Mega factory in the sky. The only things on the ground are trains which pull in resources. Everything is transported way up high. Limited verticality because you're already in the sky, but essentially infinite horizontality.
After the first elevator upload, coal and steel opens up. MAM, and Amazing store for some needed upgrades. e.g. bigger inventory, more hand slots, concrete recipe, etc.
An actual let's play? FINALLY!!! Everyone else has been either livestreaming or speedrunning past everything it's been really worrying. Thank you for taking the time to do this.
Right? I watched ImKibitz and was stoked to watch his play through, first episode was great and then his 2nd video was so far ahead, already had conveyor belt highways and things like that, so only people who watched his 10 hour live stream got to see the progress
I'm a relatively new Satisfactory player, and I find it hilarious that they left an item marked "WIP" for years with no use at all. Imagine the joy of veteran players finally being able to use that sphere in their saves that are over 5 years old. That's so Coffee Stain.
just started playing this game today and i love it. discovered you on youtube while feeding my 9mo son. he loves your relaxing voice and the sounds of this great game. typed this with one hand. took too long.
@@agp11001 lol as a father of five little ones over the same amount of time as Satisfactory's development, I've also become an expert at typing with one hand. Also a great game for having to go AFK all the time with the automation. If only we could do the movement and interaction with just the mouse, that'd be perfect.
Oh man - I'm glad I'm not the only one that said "Cooool - fresh restart. ....oh......oh yeah, I don't have access to hoverpack, resources, vast tube network..."
I started by doing the onboarding process and refused to feed the biomass burners anything but solid biofuel. This meant hand making plates and rods for over an hour to get up to that tier before the game could really 'start'. At least I won't take constructors for granted after that
Far from the only one. That opening start is a SLOG. Still, I’m glad I went through it both for the story and for the experience of starting from zero all over again.
Thank you for actually starting where most players start! I’m on my first playthrough now and I’ve grown really tired of all the RUclipsrs bashing on grass fields. Like, how was I supposed to know?? I just got this game! The help text told me to go here!
Grass fields only sucks if you already know what you’re doing and have an idea of how you’re going to rush through the tiers. For fresh newbies, grass fields has less dangerous monsters, plenty of iron, a bunch of nice areas to build, and plenty of vegetation for early power.
Ah, so Somersloop was named for the "founder of FicsIt" Marie Somerville. Cool. Mary Somerville was a Scottish astronomer in the 19th century, one of the first two women admitted (as honorary members) to the British Astronomical Society.
You didn't mention the most interesting part, from a satisfatory lore perspective. Mary Somerville was the mathematics tutor of Ada Lovelace, the namesake of everyone's favorite AI.
@TotalXclipse it's an awesome game! But after playing satisfactory i think It might be challenging going to subnautica. You have to farm materials!! Swin and gather resources to build... Like 99% of the games. After playing satisfactory, first game I come across that focuses on not doing manual activities like that, but rather automating them, I don't think I could ever go back to collecting iron spread out through the world
I think what i hate the most about starting over, even moreso than not having a jetpack or tubes anymore, is tier 1 power poles. Having to place a new pole after every 2 machines is the WORST
I'm glad I'm not the only one who noticed the weird woosh sound. I started hearing it and was going crazy trying to figure out what was making it, but I'm pretty sure it's just a weird bug. Hope it gets patched out soon.
@@jightning Any situation when you are moving like that in a suit like that, while you are holding medal and plastic dangly bits in your hand. Put on a space suit and try to do some running jumping and sliding, you'd be surprised at the noises you make. Anyways if you don't like it, just disable it.
Mercer Spheres being a nod to Matthew Mercer, and then them adding "Dr. D. M. Mercer" which is an Easter egg to Matt being a Dungeon Master in Critical Role! I love the nod :D
I finally got this game at the 1.0 release, and have been staying away from media about it over these years. This is an incredible experience, and now im happy to watch the long time experienced players enjoy this 1.0 release! I'm currently on coal power and trying to get my coal generators up and running, but failing, which is the best teaching method lmao
That's so nice, seeing you, the expert, as a noob, talking in a soothing voice, reminding me of Brian Cox (so much!). This will be like meditation for me
The weird wooshing sounds are from jumping, took me a while to figure it out. I think the game thinks we have a jetpack and plays the start of the sound occasionally
@@ryan26462 It is a woosh from air resistance, it happens if you fall at the right speed. The sound is supposed to be a wooshing sound caused from air resistance. Run around a bit with different items in your hands, and you'll hear different wooshing sounds. It doesn't even sound like the jetpack sound, unless you mean the wooshing sound the player makes when they are using the jetpack.
@@MegaLokopoIncorrect. It was confirmed by the devs to be a bug and is high on the priority list for fixing. I couldn't find the exact cause for the sound but I've heard it has to do with assests loading/unloading in certain areas of the map. The noise is tied to the dialog channel in the options so muting that will stop the sound until they fix it.
I love that they pretty much confirmed the Mercer spheres are named after Critical Role's Dungeon Master (DM) Matt Mercer. The achievement for picking one up is also has a D20 dice in it. This game is perfect for playing while watching their 4+ hour episodes.
