Iron Wire + Stitched Iron Plate + Iron Pipe + Encased Industrial Pipe + Heavy Encased Frame = screw-less Heavy modular frame factory that only uses concrete and iron.
This was something I immediately tried to jump on when I found the alt recipe. The problem I had was finding iron pipe since I pushed milestone tiers (and diluted the drive pool)
@@Aeosin Early exploration is extremely important because of the new hard drive system. I was a little miffed when I realized I'd have to get a bunch of hard drives before completing stage 2. If you don't have scruples with "exploiting" the system, you can save before re-scanning hard drives and re-loading until you get what you want.
@1Heirborn That;s not how you do it. You just copy the hard drives, rather than bothering with saveScumming. At least if you want to be the player without scruples.
I'll be honest, I came here to find out about the alternate recipes, but I end up being so captivated by you building in the background that I just didn't really pay attention lol, Great video!
Those pure recipes are golden. I got all of the iron replacement recipes, so I decided to use the pure iron ingot recipe in my factory. I used it on 6 overclocked normal iron nodes. That's 1800 iron ore per minute. After running it through the pure iron ingot recipe I get about roughly 3300 iron ingots per minute. More than doubled my throughput. With all the iron replacement recipes that means I can make it significant amount of the early tear stuff all in one place. I actually called the factory The Iron Falls.
Yeah this was a major omission, esp. given it's the current go-to for power and likely to remain so for a long time. Even if it is sulphur-heavy! Otherwise a great vid though.
Thank you so much! I only find tier list for the beginning of the game, finally I can have someone else's opinion! (Really hyped to your next let's play video!)
I wasn't sure about how to consider the higher tier alts since they're all so darn complex (like the original), thanks for diving into all of this for us and explaining why along with which. Sounds like I should just recognize, even if it might not feel obvious to me in the moment... just roll with the alt.
Iron wire is great, however IF you have copper in the area it'll be more effective to use iron in the copper alloy recipe (requires the Foundry) and make "regular" wire from the extra ingots
Iron and copper alloy are great in using the same assemblers with a recipe change. A little more design work and one doesn't even need to change belts.
Surprised the Silicon recipes weren't mentioned. Cheap Silica, Silicon Circuit Board, and Silicon HSC was a staple for me. You can add AI Limiters since it uses copper sheets and quickwire that HSC and SCB use.
@mustangcody I do think Cheap Silica deserves a mention, in roughly the same category as the Pure ingots: it's more logistically intensive, but offers higher yields.
I don’t feel that Cheap Silica is that great (or any limestone-based or concrete-based recipes for that matter since a lot were added). I feel like limestone is a very common resource, but it’s not densely plentiful (i.e. in a single location you usually get 1-2 nodes that are impure or normal), and considering that you usually need a lot for concrete, and recipes that do take concrete take a lot of it, I don’t feel it’s as good as Pure [x] recipes that pretty much double your yield from raw resources for a resource that’s basically unlimited (based off how many water extractors the body of water can take) and doesn’t even take that much of it (1 water extractor = 6 Pure iron refineries or 12 Pure copper refineries!!) I guess perhaps if you’re minmaxing and not using the limestone or you’re using Wet concrete it may feel a lot better? Silicon circuit board is the tits tho imo, that with Crystal computers is great to give flexibility for building Computers without oil.
I can not agree with your take on Cheap Silica. I find that as long as I have Wet Concrete then it would be wasteful of me not to use it. That's one of the best things of Satisfactory though is how we all can go in totally different ways to get to the same point. Stay efficient pioneer
@@IndyWoodTigerI have both cheap silica and wet concrete in my factory, cheap silica is great when you plan how you'd use the resources, but if you don't have any set plan then turning all the limestone into concrete isn't a bad idea either
Really good content. I just finished my first playthrough and wish I had knewn about these recipes sooner. Many factories I build were based on the standard recipes and then I unlocked the alternates later and was like: "damn, that would have been much easier"
I like using the Steel Screws alt recipe. For very little effort, you can saturate even multiple T7 belts with screws and easily mass produce heavy encased frames.
13:20 Dark Matter Trap is also worth it over base if you find your Dark Matter Residue lacking because you're trying to make large amounts of any of the three items made from them, as in the same vein as Solid Steel Ingot, they give you a higher yield of Crystals per Residue for having processed your diamonds into time crystals already.
Copper rotor is a great recipe for phase 1 and 2 of space elevator imo. 2 constructors making copper sheets merge into a sushi belt of with 60 screws and then a 120 screw belt going into a copper rotor assembler making exactly 10 rotors/minute. The recipe uses 173.33 screws/minute and 20 copper sheets per minute. I have never had it back up on me always works at 100% efficiency
Turbo Heavy Fuel also works nicely in weapons factories where you might be shipping in heavy oil residue / packaged heavy oil residue for rifle ammo anyways. Just makes turbo rifle ammo a little bit simpler.
Zero-oil lithography factory, (Fe, Cu, Cat, & SiO2 only) that makes AI Limiters, Circuit Boards, High Speed Connectors, Computers, and Super Computers, when you get there Makes life REAL easy - Iron Wire (Cu is used only for sheets now) - Stitched Iron Plate - Silicon Circuit Board - Crystal Computer
One of my personal favorite combinations that you glossed over entirely are Silicon Circuit Boards and Crystal Computers. Yeah, having to bring copper into the mix for the circuit boards is a bit of a yikes, but copper sheets are pretty valuable for quite a few electronic components that become relevant around the time you get these alt recipes, so you’ll be building a factory to produce them anyway. The rest of the components are made from Quartz Crystals and Iron as long as you have Iron Wire and Stitched Iron Plates.
