OpenXR Toolkit is now incompatible with VAIL. It is known to cause severe game-breaking performance issues (it's been described as headset wobbling). We do not recommend using it with VAIL anymore until it is fixed.
Great video and I work in Tech Support, the restart thing is #1 source of issues for avrage users. Thats said CPU and GPU and then ram is important, but suprizingly so is MotherBoard. I had a b450 and ryzen 1600x and nvidia 960 6gb...and everything was ok, but then I upgraded to a 5600x/6600xt 8gb and started to have tracking issues. What was happening was the "schedular" on the motherboard was being overwhelemed, by PCI and USB traffice, the more powerful parts generated more PCI traffice and the system depriortised the USB traffic....having an Index, the Tracking is controlled through the USB, so the extra system proformance ended up fucking my VR experiance.
Another more niche tip: if anyone happens to use wallpaper engine, make sure to set your wallpaper to pause when another application is in fullscreen. For multiple monitors using wpe, it helps to maximize another low demand window like notepad to pause those ones too. Really good video btw!
as someone who used wallpaper engine a long time, my advice would be to just not use it. between the crashing, performance drops, and just general headache it gave me for years across two different PCs, its just not worth it, even as fancy as it is. ive got a 3080 in my rig, no hardware bottlenecks either, but WPE just didn't wanna play nice. I'm sure some people get lucky and end up with a setup where these issues are rare, but man is my life so much simpler now that I'm not troubleshooting issues with WPE every two months.
If you primarily game using Steam, you can add a rule to Wallpaper Engine to pause the wallpaper when GameOverlayUI is running. This will pause Wallpaper Engine whenever a steam game is running regardless of full screen or not and you don't have to worry about setting up a rule for every game you play.
@@mhyat0302 If you just want it to run for all fullscreen apps then you might as well set it to that. When _any_ fullscreen app is running. If you want to go fancier, you can set the rule to vrmonitor (one of the SteamVR exes), so it's VR only. Which is what I do, because I have two monitors and generically use my second as an audio visualizer that I _don't_ want to stop for most games.
wish this video came out 5 months ago when i started with vr, it's most of what I've painfully and slowly learnt in this time, condensed in a single video. Amazing, super packed vr performance setup overview, gj!
Awesome video! Ive seen a loooot of performance guides, but I’ve never seen almost every performance improvement option so well laid out and explained so well. Great job!!
Sadly he forget XR ToolKit or better said OpenXR in general. More and more new titles using OpenXR instead of the old OpenVR (SteamVR) or the old Oculus Runtime. On that titles the VR Performance Toolkit didn't work, but OpenXR Toolkit. For example you need it for the MSFS 2020.
Bonus tip: You can use Alt + Enter to turn fullscreen previews into windows, and then scale them smaller if you don't need a large preview on your desktop :)
Exellent video. A small addition to monitor resolution regarding the image with the Quest 2 per eye resolution of 1920x1832 pixels. This is not the resolution which is actually being rendered by the game or used to be displayed on PC. The render resolution is up to 1.5x times higher depending on your VR settings because due to barrel distortion being used. Maybe i missed this in the video, but the actual render resolution and STEAM VR supersampling option is missing here and those have the biggest impact on performance. So first of all make sure that STEAM VR resolution is set to 100% to match the render resolution being set by the VR software. Then go to your VR resolution setting, e.g. for Quest 2 you can set this either in the device graphics settings from 0.6x to 1.3x or in Virtual Desktop you can select from five different quality settings. Start with a refresh rate of 72Hz (you can even try 60Hz using Virtual Desktop) and set the quality to the lowest possible first. Monitor your performance using either Virtual Desktop overlay or fpsVR for STEAM VR. Make sure you have all additional supersampling settings above 1.0x disabled in your game. You will see the maximum performance possible on your PC with those settings and give you an idea how and where to optimize. You can try to set the resolution to maximum just to see how much your PC tanks and is useful to suggest your possible optimal setting. Then start increasing the resolution up to a visual quality you are happy with. If your PC can't hold a stable framerate at that point start using additional supersampling tools like FSR or DLSS, preferably in the game first (e.g. No Man's Sky in-game DLSS). I would suggest to go for "Balanced" on DLSS first. Even if you game runs good with DLSS switched off you can try to increase the VR resolution and then apply DLSS (or FSR), which can give you a sharper image with the same performance. In No Man's Sky for instance the high Virtual Desktop setting (2496x2592) using DLSS Balanced looks sharper then medium (2016x2112) without DLSS (using the in-game anti-aliasing) or even DLAA switched on. I also would recommend to set the sharpness in Virtual Desktop to 72-100%. Although most games are not that CPU heavy, there are some games, that are not optimized for CPU. Again, No Man's Sky is a good ("bad") example here. On a RYZEN 9 3900X the CPU really struggles sometimes to keep up even a low framerate of 72Hz or 60Hz, especially if you have multiplayer switched on. Using fpsVR you can monitor the CPU load, so if your system runs bad, it's not always the GPU.
@@R3XALPHA If you have connected to your PC with the Quest 2 you can set the resolution and refresh rate for your headset in the Oculus software under "devices".
Best VR guide I've watched on YT. Wide variety of tips and straight to the point, unlike most of VR videos I've seen. Immediately saw better performance thanks to your video.
This video felt like taking a sip of water out of a fire hydrant. My ear buffer is still playing back 10 mins later lol. But absolutely fantastic content. I'm going to try each one of these tonight. Thanks!!
After following the tutorial, my oculus now runs at 3/4ths the fps with half the resolution and now stutters and stops like never before, all while burning up my pc even more. Thanks Alex, very cool 👍
Yeah, some of the tips here I actually disagree with. I would only follow the following tips: update and restart, disable hardware acceleration on background applications, disable background applications entirely, select the game window, and lowering in-game graphic settings. I wouldn't touch anything else. Though, looking through the comments I would also recommend pressing Alt + Enter to turn the fullscreen preview to windowed mode. Also, if you have Wallpaper Engine, pause it before playing any VR. The rest that I've left out I am pretty sure actually makes performance even worse.