There's a hole in the ground that drops you into the SAM cave around the back side of the tall mesa. It's a pretty deep fall and can kill you (I know from experience!) if you're not careful but does give you access to the SAM without having to go through the poison gas.
If you go to the taller back side of the hole, there are no poison plants, you can make a ramp with foundations from there. Bring down power and use conveyer lifts to bring the sam up (I just clipped it through the ground), problem solved.
Your statement at 1:50 needs revisions, the first subnautica has a very good into and reveal as well. Started in green fields too, that exact place too 😊. I'm in phase 3 but I'm taking some time to clean up my bare bones factory to a proper facility.
Oh boy. This is where I started this time, as the previous start in the Dune Desert got me to the end of Tier 4, but the terrain was getting depressing. I don't even start automating until I get Base Building and splitters. I'm a slow player with most games. I put my Hub on top of those 2 rocks and that's led to a massive interconnection of factories. I even went to a second level for the iron stuf. Now to convert the spaghetti into a proper Smart Splitter sushi belt. Have caterium but haven't found quartz yet (I need to blow up the cave boulder, and the cat cap) or sulfur, but I haven't looked much. Thanks for starting this one exactly where I did. Looking forward to the vids to come.
Mate thanks for this, I have had my eye on this game for a while and I think your videos are going to finally push me over the edge to start dipping into it!
This was a well done video and enjoyed watching someone else play my favorite game of all time. Interesting to see how differently everyone builds. Keep em coming.
@@Stoney3K I don't know if you can get the iron steelpipe recipe early on before phase 1. One Inhibitor needs 3 pipes. The dimensional storage needs 11 Inhibitors. And 100 inhibitors for the power augmentor. 330 steelpipes are possible. The item doubling need another 100 inhibitors. The others are more like upgrades.
1:04 Sneaky sneak... I chose the Rocky Desert for my start. Have not started there in a long time. Go with red overalls so the the hogs and spitters can't see you bleeding. Stay with the Ficsit standard issue brown overalls so the stingers can't see you...well...you know. ADA certainly is channeling the sass and attitude of GLaDOS.
It feels weird, I landed in Grassy Plains, walked around a bit and found a nice spot to put down my HUB, and now I see you chose the exact same location
I think this is one of the most common starting spots. It's where I've put my hub every time I've played. The three iron nodes are near the spawn point I had (not sure if the starting spawn is random or not)
Yeah, same here. All the other node patches in the area are impure, but these 3 are normal. Another thing is that everyone seems to be starting their 1.0 playthroughs in the grassy fields haha. I guess we all had the same ideas 😅
Yes it is possible to get all those Alien Tech components early. I had the same exact thought you did, and I rushed working on that from the onset lol. Well, rushed isn't the right word per se, focused. 😂
I've done more handcrafting than any previous play. Discovering rebalancing of everything, makes me glad I didnt bother loading an old save. Automating just enough to make handcrafting quicker. Until I unlocked amplifier. Game changer. I have blown through the research, MAM and space elevator too, completed phase 3 very quickly.
for the sam ore question your only problem is the gas plants and a large stinger. on my save i got sam ore being mined before i got the elevator made by just building a box over the ore from the top of the cave. i also trapped the stinger. i just found it beneficial to store tons of it before i knew what to do with it
was waiting so long for you to end live stream and for these videos to come out. I really want to play along with you and follow your builds. Love if you explained how much foundations and how many minors constructors you take so I can build along side of you
I just started playing with 1.0 and my first impression of the game is that it remind me of a game that would come from Valve featuring Aperture Science. I'm really enjoying it! Edit: And you said something similar in the video not long after I posted :D
I started on the Dunes. Fairly easy to get things up and running, halfway to getting Smart Plating sorted without a single hitch. Then I decided to go see if I could snag anything from the wrecks dotted around the oasis at the top of the cliffs. Brother, they have WORKED on those critter AI. Those buggers will track you up and down ramps. They’ll hunt you down for miles. Nothing fazes them. I died SO many times.
I have been studying the alien artifacts' dialog progression and my thought is that SAM is a crystalline lifeform based on vibration. If you look at the dialog, SAM uses musical references as that is the closest words we have to their form of thought and language. To us, tt would sound like music or the sound of rubbing a crystal goblet. If you stand on SAM you can hear the sound of their language and maybe even their nature. SAM is accessing ADA through the Pioneer, and the strange syntactical format is SAM learning our language and trying to translate their vibrational or musical language into our language. The strange references that make no sense to us is because don't have the words to express some of SAM's concepts. Like any language translation, it is impossible to perfectly translate one language into another due to the differences of thought that lay behind the two languages.
The things I research as early as possible in the MAM are the parachute, zipline, and blade runners. It makes getting around the map a lot easier with not a lot of effort. Also, you can sink Reanimated SAM pretty easily to farm for tickets.
Very cool that you started a new game with 1.0, I did too. And I love the grassfields. With 1.0 I started in the Rocky Desert, but the nodes are really far from each other, in my feeling I'm walking much more than in the Grassfields. I think for the first coal power plant the grassfields aren't too bad for the beginning.
