One thing that I found very immersive when I started playing was the sound design. Hearing a chainsaw or deathslinger shot or the Oni powering up somewhere in the distance was scary.
Sound design was so good back in the early years of the game. You could hear every little grass moving, every footstep, every breathing, every little detail. Nowadays everything is drowned out by deafening music, or background noise, or your own character grasbing for air for no fucking reason.
i wanna say for like the first 4 days i played the game i was actually just scared to be in game, but the more and more i’ve played it i’m now chasing the killer’s around because they’re chasing someone on death hook
@@tartipouss ok ok now those 3 and like getting shot by a Deathslinger with no terror radius from a mile away makes me remember i’m supposed to be scared
The true thing that got me HOOKED was Otzdarva. I was already playing and interested in the game, but finding Otz made me learn so much more and enjoy the game a lot more.
I got the game years ago, but the learning curve if you go at it completely alone made me drop it. Then, maybe a couple months ago, I found out one of my favorite Dark Souls youtubers (Otz) was playing a bunch of DBD and tried watching his videos. I got absolutely hooked by the sort of fun and great stuff he was doing and, after learning a ton of second-hand knowledge from him, gave DBD another try and did so much better than I did at the start and actually started having fun with the game.
@@miss_B_ if you feel so insecure about your weight that a fictional character makes you feel slightly better about it, you should get therapy, no offense. Also they dont wanna add characters with weight cause hitboxes are whack, imagine throwing a huntress hatchet at a survivor that has more weight than the rest of the cast and it looks like it hits them but misses cause the visual doesnt match the hitbox
You started to say it and I think it clicked for me. "Cat and Mouse" is actually a really decent name for the genre. Like, it's way better then just calling everything like this a dbd-like.
Well people call them DbD like because everyone thinks this type of games copy from DbD like Identity V,Evolve ,Home Sweet Home or Friday the 13th but it's not actually true
@@moonwalking_sir9662 My problem with calling it asymmetrical horror is that it's too vague. Like, there have been several of Asymmetrical horror games before dbd, but they weren't like dbd in gameplay. And there still are lots of asymmetrical horror games that are nothing like dbd. And there are games very much like dbd that aren't horror at all. Like, I was joking about Tom and Jerry Chase, but it's mechanically a 2d platformer dbd. But it's sure as hell not horror, so we can't lump it into the asymmetrical horror genre. Do we just call it a dbd-like? Personally I don't really like giving dbd a whole genre named after it, and I feel like X-likes are kind of over played. Roguelikes became a thing because Rogue was the best of it's genre and really defined it, even if it wasn't the first. dbd isn't the "best" by virtue of quality, so much as it's "the longest surviving". I feel like a better game might come along when someone does what Jund says in this video, and we'll look back on dbd the way demons/dark souls fans look back and go "Holy shit King's Field was a mess!", and the genre will be defined. Until then, I think cat and mouse is a great descriptor for dbd, and many other games that follow it. And you could define dbd as a "horror cat and mouse", and I think that would fit fine. But cat and mouse fits really any back and forth chase game, regardless of the visual aesthetic.
DBD has that “hook that pulls you in and holds on tight” Remembering my first time in DBD actually being hooked and screaming and the entity talking me lmao
The fact that you get extra chances as survivor is also huge, especially for new players. So many games in the genre you're just dead until the next game.
Friday the 13th you had the chance to come back in as Tommy. DbD was at its best when Friday was around before that fucking lawsuit over who owns the rights.
I definitely think content creators made dbd popular. I got into it because of h20 delirious. Him and his crew racked up millions of views playing dbd years ago.
Tbh yea that’s where I first saw the game but I thought it looked shit just the way they play like rank 20s and yea it’s fun for a video but it looked like one of those hundreds of games that you tubers do a one off on but when I saw monto otz truetalent noob3 it showed the game is acc good
Ah yes Friday, the game that had so many different ways to play (stealth, running, combat) until they completely gutted the combat aspect and gave Jason godmode. Rip
@@angelus1738 No they didn’t, if u can’t fight Jason nowadays than ur just a sh*t player. Like literally once me and 1-2 people that I had befriended that day was able to kill Jason 7 times. It’s not even that hard u just have to find another lvl150 player witch it 99% will be in a lobby and message them something about killing Jason than just come up w a strategy.
I’ve talked about this with my friends before. I want a game to come out that could kill dead by daylight. It seems harsh for a game that we all like, but it would either force behavior to step it up or give us a better game to play.
Dead by Daylight was at its best when Friday the 13th was going strong. Friday the 13th had more active players and more viewers on streams. And BHVR was actually trying. During the F13 heyday we got 3 license killers back to back. Because they had to do something. Then the never needing Friday the 13th lawsuit happened. Killed the content for the game and BHVR got lazy because they had no competition.
@@doctorscalling9479 also buy the Evil Dead when it releases and buy Gun Media’s next game. Which is rumoured to be Texas Chainsaw Massacre or Halloween. Gun did Friday the 13th so they know how to make a horror game faithful to the license. Fucking lawsuit man.
DBD wouldn’t be half as popular if it weren’t for content creators. Looking back at when I played SWF with random players there were only 2 reasons on why they started DBD, the first was licensed Killers (mostly Myers and Freddy) and the second of course were Noob3 and Monto’s videos (this was back in 2018)
I don’t know why no one is talking about this but the updated models for survivors and killers are amazing! There’s so much detail now with various older cosmetics
Definitely, but it's really the only team that deserves credit, teams that are taking care of balacing the perks, the killers and all that and the programming guys dserve death sentences lmao... Like 4 years and a half to finally nerf DS, what the fuck ? Even by french canadian standards of intelligence that's really embarrassing
The character designs for killers like doctor, plague, blight, and spirit are really something else. All the other killers, while not as good, definitely don't look bad. The music in this game is amazing. The menu music is always top tier and the terror radius music ranges from "about what you would expect" to "really good" but is never bad.