1:30 Never do the “quick install” graphics driver, select “clean install” option every time. (It should remove old registry files for you). If you start to have crash issues, use a software tool to remove all GPU & audio drivers then do a fresh install of the latest Nvidia driver. Also, turn off fast boot 👍🏼
Changing power mode to maximum performance keeps the GPU clocked at its highest all the time, even when not loading 3D spaces. It is best to keep it on normal or "Optimal Power" if you have the option to do so.
im almost positive this isnt true? I can monitor my gpu's clock speeds in afterburner and they only go up when it's under load. I'm on highest performance mode.
settings the power mode to maximum performance actually has a negative effect of performance and efficiency, it's a very common misconception because of the trillion videos on youtube telling people to do it without knowing what it actually means
What a great video, even though I knew most of this, picking these tips up from like 10 different videos was a literal pain in the ass. Finding all these tips in a single video is literally like a blessing. Job well done my dude.
in the oculus debug tool, you can set the fov tangent multiplier to .8; .8 to cut off the region of the screen you cannot see. by default about 20% of your width and height is rendered outside your physical field of view, especially with the glasses spacer. With you rendering 80% of each direction, you render only 64% of the original pixels with no change to what you see.
My performance increased so much, thanks. I used a bunch of performance options and i can now run quest 2, 120hz, offbrand link cable and some other better options with these on a high end laptop btw
Also about oculus mode if you want all your steam vr games to run in oculus mode just do -oculus in the launch options of whatever vrgame and it should run in oculus mode by default
It's worth mentioning that for audio latency it's worth getting it as low as possible, and the sound card can make a big difference. If you want to half the latency make sure the sample rate is double what it was, and then if you have the option you can lower the buffer size to 32 or 64 samples.
@@Fwuzeemhe has been sending the same message to a few other comments, I think it is a bot made by someone who is trying to spread their religion, but it might not be a bot and I could be wrong
I like to monitor performance in SteamVR using fpsVR. It allows you to see your CPU and GPU frametimes separately, as well as RAM and VRAM utilization. So you can more easily find out what your bottleneck is.
@@TheBaldrickk me three :D i like fpsVR because it can log the frametimes and so you can bette rcompare the impact of different settings. helped me a lot to run SkyrimVR smoother.
Holy Snap!! Dude, you just saved my life! I thought it was my computer dying on me, but it wasn't that at all! The Nvidia Experience and the ASW were the ones who did it for me, as well as the power mode!
wow i couldnt thank you more, these tips made an entire world of difference, i was running 30 fps in beat saber and it was stuttering ALOT, but i used the settings in the video and i was astonished by the results, i was running 90 frames with it only dropping frames when it was loading the song, Thank you so much AEXLAB.
Some interesting things to keep in mind: Currently all 40 series NVidia GPU's are borked for VR if you'r using a HMD plugged directly into ur GPU (via DP or HDMI) There is a horrendous nausea inducing latency bug going on, where ur whole image is lagging behind. Disabling Overlays and MSI Afterburner seems to help but not completely removing the issue.
This is the best most straightforward performance guide I have ever seen, you covered so many potential issues and improvements in the shortest period of time. Thanks dude! A tip for those with airlink compression artifacting (blurry bushes and choppy looking low light areas) , if you use dynamic bitrate to 200mbs, your actual bitrate will be around 80mbs, if you use fixed bitrate at 200mbs, your actual bitrate will be 180mbs, im guessing its to save battery but it will make your output look less compressed on fixed, I have not noticed any downside to forcing it as high as possible
Wow! After watching this and reading a few comments I wanna give 'THANX' to all involved; reminding me [😏 like i needed it] of how smooth my brain actually is.!!! 👊🖥
2:30 According to what I read online, texture filtering does not affect performance in any meaningful way anymore. Some people even claim that the "High performance" option increases microstutter 2:50 This again doesn't make much of a difference. It will increase your power usage at idle significantly and keep your CPU clocked at a high speed. However, modern CPUs (such as those capable of VR) automatically increase their clocks dynamically as needed anyway so the performance gain is not noticeable. This option can also cause connected HDDs to never spin down, which is bad if you have HDDs that you only use rarely One option you forgot to mention is Hardware accelerated GPU scheduling, which will use your GPU for scheduling. This option should probably be turned off when playing in VR
This game is absolutely freakin awesome! Anyone with a Quest 3, this’ll be your best standalone shooter. Closest to PCVR on standalone that I’ve found.
I've been playing VR since the first oculus and upgraded to many vr headsets so I've been trying to stretch my pc for optimal performance. The fact that you basically put years of troubleshooting, performance management and settings tweaking in a 15 minute video is amazing. This video will definitely help many people not only now but in the future
3:28 Quick Tip about this: If you desperately need to keep Chrome open, there is actually an option to disable hardware acceleration. It may slow down your Google Chrome but it will save some resources.
Need to mention that disabling Hardware acceleration then puts the workload on the CPU more. So Chrome will be entirely dependent on it, this as well as Discord. This will also affect performance if the VR game utilizes the CPU. Such as VRChat
@@JordonAM Yeah if you should turn off hardware acceleration really depends on your specs. If you're in a CPU-bound game or system, hardware acceleration will actually make things much faster because the CPU is being used for less. Something a lot of people don't realize is some games are CPU-bound while some are GPU-bound. Just because you have a good GPU does not mean suddenly all 3D applications run smoothly.
I haven't even finished this vid yet, but it's already one of the most technically helpful/entertaining vids I've ever seen on RUclips. So much for me to try!
This is, in completion with that video about air link and virtual desktop, the most useful guide and starting point of getting good PCVR performance, thank you
-With Nvidia GPUs, using "Power management mode" set to "Prefer maximum performance" does nothing besides always using maximum power on your GPU, and it does not mean that the game will use your full GPU processing power. Just let it be as Adaptive as it will make your GPU a little cooler and take as much power as it needs and when it needs it. -For those who think increasing the power limiter in MSI Afterburner is bad: It is not. Afterburner is made in a way that the user can set literally everything to the max (using the starting page with the six sliders) and it will not do anything to your GPU. It is not real overclocking anyway. It may crash and restart the system, but it will not harm your hardware. Also using a higher temperature limit will not be that good performance-wise because your GPU is more prone to thermal throttling, so your real gains would be little to none, or you may even lose performance as it will get hotter faster than normal then capping your performance.
This is accurate. Although I would say that most gpus should be able to stay under their throttle temperatures if the case has decent airflow. For the "Prefer maximum performance", I'd be fine recommending it on a per program basis as very simply, there's no harm. On a quick addition, Texture filtering should be left on Quality for the vast majority of cases. There can be a very significant loss in sharpness by selecting Performance, while gaining maybe 1-2 fps as it is a very very lightweight process. All that option really does is apply presets for Anisotropic and Trilinear filtering. I would actually go out of my way to set Anisotropic filtering to 8x or 16x as there is a tangible fidelity difference while costing virtually no performance on mid to high end systems. These details should have been made clear in the video, but as these settings are the go-to for many performance improving tutorials out there it was a bit glossed over.
