Hypertube Networks Part 3: Hypertube Accelerators

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  • Опубликовано: 4 окт 2024

Комментарии • 90

  • @unzkipriime4283
    @unzkipriime4283 13 дней назад +21

    bro dropped the most goated hypertube content and then vanished, it's actually hilarious how much you've done for hypertube users

  • @deejdman9431
    @deejdman9431 Месяц назад +35

    21:06 Well done on that seamless edit god damn. Actually watched that like 5 times. That alone got my like and sub.

  • @grackleboi2523
    @grackleboi2523 3 месяца назад +25

    I have three hyper tube cannon boueprints of varrying "strength" which are powered by biofuel generators, so even if Im not on thr power grid, I can just load a pellet of solid biomass into each generator. gives plenty of time to go through the canon before the fuel burns off. They're super fun to use!

    • @dacomputernerd4096
      @dacomputernerd4096 2 месяца назад

      That's a good idea

    • @everondoma
      @everondoma 2 месяца назад +2

      Another tip would be to add a couple of pellets in the biomass generators in the blueprint itself! That way when you place it they’re all on and ready to go. Also if you want to be able to pick it all back up after you use the cannon, say you’re exploring a random area and don’t want to leave it, then set your dismantle to blueprint before going in. While going through, turn towards the cannon and once out quickly pull out dismantle and start using it. If you do it quick enough you can take it all with you. It’s worked for 9 entrances but haven’t tested it with more.

    • @grackleboi2523
      @grackleboi2523 2 месяца назад +1

      @@everondoma Ooh That's a great idea!

    • @Game_Blox9999
      @Game_Blox9999 Месяц назад

      I thought of doing that exact same thing, except it'd be powered by the main grid under normal operating conditions, but when the power goes out, I can disconnect the launcher from the grid using a priority power switch, fuel up some overclocked biogens, and launch at warp speed to the power plant via the emergency hypertube routes.

  • @yunleashed9801
    @yunleashed9801 2 месяца назад +23

    you are so underrated! guys he needs to sit at min 100k followers

  • @charliebrenton4421
    @charliebrenton4421 6 месяцев назад +21

    Some of the best put together turorials I’ve found. Really superb work.
    Also, since you asked; would you be opposed to a vid on how you plan, place and structure an HT network? Like considerations for where to locate various junctions, integrating the power and switchs, dedicated supports/towers, or whathaveyou?
    You the Lord of the Toobs, My Man! Cheers!

    • @DortamursHobbies
      @DortamursHobbies  6 месяцев назад +2

      Thanks for your feedback! I'll consider doing a hypertube network planning video in the future - although no promises on it happening any time soon, I think. 😅

    • @charliebrenton4421
      @charliebrenton4421 6 месяцев назад

      @@DortamursHobbies Geateful for any content you produce! Concise and useful! Your HT launcher design literally halved the space I was using! Thanks!!!

  • @probablypragmatic6893
    @probablypragmatic6893 2 месяца назад +6

    This is astonishing and I'll absolutely be using these in our "last save before 1.0" game.
    Thank you for putting this together.

    • @propersensitive8776
      @propersensitive8776 2 месяца назад

      Are you taking a save into 1.0? I was going to go "new game" to experience it afresh. Is there something I'm missing or is just a personal choice? :)

    • @probablypragmatic6893
      @probablypragmatic6893 2 месяца назад +1

      @@propersensitive8776 we're absolutely starting a new save. Probably in the OG location just to have a fresh take on the updated map.
      I'm guessing some people have seriously complex or finished saves where they want to keep most of their work (at first).

    • @propersensitive8776
      @propersensitive8776 2 месяца назад

      @probablypragmatic6893 Right. Was confused. I too have a many-hours save where I've completed the goals, just from what you said I thought there was something I should be doing that I wasn't!

  • @teemo_fpv
    @teemo_fpv 2 месяца назад +5

    Stumbled over this gem by accident 🤩 I'd love a video about circles ❤

  • @GhostyBob
    @GhostyBob 3 месяца назад +5

    Holy crap these are so fun to watch. They're super informative and edited so well.

