hopefully to add the features they had to leave behind for 1.0 - but I also wouldn't mind to spend money on one or more DLC's later on. I played almost 5300 hours of this 30 euro game - talking about value for money lol. :D Also it's pretty fair to pay for extended development of the game, so totally agree with you here. Well, I guess Snutt might tease some future plans too coming weeks/months - at least something we could hope for :)
I'd love to see a new map.
No, or only little milking.
Yes, why?
Anyone else having some weird audio in the intro?
Yup, not just you
Yep.
Yep - I rendered the video 4 times trying to fix the issue. Nothing has worked and it's only for that segment and given I wanted the video out before stream, I let it release. Apologies but I thought it was small enough to not warrant pushing it back a day or two.
I think it sounded cool and very Satisfactory. Comply.
Thanks! 🤣@@addictedfoolgamer1970
I am so glad I got this game years ago and got to watch it grow.
The Satisfactory Dev Crew has displayed excellence in both development and communication.
The Satisfactory Dev Crew has set the bar high and it should stay there... They are an excellent example of a quality dev team.
Was definitely an unexpected side effect I have loved watching the game change over time from launch into early access
Side effects of it being a Swedish dev studio ;)
I will likely be willing to purchase any DLC that arrives for this game. As you stated, CSS has always under promised and over delivered. Looking forward to 1.0 for sure.
I've seen a few comments about the automated biomass burners making early game too easy or making mid game power useless.
Automated biomass burners simply make it less tedious to run around your early game factory to keep them fueled. They will not be replacing mid and late game power.
I agree - but I think it goes deeper than that - perhaps worth a video in itself further down the line - Originally they were happy with the balance of Biomass generators leading to coal in the early game, they didn't want Automation as it would make people reliant on them more earlier. So what changed, was it just a change of heart? or what I perceive to be the case is early tiers will be expanded on, requiring us to spend more time on them. Hence the now NEED for automated Biogens - I could be mistaken though
I think even with feedable biomass burners people will still build coal as soon as they unlock it, since this you can build and then never have to touch it again (compared to still hand feeding leaves and wood to a biomass production line).
In my opinion, being able to feed them automatically instead of running to every single one of them doesn't make it THAT much less tedious, but much more comfortable.
@@electroman1996Feeding each one individually is all the tedium there is to bio burners, especially for those who expand a lot before unlocking coal. If you're using a chainsaw to clear out an area and not have plants poking through the floor, you will inevitably end up with leaves and wood in your inventory, which after 1.0 can be dealt entirely with by throwing it into a single box. That's about as much as anyone could ask for. Good reason for players to learn how to load balance too, not too many use-cases benefit from that kind of arrangement, even if the trailer showcased a manifold.
exactly, they still aren't going to be powerful or efficient enough to run large factories or late tier stuff nearly as well as late tier power.
@@TotalXclipse Coffee Stain said that they aren't adding/expanding some features (combat, for example) because this is ultimately a game about factory automation. It's more consistent for them to allow more automation, even at the expense of early game challenges (read as "grind"). I'm guessing this is the driver for the change, but that's just a guess.
Lets be honest, Satisfactory is one of the few games actually worth buying DLC for
If C.S. drastically improves the multiplayer dedicated servers for satisfactory, I'll definitely be buying any and all dlc as they are released.
Possible DLC I could see for Satisfactory:
1. Appearance packs. The Ficsit aesthetic has a kind of slick Tonka truck feel to it, I could see a $10 pack to change the look of a lot of in-game objects (trains, factory machines, etc) to either a more cyberpunk look, or maybe more old timey, etc.
2. New map(s). BOY that would be a big project on their part, you might even badge it as a 2.0 release, but it wouldn't be impossible. Set it somewhere else on Massage or elsewhere.
3. Golf.
4. Possibly a simple one to implement: A new project scenario, where they ask you to send different parts up the space elevator, and in different quantities.
Yea they need new maps. Or at least add randomized resource placements. Once you've played this map a few times, it becomes less fun because you just memorize where everything is.
