Modeling a 3D Spider Character in Blender

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  • Опубликовано: 12 апр 2024
  • I made this Toon Shaded 3D Spider for fun. I hope you find it inspiring and try it yourself.
    My Patreon: / entikai

Комментарии • 347

  • @andixpiwi8325
    @andixpiwi8325 3 месяца назад +419

    people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it

    • @arioldo
      @arioldo 2 месяца назад +7

      Exactly! I thank him! 🤣

    • @GMezquitaBaptista
      @GMezquitaBaptista 2 месяца назад +2

      Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)

    • @echiko4932
      @echiko4932 Месяц назад +1

      Amazing how accurate this is

  • @DanySan550
    @DanySan550 3 месяца назад +151

    Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!

    • @Entikai
      @Entikai  3 месяца назад +15

      Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.

    • @kenonerboy
      @kenonerboy 3 месяца назад +5

      ​@@Entikai just use the solidify modifer

    • @DanySan550
      @DanySan550 3 месяца назад +8

      @@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.

    • @DanySan550
      @DanySan550 3 месяца назад +4

      Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.

    • @Entikai
      @Entikai  3 месяца назад +10

      Solidify modifier-based outline creates a lot of unwanted visual artifacts.
      In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.

  • @enragedcoffey4922
    @enragedcoffey4922 3 месяца назад +105

    this is actually a nice tutorial for general modeling
    and i have never seen anybode use backface culling for outlines

  • @cardboard-boots
    @cardboard-boots 3 месяца назад +60

    Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!

    • @DanySan550
      @DanySan550 3 месяца назад +5

      I agree, it's amazing, this will make my life way more easier xD

  • @Fangria
    @Fangria 2 месяца назад +41

    at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader"
    thankfully it was not that

  • @muhammadannys668
    @muhammadannys668 21 день назад +3

    i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.

  • @octavioalvarez65
    @octavioalvarez65 3 месяца назад +547

    Cool video, but that spider is missing 2 legs

    • @Entikai
      @Entikai  3 месяца назад +262

      This one lost a pair in a fight.

    • @ApichartNakarungutti
      @ApichartNakarungutti 3 месяца назад +43

      Poor, cute spider 😂

    • @shirotonbo6315
      @shirotonbo6315 3 месяца назад +16

      Office michael voice:
      "Nooooo! Please god noooooo"

    • @SlavaMaharlika
      @SlavaMaharlika 3 месяца назад +23

      Now it has become an "insect"

    • @thoracis
      @thoracis 3 месяца назад +10

      Cool comment, but it’s also missing eyes depending on the species.

  • @BBWahoo
    @BBWahoo 3 месяца назад +66

    "It's the same old vork we've done a million times"
    6:00
    Speak for yourself dracula, I'm a fresh green newbie 😳

  • @megapixeler
    @megapixeler 3 месяца назад +5

    Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.

  • @WeyounSix
    @WeyounSix 2 месяца назад +2

    I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh

    • @checksam
      @checksam 2 месяца назад +1

      Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this

  • @BBWahoo
    @BBWahoo 3 месяца назад +22

    Such a satisfying spider model.
    I don't know what's happening, but I'd like to.
    Looking forward to more tutorials, I love hearing you explain your process.

  • @capsey_
    @capsey_ 3 месяца назад +1

    i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool

  • @TommyLikeTom
    @TommyLikeTom 3 месяца назад +7

    I imagine this spider pokes itself in the head a lot by mistake

  • @BetaTester704
    @BetaTester704 22 дня назад +20

    Technically speaking you made an Ant, spiders have 8 legs

    • @TheMuuh
      @TheMuuh 9 дней назад

      Also since spiders don't have mandibles, but ants do.

  • @fetrigon
    @fetrigon 3 месяца назад +1

    Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through RUclips tutorials.

  • @YSNostalgia
    @YSNostalgia 2 месяца назад +1

    I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.

  • @STEMPEdu
    @STEMPEdu Месяц назад +1

    Thank you so much for the method you mentioned at the end of the video, helps me a lot!!
    Very impressive spider!!

  • @jupitersden
    @jupitersden 3 месяца назад +1

    This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏

  • @COMPACTOR2000
    @COMPACTOR2000 2 месяца назад +1

    This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.

  • @SkyeReim
    @SkyeReim 3 дня назад +1

    cleanest cel shader ever

  • @YellowDogAnimations
    @YellowDogAnimations 2 месяца назад +1

    This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!

  • @haruruben
    @haruruben 3 месяца назад +3

    Wow, looks very hand made, great look

  • @lomborg4876
    @lomborg4876 3 месяца назад +14

    You can make the outlines with the solidify modifier.
    There are tutorials on RUclips
    I like the model btw. Looks like one of the spiders from Jak 3

  • @Dooodle2949
    @Dooodle2949 2 месяца назад +2

    If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like

  • @Drippy.Mickey
    @Drippy.Mickey 2 месяца назад +1

    WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE

  • @cc95g85
    @cc95g85 3 месяца назад +4

    Looks Amazing!!

