CHARACTER MODELING | Blockbench SpeedModel | PS1 Anime Character
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- Опубликовано: 22 фев 2024
- ➤[THE GAME]➤ webnever.github.io/
➤[Discord]➤ / discord
To learn about how I did the hands: • HANDS | Blockbench Mes...
In this video I'll be doing my best to show you how to model a low poly model using meshes in Blockbench! Thank you for 50 Subscribers, I'm glad to know I'm somewhat tolerable to watch. This model is kind of anime looking, which I'm not used to, but I did my best.
➤[PROGRAM USED]➤Blockbench
➤[RENDERING]➤ Sketchfab
➤[TWITTER]➤ / racewizard_is_i
➤[PORTFOLIO]➤ sites.google.com/view/racewizard Игры
Something you might have noticed is that the concept art that I’m using is AI generated. AI art is obviously not art, but it is a helpful tool. I think people who post their AI art and pretend that it holds any artistic value are stupid. AI art is still a super useful tool for visualization. The developer I’m working with doesn’t have the 2D art skills needed to accurately convey concept art to me, but he is able to generate concept graphics using a text prompt. This saves me the time of guessing what the model should look like based on text and having to find helpful reference images. I find this usage of AI “art” if you want to call it that, morally fine because nothing the AI shows us ends up in the final product.
What ai did you use to get such a clean reference sheet like that. Ide like to know so i may use it to help me create references for charaters ide like to make in the future!
Asked the dev I'm working with and he says he uses Midjourney which needs a paid subscription. While I haven't done any image prompting I often use it for code and math, so I can say from experience that prompting AI to get exactly what you want is pretty hard and time consuming. It's still a lot faster than learning how to draw though.@@ccjjkk9550
a good friend told me a while ago:
"machine now has the skills, yet human still has the soul,
the human expresses the idea, the machine merely executes"
@@lanz228 True to an extent. AI art does not create new art, but it does organize aspects of existing art into a unique combination. That's why it's so good for references: It can pretty much do all the searching for you and combine all your reference images into a single graphic. It becomes even more helpful with tools that you can prompt with both a mix of reference images (reference images for the reference image, funny,) and text prompt.
This is probably the single most rational and well-articulated explanation for the use and existence of AI art I've ever read. Since I definitely find it ridiculous that people watermark AI art as if they made it. I 100% concur with this reasoning.
I wouldnt be so shocked about 1k for ur last vid because block bench is such a small area which nobody or rarely talks about so seeing somone use it is like the COOLEST THING EVER AND WHAT UR DOING IS EXACTLY WHAT IVE BEEN LOOKING FOR
i want to get good so watching ur vids is great!
Thank you. I was more surprised because of how small Blockbench is and how small of an audience it would garner. I'm glad you like what I make, I looked at your work on the Blockbench discord and you have great texturing! These models will be seen from far away in-game so sadly I don't get to practice texturing very much.
I would loooove a tutorial series on making characters using Blockbench. The PS1 and Runescape style is soooo good for indie devs and students looking to make portfolio pieces. Having the ability to make quick low poly models for a ersonal project is invaluable!
woah man, im loving this!
Awesome work! I've been doing low-poly in Blender for the past few years, it's cool to see a similar workflow in Blockbench. The joint connections are especially impressive, they're nearly invisible in your animations. Great stuff!
Thank you big guy.
Been looking to do more low poly modeling, this video is honestly amazing. Gave me lots of inspiration and ideas. Keep it up, king o7.
What incredible style! I am so glad I found your channel and that you want to continue to make videos
Thank you big guy.
I want to start modeling my own characters in 3D, your video was a true inspiration!
love this, learning step by step and appreciate it
Your work is amazing to the point where it's inspiring! I love this and as an artist/animator/game developer, thank you for giving me motivation to work on my own projects!
I appreciate it champ.
This is insane! You inspired me to get Blockbench. Hope to be able to get to this point someday. Hope you keep making videos!