Even with constructive criticism I think we all wanna see the game succeed and I do think people with overly negative opinions often fall down the rabbit hole of negativity to where anything negative is inflated so much. Honestly I’d love to see you do a “everything behaviour does right” for the game and I’m sure people will be like “ha ha that’s a short list” but realistically from where it started and where they intended for it to go, it is impressive.
@@jakemiguel3139 It's highly debated whether he did it or the entity did it but looking through the flavour text for his cosmetics it suggests he did it himself; "There's no laughing gas coming through the mask and yet he cant help but smile. It might have to do with the dangerous amount of electrodes he's streamed into his limbic cortex." The dude is completely insane and stopped at nothing to learn more about the brain so I think it's no surprise that he put it on himself.
For me, the 2 big reasons why i sunk 2k hours into the game eairler on was the innovation of killer concepts, and the overall better community back then as compared to now. I started playing the day it came out on console, but i had watched a ton of videos and streams of people playing prior to that point. Seeing killers go from pretty basic "run after survivor, hit survivor with swing/chainsaw" type gameplay, to where doctor came out and has a sort of AOE affect (ik not really but it was the first of its kind), then huntress had the first ranged attacks, etc, really drew me in. I was always excited to see how far they could push the basic concept of "chase survivor and hit them". And then there was the community, which was BY FAR 100× BETTER THAN CURRENT DAY. I played a lot of survivor and would always sit at rank 1 (not a brag, i get it isnt THAT hard, but at the time before there was a lot of tutorial type stuff for people to actually learn in a structured way, it was something worth noting). Id run into familiar faces all the time, it got to where we'd send friendly messages back and forth like meeting an old friend, or meme in games with people we recognized, etc. And at least in my personal experience, a lot of those high rank people just played with some "etiquette" you dont really see anymore. People were more altruistic, t-bagging still happened but not as much as i see it now, not as many people went out of the way to "bully killers" (which the rise of people like no0b3, ayrun, other survivor mains that thrived off that kind of content probably helped popularize), and it just seemed like a lot of people could clearly see the game was unbalanced so people wernt as toxic. Again, thats my personal experience, im sure others have different stories or whatnot, but the community back in the days of like huntress' release was just better imo.
Learning that Resident Evil was coming to the game brought me in. But watching content creators and even coming to appreciate all the interesting original characters has kept me playing. And as someone who use to play LoL a lot, I will say that the typical length of a game in DBD is also a great bonus for a PvP type game. If the match is going bad for you, it's not like it will drag out to potentially an hour long like many games of LoL can. It's over relatively quickly and you can move on to the next game.
I think the simplicity is one of the biggest factors. During Mclean's streams he talks about it a lot. How they want perks, powers, killers, and UI to be as simple as it is possible to be, and using the least amount of buttons possible and that idea is at the core of their design. I tried to watch a HSH:S stream and was immediately confused at what was happening, what the goal was, what the player was doing. DBD on first watch is simple "Oh, they did a generator, the number went down" That simple progress is very easy to immediately grasp and understand.
@@coolusername337 It was the shitty updates that killed it not just the lawsuit. Making Jason impervious to stuns during rage was ridiculous. Taking away 50% of the weapons on the map and still nerfing their stats on top of it was overkill.
@@angelus1738 Def nah the player base was still really high when they announced that they were finishing updating on the game wether u love or hate the changes u mentioned it’s an objective fact that it was not the reason F13 the game died.
@@fredrik5832 As someone who played since release, the game definitely died then. You can check the steam playerbase numbers. That's when Friday people moved to DbD, myself included.
I would love it if you made a video outlining the differences between decent, good, very good, and insane survivors. That would be a hugely useful learning tool.
DbD also has really good visual cues. Without even knowing what generators do, you can tell that you should interact with it as a survivor. Likewise you can easily tell that running to a window may be a safe option when being chased, even if you haven't learned how to loop well. Same goes to killer hooks, etc.
I definitely agree with the fact that content creators really help bringing people in!! I started playing after watching some pixel bush productions videos and Demi plays videos lol
When I started playing this Game I got my ass handed to me as Killer, I felt absolutely shit and without power because I didnt understand WHAT THE FUCK WAS GOING ON. I was mostly blind in every match or stunned. Back when Insta Flashys were still a thing and all the other glorious stuff in 2017DBD
I gotta say, this game helped me come out of my shell leaps and bounds. I used to not be able to interact with anyone, even multiplayer games. My partner helped with microphone anxiety and now we even video chat while playing. I used to be too scared to boot the game up of fear of being flamed for not knowing what to do, but I did it eventually and now dbd is like second nature to me and we just fool around.
I for one would love a video about the difference between good survivors, very good survivors, and insanely good survivors. One for killers too! Love your discussion videos.
One thing you didn't explicitly say is the diversity of characters (survivors), their characteristics, their lore, even their "exclusive" perks makes us identify with at least one of them. And when you think about survivor horror this is so important, even back then Resident Evil let you play different campaigns with two different characters. They're not you but you can see yourself in them. They could make you able to create yourself as a character but the feeling you're living a story and that are a lot of stories you can "live" help you, the player, to connect with the rooster of characters.
Please make a video about the good/supreme/godlike survivors. I think it would help survivors and Killers since the Killer has to identifie the level of the opposite site and the other way around. I would enjoy it :) Thanks for the effort you put into this Behaviour lazynis problem!
I really appreciate the talking points in this video. I quit playing after quite a few years due to this recent update, so I went into this video preparing to roll my eyes, but I think it nails a lot of good points. It describes both what got me hooked and playing for years but also not shying away from acknowledging the problems it has that lead me to uninstall. Great video Scott!
I think part of what made amnesia so great was you could hold/block doors to get away. Not offensive but you could do something to get away or hide which gives some gratification to the survival part.
I'm glad you gave credit to the art direction for the game because holy fuck I can't shut up about it. This game has one of the best art teams of any game I've ever played. Doctor, Oni, Blight, Hag, Nurse, so many cool looking killers that all have a distinct and striking visual appearance. I have no issue critiquing the balance of the game, but there is almost no scenario where I'll say bad things about the game visually.
