Cosmoteer - ADVANCED crew guide part 2

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  • Опубликовано: 21 авг 2024
  • Thanks for watching, sorry about the game sounds being so loud.

Комментарии • 54

  • @GoatzAreEpic
    @GoatzAreEpic Год назад +37

    Your the only yt'er I've found who actually has useful knowledge of this game. Such a gem of a channel!

    • @imblackmagic1209
      @imblackmagic1209 Год назад +6

      saris also has a few pretty good videos on technical subjects on cosmoteer, you should check his videos out (pretty small channel)

    • @thatonekmc
      @thatonekmc  Год назад +10

      0neye and Saris are the other guys I suggest watching to get good, 0neye doesn't really upload much tho.

    • @NickAndriadze
      @NickAndriadze Год назад +1

      Check Saris, I advice. He is an official engineer (Makes built-in ships for the game) and thus knows almost everything about how the game mechanics work. He has several videos on important yet little talked about topics like Fanning, the way ions work, doors and so on. 0Neye's one video about power logistics is great as well.

  • @martylawson1638
    @martylawson1638 Год назад +10

    Another tip. You can use one moving walkway to deliver crew to shields or reactors to speed up response time while hiding the crew quarters. They take forever to get back to the bunk, but if a new request comes in the zip right to the job. 2nd tip, should be using doors to only draw power for shields from the corner of a reactor. This cuts the walking distance in the reactor down to 1-tile.

  • @SecureGM
    @SecureGM Год назад +2

    Nice. Good bit of knowledge.

  • @Oneye.
    @Oneye. Год назад +5

    Nice video!

  • @Ben-li9zb
    @Ben-li9zb Год назад +5

    Thanks for the breakdown of crew response times, super helpful! A guide on ammo/missile efficiency would be much appreciated too. I'm not sure how to make an effective layout for those yet

  • @CoreTorque
    @CoreTorque Год назад +3

    Been waiting for this one.
    Thanks bro

  • @Brigand231
    @Brigand231 Год назад +2

    Just got the game a couple days ago and your videos have been a great help, thanks! So far the best, yet simplest, tip is to turn off auto-build doors. It reduces a lot of the chaos.

  • @SnowboundAxis
    @SnowboundAxis Год назад +3

    This came in my hour of need, right when I was doing the crew work for my railgun ship. Thank you so much!

  • @melly20xx
    @melly20xx Год назад +3

    Great as always, learned a lot! Don't have much else to say, just feeding the algorithm ❤️

  • @imblackmagic1209
    @imblackmagic1209 Год назад +1

    great video, thanks for sharing!

  • @IB_A
    @IB_A Год назад +1

    Excellent!

  • @accesstoglory
    @accesstoglory Год назад +1

    Thank you so much for sharing your knowledge and experience!

  • @martylawson1638
    @martylawson1638 Год назад +2

    I did some DPS tests on big shields a few weeks ago. Kept firing more Ions at them, watched what failed first, then tried to fix the problems. Found some interesting limits. Like a large reactor should be able power enough shields to tank 33,000dps, but building a shield array to actually tank 33Kdps is not easy.

  • @brandonadams5313
    @brandonadams5313 Год назад +1

    Thanks for the tips.

  • @TheMrThornton
    @TheMrThornton Год назад

    Quick. concise and to the point.

  • @ColinTimmins
    @ColinTimmins Год назад +1

    Thanks for the video, very informative.

  • @santiagomarizcal675
    @santiagomarizcal675 Год назад

    Thanks for the examples !! amazing video

  • @valentin59171
    @valentin59171 Год назад +1

    Merci pour tes conseils sur Cosmoteer ;)
    Tu devrais faire de nouveaux guides parce que tes explications sont géniales

  • @ernestlam5632
    @ernestlam5632 Год назад +1

    Excellent explanations.

  • @shilla99
    @shilla99 Год назад +1

    Super informative! Thank you!

  • @cpumeter7921
    @cpumeter7921 Год назад +1

    Thank you, very informative!

  • @frankpork7665
    @frankpork7665 Год назад +1

    Love it! So cool, such good info.

  • @ryan9343
    @ryan9343 Год назад

    I want to see that Death Star in action!

  • @BlackRainEntertain
    @BlackRainEntertain Год назад +1

    im just making loud noisesso more people see this video. dont mind me

  • @ft4ngft4ng
    @ft4ngft4ng Год назад +1

    lots of good info! thanks!

  • @savagecabbagedank3771
    @savagecabbagedank3771 Год назад +6

    I've got a question regarding crew compartmentalization. I know you mentioned if a ship has separate rooms it'll be fine if one part is destroyed, though if that's the case why would one not want all of their ships to be split like so? Is the separation of rooms generally better overall rather than everything being connected? Or is it only better specifically for bigger ships?