Surprised I didn't hear the alternate Circuit board Recipe that uses just Silca and copper sheets, its one of my favorites and I think it is one of the best.
I have to make a correction. The bolted recipes do not produce more items. The recipe just allows the assembler to process at at a faster rate. The difference is that is consumes more iron than the default recipe. You save on a tiny bit of power at the cost of iron wastage. It's not worth it. e.g 10 Reinforced Iron plate = 120 iron / min. Bolted Iron plate = 131.667 iron / min.
Not sure I follow your logic there as one the alternates actually does drastically increase items produced. 1) Base Recipe of Reinforced Iron Plates - 5/min 2) Stiched Iron Plate 5.625/min 3) Adhered Iron Plate - 3.75/min 4) Bolted Iron Plate - 15/min Bolted by largest quantity produced is superior. Pair with cast screws or steel screws and assuming at least Tier 3 belt and you're fine.
@@brandonreames4121 They meant that the bolted recipees cost more ressources then the standart ones. Sure you safe some space, but you could do more with the standart recipee.
@@brandonreames4121 Bolted Iron plate isn't the best. Just because it produces more per min doesn't mean it is the best If you have 780 Iron plates (maxed mk5 belt) to make Reinforcred Iron Plates you will want to use the Adhered Iron plate recipe if you are wanting to make the most Reinforced Iron plates out of 780 Iron plates as it makes double your recipe suggestion and here's the proof: 1) Base Reinforeced Iron plates (RIP) with 780 iron plates as an input = 780/30 = 26 assemblers. 26 assemblers output 5 RIP each per min = 26*5 = 130 RIP per min 2) Stitched Iron Plates (SIP) with 780 iron plates as an input = 780/18.75 = 41.6 assemblers. 41.6 assemblers output 5.625 SIP each per min = 41.6*5.625 = 234 SIP per min 3) Adhered Iron Plates (AIP) with 780 iron plates as an input = 780/11.25 = 69.3333 assemblers. 69.3333 assemblers output 3.75 AIP each per min = 69.3333*3.75 = 259.999875 AIP per min 4) Bolted Iron plate (BIP) with 780 iron plates as an input = 780/90 = 8.6666 assemblers. 8.6666 assemblers output 15 BIP each per min = 8.6666*15 = 130 BIP per min (and this recipe requires you to make 2,166.65 screws per min for all 8.6666 assemblers. Screw screws) So, for per min per machine, BIP is the best as it outputs 15 Reinforced Iron Plates per min, but overall, you will get far more from a supply of iron plates with the AIP recipe, you'll just need far more assemblers.
@@I_Bring_Cheese Yeah, I hear you there. it isn't more efficient, but faster per minute to produce the item. For where I am right now around T6, I am looking to redo my starter factory of all base mats and may move to this to bolster the per minute figure. No wrong choice though really if time isn't a concern or resources aren't a concern.
@@frozenherolp9077 Yup, I hear you. I was challenging the "Bolted recipes do not produce more items" statement as they do (in terms of rate). I totally get if resource constraints is an issue and time isn't a concern, using another recipe is more efficient with a flat pool of resources.
There's one you didn't mention that, for fans of the Rocky Desert start, is really useful: Crystal Computers. The cove with 2 normal and 2 impure coals has the cave entrance at the back. This leads to a normal SAM node and 3 quartz nodes grouped together, 2 pure and 1 normal. No oil products needed and you've got a ton of quartz, so it's pretty ideal for that location.
sort of new.. finished the phase 5.. but still new.. why do you use railroads for miner hauling instead of conveyors.. am i missing something or you going for style points? amazing build btw.
Train tracks can be used by many trains, over and over. You build them once and can expand around them. Conveyors require a new line for each hookup, and especially over long distance that can get tedious
My first play through I reset hard drives for like 30 minutes just exploring the options and the only 3 I determined as b.i.s. Were iron to copper wire, screws, and the inventory space 😂👍
The quartz purification and distilled silica have been a godsend for me in tier 9. Making aluminum, crystal everything (including diamonds!), Only real downside is that nitric acid but nitrogen is plentiful and the water production can come from the waste of other machines
Bolted frames requires 140 screw/min, but only 7.5 re-enforced iron plates, i was able to build this using on,t T2 belts, buy supplying 100 screws on one assembler input and 40 screws + 7.5 plates on the other input. It certainly not a beginner build but it was a fun challenge
Worth noting the numbers - there are 55 Copper nodes on the map, with only 13 pure. In contrast, there are 127 Iron nodes, and 46 of those are pure. There's actually more coal on the map than Copper!
oh wow I would have expected the rocket fuel alt recipe to be in here, from a single pure oil node, a single pure sulfur node, a little bit of nitrogen gas and a single normal coal node. You can get at least 54GW at tier 7/8 and once you get MK6 belts and mk 3 miners you can double that for 108GW + from that same oil node an extra 5GW in fuel to power the factory itself
you could also use the compacted coal byproduct as even more power production as well, you get enough compacted coal for another 3.15GW and also make fabric with the polymer resin byproduct
thanks for the vid. What do you think of the "leached" recipes that produce ingots using sulfuric acid. On paper they seem really good but since they use suflur I'm not quite sure they would be that useful outside of a few cases.