  • @yaboiii360
    @yaboiii360 2 месяца назад +1

    This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤

  • @mathaeis
    @mathaeis 3 месяца назад +2

    This is really cool information, and that spider looks fantastic.

  • @yevrussj.1071
    @yevrussj.1071 3 месяца назад +1

    Really nice workflow ! thanks you for sharing !

  • @DanySan550
    @DanySan550 3 месяца назад +2

    OMG THIS VIDEO IS AMAZING!!
    I'LL LEARN A LOT FROM THIS, THANK YOU!

  • @freddie_grenouille
    @freddie_grenouille Месяц назад +1

    You are a legend. This video is so amazing!

  • @marianaloyo590
    @marianaloyo590 20 дней назад +1

    I loved this!!! thanks you!!!

  • @user-qh6do6zl9r
    @user-qh6do6zl9r Месяц назад +1

    great work!

  • @LampenBrille
    @LampenBrille 12 дней назад +1

    This looks ridiculously good

  • @vitorcosta5311
    @vitorcosta5311 2 месяца назад +2

    Very cool, as a begginer, there were plenty of helpful tips! Thank you!

  • @Sacheen
    @Sacheen Месяц назад +2

    Amazing video. So many nuggets of useful information!

  • @nikz000
    @nikz000 2 месяца назад +3

    Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive

  • @geekpotion
    @geekpotion 2 месяца назад +1

    gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us

  • @jaxtbate6558
    @jaxtbate6558 14 дней назад +1

    Tough crowd xD. Very good job on this gg's ❤

  • @hankhill340
    @hankhill340 15 дней назад +1

    Perfect video

  • @Boretooth
    @Boretooth 2 месяца назад +1

    You're all so talented
    Keep up the great work

  • @bellecpari7
    @bellecpari7 3 месяца назад +1

    Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.

    • @Entikai
      @Entikai  3 месяца назад

      I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.

  • @eliederventura
    @eliederventura 23 дня назад +1

    Just one word: wow!!!

  • @WallyT
    @WallyT Месяц назад +1

    I love it!

  • @Switch620
    @Switch620 3 месяца назад +1

    So frightening! Lol.
    Awesome work :)

  • @hankw.78
    @hankw.78 2 месяца назад

    we need lore for this, it looks sick.

  • @LaphyTaphyCreation
    @LaphyTaphyCreation 2 месяца назад +1

    Toon shade looks so awesome!!

  • @Ribulose15diphosphat
    @Ribulose15diphosphat 2 месяца назад +1

    Two Things could be done easier:
    -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry
    -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.

  • @enrique2652
    @enrique2652 2 месяца назад +1

    Amazing!!!

  • @agriasoaks6721
    @agriasoaks6721 3 месяца назад +2

    I need more of this, longer version

  • @jippifant
    @jippifant 2 месяца назад +1

    I used it and now its my favorite 3d model thanks soooooo much

  • @Jomber
    @Jomber 3 месяца назад +4

    Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.

    • @Entikai
      @Entikai  2 месяца назад +3

      Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.

  • @Spizami
    @Spizami 3 месяца назад +2

    Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰

    • @Entikai
      @Entikai  3 месяца назад

      You can do it, just give it a shot! 😃

  • @Imzantheoriginal
    @Imzantheoriginal 3 месяца назад +1

    This is actually a good idea. I loved it.

  • @OmeedNOuhadi
    @OmeedNOuhadi Месяц назад +1

    Congratulations! 🎉

  • @ArtusMagnificus3_2_1
    @ArtusMagnificus3_2_1 3 месяца назад +1

    Amazing video, very helpful.

  • @Shy_Peanut
    @Shy_Peanut 3 месяца назад +9

    anyone else see the giant enemy spider?

  • @brandonjacksoon
    @brandonjacksoon 3 месяца назад +1

    Awesome cartoon spider!

  • @dekyleung
    @dekyleung 3 месяца назад +2

    love your accent, and your work

  • @gumball1328
    @gumball1328 3 месяца назад +1

    This was fantastic!

  • @milantiquestudios7460
    @milantiquestudios7460 2 месяца назад +1

    Looks cool

  • @DaveyGame
    @DaveyGame 2 месяца назад +7

    bro i thought the thumbnail was a drawing

  • @kettu9943
    @kettu9943 3 месяца назад +1

    Oh wow, this actually looks amazing!
    I would love to see something like that in more Videogames, it truely gives the Character something very unique :O
    (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)

  • @That_Guy_0
    @That_Guy_0 2 месяца назад +1

    Amazing video

  • @Happi3TheFirst
    @Happi3TheFirst 3 месяца назад +3

    Blender? All i can do is a cylinder. Amazing work!

  • @user-vu4ov7dq9x
    @user-vu4ov7dq9x 2 месяца назад +2

    Wow.. a good blender tutorial without download and all done.. congratulations🎉

  • @otakuguy1436
    @otakuguy1436 2 месяца назад +1

    In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.

