I Spent 700 HOURS Automating Nuclear Pasta in Satisfactory
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- Опубликовано: 29 дек 2022
- It Spent 700 HOURS Automating Nuclear Pasta in Satisfactory
Satisfactory Update 7 gameplay today and we're accomplishing a huge milestone: automating every cube! Modular Frames, Heavy Modular Frames, Fused Modular Frames, and finally after today Pressure Conversion Cubes will be automated!
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#imkibitz #satisfactory - Игры
I love how the gravity of the nuclear pasta bends *light* but a coneyor belt just casually pushes it to its destination.
just dont think ab it too hard
Yes, Satisfactory is specifically designed to break your mind.
the conveyor can even float in mid air, it's not powered by «physics» it's real magic
the belts just have really good gaming chairs bro
The conveyor belts are the gods of Satisfactory.
"Automating nuclear pasta" more like "Getting a brain aneurism Not-so-speedrun"
So true
A VERY LONG Speedrun 😭
Don't worry, it gets worse.
Wouldn't call it speedrun
@@sagitt4rius you can speed run it if you have no life
@10:23 my favorite kibitz phrase “we shouldn’t have to worry about this ever again… smile”
Fr? we would worry bout this
Nah, we're good. Nothing to worry about, whatsoever... *puffs inhaler of Copium*
1 week later kibitz; “our world is melting down AGAIN”
It's just a faster way of saying: "I'm sure everything will run perfectly and there will never be any trouble whatsoever. I mean, it's physically impossible for anything to ever go wrong."
Right up there with "that'll be a problem for future kibs".
Kibz has so so much dedication to this world. Good job.
669th like
I appreciate getting to watch you build all of this, because the idea of doing these myself fills me with such anxiety I could throw up. Marvelous work, may Coffee Stain smile upon you.
Trying to keep up with this game really fits with the creators name... You'll spend so time in this game you will get a coffee stain
The complexity that goes into such few items in this game just makes me want to see a reverse belt line POV of the items splitting into their various components from multiple perspectives at the same time just to see the sense of how insane the process is.
This is the most insane thing you've ever done, and I love everything about it. Serious dedication
For somebody that has only been playing a few weeks and just setup aluminum sheets this is mind blowing.
I'm surprised you dont saturate the lines before powering the machines. Connecting resources before powering not only helps find those ore/ingot issues early, but also accelerates the warm up of your factory.
I think Kibitz just loves the satisfaction of completing the belts after everything has been built.
@@sunfire65ph Or he likes to recheck the beltwork without having to worry about stuff that isn´t meant to be where it is. Dumping thousands of Items out of a complicated beltwork-system can take much more time then flying around and rechecking your connections first.
@@joesheridan95 considering the exact problem he had, pre loading the belts would probably had made it much easier to see where the errors were, as the ore would suddenly shift belts. pre-loading is typically a much easier way to start up a factory, and you can usually rely on simple overflow to keep belts and machines full. however preloading takes exponentially longer the more machines are chained together. that's why he did a hybrid system of load balancing the belts first then letting them overflow on each row. the load balance lets each segment become independent, and get everything filled faster, without trying to load balance every machine at the same time.
"however preloading takes exponentially longer" - not exactly. To preload N machines each having an M-size input buffer you will need to move N*M items regardless of the way you split the inputs, be it manifold or load-balancer setups. And since M is essentially a constant for any individual recipe - O(N*M) becomes O(N), so linear time complexity.
Main difference comes from size of M. For manifolds M almost* equals to machine's whole input buffer - which is generally the size of stack. For loadbalancing M equals recipe requirements. E.g. if your recipe takes 20 screws to start, and the size if screw stack is 500 - minimal preloading for manifold would take roughly 25 times more time.
*Since machines aren't strictly filled one after another on average you need a little less items, but the difference looks negligible for most setups bigger than 1-2 dozen machines (obviously depending on the rate between recipe requirements and stack size).
@@ye_olde_urizel My brain hurts.