I hoard sulfur in Satisfactory like I hoard buff potions in rpgs, so I'm not quick to spend it on common resources. This is probably the wrong way of thinking for me as I finish the game with 12 unused sulfur veins.
From a pure throughput perspective, maybe. I think they're terrible for most purposes, though, because when do you ever have the sulfuric acid lying around to use with this?
Great video. Really good breakdown and explanation of alt recipes. But holy shit, can we talk about what's going on in the background xD What the hell was with all those packagers / unpackagers at what I assume is your fuel/rubber/plastic production factory. 2:45 - 5:45 Do those water extractors work ok in that config? I've built a similar facility and its always shutting down / under producing due to the nightmare that is fluid sim.
I think it's a turbo fuel factory with all those generators going. Either way, the most efficient way by far to turn oil into fuel is to use the diluted packaged fuel recipe, which requires packaged water to make and must be unpackaged at the end to be turned back into a liquid. It stretches your oil very far and fuel is used in a ton of other good recipes. If you want to go 'mega' with your builds you'll have to use it. A general tip for fluids if you are having trouble is to make liberal use of pumps and valves, also look up 'water tower satisfactory' to see a pretty good easy tip to help with liquid movement.
Haha yea theres a lot going on there. that is from update 5, i just needed something to set the dialogue to so I pulled a bunch of my old timelapse builds from early access. The other comment is right about it being diluted packaged fuel, mostly for a power plant but I diverted some for recycled plastic and rubber as well. As far as the extractors go, that each section takes 480 units of water, so 1 Mk 2 pipeline hooked to 4 extractors seems to work fine. The plant ran for several hundred hours without issue back when. Again, update 5 though, things may have changed.
I've found that the dimensional storage basically removes the overall usefulness of inventory upgrades. I rarely fill more than half of my baseline inventory these days
I feel like Quartz Purification should of been mentioned! It has great yeild of Quartz Crystal and an amazing yeild for silica! For 120 Quartz/min you get 75 Quartz Crystal/min and 60/min of dissolved silica which turns into 270 Silica/min! But i will say if you don't want the silica just stick to pure quartz crystal as it's the best yeild of quartz --> quartz crystal offering 67.5 quartz per min --> 52.5 Quartz Crystal/min
I like to use bio-coal and coal to back up impure coal nodes since am constantly cleaning up the environment and constantly killing off the wildlife I can throw a few biomass in to a plant and use the coal as a backup.
bolted iron plate is cool and all, but i've always just made room for a few more assemblers as it needs less iron per plate with the standard recipe. soon to use stitched iron plate here for a new factory
I think it's left off because so many alternate recipes simply drop screws as a requirement altogether. However, the aluminum->steel beam alt + the steel screws would be absolutely nasty if you needed to bury a small nation in fasteners.
I really liked this but in the nuclear section I think you should've mentioned fertile uranium and instant plutonium cells, with those two recipes I was able to convert the 120 uranium waste output from my generators into 2.13333 plutonium fuel rods/min, allowing me to make 22 more nuclear generators at the cost of 120 more raw uranium
its possible to cheese the hard drives. just research a few, save BEFORE you check the mam. then go the mam, reroll, if your desired recipe is not there just load and try again
Iron wire and iron pipe are so insane. You can cut copper out of so many production chains with these. Also iron pipe can be unlocked before you even have a steel factory and allows you to get some goodies like nobelisks early, it's nice.
IMO, more important than Nobelisks early is making SAM Fluctuators to get more items into the Dimensional Depot. But yes, Iron Pipe means you can jump on all of these things much faster. My normal strategy is to get Iron Wire, Stitched Iron Plates, and Cast Screws, and then sit on the rest of my hard drives until I research Steel Production (which I might do before Coal Power) and then use those Hard drives to get Iron Pipe so I can do all of this.
Where do you get these recipes from? I find several hard drives early on and get mothing but useless recipes to choose from. Do they come much later or soemthing?
I'm surprised by the comment on oil being right next to caterium. It sounded like an interesting idea for a side factory, so I liked around and can't find any spots like that. They all seem to be about 500 meters apart at best. Doable, but a logistical headache.
In one playthrough I'm doing right now, I'm doing EXACTLY this (Electrode Circuit Boards -> Caterium Computers) on the Gold Coast. This allows you to save the Copper in the area for Aluminum products (because you have an aluminum node right up the cliff). I just like Electrode Circuit Boards in general because it removes copper from circuit board production without costing more oil. With JUST the Electrode Circuit Board recipe and comparing 10 Circuit Board production to base, you lose 5 Fuel as a byproduct, but remove Copper from the production. So it requires more power (both directly and the loss of Fuel to burn), but simplifies logistics. With Heavy Oil Residue, it needs twice the oil, but you produce 80 more Fuel. So if you're going to be burning oil as Fuel anyway, it's an option...
Is it just me or do some alternatives seem to be for specific end products? I have a couple that are less efficient but could be handy for certain mid game items.
From my experience I would say that it is the case. Some are probably also designed with making things easier to produce in certain locations easier too, though not necessarily more efficient.
I'd argue that Turbo Blend Fuel isn't that efficient. It saves you 62,5% of sulfur and 100% of coal for 58% of oil. Depends on which one you value more
It definitely depends on the situation. I'm building a turbo fuel plant right now where my limiting factor is sulfur. If I do the diluted packaged fuel loop, I get 2062.5 TF a minute. If I do turbo blend fuel, I do consume more oil, but my yield is 3,300 TF.
