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Making 3D Anime Glass in Blender EEVEE - Comfee Tutorial

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  • Опубликовано: 31 июл 2024
  • Welcome to the Comfee Mug channel! Whether you're making a set of dishes to fill your anime kitchen, or building a glass castle for your OP anime villain to waltz in, this tutorial will teach you everything you need to know about making fully 3D anime glass in blender!I really hope you enjoy this masterpiece of a video my editor, Daichi, put together, and find something useful in its contents.
    Check out my Daichi's website and show him some love here:
    daichivfx.com/
    Support me and get anime assets in return:
    / comfeemug
    Join the Comfee Community:
    / discord
    Revelation 4:6 "and before the throne there was as it were a sea of glass, like crystal. And around the throne, on each side of the throne, are four living creatures, full of eyes in front and behind:"
    Video Chapters:
    0:00 Intro
    0:50 Scene Setup
    1:34 Modeling a Bowl
    3:06 Glass Shader Settings
    3:32 Glass Reflections
    5:18 Adding Imperfections
    6:35 Don't Make This Mistake!
    7:05 Imperfection Settings Explanation
    7:48 Glass Rim & Transparency
    9:11 Glass Density and Shadows
    9:52 Transparency and Rim Settings
    10:29 BONUS Anime Plastic Shader Settings
    11:28 Outro

Комментарии • 116

  • @CassBOTRR
    @CassBOTRR 2 месяца назад +29

    the gods have given again

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @CassBOTRR Haha, this comment is hilarious!

  • @Nkanyiso_K
    @Nkanyiso_K 2 месяца назад +4

    Definitely gonna rewatch this tomorrow

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @nkanyisoinnocentkhwane3752 I'm so glad you found it that helpful! Thank you for your continued support!!

    • @filmvagabond7032
      @filmvagabond7032 2 месяца назад +1

      ​@@ComfeeMugAlways a pleasure

  • @ShadowedStudio
    @ShadowedStudio 2 месяца назад +5

    the editing done on this video was amazing and simple. well done

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @ShadowedStudio That is all thanks to my amazing editor, Daichi! He pulled out all the stops to make this video look so good, and I'm so glad you like it!

  • @katface5906
    @katface5906 2 месяца назад +3

    I generally use a mix of glossy and transparent with fresnel or facing node depending on what I want. Will be interesting to see your take on this topic 🧐

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @katface5906 Those are, in fact, the best base nodes to use. I don't know if mine will be the same setup as yours, but you have definitely listed the fundamentals of pretty much any kind of glass shader 😄

    • @katface5906
      @katface5906 2 месяца назад

      @@ComfeeMug very beautiful outcome ❤️ I've used Musgrave and magic textures in the past with bump to give the emissive sections a bit more "wobble" with respect to emulating natural light reflections.

  • @SeventyCoins
    @SeventyCoins 2 месяца назад +4

    Was prepping to model a French inspired fantasy tavern environment as my first scene for an animation I had in mind when I realized how much good looking glass goes a long way for bottles and windows. Originally I was thinking of using a metallic shader with transparency and call it a day but this looks so much prettier and I thank you for providing this.
    Kind of want to experiment with the shader and see if I can make stained glass out of this for a chapel environment

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +2

      @SeventyCoins That sounds like such a cool project!! And I'm so glad and honored that you're using my tutorial for it 😄 If you feel up for it, I'd love it if you posted a pic of your tavern in my discord!
      Hoh, stained glass would be so cool! Yes, please experiment and build off of this shader 😆

  • @whatTheblue
    @whatTheblue 2 месяца назад +10

    I'm not following this tutorial now, just came here to give it a like..