I don't think an entirely new map as DLC is likely, but they might fill in some of the empty parts of the map with new biomes. Some of those void holes in the middle of the map are a bit too sus NOT to be entrances to a cavernous underground area. Other areas are currently a massive void, but that might be because 1.0 simply doesn't need any new biomes to fill said voids.
What could count as a new 'map', would be space factory building.. build resource gathering in asteroid belts, mine moons, etc, then send those resources back to your main space station, either to supplement your factories below or to build new high-tech things. Maybe even build spaceships using the resources from the planet and space.
I hear Alterra is in the market for a new deep space exploration vessel :P
Golf pls
@@SeedlingNL The main reason I hesitate to start a new game is because I know the map so well, frankly. A randomizer would be great.
I mean no insult to the devs, but the map is not interesting or unique enough to warrant it being locked down permanently. Helldivers 2 randomizes their maps every single game, and it's not much less creative than Satisfactory.
I'm an Environment Artist in the game industry, so I do tend to be picky about this. But I know what goes into level creation. There aren't enough unique POIs in the game to demand the map be fixed.
Satisfactory is the perfect example on how to release a EA-Game.
Played and followed it since the first Day and just bought a second Copy on Steam.
I really hope some Companies will learn from them, how to interact with the Community and adjust their development.
I personally love dlc content because it supports the devs first and gives me extra content second and your description of the devs underpromising and overdelivering is beyond accurate I like playing other games but satisfactory is by far my favorite and I really wish to continue to support CSS
I think a lot of us are in the same boat, but what kind of doc would you like to see?
Personally, I think Space Engineers does this quite well. Optional DLC that expands on the update content. The DLC is also at a low price-point which further increases it's draw ($4.99 US regular price on Steam, sales for up to 50% off). DRG also does this very well (also Coffee Stain published), although it's purely cosmetic bits.
I would love DLC where we go to other planets and set up interplanetary transportation.
There arn't many games that i would buy the DLC for, but this one has a special place in my heart. I would be thrilled to support Coffee Stain and I would definitely buy DLC for Satisfactory.
What kind of DLC would you like to see?
Definitely looking forward to 1.0 and beyond. DLCs will be most welcome, whatever form they take. I have already gotten more than my money's worth from Satisfactory, anything more is strictly gravy.
I’d pay whatever amount to continue my personal support for the team. We ask, they deliver. I love that they seem completely focused on the base game and the foundation it’s been built on. I think mod support will follow V1 after ironing out new bugs etc. I am here for the long haul!
Honestly, the only thing i want from a logic system, is the ability to program splitters to let like 80 items per minute out the left output and 40 items per minute out the right output.
Dev literally said 1.0 is just the start. Without a doubt it will continue to receive support
I would absolutley be interested in buying DLC's for Satisfactory. CSS has really listened to the community and always delivered amazing updates. I am sure anything they release after 1.0, be it updates or DLC's, would blow us away as many of the previous updates have :)
I really expecting to buy all and every DLC for Satisfactory, that Coffee stains would propose me to buy
- I would like to see in the DLC: Underwater factories, a scuba diver suit, an underwater world with algae and very deep depressions and creatures. Hydroelectric power plants (in areas with high water flow). Thermonuclear power plant. Wind power station (in locations with wind flows). There is no need for solar, otherwise it will be too awkward because... the sun is everywhere on the map. Greenhouses with conveyors. Significant expansion of caves, especially deeper into the planet. Lava biome. What we are building with the help of the Build project will be visible in the sky, and it will become larger in size as the phases progress. Construction in orbit (i.e. the character gets into a space elevator, reaches orbit and there he can begin to expand the base around the elevator and there the game works completely differently, weak gravity, completely different blocks for construction and you will need a special reinforced suit). Construction on the Moon - as a separate addition. From orbit it will be possible to board a shuttle, reach the nearest Moon (which is very similar in appearance to the Earth's moon), and there it will be possible to mine rare elements. Archeology - it will be possible to dig holes in certain places on the map and learn more about the history of the planet (dinosaurs?).
I'd just like to see continued building complexity. I'm talking tier 100 parts. Make me fill the entire world and have to play the game for 5,000 hours until I beat it.