If you are playing a Unity based game such as Rec Room or VRChat, its a good idea to press ALT + ENTER while having the game preview window selected. You can then make it really tiny. This can help a ton on low-end systems.
Also please note, increasing graphics in games can actually increase performance and stabilize it, I know, we are gamers are 1st instinct is to lower graphic settings, BUT NO! 1st look to see what is causing the low performance, it could be your gpu, vram, cpu, ram and even a slow old ssd causing the low performance so find what it is, so if u find it’s your gpu well then great! Just lower your graphic settings, if u find it’s your vram then lower things like resolution and texture quality, and if it’s your cpu well then it’s probably time to upgrade or wait for that un optimized game to get fixed and if it’s your ram just upgrade that!
Super glad to find someone who has also experienced and understood this. It's almost too easy nowadays to have no necessity to reduce graphics settings. It's really hard to be bottlenecked by a 30-series card in comparison to a single threaded process on the best cpus.
@@99oblivius agreed, I am really angry how nvidia only gave the 3070 8gb of vram, it’s such a pain for example in boneworks my gpu will be chilling at 40% usage but my vram is maxed out lol
In steamvr I use to cut the FOV of vr games to 60 or 70%. You can see this option bellow the upscaling per-application video section. It will makes your screen in VR smaller, it is ugly, but since the lens of quest 2 is always blurry on the edges, losing those blurry edges to get more fps AND increase my real resolution is fantastic. Start with 90%, then goes down 5% each day, you wont even notice it :)
Buddy I've just gone from 45 fps to 90fps with a few of these settings.. you are a diamond my friend will be installing that software next to block steam vr I 5hink id be able to turn my graphics up a bit more then 😉
as a virtual desktop - quest 2 user with a rtx 3060 and ryzen 7 3700x, changing the texture filtering from quality to high performance made vrchat run at a lower framerate. In a graphic intensive world, the frames went from 60 fps to 40-45.
2:29 be fully aware and warmed, if you select max performance mode. the gpu will always has full clock speed even if there is no load on it. on my 3080 it is about 100W for doing nothing (compare to 28W idle), it is a massive different in my room temperature during summer time. and a bit more noisy too. if your gpu is under load, it is full speed anyway, so I see no point of this setting to be toggled, unless somehow your gpu isnt full speed during load and this is the only way.
i would not advice to put power management mode to max. performance. i did this last year and ran my gpu with 1600mhz in idle for 12 months until i realized setting this to normal will cause your gpu frequency to go down to as low as 250 mhz in idle or when playing low performance games. my wattage used in idle went from 110 to 30 watts, wich can make a huge difference in energy cost over a year... performance wise it doesnt change anything . there is multiple comparisons on youtube with 0 difference in fps and frametimes, this option only puts the card in perma 3d mode wich is not needed and can save tons of money over the year :) believe me i testet this for 12 months with my 3080... just check you wattage drawn in idle and then put it to normal instead of max performance and restart... then check the difference in afterburner monitoring. its 70% less power drawn in idle / 2d games
Thank you for pointing that out. On top of that I would add that the Filtering quality option should be left on Quality most of the time, as leads to significant visual fidelity while costing not more than 1-2fps on mid-high end pcs. Look up anisotropic filtering. You'll quickly understand why :)
6:00 Just to let anyone know, OBS and SLOBS have OpenXR capture as an option. This lets you capture the image getting directly sent to the headset without needing a preview. Letting you bypass that need completely even let you record games like skyrim without one!
Man this needs more exposure. Videos like these help out so many people. I personally have an issue where Oculus will change the default sound of my pc, to the vr headset. that means AFTER im done playing and want to get on my pc i have to go and reset my headphone drivers to the default.
@@anthonydorando8252 you go to control panel (windows) Hardware and sound, sound, manage audio devices, when you're in playback, scroll down to your actual headphones, and right click, and click Set as Default device
@@xxxod the quest mutes all other audio devices, so unless you manually go in and unmute them, and reset default to your headphones, the issue is still there
This helped me play vail from laggy to very much playable. Amazing. Also this helped me with other games too much love. Will be sharing this video to others with similar problems
This is a really great guide! One thing I'd like to add on, however, is that you can use Oculus Tray Tool to turn off ASW and turn on link sharpening, etc, while saving your settings and launching on system startup. I saves you a lot of headaches, some from motion sickness. Otherwise, this is amazing! Super comprehensive.
@@Danefrak Debatable, however a quest 2 is literally the only way to get good 6dof VR for cheap. Different people have different financial situations, and they may barely be able to afford a quest 2 and a cheap gaming PC. Making a blanket statement like that is rather elitist. And anyway I bought my CV1 before Oculus was bought out by Facebook, so was my purchase unethical?
for using Oculus Link or Air Link there is a mod called "Oculus Killer" which literally kills off the Dashboard for Oculus and launches straight into SteamVR when you launch Link. The only downside to this is that the Oculus button becomes Useless and if link ever disconnects, relaunching it will restart SteamVR. Killing off the Dashboard alone, I've noticed that I've gotten almost a 60% increase in SteamVR performance.
Fantastic, I'm glad you have made an effort to explain it to VR enthusiastic players or players in general,as Meta ,Steam,AMD and Nvidia don't really explain this for VR users thank you
Another thing that can effect GPU performance is the cooling. If you run CPUid and it shows that your GPU is hitting the peak heat for the chipset , then that means the GPU will throttle from the heat. Look up the recommended temps for your card. I have revived the performance of two video cards by replacing the thermal paste on some 5+ year old cards. The thermal paste was dried up from use over time. Replacing it lowered temps a lot and improved performance because the heat could be removed. Note that I had not been overclocking the GPU, the paste just gets hard "wears out" Also, I had an EVGA gtx1020FTW card that I accidently discovered had a fix available for it from EVGA. The thermal pads were not THICK enough from the factory to touch the back plate and assist in cooling the memory! Watching some youtube vids of GPU repairs, it looks like some other makes and models of GPUs also have same issue with wrong-sizing the thermal pads. Just an Idea... make sure you are running cool. Also a corsair 400D case helped a TON with airflow verses a more closed in case.
Dunno why im watching this video late night. i have an intel 13900k with a Rtx 4090 and no issue running my Quest 3. i was just looking around for Assetto corsa Mods and this was recommended. awesome video Btw.