  • @erikb9739
    @erikb9739 3 месяца назад +6

    I came across your part 1video by accident, but man im glad i found it. These videos are very informative, plain and clear explainations and overall a pleasant to watch / listen to. I have subbed to your channel. Thank you for your hard work.

  • @blundermoth4720
    @blundermoth4720 4 месяца назад +6

    Brilliant stuff. All of your suggested content ideas are great, but there's one missing; RUclips really needs a good train network video. The ones out there currently are pretty chaotic, I feel you could easily improve on them and there's going to be plenty of demand!

    • @DortamursHobbies
      @DortamursHobbies  4 месяца назад +10

      Thanks for the feedback! I have been considering doing a "transport" series, going from early game to later game ways of getting around and transporting things, which would include some Trains content.

    • @cradac
      @cradac 2 месяца назад +2

      @@DortamursHobbies A transport series would be really great! Trains are obviously the better method, but really good Truck Station videos are missing from RUclips as well!

  • @DanielCoffey67
    @DanielCoffey67 2 месяца назад +4

    Please could you add "Battery-powered Accellerator" to the To Do List should there ever be a Part 4. It would be useful to see your thoughts on power management for these Accellerators.

  • @piscenicprodigy8816
    @piscenicprodigy8816 19 дней назад

    I think this might have been the single most valuable thing i have learned about Satisfactory. Thank you, good sir.

  • @YezaOutcast
    @YezaOutcast 2 месяца назад +2

    i wish the devs would make a real hypertube accelerator item to place, with a variable power you can select and set.

  • @hedwig8007
    @hedwig8007 2 месяца назад +2

    Nice, I might have to invest in VR now...
    Other commenter told about 3 entrance circular booster that you can circle to get as much speed as you need and then launch forward with junction, that would be coom to see

  • @aidanfraley9834
    @aidanfraley9834 2 месяца назад

    This is genuinely so high quality!!!!! It's insane that this isn't more popular!!!

  • @thalentkat7146
    @thalentkat7146 6 месяцев назад +2

    Just watched the other two, this was perfect timing

  • @lorenzoxdd
    @lorenzoxdd 3 месяца назад +3

    I'd love to see a video about curves especially about circular storage systems

  • @superezbz
    @superezbz 12 дней назад

    You need a lot more videos. These are great!

  • @williamchurch8401
    @williamchurch8401 3 месяца назад +1

    Excellent tutorials, thanks! Subscribed and would love to see more videos! I’d watch whatever you would like to show next!

  • @LurifaxDK
    @LurifaxDK 2 месяца назад

    "What would you like to know more about?"
    All of it.
    No; really. Especially the departure/arrival hub. Insanely well built.

    • @Game_Blox9999
      @Game_Blox9999 Месяц назад

      I'd actually love to see a download of the save file so we can actually see _and_ experience how the junctions and accelerators act and function.

  • @DadcraftAdventures
    @DadcraftAdventures Месяц назад

    Finally! Someone explained the rotation. 1:52 Thank you!

  • @AlexHaan
    @AlexHaan 2 месяца назад

    Nice. Based on part 2 I had expected to see a bit about the pre-charging you did there.

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад +1

      The pre-charging was super-useful back before Priority Junctions, but aren't as important once you can turn things off remotely. I do still hope to do a video including the charging techniques one day, if there's interest.

  • @BingoCrunchyton
    @BingoCrunchyton 6 месяцев назад +1

    Been waiting so long for this, keep up the good work!

  • @UrukKing
    @UrukKing 2 месяца назад

    Your videos are put together so well, it makes most other videos pale. They are structured very nice. The camerawork, the cuts, the map info and timings shown make this a great experience that is easy to follow. If the actual content wasn't so useful and interesting, I would have forgotten about that and just admired your work on the videos themselves.
    As for new topics I am not sure. I don't know whether you use these things a lot, but useful train systems or a nice central storage setup could be interesting.

  • @davetreadwell
    @davetreadwell 2 месяца назад

    how have I only just stumbled upon your account! GREATLY looking forward to your future videos! this is SUCH useful content and really detailed!

  • @AlfiMC
    @AlfiMC Месяц назад

    Love it, thanks for the great explanation of hypertubes ❤

  • @MikeWatling
    @MikeWatling Месяц назад

    Awesome video and the designs are not being paywalled on Patreon! Thank you!

