Line art modifier/Blender/ Koffee kat and Earl Gray

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  • Опубликовано: 1 окт 2024
  • A quick overview of using line art modifier to get the 2d look for Koffee kat animation.
    Koffee kat youtube channel.
    / @koffeekatstory
    Follow us on our social media
    • IG : / plastiekk
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    #blender3D #blender #greasepencil #spriteanimation #2Danimation #characteranimation #tutorial#children #bouncingball #blendergreasepencil #blendertutorial #blenderbeginner #greasepencilbeginner #greasepencil101 #blenderartist #highframerate

Комментарии • 105

  • @pencilgoblin655
    @pencilgoblin655 8 месяцев назад +97

    I think this is the most convincing 2d lookin 3d animation I've seen, good work

    • @PLASTIEK
      @PLASTIEK  6 месяцев назад +2

      Thank you!!

    • @ElectricNox
      @ElectricNox 6 месяцев назад +1

      Tbf, everything looks 2D without shading

    • @pencilgoblin655
      @pencilgoblin655 6 месяцев назад +5

      @@ElectricNox not necessarily.

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      @@ElectricNox and everything looks even more 2d without color :) so strip it out is the way to go.

  • @shadowdemonaer
    @shadowdemonaer 11 месяцев назад +105

    I wish i understood how you did this so i can do the same. I love this. I much prefer to make my stuff look 100% 2d.

    • @PLASTIEK
      @PLASTIEK  11 месяцев назад +37

      Thank you!! We use the line art modifier add on and basic emission shader to get this look :)

    • @ramonteixeiracardoso1464
      @ramonteixeiracardoso1464 10 месяцев назад +1

      @@PLASTIEK opa boa noite, nossa ficou muito bom você poderia fazer um tutorial, fazendo favor nunca te pedi nada kkkkkkkkk

    • @jjDub331
      @jjDub331 10 месяцев назад +5

      ​@@PLASTIEK thank you, now I can incorporate this in my models.

    • @authorminator1579
      @authorminator1579 9 месяцев назад +1

      @lordsofthesky
      See my main comment.

    • @pinklady7184
      @pinklady7184 8 месяцев назад

      Can you export work in SVG?

  • @authorminator1579
    @authorminator1579 9 месяцев назад +131

    Thank you for this demo. It looks so cool.
    For anyone who doesn't understand this method, here is the breakdown:
    1- Before going for the lineart look, make sure you have made your character in different parts. Head, body, 2 arms, 2 legs, all separate objects and not a single object. This is what they have done in this video.
    (Also, I think they removed the Principled BSDF shader and used a flat color shader instead such as emission shader, etc.)
    2- Use Grease Pencil LineArt Modifier on each part. So at 0:17, you can see all the modifiers. Starting from "Body" all the way to "Ears", there are 11 LineArt Modifiers applied to all the body parts, separately.
    3- Use the Subdivide Modifier for the GP LineArt to get a smooth and more accurate shape of lineart.
    4- Use the Noise Modifier to get a raggedy look in the lineart.
    5- Finally, use the Thickness Modifier to control the thickness of the overall lineart.
    Have fun. And let me know if you need more elaboration.

    • @PLASTIEK
      @PLASTIEK  9 месяцев назад +18

      Thank you for the detail explaination!

    • @buizelmeme6288
      @buizelmeme6288 8 месяцев назад

      How do u do highlights and shadows?

    • @buizelmeme6288
      @buizelmeme6288 8 месяцев назад +1

      And how about the rigging? Mine has bones but the video have circle rings for the rig!!

    • @Nickfooker
      @Nickfooker 8 месяцев назад +2

      @@buizelmeme6288 Those are the controllers that Rigify generates for you.

    • @buizelmeme6288
      @buizelmeme6288 8 месяцев назад

      @@Nickfooker oh…

  • @harasen_haras5
    @harasen_haras5 8 месяцев назад +40

    We need more of this in the world. Animation that goes all in on the 2D aesthetic. Lots of studios have left 2D behind, and although some have tried to replicate 2D through new mediums in recent years, it's not quite the same. This on the other hand is part to even tell apart from actual 2D.

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад +2

      Thank you so much!!
      We are also surprised for the result of this test too!

  • @RaveZion
    @RaveZion 8 месяцев назад +10

    insane how far 3d animation has come

  • @whatafoolbelieeeeves
    @whatafoolbelieeeeves 7 месяцев назад +2

    technology has gone too far, we need to go back.

  • @yougle9201
    @yougle9201 8 месяцев назад +6

    I rather do this than drawing in grease pecil to get a 2d effect. Thank you for sharing!

    • @PLASTIEK
      @PLASTIEK  8 месяцев назад +1

      You're welcome 😊

  • @すなぎも-l5j
    @すなぎも-l5j 6 дней назад

    Hi, I'm a beginner with Blender. How did you apply the gray color to this dog? Is it with the Grease Pencil?

  • @moro_go
    @moro_go Месяц назад

    If I apply modifire and import it into Unity, will it be work?