You can put multiple portable miners on one node. I was shocked when I saw them do it in the 1.0 trailer. Makes a MASSIVE difference in that first hour of gameplay!
did you know if you overload the MAM by repeatetly Reserch stuff and doesnt let her Finish her speach she will get mad. i did it while unlocking about 8 -10 reserches after another without giving the time to read the text. it is a nice Gimik. Best try it out.
Made it to tier 3 with starter factory and then I went down a rabbit hole researching things in the MAM. Made a mad dash to get power slugs, slupes and Mercers. The trick with adding somerslupe to double power shards from slugs came in handy. I held off making any until I got the slupes. Now I have over 100 shards. Then worked on blueprints so I can replace my starter factory with blueprints.
You can actually skip coal and (tier6-7) fuel generators by hand crafting high speed connectors with loots from drop pods and using geothermal. Connecting all of the vents in the map provides ~10,650MW which can be boosted using the power augmenter. There's 3 pure, 1 normal, and 1 impure vents to the east of the grassy fields giving 2250MW (30 coal generators), I managed to skip coal and diluted packaged fuel entirely and went straight to rocket fuel blender recipes for late game power.
I would like to see a bit more detailed explanation/showcase of building up a factory, my first save for 1.0 i jsut finished phase 3 stuff, but i have no idea how to setup megafactories/monorail transports etc, so having a helping hand through that would be great (i also may have gotten sidetracked early with the mercer spheres/sloop stuff) im still using my first save but this will be my build along youtube series (so i have some direction at least and get some ideas for my other save xD)
@@TotalXclipseI've had the same issue. From what I can tell, they fall through the ground, but still exist. Apparently if you upload the save to, SatisfactoryTools was it?, you can edit their position to bring them back. Haven't had a chance to try it myself yet. Supposedly having them in an enclosure directly on the ground and the player being far away is when it has the highest risk of happening. Having the bottom of the enclosure be foundations mitigate the problem, but doesn't make it go away entirely.
"Deploying parachute Deploying back-up parachute Skipping parachute" -all said while you're still wreathed in reentry plasma really sets the tone of the game perfectly.
I think a good long term goal would be to explore the alternative recipes more. Like, maybe more smaller factories making the same things different ways, it would be interesting to see and probably more interesting for you to make
29:33 Well on my first 1.0 build I went up to 1400MW with biomass burners before I was starting with coal power xD Having a whole production line with sorting and everything just makes me dump leafs, wood, alien remains and so on in my big dump ^^
I didn’t notice before but the wristband on the build tool moves during the descent to simulate starting in 0 G, falling and then it drops when the thruster kicks in.
lol. Your first 38 minute let’s play has gotten you further along than I have really ever gotten in 36 hrs 😂 I’m just into tier 2 though and going to run to the doggo cave for the blade runners and other goodies now as I am out collecting wood. Should be helpful in murdering beasties
Nice first video. My advice would be to decide if you want to make a Let's Play for new and returning players or if you want it to be for people who already know the Early Access by heart. It felt like the intention for this video was to make it easy accessible, but then you kind of forgot and most of the time only talked about differences between release and early access. It would also be helpful with more (constant) commentary on what you are doing and why you are doing it. In many cases you made a short of comment on what you wanted, but then jumped around making it hard to see what you were actually working on at any given moment. Of course, on the other hand, most of your current viewers are probably early access veterans, so if you just want to make a series for that audience that's perfectly fine as well.
The moment you started laying down foundations my first thought was: "Please have them add some way to hide grass above foundations". That's gonna be annoying haha.
At least you spread your spaghetti out. I started up on the ridge near the copper node. It ended up looking like I was trying to build in a cube, without adding any extra space, lol.
the famous slide jump to get on to the splitters and mergers is a lot harder to do now but I laughed as I do the same thing, When I noticed they did some sort of fix and could no longer do it I was a little sad but understand and makes me push harder to get to the hover packs.
@TotalXclipse at one point it was possible to do the slide jump with out blade runners and could make the jump on top of splitters but now it isn't possible to do unless it's a downward slope I've tried.
20:48 I really wonder what is that sound. In my new game i have also heard the same sound. But where i hear it is by driving over a specific lake, so i always assumed its some sort of sound for a vehicle dropping quickly into a river, but i guess then thats not it
Total, luv the builds always a fun and informative watch. would you be able to sort the playlist order for this series ep 1 is randomly number 2 in the list, cheers
idk about others but as far as cutting out parts of the gameplay is concerned, i want to see everything. i cant make it to the streams so being able to go back and watch everything from the planning to the calculating to the resource gathering and exploration, belting, etc etc, i want to see everything
I dont know on bad starting area. Sure the nodes are not thr best, but there tons of sources too. Includding 1 coal to help steel. Down sideyes, power for coal, but it not so far to that lake area with like 4 coal area. Of course i know, it all opinion for each player
1:17 I just want to take a moment to appreciate FICSIT for using the same file name convention I do for projects due in like 2 hours and I started on the project like 5 minutes ago
I'm so glad they removed flowers from 1.0. BTW, I set animal agression to "retaliate", that way you can go about harvesting/exploration in peace, and only fight them when you need their organs.