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +5

      @whatTheblue Take all the time you need, my friend! I really appreciate and value your continued support, thank you so much ☺️❤️

    • @whatTheblue
      @whatTheblue 2 месяца назад +1

      @@ComfeeMug The pleasure is all mine 😊

  • @Arrietty3d
    @Arrietty3d 26 дней назад

    WOW WOW and WOW! Amazing tutorial, really helpful, thank you so much for making this❤

  • @screenkiduniya3717
    @screenkiduniya3717 2 месяца назад +4

    As always, Wonderful

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +2

      @screenkiduniya3717 Thank you so much, so glad to see you here!!

  • @kilianstarzengruber6835
    @kilianstarzengruber6835 2 месяца назад +3

    Using Bump nodes in that way is super cool, great tutorial, thanks!!
    2:24 the outline in this example feels a lot more thicker and consistent than the one at the end of this tutorial. Why is that?

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @kilianstarzengruber6835 Thank you, I'm so glad you learned something new 😄 Yeah, it could be because of a couple reasons: the model referenced here is from a different project where I made the original shader, so the color ramp controlling the fresnel might have been cranked a little more, and it's also a lot closer up.
      If you want to change the size of the outline to be thicker, all you need to do is adjust the color ramp that is connected directly after the the fresnel node. I hope this helps 😊

  • @TheTenebraX23
    @TheTenebraX23 2 месяца назад +4

    I was searching for this tutorial recently, what a timing

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @TheTenebraX23 Haha, so glad the timing worked out!

  • @lindseyisham
    @lindseyisham 2 месяца назад +4

    This is awesome, and the surprise at the end was epic! I did not see that coming! 👀🔥😳

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      Haha, thank you 😄

  • @Artoons-discoveries
    @Artoons-discoveries 2 месяца назад +2

    please keep uploading such tutorial we need teacher like you

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @Artoons-discoveries Thank you so much for your encouragement, I will definitely keep it up 😄

  • @oniplexCarbon
    @oniplexCarbon 2 месяца назад +3

    Brilliant, one of the things that caught my eye was the Sky shader you used when showcasing the Plastic shader Bottle.
    Maybe in the future can you do another tutorial on that?❤❤

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @oniplexCarbon Thank you so much! I'm SO glad you asked about the sky background, cause I'm planning on making an in depth tutorial on it in the near future; for day, evening, and night backgrounds 😆 Hopefully that will be up in the next month or so, but in the meantime, I go over how to make a simple sky background in my cloud shader tutorial! I'll link it below with a timestamp if you want to follow that...
      ruclips.net/video/sWtrenoC9eA/видео.htmlsi=x3vEvB3Foy4VO-sU&t=255

    • @oniplexCarbon
      @oniplexCarbon 2 месяца назад +1

      @ComfeeMug ah, Thank you 😊

  • @Cassieuwu
    @Cassieuwu 2 месяца назад +1

    your tutorial´s are the best, much love 💕

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @Cassieuwu Thank you so much!! Kind love received, haha 😊

  • @ojas339
    @ojas339 Месяц назад +1

    Damnn Christian, you and blender made easy both sound so similar and you both do such a goood job at what you do !

    • @ComfeeMug
      @ComfeeMug  Месяц назад

      @ojas339 Wow, thank you so much! I've actually never seen blender made easy's content but now I have to go check it out!! I really appreciate your comment and support, thank you 😊

  • @savamax33
    @savamax33 2 месяца назад +7

    the timing is insane, my project is saved :3

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      Hah, I'm so glad! Really excited for your project 😆

  • @Meramie-dx3td
    @Meramie-dx3td Месяц назад +1

    that is so wonderful to have you made this content. from thai

    • @ComfeeMug
      @ComfeeMug  Месяц назад

      @Meramie-dx3td I'm so glad you enjoyed this tutorial! 😄

  • @ruverq-visuals
    @ruverq-visuals 2 месяца назад +2

    THE GOAT!!!!

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @ruverq-visuals You're too kind 😅

  • @eno_one4106
    @eno_one4106 2 месяца назад +2

    Man, you are the goat!