    • @Entikai
      @Entikai  2 месяца назад

      Googling now. Wait, what?

  • @ArmoredColony
    @ArmoredColony 3 месяца назад +1

    Awesome video. I would love to try this one day.

  • @Dondingo4
    @Dondingo4 3 месяца назад +1

    That shader is crisp.

  • @olson5000
    @olson5000 3 месяца назад +1

    This video was helpful and inspiring! Liked, subbed and saved for later

  • @noahwinslow
    @noahwinslow 2 месяца назад +1

    Bro is a mafia boss

  • @stevenruiz4197
    @stevenruiz4197 2 месяца назад

    I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳

  • @RoyalGuardGeine
    @RoyalGuardGeine Месяц назад +1

    Ah yes, the famous 6-legged spider.

  • @MuloStudio
    @MuloStudio 3 месяца назад +1

    Nice work

  • @Clases3d
    @Clases3d 2 месяца назад +1

    so cool man

  • @fewbronzegames
    @fewbronzegames 20 дней назад +1

    wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)

  • @qamqor
    @qamqor 3 месяца назад +1

    realy good work brother

  • @nekoythebest
    @nekoythebest 3 месяца назад +1

    It look cute tbh.

  • @reynaldoquispe9335
    @reynaldoquispe9335 3 месяца назад +1

    very cool

  • @fexgy5595
    @fexgy5595 3 месяца назад +1

    ohhh tysm for this : D!

  • @nostalgianinja
    @nostalgianinja 3 месяца назад

    That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material)
    Multiple ways to do the job.

    • @Entikai
      @Entikai  3 месяца назад

      Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.

  • @VitaStarz
    @VitaStarz 3 месяца назад +1

    This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4

  • @Crits-Crafts
    @Crits-Crafts 2 месяца назад +1

    Really nice. Although personally, I'd cell shade it to make it even more cartoony lol

    • @Entikai
      @Entikai  2 месяца назад

      How would you do it? Just curious.

    • @Crits-Crafts
      @Crits-Crafts 2 месяца назад +1

      @@Entikai personally I'd colour each face individually by mapping thee quads onto a color map.
      Wouldn't let you do the skull. But looks even more cartoonie in my opinion

    • @Crits-Crafts
      @Crits-Crafts 2 месяца назад +1

      @@Entikai but I still think you're one is amazing.

  • @pindebraende
    @pindebraende 2 месяца назад +1

    This is brilliant. That thing is a crab tho

  • @The-Stickman-named-Woody
    @The-Stickman-named-Woody 3 месяца назад +1

    The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software.
    Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying.
    But still, this is very cool spider!

  • @ShiroNeko277
    @ShiroNeko277 3 месяца назад +1

    the spider is so cute🥰 🥺

  • @winter_metal
    @winter_metal 3 месяца назад +1

    Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤

  • @user-rd3jy9bi5d
    @user-rd3jy9bi5d 3 месяца назад +1

    it was very helpful and inspidering

  • @ikerthepro0128
    @ikerthepro0128 2 месяца назад +3

    like who knows that this spider is based from jak and daxter 2

  • @alekoindustries
    @alekoindustries 2 месяца назад +1

    @entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????

    • @Entikai
      @Entikai  2 месяца назад

      I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.

  • @user-zj2xq9fu7b
    @user-zj2xq9fu7b 3 месяца назад +1

    Cool!!!

  • @garleo_art
    @garleo_art 3 месяца назад +1

    omg lil guy walking around

  • @Knight7135
    @Knight7135 3 месяца назад

    No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.

  • @wellissonaleatorio9674
    @wellissonaleatorio9674 3 месяца назад +1

    That is cute

  • @SCC_1
    @SCC_1 2 месяца назад +1

    Me watching this like I'm gonna someday make an entire game🤣😂

  • @syweb2
    @syweb2 3 месяца назад

    This is totally unrelated, but I love the way you say "mandibles".

    • @Entikai
      @Entikai  3 месяца назад

      Is my pronunciation off a little?

  • @user-tg8it2ym7u
    @user-tg8it2ym7u 2 месяца назад +1

    это великолепно!

  • @heitorplus4618
    @heitorplus4618 3 месяца назад

    É fantástico como você faz isso

  • @Kiwi-Araga
    @Kiwi-Araga 2 месяца назад +1

    My dream was that one day we'll have dog-size robot T-Rexes as pets with artificial intelligence to behave like real pets. Now I want that spider as a pet. The way it moves it's too adorable to resist.

    • @Entikai
      @Entikai  2 месяца назад +1

      My dream is to put models like these into a game one day. Maybe the game is a monster trainer genera.

  • @Temmi-vt2jh
    @Temmi-vt2jh 2 месяца назад +1

    Пауки с шестью ногами такие милые❤
    Очень крутая моделька