13:11 It also has the benefit of being a survival horror for newer or less experienced players (people like watching people get scared). You also have stealth killers and perks to hide terror radius, which can throw people off and cause those kinds of reactions. The atmosphere lends to this sort of thing better than some of the other games, too.
You summed it perfectly at 6:50. Dead by Daylight has pretty much done what World of Warcraft did in 2004/2005. It entered a genre that was relatively underground, perhaps even slightly stale, and created a glossy, appealing game which drew in and retained a much larger crowd. Hats off to BHVR for that.
I saw that a creator I like was playing home sweet home and I had no idea what exactly was going on. You hit the nail on the head with the simplicity talk
I remember playing Last Year with y’all, where you can literally kill the killer and force them to swap to a different killer. It was a neat concept, and the game wasn’t without its flaws. But I recall the high level gameplay involved stunlocking the killer and then beating them to death.
That is the one thing I have noticed aswell while I played HsH Survive for the first time, which is also kind of my main gripe, the killer in DbD always feels powerful to a new player you feel like you are controlling the match and that survivors can fear you, in games like F13 and HsH you have an active defense against the killers and that just removes control from the killer.
My friends first game was against a rank 1 Myers which gave him a big fear of Michael sooooo the first time I played jumpscare Myers against him he threw his controller across his room
I do watch dbd content on youtube even when I pause playing the game for days or even weeks. I find it really refreshing to watch (mostly from killer's perspective) because it's interesting how the killer decides what to do in tough situations. Also every match is different and thus kinda new. I actually picked up the game at a play for free weekend on steam with two friends. Didn't play killer for a long time but now I'm really having fun doing so (well most of the time at least)
I'll definitely agree about montage plays and art direction. I fell in love with flickbilly clips and the beach billy skin, now I'm approaching 100 total hours of slamming my face into walls with a chainsaw.
Dbd is the one game that reminds me a bit of playing assassin's creed online since it's unique unlike your typical shooter. Like playing AC, in dbd you get well rounded when you play both sides. As killer learning how a survivor plays just as playing as survivor you learn how a killer plays just kind of like Manhunt mode in Assassin's creed where 4 players were Pursuers (attack/killer) learn how the Targets (defense/survivors) hide; Targets learn how Pursuers moved/hunted
I mean it's also just the simple fact on top of all of this that...the gameplay loop is just really fun. The chase is just fun. So many of these games don't have great gameplay loops like dbd, and the ones that did failed for other reasons that get into the things Scott talks about here.
I first played this on PS4 when it was a free game of the month and I wasn't big into horror games(I was always a scaredy cat when it came to horror movies) but I went back to PC gaming with some of my other friends and I somehow feel in love with this game. First as survivor then as killer after watching my friend stream his huntress gameplay, he also recommended this channel along with a few others and I can't stop playing now lord help me
"Home Sweet Home is the latest" Come on Jund. Haven't you even heard of Tom & Jerry: Chase? Also a serious note, have you herd of Identity V? I've herd literally no one talk about it, but after stumbling across some art and one rabbit hole of videos and wiki pages later and I found out it's a mobile dbd-like and I guess it's really popular. I donno how popular it is in the US, but it's getting big name guest characters. They got Danganronpa characters and voice actors and stuff. Kinda blew my mind to learn about.
I think that biggest contributors to this game's popularity are probably, the simplicity, and the fact that this is game supplies a lot of montage worthy content, like you said. Because DBD is one of the only games where there are a good amount of people who only watch DBD, they don't even play the game. Which is pretty interesting.
Don’t forget lore! Lore is very important to the universe of dead by daylight, The reason why I main Adam is because the selflessness he shows in his backstory. He’s someone I want to emulate so I play him the most.
Pretty spot on. DBD is really easy to get hooked into and invest a ton of time into, by the time you’d normally move onto another game you’ve already put in so much time and bought so many cosmetics that it’s hard to let go, then they release new chapters and there’s always new content. I remember I played this for the first time in October 2019 and it was just meant to be something I played for Halloween, but now it’s April 2021 and it’s something I play almost every day since then.
In regards to survivors being able to attack killers, since you mentioned Deathgarden, I just wanted to say that in the Bloodharvest version, Scavengers couldn't attack Killers in that either. The closest thing was being able to shot them with your arrows, which just made a slight dink and a small screen shake, no slow or stun. Could be very annoying, but not dissimilar to a Survivor spamming a loud noise notification in Dbd. Just thought I'd bring that up.
For me personally the sound design was what drew me in. I've always listened to LPs while drawing or designing, and dbd is a game where you almost never need to look at the screen to understand whats going on. I listened to hours and hours of dbd while drawing and with some slight narration by the lets player I always understood what killer was where, how everyone was doing and if they were getting chased or doing a gen or reverse chainsawing into quentin in a corner. Good shit. I started playing myself in last years lock down and let me tell you, it's very frustrating to know all the little details about the games mechanics, lore and content but not being able to loop for SHIT. But I got better :D
I watched some of the first lets plays of Dbd and I loved to watch from the beginning, almost none of the other games where that fun to watch. And also its the only game of them that got me to start playing the game for myself even tho I never played any horror games before and dont play any besides Dbd now.
People often critique the things they love. If people just hate a game they probably don't play it or devote time to thinking about how to improve it. It makes sense you want it to be better because you do like it and want it to be it's best version of itself.
i think the gameplay is distinct enough to keep it fresh too. most games lean too heavily into the cat and mouse thing and dont actually create interesting chase scenarios, mindgames and learning to counter certain loops is definitely my favourite part of this game, but you dont really get anything like that in friday the 13th. when i tried playing that it always felt like "wow i finally caught up to them" rather than "that guy got shit on", being able to outplay someone like that is a lot of fun for me.
