Making a Simple Toon Shader - Blender 4.2 Tutorial

Поделиться
HTML-код
  • Опубликовано: 28 дек 2024

Комментарии • 82

  • @minikittykat243
    @minikittykat243 Месяц назад +5

    Quick, simple, and to the point, just what I like. I'm somewhat new to blender and I've been searching for ways to give items a more toony effect and make it look more like something out of a Ghibli film, or anime. Perfection. 👌🏻✨

  • @slt4463
    @slt4463 3 месяца назад +8

    For a small content creator, the quality of the video is BEYOND great, I love this vid keep it up man.

  • @ThunderThoster
    @ThunderThoster 2 месяца назад +3

    This was wholesome. I felt joy watching this. I wish you the best :)

  • @SSG2024-z2k
    @SSG2024-z2k 3 месяца назад +2

    So good to see a tutorial for 4.2! I was getting so confused trying to follow tutorials for older versions of Blender. Thanks, man.

  • @yamyam9876
    @yamyam9876 10 дней назад

    thanks i love it! so simple and easy^^

  • @alexzeuberlich5620
    @alexzeuberlich5620 19 дней назад

    Incredible tutorial. Thank You!

  • @dinoshi64
    @dinoshi64 Месяц назад +1

    I like your voice! It's pretty soothing tbh

  • @TheGoldenSilhouette
    @TheGoldenSilhouette 3 месяца назад +1

    Thank you. This used this to clean up old shaders.

  • @Canyon_Steele
    @Canyon_Steele 4 месяца назад +4

    Woah… I thought you were famous or something because this is such a great tutorial.
    I’m definitely subscribing

  • @Christian-TheYt
    @Christian-TheYt 3 месяца назад +1

    Thank you so much, I've been looking for this tutorial for 4.2. 😄

  • @Velgan83
    @Velgan83 4 месяца назад +2

    Cool shader and straight to the point tutorial! Thanks for sharing!

  • @benjamingerd4703
    @benjamingerd4703 Месяц назад +1

    FYI: If you don't have the "Shader to RGB" node, you need to switch your render engine to Eevee.

  • @BG_SIRE
    @BG_SIRE 5 месяцев назад +1

    Thank you for your time. Keep at it from one small channel to another I tip my hat to you!

  • @SyniCrypt0
    @SyniCrypt0 4 месяца назад +1

    Awesome tutorial, thanks so much! Keep it up, you earned my sub for sure!

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      I'm glad the video helped, and thank you for the sub!

  • @SaruSwampSamurai
    @SaruSwampSamurai 15 дней назад

    love this video man, but i wanted to ask since it seems like you'd be able to help' how do you keep your solidify outlines to stay on the model when moving since when i try to rig my model and move it's limbs around the solidify would mess up and disconnect to the model as i move around it's limbs

  • @KenCheung-fm9zz
    @KenCheung-fm9zz 5 месяцев назад +1

    Great tutorial, thank you very much!

    • @anomaly5o5
      @anomaly5o5  5 месяцев назад

      I'm glad it was helpful!

  • @jack-the-bucket
    @jack-the-bucket 4 месяца назад +1

    I fw this channel, earned a sub

  • @solarysnetworks397
    @solarysnetworks397 3 месяца назад +1

    Recomendadisimo 👍👍👍
    Sirve en blender 3.0.1 tambien :D

  • @projectoriginality79
    @projectoriginality79 4 месяца назад

    Amazing tutorial my friend. Keep up the good work, got yourself a new sub :D

  • @CanaryRemix
    @CanaryRemix Месяц назад +1

    this can also count as a tutorial to recreating the Bunny Maloney art style without the need to buy the Swift3D program if you decide not to do the shine part at the end of the tutorial.

