Plan: how and why are we doing something? Timing: when are we doing something? Positioning: where are we doing something? Mechanics: do we even have the skill to do something?
Watched this whole thing while at work hiding a headphone in my ear and getting excited to get back on the OW grind every time I get off work Man I wish I was a teenager again who had a stupid amount of time to put into my hobbies, but I didn’t have that adult maturity to know how to apply myself. The struggles of life…
Some personal notes I took while watching, Hope this helps someone Overwatch 2 overview notes The Plan under the context of timing what are we doing the strategy the goal of the composition what to do with ults/resources what to do against their ultts what to do with positioning 3 branches of planning 1. Ult tracking - what ults does the enemy team have - ult are as valuable as positioning/map control - heavily sways how a team takes a fight 2. Ult plan - what to do with OUR ults - combo/use one after the other - try and get a pick - what ults do WE have - least consistant in ranked - make self plan in ranked don't worry about team mates 3. Composition Matchup - how does our hero matchup with their heroes - advantages/disadvantages of each comp - playing around each comp - what space and positions do we need to control - dont worry about tempo too much - worry about range and positions - what kind of angle does X want against Y? Timing under the context of planning when do we do what we want to do teamplay pressure WITH team use resources with team
3 Branches of Timing 1. Look - paying attention to whats going on around you - when do I take action? - when do I commit? 2. Listen - listen to team mates - listen to enemies - cooldown tracking - knowing when to go based on audio queues - hearing off angles and abilities of enemies and allies - if you can see you can use your eyes if you cant then you use your ears 3. Speak - calling when you are ready - calling when you are going in - call in after you check to see if team is ready - call in after you check to see if enemy is engageable Positioning under the context of friendly team how am I putting myself on the map minimize risk maximize value map/space control good position for specific character off angles long angles short angles soft off angles depends on enemy composition depends on team composition always contextual based on enemy team and friendly team dont memorize position. Look for goals of specific position contextual off of the objective 3 Branches of Positioning 1. Range - put in pressure at proper range - speed doesnt matter - what is my heroes general range - contextual based on matchup - what is enemy heroes range - adjust based on enemies, effective range changes 2. Angles - very valuable - deny cover - giving better vision of enemy team - splitting attention - reduces effectiveness of movement EG. A D strafing - Range changes angles - finding access to backline - set up atleast 1 off angle - if you control an angle the enemy cant have it - defensive value - does the angle have cover - take angles AROUND teams 3. Cover - allows you to dramatically reduce risk while increasing reward - take aggression without dying - horizontal cover EG: highground - vertical cover EG: a wall - saves resources - flankers use cover well Mechanics under the context of matchups how to apply mechanics to win trade demand resources with less resources not necessarily hitting shots specific matchups per character overwatch 2 is a team game made up of multiple breif 1v1s utilising your abilities to out trade knowing how to play around enemy abilities 3 Branches of Mechanics 1. Primary/Secondary/Movement - how you strafe depending on who you are fighting - how you aim depending on who you are fighting - how you aim dependin on who you are playing - how you move depending on who you are playing 2. Cooldowns - knowing how to aim your cooldowns - knowing when to use your cooldowns - knowing how to use your cooldowns - Maximising value of cooldowns during a fight - knowing how to play with or without resources - knowing how to cooldowns depending on ally/enemy team - knowing how to win matchups with cooldowns 3. Ultimates - how do you use ults - when do you use ults - who do you use ults on - knowing matchups of ultimates EG: bap feild counters hanzo ult - highest value resource in game next to positioning - solo ults are good if you can secure kill How to improve - dont swallow everything at once - focus at one thing at a time - find what to practice - play the game and practice in game
I play ffa to warm up. Sometimes, I'll let my headset get some extra charge during that time and play with little to no sound. I've found, like you said, it did help me become more aware visually. Having to rely on just my eyes helps me practice that.
I'm forced to play with no sound in regular games sometimes. My earbuds will just die without warning sometimes, and I won't have time to swap them out in the middle of a match/fight. Biggest problem I have is not hearing ultimates or flankers, other than that yeah I can agree it certainly helps my visual awareness.