This really solved my problem. I was doing everything wrong running steam vr through an oculus quest 3 with 4K on my monitor, no wonder why I was encountering hiccups
One important thing to note about overclocking is that some unity games like Beat Saber, don't play well with overclocks. Even if your clock is perfectly stable in benchmarks, unity games will consistently crash. If you're running a gpu worse than a 1050 ti, don't bother. I had a system with said card and it didn't perform, even in light titles. I've played and beat Half Life Alyx and Boneworks with a 1050 ti, and it was nauseating. Please save your money before investing into a mediocre system. Great video, I wish I had this when I played on my 1050 ti lol.
6:30 If you can help it, AVOID TP-Link brand routers and switches. Those are known to have issues with Virtual Desktop and Air Link due to bad firmware which can cause hitching and frame stuttering every 30 seconds - 5 minutes. It's well discussed in the VD discord. (just said this because you showed a TP-Link router during this section of the video.)
Thanks for this video! Although my PC being "VR Ready" and recently resetting my PC, while in VR games it can still become laggy quite often. Hopefully this video will solve my problems, thanks again! -Oryo#7564 (a no sleep gamer)
@@301Jayden it definitely did for a few games. The only reason that not all of the guide helped for certain games was because of EAC in those games blocking the files being added.
heres some more performance tips 1: msi afterburner actually has an auto overclock mode 2: most high end motherboard also support auto cpu overclocking in bios 3: if you have high frequency ram make sure to enable xmp in your bios to reach full speeds
Thank you! Getting ~120 fps on some games with my 3060 ti pro, ryzen 5 3600, 32gb ram with high settings and max bit rate. If it dips, I don't notice so I keep it at 120. Setting virtual desktop as high priority and setting my gpu to ultra low latency mode helped immensely! Never thought I'd get such good wireless performance
4:43 can't you just make screen windowed and then make it as small as possible where it's loading just 100x100 pixels maybe less? Or does that change what's getting loaded
Correct me if I'm wrong, but isn't it the act of upscaling/downscaling that causes performance loss because of extra computation? In that case using native headset resolution would give the best performance.
To follow up with this: most Unity titles do have a launch argument to force windowed mode and even specify the resolution. For streamers who need at least 720p: "-screen-fullscreen 0 -screen-width 1280 - screen-height 720" For people who want raw performance: "-screen-fullscreen 0 -screen-width 100 - screen-height 100" EDIT: Sometimes you can also just minimize the window, but this depends on if the game has 'active' optimizations disabled (aka, if it isn't the active window, it slows things down. This is dependant on the game).
@@rinrin4711 I'm not actually sure. I have an index and my monitor is 1080p, I just know that putting the resolution as low as possible = better performance somehow lol
Sometimes it is actually better to set a higher refresh rate when your performance is bad. For example, if your system can consistently hit 60fps in a game but it can't do 80 fps consistently, then setting the refresh rate to 120Hz actually makes things smoother. This is because if you can't hit 80 fps for 80Hz, your framerate will drop to 40fps but if you never hit 120fps at 120 Hz then you drop and stay at 60fps instead of bouncing between 80 and 40fps.
8:10 Don't say that. You should still buy apps on Steam but insert a specific launch option which skips SteamVR entirely. Just put -vrmode oculus in your launch options instead
I've been using most of these tips for a long time now and had a great time playing Boneworks/Bonelab/Blade & Sorcery with decent setting on my Ryzen 7 2700+ with a Geforce 970.
OpenXR Toolkit is now incompatible with VAIL. It is known to cause severe game-breaking performance issues (it's been described as headset wobbling). We do not recommend using it with VAIL anymore until it is fixed.
God sent His ONLY SON to die for us on the cross so that we can get into Heaven even though we sin
Please search for God and you WILL truly find Him
@@xler3441 nobody cares lmao
Great video and I work in Tech Support, the restart thing is #1 source of issues for avrage users.
Thats said CPU and GPU and then ram is important, but suprizingly so is MotherBoard. I had a b450 and ryzen 1600x and nvidia 960 6gb...and everything was ok, but then I upgraded to a 5600x/6600xt 8gb and started to have tracking issues.
What was happening was the "schedular" on the motherboard was being overwhelemed, by PCI and USB traffice, the more powerful parts generated more PCI traffice and the system depriortised the USB traffic....having an Index, the Tracking is controlled through the USB, so the extra system proformance ended up fucking my VR experiance.
@@xler3441nuh uh
Wow😮
Another more niche tip: if anyone happens to use wallpaper engine, make sure to set your wallpaper to pause when another application is in fullscreen. For multiple monitors using wpe, it helps to maximize another low demand window like notepad to pause those ones too. Really good video btw!
as someone who used wallpaper engine a long time, my advice would be to just not use it. between the crashing, performance drops, and just general headache it gave me for years across two different PCs, its just not worth it, even as fancy as it is. ive got a 3080 in my rig, no hardware bottlenecks either, but WPE just didn't wanna play nice. I'm sure some people get lucky and end up with a setup where these issues are rare, but man is my life so much simpler now that I'm not troubleshooting issues with WPE every two months.
If you primarily game using Steam, you can add a rule to Wallpaper Engine to pause the wallpaper when GameOverlayUI is running. This will pause Wallpaper Engine whenever a steam game is running regardless of full screen or not and you don't have to worry about setting up a rule for every game you play.
Ah yes, the app that spams me every time a friend opens it on steam and get top play hours over all of their games lol
@@FAQUERETERMAX lmao yeah im the dude with over 2000 hours on it haha
@@mhyat0302 If you just want it to run for all fullscreen apps then you might as well set it to that. When _any_ fullscreen app is running.
If you want to go fancier, you can set the rule to vrmonitor (one of the SteamVR exes), so it's VR only.
Which is what I do, because I have two monitors and generically use my second as an audio visualizer that I _don't_ want to stop for most games.
Literally asked for this yesterday, perfect timing. Great tips, thank you been really want to play vail properly.
wish this video came out 5 months ago when i started with vr, it's most of what I've painfully and slowly learnt in this time, condensed in a single video. Amazing, super packed vr performance setup overview, gj!
Awesome video! Ive seen a loooot of performance guides, but I’ve never seen almost every performance improvement option so well laid out and explained so well. Great job!!