You can still do turbo fuel as a means to burn the compacted coal if you have oil in spare! Just set it up in a ratio where you use less compacted coal and sink any exess that might not get used, and slooping the last blender making the rocket fuel will double it. You won't need to dip into neuclear if you do this as you'd be able to make about 350~ gw from 16 blenders by using 32 sloops
Nitro rocket fuel is fine and simple, but not very efficient. If you want efficient, you have things like petrocoke turbo fuel into rocket fuel. Uses much much less sulfur, uses no coal, and uses about 70% more oil, which is plentiful for most players.
question have u not had a problem with the hard drive library screen filling up to the point it doesnt work anymore? i had to roll back on the save n remove some
Honestly ive never had it get that far. I tend to take recipes and explore a lot though, so Ive only banked 8 or 10 recipes that I dont plan to open til im done.
Iron Wire is often really appreciated in alternate rankings for early game, but like why? It leaves you with less space and less power while you have no other use for your copper at that point.
The pairing with stitched iron plate is one of the reasons I recommend it so early, as the pair is better than the default plates+screws for making reinforced plates, but can still be built off of a single belt of iron. The other reason I recommend it so early is that it is really a very excellent recipe at any stage of the game, so its worth grabbing while you are more likely to get it so it doesn't get lost in the sea of new recipes that come with later tiers.
Does anyone know, what exactly unlocks a alternate recipe? I know its the research, but e.g. in the beginning I will never get Heavy-Encased-Frames, but rather Iron Wire. Are additional recipes unlocked with the Space Elevator, e.g. Solid Steal becomes available after finished Phase 1 or something else e.g. finding coal in the world?
@@Dekoba So when I want to have the relevant Tier 1 recipes it makes sense to research them before unlocking the next milestone to have a higher chance to finding them, right?
Alright the Recipe Guide is greatly appreciated but a big chunk of time there is just gameplay on the screen that is not relevant to the currently talked about topic and because that is good recording and interesting stuff thats happening on screen, it is distracting. :D At least for me. Also there are no really visible markers between the ... the recipes, so its kinda hard to follow or get back on track when distracted. No offense intendet, please take it as constructive critique. Maybe you find a way to make your videos even better. Thanks and have a great day. :)
@@NemisCassander It is just so efficient and I never max out on resources in any case. Even my biggest mega factories in early access only used a little over half the oil on the map, and that was mostly for power that I didnt need. I didnt include it because its a single processing step either way and the difference between setting down an oil extractor and a coal miner isnt really that big of a deal, but its throughput makes it better than the default with little downside.
Its a common way to create a priority list in a way a lot of people easily understand. Good tool for communicating an idea, that sort of thing. Thats why I did it.
Yep. I play with them and look at how the numbers work and what's easy and what cool synergies there are. Not actually sure what you mean by weight points.
Iron Wire + Stitched Iron Plate + Iron Pipe + Encased Industrial Pipe + Heavy Encased Frame = screw-less Heavy modular frame factory that only uses concrete and iron.
This was something I immediately tried to jump on when I found the alt recipe. The problem I had was finding iron pipe since I pushed milestone tiers (and diluted the drive pool)
@@Aeosin Early exploration is extremely important because of the new hard drive system. I was a little miffed when I realized I'd have to get a bunch of hard drives before completing stage 2.
If you don't have scruples with "exploiting" the system, you can save before re-scanning hard drives and re-loading until you get what you want.
Doesn't iron pipe use an ungodly amount of iron?
@1Heirborn That;s not how you do it. You just copy the hard drives, rather than bothering with saveScumming. At least if you want to be the player without scruples.
@@Beans-m1x yes, but unless you are trying to absolutely maximize the ficsit out of a factory, it doesn't matter as much. Good for small, not for big
I'll be honest, I came here to find out about the alternate recipes, but I end up being so captivated by you building in the background that I just didn't really pay attention lol, Great video!
Cast Screw 1:29
Iron Wire 1:48
Stich Iron Plate 3:21
Bolted Frame & Bolted Iron Plate 3:42
Copper Rotor 3:57
Fused Quickwire & Fused Wire 4:12
Caterium Wire 4:23
Pure Iron & Pure Copper & Pure Caterium 4:36
Solid Steel Ingot 5:03
Iron Pipe 5:22
Iron Alloy & Copper Alloy 5:21
Molded Beam & Molded Steel Pipe 6:00
Steel Rotor 6:31
Biocoal & Charcoal 6:55
Wet Concrete & Steamed Copper Sheet 7:09
Encased Industral Pipe 7:39
Automated Speed wiring & Rigor Motor 7:55
Quickwire Stator 8:04
Heavy Oil Residue & Diluted Packaged Fuel & Recycled Plastic & Recycled Rubber 8:20
Diluted Fuel & Diluted Packaged Fuel 8:48
Turbo Heavy Fuel 9:04
Coke Steel & Electrode Circuit Board 9:21
Caterium Computer 9:40
Heavy Encased Frame 10:03
Sloppy Alumina & Pure Aluminum Ingot 10:53
Alclad Casing 11:09
Instant Scrap 11:23
Diluted Fuel 11:39
Turbo Blend Fuel 11:52
Infused Uranium Cell & Uranium Fuel Unit 12:07
Electric Motor & Turbo Electric Motor 12:45
Dark-Ion Fuel 13:09
Dark Matter Crystallization 13:21
Those pure recipes are golden.
I got all of the iron replacement recipes, so I decided to use the pure iron ingot recipe in my factory.
I used it on 6 overclocked normal iron nodes.