Sadly, there won't be any renouvable energy. They already said renouvable energy is hard to balance and It is not what the game is about (destroying a planet for resources)
I don't know why everyone seems to think solar and wind energy would be too overpowered. It's not overpowered in real life, why would it be overpowered in Satisfactory?
@@SeraphsWitness Because free energy brokes the balance. Carbon and fuel needs logistics, but solar and wind energy doesn't
@@andriusmontoya4469 Solar and wind aren't "free" though. That's the error in thinking. Sun and wind come and go. That's the fundamental flaw in real life, and it's a flaw that can be replicated in Satisfactory.
What if in the late stages of 1.0 it turns out all that stuff you’ve been sending up the elevator was to provide you with the means to tap into the less hospitable planets in the system. And they could release new maps representing those planets ..just wishful thinking
It would be kind of neat to create water slide conveyers that can transport goods using a water physics' downhill slope to some destination. Out of player sight, they could function like regular conveyer belts that are out of player sight to help reduce software/hardware resource use. An approximation claw could reach into the water to pull resources out, or perhaps there could be water-to-belt transition rollers.
That's not going to happen, but imagination is kind of what Satisfactory is about.
I've put so many hours into this game that, at this point, paying for the DLC would be just a way for me to say thanks for all the fun.
I hope they don't fall into the same trap mojang did, it really sucks when a game updates periodically and it forces modders to start from scratch every time. I hope they release many updates far into the future, but they never break mods in the process.
I need an end goal that can go on forever….like sending parts up through the elevator to a Death Star being built, you can see growing as you ship parts! 😁
Once you've shipped the final parts to finish the Death Star, a small platform comes down from the space elevator. A holographic Mariachi band starts playing and singing "Great job amigo! You've won the grand prize! Official release from your contract! Congratulations!"
Then the platform goes back up, the Death Star detaches, and its final action before departing is to blow up the asteroid you're on, and you with it. Enjoy your retirement.
I'm on my second attempt at the game, I've just finished tiers 5 and 6 and now I gotta finish phase 3 of the elevator and I remember this being the part of the game that started to really overwhelm me, what with large-scale assembly lines, vehicle logistics, and having to reorganize everything I've already built to accommodate new tools for resource production.
I pirated satisfactory back on update 4 after seeing Let's game it out playing. Just wanted to try it out but I liked so much everything in the game that it was the only game I was playing for weeks.
Seeing how much Coffee Stain supports the game, even tho it was an early access, I have no regrets buying to support the devs. It is an amazing team.
Nobody seems to mention the Sanctum games. I'd LOVE to see a new installment of this.
Official mod support makes sense considering they have implemented several things that were originally mods; zooping, mass deletion, etc.
TBH I think the mods you mentioned were planned all along but they've always wanted official mod support
It reminds me of world of Warcraft like that , the amount of mods I used to have that are now part of the core game is unreal ! Am sure they employ someone to go through mods going ooh that’s a good idea ! We will have that one !!
I want to have them make in the future... SATISFACTORY IN SPACE!!!!
I would love to see a DLC where we may go to space? different resources different planets? A bit like astroneer but better?
non the less i would buy a DLC for Satisfactory, i have sunk many hours into this game and still love it! Cant wait for 1.0!
This has been a great month for factory-building game players. First, a Satisfactory 1.0 announcement, and now a Foundry Early Access launch date.
A DLC that takes us to the top of the space elevator to build an advanced base in space
I would pay the same price for every new map added, along with some new tech for each update. Each map could result in hundreds of new hours spent in the game, and that would be worth it to most people, especially if they had new challenges to complete and the story behind it.
I hope the flower petals get converted to stacks of leaves.
They definitely won't put logic in dlc but, if they are gonna do dlc it's either gonna be new maps, or completely new systems
I hope this game continues for many DLC's to come! new maps, more building pieces, more of everything. I'd buy them all! I love Satisfactory!
