Gaining game sense is kinda hilarious bc its like randomly gaining consciousness as a child. Like just one day i start realizing that the shit i usually do aint it and stop lol
This is so true lmao, I watch a lot of coaching/review videos as well and I started OW completely raw with no experience. Had no idea what I was doing but after a while I was like “wait a minute..” and did infinitely better. I’ve gotten pretty good at the people I play pretty quickly and that’s what kept me in the game despite getting MAULED when I first started because I was completely incompetent. The learning aspect of it is what I really like about it to learn and adapt
Theres also the fact that, high level games means you can kind of expect your team to play in ways that would actually give you resources. Like i play in plat-gold but I always do pugs with diamond players and i get whiplash when my supports actually give me attention and resources. Or they straight up tell me to go on deeper flanks.
For real. It’s insane to have teammates that actual sleep targets or cleanse effects from you. I had a Brig shield me from another widow so I could win the duel and it was the nicest thing anyones every done for me.
@@SocialExperiment232My road to masters as a tank on rein was literally me pocketing a widow on Havana last point because I fucking realized 2nd point in the widow was fucking cracked. Literally just shielded them all the way into 3rd point, there was nothing their team could do since we were all pooling our resources on one widow. They went full dive? Now they have to deal with a Rein + Damage boosted cracked widow WITH a Brig that was fully dedicated to not let the enemy winston play. And on def our brig was the one holding point as I was literally the person babysitting widow down the stupid sightline. When people actually get resources sometimes they perform like they're on crack cocaine, even if you're not supposed to be there but are still relieving pressure for them.
@@SocialExperiment232 Always do that as brig at the start of a round or if there is nothing else to do, brig shield can take 3 shot before breaking, sad thing is that some widows struggle to shoot with it because it smaller and brig back get in the way
I think us low rank players would appreciate if your guides made these distinctions between low and high rank play more often, because I think for many of us these nuances just fly over our head
The point being is there isn’t any distinction once you boil it down to its basics. Every single review done boils it down. Unfortunately, it’s just in some of the streamers games that people watch the mistakes and misconstrue them as strategy (or can’t see the basics being executed the same way it works it bronze), and so get confused. It’s not different. It’s the same goals, same fundamentals, with people doing those things better.
@@CoachSpilo I think he meant something like "at high ranks you do the same thing BUT you will meet resistance BECAUSE the enemies at higher ranks are better at executing these same fundamentals". It is obvious, but as the person above said these things just fly over their head, planting a though that they might doing something wrong, while the opposite is true. Most likely, low rank players simply look at these two situations (free flank and meeting resistance while flanking) as two different strategies in their heads.
The thing about T500 players not necessarily giving good advice is not said often enough, I think. Being good at _playing_ the game does not require being good at _explaining_ how to play the game. It doesn’t even require being able to articulate your own decision-making! All expertise has subconscious components that cannot be accessed by the conscious mind-David Sirlin calls this the “mental iceberg”, with the parts above and below the water. And there are a lot of “intuitive”-type players whose mental icebergs have really big underwater part, but with very little above the surface. You can still learn from those players’ gameplay, but their attempts to explain themselves are going to be misleading and/or confusing.
Well said! This is the case in most everything. This is like the classic asking a “self made” rich person how to make it, and they say “work hard!” They don’t realize or know that a combination of mannerisms, charisma, self control, perspective, decisiveness, constant actions, strong personality, communication, negotiation skills, strong mental boundaries and a lot more gave them the foundation that hard work (really just constant action + time) compounded upon.
I still remember the time in TF2 where some guy called me out cheating because I always knew he was a disguised spy. The thing is I couldn't explain how I knew. It's just I had some thousand hours playing TF2, and something about him was suspicious so I'd spy check.
I need more of this. Watching coaching sessions is nice, but seeing critiques of really good players just playing ranked is super interesting. I'd say it's even more informative than watching vod reviews of pro matches, since things are more dynamic and there are less set plays. You get to understand their mistakes better in this environment.