Sadly he forget XR ToolKit or better said OpenXR in general. More and more new titles using OpenXR instead of the old OpenVR (SteamVR) or the old Oculus Runtime. On that titles the VR Performance Toolkit didn't work, but OpenXR Toolkit. For example you need it for the MSFS 2020.
he says bs, settings maximum power and perforamcne settings u will have a super loud heated pc for no reason and very bad graphics to gain 1-2 fps
Bonus tip: You can use Alt + Enter to turn fullscreen previews into windows, and then scale them smaller if you don't need a large preview on your desktop :)
God sent His ONLY SON to die for us on the cross so that we can get into Heaven even though we sin
Please search for God and you WILL truly find Him
@@xler3441nuh uh
but he did not actually die so what kind of sacrifice is that ? hahaha@@xler3441
@@xler3441 cringe
incorrect, god sent down absolutely no one@@xler3441
Exellent video. A small addition to monitor resolution regarding the image with the Quest 2 per eye resolution of 1920x1832 pixels. This is not the resolution which is actually being rendered by the game or used to be displayed on PC. The render resolution is up to 1.5x times higher depending on your VR settings because due to barrel distortion being used.
Maybe i missed this in the video, but the actual render resolution and STEAM VR supersampling option is missing here and those have the biggest impact on performance. So first of all make sure that STEAM VR resolution is set to 100% to match the render resolution being set by the VR software. Then go to your VR resolution setting, e.g. for Quest 2 you can set this either in the device graphics settings from 0.6x to 1.3x or in Virtual Desktop you can select from five different quality settings.
Start with a refresh rate of 72Hz (you can even try 60Hz using Virtual Desktop) and set the quality to the lowest possible first. Monitor your performance using either Virtual Desktop overlay or fpsVR for STEAM VR. Make sure you have all additional supersampling settings above 1.0x disabled in your game. You will see the maximum performance possible on your PC with those settings and give you an idea how and where to optimize. You can try to set the resolution to maximum just to see how much your PC tanks and is useful to suggest your possible optimal setting. Then start increasing the resolution up to a visual quality you are happy with. If your PC can't hold a stable framerate at that point start using additional supersampling tools like FSR or DLSS, preferably in the game first (e.g. No Man's Sky in-game DLSS).
I would suggest to go for "Balanced" on DLSS first. Even if you game runs good with DLSS switched off you can try to increase the VR resolution and then apply DLSS (or FSR), which can give you a sharper image with the same performance. In No Man's Sky for instance the high Virtual Desktop setting (2496x2592) using DLSS Balanced looks sharper then medium (2016x2112) without DLSS (using the in-game anti-aliasing) or even DLAA switched on. I also would recommend to set the sharpness in Virtual Desktop to 72-100%.
Although most games are not that CPU heavy, there are some games, that are not optimized for CPU. Again, No Man's Sky is a good ("bad") example here. On a RYZEN 9 3900X the CPU really struggles sometimes to keep up even a low framerate of 72Hz or 60Hz, especially if you have multiplayer switched on. Using fpsVR you can monitor the CPU load, so if your system runs bad, it's not always the GPU.
Where do i find this on OC2 Link?
@@R3XALPHA If you have connected to your PC with the Quest 2 you can set the resolution and refresh rate for your headset in the Oculus software under "devices".
Ok i will try will this help my pc greatly?
I came here for this, yet the video has no info on it. Thanks for your comment.
this is too much effort, is it really worth it?
Best VR guide I've watched on YT. Wide variety of tips and straight to the point, unlike most of VR videos I've seen. Immediately saw better performance thanks to your video.
This video felt like taking a sip of water out of a fire hydrant. My ear buffer is still playing back 10 mins later lol. But absolutely fantastic content. I'm going to try each one of these tonight. Thanks!!
Pause button my friend... pause button
After following the tutorial, my oculus now runs at 3/4ths the fps with half the resolution and now stutters and stops like never before, all while burning up my pc even more.
Thanks Alex, very cool 👍
Yeah, some of the tips here I actually disagree with. I would only follow the following tips:
update and restart, disable hardware acceleration on background applications, disable background applications entirely, select the game window, and lowering in-game graphic settings. I wouldn't touch anything else. Though, looking through the comments I would also recommend pressing Alt + Enter to turn the fullscreen preview to windowed mode. Also, if you have Wallpaper Engine, pause it before playing any VR.
The rest that I've left out I am pretty sure actually makes performance even worse.
1:30 Never do the “quick install” graphics driver, select “clean install” option every time. (It should remove old registry files for you).
If you start to have crash issues, use a software tool to remove all GPU & audio drivers then do a fresh install of the latest Nvidia driver.
Also, turn off fast boot 👍🏼
clean install doesnt really do enough, most driver issues need a full reinstall using DDU
Thanks a lot!
It doesn't remove old registry files it just resets your nvidia control panel settings.
You mean fastboot in BIOS? Whats the purpose on disabling this?
also innacurate, the clean is never truly clean, DDU in safe mode
Changing power mode to maximum performance keeps the GPU clocked at its highest all the time, even when not loading 3D spaces. It is best to keep it on normal or "Optimal Power" if you have the option to do so.
Same for high performance mode in windows but for the cpu
im almost positive this isnt true? I can monitor my gpu's clock speeds in afterburner and they only go up when it's under load. I'm on highest performance mode.
@SWaven on a system that run a 3080 u dont need any of this performance tweaks.
Thats crazy because my gpu playing boneworks at 90fps only does %50-%60 even with that setting on with a 3060.
settings the power mode to maximum performance actually has a negative effect of performance and efficiency, it's a very common misconception because of the trillion videos on youtube telling people to do it without knowing what it actually means
What a great video, even though I knew most of this, picking these tips up from like 10 different videos was a literal pain in the ass.
Finding all these tips in a single video is literally like a blessing. Job well done my dude.
in the oculus debug tool, you can set the fov tangent multiplier to .8; .8 to cut off the region of the screen you cannot see. by default about 20% of your width and height is rendered outside your physical field of view, especially with the glasses spacer. With you rendering 80% of each direction, you render only 64% of the original pixels with no change to what you see.
is this for quest 2?
@@MrChubbyBub okay thanksss
why am i watching this? i dont have a headset
It is a sign
Hi :3
It’ll be good for later lol (I also don’t have an index)
@@NHM_the_monkeI do
@@RedRobloxOffical 👍👍👍
My performance increased so much, thanks. I used a bunch of performance options and i can now run quest 2, 120hz, offbrand link cable and some other better options with these
on a high end laptop btw
Also about oculus mode if you want all your steam vr games to run in oculus mode just do -oculus in the launch options of whatever vrgame and it should run in oculus mode by default
how do i do this on virtual desktop, it always opens the games on steamvr, it also doesnt let me open games in oculus app
A year old and still the best vids out there for optimization
It's worth mentioning that for audio latency it's worth getting it as low as possible, and the sound card can make a big difference. If you want to half the latency make sure the sample rate is double what it was, and then if you have the option you can lower the buffer size to 32 or 64 samples.
God sent His ONLY SON to die for us on the cross so that we can get into Heaven even though we sin
Please search for God and you WILL truly find Him
@@xler3441 what on earth, what was it from what I said made you say that?