Yeah mobs are definitely harder now. Especially in the later bioms. But i left it on aggressive so I‘m for once looking forward unlocking the Rifle. It kinda felt like an unneccesary extra before.
Can I suggest using a high pass filter on your voiceover? There's a bit of boominess that could be cut out pretty easily. Looking forward to the series!
Here we go guys! Let me know what you think our end goal should be for this save!
Something airborne? You’re good with designing with aesthetics in mind, you can make it look like it’s got hover pods or something I’m sure :)
@@Esifex Extremely cool idea!
Mega factory in the sky. The only things on the ground are trains which pull in resources. Everything is transported way up high. Limited verticality because you're already in the sky, but essentially infinite horizontality.
After the first elevator upload, coal and steel opens up. MAM, and Amazing store for some needed upgrades. e.g. bigger inventory, more hand slots, concrete recipe, etc.
End Goal? Easy. Crush the Production Goals, see them driven before you, and listen to the lamentations of ADA. ;P
An actual let's play? FINALLY!!! Everyone else has been either livestreaming or speedrunning past everything it's been really worrying. Thank you for taking the time to do this.
Alas... the ability to chew and savor a game is becoming a lost art, replaced with mindless greed horking... :(
Right? I watched ImKibitz and was stoked to watch his play through, first episode was great and then his 2nd video was so far ahead, already had conveyor belt highways and things like that, so only people who watched his 10 hour live stream got to see the progress
@@cadelynch7461 Yeah, I love Kibz but he *blew* past the first two space elevator tiers.
Tbf, I had a 6 hour save that was in tier 4.
@@chadgamer8178I was on 2 at 70 (i didnt know what i was doing)
I'm a relatively new Satisfactory player, and I find it hilarious that they left an item marked "WIP" for years with no use at all. Imagine the joy of veteran players finally being able to use that sphere in their saves that are over 5 years old. That's so Coffee Stain.
Oh trust me, i am overjoyed
i just found out about this game and i love it, i am so happy i found it after the full release!
just started playing this game today and i love it. discovered you on youtube while feeding my 9mo son. he loves your relaxing voice and the sounds of this great game. typed this with one hand. took too long.
Probably the most wholesome use of the sentence " typed this with one hand." I've read in my life.
@@agp11001 lol as a father of five little ones over the same amount of time as Satisfactory's development, I've also become an expert at typing with one hand. Also a great game for having to go AFK all the time with the automation. If only we could do the movement and interaction with just the mouse, that'd be perfect.
sorry and surprised i even need to say this but you shouldnt be exposing such a young baby to screens and stimulating youtube videos
@@FatUncle-cg3jt🤣🤣🤣
If you like this game, I’d highly recommend ImKibitz! Does satisfactory, and similar games, and has a lovely voice as well
My favorite surprise, so far, has been that portable miners now stack in inventory! ♪ Oh! Happy Day! ♫
i forgot about that xD , and i play before 1.0, now i see why i feell to have more space in the inventory
Yeah I love that.
I also discovered that the parachute is no longer a consumable item. This, of course, after crafting a few and noticing that they no longer stack.
Oh man - I'm glad I'm not the only one that said "Cooool - fresh restart. ....oh......oh yeah, I don't have access to hoverpack, resources, vast tube network..."
I started by doing the onboarding process and refused to feed the biomass burners anything but solid biofuel. This meant hand making plates and rods for over an hour to get up to that tier before the game could really 'start'. At least I won't take constructors for granted after that
Far from the only one. That opening start is a SLOG. Still, I’m glad I went through it both for the story and for the experience of starting from zero all over again.
Every upgrade like the bladerunners, explorer etc. will feel so good though!
Thank you for actually starting where most players start! I’m on my first playthrough now and I’ve grown really tired of all the RUclipsrs bashing on grass fields. Like, how was I supposed to know?? I just got this game! The help text told me to go here!
Grass fields only sucks if you already know what you’re doing and have an idea of how you’re going to rush through the tiers. For fresh newbies, grass fields has less dangerous monsters, plenty of iron, a bunch of nice areas to build, and plenty of vegetation for early power.
Ah, so Somersloop was named for the "founder of FicsIt" Marie Somerville. Cool. Mary Somerville was a Scottish astronomer in the 19th century, one of the first two women admitted (as honorary members) to the British Astronomical Society.
Very interesting!
Thanks for that insight, that's awesome
Also, the name of the planet, "Massage-2(A-B)b"
M- Marie's
A- Awesome
S- Scientific
S- Search
of the
A- Avant
G- Garde
E- Exoplanets
You didn't mention the most interesting part, from a satisfatory lore perspective. Mary Somerville was the mathematics tutor of Ada Lovelace, the namesake of everyone's favorite AI.
im sure they will be remembered forever, whoever they were
Since starting my 1.0 game, the giant jumping spiders have made me scream out loud on three separate occasions
I stay away from the spiders since day one. They jumped me once and had to take a breather. So I always play without spiders. Sorry, not sorry!