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @eno_one4106 Thank you so much, that is such a huge complement 😆

  • @aitsuki3538
    @aitsuki3538 2 месяца назад +4

    Amazing! Thank you so much! I saw that you had some really cool stylized shots in the beginning with the old time computer and keyboard 0:38. Will there be a tutorial for that eventually?

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +2

      @aitsuki3538 Thank you so much, I'm so glad you liked this tutorial! I would LOVE to make a tutorial on how I made the retro computer and keyboard; maybe on the different methods I used to get that look regarding the modelling and shading.

    • @aitsuki3538
      @aitsuki3538 2 месяца назад +1

      @@ComfeeMug Thank you! Looking forward to it!

  • @Artoons-discoveries
    @Artoons-discoveries 2 месяца назад +2

    thanks sir
    for your good tutorial

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @Artoons-discoveries Thank you!!

  • @fadepanther6224
    @fadepanther6224 Месяц назад

    Something I picked up from watching a hard surface 3d printing channel for blender, is if you go into your Preferences > Themes > 3D Viewport > Face Orientation Front, then set the Alpha of said option to 0% you can keep the [Face Orientation] option on. Now it'll only show you yellow, or whatever color you have picked for the [Face Orientation Back], to show when the normals are wrong and showing you them even in the solid mode view port.
    It doesn't feel like much, but it quickly makes up for the time it takes to set it up when you instantly know the normals of a model are facing the wrong way, and which ones are doing it.
    EDIT! I forgot to warn ya all. If you are using this trick, be aware that when you use a solidify modifier with the normals flipped, aka for that anime edge look, it will show the WHOLE mesh as being wrong. This is easy to fix in the short term by turning the viewport option on the solidify modifier off, or turning the [Face Orientation] off for when you want to look over the colors. BUT before then, it helps a great deal.

  • @SammieWeiss
    @SammieWeiss 2 месяца назад +1

    I been doing some Splatoon Blender stuff for a while and I been using some of these tutorials to make anime shaders for some of the Splatoon stuff, like the weapons and one of the glasses, Annaki Charms. These have been super useful

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @SammieWeiss That's awesome! Splatoon has a really cool art style, I'm so glad my videos have been helpful in recreating it 😄

  • @screenkiduniya3717
    @screenkiduniya3717 2 месяца назад +2

    Wondering whats next video would be!
    But i have a thought for a project i am working on:-
    How to get that anime effect on every object in environment(street pole, mail box, etc), guess that wouldn’t be possible by making video for every single object so something universal would work

    • @McFlyGold
      @McFlyGold 2 месяца назад +1

      I have something that might help with what you're trying to do. Create a color palette image of all the colors you need for all the objects in your scene. Then add it to your cel shader with a multiply node (image in the "A" and toon shader in the "B" of the multiply), then the result of the multiply into the Material Output node. Now all you have to do is use the same material on every object in your scene and then UV map each object to the color needed in your color palette image. Hopefully I explained that well enough to not be too confusing!

    • @screenkiduniya3717
      @screenkiduniya3717 2 месяца назад

      Thanks! I was looking for this. Let me tell you a secret ...
      YOU ARE A LIFESAVER!❤

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      I absolutely love your suggestion; kind of like an overview on applying an anime style to any shader imaginable! That will be a much more detailed tutorial, but I already have several techniques for doing this, and I can't wait to share them!! 😆

    • @screenkiduniya3717
      @screenkiduniya3717 Месяц назад

      @@ComfeeMug waiting for them

  • @Ibo-km-2-mpg
    @Ibo-km-2-mpg 2 месяца назад +2

    😂me who dont even have a pc watching blender videos for 4 years
    The day i get one
    I'll be the most experienced beginner 😅😂😂

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @Ibo-km-2-mpg Oh my goodness, you will go super saiyan "OVER 9000" when you finally start making your own renders, haha 😆

  • @torrellwright6144
    @torrellwright6144 2 месяца назад +5

    can you please do a forest lane path

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +3

      @torrellwright6144 Ooo, it would be so cool to eventually make a full forest scene! Maybe with an old anime hut or rice field along side it too. You're giving me ideas, thank you!!