Some good points that I mostly all agree with, but one thing I think was missed was that DBD has a cohesive story that gives their survivors and killers more personality which appeals to "fanatics". You've seen people who "main" a survivor or killer because they like their aesthetic and story, and I think appealing to fanatics that get attached to video game characters with a story is what allows the game to keep players even during its' darkest patches. The DLCs further compound this by using characters with pre-written backstories that people have already grown attached to.
I think some of the big issues with the "attack the killer" games is that the survivors hold more offensive actions than the killer. My first game of HSH was filled with random stuns, fast survivors, and weird fights. Once I managed to kill a survivor, it got a bit easier but I found out that they come back after a certain amount of time. I think if a game allows survivors to take offensive actions, it should have more risk than rewards. Dead by daylight does this in a much better way than the others because while the survivors can be offensive (instigating chases, flashlights, head on, etc.) they are also bringing a lot of risks on themselves and possibly their whole team. I think other games should reconsider the roles of the killers and survivors, to try to create a more level environment for their playerbase
Everyone who loves this game has said they hate it at some point. I bitch and complain constantly about DBD, but I still count it among my favorite games of all time. Humans are weird.
I am a huge horror fan and as you mentioned that's what got me into it. I am a collector of all things horror and my fav is halloween. Lord behold they have mookel myers and I enjoy playing him anyday of the week. I can put myself in the shoes of my favorite horror icon of all time
Content creators are a massive reason for a big player base. If the content creators I watch play dbd stopped, I'd most likely get bored also. I wish the developers knew how important content creaters are to their game.
in friday the 13th yes the survivors in that game can beat up jason but jason can also block to avoid being stunned. and on top of that if survivors just beat up jason too much he will enter rage mode much faster then hes supposed too and he will be completly unstunnable in rage mode from melee attacks with the exception of shotguns (which only 3 can be in a map and most newer players just waste them) and bear traps but they take time to arm. oh and also weapons break often depending on your survivor stats.
i like how the length of this video is literally exact the same as the video in the background
what the fuck
@@ScottJund was that not intended?
@@ScottJund mikal myer
@@ScottJund ballsack?
Facts
One thing that I found very immersive when I started playing was the sound design. Hearing a chainsaw or deathslinger shot or the Oni powering up somewhere in the distance was scary.
Sound design was so good back in the early years of the game. You could hear every little grass moving, every footstep, every breathing, every little detail.
Nowadays everything is drowned out by deafening music, or background noise, or your own character grasbing for air for no fucking reason.
The Demogorgon screams in the background is very immersive.
I remember thinking Michael was the scariest thing in the game, I was scared as shit every match with him
@@Avocado_san Cause its hard to hear himwhen hes walking near you on teir 1
my favorite scott video "2021 04 06 15 48 00"
an all time classic
True
yes
So I wasn't seeing things.
reminds me of that etika video
a true banger
i wanna say for like the first 4 days i played the game i was actually just scared to be in game, but the more and more i’ve played it i’m now chasing the killer’s around because they’re chasing someone on death hook
* has 3 thousand hours *
* still get an hearth attack against jumpscare myers, silent wraith, Ghostface and insidious bubba *
Please just get on a gen, I have adrenaline
@@tartipouss ok ok now those 3 and like getting shot by a Deathslinger with no terror radius from a mile away makes me remember i’m supposed to be scared
@@Gookeem nah fam, i got dead hard, breakout, MoM stacked and an alex’s toolbox if you’re going down you’re surviving anyways
@@TTMILKYTT HURRY UP AND GET THE GENS DONE ONI IS CHASING ME, I CAN SURVIVE AT LEAST ANOTHER MINUTE 😭😭😭
The hate love with Dead by Daylight is the key
Did you say key!?!
@@l4dfanatic11 k e y . . . m o m e n t s
@@kerve_1207 oshit u get a key for that play
@@l4dfanatic11 key
moments
@@l4dfanatic11 *Main killer flashbaks*
The real reason why Dead by Daylight is so popular is because it's the only game that has Doctor's dumb little giggle
and ghostface having asthma
and pig cute noise
The Myers Groan
A Jacket killer would be cool... or maybe just Richard and some of the other masks as legion cosmetics
Nah it’s because of Steve’s scream
Jane or feng when she’s hurt 👀 gotta turn that volume down at night or folks might get the wrong idea 😂
The true thing that got me HOOKED was Otzdarva. I was already playing and interested in the game, but finding Otz made me learn so much more and enjoy the game a lot more.
Otz truly is the hero we needed but don't deserve
Him and pain reliever helped me a ton.
I got the game years ago, but the learning curve if you go at it completely alone made me drop it. Then, maybe a couple months ago, I found out one of my favorite Dark Souls youtubers (Otz) was playing a bunch of DBD and tried watching his videos. I got absolutely hooked by the sort of fun and great stuff he was doing and, after learning a ton of second-hand knowledge from him, gave DBD another try and did so much better than I did at the start and actually started having fun with the game.
True, watching otz has significantly improved my trapper play
Otz made me a killer main
The Pig made me interested in the game, Tie-ins really do bring in people
The Silent Hill chapter showed me I'm old enough to experience true nostalgia.
Yup. Freddy got me
Myers for me.
Agreed, Myers is still my favorite character
Clown Chapter hooked me up to the game, because of Kate.
4:24 we all want Carl the cashier in the game. BHVR please add him.
Probably not gonna happen. He'd have to have his own hitbox because of how husky he is.
Yess!! We need some fat guys running from Killers
Yesss. We need some real big bois. Jeff isn’t enough.
@@gearinthemachine990 jesus isn’t enough, fat albert being chased by leatherface is wher eits at
@@miss_B_ if you feel so insecure about your weight that a fictional character makes you feel slightly better about it, you should get therapy, no offense. Also they dont wanna add characters with weight cause hitboxes are whack, imagine throwing a huntress hatchet at a survivor that has more weight than the rest of the cast and it looks like it hits them but misses cause the visual doesnt match the hitbox
You started to say it and I think it clicked for me. "Cat and Mouse" is actually a really decent name for the genre. Like, it's way better then just calling everything like this a dbd-like.