  • @mi27no95
    @mi27no95 28 дней назад

    thank u

  • @djc9008
    @djc9008 5 месяцев назад +7

    Who dun do the green???🤔

  • @daphneCli
    @daphneCli 3 месяца назад +1

    thank you

  • @vintezis
    @vintezis Месяц назад

    Fantastic, but pls somebody say something about shadows also. I mean object shadows, not self-shadows, or shades. Can we (or i mean you) make cel-shaded object shadow? Similar to toon-shader, the contact shadow is darker then the casted part.

  • @kaistudios5536
    @kaistudios5536 2 месяца назад +2

    I really thought I could just copy the nodes from this onto my Roblox model and it would work. 😵‍💫

    • @Mbb_scyt
      @Mbb_scyt 2 месяца назад +1

      You have to Baie it

  • @Canyon_Steele
    @Canyon_Steele 4 месяца назад

    THANK YOU SO MUCH!

  • @Unnamed2011
    @Unnamed2011 3 месяца назад +1

    yo thanks man

  • @Fernigan55
    @Fernigan55 4 месяца назад +1

    amazing vid but how would i import this into another aplication

  • @blender_unleashed
    @blender_unleashed 3 дня назад

    what is the purpose of the solidify modifier i dont want to add that to my model i dont get it

    • @anomaly5o5
      @anomaly5o5  3 дня назад

      It adds the outline to the toon shader!

  • @inky_22
    @inky_22 Месяц назад

    Hey man, i did the effect, but i can't use the same materials in anoher object. Do i have to create a new one every time i want to do the effect on different objects?

    • @anomaly5o5
      @anomaly5o5  Месяц назад

      There should be a drop-down menu next to the material's name containing every material in your scene. From there, you can select and use the material on as many objects as you like. However, they will all be the same color. If you want to change the color, you'll have to duplicate the material on your desired object and change the colors on the color ramp. Hope this helps!

  • @LugLee
    @LugLee 4 месяца назад +1

    New Sub, you remember me to a Chafer, thanks

  • @therealmattbixler
    @therealmattbixler 2 месяца назад

    How do you handle the stippling-style errors caused by Eevee's new Ray Tracer? It's been my biggest bugbear since 4.2 rolled out, and I still haven't been able to find a one-size-fits-all solution.

    • @anomaly5o5
      @anomaly5o5  2 месяца назад +1

      I don't really have one either, its pretty annoying. what I did find works well is more sub divisions and make light sources slightly bigger

  • @lbfury916
    @lbfury916 2 месяца назад

    When I add the solidify modifier, the model piece fucks up

    • @anomaly5o5
      @anomaly5o5  2 месяца назад

      your thickness value may be set too high or your geometry might have some issues

  • @Rikii2508
    @Rikii2508 3 месяца назад +1

    How can i transfer this toon shader to Unreal Engine ? BTW GREAT TUTORIAL

    • @anomaly5o5
      @anomaly5o5  3 месяца назад

      I'm glad you liked the tutorial, but unfortunately I don't know if transferring this shader to unreal engine is possible. There might be a way to do so but I am unfamiliar with unreal engine, sorry I couldn't help

  • @Dooodle2949
    @Dooodle2949 2 месяца назад

    How do I add textures to the material? I mean specifically to toon shaders like this not materials in general

    • @anomaly5o5
      @anomaly5o5  2 месяца назад

      There's a couple of ways. On my gumroad, I have toon shaders compatible with textures. If you join the discord, I could probably help you achieve a specific look you may be going for.

  • @adenNaicker
    @adenNaicker Месяц назад

    when i go in material preview it works but when i go in render mode it doesnt do you know how to fix this?

    • @anomaly5o5
      @anomaly5o5  Месяц назад +1

      try adjusting the handles on the color ramp, and make sure the light source is hitting the object

  • @valenavalorant
    @valenavalorant 4 месяца назад

    how do you that skull character overlay, can u drop a small tutorial?

  • @N1AP11
    @N1AP11 4 месяца назад +1

    how do u do the , ur charcter talking at the bottom screen, with 3d effects , can u tell me pls

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      I use vseeface, I made the avatar myself. I plan on making a video on it soon
      If you want a free avatar to use for vseeface, I have one available on my gumroad!