I really appreciete it big guy, Blockbench is very easy to pick up and I wish you the best.
this is fascinating, I'm trying to learn blockbench and you're making some neat stuff / showing off a nice process
Thank you big guy.
Keep making videos! I struggle with creating clean joints and uvs!
amazing model !
please make a detailed tutorial video of it 😊
it is a kind of artwork I want to learn !
OH MY GOSH THANK YOU FOR THE ELBOW JOINT TIP IVE BEEN STRUGGLING TO FIGURE OUT HOW TO DO THEM FOR AGES
Glad to help. I have another video on my channel that has a more complicated elbow formation if you want to model after that too.
I've been struggling with elbows, your advice on how to do it helped a lot!
No problem big guy.
Would love to see a tutorial on how you sculpted the face shape at the start, I've no idea how and every other video on the matter use a big mesh then sculpt down and it always tends to look awkward in comparison to this
I'd recommend slowing down the video and seeing how I set up the face vertex by vertex. You can also explore places like the Blockbench Discord and sketchfab to analyze other models and how their faces work!
she's so cute
i love the video! i'm just getting into 3d modeling with blockbench! ^^
but i was wondering, how did you get the outline effect at the end of the showcase?
Thank you big guy. For the outline, I use a basic technique that you can find other videos for online, but I can give you the basic steps:
1) Make sure all your models are in mesh form and not cubes! to do this, manually select cubes and right click your selection. Then, select "Convert to Mesh."
2) Select all meshes by being under Selection Mode: Object, and press ctrl+A.
3) Right click the selection and select Duplicate. This will make duplicates of all meshes while not affecting the groupings structure of the model. DO NOT CHANGE YOUR SELECTION AFTER THIS STEP OR YOU WILL HAVE TO START OVER.
4) Move your selection far enough away from the center of the model so that all duplicate pieces are easily selectable.
5) Now, change your selection mode to 'Face.' Using the square selection tool (Holding ctrl+left click while dragging your mouse) reselect the duplicate model you just made.
6) By either right clicking the face selections or by accessing the toolbar at the top of the screen, select "Invert Face." You may not have Invert Face on your toolbar by default, but it can be added to your toolbar via the three dots next to your Edit, Paint, and Animate buttons.
7) Now, resize the selection on all three axis by your desired outline thickness. (For my model, I did 0.5.)
8) With only your current selection, create a New Texture, then drop a black paint bucket into the texture file so that it's just a big black square.
9) Go To File>Preferences>Settings>Preview>Render Sides, and select "Outside" from the drop down menu.
10) Move your selection back over your original model and enjoy your cool outline.
How do you make vertexes out of nothing like that
not bad i must say
Great content, I'm glad I found your channel. I wonder if you could answer a general question I've had for a long time about Blockbench. It looks like you're using it for general purpose, low-poly modeling which is intriguing. I'm curious what Blockbench's strengths are. I've dabbled with it, but I have way more experience in Blender and other 3D software like ZBrush, Max, Maya, and Substance. Sorry for such a long comment. I would love to hear your thoughts on what makes Blockbench worth using over Blender for low poly? The one advantage I have read about is that Blockbench can export Minecraft-ready assets relatively easily compared to Blender. I enjoy learning new 3D software, and if there's any tangible reason to use Blockbench over Blender for any kind of general low-poly workflow. I would really like to know about it.
That's a really valid question. For me, Blockbench's simplicity really makes it enjoyable. I feel like Blender and the like are so bloated with features I'd never use I see no point in learning it. Blockbench is tricky in that way, you only have a small pool of tools to work with. There's usually only one methods of doing something and you can't combine methods very easily, meaning you really have to work with what you have. I got into creativity though Minecraft building and I think that the limitations with that made me enjoy Blockbench more than other softwares.
Another thing is community. So many people use Blender and the like in so many different ways, but anyone who creates anything on Blockbench regularly can connect with what everyone else using the software does because of that limited tool set.
Hi, How did you draw the face vertex by vertex? Ive been having trouble trying to model a face from a sphere
Start with a single plane and then use Shift+E to extrude a point/lineface
@@racewizardThank you
Hi there! Just stumbled upon this video. I really like your style!