I like that he's worried about the z texture fading, but no problem with the train clipping through the steel support XD
The thing that happened on the belt poles, z-fighting, happens when 2 textures try to exist in a single spot. Due to inaccuracies when calculating fractions, which part of which texture will be visible depends on the camera angle and capera position. The only solution is to slightly offset one of the textures so that they no longer exist in the exact same place
Funny that you posted this video today. I'm at the exact same stage in my world. I'm planning on making 10 Nuclear Pasta in my playthrough right now. Here's my numbers that I've crunched.
10 Nuclear Pasta (Particle Accelerator) - 20x
2000 Copper Powder
10 Pressure Conversion Cubes
2000 Copper Powder (Construtor) - 40x
12,000 Copper Ingots
12,000 Copper Ingots (Refinery Pure Copper Ingot Recipe) - x320
4,800 Copper Ore
3,200 Water
10 Pressure Conversion Cubes (Assembler) - 10x ✅
10 Fused Modular Frames
20 Radio Control Units
10 Fused Modular Frames (Actually Making 18) (Blender) - 12x ✅
18 Heavy Modular Frames
900 Aluminum Casing
450 Nitrogen Gas
900 Aluminum Casing + 360 for Heatsinks = 1,260 (Actually Making 1,350 (Assembler) - 12x - ✅
1,800 Aluminum Ingots
900 Copper Ingots
1,800 Aluminum Ingots (Smelter) - 60x - ✅
3,600 Aluminum Scrap
3,600 Aluminum Scrap (Refinery - Alternate Electrode Recipe) - 12x - ✅
2,160 Alumina Solution
720 Petroleum Coke
2,160 Alumina Solution (Alternate Sloppy Alumina)(Refinery) - 9x - ✅
1,800 Bauxite
1,800 Water
20 Radio Control Units (Actually Making 30) (Manufacturer Alternate Recipe) - 8x - ✅
120 Heat Sinks
60 High Speed Connectors
360 Quartz Crystals
120 Heat Sinks (Assembler Alternate Recipe) - 12x - ✅
360 Aluminum Casing (ADDED TO 900 RECIPE ABOVE)
360 Rubber
60 High Speed Connectors (Actually Making 75) (Manufacturer Alternate Recipe) - 25x - ✅
2,250 Quickwire
937.5 Silica
75 Circuit Boards
75 Circuit Boards (Actually Making 105) (Assembler) - 12x - ✅
150 Plastic
450 Quickwire
5:58
*Kibz explaining his factory
Hog attacks once
Kibz uses Nuclear Fire
ITS SUPER EFFECTIVE
*Kibz returns to explaining his factory
Like Nothing Happened 😂
Only 700 hours for one of the four final parts for the Space Elevator. I'm looking forward to the next 2,100 hours of gameplay for the other 3!
Satisfactory is my most played game on steam... And I don't even have 700h total😂😂
I have like 680
I completed the game like 5 times...
But it always took a couple hours. For him it's gonna take him like 5 minutes to fill the elevator lastly🤣
@@Flopcopp Phew. Not just me! Every one of these videos fills me with anxiety that I'm playing the game wrong hahaha
I haven’t tried it myself yet but I noticed the other day that lifts can hook themselves up to splitters and mergers. If you plan your blueprints to Daisy chain using merger/lift combinations you can let them connect to each other automatically
Kibz totally went unhinged on this one and i friggin love it! Well done and Happy New Year Kibz and all of the people here!
You have such dedication to making as many as possible per minute. Considering how much time things take, it would be easy to make far less per minute and just have them created while you work on other things. I was so surprised that I have more space elevator parts done than you with my wimpy 2 space elevator part per minute factories. Once you have this all finished you have to show off your true high score, your awesome sink points per minute. I can't wait to see your factories for the Assembly Director Systems!
dude you have so much dedication, how on earth do you spend that many hours and that much time and effort making videos and STILL upload on more than a weekly basis, you're a mad man!
basically all youtubers have to do that, and some upload on a daily basis
I love your vids. I completed the last tier with 1 accelerator (!) running for a couple days. It was a blast watching the last one fill the elevator but man did it take awhile! You inspire me to make a decently organized world, but man you set the bar high! Plus, I haven't even touched nuclear yet.