  • @augforthboy
    @augforthboy 11 месяцев назад +6

    this is simpler than it should be , usually people will over look this alot because its really simple, i might make a tutorial about this to explain, unless you have one thats awesome too, over all great work

    • @PLASTIEK
      @PLASTIEK  11 месяцев назад +6

      I plan to do some tutorial for quite some time but didn't have time :(

    • @augforthboy
      @augforthboy 11 месяцев назад +1

      @@PLASTIEK well if you are okay to colaborate and help do that we can refer to each channels for the tut or something

    • @ramonteixeiracardoso1464
      @ramonteixeiracardoso1464 10 месяцев назад

      @@augforthboy opa, amigo fez o tutorial?

  • @agnologogiafler9085
    @agnologogiafler9085 Месяц назад

    is ti available to blender 3.6 and how to get (the modifier )

  • @anthonycadette
    @anthonycadette Месяц назад

    I'm lost in what your doing.

  • @HYOOGEE
    @HYOOGEE 3 месяца назад

    i have no clue what im doing wrong because when I use the grease pencil lineart modifier and then move my model, parts of the lineart are just left behind
    edit: nvm I figured it out I was just being stupid lol

  • @be3up
    @be3up 9 месяцев назад +3

    tell me how to make this toon shader in blender as in the video

    • @HanSolocambo
      @HanSolocambo 9 месяцев назад +2

      So little is explained in this vid. A bit frustrating I agree. "Look what I can do... and figure it out." A few minutes more tutorial explained precisely for dummies would have been cool for sure :/

    • @be3up
      @be3up 9 месяцев назад +1

      yes@@HanSolocambo

  • @rufftaku275
    @rufftaku275 3 дня назад

    Is there a tutorial for this?

  • @MrScottyToo
    @MrScottyToo 7 месяцев назад +1

    How would this look like if you turn off the cel shading.

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      ruclips.net/video/WCQ85XOTukA/видео.html
      I uploaded the timelapse of the whole process here

  • @fallfactorywaffle4659
    @fallfactorywaffle4659 7 месяцев назад +3

    Yes boi! We need a huge push for 2d in 3d!

  • @JestKartoonsStudios
    @JestKartoonsStudios 8 месяцев назад +4

    Love this so much! Would love to view tutorial on how to create this in Blender if possible. Thank you.

    • @mentos124
      @mentos124 7 месяцев назад +1

      this IS in blender btw

  • @huntermorgan6177
    @huntermorgan6177 9 месяцев назад +1

    Did you use the automatic grease pencil outlines or manually draw and keyframe them? If so, what settings did you use?

    • @PLASTIEK
      @PLASTIEK  8 месяцев назад

      We use the line art modifier and set the target to the mesh, It will generate the line for you.

  • @ulforcemegamon3094
    @ulforcemegamon3094 7 месяцев назад +1

    If yoy didn't showed the Blender segment and only showed the animation , i wouldn't be able to tell that that was a 3D model , is really impressive

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      Thank you so much!!

  • @theARDISAN
    @theARDISAN 10 месяцев назад +2

    Is there a way for you to simulate tapered lines?

    • @PLASTIEK
      @PLASTIEK  10 месяцев назад

      it's not perfect but you can make the thick and thin line with the light setup.

  • @dro-q4u
    @dro-q4u 8 месяцев назад

    HMMM FOR SOME REASON THIS DOESNT WORK FOR MY 3D CHARACTER COULDSOMEONE PLEASE HELP ME? I TRIED REMOVING THE COLLISION MODIFIER FROM MY BODY MESH BUTWONTWORK COULD SOMEONE PLEASE HELP ME ?

  • @BungoYT
    @BungoYT 8 месяцев назад +1

    This looks amazing!! Where are those models from if i may ask?

    • @PLASTIEK
      @PLASTIEK  8 месяцев назад

      Thank you!
      We created the model in Blender.

  • @Wreck_Crimes
    @Wreck_Crimes 2 месяца назад

    I really wanna use it for something different

  • @RoBetoCarvajal
    @RoBetoCarvajal 7 месяцев назад +1

    Nice, but how do you create it from scratch?

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      ruclips.net/video/WCQ85XOTukA/видео.html
      I uploaded the timelapse of the whole process here

  • @enxblg736
    @enxblg736 8 месяцев назад +1

    wooow amazing how to do this

  • @sorubro2193
    @sorubro2193 4 месяца назад

    do you have a tutorial on making those fellas

  • @oozcroom
    @oozcroom 4 месяца назад

    Great tutorial! How'd you get the line in the center of the tongue though?

  • @aliabbasi7497
    @aliabbasi7497 8 месяцев назад

    is this available in blender 3.6? if so why can't I find it? or is this a blender 4 thing? or maybe a completely separate add-one for blender 3.6?

  • @Normal_Blue2
    @Normal_Blue2 7 месяцев назад +1

    If you look closely you can see its still 3D

    • @PLASTIEK
      @PLASTIEK  7 месяцев назад

      It's also shown in the thumbnail too :) and yes nothing can really beat the real 2d!!

