Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.
@@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.
Solidify modifier-based outline creates a lot of unwanted visual artifacts. In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.
at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader" thankfully it was not that
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
Such a satisfying spider model. I don't know what's happening, but I'd like to. Looking forward to more tutorials, I love hearing you explain your process.
i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool
I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.
Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.
I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.
Two Things could be done easier: -The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry -The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.
Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.
Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.
Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰
Oh wow, this actually looks amazing! I would love to see something like that in more Videogames, it truely gives the Character something very unique :O (I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material) Multiple ways to do the job.
Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.
@@Entikai personally I'd colour each face individually by mapping thee quads onto a color map. Wouldn't let you do the skull. But looks even more cartoonie in my opinion
The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software. Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying. But still, this is very cool spider!
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
My dream was that one day we'll have dog-size robot T-Rexes as pets with artificial intelligence to behave like real pets. Now I want that spider as a pet. The way it moves it's too adorable to resist.
people with arachnophobia will be so thankful that you didn't give it two of it's eight legs so that they can't be scared of it
Exactly! I thank him! 🤣
Well if Nintendo can do it, he can do it (pokemon spiders with 6 legs as well)
Amazing how accurate this is
Bro you did a better outline effect than all the tutorials I watched, like simple, straight forward and even you can adjust it!!
Yep, I haven't seen too many other people do the outline like this. Most people want the shader to generate an outline, but you can do it better yourself.
@@Entikai just use the solidify modifer
@@kenonerboy I like this one the most cause you can modify the outline for every angle posible, so it's easier to make it thicker or thinner as you desire.
Ok now I see some disadvantages, like when you want to change the shape of the mesh, you have to remake the outline or tweak it.
Solidify modifier-based outline creates a lot of unwanted visual artifacts.
In my other videos, many people have asked me how come my outlines look so clean. It's because I clean them up, lol. :D I do everything manually.
this is actually a nice tutorial for general modeling
and i have never seen anybode use backface culling for outlines
People use it all the time, but they use it with solidify
Its also common practice in roblox
Damn mate, that Illustrator / Blender workflow tip was incredible, never heard of it before! Sick!
I agree, it's amazing, this will make my life way more easier xD
at first by how it started i was worried this tutorial was gonna be "heres how to make a toon shaded 3d spider: first download a spider 3d model, then apply a toon shader"
thankfully it was not that
i think rather than retrying the texture in ilustrator, its better to make new UV it you want to reorganize it. then bake it using new UV, it will safe more time that way. Anyway, i really love the way you do the outline.
Cool video, but that spider is missing 2 legs
This one lost a pair in a fight.
Poor, cute spider 😂
Office michael voice:
"Nooooo! Please god noooooo"
Now it has become an "insect"
Cool comment, but it’s also missing eyes depending on the species.
"It's the same old vork we've done a million times"
6:00
Speak for yourself dracula, I'm a fresh green newbie 😳
Man I really like your style, the shapes, the proportions, the techniques, simple yet they pack a heavy punch.
I find it easier to get the toon outline mesh by using a solidify modifier with even thickness checked, that way your starting mesh will always be equally far from the inner mesh
Also want to add that you should duplicate your model for backup. After you apply your solidify tool, you can move the verts of the solidified layer to get an even stronger, more hand-drawn style if you don't want even thickness. Check it looks right / believable in a 3d space by constantly moving the model and camera around when doing this
Such a satisfying spider model.
I don't know what's happening, but I'd like to.
Looking forward to more tutorials, I love hearing you explain your process.
i absolutely love how the model looks! i love spiders and stylized 3D. i especially love the varied thickness of the outline. the eyes of the spider are so cute and the skull looks so cool
I imagine this spider pokes itself in the head a lot by mistake
Technically speaking you made an Ant, spiders have 8 legs
Also since spiders don't have mandibles, but ants do.
Wonderful tutorial and great refresher! Makes me nostalgic for the time when I first started learning 3D modeling through RUclips tutorials.
I have been having such a hard time trying to get perfect out lines in the 3d viewport. the technique you used was absolutely genius.Thank you so much for this tutorial.
Thank you so much for the method you mentioned at the end of the video, helps me a lot!!
Very impressive spider!!
This is the most useful video I've ever seen in my entire life; thank you for sharing such a thorough explanation of your workflow 🙏
This video was fun to watch and it also inspired me to try modeling for myself. Also the tip at the end of the video was amazing.
cleanest cel shader ever
This is awesome! I absolutely love it and the approach to it. Thank you for this video I’ll definitely be coming back to do this myself!
Wow, looks very hand made, great look
You can make the outlines with the solidify modifier.
There are tutorials on RUclips
I like the model btw. Looks like one of the spiders from Jak 3
If Miguel (Spiderman 2099) got bitten by a spider, this is probably what it would’ve looked like
WOW!! 1st 40sec I already learned a new trick. DOPE LINE ART TECHNIQUE
Looks Amazing!!
This was such an AMAZING tutorial my man. Keep up the fantastic work!!! ❤❤❤
This is really cool information, and that spider looks fantastic.
Really nice workflow ! thanks you for sharing !
OMG THIS VIDEO IS AMAZING!!
I'LL LEARN A LOT FROM THIS, THANK YOU!
You are a legend. This video is so amazing!
I loved this!!! thanks you!!!
great work!
This looks ridiculously good
Very cool, as a begginer, there were plenty of helpful tips! Thank you!
Amazing video. So many nuggets of useful information!