That storage room trophy pasta was genius. Great job and thank you.
Awesome video! Very impressed that the grid didn't collapse once you flipped the switch on the accelerators.
seeing kibz builds genuinely reignites that fire for me to breath life back into my save
for whatever reason the foundry recipe to me seems like a better option to make copper bars. since it takes copper ore and iron ore to make roughly 100 copper bars per minute. but then again Kibitz likely has more experience with the game then I do. so he might truly know the option to use since he dives into the hardcore math.
nah, he often just makes things harder for himself, I think sometimes intentionally for the content.
Then he would have to bring in all that other iron too, easier to just bring in water
Not counting for power or space, that recipe is inefficient. You need MORE copper ore AND in addition iron ore. Because his limiting factor is the amount of copper, the "Copper Alloy Ingot" recipe would not be feasible.
@@beerforlife32 Foundries require half the power of refineries but then there's the trade off of all the overclocked water extractors and pumps vs the power required for the extra miners for the iron ore. Foundries also take up much less space. And copper alloy would only require 3 foundries per 1 constructor for copper powder.
sure the refinery recipe is the better option for input/output value. but when he placed the building next to so many iron deposits. figured it would have made more since to bring that over vs the water.
feeling incomplete after 2 weeks and still no kibitz upload 😢
Don't worry, he'll return in February. Just his yearly January break.
a video is uploaded because i saved the playlay list and i have a warning of "one or more videos are hidden"
@@vcand007 OMG is a long wait, oh god!
A 35 minute long Kibz video? Yes please!
A 35min long video from Kibz? A BLESSING FROM THE GODS!
Amazing video man, and my condolences for the refinery grind.
Damn, thank you, algorithm, for bringing me here. I'm gonna check more of your videos out. Your factory building method is mind-boggling!
I know it's already happened and everything, but I was weirdly stoked to see the loops be in a 5x5 window configuration, with the supplies coming up from the sides. That way you could stare at all of them at once as they move, kinda like a glowy connect four board.
I think automating the cubes videos are the best yet
You just absolutely have to appreciate the amount of time and effort that’s being put into this world/ let’s play series. Keep up the amazing work !
The Kibitz run when the storyline is fully loaded is going to feel so rewarding.
This video was so entertaining. Really getting into your walkthroughs and Let's Plays. Keep up the great work!
Took 70 hours to build something in 12 minutes that he could have left running in the background for much less time while building other stuff.
True commitment
man took 700 hours just to make some nuclear spaghetti.
Absolutely love this series. Keep it up!
14:22 you know I bet that you could use Blueprints to place each next one of those transport poles a exact distance and direction away from its predecessor; just got to leave a part of each pole out so that you can use a single Blueprint to complete it while making another incomplete pole a distance away from it. Just got to make a variety of them so that the sequence of them can be turned and whatnot to reach a destination.
you should have more than 1 sources of power. So if you run into another nuclear problem, you could try to run the nuclear power related things on "backup power"
Pretty sure he has a fuel plant, and a coal plant to fire the fuel plant up.
If I remember correctly, I think he has a battery factory as well. Either that or I'm thinking about Z1.
your videos are always so inspiring. after one of your videos i always want to play satisfactory. Thank you!
It's so nice to see your quality never dips, but you also don't seem to push yourself to burnout. Such a good video :))
I've made a promise to myself that I will play this game once it is fully released because I can't put in the hours I would want to make it cool at the moment. Until then watching your lovely builds is a very good in-between. As well as them being satisfyingly ocd lines is very good too.
Those conveyor+power pillars are so minimalistically beautiful that I am stealing them and you cannot stop me.