I like the comparison to what a low rank team is doing vs what a high ranked team would be doing given the same team comp and map control/angle control.
Something I love about gamesense or even just experience playing a game is how you can immediately tell what you've done is a bad move or a good move. For example right at 21:03 Spilo is guessing that Hydron must have swore, and I feel like I would have too because I immediately saw when he blinked off high ground that he would either have to waste his recall to get back up or have essentially 0 options for a play for the rest of the fight. The more you play the faster these reactions surface from making any decision and it feels great to have the power to accurately see what you did wrong in the moment.
I like playing Tracer because even though I still kinda suck with her, every little improvement feels so much more obvious than with playing other heroes Feels very rewarding
Very well articulated. I play no different when i play in much easier qp lobbies with friends than my gm support games. I might do what in review would look like over extending but is really using the angle to an extent id never be able to against high level players. Like you said, because im constantly being contested and when they arent you dont go un-noticed long.
Those T500 people are crazy good at the game but they can throw in the most unbelievable ways. Makes you realize that if they’re goofing up that bad, you can do the same and still improve.
i mean what it comes down to is kit economy and efficiency, mechanics, and timing. mechanics are probably the easiest to semi-master, timing is close to that easiness because its just about pattern recognition and getting reps against other players. semi-mastering kit management is really tough and not close to the other two to do so because its about knowing when and how to use what you have according to what the other team is doing and when they are doing it. most people are gonna play the same few positions and most players can shoot straight once you reach a certain caliber but using your kit to give you an edge is always going to be difficult to consistently add value because of how much variation there is in the way your opposing team could use theirs to counter. some people cant process fast enough to see tendencies and patterns in the way their opponents counter them and that is what it is but kit management is the amalgamation of knowing what you did last fight, knowing what they did last fight, and then figuring out how to win the second fight, and then it compounds. third fight you have to figure out what happened in the first two and find a win con, and fourth you have to think about the first 3 and so on. people tend to find one counter and spam it and itll work against a shitter but the reason proper exists is because he processed every interaction every fight and found a solution and youre just processing your last win.
It’s weird, idk if it’s the same for everyone but I almost play to the level of the lobby. I fluctuate between Plat 5 and and Plat 1 like a yo-yo. If I’m low plat and playing with plebs, I kinda tilt and can’t lock in, because if I do - there’s no synergy anyway and it’s wasted. Yet when I’m in diamond lobbies, I’m super locked in and become very fluid; playing with my team. For example (I play support, mostly Moira - sue me), in low level games I’ll be DPSing more, trying to make plays and force momentum. Then I’ll get accused of being a “DPS Moira” and blamed for why we’re losing. When in reality we were already losing and I’m trying to make a high risk high reward plays but mostly failing. When I’m in higher ranked lobbies, and/or have a team all playing properly, I mostly have way more heals - often 10k+ both healing and damage, highest elims of all supports, lowest deaths etc etc. the game is so much smoother and natural and I have way more fun. Sometimes even the enemy will say after “your Moira is crazy”. Then I crash a bunch of games and I’m getting “you’re absolutely trash DPS Moira” “you threw the game gg”. Thankfully I’m riding high again atm and a couple wins off Diamond. Hopefully I can establish myself there and have more consistent fun.
hvnt watched u in a bit since i hvnt been playing much ow atm but i rly like that u are editing ur videos more! like cutting it and stuff to make it slightly faster and entertaining :> it makes a huge difference for me
just to clarify, i think seeker said "i love season 9" because pre-s9 he would have totally whiffed that pulse but because of the increased hitboxes it still stuck
What I have noticed with even masters players is there's a big disconnect between what they see on the screen, and what is actually happening. From my experience, most players think of "off angles" as "flanks", when in reality it could be just being on the left side of the payload when your team is on the right side.