@@AtTheEnd1000 I have genuinely never encountered a video game enemy so scary 😭
Theres a place in the centre of the red forest with 5 x little spiders, 3 x big spiders and 2 x giant spiders. Stay clear
@@printedprops8730 no worries, I turned them off completely
I love, when I have the jetpack, luring spiders over to other enemies and watching them fight
Subnautica's intro is pretty EPIC as well
thats what i was thinking of
I haven't played it yet - but it's on my watch list
@TotalXclipse it's an awesome game! But after playing satisfactory i think It might be challenging going to subnautica.
You have to farm materials!! Swin and gather resources to build... Like 99% of the games. After playing satisfactory, first game I come across that focuses on not doing manual activities like that, but rather automating them, I don't think I could ever go back to collecting iron spread out through the world
@TotalXclipse it's an amazing game but avoid all spoilers if you can.
@@NicoBuilds-g3u bro is automation pilled
Titanfall 2 has a similar intro of falling in a drop pod and it feels amazing.
Also doggos are pretty OP for coupons early on
I think what i hate the most about starting over, even moreso than not having a jetpack or tubes anymore, is tier 1 power poles. Having to place a new pole after every 2 machines is the WORST
I don't mind tier 1 poles as they are useful and simple 2 machine for pole
I'm glad I'm not the only one who noticed the weird woosh sound.
I started hearing it and was going crazy trying to figure out what was making it, but I'm pretty sure it's just a weird bug.
Hope it gets patched out soon.
It isn't a bug, it is an intentional sound, it has it's own sound file. It is just the sound you would make in that situation.
In what situation would you make that sound?
@@jightning Any situation when you are moving like that in a suit like that, while you are holding medal and plastic dangly bits in your hand. Put on a space suit and try to do some running jumping and sliding, you'd be surprised at the noises you make.
Anyways if you don't like it, just disable it.
@@MegaLokopo It is a bug, and it's marked "in progress" on the bug reporting website.
@@FunnelCakeRyan That doesn't mean it is a bug, that means they are looking for more feedback about whether or not people like it.
THANK YOU for starting this as a series. I would appreciate even less editing, to see everything clearly.
Mercer Spheres being a nod to Matthew Mercer, and then them adding "Dr. D. M. Mercer" which is an Easter egg to Matt being a Dungeon Master in Critical Role! I love the nod :D
Was looking for this comment! Matt tweeted about the game a while ago and coffee stain confirmed they were fans of his. Love the crossover lol
HOW DID I NOT SEE THAT? I feel disappointed in myself as a critical role fan 😂
Not to mention the achievement you unlock for collecting your first sphere!!
Thanks for the insight, didn't catch that in my playthrough despite watching a lot of CR.
I laughed so hard when I saw that. It was right after I found something else that was super punny. It was great
I finally got this game at the 1.0 release, and have been staying away from media about it over these years. This is an incredible experience, and now im happy to watch the long time experienced players enjoy this 1.0 release!
I'm currently on coal power and trying to get my coal generators up and running, but failing, which is the best teaching method lmao
That's so nice, seeing you, the expert, as a noob, talking in a soothing voice, reminding me of Brian Cox (so much!). This will be like meditation for me
The weird wooshing sounds are from jumping, took me a while to figure it out. I think the game thinks we have a jetpack and plays the start of the sound occasionally
Is that it? It's been driving me crazy looking fir what made that sound. I had thought it might have been one of the spitters
It isn't a jetpack sound, it has it's own file in the audio files of the game. It is an intentional sound, like everything in this game is.
@@MegaLokopo Care to elaborate on what it is then? What is the file name and what is the sound supposed to be?
@@ryan26462 It is a woosh from air resistance, it happens if you fall at the right speed. The sound is supposed to be a wooshing sound caused from air resistance. Run around a bit with different items in your hands, and you'll hear different wooshing sounds. It doesn't even sound like the jetpack sound, unless you mean the wooshing sound the player makes when they are using the jetpack.
@@MegaLokopoIncorrect. It was confirmed by the devs to be a bug and is high on the priority list for fixing. I couldn't find the exact cause for the sound but I've heard it has to do with assests loading/unloading in certain areas of the map. The noise is tied to the dialog channel in the options so muting that will stop the sound until they fix it.
I love that they pretty much confirmed the Mercer spheres are named after Critical Role's Dungeon Master (DM) Matt Mercer. The achievement for picking one up is also has a D20 dice in it. This game is perfect for playing while watching their 4+ hour episodes.
Would be cool, if Matt actually took on a role in Satisfactory :D
Does he know about this?
There's a hole in the ground that drops you into the SAM cave around the back side of the tall mesa. It's a pretty deep fall and can kill you (I know from experience!) if you're not careful but does give you access to the SAM without having to go through the poison gas.
That sounds like a job for a Parachute + carrying the stuff to build lotsa Ladder! :D
Pro-tip. If you have full health fall damage will never kill you. You're always left with a minimum amount of health.