That's 1800 iron ore per minute. After running it through the pure iron ingot recipe I get about roughly 3300 iron ingots per minute.
More than doubled my throughput.
With all the iron replacement recipes that means I can make it significant amount of the early tear stuff all in one place.
I actually called the factory The Iron Falls.
I am shocked that nitro rocket fuel didn't get a mention. Absolutely OP Alt recipe
Yeah this was a major omission, esp. given it's the current go-to for power and likely to remain so for a long time. Even if it is sulphur-heavy! Otherwise a great vid though.
Nice setups in the background, too! I learned a few things!!
FINALLY i've been searching for this video for a long time. Finally someone did it like i wanted😂
Thank you so much! I only find tier list for the beginning of the game, finally I can have someone else's opinion!
(Really hyped to your next let's play video!)
Its coming soon. mods just came out so im back to doing timelapses now, so the LP has kind of hit the back burner for a week or so.
I wasn't sure about how to consider the higher tier alts since they're all so darn complex (like the original), thanks for diving into all of this for us and explaining why along with which. Sounds like I should just recognize, even if it might not feel obvious to me in the moment... just roll with the alt.
Iron wire is great, however IF you have copper in the area it'll be more effective to use iron in the copper alloy recipe (requires the Foundry) and make "regular" wire from the extra ingots
Iron and copper alloy are great in using the same assemblers with a recipe change. A little more design work and one doesn't even need to change belts.
Surprised the Silicon recipes weren't mentioned. Cheap Silica, Silicon Circuit Board, and Silicon HSC was a staple for me. You can add AI Limiters since it uses copper sheets and quickwire that HSC and SCB use.
@mustangcody I do think Cheap Silica deserves a mention, in roughly the same category as the Pure ingots: it's more logistically intensive, but offers higher yields.
I don’t feel that Cheap Silica is that great (or any limestone-based or concrete-based recipes for that matter since a lot were added). I feel like limestone is a very common resource, but it’s not densely plentiful (i.e. in a single location you usually get 1-2 nodes that are impure or normal), and considering that you usually need a lot for concrete, and recipes that do take concrete take a lot of it, I don’t feel it’s as good as Pure [x] recipes that pretty much double your yield from raw resources for a resource that’s basically unlimited (based off how many water extractors the body of water can take) and doesn’t even take that much of it (1 water extractor = 6 Pure iron refineries or 12 Pure copper refineries!!)
I guess perhaps if you’re minmaxing and not using the limestone or you’re using Wet concrete it may feel a lot better?
Silicon circuit board is the tits tho imo, that with Crystal computers is great to give flexibility for building Computers without oil.
I can not agree with your take on Cheap Silica. I find that as long as I have Wet Concrete then it would be wasteful of me not to use it.
That's one of the best things of Satisfactory though is how we all can go in totally different ways to get to the same point. Stay efficient pioneer
@@IndyWoodTigeryou can have wet concrete and cheap silica bud, don’t have to pick one or the other
@@IndyWoodTigerI have both cheap silica and wet concrete in my factory, cheap silica is great when you plan how you'd use the resources, but if you don't have any set plan then turning all the limestone into concrete isn't a bad idea either
Popcorn time, thanks for the guide Dekoba
Brilliant work, thank you fellow FICSIT employee.
This was great! I can't seem to hold on to more than a few hard drives at a time - need more self control!
Really good content. I just finished my first playthrough and wish I had knewn about these recipes sooner. Many factories I build were based on the standard recipes and then I unlocked the alternates later and was like: "damn, that would have been much easier"
BPs are great for rip and replace, just leave some space around the blocks, for replacement designs that get bigger.
I like using the Steel Screws alt recipe. For very little effort, you can saturate even multiple T7 belts with screws and easily mass produce heavy encased frames.
Very informative and aesthetic vid thanks dawg
Quite an excellent guide.
13:20 Dark Matter Trap is also worth it over base if you find your Dark Matter Residue lacking because you're trying to make large amounts of any of the three items made from them, as in the same vein as Solid Steel Ingot, they give you a higher yield of Crystals per Residue for having processed your diamonds into time crystals already.
Great video! 😊
These are good tips, even if I’m too dumb to effectively use them.
Copper rotor is a great recipe for phase 1 and 2 of space elevator imo.
2 constructors making copper sheets merge into a sushi belt of with 60 screws and then a 120 screw belt going into a copper rotor assembler making exactly 10 rotors/minute.
The recipe uses 173.33 screws/minute and 20 copper sheets per minute. I have never had it back up on me always works at 100% efficiency
Turbo Heavy Fuel also works nicely in weapons factories where you might be shipping in heavy oil residue / packaged heavy oil residue for rifle ammo anyways. Just makes turbo rifle ammo a little bit simpler.
Zero-oil lithography factory, (Fe, Cu, Cat, & SiO2 only) that makes AI Limiters, Circuit Boards, High Speed Connectors, Computers, and Super Computers, when you get there
Makes life REAL easy
- Iron Wire (Cu is used only for sheets now)
- Stitched Iron Plate
- Silicon Circuit Board
- Crystal Computer
One of my personal favorite combinations that you glossed over entirely are Silicon Circuit Boards and Crystal Computers. Yeah, having to bring copper into the mix for the circuit boards is a bit of a yikes, but copper sheets are pretty valuable for quite a few electronic components that become relevant around the time you get these alt recipes, so you’ll be building a factory to produce them anyway. The rest of the components are made from Quartz Crystals and Iron as long as you have Iron Wire and Stitched Iron Plates.