Omg, i remember probably over a year ago you did a survey on what kind of ideas would work well on the channel, and a complete guide was something i suggested. Super happy to see it realized!!
Just love it. Not only a shit load of valuable information with actually actionable items for free (though actual implementation still requires a lot of brain juice to set up a good practice mode I'm sure), but it totally feeds my inner nerd. I now can even more theorycraft. Actually since I struggle with focusing on my practice items during games I was thinking to structure the game in phases on a practice level. Something like: waiting in spawn > look at own comp and come up with a "soft" role (if I'm playing soldier and have a tracer on team I might not flank as hard as if I had a bastion) > Think about good or dangerous angles for the first fight. Roll out: scout and get clear picture of enemy comp > decide on final role depending on their range and mobility. Then one focus for actual engagement (mechanics, awareness etc.). Something like that, it's just a rough scetch atm. but the frame you gave in the video is a huge help to set up something real. As always much appreciated 🤘
I'm only in masters but I tend to combo voice lines like "I'm going in" + "3..2..1..." when I am set up on a flank or ready to make a play. It helps a lot with that awkward "are we going in yet" stage of some fights.
regarding cover, i would like to point out that not only does using cover give *you* an advantage in sight line and survivability, it also distracts an enemy from putting pressure onto your *teammates*. if someone is shooting at you, they're not shooting at your team, allowing them to survive longer/use less resources
@@jake9854one time my bestie came over and we studied for a bit but obviously we got to talking about what boys we liked in math. She was scared to talk to him cuz she wasn’t very… experienced but I said we could kiss for practice, it wasn’t weird we played volleyball forever together so changed etc in front of each other. We ended up making out like all night😂 and tbh I don’t think she ever talked to the boy, we aren’t gay but I guess not all the way straight🤷🏻♀️ bc we ended up kissing a lot last summer and still when we are drunk loll😅
When I first started. One of the hardest habbit for me to break was once I was shooting at someone and they have low health and they runaway. I felt the need to constantly chase to get a kill. Or just having tunnel vision on the Hero I'm shooting. And not understanding to shoot who's the Hero that's the biggest threat.
This is amazing. Thank you for finally updating the community with a new Macro Fundamentals guide! A note on tempo: as a coach I do often tell my team(s) to "play faster" but it's not within the context of how a team comp is "supposed" to be played, but rather when they're standing around not making decisions or seem like they're lollygagging in general, or fail to engage with ults before the enemy. I think this is ok? Also, do you plan on releasing videos that go more in-depth of each concept? This is a great framework to springboard from but more detail or examples are always appreciated.
I tend to think of tempo as just the rate at which you exchange resources. So say if you got pylon up and you're blasting away with the solar rifle, it's not a lot at once but you can start early and keep doing it through the fight, that's low tempo. Whereas if you sneak up on the enemy team and hit a big anti nade on them, that's a big cooldown to lose, but your team can follow up and get quick picks off it, and that's high tempo.
A plan can be something as simple as what team comp your team goes and which way you path. I recently won a game of just calling for having a certain teamcomp and then calling the pathing my team took. We ended up catching the enemy tank off guard with a mei wall resulting in a kill which won us the point for free
I really enjoy the ins and outs of strategy, timing, composition, etc and hate how the newer/lower rank you are, the less likely you are to get any communication. Nature of the beast. I'm new, so I'll work on getting people to not stagger out of spawn into death. I think overwatch should implement some sort of pop-ups during queue, hero selection, etc which breaks down some core elements of the game mode and team play.
Tbh, flankers benefit the most from good cover usage, I mostly play tank and dps and my mains for tank are Winton and JQ and my mains for dps are Tracer, genji and sojourn, and on a hero like winton or tracer I usually worry more about my cover then other heroes simply because it allows me to not take damage before I am in my effective range. I sent a tank vod to one of my friends recently and one of his main questions was why I was standing behind a wall so much on winton and my answer was simply that I didn't wanna take unnessary damage
yo thank you Spilo for blessing us with another banger I appreciate you for continuing to educate the community with concise information keep doing ur thing brother you're a fuckin beast
Excellent video as always, I never thought about removing one of my senses to train the other that is quite a smart idea. But I agree ffa is a great place to learn hero duels it’s how I got better at ana in 1v1s
8:41 I always saw streamers always take high ground on Nepal Village before doing just about anything else, so I take it and when my team rushes point im the one left in the open waiting to die
Video idea is great I think something that would've helped deliver some of these point are gameplay examples from your own gameplay or from others. Maybe doing some of that via some follow up shorts for important points would help. Regardless great video though!