Honestly, it's crazy that people can even say that Tracer's fundamentals change at all whenever you move into higher ranks. Tracer is all about being at the right place (short off-angle) at the right time (timing your engages with your team), but most people can't understand the nuance that comes with that. I'm actually really glad to have flanks start to become more populated as one moves up, since I'm vindicated seeing my enemies actually take off-angles and show that they know how they ought to be playing (and subsequently, that they're a good target to pick). What's truly universal across all of the many possible scenarios in which a good Tracer is playing is that A) they're inputting their own cooldowns into the greater economy to create profit B) their position allows them to generate the maximum amount of profit and C) their actions are timed so that they will have the maximum impact on the rest of the fight. Whether it's a simple suzu being baited out, a Zen or Widow being 1 clipped, or a group of 3 turning into smithereens via pulse bomb, Tracer's fundamentals still apply. This is why every once in a while you'll have a cracked grandmaster Tracer pop up in one of Spilo's coaching videos and still make mistakes that every rank can learn from and apply to their own gameplay.
So the thing that i find with taking angles in lower elo lobbies (im a diamond player) my team doesnt know how to play around it. I cant tell you how many times i would hear "ur playing tracer like an ash" and its like, yes in this situation since there aren't any applicable openings. Another thing is trying to play off my tanks. I do it to the best of my ability, but the amount of times they go in just to blow up is ridiculous, they dont seem to be able to take advantage of the micro openings that are being made, there were plenty of games where ill dive the backline and ill trade myself, but in the process i have the whole enemy team looking at me, and suddenly their tank dies due to a lack of healing. Like, i see what had occured, but i feel like my team mates are like "oh cool, the tank is dead" and they dont really take into account that she would have never died if their supports just stared at them pumping heals. I just wanna know how to make more impact in a game playing tracer, that isnt just inting into their backline.
do one of these but for lucio 🙂 (he's perma pick on high elo so I'm curious to see what the nitty gritty is for him and how u should play/your game plan)
Oh shit I'm in a Spilo video 😂 Climbing fast is absolutely easier playing incorrectly, that's just objectively true. Compare the speed of A10 and Awkward's UR2GMs if you don't believe me. I always say to play like a smurf if you want to climb quickly, because hard pushing these kills will give you more impact on the game and minimize the things your team can fuck up. I wasnt talking about not assassinating in Plat, either. I was referring to T500. No one is really wrapping around an entire team to assassinate on Tracer in T500. Its just not happening, because as you said, someone's there. Tracer isn't an assassin because at the highest level, she can't assassinate consistently. The reason I said that coaches give general advice and not hard rules is because of you, actually. Following your advice to the letter (was S8 at the time, had switched to PC as a console GM and wanted to get the at least the same rank) I ended up getting stuck in high Masters. I had posted a VOD on the Tracer main subreddit after a good game that I still lost, and someone on there told me to play more aggressive. Said that I was good when I engaged, but I was waiting too much to engage because I was trying to maximize my impact. Instead of going for the kill, I should be more of a pest. And that advice was what got me to GM. Super pumped to be in one of your videos, even if you don't agree with me.
I think one of the main things that differs is that in Platinum you are not going to get the same resources as a Tracer (or other flanker) as you do in Grandmaster. You can set up perfectly and take all the attention you want, but if your team is just spamming choke and doesn't commit, nothing happens at all and you're considered "useless"
That’s where timing comes into play, you setup and wait to engage when your team engages and then go in. As tracer you’re one of the most self-sufficient DPS that doesn’t require resources from your team and that’s what makes her so powerful.
My experience as someone new to comp tank. In gold/plat placements I could do whatever I wanted and dive in with rein. Now I dive in and no ones there. Both DPS are on high ground or taking angles. Supports disappear with mobility. Tank swaps after I win a fight. This is only Diamond and likely gets exponentially worse. Put me back in plat please.
18:17 he's calling his pulse bomb stick a miss, not trying to glaze himself or excuse his play- he's saying "yeah that definitely stuck" obv sarcasm because he knows his pulse got aimlocked onto someone it probably should have missed. Make no mistake seeker is bad at tracer compared to his raw hitscan, im not gonna defend that but im just pointing out he was definitely not trying to ego in that clip, it was the opposite
Great video as usual! But I just have one eenie meenie tiny question for next time, is it possible to use a "dark mode" for paint or something? All that white really is hard to look at haha, great content though nonetheless! Thanks for all your educational videos, man!