@@Fwuzeemhe has been sending the same message to a few other comments, I think it is a bot made by someone who is trying to spread their religion, but it might not be a bot and I could be wrong
@@xler3441also if you are not a bot I would like to let you know that you playlists are public
I like to monitor performance in SteamVR using fpsVR. It allows you to see your CPU and GPU frametimes separately, as well as RAM and VRAM utilization. So you can more easily find out what your bottleneck is.
I do too. But you can see it natively (gpu/cpu graphs) by using the advance frame time graph in Steamvr
@@TheBaldrickk me three :D i like fpsVR because it can log the frametimes and so you can bette rcompare the impact of different settings. helped me a lot to run SkyrimVR smoother.
@@Marshmallowsamariter yeah, that's an amazing feature. It's just surprising that it's not on by default
Holy Snap!! Dude, you just saved my life!
I thought it was my computer dying on me, but it wasn't that at all!
The Nvidia Experience and the ASW were the ones who did it for me, as well as the power mode!
wow i couldnt thank you more, these tips made an entire world of difference, i was running 30 fps in beat saber and it was stuttering ALOT, but i used the settings in the video and i was astonished by the results, i was running 90 frames with it only dropping frames when it was loading the song, Thank you so much AEXLAB.
Some interesting things to keep in mind: Currently all 40 series NVidia GPU's are borked for VR if you'r using a HMD plugged directly into ur GPU (via DP or HDMI) There is a horrendous nausea inducing latency bug going on, where ur whole image is lagging behind. Disabling Overlays and MSI Afterburner seems to help but not completely removing the issue.
Is it fixed ?
@@pmarciano1717 can confirm. it is fixed.
Bonus tip: Use Steam Link over Oculus if you have the option. Steam VR needs much less juice to run than Oculus.
This is the best most straightforward performance guide I have ever seen, you covered so many potential issues and improvements in the shortest period of time. Thanks dude! A tip for those with airlink compression artifacting (blurry bushes and choppy looking low light areas) , if you use dynamic bitrate to 200mbs, your actual bitrate will be around 80mbs, if you use fixed bitrate at 200mbs, your actual bitrate will be 180mbs, im guessing its to save battery but it will make your output look less compressed on fixed, I have not noticed any downside to forcing it as high as possible
The title didn't lie, this is a superb video.
This is the best video ive watched about vr performance. My congrats! It actually solved my dizziness in vr.
Wow! After watching this and reading a few comments I wanna give 'THANX' to all involved; reminding me [😏 like i needed it] of how smooth my brain actually is.!!! 👊🖥
This has completely changed my VR experience. Thank you so much!
I've been using VR for 5 years now, this is a great set of tips!!! Amazing
2:30 According to what I read online, texture filtering does not affect performance in any meaningful way anymore. Some people even claim that the "High performance" option increases microstutter
2:50 This again doesn't make much of a difference. It will increase your power usage at idle significantly and keep your CPU clocked at a high speed. However, modern CPUs (such as those capable of VR) automatically increase their clocks dynamically as needed anyway so the performance gain is not noticeable. This option can also cause connected HDDs to never spin down, which is bad if you have HDDs that you only use rarely
One option you forgot to mention is Hardware accelerated GPU scheduling, which will use your GPU for scheduling. This option should probably be turned off when playing in VR
This game is absolutely freakin awesome! Anyone with a Quest 3, this’ll be your best standalone shooter. Closest to PCVR on standalone that I’ve found.
I've been playing VR since the first oculus and upgraded to many vr headsets so I've been trying to stretch my pc for optimal performance. The fact that you basically put years of troubleshooting, performance management and settings tweaking in a 15 minute video is amazing. This video will definitely help many people not only now but in the future
3:28 Quick Tip about this: If you desperately need to keep Chrome open, there is actually an option to disable hardware acceleration. It may slow down your Google Chrome but it will save some resources.
Need to mention that disabling Hardware acceleration then puts the workload on the CPU more. So Chrome will be entirely dependent on it, this as well as Discord. This will also affect performance if the VR game utilizes the CPU. Such as VRChat
@@JordonAM Yeah if you should turn off hardware acceleration really depends on your specs. If you're in a CPU-bound game or system, hardware acceleration will actually make things much faster because the CPU is being used for less. Something a lot of people don't realize is some games are CPU-bound while some are GPU-bound. Just because you have a good GPU does not mean suddenly all 3D applications run smoothly.
@@JordonAM Thanks for pointing that out to me.
Ive found that for multi monitor setups, using only one monitor can improve fps (Windows + P)
I haven't even finished this vid yet, but it's already one of the most technically helpful/entertaining vids I've ever seen on RUclips. So much for me to try!
in game properties on steam, you can run every vr game in oculus mode by going into the launch settings box and entering "-vrmode oculus"
with a space?
This is, in completion with that video about air link and virtual desktop, the most useful guide and starting point of getting good PCVR performance, thank you
THANK YOU!!! also the beards lookin pretty good panda!
-With Nvidia GPUs, using "Power management mode" set to "Prefer maximum performance" does nothing besides always using maximum power on your GPU, and it does not mean that the game will use your full GPU processing power. Just let it be as Adaptive as it will make your GPU a little cooler and take as much power as it needs and when it needs it.
-For those who think increasing the power limiter in MSI Afterburner is bad: It is not. Afterburner is made in a way that the user can set literally everything to the max (using the starting page with the six sliders) and it will not do anything to your GPU. It is not real overclocking anyway. It may crash and restart the system, but it will not harm your hardware.
Also using a higher temperature limit will not be that good performance-wise because your GPU is more prone to thermal throttling, so your real gains would be little to none, or you may even lose performance as it will get hotter faster than normal then capping your performance.
This is accurate. Although I would say that most gpus should be able to stay under their throttle temperatures if the case has decent airflow.
For the "Prefer maximum performance", I'd be fine recommending it on a per program basis as very simply, there's no harm.
On a quick addition, Texture filtering should be left on Quality for the vast majority of cases. There can be a very significant loss in sharpness by selecting Performance, while gaining maybe 1-2 fps as it is a very very lightweight process. All that option really does is apply presets for Anisotropic and Trilinear filtering. I would actually go out of my way to set Anisotropic filtering to 8x or 16x as there is a tangible fidelity difference while costing virtually no performance on mid to high end systems.
These details should have been made clear in the video, but as these settings are the go-to for many performance improving tutorials out there it was a bit glossed over.
Ay, this vid has actually taught me a lot about how the pc could really be pushed further for more frames and not just for vr gaming only, Thank you.