The genre it's asymetrical Horror game, because it's 4vs1
@@moonwalking_sir9662 I like cat and mouse better tbh
@@amaterasu3099 i dont like it eitheir, i prefer dbd genre
Well people call them DbD like because everyone thinks this type of games copy from DbD like Identity V,Evolve ,Home Sweet Home or Friday the 13th but it's not actually true
@@moonwalking_sir9662 My problem with calling it asymmetrical horror is that it's too vague. Like, there have been several of Asymmetrical horror games before dbd, but they weren't like dbd in gameplay. And there still are lots of asymmetrical horror games that are nothing like dbd.
And there are games very much like dbd that aren't horror at all. Like, I was joking about Tom and Jerry Chase, but it's mechanically a 2d platformer dbd. But it's sure as hell not horror, so we can't lump it into the asymmetrical horror genre. Do we just call it a dbd-like?
Personally I don't really like giving dbd a whole genre named after it, and I feel like X-likes are kind of over played. Roguelikes became a thing because Rogue was the best of it's genre and really defined it, even if it wasn't the first. dbd isn't the "best" by virtue of quality, so much as it's "the longest surviving". I feel like a better game might come along when someone does what Jund says in this video, and we'll look back on dbd the way demons/dark souls fans look back and go "Holy shit King's Field was a mess!", and the genre will be defined.
Until then, I think cat and mouse is a great descriptor for dbd, and many other games that follow it. And you could define dbd as a "horror cat and mouse", and I think that would fit fine. But cat and mouse fits really any back and forth chase game, regardless of the visual aesthetic.
DBD has that “hook that pulls you in and holds on tight”
Remembering my first time in DBD actually being hooked and screaming and the entity talking me lmao
The fact that you get extra chances as survivor is also huge, especially for new players. So many games in the genre you're just dead until the next game.
Friday the 13th you had the chance to come back in as Tommy. DbD was at its best when Friday was around before that fucking lawsuit over who owns the rights.
I definitely think content creators made dbd popular. I got into it because of h20 delirious. Him and his crew racked up millions of views playing dbd years ago.
Delirious Cartoonz Ohm and Gorilla sold me this game sooo good, they made it look fun and intense and spooky, god I miss them
@@stephaniehenry3687 f for the banana bus crew
Tbh yea that’s where I first saw the game but I thought it looked shit just the way they play like rank 20s and yea it’s fun for a video but it looked like one of those hundreds of games that you tubers do a one off on but when I saw monto otz truetalent noob3 it showed the game is acc good
same back in 2016
it was free on psn a couple years ago and that’s how I found out about the game
The numbers Mason, what do they mean?
Upload time
@@ivanbackfromthecardshop8093 nope, the date of the recording
@@cheesebooba oh you're right that explains why the minute counter is off.
Underrated comment
Ahh Friday the 13th
The game where 7 people playing Buggzy would bully a new player who just unlocked Part 7 Jason
Buggzy was terrible for bullying(low luck stat), chad or vanessa was better.
Ah yes Friday, the game that had so many different ways to play (stealth, running, combat) until they completely gutted the combat aspect and gave Jason godmode. Rip
@@angelus1738 No they didn’t, if u can’t fight Jason nowadays than ur just a sh*t player. Like literally once me and 1-2 people that I had befriended that day was able to kill Jason 7 times. It’s not even that hard u just have to find another lvl150 player witch it 99% will be in a lobby and message them something about killing Jason than just come up w a strategy.
I’ve talked about this with my friends before. I want a game to come out that could kill dead by daylight. It seems harsh for a game that we all like, but it would either force behavior to step it up or give us a better game to play.
They definitely need some legitimate competition. I feel like their grip on the genre has honestly made them cocky and the game stagnant as hell.
@@issaboneman1127 e x a c t l y
If you want the genre to have some competion go buy HsH Survive, it's early acess but you get your buck worth.
Dead by Daylight was at its best when Friday the 13th was going strong. Friday the 13th had more active players and more viewers on streams. And BHVR was actually trying. During the F13 heyday we got 3 license killers back to back. Because they had to do something. Then the never needing Friday the 13th lawsuit happened. Killed the content for the game and BHVR got lazy because they had no competition.
@@doctorscalling9479 also buy the Evil Dead when it releases and buy Gun Media’s next game. Which is rumoured to be Texas Chainsaw Massacre or Halloween. Gun did Friday the 13th so they know how to make a horror game faithful to the license. Fucking lawsuit man.
Scott Master Jund does another dbd review, hell yeah
Notification said: "Yo. You like numbers?"
DBD wouldn’t be half as popular if it weren’t for content creators. Looking back at when I played SWF with random players there were only 2 reasons on why they started DBD, the first was licensed Killers (mostly Myers and Freddy) and the second of course were Noob3 and Monto’s videos (this was back in 2018)
I got hooked in by hybrid panda
No0b3 and monto made the hook better
I came to this game from BrickyOrchid8, who mostly made LoL content at the time.
i statred playing because of azra
I played because it was a free game on playstation and xbox
Honestly I got into it because I would always see it on sale in the steam store, my friends and I were bored so we decided to try it out
Dead by Daylight is my favorite game in the “Horror Tag” genre.
Perfect name for the genre
Honestly that’s a much better name for it XD
I don’t know why no one is talking about this but the updated models for survivors and killers are amazing! There’s so much detail now with various older cosmetics
Everybody knows the art team is fantastic the people who code stuff though...
@@traister101 lol true
The art teams for this game deserve more credit
Definitely, but it's really the only team that deserves credit, teams that are taking care of balacing the perks, the killers and all that and the programming guys dserve death sentences lmao... Like 4 years and a half to finally nerf DS, what the fuck ? Even by french canadian standards of intelligence that's really embarrassing
The character designs for killers like doctor, plague, blight, and spirit are really something else. All the other killers, while not as good, definitely don't look bad. The music in this game is amazing. The menu music is always top tier and the terror radius music ranges from "about what you would expect" to "really good" but is never bad.