I think it's hilarious that I don't play overwatch, and I dont even understand all of the terminology spilo was using but as primarily a moba player I understood the concepts he was getting across and was still able to answer the questions correctly. Honestly, I think spilo is wasting his mind on this game as mobas requires these kinds of decisions on a bigger scale and with greater depth. Perhaps it's the mechanical part that keeps him playing overwatch.
Isnt that what keeps everyone playing overwatch? So many unique characters with their own unique mechanics. We just hate the counter swapping forcing us off the characters that we vibe with.
IMO what makes OW hard is how deeply enmeshed the macro and micro is. It’s extremely common for people to conceptually understand what’s right while off the game but in the moment when playing it’s very different. I’m fairly new to mobas but something I noticed immediately is how separated the macro is. Yes it has more depth on its own but the way OW macro, micro and mechanical aspects blend, it takes a very specific type of thinking to breakdown the battle in front of you in the moment.
Is there a way for u to stream at a higher bitrate? I cant change the quality on youtube and its really blurry in the more hectic fights. Makes it hard to tell whats going on
Twitch caps the bitrate and it unfortunately looks really bad for OW due to the fast movements. If it isn't a local recording and ripped directly from Twitch, it will look like that unfortunately. I've wanted Spilo to switch to local recordings for YT vids for like 6 months lol.
before the video start, I'm gonna say, the reason why you shouldn't copy pro players is because of how vast of a knowledge gap there is, apart from mechanical skill and grinding the game an inhumane amount. and how much of an understanding of fundamentals, and just understanding the kit of what the heroes can do. it just boils down to mind games. edit: I feel like I couldn't have been more wrong... LMFAO
Idk what the reddit post is talking about. Awkward talks about setting up off-angles, timing engagements, etc. The only reason he doesn't do that in regular content is he is skilled enough to just out aim/out play without being smart.
Gaining game sense is kinda hilarious bc its like randomly gaining consciousness as a child. Like just one day i start realizing that the shit i usually do aint it and stop lol
You don't realise how important game sense is until you lose to a zen hard carrying by flanking the entire match lol
@@wizard8437 That's one of 8 billion definitions of IQ
then you look back like "no way i was that dumb"
@@wizard8437false
This is so true lmao, I watch a lot of coaching/review videos as well and I started OW completely raw with no experience. Had no idea what I was doing but after a while I was like “wait a minute..” and did infinitely better. I’ve gotten pretty good at the people I play pretty quickly and that’s what kept me in the game despite getting MAULED when I first started because I was completely incompetent. The learning aspect of it is what I really like about it to learn and adapt
Theres also the fact that, high level games means you can kind of expect your team to play in ways that would actually give you resources. Like i play in plat-gold but I always do pugs with diamond players and i get whiplash when my supports actually give me attention and resources. Or they straight up tell me to go on deeper flanks.
the difference is insane, I find higher elo games way easier, very consistently as soon as I break out of the classic 2800 my games get easier
For real. It’s insane to have teammates that actual sleep targets or cleanse effects from you. I had a Brig shield me from another widow so I could win the duel and it was the nicest thing anyones every done for me.
@@SocialExperiment232My road to masters as a tank on rein was literally me pocketing a widow on Havana last point because I fucking realized 2nd point in the widow was fucking cracked. Literally just shielded them all the way into 3rd point, there was nothing their team could do since we were all pooling our resources on one widow. They went full dive? Now they have to deal with a Rein + Damage boosted cracked widow WITH a Brig that was fully dedicated to not let the enemy winston play.
And on def our brig was the one holding point as I was literally the person babysitting widow down the stupid sightline. When people actually get resources sometimes they perform like they're on crack cocaine, even if you're not supposed to be there but are still relieving pressure for them.