  • @LANGIMATION
    @LANGIMATION 7 месяцев назад

    I need an outline for a mesh but only the border and not it's individual parts. How would I go about getting that effect?
    For example, let's say a character has spiky hair, but I don't want the outline to outline each strand of hair but instead create a border around the silhouette of the hair.

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      ruclips.net/video/WCQ85XOTukA/видео.html
      I uploaded the timelapse of the whole process here

  • @devriz1976
    @devriz1976 7 месяцев назад

    Me reading the thumbnail:
    Vrom Tri Dee tuu tuu dee

  • @heckensteiner4713
    @heckensteiner4713 8 месяцев назад +1

    AHHH SO CUTE! I have a project I'm working on soon and this is very similar to the route I'm going. Thanks!

  • @spaideman440
    @spaideman440 7 месяцев назад

    give a tutorial on using Line Art, why my line art only appear on one side on my object?

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      this one might have an answer for your question :)
      ruclips.net/video/WCQ85XOTukA/видео.html

  • @ghostwarrior79ghost10
    @ghostwarrior79ghost10 4 месяца назад

    Wow I have theorize this same thing

  • @TY_Blender
    @TY_Blender 4 месяца назад

    i looking for this! thx :D

  • @rayamc607
    @rayamc607 8 месяцев назад

    Good to see how to setup in Blender but that's an awful lot of work compared to using something like Moho to do the same thing ...

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      IT's a lot of work but also once you do it, it's easy to reuse :)

    • @rayamc607
      @rayamc607 5 месяцев назад +1

      @@PLASTIEK Yes. 3d has its advantages but as an animator time is money so you would only really need to do this if you were going to do A LOT of animation with a particular character which, after 10 years or so working in the field is very rare. I used to spend time doing things like this (toon shading in Lightwave) or setting up complex 2d rigs but in the end you spending 10 times more on setup than creating the animation. Now I do simple rigs and manipulate them when I am animating and do things in much less time

  • @akirosensei
    @akirosensei 7 месяцев назад

    This is the way

  • @Tooncomtech40
    @Tooncomtech40 8 месяцев назад

    What's blender version?

  • @arisaveera7839
    @arisaveera7839 11 месяцев назад +2

    This is so cuteee!

    • @PLASTIEK
      @PLASTIEK  11 месяцев назад

      Thank you!!!

  • @alfinann
    @alfinann 11 месяцев назад +1

    What lightning setting u use ??

    • @PLASTIEK
      @PLASTIEK  11 месяцев назад +1

      I didn't use lighting on this scene. Just emit ise the emit shader and mix with some gradient and color ramp :)

    • @alfinann
      @alfinann 11 месяцев назад

      @@PLASTIEK tysm. I'll try it🥺

  • @hhboyo
    @hhboyo 10 месяцев назад

    This looks really cool! I can see how you use the geometry's form to create specific lines with the grease pencil, how do you handle head turns with a rig like this?

    • @PLASTIEK
      @PLASTIEK  10 месяцев назад +1

      Thank you! for the turn, We will have to limit the movement and move the shapes, elements around to make a nice design for specific angles (Like when you draw)

  • @Anonymous-ue7dl
    @Anonymous-ue7dl Месяц назад

    ❤❤

  • @dr.koupop880
    @dr.koupop880 8 месяцев назад

    Where can I get this?

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      This is blender. you can download it from their website
      ruclips.net/video/WCQ85XOTukA/видео.html
      I uploaded the timelapse of the whole process here

  • @pmpvd77
    @pmpvd77 8 месяцев назад

    Goodbye to Grease Pencil
    😁🤩

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      It's grease pencil!

  • @brandonjacksoon
    @brandonjacksoon 8 месяцев назад

    Awesome)

  • @Brax_animation
    @Brax_animation 7 месяцев назад

    awesome rig

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      thank you!!!

  • @Stanisslayer
    @Stanisslayer 7 месяцев назад

    Impresive!

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      thank you!

  • @need975
    @need975 11 месяцев назад +1

    Pls make tutorial bro

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад

      ruclips.net/video/WCQ85XOTukA/видео.html
      I uploaded the timelapse of the whole process here

    • @need975
      @need975 5 месяцев назад

      Thanks bro

  • @mikeyg9958
    @mikeyg9958 6 месяцев назад +13

    Are people just allergic to hand drawn animation now? Blender literally allows for hand drawn animation.

    • @PLASTIEK
      @PLASTIEK  5 месяцев назад +28

      We love to try all the option to see what work best! if you have a look at our Koffeekat channel you will see that we use both hand drawn and 3d combine :)

    • @thesolomonuti
      @thesolomonuti 3 месяца назад +6

      Folks like me who haven't got a Drawing Tablet appreciate this 🙂

    • @Maanjiro_g
      @Maanjiro_g 2 месяца назад +9

      that’s like: people are allergic to walking now? you can literally push a car
      we all appreciate hand drawn but 3d has its own benefits

    • @Birbman
      @Birbman 4 дня назад

      I would totally use this in order to not hand animate every single frame for a game, yet have the stylized look.