@@entitledOnethere's spiders down there and poison plants. While a good tip i wouldn't suggest it.
@@clnetrooper a true pioneer doesn't fear no spiders and plants. Just run away 😭
If you go to the taller back side of the hole, there are no poison plants, you can make a ramp with foundations from there. Bring down power and use conveyer lifts to bring the sam up (I just clipped it through the ground), problem solved.
I love it when you research stuff too quickly in the MAM, ADA gives you mega sass
Or when you take you're time before you build a Coal Generator. I took my time before T3, and she said I wasn't serious enough
Your statement at 1:50 needs revisions, the first subnautica has a very good into and reveal as well.
Started in green fields too, that exact place too 😊. I'm in phase 3 but I'm taking some time to clean up my bare bones factory to a proper facility.
All hail, my Grass Fields starter brethren. I will have 10k hours in this and never start somewhere else.
Oh boy. This is where I started this time, as the previous start in the Dune Desert got me to the end of Tier 4, but the terrain was getting depressing. I don't even start automating until I get Base Building and splitters. I'm a slow player with most games. I put my Hub on top of those 2 rocks and that's led to a massive interconnection of factories. I even went to a second level for the iron stuf. Now to convert the spaghetti into a proper Smart Splitter sushi belt. Have caterium but haven't found quartz yet (I need to blow up the cave boulder, and the cat cap) or sulfur, but I haven't looked much. Thanks for starting this one exactly where I did. Looking forward to the vids to come.
0:42 "because chat made me do it" -- Chat is correct. The only proper way to celebrate 1.0 is to take things back to where it all began.
As a person who held off on factory games until this 1.0 launch. Its much appreciated to see an authentic from the beginning start to the game.
12:21 wtffff that got me off guard 🤣🤣🤣
Mate thanks for this, I have had my eye on this game for a while and I think your videos are going to finally push me over the edge to start dipping into it!
This was a well done video and enjoyed watching someone else play my favorite game of all time. Interesting to see how differently everyone builds. Keep em coming.
Yes you can get the Somersloop and Mercer research done even before finishing phase one. Free power and inventory space!!!
You need a lot of steel pipes to craft the SAM fluctuators though. Not sure if you can find so many on the crash sites.
You might be surprised. I raided three pod sites and ended up with 350 pipes or so.
@@Stoney3K I don't know if you can get the iron steelpipe recipe early on before phase 1.
One Inhibitor needs 3 pipes. The dimensional storage needs 11 Inhibitors. And 100 inhibitors for the power augmentor. 330 steelpipes are possible.
The item doubling need another 100 inhibitors.
The others are more like upgrades.
1:04 Sneaky sneak...
I chose the Rocky Desert for my start. Have not started there in a long time.
Go with red overalls so the the hogs and spitters can't see you bleeding. Stay with the Ficsit standard issue brown overalls so the stingers can't see you...well...you know.
ADA certainly is channeling the sass and attitude of GLaDOS.
im so excited to see where the lore goes!!!!! ive been waiting 7.5 years, lets goo that what we've all been waiting for baby.
It feels weird, I landed in Grassy Plains, walked around a bit and found a nice spot to put down my HUB, and now I see you chose the exact same location
I think this is one of the most common starting spots. It's where I've put my hub every time I've played. The three iron nodes are near the spawn point I had (not sure if the starting spawn is random or not)
Yeah, same here. All the other node patches in the area are impure, but these 3 are normal. Another thing is that everyone seems to be starting their 1.0 playthroughs in the grassy fields haha. I guess we all had the same ideas 😅
Play subnautica (the first one) 100% still holds up today.
making alien dna capsules using a summer sloop in the constructors gets tons of tickets early game
Yes it is possible to get all those Alien Tech components early. I had the same exact thought you did, and I rushed working on that from the onset lol. Well, rushed isn't the right word per se, focused. 😂
I've done more handcrafting than any previous play. Discovering rebalancing of everything, makes me glad I didnt bother loading an old save. Automating just enough to make handcrafting quicker. Until I unlocked amplifier. Game changer. I have blown through the research, MAM and space elevator too, completed phase 3 very quickly.
for the sam ore question your only problem is the gas plants and a large stinger. on my save i got sam ore being mined before i got the elevator made by just building a box over the ore from the top of the cave. i also trapped the stinger. i just found it beneficial to store tons of it before i knew what to do with it
1.0 has renewed my love for the game, it feels new and exciting its a blessing you can smell the climate
I chose to start in the grassy plains too, just feels nostalgic. I have been waiting for 1.0 so long I've almost immediately sunk 30 hours in to it.
Dr D.M Mercer and the achivement is "I'm sure this plays a critcal role". I love the homage to Matt
was waiting so long for you to end live stream and for these videos to come out.
I really want to play along with you and follow your builds. Love if you explained how much foundations and how many minors constructors you take so I can build along side of you
Well the live's still going, but we're getting this done at the same time!
that sound happens to me all the time. sounds like the jetpack running out of fuel but im not even wearing the jetpack lol
I just started playing with 1.0 and my first impression of the game is that it remind me of a game that would come from Valve featuring Aperture Science. I'm really enjoying it!