@@SocialExperiment232 Always do that as brig at the start of a round or if there is nothing else to do, brig shield can take 3 shot before breaking, sad thing is that some widows struggle to shoot with it because it smaller and brig back get in the way
Thinking that diamond players are that different from plats is crazy
I think us low rank players would appreciate if your guides made these distinctions between low and high rank play more often, because I think for many of us these nuances just fly over our head
The point being is there isn’t any distinction once you boil it down to its basics. Every single review done boils it down. Unfortunately, it’s just in some of the streamers games that people watch the mistakes and misconstrue them as strategy (or can’t see the basics being executed the same way it works it bronze), and so get confused. It’s not different. It’s the same goals, same fundamentals, with people doing those things better.
@@CoachSpilo I think he meant something like "at high ranks you do the same thing BUT you will meet resistance BECAUSE the enemies at higher ranks are better at executing these same fundamentals". It is obvious, but as the person above said these things just fly over their head, planting a though that they might doing something wrong, while the opposite is true. Most likely, low rank players simply look at these two situations (free flank and meeting resistance while flanking) as two different strategies in their heads.
The thing about T500 players not necessarily giving good advice is not said often enough, I think. Being good at _playing_ the game does not require being good at _explaining_ how to play the game. It doesn’t even require being able to articulate your own decision-making! All expertise has subconscious components that cannot be accessed by the conscious mind-David Sirlin calls this the “mental iceberg”, with the parts above and below the water. And there are a lot of “intuitive”-type players whose mental icebergs have really big underwater part, but with very little above the surface. You can still learn from those players’ gameplay, but their attempts to explain themselves are going to be misleading and/or confusing.
Well said! This is the case in most everything. This is like the classic asking a “self made” rich person how to make it, and they say “work hard!”
They don’t realize or know that a combination of mannerisms, charisma, self control, perspective, decisiveness, constant actions, strong personality, communication, negotiation skills, strong mental boundaries and a lot more gave them the foundation that hard work (really just constant action + time) compounded upon.
I still remember the time in TF2 where some guy called me out cheating because I always knew he was a disguised spy.
The thing is I couldn't explain how I knew. It's just I had some thousand hours playing TF2, and something about him was suspicious so I'd spy check.
I need more of this. Watching coaching sessions is nice, but seeing critiques of really good players just playing ranked is super interesting. I'd say it's even more informative than watching vod reviews of pro matches, since things are more dynamic and there are less set plays. You get to understand their mistakes better in this environment.
Of course there’s no sugar coating it. He’s sugar free!
I saw this exact comment in the stream chat in this video
lmao vod reviewing a lenny pge game is crazy
its everywhere...
Nice try diddy
I like the comparison to what a low rank team is doing vs what a high ranked team would be doing given the same team comp and map control/angle control.
Something I love about gamesense or even just experience playing a game is how you can immediately tell what you've done is a bad move or a good move. For example right at 21:03 Spilo is guessing that Hydron must have swore, and I feel like I would have too because I immediately saw when he blinked off high ground that he would either have to waste his recall to get back up or have essentially 0 options for a play for the rest of the fight. The more you play the faster these reactions surface from making any decision and it feels great to have the power to accurately see what you did wrong in the moment.
I can do this once in a millennium
@@genuine8776 A broken clock is still right once a millenium
That's cool and all but no one is answering the real question
WHO IS MARK??????
Ahhhh yes, the elusive, mark the dps
@@gongorono8423mark tue? hawk tue? hawk tuah
seriously, who are they...
I like playing Tracer because even though I still kinda suck with her, every little improvement feels so much more obvious than with playing other heroes
Feels very rewarding
Very well articulated. I play no different when i play in much easier qp lobbies with friends than my gm support games.
I might do what in review would look like over extending but is really using the angle to an extent id never be able to against high level players. Like you said, because im constantly being contested and when they arent you dont go un-noticed long.
Those T500 people are crazy good at the game but they can throw in the most unbelievable ways. Makes you realize that if they’re goofing up that bad, you can do the same and still improve.