@@harry1178 what does "even by french canadian standards of intelligence" mean
harry
dont do it
@@harry1178 just stop...
@@harry1178 the ds "nerf" wasnt really a nerf if you compare it to killer nerfs
The design of the killers and the quality if the trailers are what brought me in. Watching the nurses trailer made me super excited about playing
"In other games you can fight back"
*flashbacks to constantly getting slowed down, blinded, and disoriented as hunter in beta deathgarden *
Git gud
@@blueferal8626 now that's funny
Even with constructive criticism I think we all wanna see the game succeed and I do think people with overly negative opinions often fall down the rabbit hole of negativity to where anything negative is inflated so much. Honestly I’d love to see you do a “everything behaviour does right” for the game and I’m sure people will be like “ha ha that’s a short list” but realistically from where it started and where they intended for it to go, it is impressive.
I’m so early that the title didn’t even load in
Nice pfp
Same here
@@Defa_Noob thanks
10:50 If only the game devs are as good as the Art devs.
I wonder if doctor put that metal stuff on himself or someone else did and yes I wish the art looked as good in game play It would look more scary
@@jakemiguel3139 It's highly debated whether he did it or the entity did it but looking through the flavour text for his cosmetics it suggests he did it himself;
"There's no laughing gas coming through the mask and yet he cant help but smile. It might have to do with the dangerous amount of electrodes he's streamed into his limbic cortex."
The dude is completely insane and stopped at nothing to learn more about the brain so I think it's no surprise that he put it on himself.
@@JakiroTM thanks for telling me
If only man god 😤
For those who want to know the video in the background is all the DBD Chapter trailers by WolfskiHD :)
Zero credit given anywhere, thanks for giving them credit
Credit for putting trailers into one video? I half agree with giving credit to rhat
@@xxicedaggerxx yeah, if you use someone else's content in your video, you credit it. literally just takes a sentence
@@Liselaft Ironically, that guy did not credit Behavior for taking all of their trailers and putting them in a clip. Shameful...just shameful.
😳
Why was the notification all numbers😂
Not sure why it happened but the numbers were just the exact upload time.
man, those cinematic killer trailers are really cool!
sounds like my teacher "make sure to have a strong hook in your writing" great vid
english teachers do be saying that doe
This game has crows
Others games dont
there we go
Y E S
Honestly, I like grindy games with good lore and lot's of options, thats why I love DbD and Warframe
15:08 "You never know what RNG bugs you're gonna get" lol
15:09 Blight players: "You never know which tile you're gonna slide off & which actually have collision."
For me, the 2 big reasons why i sunk 2k hours into the game eairler on was the innovation of killer concepts, and the overall better community back then as compared to now.
I started playing the day it came out on console, but i had watched a ton of videos and streams of people playing prior to that point. Seeing killers go from pretty basic "run after survivor, hit survivor with swing/chainsaw" type gameplay, to where doctor came out and has a sort of AOE affect (ik not really but it was the first of its kind), then huntress had the first ranged attacks, etc, really drew me in. I was always excited to see how far they could push the basic concept of "chase survivor and hit them".
And then there was the community, which was BY FAR 100× BETTER THAN CURRENT DAY. I played a lot of survivor and would always sit at rank 1 (not a brag, i get it isnt THAT hard, but at the time before there was a lot of tutorial type stuff for people to actually learn in a structured way, it was something worth noting). Id run into familiar faces all the time, it got to where we'd send friendly messages back and forth like meeting an old friend, or meme in games with people we recognized, etc. And at least in my personal experience, a lot of those high rank people just played with some "etiquette" you dont really see anymore. People were more altruistic, t-bagging still happened but not as much as i see it now, not as many people went out of the way to "bully killers" (which the rise of people like no0b3, ayrun, other survivor mains that thrived off that kind of content probably helped popularize), and it just seemed like a lot of people could clearly see the game was unbalanced so people wernt as toxic. Again, thats my personal experience, im sure others have different stories or whatnot, but the community back in the days of like huntress' release was just better imo.
Learning that Resident Evil was coming to the game brought me in. But watching content creators and even coming to appreciate all the interesting original characters has kept me playing. And as someone who use to play LoL a lot, I will say that the typical length of a game in DBD is also a great bonus for a PvP type game. If the match is going bad for you, it's not like it will drag out to potentially an hour long like many games of LoL can. It's over relatively quickly and you can move on to the next game.
You can't attack the killer but you can bully the shit out of em :3
Lol
and you can verbally abuse them after!
I think the simplicity is one of the biggest factors. During Mclean's streams he talks about it a lot. How they want perks, powers, killers, and UI to be as simple as it is possible to be, and using the least amount of buttons possible and that idea is at the core of their design. I tried to watch a HSH:S stream and was immediately confused at what was happening, what the goal was, what the player was doing. DBD on first watch is simple "Oh, they did a generator, the number went down" That simple progress is very easy to immediately grasp and understand.
Quick! Clip the moment said Scott said game is killer sided!
Aw man I miss Friday the 13th the Game. It was so much fun man...
GODDAMN LAWSUIT!!!!!
@@coolusername337 It was the shitty updates that killed it not just the lawsuit. Making Jason impervious to stuns during rage was ridiculous. Taking away 50% of the weapons on the map and still nerfing their stats on top of it was overkill.
@@angelus1738 Def nah the player base was still really high when they announced that they were finishing updating on the game wether u love or hate the changes u mentioned it’s an objective fact that it was not the reason F13 the game died.
@@fredrik5832 As someone who played since release, the game definitely died then. You can check the steam playerbase numbers. That's when Friday people moved to DbD, myself included.
I would love it if you made a video outlining the differences between decent, good, very good, and insane survivors. That would be a hugely useful learning tool.
As the saying goes:
Among the blind, the one-eyed is king.
DbD also has really good visual cues. Without even knowing what generators do, you can tell that you should interact with it as a survivor. Likewise you can easily tell that running to a window may be a safe option when being chased, even if you haven't learned how to loop well. Same goes to killer hooks, etc.