I shot up from Gold to Diamond on tank just playing cover. It saddens me that there's so many plats who just stand out in the open stupidly soaking up damage for no purpose thinking they're doing job.
The 4 fundamentals seem really similar to splatoon. Is that normal for those to be similar to other games? Although control works differently in splatoon, it’s based off paint not position so it’s very visual unlike overwatch. It’s a lot harder to learn radius’s bc that. A bomb will paint the ground after it explodes showing its radius where when diva’s mech blows up idk the radius size
What is the plan for Cassidy? Do I always off angle at close to mid ranges? Or is that only sometimes? Is Cass an angle machine who either denies enemy angles by shooting them and then take an angle himself only when the enemy is not taking angles? What is this Grenade for, cause it only ever seems to help me against tracer? Is roll to allow me to stray from cover to increase my DPS, or is this a waste of an ability that should be saved for when I'm pushed? How valuable is high-noon? Do i use it like moira ULT, or should I always look for a kill with it? In general I don't understand what this hero is for, why not play Ashe, 76 or tracer? What makes Cassidy special?
Isn't he mostly anti-dive? Filter agression for supports. Nade to force out recall or deflect etc.? Otherwise he lacks movement, sustain, and range so you can't really take any deep angles like soilder or echo nor can you take distant highgrounds like ashe. I wouldn't recommend leaving cover ever unless the enemies are down 1 or 2 and retreating. Enimies will eventually be good enough that leaving cover mid-fight is practically an instant death sentence. Roll reloads so it's really good to maintain pressure or fan the hammer burst anyone who gets in your face. The damage reduction aspect of roll can let you survive pulse, blade, surge, meteor, and I'm pretty sure artillery but not D.VA nuke. Your job in dive and brawl comps, against dive/rush is to protect supports and maintain pressure on the enemy frontline when convenient. Use nade to secure kills on the retreat or to force an enemy to focus on you, denying them access to your sups. In poke vs poke, you have to play closer, about sigma range, but make sure to constantly off angle no matter how shallow. In dive versus poke/brawl idk. Break shield or risky hard flank? Better just to play echo/tracer/genji. (or maybe even play anchor on ashe?) In brawl versus poke/brawl, focus on sustaining damage safely, taking as little heals from your tank or other more brawly dps as possible. Now I'ma be honest. I'm shit at the game, but I've spent more time learning fps theory than playing so I'm really confident my tips are good foundationaly if nothing else. I'm bronze 1 all roles lmao.
@@Dragosmom. thank you for the advice, I will make an effort to apply this theory to my games. Also good format on your explanation, couldn't for the life of me figure out what the point of him was beyond just sit and wait for a dive.
I love the information in this video but the presentation is pretty lacking. how you deliver something is important. especially for a topic like this where its clear that you've spent a lot of time thinking and preparing this information. if you want this to have as wide a reception as possible you need to make the video pleasant to watch. poor audio quality, background noises and hand written text are the things i would critique. i love the content of the video overall and your actual speech was great as well.
Sorry for the low audio/video quality!
Great video! Thank you❤
I strongly suggest you remake this video with better sound. Also instead of a whiteboard, you can use photoshop or even paint make a much better video
@@marekmaresaw1337 why? It's a good video with great information.
@@marekmaresaw1337wtf is he going to do with photoshop lmfao
Good enough for me. Quality of information is elegant.
Plan: how and why are we doing something?
Timing: when are we doing something?
Positioning: where are we doing something?
Mechanics: do we even have the skill to do something?
As part of a T3 team that can’t afford a coach, free resources such as this is Godsend ❤ thank you
New player, what is a t3 team
@@Hedonkeviik t3 (tier 3) team means they play in 3rd division/open division.
What team are you on? I can help you find a coach if you haven’t already.