I don't play overwatch, but this reminded me of going over water polo plays as a kid. What a good video!
i mean what it comes down to is kit economy and efficiency, mechanics, and timing. mechanics are probably the easiest to semi-master, timing is close to that easiness because its just about pattern recognition and getting reps against other players. semi-mastering kit management is really tough and not close to the other two to do so because its about knowing when and how to use what you have according to what the other team is doing and when they are doing it. most people are gonna play the same few positions and most players can shoot straight once you reach a certain caliber but using your kit to give you an edge is always going to be difficult to consistently add value because of how much variation there is in the way your opposing team could use theirs to counter. some people cant process fast enough to see tendencies and patterns in the way their opponents counter them and that is what it is but kit management is the amalgamation of knowing what you did last fight, knowing what they did last fight, and then figuring out how to win the second fight, and then it compounds. third fight you have to figure out what happened in the first two and find a win con, and fourth you have to think about the first 3 and so on. people tend to find one counter and spam it and itll work against a shitter but the reason proper exists is because he processed every interaction every fight and found a solution and youre just processing your last win.
3:03 holy shit I’m in a spilo video
Amazing content. Thank you!
It’s weird, idk if it’s the same for everyone but I almost play to the level of the lobby.
I fluctuate between Plat 5 and and Plat 1 like a yo-yo. If I’m low plat and playing with plebs, I kinda tilt and can’t lock in, because if I do - there’s no synergy anyway and it’s wasted.
Yet when I’m in diamond lobbies, I’m super locked in and become very fluid; playing with my team.
For example (I play support, mostly Moira - sue me), in low level games I’ll be DPSing more, trying to make plays and force momentum. Then I’ll get accused of being a “DPS Moira” and blamed for why we’re losing. When in reality we were already losing and I’m trying to make a high risk high reward plays but mostly failing.
When I’m in higher ranked lobbies, and/or have a team all playing properly, I mostly have way more heals - often 10k+ both healing and damage, highest elims of all supports, lowest deaths etc etc. the game is so much smoother and natural and I have way more fun. Sometimes even the enemy will say after “your Moira is crazy”.
Then I crash a bunch of games and I’m getting “you’re absolutely trash DPS Moira” “you threw the game gg”.
Thankfully I’m riding high again atm and a couple wins off Diamond. Hopefully I can establish myself there and have more consistent fun.
hvnt watched u in a bit since i hvnt been playing much ow atm but i rly like that u are editing ur videos more! like cutting it and stuff to make it slightly faster and entertaining :> it makes a huge difference for me
just to clarify, i think seeker said "i love season 9" because pre-s9 he would have totally whiffed that pulse but because of the increased hitboxes it still stuck
Pretty sure pulse wasn't affected by season 9 projectile size changes
What I have noticed with even masters players is there's a big disconnect between what they see on the screen, and what is actually happening.
From my experience, most players think of "off angles" as "flanks", when in reality it could be just being on the left side of the payload when your team is on the right side.
I don't even play this game anymore, but this is some high quality content.
ngl the thumbnail made me think that you somehow got the librarian to edit videos for you
Awesome vid. Can't wait to get to the rank where I have to win duels on offangles, maybe I'll be forced to improve my poor mechanics
Subtle NL influenced thumbnail, respect
Honestly, it's crazy that people can even say that Tracer's fundamentals change at all whenever you move into higher ranks. Tracer is all about being at the right place (short off-angle) at the right time (timing your engages with your team), but most people can't understand the nuance that comes with that. I'm actually really glad to have flanks start to become more populated as one moves up, since I'm vindicated seeing my enemies actually take off-angles and show that they know how they ought to be playing (and subsequently, that they're a good target to pick). What's truly universal across all of the many possible scenarios in which a good Tracer is playing is that A) they're inputting their own cooldowns into the greater economy to create profit B) their position allows them to generate the maximum amount of profit and C) their actions are timed so that they will have the maximum impact on the rest of the fight. Whether it's a simple suzu being baited out, a Zen or Widow being 1 clipped, or a group of 3 turning into smithereens via pulse bomb, Tracer's fundamentals still apply. This is why every once in a while you'll have a cracked grandmaster Tracer pop up in one of Spilo's coaching videos and still make mistakes that every rank can learn from and apply to their own gameplay.