Surprised I didn't hear the alternate Circuit board Recipe that uses just Silca and copper sheets, its one of my favorites and I think it is one of the best.
Decent rundown, good job.
I have to make a correction. The bolted recipes do not produce more items. The recipe just allows the assembler to process at at a faster rate. The difference is that is consumes more iron than the default recipe. You save on a tiny bit of power at the cost of iron wastage. It's not worth it.
e.g 10 Reinforced Iron plate = 120 iron / min. Bolted Iron plate = 131.667 iron / min.
Not sure I follow your logic there as one the alternates actually does drastically increase items produced.
1) Base Recipe of Reinforced Iron Plates - 5/min
2) Stiched Iron Plate 5.625/min
3) Adhered Iron Plate - 3.75/min
4) Bolted Iron Plate - 15/min
Bolted by largest quantity produced is superior. Pair with cast screws or steel screws and assuming at least Tier 3 belt and you're fine.
@@brandonreames4121 They meant that the bolted recipees cost more ressources then the standart ones. Sure you safe some space, but you could do more with the standart recipee.
@@brandonreames4121
Bolted Iron plate isn't the best. Just because it produces more per min doesn't mean it is the best
If you have 780 Iron plates (maxed mk5 belt) to make Reinforcred Iron Plates you will want to use the Adhered Iron plate recipe if you are wanting to make the most Reinforced Iron plates out of 780 Iron plates as it makes double your recipe suggestion and here's the proof:
1) Base Reinforeced Iron plates (RIP) with 780 iron plates as an input = 780/30 = 26 assemblers. 26 assemblers output 5 RIP each per min = 26*5 = 130 RIP per min
2) Stitched Iron Plates (SIP) with 780 iron plates as an input = 780/18.75 = 41.6 assemblers. 41.6 assemblers output 5.625 SIP each per min = 41.6*5.625 = 234 SIP per min
3) Adhered Iron Plates (AIP) with 780 iron plates as an input = 780/11.25 = 69.3333 assemblers. 69.3333 assemblers output 3.75 AIP each per min = 69.3333*3.75 = 259.999875 AIP per min
4) Bolted Iron plate (BIP) with 780 iron plates as an input = 780/90 = 8.6666 assemblers. 8.6666 assemblers output 15 BIP each per min = 8.6666*15 = 130 BIP per min (and this recipe requires you to make 2,166.65 screws per min for all 8.6666 assemblers. Screw screws)
So, for per min per machine, BIP is the best as it outputs 15 Reinforced Iron Plates per min, but overall, you will get far more from a supply of iron plates with the AIP recipe, you'll just need far more assemblers.
@@I_Bring_Cheese Yeah, I hear you there. it isn't more efficient, but faster per minute to produce the item. For where I am right now around T6, I am looking to redo my starter factory of all base mats and may move to this to bolster the per minute figure. No wrong choice though really if time isn't a concern or resources aren't a concern.
@@frozenherolp9077 Yup, I hear you. I was challenging the "Bolted recipes do not produce more items" statement as they do (in terms of rate). I totally get if resource constraints is an issue and time isn't a concern, using another recipe is more efficient with a flat pool of resources.
There's one you didn't mention that, for fans of the Rocky Desert start, is really useful: Crystal Computers. The cove with 2 normal and 2 impure coals has the cave entrance at the back. This leads to a normal SAM node and 3 quartz nodes grouped together, 2 pure and 1 normal. No oil products needed and you've got a ton of quartz, so it's pretty ideal for that location.
sort of new.. finished the phase 5.. but still new.. why do you use railroads for miner hauling instead of conveyors.. am i missing something or you going for style points? amazing build btw.
Train tracks can be used by many trains, over and over. You build them once and can expand around them. Conveyors require a new line for each hookup, and especially over long distance that can get tedious
Pure Aluminium Ingot with Sommersloop boosting are absolutly game changing. So much less worries anymore.
My first play through I reset hard drives for like 30 minutes just exploring the options and the only 3 I determined as b.i.s. Were iron to copper wire, screws, and the inventory space 😂👍
The quartz purification and distilled silica have been a godsend for me in tier 9. Making aluminum, crystal everything (including diamonds!), Only real downside is that nitric acid but nitrogen is plentiful and the water production can come from the waste of other machines
Yeah, I really liked the alt when I saw it, I thought it has good potential for when I get to tier 9. I'm glad someone else thinks so too.
Plus pressurized water nodes if needed.
Bolted frames requires 140 screw/min, but only 7.5 re-enforced iron plates, i was able to build this using on,t T2 belts, buy supplying 100 screws on one assembler input and 40 screws + 7.5 plates on the other input. It certainly not a beginner build but it was a fun challenge
Worth noting the numbers - there are 55 Copper nodes on the map, with only 13 pure.
In contrast, there are 127 Iron nodes, and 46 of those are pure.
There's actually more coal on the map than Copper!
oh wow I would have expected the rocket fuel alt recipe to be in here, from a single pure oil node, a single pure sulfur node, a little bit of nitrogen gas and a single normal coal node. You can get at least 54GW at tier 7/8 and once you get MK6 belts and mk 3 miners you can double that for 108GW + from that same oil node an extra 5GW in fuel to power the factory itself
you could also use the compacted coal byproduct as even more power production as well, you get enough compacted coal for another 3.15GW and also make fabric with the polymer resin byproduct
thanks for the vid. What do you think of the "leached" recipes that produce ingots using sulfuric acid. On paper they seem really good but since they use suflur I'm not quite sure they would be that useful outside of a few cases.