I've thought a little more, I think boats would be a cool addition. Either smaller ones that carried a similar load to trucks/tractors, or maybe a larger cargo ship version that took a while to load and unload and could maybe make factory balancing a challenge. Perhaps dry cargo or fluid options. Mainly I just think it would be cool to look out across the sea from some elevated point and watch a few boats scurrying about; another interesting way to have some activity in the world.
i bought this game not long after it launched into early access and fell in love with it. Apart from world of warcraft its probably the game i have spent most hours on and even if it went no further i have got so much more than my moneys worth. Not to mention its so incredibly playable even in its current state. I will 100% buy any dlc's to this incredible game
I don't even have to comment 😂 you said the exact same thing I would 😂 after wow this is my most played game and I'm def gonna buy DLCs to support them. 😅😅
@@mikaelhansen7335 I did something I have never done before and I bought this game on steam as well as epic to support them !
If it's for the DLC, I will definitely get it, moreover, it's how to show them my support. Really looking forward to the 1.0 release.
i just wish the hot keys would stop breaking, stops crashing on startup, and use more system resources if they are available
I absolutely want more DLC's and more merch. These developers are the greatest a community could ask for. I would really love to be able to support the game and get more content.
Honestly, DLC or micro transactions would be fine with me. I trust Coffee Stain, and for what i have gotten out of the price i paid all those years ago, I'd be happy to spend some more on them.
Respect ❤
On the "logic" stuff. I miss the old double container logic, where it would pull from the bottom input if the output was being fulfilled, then once it wasn't it would pull from the top input. I used to use that logic alot for coal over flows.
I believe it still prioritizes the lower section
@@TotalXclipse Maybe they put it back, but it broke on me many updates ago. I used to be able to have multiple containers side by side and daisy chain the top with lifts, creating an overflow that would only overflow when full + backed up.
Satisfactory is really great and in my opinion, the best of the genre. I would totally be willing to buy-in for any DLC they'll put out in the future!!
Thanks for the look-ahead video on 1.0.
Coffee Stain has made it clear, 1.0 is simply about solidifying the games existence... taking it out of early-access state, and having an actual viable finished product. Further development is definitely planned, and in order.
I would 110% buy any DLCs they put out. As far as I'm concerned, Satisfactory is the king automation games and it would be foolish not to continue supporting it.
What I would primarily look for in a DLC is expanding upon the world with new biomes and zones. Haven't played for a while, but uncovering some alien race through a story would be awesome.New milestones with more interesting things to build would also be nice.
Satisfactory is one of my absolute favorite games of all time and is one I keep coming back to over and over.
DLCs are fine, if they 1) have decent content and 2) are appropriately priced ($10 is a good target). I've gotten way more than my $30 out of it already.
I'd 100% buy DLC as long as it provides something I value. I've played basically every other factory builder on Steam and none of them comes even close to how much I love Satisfactory. It's a masterclass in the genre, in pretty much every sense imaginable, though I wouldn't mind a bit more lore and actual story to the game, not just a massive sandbox with somewhat dangerous but mostly ignorable threats.
I'm up for DLCs that bring content and new features, because like in other games, we quickly (850 hours) get around the base game
I really hope for expansions, New maps, modes, enemies, and skins.
Yeah Snutt knows how to create the hype!
I’m so excited to see what all of those unfinished items will be used for. The story will also just be interesting to hear. The free customizer was such a nice change. If they made dlc and it was just logic, then I wouldn’t get it, but if it was something new they added, maybe some kind rideable drone. Then I might get it.
I would like DLC's with new maps, as long as they have the same quality as the original one
Additional maps as DLC would work pretty well, with features coming free. It's not like a big multiplayer game where selling maps splits the community.
The problem is that if you add logic to the base game everyone is expected to use it in someway or they get the feeling of missing out on some aspect of the game. I guess they want Satis to be catered to a broad audience. That's the exact reason I love this Factory Building game the most out of all I've played. CSS has a really great Understanding what should be in a game to make it really worth your time.
yep, totally agree with you :)
The really obvious target for DLC would be another map or an expanded map (I really want to know what's at the bottom of the waterfall from grassy fields). There would be lots of fun to be had with trying to work with new locations or biomes, even if the core build mechanics didn't change.