@@SkyzaowSorry late reply, UTA (University of Texas at Arlington). We’re in CECC, Collegiate, OWCS, and EGF (smaller tournament), 4.4k
@@6torthor UTA can't afford a coach??? That's fucked
Watched this whole thing while at work hiding a headphone in my ear and getting excited to get back on the OW grind every time I get off work
Man I wish I was a teenager again who had a stupid amount of time to put into my hobbies, but I didn’t have that adult maturity to know how to apply myself. The struggles of life…
Spilo going full on teacher mode 😊
Fur eel no cap
Spilo is kind enough to make such goated content without a goofy online course with a $100 paywall 🙏🏽
Some personal notes I took while watching, Hope this helps someone
Overwatch 2 overview notes
The Plan
under the context of timing
what are we doing
the strategy
the goal of the composition
what to do with ults/resources
what to do against their ultts
what to do with positioning
3 branches of planning
1. Ult tracking
- what ults does the enemy team have
- ult are as valuable as positioning/map control
- heavily sways how a team takes a fight
2. Ult plan
- what to do with OUR ults
- combo/use one after the other
- try and get a pick
- what ults do WE have
- least consistant in ranked
- make self plan in ranked don't worry about team mates
3. Composition Matchup
- how does our hero matchup with their heroes
- advantages/disadvantages of each comp
- playing around each comp
- what space and positions do we need to control
- dont worry about tempo too much
- worry about range and positions
- what kind of angle does X want against Y?
Timing
under the context of planning
when do we do what we want to do
teamplay
pressure WITH team
use resources with team
3 Branches of Timing
1. Look
- paying attention to whats going on around you
- when do I take action?
- when do I commit?
2. Listen
- listen to team mates
- listen to enemies
- cooldown tracking
- knowing when to go based on audio queues
- hearing off angles and abilities of enemies and allies
- if you can see you can use your eyes if you cant then you use your ears
3. Speak
- calling when you are ready
- calling when you are going in
- call in after you check to see if team is ready
- call in after you check to see if enemy is engageable
Positioning
under the context of friendly team
how am I putting myself on the map
minimize risk
maximize value
map/space control
good position for specific character
off angles
long angles
short angles
soft off angles
depends on enemy composition
depends on team composition
always contextual based on enemy team and friendly team
dont memorize position. Look for goals of specific position
contextual off of the objective
3 Branches of Positioning
1. Range
- put in pressure at proper range
- speed doesnt matter
- what is my heroes general range
- contextual based on matchup
- what is enemy heroes range
- adjust based on enemies, effective range changes
2. Angles
- very valuable
- deny cover
- giving better vision of enemy team
- splitting attention
- reduces effectiveness of movement EG. A D strafing
- Range changes angles
- finding access to backline
- set up atleast 1 off angle
- if you control an angle the enemy cant have it
- defensive value
- does the angle have cover
- take angles AROUND teams
3. Cover
- allows you to dramatically reduce risk while increasing reward
- take aggression without dying
- horizontal cover EG: highground
- vertical cover EG: a wall
- saves resources
- flankers use cover well
Mechanics
under the context of matchups
how to apply mechanics to win trade
demand resources with less resources
not necessarily hitting shots
specific matchups per character
overwatch 2 is a team game made up of multiple breif 1v1s
utilising your abilities to out trade
knowing how to play around enemy abilities
3 Branches of Mechanics
1. Primary/Secondary/Movement
- how you strafe depending on who you are fighting
- how you aim depending on who you are fighting
- how you aim dependin on who you are playing
- how you move depending on who you are playing
2. Cooldowns
- knowing how to aim your cooldowns
- knowing when to use your cooldowns
- knowing how to use your cooldowns
- Maximising value of cooldowns during a fight
- knowing how to play with or without resources
- knowing how to cooldowns depending on ally/enemy team
- knowing how to win matchups with cooldowns
3. Ultimates
- how do you use ults
- when do you use ults
- who do you use ults on
- knowing matchups of ultimates EG: bap feild counters hanzo ult
- highest value resource in game next to positioning
- solo ults are good if you can secure kill
How to improve
- dont swallow everything at once
- focus at one thing at a time
- find what to practice
- play the game and practice in game
I'm saving this for my own self, these are damn good notes.