    • @torrellwright6144
      @torrellwright6144 2 месяца назад

      @@ComfeeMug maybe you could do a continuous loop parallax anime city street or river or tunnel or moving clouds in the sky

  • @abdurashidibaydullaev5206
    @abdurashidibaydullaev5206 Месяц назад

    this is so cool, thanks for the tutorial! btw Can you also make anime style blue sea next to the sand island please !!

  • @CGDASH
    @CGDASH Месяц назад +1

    Awesome tutorial, I also faced many difficulties while creating a cel glass shader (while making egg cracking video), i was having some wierd glitch where i can watch though the glass in viewport but it's glitch in render.

    • @ComfeeMug
      @ComfeeMug  Месяц назад

      @CGDASH Thank you so much, that means quite a lot coming from you since you were one of my biggest inspirations to start my own channel 😊 I agree, there is something about the transparency in EEVEE that doesn't quite translate well into renders. But your egg cracking animation tutorial turned out amazingly!
      Thank you again for your comment, I am very honored. And I can't wait to catch up with what you've been up to on your channel!

  • @CeceMelchor
    @CeceMelchor Месяц назад

    Using it for Green House windows!

  • @bencesimon-dir
    @bencesimon-dir 2 месяца назад +1

    Im working on a desert with some large rock formations. I am also failing. It would be great to see how you approach it!

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @bencesimon-dir I would love to make a tutorial on this type of scenery! Hopefully I can find a solution for the problem you're tunning into; could you tell me more about your project? I'm very curious 😄

  • @somerandomguy009
    @somerandomguy009 6 дней назад +1

    As of Blender version 4.2, a lot of the options at 3:20 aren't available anymore. It would be nice to get an updated version for the latest version of blender so it's easier to follow.

  • @Jakeofthunder
    @Jakeofthunder Месяц назад

    Amazing tutorial.
    I was wondering if you could make a tutorial of anime cherry blossom trees with floating petals.
    Anime sparkly water
    And a anime Mount Fuji :o
    I’m trying to make a logo and with these two things in the future and would love to see if you could make a tutorial if you ever have time for recommendations:))
    Thank you for your kindness and awesome videos

  • @enragedcoffey4922
    @enragedcoffey4922 2 месяца назад +3

    poggers

  • @user-ls2ps6ck2g
    @user-ls2ps6ck2g 2 месяца назад +2

    Plz how to make anime city tutorial plz❤❤

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @user-ls2ps6ck2g That tutorial is coming way sooner than you think!! So excited to share what I've been learning and making!!!

  • @kenonerboy
    @kenonerboy 2 месяца назад +1

    Good tut as always, but if ure using a black and white coloramp, you can just use math>greater than node. Its faster can simpler.

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @kenonerboy Thank you so much! I'm interested in trying out the math>greater than node for shaders like this in the future. Perhaps after I've had more time to learn about it and how to use the math node that way I'll start implementing it into my tutorials. Thank you for the suggestion 😄

    • @kenonerboy
      @kenonerboy 2 месяца назад +1

      @@ComfeeMug math nodes are faster because the use only 1" channel" instead of 3(rgb). Color ramps are easy to visually understand but they aren't as efficient both in setup and execution.

  • @pnut0073
    @pnut0073 Месяц назад +1

    What would you do for a window pane?

  • @alekrex5905
    @alekrex5905 2 месяца назад +2

    you can make a tutorial teaching how to make a water in anime shading??