I'm currently dabbling with Blender and Godot and would love your insight on a question I've been having and can't seem to find a definitive answer for: How important is the whole Tris vs. Quads question? I modeled a rather low poly female character and I really struggled in some areas to keep everything as quads, mainly in the face and around shoulders and armpits and the like. I ended up with way more polygons than I would have needed if I were a bit more loose with my approach.
As I understand it under the hood everything is tris anyway, since it's the only shape that's guaranteed flat, but I also read that for good animation you should stick to quads.
Can you give me some pointers?
Not sure how much help I can provide but I'll give it a go. For Blockbench, all quads are just two tris, it doesn't matter. There is just a hidden edge running across the center of the 'quad.' Blockbench also animates differently from blender. There is no stretching or bending of meshes, all pieces remain static across animations, but pieces can move independently from one another, so it's kind of like posing a LEGO or action-figure. See my hand guide for a deeper look at this. An overall piece of advice though is to not worry about keeping everything quads or everything tris. If a triangle would look better, use that.
@@racewizard Thank you! This was indeed very helpful!
I kinda like the style of separated limbs. Really goes well with the PS1 aesthetic. Maybe I can get something similar going in blender.
Cheers!
Hey nice vid! Can blockbench models be used in say, blender, unity, unreal for example?
Yes, they can be ported to all three. I have yet to find something that Blockbench can't easily to ported to. However, I know that animations kind of break when porting to Blender
@@racewizard good 2 know thank you!
I wish we could see the last bit about the animation! 😢
That will be the next video!
Is there a specific course for Blockbench?
I have a few suggestions
I want more indepth in your mind about how u go about texturing stuff and any rules ir concepts we should follow.
How u tackle hair styles and head shapes, like how can i go about making different men and female hair styles.
And please hands with be amazing!
;-; idk if u could teach animation but that be amazing also!
(Sorry its just watching this as my 1st ever vid seeing your stuff and how you talk over ur work explaining everything in such detail it helps and am learning alot am greatful as i am very new to BB)
As for in the inner workings of my psyche, I'll let you know I've never taken an art class in my life and literally have no idea what I'm doing. I don't have any secret rules or tricks I'm consciously using I just make the model look a way I think looks good. If I really wanted to pop open the hood I would make a very simple model and analyze it, like a hand or something.
I can't say for all face shapes, but if you want to make a female face like the one I made, slow down the video and look and individual faces. I encourage you to use my work as a reference. I will be using this face mesh as a reference for future models with similar face shapes!
I will make hand and animation videos.
Thank you.
What did you start out making in Blockbench to start off ?
I started using Blockbench for Minecraft servers and modding. A lot of my old work can be seen in my portfolio which is in the description of my videos. Now, I want to use blockbench to hopefully be part of a small team making narrative driven games.
a good game does not need to conform the specific design criteria, it can be very crappy looking but have a soul. dont constrain your games into a set rules. but instead make the game itself nice. do you want to play your own game. with place-holder graphics or models.
How is anyone supposed to learn from this
Everyone else watching seems to be fine. You might just be a little slow, like, in the head?
@@racewizard i dont see why resorting to that sort of talk is necessary
@@racewizard also way to heart your own hate comment lol not a red flag at all. If this is how you interact with people irl, i can see why you had so much time on your hands to model friends for yourself.
@@Mgsthpv This one DEFINITELY gets a heart too
@@racewizard lol doubling down on being terrible doesn’t make you not terrible.
Heres a tutorial
The tutorial: *speeds thro and barely explains whats even fucking happening*
damn man you can make a living out of this, its a shame u do all this for free my turn next ok ?
The models I have showcased on my channel so far have been commission for game devs and content creators, so not for free. My skill level is far from the point where I could make this into a living but it's a fun side-project to have!
yea i know i was just joking, but actually ur style is really neat u might thing your skill level is low but i feel like u far exceeded that point! have some confident @@racewizard