  • @propersensitive8776
    @propersensitive8776 2 месяца назад

    This is great. Also, you gave me the idea that I can set up the outgoing tube with a choice of boosted or non-boosted. So I can go slow if I choose and gaze upon my unholy creation! :)

  • @PupOrionSirius26
    @PupOrionSirius26 Месяц назад

    I'd love one on network planning.

  • @Qweur2
    @Qweur2 20 дней назад +2

    How did you do the charging of hypertube with batteries? my power grid just blows out everytime i hit a priority switch

  • @hilmarsauerwein5381
    @hilmarsauerwein5381 2 месяца назад

    These are awesome, I'll defiantly be implementing my own version of these in my saves. Also, it was hard to watch you struggle with the hyper tube cannon. I guess that's the point of blueprints but a faster and in my opinion more efficient way of building them is to place all the supports then on the way back place all the tubes in between them.

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад

      Yeah, I'm hoping they fix that default hypertube angle bug in 1.0. I don't think you can make cannons as compact without building them this way though, as you need a tube between two supports with no gap. That's the beauty of blueprints though - do something fiddly once, and then easily replicate it as many times as you need it!

  • @Sm1thyX
    @Sm1thyX 3 месяца назад

    super qualitative. Thanks.

  • @T4L1NU5
    @T4L1NU5 2 месяца назад +1

    good video great editing

  • @100Jim
    @100Jim 3 месяца назад +1

    Awesome, subbed and liked!

  • @MayorAwesome
    @MayorAwesome 10 дней назад

    Wait... WTF? Was that Satisfactory VR at the end? I need to know more!

  • @deejdman9431
    @deejdman9431 Месяц назад

    A video on curves would be sick

  • @DrumAllDayy
    @DrumAllDayy 6 месяцев назад +2

    What are the odds. Just found the other two videos not even 8 hours ago

  • @CalebCornelius
    @CalebCornelius 2 месяца назад

    I'd be curious to see the effect of network latency on Hypertube Accelerators and Hypertube Cannons as I mostly play on a dedicated server and seem to have issues with my tubes about 50% of the time.. Either falling out of the tube, falling under the world, or getting disconnected entirely.
    That said, your compact factory blueprints are also of great interest to me!
    I dig your videos and eagerly await more. Cheers!

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад

      Thanks! Hypertubes in multiplayer are currently really buggy, unless you're the host. 😞 They should be fixed and stable once 1.0 releases.

  • @Traylor.
    @Traylor. 6 месяцев назад +1

    Another great video

  • @Jseitz81
    @Jseitz81 6 месяцев назад

    Yesh! another video. I refuse to watch this now because im on break and ill get sucked back in Lol. Saved for later :D

  • @rednicstone3299
    @rednicstone3299 2 месяца назад

    Awesome video! Thanks so much for spending the time to make it. Also, is that side project you mentioned in the outro some sort of mod that that makes the game playable in VR? I would LOVE to learn more about that!

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад

      It sure is!! And it's available now (and a lot less buggy than when I recorded that)! Check out: ficsit.app/mod/UEVREnhancements

    • @crunchou1991
      @crunchou1991 2 месяца назад

      wait ! why am I hearing from this only now ? where have you been ! heck where have I been for the mast 16h missing this info !
      checking it as I type !
      love from france !!!

  • @ROO1KAT
    @ROO1KAT 22 дня назад +2

    Lmao, i have one of these on each side, now I am stuck in the tube

  • @tsilb
    @tsilb Месяц назад

    Left out: How the charging and switching works. You mentioned it in passing in ep2, saying you'd go into more detail in ep3, but didn't.

    • @DortamursHobbies
      @DortamursHobbies  Месяц назад

      Sorry! 😅I ran out of time in ep3 and didn't want to delay the video longer than it already was. I'm considering revisiting it and might do a video on power charging after 1.0 releases.

  • @dacomputernerd4096
    @dacomputernerd4096 2 месяца назад

    The timing is quite helpful. Now I know the best amounts to use these for. Also the right way to build them
    One thing that doesn't need a video, but is good to know: I gather that there is a point where a cannon is too big and shoots you out of the world and kills you. How many accelerators does that usually take?