Awesome, you know, you can put the outline using a solidify modifier of course is less customizable but not destructive
gonna see if I can do someting like this my self, its an very interesting and cute style, thanks for teaching us
Tough crowd xD. Very good job on this gg's ❤
Perfect video
You're all so talented
Keep up the great work
Thank you for your content! Very inspiring work. My husband and I are making a game together. This toon style shading is exactly what I've been searching for!! I'm a traditional artist, new to blender. I've had a difficult time seeing how I could mix the 2 and you've provided the best example of that I've seen yet! Excited to see what you put out next 😊.
I'm really happy you found the content useful. I'm currently working on the new video and procrastinating a bit, but comments like these make me want to do my best. Good luck on your Game Dev journey, I'm hoping to make a game of my own in the future as well.
Just one word: wow!!!
I love it!
So frightening! Lol.
Awesome work :)
we need lore for this, it looks sick.
Toon shade looks so awesome!!
Two Things could be done easier:
-The Black-Hull can be automated with the Solidify-modifier and a material offset. Only Drawback is, that every single material needs a coresponding black entry
-The Texture-optimizing can be automated with Texture-Backing between different UV-Layers, so you don't have to shift the Artwork around.
Amazing!!!
I need more of this, longer version
I used it and now its my favorite 3d model thanks soooooo much
Dude I've been searching for an effect like this for a long time. I knew about backface culling, but all the tutorials I saw did it in an automated way, which leads to ugly artifacts, particularly at intersections or complex shapes. I never thought to just do it manually. It feels so obvious now.
Finally someone that understands why you want to work manually. Most people tell me I should just use solidify. Which, like you say, creates bad visual artifacts. Manual is the way to do it.
Hello! I'm a new subscriber! I've not done 3d modeling since 2012 when I was in Uni but I must admit I keep getting a desire to try it again to see how much has changed in 12 years! I'd love to be able to make something stylish like this, it's so cute. Amazing work! 🥰
You can do it, just give it a shot! 😃
This is actually a good idea. I loved it.
Congratulations! 🎉
Amazing video, very helpful.
anyone else see the giant enemy spider?
Awesome cartoon spider!
love your accent, and your work
This was fantastic!
Looks cool
bro i thought the thumbnail was a drawing
Same
Oh wow, this actually looks amazing!
I would love to see something like that in more Videogames, it truely gives the Character something very unique :O
(I know there are some games with toon shaders, but I have seen none that look this stable and drawn while turning the Character, usually it makes everything look weirdly flat or just ... 3D but Outlined, but this actually looks convincingly 2D. Genshin could learn something from this in my opinion)
Amazing video
Blender? All i can do is a cylinder. Amazing work!
Wow.. a good blender tutorial without download and all done.. congratulations🎉
In my search for a cute spider reference I discovered the wonder that is the peacock spider, so thank you for that.
Googling now. Wait, what?
Awesome video. I would love to try this one day.
That shader is crisp.
This video was helpful and inspiring! Liked, subbed and saved for later
Bro is a mafia boss
I really liked a great finish. I would like you to bring us a video on how to add those animations to the spider.😲😳
Ah yes, the famous 6-legged spider.
Nice work
so cool man
wow i never thought of using another mesh for an outline lol, this might actually be more optimized than using a post processing shader for games too (not sure)
realy good work brother
It look cute tbh.
very cool
ohhh tysm for this : D!
That's an interesting way to do the outline (more customizable than doing it using Solidify and applying it as a secondary material)
Multiple ways to do the job.
Technically, Solidify and all of those paid Toon Shader Materials do the exact same thing but make it harder to customize the outline. And since I want mine stylized and cleaned up, I decided to ditch the Solidify and just do it manually.
This looks good, i wish i could make models that good, i make sculpts in Dreams for the PlayStation 4
Really nice. Although personally, I'd cell shade it to make it even more cartoony lol
How would you do it? Just curious.
@@Entikai personally I'd colour each face individually by mapping thee quads onto a color map.
Wouldn't let you do the skull. But looks even more cartoonie in my opinion
@@Entikai but I still think you're one is amazing.
This is brilliant. That thing is a crab tho
The video is amazing, I love the toon shaded style, really useful for making 2D style in a 3D software.
Although, there is one thing that bother me the most and no offence, but a spider in real life should have 8 legs. just saying.
But still, this is very cool spider!
the spider is so cute🥰 🥺
Even though you said it's easy, but I hope you can make a really beginner friendly tutorial with step by step instructions, thank you ❤
it was very helpful and inspidering
like who knows that this spider is based from jak and daxter 2
@entikai Thanks for this video! I love your workflow. I was doing the tutorial alongside but the material modifier panel look different in Blender 4.1. Like the specular has its own panel inside surface and I couldn't make it work. Are you planning on create a new step-by-step tutorial in 4.1????
I haven’t updated my blender yet because I am using a lot of third-party add-ons which takes some time to catch up with Blender’s updates schedule. So I’m always few versions behind waiting for my add-ons to catch up. But yes, eventually I’m going to switch to new versions of Blender.
Cool!!!
omg lil guy walking around
No joke i was watching this video on my phone in my bed to glance over to a real spider an inch from my face.
That is cute
Me watching this like I'm gonna someday make an entire game🤣😂
This is totally unrelated, but I love the way you say "mandibles".
Is my pronunciation off a little?
это великолепно!
É fantástico como você faz isso
My dream was that one day we'll have dog-size robot T-Rexes as pets with artificial intelligence to behave like real pets. Now I want that spider as a pet. The way it moves it's too adorable to resist.
My dream is to put models like these into a game one day. Maybe the game is a monster trainer genera.
Пауки с шестью ногами такие милые❤
Очень крутая моделька