I definitely agree with the fact that content creators really help bringing people in!! I started playing after watching some pixel bush productions videos and Demi plays videos lol
When I started playing this Game I got my ass handed to me as Killer, I felt absolutely shit and without power because I didnt understand WHAT THE FUCK WAS GOING ON. I was mostly blind in every match or stunned. Back when Insta Flashys were still a thing and all the other glorious stuff in 2017DBD
What a time 😅
ayyyyy smashen
@@andrewbaiocco304 heyhooo :)
I gotta say, this game helped me come out of my shell leaps and bounds. I used to not be able to interact with anyone, even multiplayer games. My partner helped with microphone anxiety and now we even video chat while playing. I used to be too scared to boot the game up of fear of being flamed for not knowing what to do, but I did it eventually and now dbd is like second nature to me and we just fool around.
I for one would love a video about the difference between good survivors, very good survivors, and insanely good survivors. One for killers too! Love your discussion videos.
One thing you didn't explicitly say is the diversity of characters (survivors), their characteristics, their lore, even their "exclusive" perks makes us identify with at least one of them. And when you think about survivor horror this is so important, even back then Resident Evil let you play different campaigns with two different characters. They're not you but you can see yourself in them. They could make you able to create yourself as a character but the feeling you're living a story and that are a lot of stories you can "live" help you, the player, to connect with the rooster of characters.
Please make a video about the good/supreme/godlike survivors. I think it would help survivors and Killers since the Killer has to identifie the level of the opposite site and the other way around. I would enjoy it :) Thanks for the effort you put into this Behaviour lazynis problem!
I really appreciate the talking points in this video. I quit playing after quite a few years due to this recent update, so I went into this video preparing to roll my eyes, but I think it nails a lot of good points. It describes both what got me hooked and playing for years but also not shying away from acknowledging the problems it has that lead me to uninstall. Great video Scott!
I think part of what made amnesia so great was you could hold/block doors to get away. Not offensive but you could do something to get away or hide which gives some gratification to the survival part.
13:25 you mean the reverse 360 chainsaw into quentin hiding in the corner?
I'm glad you gave credit to the art direction for the game because holy fuck I can't shut up about it. This game has one of the best art teams of any game I've ever played. Doctor, Oni, Blight, Hag, Nurse, so many cool looking killers that all have a distinct and striking visual appearance. I have no issue critiquing the balance of the game, but there is almost no scenario where I'll say bad things about the game visually.
It’s a genre on it’s own
Side note: I'd absolutely watch a video on the hallmarks of different survivor skill levels.
I feel like after making this video Scott had to just sit there, look up and maybe smile a bit
"You get a different map everytime"
Gets midwich three times in a row xD
"Cashier from the ghostface trailer" should be an entire paragraph chapter
Did you ever play Deathgarden? I would love a video about it and why it 'failed'
I would play this game all the time if they brought back the old maps, animations and hud
13:11 It also has the benefit of being a survival horror for newer or less experienced players (people like watching people get scared). You also have stealth killers and perks to hide terror radius, which can throw people off and cause those kinds of reactions. The atmosphere lends to this sort of thing better than some of the other games, too.
You summed it perfectly at 6:50. Dead by Daylight has pretty much done what World of Warcraft did in 2004/2005. It entered a genre that was relatively underground, perhaps even slightly stale, and created a glossy, appealing game which drew in and retained a much larger crowd. Hats off to BHVR for that.
I saw that a creator I like was playing home sweet home and I had no idea what exactly was going on. You hit the nail on the head with the simplicity talk
Each chapter is visually stimulating. However id rather each new chapter works properly instead of looking good.
I remember playing Last Year with y’all, where you can literally kill the killer and force them to swap to a different killer.
It was a neat concept, and the game wasn’t without its flaws. But I recall the high level gameplay involved stunlocking the killer and then beating them to death.
That is the one thing I have noticed aswell while I played HsH Survive for the first time, which is also kind of my main gripe, the killer in DbD always feels powerful to a new player you feel like you are controlling the match and that survivors can fear you, in games like F13 and HsH you have an active defense against the killers and that just removes control from the killer.
i dont remember who said it but that if you buy a perk from the shrine/ buy a teachable in a bloodweb it could instantly appear in your inventory
My friends first game was against a rank 1 Myers which gave him a big fear of Michael sooooo the first time I played jumpscare Myers against him he threw his controller across his room
Little fun story I thought I’d share
I do watch dbd content on youtube even when I pause playing the game for days or even weeks. I find it really refreshing to watch (mostly from killer's perspective) because it's interesting how the killer decides what to do in tough situations. Also every match is different and thus kinda new. I actually picked up the game at a play for free weekend on steam with two friends. Didn't play killer for a long time but now I'm really having fun doing so (well most of the time at least)
6:05 I see what you did there Scott
"New player oriented"
The rank 20 killer who just got matched with 4 red ranks:
Thats ok, even rank 1 busted af
I do want to see that video on the difference between the levels of survivor skill though
I'll definitely agree about montage plays and art direction. I fell in love with flickbilly clips and the beach billy skin, now I'm approaching 100 total hours of slamming my face into walls with a chainsaw.
Dbd is the one game that reminds me a bit of playing assassin's creed online since it's unique unlike your typical shooter. Like playing AC, in dbd you get well rounded when you play both sides.
As killer learning how a survivor plays just as playing as survivor you learn how a killer plays just kind of like Manhunt mode in Assassin's creed where 4 players were Pursuers (attack/killer) learn how the Targets (defense/survivors) hide; Targets learn how Pursuers moved/hunted
I mean it's also just the simple fact on top of all of this that...the gameplay loop is just really fun. The chase is just fun. So many of these games don't have great gameplay loops like dbd, and the ones that did failed for other reasons that get into the things Scott talks about here.
