Satisfactory: 4 Underappreciated Buildings That Will Change How You Play
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- Опубликовано: 26 сен 2024
- There are a lot of buildings in Satisfactory, and like most games, there are a few tools that just aren't essential to beat the game and can often get ignored. Here are 4 buildings that you can probably utilize more, if you don't already. What are your underrated buildings?
Fun fact: you can squeeze in a power storage under a pylon. If you make and use a blueprint of this, then as you grow out your power grid / zipline network, you can easily build up additional power storage.
there is a nitrogen deposit close to the desert, its north west of the starting location and delectably high upp
True, it's right in the top edge of the map and it got cut off in the video here. But, that general area is still the largest area that's missing nitrogen. Basically the south half of the map is full of nitrogen but the top right quadrant is nearly empty
@@SatisfactoryNews When i saw the "you can convert caterium into nitrogen" part i was like "oh, wait, i have a heavy modular frame setup at this place (like 500m below the crater on the top right of the map) and i wanted to bring nitrogen and bauxite here, but i don't need the pure caterium here", so i was like "damn, i'll use this one, next to my factory ? is that destiny ?" And then remembered, the SAM ore is still far enough so that i have to bring it on a traintrack, so i was like "oh no, a traintrack for another, life in not daijoubu !" AND THEN I REMEMBERED, caterium can also be converted to bauxite, so i can use this lil'guy to get 2 resources at the same time, and only need 1 traintrack for the SAM !!
Tho, right now, i can't craft converters, cause i first need to craft some fused frame and then unlock tier 9, so i'll have to do the initial setup temporarily (but that's the whole concept of the game so that's fine).
I don’t know if it’s underutilized, but ever since it was put in the game the ladder has always been the first thing I get from the awesome shop. I don’t really use it in my factory, but it’s so good when you’re out exploring. Ramps and such just get too far out after a certain height
I've heard massive praise for the ladder, and it's well deserved.
I love the ladder. I'd agree it's underutilized.
I always just use stackable conveyor poles. Sure they are more expensive, but since I will reclaim the vast majority, it doesn't really matter.
You can also use a power switch as an emergency power source for bootstrapping your powerplants. Now, if your coal powerplant goes offline, you can just pull the switch and restart the water pumps, miners, assemblers, truck stations, etc.
I've done this for Coal and Fuel generators. I've switch that isolates the power generators, and I've a switch for the bootstrap setup.
@@hexenhammer483 I'm glad to see young whippersnappers are still pulling themselves up by their bootstraps.
I have a fun one for you. I use priority power switches for my portals. I put a switch on the hub and remote portals, and put those together in a priority group. You can also switch the groups off or on as a unit from that screen. My group 6 is the southern portal and 7 is the eastern one. This lets you turn it on or off from either side. Very nice on saving singularity cells
Oh that is smart. Love it.
A few more things you can do:
- Build hypertube junctions, where you have one exit leading into two or more entrances. Turn those entrances on or off using switches.
- You can turn a hypertube cannon on and off remotely, so you no longer need to "charge". Just connect it to the grid, launch, and turn it off remotely when you reach the destination. Power storages keeps your grid from collapsing from the sudden power use.
- Combine the last two points in a global network, with a hypertube cannon for acceleration and "smart" junctions sending you down different branches, and you can go anywhere on the map within seconds. Much faster than trains. Just set up your route using priority switches, turn on the cannon and launch.
Radio Tower is super nice, it's a pain to keep pinging nodes and you can only see a couple resources at once. I'm a bit annoyed at how late we get them I'd like to be using em already but don't have some of the parts automated yet. They are nice for finding niche sets of nodes or combinations (Calculators interactive map completely negates them but having em in game is cool)
Good for quickly reaching high spots, and jump off point for the parachute. Also good for placing other items in the world.
Agreed, I don't need the wiki open anymore either because they added the "used in" section for all recipes!
@@brodriguez11000 You're really not going to use the parachute at that point in the game, normally :)
@@brodriguez11000 Just place ladders for way cheaper, way sooner and unlimited height.
Priority Power Switch is not underrated. It is a litural game saver and everyone shoud use it. You want your extractors and fluid pumps for your main power all on the lowest, so it turns off last. There is nothing worse and fristratng than your pumps and extractors going down and then being unable to get your power back up with out starting it in sections. This avoids that issue. Also, place Sink, and lighting on the first to go.
Biomass and coal power go on my main grid. Biomass gives enough to start coal back up, then coal gives enough to start the first layer of fuel power up.
From there it escalates quickly to fill recovery
@@sneezyfido no one should ever use bio for anything after you ht coal... dump that shit completely!! lol
@@DayInDaLife Bio turns itself off when not in use, it's like emergency power generation. IMO it's bio power, power storage, prio switches, blackout in that order. Ideally none of them will get used, but they're a good safety feature and a few of them can go a long way. I usually design my power storage to handle 1h of lack of power, just in case something happens. I have only used it once in my Update 8 build and never in the V1.0 but it's there, just in case...