Spilo copying librarian's style with the thumbnail, if it works it works I guess
I did it as a funny bit
northernlion librarian?
@@gabeliveforever its so crazy seeing references to other things I watch
@@ysmg1061 NL is the 101st streamer by twitch revenue after all, really a streamer for the people unlike those out of touch top 100 streamers
@@gabeliveforever real actually +2
Library of Letourneau ahh thumbnail
So the thing that i find with taking angles in lower elo lobbies (im a diamond player) my team doesnt know how to play around it. I cant tell you how many times i would hear "ur playing tracer like an ash" and its like, yes in this situation since there aren't any applicable openings. Another thing is trying to play off my tanks. I do it to the best of my ability, but the amount of times they go in just to blow up is ridiculous, they dont seem to be able to take advantage of the micro openings that are being made, there were plenty of games where ill dive the backline and ill trade myself, but in the process i have the whole enemy team looking at me, and suddenly their tank dies due to a lack of healing. Like, i see what had occured, but i feel like my team mates are like "oh cool, the tank is dead" and they dont really take into account that she would have never died if their supports just stared at them pumping heals. I just wanna know how to make more impact in a game playing tracer, that isnt just inting into their backline.
That ending is crazy
Is the 'Did you see this thread?' a nod to librarian's 'Did you see this tweet?' style thumbnail?
yup
do one of these but for lucio 🙂 (he's perma pick on high elo so I'm curious to see what the nitty gritty is for him and how u should play/your game plan)
Oh shit I'm in a Spilo video 😂
Climbing fast is absolutely easier playing incorrectly, that's just objectively true. Compare the speed of A10 and Awkward's UR2GMs if you don't believe me. I always say to play like a smurf if you want to climb quickly, because hard pushing these kills will give you more impact on the game and minimize the things your team can fuck up.
I wasnt talking about not assassinating in Plat, either. I was referring to T500. No one is really wrapping around an entire team to assassinate on Tracer in T500. Its just not happening, because as you said, someone's there. Tracer isn't an assassin because at the highest level, she can't assassinate consistently.
The reason I said that coaches give general advice and not hard rules is because of you, actually. Following your advice to the letter (was S8 at the time, had switched to PC as a console GM and wanted to get the at least the same rank) I ended up getting stuck in high Masters. I had posted a VOD on the Tracer main subreddit after a good game that I still lost, and someone on there told me to play more aggressive. Said that I was good when I engaged, but I was waiting too much to engage because I was trying to maximize my impact. Instead of going for the kill, I should be more of a pest. And that advice was what got me to GM.
Super pumped to be in one of your videos, even if you don't agree with me.
I just asked this in my coaching session lol good timing
I think one of the main things that differs is that in Platinum you are not going to get the same resources as a Tracer (or other flanker) as you do in Grandmaster. You can set up perfectly and take all the attention you want, but if your team is just spamming choke and doesn't commit, nothing happens at all and you're considered "useless"
That’s where timing comes into play, you setup and wait to engage when your team engages and then go in. As tracer you’re one of the most self-sufficient DPS that doesn’t require resources from your team and that’s what makes her so powerful.
Perhaps you're also more likely to blame team instead of yourself..
hmmm
My experience as someone new to comp tank. In gold/plat placements I could do whatever I wanted and dive in with rein. Now I dive in and no ones there. Both DPS are on high ground or taking angles. Supports disappear with mobility. Tank swaps after I win a fight. This is only Diamond and likely gets exponentially worse. Put me back in plat please.
what do you use to draw on your screen? its really cool.