Fun story, I work in IT and this video was a good reminder to go to the basics
All of this helped thank you certainly took away the major jitter
Best VR Performance Guide i found so far. Thank you.
If you are playing a Unity based game such as Rec Room or VRChat, its a good idea to press ALT + ENTER while having the game preview window selected. You can then make it really tiny. This can help a ton on low-end systems.
You are a life saver thank you so much!
Also please note, increasing graphics in games can actually increase performance and stabilize it, I know, we are gamers are 1st instinct is to lower graphic settings, BUT NO! 1st look to see what is causing the low performance, it could be your gpu, vram, cpu, ram and even a slow old ssd causing the low performance so find what it is, so if u find it’s your gpu well then great! Just lower your graphic settings, if u find it’s your vram then lower things like resolution and texture quality, and if it’s your cpu well then it’s probably time to upgrade or wait for that un optimized game to get fixed and if it’s your ram just upgrade that!
Super glad to find someone who has also experienced and understood this. It's almost too easy nowadays to have no necessity to reduce graphics settings. It's really hard to be bottlenecked by a 30-series card in comparison to a single threaded process on the best cpus.
@@99oblivius agreed, I am really angry how nvidia only gave the 3070 8gb of vram, it’s such a pain for example in boneworks my gpu will be chilling at 40% usage but my vram is maxed out lol
I appreciate you guys adding FSR ❤
Awesome video! Super helpful! Keep up the amazing work!
KingLink!!!! fancy seeing you here... I'm signing up our team right now btw...
Simply Beautiful. You filled in several gaps in my knowledge and understanding. Thank you
In steamvr I use to cut the FOV of vr games to 60 or 70%. You can see this option bellow the upscaling per-application video section.
It will makes your screen in VR smaller, it is ugly, but since the lens of quest 2 is always blurry on the edges, losing those blurry edges to get more fps AND increase my real resolution is fantastic. Start with 90%, then goes down 5% each day, you wont even notice it :)
Buddy I've just gone from 45 fps to 90fps with a few of these settings.. you are a diamond my friend will be installing that software next to block steam vr I 5hink id be able to turn my graphics up a bit more then 😉
this was incredible gives enough details to understand as well as enough options for other vr users thx a lot!!!
as a virtual desktop - quest 2 user with a rtx 3060 and ryzen 7 3700x, changing the texture filtering from quality to high performance made vrchat run at a lower framerate. In a graphic intensive world, the frames went from 60 fps to 40-45.
Truly appreciated, the recommendations on this video allowed me to run vr games better on the Pico 4 with an RTX 3050 laptop
2:29 be fully aware and warmed, if you select max performance mode. the gpu will always has full clock speed even if there is no load on it.
on my 3080 it is about 100W for doing nothing (compare to 28W idle), it is a massive different in my room temperature during summer time. and a bit more noisy too.
if your gpu is under load, it is full speed anyway, so I see no point of this setting to be toggled, unless somehow your gpu isnt full speed during load and this is the only way.
This is an awesome summary of all the methods to increase performance.
i would not advice to put power management mode to max. performance. i did this last year and ran my gpu with 1600mhz in idle for 12 months until i realized setting this to normal will cause your gpu frequency to go down to as low as 250 mhz in idle or when playing low performance games. my wattage used in idle went from 110 to 30 watts, wich can make a huge difference in energy cost over a year... performance wise it doesnt change anything . there is multiple comparisons on youtube with 0 difference in fps and frametimes, this option only puts the card in perma 3d mode wich is not needed and can save tons of money over the year :) believe me i testet this for 12 months with my 3080... just check you wattage drawn in idle and then put it to normal instead of max performance and restart... then check the difference in afterburner monitoring. its 70% less power drawn in idle / 2d games
Thank you for pointing that out. On top of that I would add that the Filtering quality option should be left on Quality most of the time, as leads to significant visual fidelity while costing not more than 1-2fps on mid-high end pcs. Look up anisotropic filtering. You'll quickly understand why :)
6:00 Just to let anyone know, OBS and SLOBS have OpenXR capture as an option. This lets you capture the image getting directly sent to the headset without needing a preview. Letting you bypass that need completely even let you record games like skyrim without one!
VR performance toolkit was a game changer for me, thanks!
Man this needs more exposure. Videos like these help out so many people. I personally have an issue where Oculus will change the default sound of my pc, to the vr headset. that means AFTER im done playing and want to get on my pc i have to go and reset my headphone drivers to the default.
Do you have a solution?
@@anthonydorando8252 you go to control panel (windows)
Hardware and sound, sound, manage audio devices, when you're in playback, scroll down to your actual headphones, and right click, and click Set as Default device
@@kolbynope3911 ty
@@kolbynope3911 i guess you dont know you can change your default audio input by just clicking volume on taskbar and clicking the drop down menu
@@xxxod the quest mutes all other audio devices, so unless you manually go in and unmute them, and reset default to your headphones, the issue is still there
Yep, went from a i7 8700k + 3080ti, to an AMD 7950X + 3080ti and my performance boost was immediate. CPU matters.
@@rangerkayla8824 Yeah I did upgrade to a 4090, as I'm also into AI and ML locally
just changing the nvidia controls already helped like 30% sheeeesh
that was most complete guide about performance optimization! thx a lot
this man right here helped me play roblox with oculus link
with below decent frames and I LOVE IT
Best explanation earned a sub👍
Wow! This video actually delivers on its title. Thank you!
That helped so much
This helped me play vail from laggy to very much playable. Amazing. Also this helped me with other games too much love. Will be sharing this video to others with similar problems
Extra po-lating, that's the first time I've heard it pronounced that way. Good video, in-depth. Good work.
I can finally play my VR games again (I Had problems with VR stuff)
This is a really great guide! One thing I'd like to add on, however, is that you can use Oculus Tray Tool to turn off ASW and turn on link sharpening, etc, while saving your settings and launching on system startup. I saves you a lot of headaches, some from motion sickness. Otherwise, this is amazing! Super comprehensive.
If you use oculus you deserve bad performance
@@Danefrak ??? please explain why
@@venyanwarrior supporting bad people. Unethical purchase.
@@Danefrak Debatable, however a quest 2 is literally the only way to get good 6dof VR for cheap. Different people have different financial situations, and they may barely be able to afford a quest 2 and a cheap gaming PC. Making a blanket statement like that is rather elitist. And anyway I bought my CV1 before Oculus was bought out by Facebook, so was my purchase unethical?
for using Oculus Link or Air Link there is a mod called "Oculus Killer" which literally kills off the Dashboard for Oculus and launches straight into SteamVR when you launch Link.