Also, procrastinating on the main part of a project, doing little side distractions and poking at aesthetics until there's nothing else left to do, and waking up one day and saying "welp, time to get to work"... that is more than relatable, that _is_ just literally me, with every factory build.
Me also, but most of the time I get unhinged and smash down a blob of production machines, make some belty work and call it a day if it runs properly. Then the next time I load the save, I'm like "ahh.. and again, an ugly factory :("
No spaghetti tho but not even a bit eye candy ...
@@BruceCarbonLakeriver Lol, I do exactly that for temporary experiment factories while getting a feel for throughputs and such, even going full spaghetti sometimes, then tear it all down when I'm done... picking up the toys, as it were.
For anything permanent, I can't rest until my builds are absolutely beautiful(imo), with all 100% uptimes, scarce a 90-degree angle in sight, at least semi-realistic supports, neat little architectural details here and there absolutely nobody will ever notice...
Maybe I should post pics somewhere or something.
"It's probably fine right?"
Kibz I love you, but I can't lie, I was so excited to see you check your power because I was hoping to see it say you were on 50% battery power or something
Not today, Satan.
But seriously, _le mao._
5:15 my first thought is that that factory needs more verticality; at least sixteen stories so that its footprint can be halved twice.
Insane build in an even more insane world. Love your content Kibitz.
Surprised you didn't do the alloy ingot recipe, there seemed to be a lot of unused iron nodes around. Way less piping and much more compact, if not as efficient with the copper ore.
Uh... Yeah, I was gonna say, nuclear pasta is related to neutron stars (according to a Kyle Hill video I watched recently), and is dangerous AF.
Also, idk if you were restricting yourself from clipping under the map for extra space, but... You could always do that.
You are the only guy on RUclips to make this stuff look easy. I have a meltdown trying to automate super computers and then you do this like I did my first truck stop in the same amount of time 🤣🤣 you the man Kibitz
Three of us are just starting Nuclear. You are amazing Kibz!!! I cannot believe the dedication and work put in here.
Day 1 of asking kibitz to release the blueprints for free
2 week without a video? i'm wondering what's going on
im starting to get worried
It is good to see even you with all of your experience and hours in the game suffer from "I wish I had allowed more space" it is always a killer.
Fantastic base design well done looks terrific.
This is such a good build. Love the video. I always end up not leaving enough floor space for logistics. Just a thing. Lol.. im also so impatient with my builds, ill go through and underclock machines to get all the belts full, then turn them all back up..
Copper alloy ingots? Make 100 per min each
How did you get so many overclocking crystals
my 2022 has been absolute shit, your videos have brought me joy and comfort, so this video will be how i ring in the new year. Happy New Year Kibitz.
U my friend have earned another sub, great vid. I usually lose interest very quick with these types of vids but i quite enjoyed this one and now i shall watch the series from the beginning
Am I weird that the only thing I overclock is my miners
If I'm well rested I'm the same. If I'm on with hour of playtime I tend to just overclock that 30 into required 33.6
When hes a 10 but he pronounces pasta as Pass-tah
I love your videos! They are great and give me the inspiration to go bigger on my builds. I'm still struggling to master the transferring of materials from different places effectively. So far I have only gotten at most two trains running which didn't end well. But eventually I will get past that brain aneurism. Again thanks for the great videos and the awesome ideas of how to improve!
Dude, I just started playing this, and your factory is giving me a goddamn heart attack. I had no idea it gets this crazy.
Why do you pronounce pasta wrong
He has a accent
Are you sure you're not the one who mispronounced it?
Not wrong, different from us.
Paa-stuh not Pah-stah
ive been watching your old they are billions gameplay videos and i love them. glad to see youre still going on youtube :)
I can't even begin to fathom the kind of effort it takes to build things like this. I'm like 150 hours into the game, just got particle accelerators about 20 hours of play ago, and I have like... 5 total trains, 2 trucks, and messy conveyors on impossible floating structures lmao. Incredible though
It's impressive...but not how I would do it. I would sacrifice 1:2.5 efficiency of pure copper ingots to go with the 1:2 copper alloy ingots. Gather up 25% more copper (probably just a node or two), iron instead of water, then the whole thing is just 50 foundries without overclocking! Also waaaay less power.