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @alekrex5905 Absolutely!! I want to make that tutorial as soon as possible, hopefully several tutorials actually so I can cover different styles of water for things line anime pools, running water and oceans, as well as tapa and drinking water since they all have their own unique stylization 😆

    • @alekrex5905
      @alekrex5905 2 месяца назад +1

      @@ComfeeMug Thank you very much! 😁😁

  • @arturmichalowski7923
    @arturmichalowski7923 28 дней назад

    Hello. I've been binge-watching your videos for the past several days. They are great! Anyway, I've tried to tweak with this shader to use it for bubbles but no matter what I do it still has this glassy look. Do you have any suggestions that could help me turn this into bubbles shader?

  • @angeldust9388
    @angeldust9388 2 месяца назад +2

    Would you ever consider using the Screencast Keys addon to show which keys you're pressing to help viewers who aren't too familiar with Blender? Thanks anyway! I've been struggling with glass in this cel shading style for months; it's quite difficult, especially when I have to apply it to a plane.

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @angeldust9388 Absolutely! I've been meaning to use that addon for some time now, but just keep forgetting to turn it on 😅 I'll remember to turn it on for the next tutorial, though!

    • @angeldust9388
      @angeldust9388 2 месяца назад +1

      @@ComfeeMug It's not really an issue for me because I've been using Blender for a year now and I know the shortcuts pretty well, but it would be very helpful for newcomers! Anyway, keep up the good work, thank you for existing ;-;

  • @giuliomarunti2093
    @giuliomarunti2093 Месяц назад

    Very great tutorial!!
    I'm having a problem with transparancy though :(
    I'm making a window with an inner frame, and after adding the density part of the nodes, the window frame won't cast shadows anymore.
    Do you have any idea how could I solve the problem?
    ...in the meantime I'm going to subscribe to you channel :)

  • @saky_waky
    @saky_waky 2 месяца назад +2

    6:04 how do you get the lecunar (whatever its called) thing to show up? for me theres no option for it on the noise texture node lol

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +2

      @saky_waky Haha, it is the hardest word out there! But yes, it should be right in between the roughness and distortion values, listed as:
      Lacunar... 2.000
      I tried to see if there was a setting for the noise that removed the lacunarity, but it should always be there. If it's still not showing up, you may want to try restarting blender or your computer. Or, it may also be the version of blender you're using. I am using 4.1, but this feature was also present as far back as 3.6 I believe.

  • @NotGavinV
    @NotGavinV 2 месяца назад +3

    Can You make anime vfx like explosions and whatnot plz?

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @NotGavinV Absolutely! I'm actually starting to learn how to make stylized explosions, so this is definitely gonna be fun!

    • @NotGavinV
      @NotGavinV 2 месяца назад

      @@ComfeeMug thanks

  • @DaDarkDragon
    @DaDarkDragon 2 месяца назад +3

    5:05 amung us

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +2

      @DaDarkDragon I'm telling you, I didn't do it! It was red, I saw him!! 🤣

    • @danielwesley5051
      @danielwesley5051 11 дней назад

      Mug is sus

  • @gamingking2644
    @gamingking2644 2 месяца назад +1

    Bro I'm from India following your channel and I'm making some 3d environments for my project. What tutorial i need the most is anime style"wall texture and wood texture" . Please do it bro

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @gamingking2644 I love your suggestion, and I'm so happy to hear how you're learning and making your own environments!! I've made a lot of wall textures for my patreon, but forgot I never made a tutorial for how to make your own over here on youtube. That will absolutely be a tutorial I make in the near future!