The only downside to this is that the Oculus button becomes Useless and if link ever disconnects, relaunching it will restart SteamVR.
Killing off the Dashboard alone, I've noticed that I've gotten almost a 60% increase in SteamVR performance.
THIS ive been using it for ages, it works SO much better
i went from 110 fps with weird issues to consistently hitting 120 ez best tutorial ever
Fantastic, I'm glad you have made an effort to explain it to VR enthusiastic players or players in general,as Meta ,Steam,AMD and Nvidia don't really explain this for VR users thank you
Another thing that can effect GPU performance is the cooling. If you run CPUid and it shows that your GPU is hitting the peak heat for the chipset , then that means the GPU will throttle from the heat. Look up the recommended temps for your card. I have revived the performance of two video cards by replacing the thermal paste on some 5+ year old cards. The thermal paste was dried up from use over time. Replacing it lowered temps a lot and improved performance because the heat could be removed. Note that I had not been overclocking the GPU, the paste just gets hard "wears out"
Also, I had an EVGA gtx1020FTW card that I accidently discovered had a fix available for it from EVGA. The thermal pads were not THICK enough from the factory to touch the back plate and assist in cooling the memory! Watching some youtube vids of GPU repairs, it looks like some other makes and models of GPUs also have same issue with wrong-sizing the thermal pads.
Just an Idea... make sure you are running cool. Also a corsair 400D case helped a TON with airflow verses a more closed in case.
It was a GTX1070 FTW...
Dunno why im watching this video late night. i have an intel 13900k with a Rtx 4090 and no issue running my Quest 3. i was just looking around for Assetto corsa Mods and this was recommended. awesome video Btw.
Best vid on the topic. Hands down. Thank you!
This really solved my problem. I was doing everything wrong running steam vr through an oculus quest 3 with 4K on my monitor, no wonder why I was encountering hiccups
Great guide Thank you
One important thing to note about overclocking is that some unity games like Beat Saber, don't play well with overclocks. Even if your clock is perfectly stable in benchmarks, unity games will consistently crash. If you're running a gpu worse than a 1050 ti, don't bother. I had a system with said card and it didn't perform, even in light titles. I've played and beat Half Life Alyx and Boneworks with a 1050 ti, and it was nauseating. Please save your money before investing into a mediocre system. Great video, I wish I had this when I played on my 1050 ti lol.
6:30 If you can help it, AVOID TP-Link brand routers and switches. Those are known to have issues with Virtual Desktop and Air Link due to bad firmware which can cause hitching and frame stuttering every 30 seconds - 5 minutes.
It's well discussed in the VD discord.
(just said this because you showed a TP-Link router during this section of the video.)
True. Asus is what I use
I havent thought of changing my monitors resolution, I have a 2k 36 inch screen lmao, this is a pretty big brain tip I appreciate it.
Thanks for this video! Although my PC being "VR Ready" and recently resetting my PC, while in VR games it can still become laggy quite often. Hopefully this video will solve my problems, thanks again! -Oryo#7564 (a no sleep gamer)
hey man did it help your problems?
why would you attach your discord # though..?
@@301Jayden it definitely did for a few games. The only reason that not all of the guide helped for certain games was because of EAC in those games blocking the files being added.
heres some more performance tips
1: msi afterburner actually has an auto overclock mode
2: most high end motherboard also support auto cpu overclocking in bios
3: if you have high frequency ram make sure to enable xmp in your bios to reach full speeds
This tips are incredible im not even half way through the video and I already went from 32fps to 130fps
Thanks for the awesome tips! This video is the best!
Super helpful. Thanks!
Thank you! Getting ~120 fps on some games with my 3060 ti pro, ryzen 5 3600, 32gb ram with high settings and max bit rate. If it dips, I don't notice so I keep it at 120. Setting virtual desktop as high priority and setting my gpu to ultra low latency mode helped immensely! Never thought I'd get such good wireless performance
That processor is worse than overclocked intel processors from 2012-2014. :(
@@_nom_ it's def my bottleneck :(
4:43 can't you just make screen windowed and then make it as small as possible where it's loading just 100x100 pixels maybe less? Or does that change what's getting loaded
indeed you can.
Correct me if I'm wrong, but isn't it the act of upscaling/downscaling that causes performance loss because of extra computation? In that case using native headset resolution would give the best performance.
To follow up with this: most Unity titles do have a launch argument to force windowed mode and even specify the resolution.
For streamers who need at least 720p: "-screen-fullscreen 0 -screen-width 1280 - screen-height 720"
For people who want raw performance: "-screen-fullscreen 0 -screen-width 100 - screen-height 100"
EDIT: Sometimes you can also just minimize the window, but this depends on if the game has 'active' optimizations disabled (aka, if it isn't the active window, it slows things down. This is dependant on the game).
@@rinrin4711 I'm not actually sure. I have an index and my monitor is 1080p, I just know that putting the resolution as low as possible = better performance somehow lol
Steamvr switches Windows to High Performance power settings by default even if you have Ultimate Performance unlocked and active.
Sometimes it is actually better to set a higher refresh rate when your performance is bad. For example, if your system can consistently hit 60fps in a game but it can't do 80 fps consistently, then setting the refresh rate to 120Hz actually makes things smoother. This is because if you can't hit 80 fps for 80Hz, your framerate will drop to 40fps but if you never hit 120fps at 120 Hz then you drop and stay at 60fps instead of bouncing between 80 and 40fps.
8:10 Don't say that. You should still buy apps on Steam but insert a specific launch option which skips SteamVR entirely. Just put -vrmode oculus in your launch options instead
Did that with Beat Saber and it behaves *just* like the Oculus PC store one. I just wasted 30 dollars but I now have *every* version of Beat Saber
Does this work with all games? If I'm not mistaken it doesn't. But I'm not 100% sure
This'll be very useful when i eventually get the headset! Thank you!
Tnx bro. That simple things but they're very important
I've been using most of these tips for a long time now and had a great time playing Boneworks/Bonelab/Blade & Sorcery with decent setting on my Ryzen 7 2700+ with a Geforce 970.
Honestly I'm willing to play vale now that I seen this vid, I respect any game studio who respects it's users
Man this is a super sweet video, great work. Also thanks for the vail key you sent me the other day lol
Another tip: If you"re not using your monitor, disconnect it, it helps a lot
Thanks for the video! I am somewhat new to the VR and PC gaming world, so there is a lot of good info here for me.
Pretty damn cool! Thanks AEXLAB for this ☺️😊