I hoard sulfur in Satisfactory like I hoard buff potions in rpgs, so I'm not quick to spend it on common resources. This is probably the wrong way of thinking for me as I finish the game with 12 unused sulfur veins.
From a pure throughput perspective, maybe. I think they're terrible for most purposes, though, because when do you ever have the sulfuric acid lying around to use with this?
Great video. Really good breakdown and explanation of alt recipes. But holy shit, can we talk about what's going on in the background xD What the hell was with all those packagers / unpackagers at what I assume is your fuel/rubber/plastic production factory. 2:45 - 5:45
Do those water extractors work ok in that config? I've built a similar facility and its always shutting down / under producing due to the nightmare that is fluid sim.
I think it's a turbo fuel factory with all those generators going. Either way, the most efficient way by far to turn oil into fuel is to use the diluted packaged fuel recipe, which requires packaged water to make and must be unpackaged at the end to be turned back into a liquid. It stretches your oil very far and fuel is used in a ton of other good recipes. If you want to go 'mega' with your builds you'll have to use it.
A general tip for fluids if you are having trouble is to make liberal use of pumps and valves, also look up 'water tower satisfactory' to see a pretty good easy tip to help with liquid movement.
Haha yea theres a lot going on there. that is from update 5, i just needed something to set the dialogue to so I pulled a bunch of my old timelapse builds from early access. The other comment is right about it being diluted packaged fuel, mostly for a power plant but I diverted some for recycled plastic and rubber as well.
As far as the extractors go, that each section takes 480 units of water, so 1 Mk 2 pipeline hooked to 4 extractors seems to work fine. The plant ran for several hundred hours without issue back when. Again, update 5 though, things may have changed.
That's a "saved" video for me. Thanks.
I've found that the dimensional storage basically removes the overall usefulness of inventory upgrades. I rarely fill more than half of my baseline inventory these days
I feel like Quartz Purification should of been mentioned! It has great yeild of Quartz Crystal and an amazing yeild for silica! For 120 Quartz/min you get 75 Quartz Crystal/min and 60/min of dissolved silica which turns into 270 Silica/min!
But i will say if you don't want the silica just stick to pure quartz crystal as it's the best yeild of quartz --> quartz crystal offering 67.5 quartz per min --> 52.5 Quartz Crystal/min
Having the train assembly in the background felt like the asmr videos put over TikTok’s lmao
I like to use bio-coal and coal to back up impure coal nodes since am constantly cleaning up the environment and constantly killing off the wildlife I can throw a few biomass in to a plant and use the coal as a backup.
Great content, even though I highly disagree on some of your recommendations, many you say have no value are amazing!
bolted iron plate is cool and all, but i've always just made room for a few more assemblers as it needs less iron per plate with the standard recipe. soon to use stitched iron plate here for a new factory
Not mentioning steel screws is a crime
I think it's left off because so many alternate recipes simply drop screws as a requirement altogether.
However, the aluminum->steel beam alt + the steel screws would be absolutely nasty if you needed to bury a small nation in fasteners.
@@Drummerx04 Things like aluminum beam/rod is great for the red forest where iron is a long ways away.
I really liked this but in the nuclear section I think you should've mentioned fertile uranium and instant plutonium cells, with those two recipes I was able to convert the 120 uranium waste output from my generators into 2.13333 plutonium fuel rods/min, allowing me to make 22 more nuclear generators at the cost of 120 more raw uranium
goat
I still use that fuel generator setup. 80 fuel generators now from 600 crude oil, makes it even easier.
Great video
its possible to cheese the hard drives. just research a few, save BEFORE you check the mam. then go the mam, reroll, if your desired recipe is not there just load and try again
Had to do that because the sloppy alumina recipe wasn't playing well with the regular RNG.
Iron wire and iron pipe are so insane. You can cut copper out of so many production chains with these.
Also iron pipe can be unlocked before you even have a steel factory and allows you to get some goodies like nobelisks early, it's nice.
IMO, more important than Nobelisks early is making SAM Fluctuators to get more items into the Dimensional Depot. But yes, Iron Pipe means you can jump on all of these things much faster. My normal strategy is to get Iron Wire, Stitched Iron Plates, and Cast Screws, and then sit on the rest of my hard drives until I research Steel Production (which I might do before Coal Power) and then use those Hard drives to get Iron Pipe so I can do all of this.
@@NemisCassander good idea, also lets you get the better steel recipe while you're at it
Where do you get these recipes from? I find several hard drives early on and get mothing but useless recipes to choose from. Do they come much later or soemthing?
I'm surprised by the comment on oil being right next to caterium. It sounded like an interesting idea for a side factory, so I liked around and can't find any spots like that. They all seem to be about 500 meters apart at best. Doable, but a logistical headache.
In one playthrough I'm doing right now, I'm doing EXACTLY this (Electrode Circuit Boards -> Caterium Computers) on the Gold Coast. This allows you to save the Copper in the area for Aluminum products (because you have an aluminum node right up the cliff).
I just like Electrode Circuit Boards in general because it removes copper from circuit board production without costing more oil. With JUST the Electrode Circuit Board recipe and comparing 10 Circuit Board production to base, you lose 5 Fuel as a byproduct, but remove Copper from the production. So it requires more power (both directly and the loss of Fuel to burn), but simplifies logistics.
With Heavy Oil Residue, it needs twice the oil, but you produce 80 more Fuel. So if you're going to be burning oil as Fuel anyway, it's an option...