    • @N1AP11
      @N1AP11 4 месяца назад

      @@anomaly5o5 oh thank you

  • @franciscafernandez1460
    @franciscafernandez1460 3 месяца назад

    I love you so fucking much. you really dont know. i love you bro.

    • @anomaly5o5
      @anomaly5o5  2 месяца назад +1

      Am I missing something here????

  • @griffinstoss
    @griffinstoss Месяц назад

    can the toon shader work in unreal engine?

    • @anomaly5o5
      @anomaly5o5  Месяц назад

      Unfortunately, I don't think this transfers to unreal

  • @franciscosuarez4521
    @franciscosuarez4521 4 месяца назад

    Can I ask how can you make changes to the shader so fast? My "compiling shaders" stalls the whole program for at least 10 seconds every node I add. Maybe my PC is too old? I'm also suspecting that my asset collection from 4.1 may be also compiling for some reason

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      whenever I'm working on more complicated shaders, my Blender also does that. there might be a way to allocate more processing power to compiling shaders in the preferences menu, but I'm not sure

    • @franciscosuarez4521
      @franciscosuarez4521 4 месяца назад

      @@anomaly5o5 guess I'll stay with 4.1 then, it really kills my workflow 😞

  • @zachys91
    @zachys91 4 месяца назад

    Does anyone know how you can get this to import properly to unity? I only have success with the outline. Tried baking as well, no luck

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      I don't know how to import materials into unity, whenever i make VTuber models in unity I use a toon shader I found online for VTuber software

  • @wizardothefool
    @wizardothefool 4 месяца назад

    How would I implement a texture with this process?

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      My "Toon Advanced V2" Node group works with textures if you would like to use that, Its free on my gumroad!

  • @rawdolfin
    @rawdolfin 4 месяца назад

    do i have to do this for every object i make?

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      You can click the duplicate icon next to the material name to make a copy if you want a different color if that's what you mean. Otherwise you can just assign the same material to multiple objects

  • @parasmanku7536
    @parasmanku7536 2 месяца назад

    I don't think it's actually shadow, its like a color on the object which looks like a shadow. Do you know how to create an actual 2d shadow caused by a light source which will change according to the position of our object ?

    • @anomaly5o5
      @anomaly5o5  2 месяца назад

      This shader will change depending on the position of the object. It works by mapping colors over a normal shader using the color ramp. If you look at some of my shorts, you'll see the shader in action reacting to moving light sources!

    • @anomaly5o5
      @anomaly5o5  2 месяца назад

      Unless I misunderstood something here

    • @parasmanku7536
      @parasmanku7536 2 месяца назад

      ​@@anomaly5o5 I mean it should change according to the position of light, not the object.

    • @anomaly5o5
      @anomaly5o5  2 месяца назад

      It does! It just posterises the color of a normal diffuse shader, so it reacts to light like any other shader would just with a cartoony look!

    • @parasmanku7536
      @parasmanku7536 2 месяца назад

      ​@@anomaly5o5but mine did not work. Idk why ? 😢☹️

  • @Mr_Bruh656
    @Mr_Bruh656 4 месяца назад

    Does this Combine well with Textures? wanna know before i do it

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      I use a different method for toon shaders with textures, you can get my "Toon Advanced V2" node group free on my gumroad!

    • @Mr_Bruh656
      @Mr_Bruh656 4 месяца назад +1

      @@anomaly5o5 thank you!

    • @anomaly5o5
      @anomaly5o5  4 месяца назад

      Glad it helped!

  • @terravyte
    @terravyte 5 месяцев назад +1

    Who dun do the green???🤫

  • @blender_unleashed
    @blender_unleashed 3 дня назад

    doesnt even work

    • @anomaly5o5
      @anomaly5o5  3 дня назад

      What seems to be the issue?

  • @RedDragon.f3i
    @RedDragon.f3i 4 месяца назад +1

    Cuma belajar autodidat aku suda bisa membuat animasi yang bagus ( RedDragon.f3i