This is a reminder to link a video about angles, that you requested. Good day sir.
check the description!
@@CoachSpilo🙌🙌🙌
2:51 Kitty is making space for you to push in on the camera GO GO GO
A true tank at work
I play ffa to warm up. Sometimes, I'll let my headset get some extra charge during that time and play with little to no sound. I've found, like you said, it did help me become more aware visually. Having to rely on just my eyes helps me practice that.
I'm forced to play with no sound in regular games sometimes. My earbuds will just die without warning sometimes, and I won't have time to swap them out in the middle of a match/fight. Biggest problem I have is not hearing ultimates or flankers, other than that yeah I can agree it certainly helps my visual awareness.
Homie used the whole roll to wipe the board. Based asf
Omg, i remember probably over a year ago you did a survey on what kind of ideas would work well on the channel, and a complete guide was something i suggested. Super happy to see it realized!!
Spilo starting the video and saying that its the most important overwatch video, but proceeds to record it in low audio quality on his sofa
o.o
I NEED more of these types of videos as someone who wants to be a pro these help not only educationally but its a good passion boost as well
Just love it. Not only a shit load of valuable information with actually actionable items for free (though actual implementation still requires a lot of brain juice to set up a good practice mode I'm sure), but it totally feeds my inner nerd. I now can even more theorycraft. Actually since I struggle with focusing on my practice items during games I was thinking to structure the game in phases on a practice level. Something like: waiting in spawn > look at own comp and come up with a "soft" role (if I'm playing soldier and have a tracer on team I might not flank as hard as if I had a bastion) > Think about good or dangerous angles for the first fight. Roll out: scout and get clear picture of enemy comp > decide on final role depending on their range and mobility. Then one focus for actual engagement (mechanics, awareness etc.).
Something like that, it's just a rough scetch atm. but the frame you gave in the video is a huge help to set up something real. As always much appreciated 🤘
I'm only in masters but I tend to combo voice lines like "I'm going in" + "3..2..1..." when I am set up on a flank or ready to make a play. It helps a lot with that awkward "are we going in yet" stage of some fights.
regarding cover, i would like to point out that not only does using cover give *you* an advantage in sight line and survivability, it also distracts an enemy from putting pressure onto your *teammates*. if someone is shooting at you, they're not shooting at your team, allowing them to survive longer/use less resources
Love this bro! I'm a first year High School E-sports coach, and will use this as a general guide for our overwatch team, appreciate you
2:52 thank you kitty for saving us from the lecture c:
but girls dont like kitty tho
the way spilo laughs reminds me of miguel o'hara
@@jake9854one time my bestie came over and we studied for a bit but obviously we got to talking about what boys we liked in math. She was scared to talk to him cuz she wasn’t very… experienced but I said we could kiss for practice, it wasn’t weird we played volleyball forever together so changed etc in front of each other. We ended up making out like all night😂 and tbh I don’t think she ever talked to the boy, we aren’t gay but I guess not all the way straight🤷🏻♀️ bc we ended up kissing a lot last summer and still when we are drunk loll😅
Spilo your hair is unstoppable.
This guy is pretty unique and I love it
low shelf EQ filter helps with the sound a bit:
Filter: ON LS Fc 100 Hz Gain -15 dB
When I first started. One of the hardest habbit for me to break was once I was shooting at someone and they have low health and they runaway. I felt the need to constantly chase to get a kill. Or just having tunnel vision on the Hero I'm shooting. And not understanding to shoot who's the Hero that's the biggest threat.
spilo as a hardstuck diamond tank your videos have helped me become a macro demon and now i am ranking up and learning everyday thank you spilo
Spilo videos have some weird charm to them i cant describe
Handwriting on point
This is amazing. Thank you for finally updating the community with a new Macro Fundamentals guide! A note on tempo: as a coach I do often tell my team(s) to "play faster" but it's not within the context of how a team comp is "supposed" to be played, but rather when they're standing around not making decisions or seem like they're lollygagging in general, or fail to engage with ults before the enemy. I think this is ok?
Also, do you plan on releasing videos that go more in-depth of each concept? This is a great framework to springboard from but more detail or examples are always appreciated.