I first played this on PS4 when it was a free game of the month and I wasn't big into horror games(I was always a scaredy cat when it came to horror movies) but I went back to PC gaming with some of my other friends and I somehow feel in love with this game. First as survivor then as killer after watching my friend stream his huntress gameplay, he also recommended this channel along with a few others and I can't stop playing now lord help me
Anyone else get too distracted by the cinematic trailers in the background?
"Home Sweet Home is the latest" Come on Jund. Haven't you even heard of Tom & Jerry: Chase?
Also a serious note, have you herd of Identity V? I've herd literally no one talk about it, but after stumbling across some art and one rabbit hole of videos and wiki pages later and I found out it's a mobile dbd-like and I guess it's really popular. I donno how popular it is in the US, but it's getting big name guest characters. They got Danganronpa characters and voice actors and stuff. Kinda blew my mind to learn about.
I have 2.3k hours, stopped played for like 3 months and this video just made me redownload it to play. Please do more videos like this
hope this becomes your most liked and most popular video by far
I think that biggest contributors to this game's popularity are probably, the simplicity, and the fact that this is game supplies a lot of montage worthy content, like you said. Because DBD is one of the only games where there are a good amount of people who only watch DBD, they don't even play the game. Which is pretty interesting.
Don’t forget lore! Lore is very important to the universe of dead by daylight, The reason why I main Adam is because the selflessness he shows in his backstory. He’s someone I want to emulate so I play him the most.
i play feng cuz i'm a gamer
@@MrRubixscube i played meg because we look similar LOL
The basics of this game are just if there is a killer behind you go to a pallet and if not go to a gen
Pretty spot on. DBD is really easy to get hooked into and invest a ton of time into, by the time you’d normally move onto another game you’ve already put in so much time and bought so many cosmetics that it’s hard to let go, then they release new chapters and there’s always new content.
I remember I played this for the first time in October 2019 and it was just meant to be something I played for Halloween, but now it’s April 2021 and it’s something I play almost every day since then.
i played this game back in April 2019 just because my friend recommended me it, and now i think i have an addiction to this day lol
In regards to survivors being able to attack killers, since you mentioned Deathgarden, I just wanted to say that in the Bloodharvest version, Scavengers couldn't attack Killers in that either. The closest thing was being able to shot them with your arrows, which just made a slight dink and a small screen shake, no slow or stun. Could be very annoying, but not dissimilar to a Survivor spamming a loud noise notification in Dbd. Just thought I'd bring that up.
I’m glad I got into this game back in early 2018 because of the friends I made from the community and how the game brings iconic killers into the game
For me personally the sound design was what drew me in. I've always listened to LPs while drawing or designing, and dbd is a game where you almost never need to look at the screen to understand whats going on. I listened to hours and hours of dbd while drawing and with some slight narration by the lets player I always understood what killer was where, how everyone was doing and if they were getting chased or doing a gen or reverse chainsawing into quentin in a corner. Good shit.
I started playing myself in last years lock down and let me tell you, it's very frustrating to know all the little details about the games mechanics, lore and content but not being able to loop for SHIT. But I got better :D
Honestly Scott I gotta say I’d be scared if I got crossed map by huntress... on Friday the 13th
I watched some of the first lets plays of Dbd and I loved to watch from the beginning, almost none of the other games where that fun to watch. And also its the only game of them that got me to start playing the game for myself even tho I never played any horror games before and dont play any besides Dbd now.
yo rare black meg and white claudette trailer pog
People often critique the things they love. If people just hate a game they probably don't play it or devote time to thinking about how to improve it. It makes sense you want it to be better because you do like it and want it to be it's best version of itself.
i think the gameplay is distinct enough to keep it fresh too. most games lean too heavily into the cat and mouse thing and dont actually create interesting chase scenarios, mindgames and learning to counter certain loops is definitely my favourite part of this game, but you dont really get anything like that in friday the 13th. when i tried playing that it always felt like "wow i finally caught up to them" rather than "that guy got shit on", being able to outplay someone like that is a lot of fun for me.
Some good points that I mostly all agree with, but one thing I think was missed was that DBD has a cohesive story that gives their survivors and killers more personality which appeals to "fanatics". You've seen people who "main" a survivor or killer because they like their aesthetic and story, and I think appealing to fanatics that get attached to video game characters with a story is what allows the game to keep players even during its' darkest patches.
The DLCs further compound this by using characters with pre-written backstories that people have already grown attached to.
I think some of the big issues with the "attack the killer" games is that the survivors hold more offensive actions than the killer. My first game of HSH was filled with random stuns, fast survivors, and weird fights. Once I managed to kill a survivor, it got a bit easier but I found out that they come back after a certain amount of time. I think if a game allows survivors to take offensive actions, it should have more risk than rewards. Dead by daylight does this in a much better way than the others because while the survivors can be offensive (instigating chases, flashlights, head on, etc.) they are also bringing a lot of risks on themselves and possibly their whole team. I think other games should reconsider the roles of the killers and survivors, to try to create a more level environment for their playerbase
I can't wait for the dbd devs to make deathslinger be able to 360 no scope with a base drop added in his kit...pls
Everyone who loves this game has said they hate it at some point. I bitch and complain constantly about DBD, but I still count it among my favorite games of all time. Humans are weird.
Dead by daylight is the dark souls of the asymmetrical genre
I am a huge horror fan and as you mentioned that's what got me into it. I am a collector of all things horror and my fav is halloween. Lord behold they have mookel myers and I enjoy playing him anyday of the week. I can put myself in the shoes of my favorite horror icon of all time
Content creators are a massive reason for a big player base. If the content creators I watch play dbd stopped, I'd most likely get bored also. I wish the developers knew how important content creaters are to their game.
in friday the 13th yes the survivors in that game can beat up jason but jason can also block to avoid being stunned. and on top of that if survivors just beat up jason too much he will enter rage mode much faster then hes supposed too and he will be completly unstunnable in rage mode from melee attacks with the exception of shotguns (which only 3 can be in a map and most newer players just waste them) and bear traps but they take time to arm. oh and also weapons break often depending on your survivor stats.