@@sneezyfido My coal powerplant has both "offline" storages for water and coal, so I can restart it without power after connecting them. Just make sure that the water storage is higher up than the powerplant.
For later in the game I prefer using power storage. I think that's a real gamechanger.
@@stefanp2883 what do you mean with offline storage?
A couple of filled containers with their output detached?
Good list. The one thing I like to use that I didn't see is the U-Jelly pad from tier 2. At the tier it comes in, it uses more power than I would like for what it does, but later on I tend to set them up at the landing spot of hypertube cannons and the like so that I can walk into the cannon and then step away from my computer and not worry that I'll come back to the respawn prompt.
You don't die to fall damage if you have full hp beforehand though.
@@RenkoBernkastel not always. There is a height limit for surviving fall damage, it's just very, very high
So forgettable that I forgot to put them in the video 😂
@@RenkoBernkastel Only if you have the blade runners
Bouncy things. A speed bump in Tier One.
True! They're so forgettable I didn't even consider them when writing this video
Never used them, only seen Josh from Let's Game It Out use them... poor doggos
Power Storage all the way.
1 grid for the entire world, set up big power storage, if power consumption goes above the production, just make more power generators while the storage is being temporarily used.
exactly
I always add power storage to my power plants for two reasons. First is what you've described above, the second is that they make great 'transformer stations' aesthetically when clustered around the large towers that are the plant's external connection.
Just me. Truck is useless to me. I like to drag conveyer across map than setup truck route.
Yeah, trucks are very much optional. Fun, but not needed.
It hard to record route, also deleting route point reqire 3 CLICKS, i think they need redo this mechanick and make route planing like a railway spline
The bigger problem is that building roads is much, much, much more effort than building rails.
@@dominikvonlavante6113 i saw in mods spline roards, it like a rails but more wider and use concrete to build, but this is mod ...
I'm pretty sure they're still borderline useless because of the bug where they won't move after loading a save if they were at a pause point while you loaded in
A good use for batteries is a charging station for a hypercannon. You have the battery connected to the cannon, and the powegrid with a switch to disconnect it. Walk up, turn on the switch, leave it for a second, turn it off and jump in the cannon, before the minimal amount of power in the battery is used up. This way the cannon is usable, but the massive power drain by having many active cannons all over the place is gone. grind->power switch->battery->cannon
your other switch shouldve been called side switch
And another called "just a friend"
power banks are great. prevent the grid from shutting down from a spike and also allow rebuilding or rerouting stuff at a powerplant . or it could be a emergency bank seperate from the grid with a couple coal gens to charge it so you always have power to restart the grid in case of emergency and overcome the startup spike . same reason to why i dont remove old coal powerplants. never know when they can come in handy.
Re the priority power switch: The ideal way to deploy it is to have a moderate amount of "free" power (power that does not require inputting resources, from geothermals or somersloops) connected directly to your grid (no switch), then put basic coal generators in group 1, turbofuel setups in group 2, factories that process nuclear waste in group 3 (make sure these factories can keep operating even if nothing is burning the resulting fuel rods, e.g. by using smart splitters to overflow into a sink), and actual nuclear plants in group 4. If any of those things are dependent on trains, you can put the train switch in the earliest group which needs trains, otherwise put it in group 5. Put all actual production facilities in groups 5-8. Do not use the train for power transmission, unless the facility receiving power is incapable of usefully operating without trains anyway (e.g. because it has no raw resource nodes and requires item deliveries to make forward progress).
The reason for doing it this way is to make it so that you can *always* do a black start with minimal effort, just by switching everything off and switching on a few things at a time until you have the full grid online.
The big use case for batteries is trains. Train unloading and movement uphill can consume massive amounts of power as a variable demand. If the trains are all active at once it can easily cause a power outage. You really don't need them running more than half the time unless its a super high throughput factory(say a full train wagon every 2 min). Ergo batteries can help smooth out your power and prevent blown fuses from lots of trains unloading at once.
Priority power switches are good if you simply don't have enough power yet. I used them when trying to end phase 3 because I simply didn't have enough power down to run everything but didn't want to build more until nuclear.
power storage is the greatest thing in the game, use bio burners till youve got coal up, then make a blueprint to place a ton of batteries at once, paste it about 200 times, dont make any more power gen till nuclear :D
You do a great job with the videos and supporting ther SF community,
Power storage is also pretty much required for getting very large power plants online. Im about to make a turbo fuel plant, my first non coal power, but I'm basically at capacity already and the plant will take probably a few thousand MW to run, so I literally don't have the power to turn it on initially
This. A lot of late game power builds have large power upfront costs especially when it takes time to saturate.
That makes sense! Really depends on your play style I suppose. I try to do things incrementally, so I don't really run into that issue, but I can see it coming up for sure.
Skip turbo fuel alternate for rocket fuel is soooo much better.