    • @T.efpunkt
      @T.efpunkt Год назад +3

      I believe it depends mostly on the purpose of your ship. Haulers and mining ships don't need compartmentalization, in fakt it might make them less efficient because you have to connect the parts of your ship with air locks, which might lead to crew loss during travel. I believe it makes most sense to keep parts of your ship seperate when it's main task is fighting, and even then i tend to only do this in the front of my ships were they are most vulnurable.

    • @thatonekmc
      @thatonekmc  Год назад +3

      Compartmentalization is not needed anymore because of crew management, but I still like to use it to make it much easier to control damage taken, like how when I blew up the reactor everything else was fine. No fires spreading. It can also be much easier to build. But in career with storages and everything it can be better to not have this.

    • @savagecabbagedank3771
      @savagecabbagedank3771 Год назад

      @@thatonekmc @T!EFPUNKT So it seems the consensus is it grants defensive capability as well as being better against fires. It's easier to manage if you don't want to mess with crew management, and the only time you would want everything to be connected is for haulers and mining ships. Overall great for combat ships, and generally worse for non combat ships.

    • @Ben-li9zb
      @Ben-li9zb Год назад +1

      Generally as far as I can tell, its more expensive and less volume efficient to do this, and with the increased size it also becomes harder to defend, which is economically costly in game even if survivability is higher

    • @savagecabbagedank3771
      @savagecabbagedank3771 Год назад +1

      @@Ben-li9zb That's true, you could also note that it noticeably increases weight thereby decreasing speed.

  • @unleashed613
    @unleashed613 Год назад +1

    very helpful as always ty

  • @arleamon1
    @arleamon1 Год назад +3

    I think you are cutting your videos a little too short. Just let go for 1-2 seconds more so that your last words are not cut.
    Other than that great videos. Keep them coming.

  • @Yodasdaddy.13
    @Yodasdaddy.13 Год назад +1

    Good job you

  • @pontusvongeijer1240
    @pontusvongeijer1240 Год назад +1

    I like fish

  • @MrCswarwick
    @MrCswarwick Год назад

    solid vids man appreciated, question tho: if I assign a 6 man bunk to a system that only requires 2 dudes, what do the others do?

  • @sdfPZXC
    @sdfPZXC Год назад +1

    supersolid guide :D

  • @skillkillzz6399
    @skillkillzz6399 Год назад +1

  • @Mentat13
    @Mentat13 Год назад +1

    comenting

  • @grimmlinn
    @grimmlinn Год назад +1

    Just a request, but I would like to take a closer look at how your deathstar is setup. Could you make the png model available somewhere for download?

    • @thatonekmc
      @thatonekmc  Год назад +2

      I'll add it to my ship pack

    • @grimmlinn
      @grimmlinn Год назад

      I am sorry but I did not see a link to your ship pack in the description or in an earlier video

    • @grimmlinn
      @grimmlinn Год назад

      @@thatonekmc nm I found your ship pack in steam workshop.

    • @Jerackk
      @Jerackk Год назад

      @@thatonekmc Yay, thank you!

  • @Helloworld-ot6pn
    @Helloworld-ot6pn Год назад

    I have a question about my crew, I have some crew assigned to supply the shields, but they want to go halfway across the ship to get that energy from a small reactor then come back to supply instead of going to the large reactor close to them and going to the shields to supply them. If there is a reason as to why, what should I do because it takes them forever to resupply the shields.

    • @thatonekmc
      @thatonekmc  Год назад

      It could be that your large reactor has assignments, which means non assigned parts won't be served. Just go and assign your large reactor to the shields. Just keep in mine that if you assign the large reactor to even just one shield you need to make sure it is assigned to all the parts it is supposed to supply.

  • @dooftnuocca7286
    @dooftnuocca7286 Год назад

    I wouldn't call this advanced. You don't get the advanced level until you are managing airlock to airlock crew transport during battle on 8mil credit spinner. Pro tip, put an airlock dead center. Also, do you know when we will be getting prisms for the railguns?

    • @martylawson1638
      @martylawson1638 Год назад

      Not needed. Set the railguns to only fire at a selected target, then rotate the firing line(s) past the target. Watch in glee as 2-10+ railgun shells converge on a single spot. (the is called "rail fanning")

  • @thatoneknight15
    @thatoneknight15 Год назад +1

    awesome guide man, i've had some difficulty going through higher stages of the game but with these vids, i've made some ships that have managed to atleast survive and i didn't have to savescum almost every battle lol, when are you going to do a guide on ions? they seem very interesting but i can't get my head around this 2-1-2 or whatever combination the dudes on discord are trying to explain

    • @thatonekmc
      @thatonekmc  Год назад

      I plan on making that guide today actually, if not tomorrow.

  • @jim01q
    @jim01q Год назад

    You don't even know what a crew is.