I’ve posted about that on reddit before, about how I’d love to have the world OPEN UP to allow you to travel over the entirety of the ‘Vistas’ (like come on guys why would there be hundreds of square miles of highly detailed landscape geometry)
Of course you’d need to have access to a whipe host of new technologies in the Awesome shop as a reward for completing the basic structure of Project Assembly, and now you need to use Facility Blueprinters, Mk 2 trains that go 500km/hr, heavy transport drones that you can fly around or set to autopilot, even cargo ships between the mainland and the mountains across the western sea.
I think to make it more interesting you’d need area bosses like the giant crab, sandworms in that massive desert, a stinger hive in the jungle mountains, and maybe some kind of flying threat in the western mountains.
The solution? Custom Hovertanks. You wanna chaingun nukes at your problems like turbo rifle ammo? Go right on ahead, just be careful where you aim so you don’t nuke yourself.
Need to speed across the desert? Equip it with efficient light thrusters and skim along at a breezy 250km/hr.
Need to blast some bats in the mountains? Slap some heavy duty thrusters, fuel tanks, and smart ammo gattling guns on her and take to the skies.
The whole point after the final tier would be to refine your designs and adapt them into different environments in innovative ways, kind of a step up from the basic creating factories aspect that could provide a really engaging long term experience.
Really, as Unreal Engine improves, the sky is the limit, I’m just hoping support keeps up long enough to solve the Uobject issue that makes my ideas kinda implausible.
Id be happy to even REBUY the game for 1.0. The game is that good and the support and community are amazing.
I would gladly keep paying for things in this game as long as they keep delivering the same level of awesomeness.
Yes, I would absolutely support CSS if they were to release DLC. I value this game more than I valued World of Warcraft and I payed a monthly subscription to that game for many years.
I feel like I'm ripping CSS off by the amount of enjoyment I've received from this game after only a single cash purchase. This game is amazing and I can't wait to see what they have in store for us :)
I have over 4k hours in the game and play it almost everyday. Yes, I would definitely purchase any and all DLCs should CF decide to create them. I also support mod authors' efforts to make this game even better.
i'd love to see kind of a "creature attracting" ressource, you'll have to protect.... so basebuilding, defense turrets, resupply-automation, energy-levels, npc-attacks.... like rust but with npc-enemys.... OMG ... would sell my soul for this...
They already said they're not doing any defense/combat related stuff in this game.
@@SeraphsWitness i know... and i'm sad... very sad... missed opportunity. growing attack waves would be a great endgame-loop :D
@@wotzefak1983 Kinda doesn't fit their vision for the tone of the game
Biomes with temperature problems would be a change.
A snow biome that creates freezing problems with liquids and machines or a desert that creates cooling issues would be nice.
If I have fun with a game, and it feels complete as is, I'm always more than happy to pay for dlc. Especially considering the amount of hours Satisfactory has entertained me for.
I would do DLC just to support the studio. I paid very little for this game and got a great deal out of it over the years.
Would love paid dlc, season pass, whatever Coffee Stain wants to do. I just want more content down the line!
Unintentional pun 😂
I'm excited for 1.0. I got in as soon as EA started, but had to quit after the second update that broke all my perfect ratios. I just couldn't bring myself to redesign everything knowing that in 3 months it would be broken again
Excitted for 1.0 and I would most deffinetly buy any DLC, as long as it was meaningful content. I honestly don't understand why the development cycle on this game has taken as long as it has, so holding my breathe for meaningful DLC feels like a pipe dream. (pun intended)
i woudl definitely buy Satisfactory DLC. ive been in this journey since update 3. i have this game on epic and i plan on buying another copy on Steam. i love how you brought up Goat Simulator to summon why they probably make a DLC
They need to fix the FOV on super ultrawide monitors. None of the old fixes work anymore.
DLC would be sweet. I want a map expansion. Once you build up a large train network, the map seems a lot smaller.
Satisfactory has been continual fun for years, so yes, a DLC would be on the INSTANT BUY list.
I'm still disappointed Crab Boss has been scrapped
I hope they add golf
I expect golf to be part of 1.0 - without it would be totally unplayable lol
Hard to believe I've been playing Satisfactory since 2019. Still my all time favourite game.