I think the converter is a massive game changer and arguably the most impactful feature ever added. Literally turning iron into sulfur for example is crazy powerful
I agree! But it's one of those puzzles that is difficult to solve. It's not immediately obvious how it helps until you're in a situation where you need it.
converter was something I was excited about but when I saw that it required SAM to fuel it i totally lost interest like why would I use one of the rarest ores in the game to convert iron to coal
Yeah, you would need to have a very specific use, but it will be a life saver in those cases!
Other than research what use does SAM ore have? I just send it to awesome sinks.
@@lgod5899 ficsite ingots, alien power matrix, dark matter residue
@@craftchunks aight guess I’m still to early in the game Ty.
If you somersloop the converter, you can turn iron into sulfur, sulfur into limestone and limestone into iron, and from there you're just printing new resources.. It's 24 Lime to 24 Iron, 30 iron to 24 sulfur and 2 sulfur to 24 limestone, leaving you with 22 net profit sulfur.. But it does require a lot of SAM and power
I'm producing at most 1100000Mw and I have like 315000 stored in power storage
I've found Bioburners to be suddenly ridiculously useful as "batteries" now with the Somersloops and belt-feeding. The trick is using multiplying multipliers:
Alien Carcass > Alien Protein x 2 > Alien Biomass x 200 = 400 > Solid Biofuel x 1 = 400 > Liquid Biofuel x 1.5 = 600.
I estimated that at maximum throughput, a stack of carcasses could keep about 200 Bioburners running at full capacity for quite a while. My solution was to stockpile the Liquid Biofuel in a few Industrial Containers and then pull the Somersloops for use elsewhere.
You can use mycelia, wood, or leaves, which have lower base values to multiply but are much more abundant and not as useful for the Awesome Sink.
My current game produces 5GW and consumes about 3GW.
I've built 160 power storage to never have to be concerned about fluctuations, ever.
Just fyi, there is nitrogen in the desert at 220/-310 right on the edge of the map (which is cut off in the video)
Yea i alwayes need power storage moving from coal to fuel plant the startup for the refineries is to mutch for coal power plant so power storage keeps you alive for fuel gens to kick in then you good to go
Tip: power generators should be in power priority 1. Build the accumulators there too. So if you run out of power supply, the generators and storage seperates and the storage starts to fill automatically.
For me power storage is also like a storage of the mats that I can deconstruct because I did a blue print of 25 and was stacking that into a tower of power. I did not need the power storage until I hit the final space elevator parts in T-9 but having it let me run 3 shards and the sloop for double output at 5x speed for nuclear pasta particle accelerator taking a max of 22,000 MW for a few seconds.
I got 98% of achievements and submitted a bug report for the one that did not DING now it's a known thing 0% of players are getting that achievement.
I've literally never used the converter for making different ore. Getting Iron and the 2nd most rare resource on the map is always worse and less convenient than just getting more sulfur elsewhere, as regardless of which I choose, they both are going to require drones or trains to get them to where I need to be, so why not just get more sulfur? I don't think I'll ever use it for anything, and have no idea what is convenient about it at all
Radar tower is shit i'm so disappointed in it. There is a reason why people don't use it i think
Batteries will give you advanced warning your power grid is at risk. Unless you constantly check your power, that is highly unlikely. BTW I use batteries.
When doing big builds, the power storage can be insanely useful. Especially for something that requires power to make power. I plan to take advantage of them for when I do a big mega turbo fuel factory that will generate a lot of power.
The converter was super useful in my pre-1.0 save, as I was able to convert some of the resources I needed from nodes that were changed. Conveniently, one of the most important of these were two coal nodes that were changed to limestone, and a SAM node added really near by
One time I had a 1m belt that shut down 144 turbo fuel gens and it took 2 hours of game time to get it up and running again. And that was with lots of fuel storage I had on hand for an emergency. My big issues was keeping the power on long enough for the refineries to saturate the pipes. Having a battery backup would have made restarting everything a lot easier. Also don’t bottom feed fuel gens, the pipe has to be completely full before the level reaches the first generator to make power.
I use power storage. I haul my coal by train to the ocean. Think it’s just easier to set up coal generators at the ocean. So I keep storage in case grain has issues
I haven’t unlocked it yet, but I can tell the converter will be super useful when you’re in the late and you need to use a lot of sulfur to max out ingot production.
I always use power storage, that way i accidentally delete a train and lose fuel production i can restart my factory if needed
always had fun with the nitrogen so that is a good conversion for sure
The power storage has been so nice when dealing with coal power
haha I put couple thousand power storages on my fuel factory. it took a month or so to charge
i really dont get why you put the converter here, its required to beat the game
Why was a seven minute video turned into a short what the heck
Thanks for your ideas. 👍
On the Converter, I can confirm that the sulfur conversion is super super useful. Currently using it to turn 4000 coal into 2400 sulfer for a 3600/min Rocket Fuel Factory, works great!
Nice! Seems like a really useful recipe!
I have no idea what the converter is for, its absolutely horrible. Its like buying ore out of the awesome shop. Nobody is going to be using that thing, and if they are its going to be some kind of emergency patch while more infrastructure is built.
First one here 🫡
Thanks for reporting in, soldier 🫡