Edit: And you said something similar in the video not long after I posted :D
"D. M. Mercer" I get it 😂
I started on the Dunes. Fairly easy to get things up and running, halfway to getting Smart Plating sorted without a single hitch. Then I decided to go see if I could snag anything from the wrecks dotted around the oasis at the top of the cliffs.
Brother, they have WORKED on those critter AI. Those buggers will track you up and down ramps. They’ll hunt you down for miles. Nothing fazes them. I died SO many times.
I have been studying the alien artifacts' dialog progression and my thought is that SAM is a crystalline lifeform based on vibration. If you look at the dialog, SAM uses musical references as that is the closest words we have to their form of thought and language. To us, tt would sound like music or the sound of rubbing a crystal goblet. If you stand on SAM you can hear the sound of their language and maybe even their nature. SAM is accessing ADA through the Pioneer, and the strange syntactical format is SAM learning our language and trying to translate their vibrational or musical language into our language. The strange references that make no sense to us is because don't have the words to express some of SAM's concepts. Like any language translation, it is impossible to perfectly translate one language into another due to the differences of thought that lay behind the two languages.
The things I research as early as possible in the MAM are the parachute, zipline, and blade runners. It makes getting around the map a lot easier with not a lot of effort.
Also, you can sink Reanimated SAM pretty easily to farm for tickets.
biomass burners have an input now? that is amazing
What i always do at the beginning is searching for crashsides. With all the resources you can fly bye the setup phase
Very cool that you started a new game with 1.0, I did too.
And I love the grassfields.
With 1.0 I started in the Rocky Desert, but the nodes are really far from each other, in my feeling I'm walking much more than in the Grassfields.
I think for the first coal power plant the grassfields aren't too bad for the beginning.
The opening, and the story that i've seen so far (which isn't much) really remind me of subnautica.
You can put multiple portable miners on one node. I was shocked when I saw them do it in the 1.0 trailer. Makes a MASSIVE difference in that first hour of gameplay!
did you know if you overload the MAM by repeatetly Reserch stuff and doesnt let her Finish her speach she will get mad. i did it while unlocking about 8 -10 reserches after another without giving the time to read the text. it is a nice Gimik. Best try it out.
Made it to tier 3 with starter factory and then I went down a rabbit hole researching things in the MAM. Made a mad dash to get power slugs, slupes and Mercers. The trick with adding somerslupe to double power shards from slugs came in handy. I held off making any until I got the slupes. Now I have over 100 shards. Then worked on blueprints so I can replace my starter factory with blueprints.
You can actually skip coal and (tier6-7) fuel generators by hand crafting high speed connectors with loots from drop pods and using geothermal. Connecting all of the vents in the map provides ~10,650MW which can be boosted using the power augmenter.
There's 3 pure, 1 normal, and 1 impure vents to the east of the grassy fields giving 2250MW (30 coal generators), I managed to skip coal and diluted packaged fuel entirely and went straight to rocket fuel blender recipes for late game power.
Bro, the best thing I saw all day was the mercer sphere, it's no longer a WIP.... Finally! AFTER A MILLION YEARS
31:36 pure luck :) Joking, great video!
Thanks! 😁
I would like to see a bit more detailed explanation/showcase of building up a factory, my first save for 1.0 i jsut finished phase 3 stuff, but i have no idea how to setup megafactories/monorail transports etc, so having a helping hand through that would be great (i also may have gotten sidetracked early with the mercer spheres/sloop stuff) im still using my first save but this will be my build along youtube series (so i have some direction at least and get some ideas for my other save xD)
35:00 Brb, getting an army of lizard doggos
IKR - except my doggo's keep vanishing...
@@TotalXclipse 😔
Eats pale berry.
Pulls 12 FMFs out of thin air.
Says nothing.
Leaves.
@@TotalXclipseI've had the same issue. From what I can tell, they fall through the ground, but still exist. Apparently if you upload the save to, SatisfactoryTools was it?, you can edit their position to bring them back. Haven't had a chance to try it myself yet.
Supposedly having them in an enclosure directly on the ground and the player being far away is when it has the highest risk of happening. Having the bottom of the enclosure be foundations mitigate the problem, but doesn't make it go away entirely.
"Deploying parachute
Deploying back-up parachute
Skipping parachute"
-all said while you're still wreathed in reentry plasma really sets the tone of the game perfectly.
You can put the 1 meter on top of what you have. I have done it but it's a PITA and extra resources!
Any chance you could reorder your playlist? Newest first makes it really hard to watch multiple videos in a row.
This location is where I set up my first Heavy Modular Frame factory. I LOVE Iron pipe!
Rock dessert is another good one. The main thing with the forest location is only two coal nodes, right near the edge.