I tend to think of tempo as just the rate at which you exchange resources.
So say if you got pylon up and you're blasting away with the solar rifle, it's not a lot at once but you can start early and keep doing it through the fight, that's low tempo.
Whereas if you sneak up on the enemy team and hit a big anti nade on them, that's a big cooldown to lose, but your team can follow up and get quick picks off it, and that's high tempo.
A plan can be something as simple as what team comp your team goes and which way you path. I recently won a game of just calling for having a certain teamcomp and then calling the pathing my team took. We ended up catching the enemy tank off guard with a mei wall resulting in a kill which won us the point for free
spilo has invented overwatch, rejoice!
41:29 WHAT AN INSANE CALL OUT YOOOOOOOO
Spilo just spilled an instant classic
Spilo just got up. Good morning and thanks for the good info 👍
I watched this 2-3 time it was really helpful thank you for you time an effort that you put in to this. great video.
I really enjoy the ins and outs of strategy, timing, composition, etc and hate how the newer/lower rank you are, the less likely you are to get any communication.
Nature of the beast. I'm new, so I'll work on getting people to not stagger out of spawn into death.
I think overwatch should implement some sort of pop-ups during queue, hero selection, etc which breaks down some core elements of the game mode and team play.
Can you release a COMPLETE guide for the Maidenless too?!
nauuur. He ain't tweakin 💀💀⚠
Me when no Maidens🧌🧌🧌
Could you give example as to if you have or don’t have map control and how to obtain it
Timing is crucial. Too many times have I been in a 1v5 when flanking an enemy support 😂
Thank you coach as we all say in unison
Tbh, flankers benefit the most from good cover usage, I mostly play tank and dps and my mains for tank are Winton and JQ and my mains for dps are Tracer, genji and sojourn, and on a hero like winton or tracer I usually worry more about my cover then other heroes simply because it allows me to not take damage before I am in my effective range. I sent a tank vod to one of my friends recently and one of his main questions was why I was standing behind a wall so much on winton and my answer was simply that I didn't wanna take unnessary damage
36:34 the cat and spilo look away at the same time
yo thank you Spilo for blessing us with another banger I appreciate you for continuing to educate the community with concise information keep doing ur thing brother you're a fuckin beast
Kitty interruption was a 10/10
THAT’S WHY HE’S THE GOAT 🐐
Excellent video as always, I never thought about removing one of my senses to train the other that is quite a smart idea. But I agree ffa is a great place to learn hero duels it’s how I got better at ana in 1v1s
appreciate the talk ab the nuances of ow
8:41 I always saw streamers always take high ground on Nepal Village before doing just about anything else, so I take it and when my team rushes point im the one left in the open waiting to die
Video idea is great I think something that would've helped deliver some of these point are gameplay examples from your own gameplay or from others. Maybe doing some of that via some follow up shorts for important points would help. Regardless great video though!
I hit like when the cat walked by, perrrfect 😎
would love for you to remake this video but with good audio
SPILO SOFA TALK LETS GOOOO
I love how Spilo always has a bed head
Youth counselor Spilo OP
I shot up from Gold to Diamond on tank just playing cover. It saddens me that there's so many plats who just stand out in the open stupidly soaking up damage for no purpose thinking they're doing job.
Commenting for algorithm. Keep it up Spilo!
I heard some words but the cat was all I looked at I love the cat
The 4 fundamentals seem really similar to splatoon. Is that normal for those to be similar to other games? Although control works differently in splatoon, it’s based off paint not position so it’s very visual unlike overwatch. It’s a lot harder to learn radius’s bc that. A bomb will paint the ground after it explodes showing its radius where when diva’s mech blows up idk the radius size
Also with mechanics splatoon is also the same where it’s a fundamental but it’s very different than overwatch here.
most FPS have the same fundamentals!
What is the plan for Cassidy?
Do I always off angle at close to mid ranges? Or is that only sometimes?
Is Cass an angle machine who either denies enemy angles by shooting them and then take an angle himself only when the enemy is not taking angles?
What is this Grenade for, cause it only ever seems to help me against tracer?
Is roll to allow me to stray from cover to increase my DPS, or is this a waste of an ability that should be saved for when I'm pushed?