18:17 he's calling his pulse bomb stick a miss, not trying to glaze himself or excuse his play- he's saying "yeah that definitely stuck" obv sarcasm because he knows his pulse got aimlocked onto someone it probably should have missed. Make no mistake seeker is bad at tracer compared to his raw hitscan, im not gonna defend that but im just pointing out he was definitely not trying to ego in that clip, it was the opposite
hehe genuine
I feel like the quality of uptime matters a whole lot more than the quantity
Would this “short off-angle” method apply for Wrecking Ball? He has more mobility than normal mobile heroes. Does that change anything?
All I’m saying is idk if I would go for Bap either if it’s ML7 vs. Seeker on tracer😂
shoutouts to pk, this one was extensive
Great video as usual! But I just have one eenie meenie tiny question for next time, is it possible to use a "dark mode" for paint or something?
All that white really is hard to look at haha, great content though nonetheless! Thanks for all your educational videos, man!
you can switch the default background to black and default draw color to white. That's what Thor does.
This guy reminds me of Jack from meghanandjack
When did Daniel Thrasher start playing OW?
I think it's hilarious that I don't play overwatch, and I dont even understand all of the terminology spilo was using but as primarily a moba player I understood the concepts he was getting across and was still able to answer the questions correctly. Honestly, I think spilo is wasting his mind on this game as mobas requires these kinds of decisions on a bigger scale and with greater depth. Perhaps it's the mechanical part that keeps him playing overwatch.
nobody got time to farm bots for 5minites every fucking game. you guys belong to an asylum
Isnt that what keeps everyone playing overwatch? So many unique characters with their own unique mechanics. We just hate the counter swapping forcing us off the characters that we vibe with.
MOBAs lose the whole 3D dimension to strategy and depth lol
IMO what makes OW hard is how deeply enmeshed the macro and micro is. It’s extremely common for people to conceptually understand what’s right while off the game but in the moment when playing it’s very different. I’m fairly new to mobas but something I noticed immediately is how separated the macro is. Yes it has more depth on its own but the way OW macro, micro and mechanical aspects blend, it takes a very specific type of thinking to breakdown the battle in front of you in the moment.
@@sufeiiiiithis is why deadlock is my new favorite game because it combines them both in such a great way and solves this problem exactly
Is there a way for u to stream at a higher bitrate? I cant change the quality on youtube and its really blurry in the more hectic fights. Makes it hard to tell whats going on
Twitch caps the bitrate and it unfortunately looks really bad for OW due to the fast movements. If it isn't a local recording and ripped directly from Twitch, it will look like that unfortunately. I've wanted Spilo to switch to local recordings for YT vids for like 6 months lol.
librarian thumbnail spotted
is this thumbnail a northernlion reference
greatv video
the unranked to gm guy is using a SkyPad on tracer. who is that??
0:35 god i thank you for the blessings and what you have given to us, amen
How now can you watch a replay of a high tier game? No one posts replay codes…. Watching their view in a stream doesn’t teach.
professional overwatch sounds like such a dreadfully hellish career
if you play a game by a set of rules you found in a yt video then you're not bound to get anywhere, close that video and play the game
I miss A10 :(
I only play tracer to mark enemy tracer. I hunt them like a bloodhound
+2 librarian viewer
18:00 im dead wasnt tracer basically become super meta after season 9
its just aim they can make “unoptimal” plays because they wont miss
Lol
before the video start, I'm gonna say, the reason why you shouldn't copy pro players is because of how vast of a knowledge gap there is, apart from mechanical skill and grinding the game an inhumane amount. and how much of an understanding of fundamentals, and just understanding the kit of what the heroes can do. it just boils down to mind games.
edit: I feel like I couldn't have been more wrong... LMFAO
This guy needs to yell more
Idk what the reddit post is talking about. Awkward talks about setting up off-angles, timing engagements, etc. The only reason he doesn't do that in regular content is he is skilled enough to just out aim/out play without being smart.
These cuts on the text, zoom in, zoom out, zoom in, zoom out. They driving me crazy, I want to read along, this makes it impossible
🦇🩸🦇🩸🦇🩸DOES SPILO FW CARTI!??!?! 🦇🩸🦇🩸🦇🩸🦇🩸