I think a good long term goal would be to explore the alternative recipes more. Like, maybe more smaller factories making the same things different ways, it would be interesting to see and probably more interesting for you to make
This is my first time playing this game and this was my start and your og save is what mine looks like right now😂😂
29:33 Well on my first 1.0 build I went up to 1400MW with biomass burners before I was starting with coal power xD
Having a whole production line with sorting and everything just makes me dump leafs, wood, alien remains and so on in my big dump ^^
I didn’t notice before but the wristband on the build tool moves during the descent to simulate starting in 0 G, falling and then it drops when the thruster kicks in.
Idk what kind of humor its called, but some of the things "Aida" was saying had me fallin out of my chair. Im all for it.
lol. Your first 38 minute let’s play has gotten you further along than I have really ever gotten in 36 hrs 😂
I’m just into tier 2 though and going to run to the doggo cave for the blade runners and other goodies now as I am out collecting wood. Should be helpful in murdering beasties
man i'm so excited about 1.0 i even watch other people play when i'm not! Can't wait for Stin Archie and Fluxo factories as well.
"It's been a while!" Since I first watched you looking for a good place to place down your HUB.
OMG, that streamer luck with the doggo's first drop! Ahaha! 🤣
Hi X old chum. Glad to see you back on RUclips
Nice first video. My advice would be to decide if you want to make a Let's Play for new and returning players or if you want it to be for people who already know the Early Access by heart. It felt like the intention for this video was to make it easy accessible, but then you kind of forgot and most of the time only talked about differences between release and early access. It would also be helpful with more (constant) commentary on what you are doing and why you are doing it. In many cases you made a short of comment on what you wanted, but then jumped around making it hard to see what you were actually working on at any given moment.
Of course, on the other hand, most of your current viewers are probably early access veterans, so if you just want to make a series for that audience that's perfectly fine as well.
36:20 is the metal barrier - sign combo :)
The moment you started laying down foundations my first thought was: "Please have them add some way to hide grass above foundations". That's gonna be annoying haha.
"i dont think another game starts like this " subnautica literallty starts exactly like this
At least you spread your spaghetti out. I started up on the ridge near the copper node. It ended up looking like I was trying to build in a cube, without adding any extra space, lol.
Spaghetti vs Cup Noodles 😂
Here we go!
12:58 finally explains why the planet is called MASSAGE....
the famous slide jump to get on to the splitters and mergers is a lot harder to do now but I laughed as I do the same thing, When I noticed they did some sort of fix and could no longer do it I was a little sad but understand and makes me push harder to get to the hover packs.
It wasn't a fix, I was just used to using blade runners for the boosted jump :D
@TotalXclipse at one point it was possible to do the slide jump with out blade runners and could make the jump on top of splitters but now it isn't possible to do unless it's a downward slope I've tried.
@37:43 how is iron ingot being turned into scews in one step as it looks like??? am I blind and missing something.
Edit: never mind, cast screws
20:48
I really wonder what is that sound.
In my new game i have also heard the same sound. But where i hear it is by driving over a specific lake, so i always assumed its some sort of sound for a vehicle dropping quickly into a river, but i guess then thats not it
Total, luv the builds always a fun and informative watch. would you be able to sort the playlist order for this series ep 1 is randomly number 2 in the list, cheers
Odd - I'll look over it
Okay realised the issue - when on the playlist you have to select by publish date. Then it sorts them - I've no idea why the default is incorrect
idk about others but as far as cutting out parts of the gameplay is concerned, i want to see everything. i cant make it to the streams so being able to go back and watch everything from the planning to the calculating to the resource gathering and exploration, belting, etc etc, i want to see everything
I got to all the final stuff last night. Since the 1.0 update I've played 100+ hours
This update is
Satisfactory
i just found this game and im delighted that 1.0 just came out!
Lol the super frames for the start ha ha. Nice doggi😂
I dont know on bad starting area. Sure the nodes are not thr best, but there tons of sources too. Includding 1 coal to help steel.
Down sideyes, power for coal, but it not so far to that lake area with like 4 coal area.
Of course i know, it all opinion for each player
I love the mercer sphere being dedicated to Dr DM (dungeon master) Mercer (as in critical roles matt mercer) 😅
Would love a video on build tricks like the sign/barrier!
The more gameplay we can watch, the better!
please i want new episode. (ofc no pressure .) I am liking this series already too much.
I love this series. Please keep making it. ❤
Will do, hoping to get pt 2 edited over the weekend
1:17 I just want to take a moment to appreciate FICSIT for using the same file name convention I do for projects due in like 2 hours and I started on the project like 5 minutes ago
I'm so glad they removed flowers from 1.0. BTW, I set animal agression to "retaliate", that way you can go about harvesting/exploration in peace, and only fight them when you need their organs.
Same here. I played a little before 1.0, and kept getting wrecked by the wildlife.
Yeah mobs are definitely harder now. Especially in the later bioms. But i left it on aggressive so I‘m for once looking forward unlocking the Rifle. It kinda felt like an unneccesary extra before.
Can I suggest using a high pass filter on your voiceover? There's a bit of boominess that could be cut out pretty easily.
Looking forward to the series!
You can get at least 16 Coal Generators in that area, because of two nearby water locations and a close coal deposit.
Gonna love every second of this..