How valuable is high-noon? Do i use it like moira ULT, or should I always look for a kill with it?
In general I don't understand what this hero is for, why not play Ashe, 76 or tracer? What makes Cassidy special?
Isn't he mostly anti-dive? Filter agression for supports. Nade to force out recall or deflect etc.?
Otherwise he lacks movement, sustain, and range so you can't really take any deep angles like soilder or echo nor can you take distant highgrounds like ashe.
I wouldn't recommend leaving cover ever unless the enemies are down 1 or 2 and retreating. Enimies will eventually be good enough that leaving cover mid-fight is practically an instant death sentence.
Roll reloads so it's really good to maintain pressure or fan the hammer burst anyone who gets in your face.
The damage reduction aspect of roll can let you survive pulse, blade, surge, meteor, and I'm pretty sure artillery but not D.VA nuke.
Your job in dive and brawl comps, against dive/rush is to protect supports and maintain pressure on the enemy frontline when convenient. Use nade to secure kills on the retreat or to force an enemy to focus on you, denying them access to your sups.
In poke vs poke, you have to play closer, about sigma range, but make sure to constantly off angle no matter how shallow.
In dive versus poke/brawl idk. Break shield or risky hard flank? Better just to play echo/tracer/genji. (or maybe even play anchor on ashe?)
In brawl versus poke/brawl, focus on sustaining damage safely, taking as little heals from your tank or other more brawly dps as possible.
Now I'ma be honest. I'm shit at the game, but I've spent more time learning fps theory than playing so I'm really confident my tips are good foundationaly if nothing else. I'm bronze 1 all roles lmao.
@@Dragosmom. thank you for the advice, I will make an effort to apply this theory to my games.
Also good format on your explanation, couldn't for the life of me figure out what the point of him was beyond just sit and wait for a dive.
@@edwardlane5637 i can't really either lmao. Watch wanted maybe?
Watching zbra really helped my doomfist.
Winnie the Pooh ahh outfit
Salvation Army drip
very good video spee spee
@spilo what is map control could you explain more I got confused. ( serious statement)
2:50 best lesson
Thanks sensei Spilo!
29:47 The video about angles: ruclips.net/video/E3qWnzSGecQ/видео.htmlfeature=shared
2:52 bro couldn't contain his curiosity 💀💀
my brother told me to watch this and once i finish i can play over watch on his xbox
I love the information in this video but the presentation is pretty lacking. how you deliver something is important. especially for a topic like this where its clear that you've spent a lot of time thinking and preparing this information. if you want this to have as wide a reception as possible you need to make the video pleasant to watch. poor audio quality, background noises and hand written text are the things i would critique. i love the content of the video overall and your actual speech was great as well.
THATS WHY HES THE GOAT
THE GOAT
ROLLING 🗣️🗣️
My boy staying inside making videos for so long he's left hygeine behind. Shave your head for the love of God.
beautiful
Its always the low-quality videos
Spilo, why are you torturing that poor roll of tissue instead of using a rag. You're killing me
dude, your hair is so cracked lmao
Gives me e learning vibes
I thought it was a tracer cosplay with those yellow pants lol
Take a shot every time he says angle
💀bro whipped out the white board
i love your content, but is your hoodie sweatshirt tucked in to your yellow sweatpants?
I kinda like the scuffed quality
what a beautiful handsome man
So THAT'S what the toilet paper roll was for... 0_0
I'll stick with Akward, he only has 1 rule: damage.
Watched half this vid went 26 and 2 on a warm up match onw tricking genji I'm not saying it works but I'm not saying it doesn't either
my adhd cannot focus on tips without gameplay
I feel like I need to be a better player to understand this vid - to watch end of next season 😂 …
someone tell this guy there's a bird on his head
I love u
manspreading while mansplaining
No undies + sweats = whole hog
where's the gofundme to get king an easel
why record such a goated video in ur living room its so echoy :(((
❤
Hello kitten!
ok im sorry but the mic quality ruins the video
me when its impor-
tant
you look like Winnie the Pooh
Impor-tant
wash ur hair spilo
:)
Spilo has downgraded his vidoes to Natter quality
terrible sound, quit