No love for the leached iron or the coated sheets?
Were dod u get the xmas trees from ?
Is it just me or do some alternatives seem to be for specific end products? I have a couple that are less efficient but could be handy for certain mid game items.
From my experience I would say that it is the case. Some are probably also designed with making things easier to produce in certain locations easier too, though not necessarily more efficient.
Thinking elevator products. Still good because later tiers reuse some of them.
I'd argue that Turbo Blend Fuel isn't that efficient. It saves you 62,5% of sulfur and 100% of coal for 58% of oil. Depends on which one you value more
It definitely depends on the situation. I'm building a turbo fuel plant right now where my limiting factor is sulfur. If I do the diluted packaged fuel loop, I get 2062.5 TF a minute. If I do turbo blend fuel, I do consume more oil, but my yield is 3,300 TF.
You're better off skipping turbofuel entirely and turn it directly into rocketfuel with the alternate "nitro rocket fuel" recipe!
You can still do turbo fuel as a means to burn the compacted coal if you have oil in spare! Just set it up in a ratio where you use less compacted coal and sink any exess that might not get used, and slooping the last blender making the rocket fuel will double it. You won't need to dip into neuclear if you do this as you'd be able to make about 350~ gw from 16 blenders by using 32 sloops
Nitro rocket fuel is fine and simple, but not very efficient. If you want efficient, you have things like petrocoke turbo fuel into rocket fuel. Uses much much less sulfur, uses no coal, and uses about 70% more oil, which is plentiful for most players.
You probably get asked this a lot but how do you make a timelapse video from the perspective of a camera that follows you around like this?
ficsit cam mod in multiplayer. it doesnt follow me though, I have to set the camera track and then build in front of it.
I don’t understand what you mean let it sit in your library. What button do I push for that?
You just leave the mam (top right of the mam ui), go to the main tab (top left of the mam ui) or go to another recipe (left of the mam ui)
question have u not had a problem with the hard drive library screen filling up to the point it doesnt work anymore? i had to roll back on the save n remove some
Honestly ive never had it get that far. I tend to take recipes and explore a lot though, so Ive only banked 8 or 10 recipes that I dont plan to open til im done.
It won't scroll the highlighted recipe off the screen. If you highlight a different recipe further up or down the list then you can scroll.
@@rickhagen433 yeh ill try that thanks
Iron Wire is often really appreciated in alternate rankings for early game, but like why? It leaves you with less space and less power while you have no other use for your copper at that point.
The pairing with stitched iron plate is one of the reasons I recommend it so early, as the pair is better than the default plates+screws for making reinforced plates, but can still be built off of a single belt of iron. The other reason I recommend it so early is that it is really a very excellent recipe at any stage of the game, so its worth grabbing while you are more likely to get it so it doesn't get lost in the sea of new recipes that come with later tiers.
Does anyone know, what exactly unlocks a alternate recipe? I know its the research, but e.g. in the beginning I will never get Heavy-Encased-Frames, but rather Iron Wire. Are additional recipes unlocked with the Space Elevator, e.g. Solid Steal becomes available after finished Phase 1 or something else e.g. finding coal in the world?
Each milestone in the hub comes with relevant unlocks, generally
@@Dekoba So when I want to have the relevant Tier 1 recipes it makes sense to research them before unlocking the next milestone to have a higher chance to finding them, right?
@valentinkuhn6024 to a degree, yes. Don't lose the forest for the trees though
@@Dekoba Amazing thank you!
imo oil based diamonds deserve at least a mention since oil is easier to find than coal.
The true objective of Satisfactory: eliminate screws.
Does anyone know the music used in the background from 00:00 - 03:30? I think it's a remix from the movie "Gladiator" theme.
Its Call me Lillboxxen from the Satisfactory OST
@@Dekoba Thank you very much!
I found this video Satisfactory
Is it possible to get every recipe in the game?
Yes, there are more hard drives on the map than alternate recipes.
didnt even mention nitro rocket fuel which lets you cut out compaced coal production, turbofuel production, and nitric acid production
Alright the Recipe Guide is greatly appreciated but a big chunk of time there is just gameplay on the screen that is not relevant to the currently talked about topic and because that is good recording and interesting stuff thats happening on screen, it is distracting. :D At least for me.
Also there are no really visible markers between the ... the recipes, so its kinda hard to follow or get back on track when distracted.
No offense intendet, please take it as constructive critique. Maybe you find a way to make your videos even better.
Thanks and have a great day. :)
those train railways are so chaotic i love it
Its counter to how i build my factories but I really love the look of trains and tracks on raw terrain. gonna keep that rollin!
crude oil to diamonds is a-tier.
agreed, I probably should have mentioned that it stands out from the other diamond recipes
@@Dekoba Is this true even when you consider the abundance of coal on the map vs. crude oil?
@@NemisCassander It is just so efficient and I never max out on resources in any case. Even my biggest mega factories in early access only used a little over half the oil on the map, and that was mostly for power that I didnt need. I didnt include it because its a single processing step either way and the difference between setting down an oil extractor and a coal miner isnt really that big of a deal, but its throughput makes it better than the default with little downside.
Why everyone is obseced to rank things on tiers is so stupid
Its a common way to create a priority list in a way a lot of people easily understand. Good tool for communicating an idea, that sort of thing. Thats why I did it.
You fully ignore weight points of recipes.
Yep. I play with them and look at how the numbers work and what's easy and what cool synergies there are. Not actually sure what you mean by weight points.
@@Dekoba that explains everything