I feel like paid DLC would only feel okay in this game if it was truly transformative content, like a new map or something along those lines. Paywalling core functionality would feel bad.
I want map DLCs, that would be cool or something similar tbf
I wish they would add controller support.
I agree, I would pay out for DLC. I am entirely willing to pay for a logic dlc. I would equally pay for a 'neon / cyberpunk' style graphics skin pack. I'd dish out for new biome additions as well.
I've easily gotten my money's worth from what they have shipped so far so I'd also happily pay for DLC to encourage development as long as it was as well done as the rest of the game is. Also for me it would have to add features and not just cosmetics or other superficial things
I bought this game twice already and I would be happy to pay for the DLC. Developers showed that they are fair, they are delivering high value game content, for really low price. If I compare 80 EUR AAA game with 6 hours of content to satisfactory with 30 EUR pricetag where I already spent hundreds of hours, ye I believe DLCs would be justified :)
Yes, would ABSOLUTELY purchase DLC!
My only big beef with this game is the fixed map. Same reason I don't replay Subnautica much. I would have loved a procedurally-generated terrain. Otherwise it becomes a bit stale when you can memorize the map.
Still love it, but that's my pitch. It's probably very complicated to add at this point.
About 2/3rds through my 2nd play-through, this time I'm trying to avoid areas I used the 1st time. I'd like to see creature spawn and resource node randomization before playing a 3rd time as there aren't many surprises left once molesting pretty much the entire world. The dream is either current world expansion or an entire new world for ver 2.0!
You know you say that but I found the creature spawns were quite rearranged between the various major updates, especially adding the elite hogs. I remember often thinking "there used to be two big spitters here..." But yeah, by the end of my most recent playthrough I would go on hunting expeditions and I knew how many of what creature I would encounter where.
I would buy DLC. I would pay for a Sequel. This game has taken the cake on the most hours I have ever spent on a game. I have "restarted" like 4 times, usually when an update is released.
I keep looking for similar games, but I don't feel I have found anything matches the sheer scope and immersion of this game, while also being intuitive.
I will buy any DLC they put out. Does not matter what content it adds (even no content). Take my money CSS, I have already received full value for it.
Personally, I'd always love to see updates continue to be free, but I wouldn't be opposed to paid DLC assuming it's worth the price. I've gotten my money's worth out of the game at least 10 times over and I'd love to further support the game if it meant more quality content.
This is one of the games out their i will 100% get DLC content for
I got this game in early relase i would be happy to support them and buy some dlc as long as its not bronze silver and gold packages
A new planet would be fucking dope.
Im excited for 1.0. had the game since it was epic exclusive, not that ive got anything as magnificent as TX's builds.
I actually think/hope the latest video by coffee stain was the kick off for the hype cycle before release. I hope it will come in the next month or two...
I think the beta may come in the next month or so, but we've got a while for 1.0 imo
This game is so ready for 1.0, i cant wait much longer. Anyone with a different opinion go look at all the other games out there such as ARK.
Is support for ultrawide monitors back in yet? Heard it broke with update 8. Hyped for 1.0. Burnt out a bit with the game, but defo coming back for fresh start on 1.0
I say that Satisfactory should come with a MAP Editor to let players make their own maps and share them with their friends. Just think if a Map Editor was made, how many different versions of the map would be on the net to download.? If you agree leave a comment or thumbs up.
well... yea,i think i would buy into dlc's for this game. even though im not a extreme regular player. I could think of a couple of possible ways CSS could drive something like this. As long as its not infringing on the current building concepts. Maybe a DLC for a double output miner....lol
I really wanted logic. the balancing right now is horrible basically because of in game lag. I end up having of over produce everything just to keep things full because of this. ah well, it's a fantastic game, one of the few games that was worth buying in early access. Amazing passion by the developers to develop a fantastic game.
Most Underrated Game frrrrrr
Grab my money for dlc...best game ever
Hope it comrs alot of DLC as its a nice eay of supporting the great work they do :)
Better DLC than Lootboxes and Micro-Transactions
I love this game, I'll probably buy all the DLC they make available