This doesn't take away from what you've accomplished at all. Different philosophies and all of that, and the end result is a pretty sick build.
I watched this video sometime last week and immediately went and watched season 3 and 4. You have earned a subscriber… and I might just get this game, too.
Happy new year kibitz!
Just started getting into this game over the Holidays with some buddies and oh god is this gonna get complicated fast
Kibz on Stream: "Copper powder is going to be the real meme"
Me, forgetting Kibz EXCLUSIVELY does unhinged Mega Builds: "How? It's just copper ingots? Set some up and forget it"
This was my first video I've watched on your channel. And I gotta say... WHERE HAVE YOU BEEN ALL MY LIFE?! Everyting is so... SATESFYING! (Pun intended)
I love your content man!
I just unlocked phase 4 for the first time yesterday and I am horrified. Learning as I go, these playthrough videos have been a wonderful source of inspiration
6:04
Kibitz : *gets rammed
also Kibits : **COMMIT NUCLEAR EXPLOSION**
Congrats on this major milestone in space elevator parts!
The pipe work you mentioned at 24:21 looks decorative, even though that's not what it was made for.
i'm beyond impressed you can stay motivated enough to even get past elevator phase 2. I just give up after that lol, way too much shit to worry about at once.
That needs some dedication. Great job
This is my first time watching your content, your builds are absolutely incredible. I've watched other satisfactory players and nobody not one of them can hold a candle to your builds. The sheer volume, size and CRAFTSMANSHIP of your builds is top-notch dude. I've seen none better !!!!! I cannot wait to see what else you've got up your sleeve.
You sir, have a very VERY inquisitive new subscriber🤘🤘
Take care and stay safe,
-Jonny5🥁
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Your base makes me smile like a kid on christmas dawg
Those large lines of pipe work is the most pretty thing I've seen in this game
Good job Kibitz. I’m looking forward to future shenanigans.
all things considered, making a pre-ballancer so sophisticated just to throw it into manifold later for refineries feels like such a waste of time xd props for dedication tho
I own satisfactory but don't have time to dedicate to playing it to this extent. So I appreciate you doing it, I get so much satisfaction from watching your mega factories
I love these types of games but the learning curve is always daunting
amazing factory, hats off
Happy new year, Mr Kibitz! And as we say, einen guten Rutsch!! 🎉
6:07 "ater a little bit of decorating" Proceedes to blow the natives sky high
I love it, 27:08
Overflow item injections system!
“How is there copper ore on one of the belts… how…? How? How.?!?.?.!?l” I felt that in my soul. Lol
Thanks for watching and commenting. You have been selected randomly for our giveaway package. Quickly contact the address above 👆.
Man it's really impressive to watch you playing and see your creative Ideas, ngl
For the sandwich layers for my belt work I like to do a 1m wall-4m wall-1m wall stack with the platforms snapped to the 1m walls. Gives plenty of headspace to do belt work while still taking up minimal vertical space.
Amazing video, Kibz. You crazy.
Man this episode was satisfying, all those belts just rubbed my brain all the right ways
Kibitz at 20:08 there's a Refinery with a red light, you might want to check on that
Great video! It is impressive the work you put into this game. Well done and keep it up.
Fun stuff, Kibitz!
I really wish that you'd upload full VOD's for your factory builds, it would be awesome to play along!
what are vods
Wow… just wow… what an end to 2022… happy new year ma dude
Here's an idea: Move the hypertube cannon into the loop room, and make that a secondary hypertube hub. Or make a super long hypertube cannon that goes through all of them, and that will be the Death Cannon.
i'm astonished by how easy you make it look to decorate your factories after just throwing down some foundations lol
Fantastic pipe work my brother!
I just started playing satisfactory, and i started watching from the start of your update 1 series. I think its gonna take me 700 hours to get to this video