  • @nemesis_4613
    @nemesis_4613 3 месяца назад

    id like more information in how u can be so cool, love ur videos

  • @bubakk921
    @bubakk921 5 месяцев назад +1

    PLEASE SHARE THE BLUEPRINTS THEY ARE SO GOOD

  • @Korxil
    @Korxil 14 дней назад

    Are you still planning on making a video on using Stored Power? You mentioned it at the end of Part 2.

  • @noxidus4925
    @noxidus4925 15 дней назад +1

    you can only do this on one ways if you try to go back with this on it will force you and oppisite way

  • @kyleacampbell
    @kyleacampbell 2 месяца назад +2

    Can I ask how the map at 0:27 is made? I've seen these in a couple of videos now. Is there a mod to get the map to look that way or is this just what they look like now (havent played since update 6

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад

      There is an Interactive Map over at satisfactory-calculator.com/, where you can upload your save game and turn off & on different information layers! It's an amazing tool.

    • @kyleacampbell
      @kyleacampbell 2 месяца назад

      @@DortamursHobbies omg ty so much

  • @Exemus
    @Exemus 2 месяца назад

    Starting the design section with casual Bean assault. You seemed like a nice guy, but I guess not! lol

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад +1

      Supervisor Bean was in the way of the blueprints (and editing continuity), so he needed a prod to move. 😆

  • @mistergamerguy
    @mistergamerguy 2 месяца назад

    Prob a dumb question but how do you do the 3rd person camera view like when you use the designer?

  • @umountable
    @umountable 27 дней назад

    this was originally discovered by lets game it out, right? what about sending probs.

    • @DortamursHobbies
      @DortamursHobbies  26 дней назад +1

      There are many videos on Accelerators/Cannons - I don't know who the "first" was. This particular compact design I saw somewhere else, but I couldn't find the original source.

  • @Calla47
    @Calla47 8 дней назад

    this accelerator does noo work in 1.0.each entrance now requires a tube after each one

  • @quantumxalt2834
    @quantumxalt2834 5 месяцев назад

    Could you do an episode on the temporary battery storage for the hypertube system?

    • @DortamursHobbies
      @DortamursHobbies  4 месяца назад +2

      Thanks for your interest! I'll keep it in mind and will consider doing a video on it when I get some time!

    • @skillfulfighter23
      @skillfulfighter23 3 месяца назад +1

      I think the idea is to reduce power usage when you're not using the hyper tubes. So all the hyper tubes on the network get their power through a couple batteries that you charge for a few seconds through a priority power switch. Though maybe it's just the accelerators that are on the separate grid

    • @quantumxalt2834
      @quantumxalt2834 3 месяца назад

      @@skillfulfighter23 I'm well aware, in fact I've found a better solution atp: Circular hypertube accelerators only use 3 entrances for as much speed as you'd like, so they can basically stay on forever

  • @Add_Infinitum
    @Add_Infinitum 22 дня назад

    Something I noticed about the timing is that, for one thing using a colon instead of a decimal point is a little confusing, but more importantly there are not 60 centi-seconds in one second, there are 100. If you're actually measuring the seconds to 2 decimal points, it should tick over to the next second after .99, not .59.

  • @sdannenberg3
    @sdannenberg3 3 месяца назад

    Woah! Where on the map is that @5:18?

    • @DortamursHobbies
      @DortamursHobbies  2 месяца назад

      That area is north-west of the Grass Fields, and is the Western Dune Forest. There's two lakes with a waterfall between them, and that cave is hiding behind the waterfall! It's one of my favourite areas of the map.

    • @sdannenberg3
      @sdannenberg3 2 месяца назад

      @@DortamursHobbies THANK YOU :)

    • @DanielCoffey67
      @DanielCoffey67 2 месяца назад

      It is also where What Darren Plays built his Liquid Biofuel Factory in his recent Update 8 playthrough.

  • @mahic98
    @mahic98 8 дней назад

    Does this still work in 1.0?

  • @gaminggaminglast2723
    @gaminggaminglast2723 20 дней назад

    I have update 8 cracked version how do you have on the jetpack? Mine run out of 1 fuel & i drop?

    • @patfre
      @patfre 20 дней назад

      He is using the hoverpack