  • @cuber1cuber
    @cuber1cuber 9 дней назад

    where do you get the background that you have in your chrome browser ive check some but cant find the one that im looking for. im looking for what you have

  • @Skybuildhero
    @Skybuildhero 2 месяца назад +1

    Sasuga Comfee Sensei, I love the result! But I am a bit confused about your node setup, it seems weirdly convoluted, but maybe I simply do not understand the reasons behind what you did.
    For example, after the two reflection blocks, there is a "Lighten" node, which feeds into an "Emission" shader (the first one added at 7:51), which again is converted to RGB. Why? Does that change anything?
    Then, as far as I understand it, the Fresnel gets mixed with the reflection highlight and then should function as a mask for the transparency. Doing that directly has the problem that the rim Fresnel effects on the inside of the bowl show up as strongly as those outside, which is weird, since they should be darker. This is mitigated by using the mask in a "Diffuse BDSF" that makes it darker if it is not directly in the light. But why do you first mix it again with an "Emission" shader (the second one added at 7:51), using the Fresnel as the factor? What does that do?

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @Skybuildhero Thank you so much for your high complement, it means a lot to me that you find value in my tutorials 😊
      You raise some really good points, and I do agree with you that those node connections in particular seem strange. These connections are due partially to my experimentation as I was figuring out how to make a glass shader in this style, but are also it give a little more flexibility for customization depending on the needs of the one using this shader. At face value, the emission with the shader to RGB directly after it does seem redundant given that not using an emission would yield the same result to a certain extent. However, that emission node there allows for an increase or decrease in the brightness and glow of the reflections in particular, and the second emission controls the same effect for the fresnel outline. I hope that answers your questions 😅
      That being said, by no means should this or any of my tutorial shaders be left as it if you can find an optimization or way of more efficiently yielding the same result or a better one. I will always encourage making changes to my tutorial shaders, as that is the absolute best way to learn what each node connection does, and how to make these types of things on your own! So yes, if you would like to, please feel free to make any and all changes you desire to my shaders! It would be an honor to know that my tutorials and imperfections were the catalyst for your learning success 😄

  • @IAM_BOY_ENGR
    @IAM_BOY_ENGR 2 месяца назад +1

    I don’t have shader to RGB node
    How

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @Mizora Oh yeah, the Shader to RGB node is only available in the EEVEE render engine. You'll just need to go to render properties and switch it from Cycles to EEVEE 👍

  • @voltavegas5897
    @voltavegas5897 2 месяца назад +1

    How do i make an image texture for this

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @voltavegas5897 Great question! You would have to make two image textures: a bump image texture for the gloss (reflection) and a mask image texture for rim outlines, which would probably just need to be black and white. I hope this helps, and I'm really excited for you!!

  • @Frydmmy
    @Frydmmy 15 дней назад

    i follow every your step carefullu but why i endup with different looks like yours...

  • @screenkiduniya3717
    @screenkiduniya3717 2 месяца назад +2

    Hey this is a video( ruclips.net/video/MgZsVBVZ3Nc/видео.htmlsi=nOwFda015kpWlO4k ) which showcase how to get painterly stroke effect, i wonder if this could be used for Anime style.

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @screenkiduniya3717 Yes, I've seen this tutorial and love the techniques @ffuthoni uses!! I am very interested in seeing how to utilize this technique for anime shaders, and also to see if a similar result can be achieved through a node setup. But again, very impressed with @ffuthoni 's work here!

    • @screenkiduniya3717
      @screenkiduniya3717 2 месяца назад +1

      Yeah you all people are really contributing to the community

  • @rossanderson5815
    @rossanderson5815 2 месяца назад +2

    Making a vending machine

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +1

      @rossanderson5815 That's awesome!! I'd love to see a pic of your vending machine in my discord if you feel like sharing it when you're done 😄

    • @rossanderson5815
      @rossanderson5815 2 месяца назад +1

      @@ComfeeMug will do. It's part of a scene I'm working on.

  • @bbasina
    @bbasina 2 месяца назад +2

    Wawter

    • @ComfeeMug
      @ComfeeMug  2 месяца назад

      @bbasina Ahahah! I got a prompt to "Translate Comment to English," so good haha 😂 "Wawter" 🌊

    • @bbasina
      @bbasina 2 месяца назад

      @@ComfeeMug Also, I would like to know how one would go about adding dispersion to this shader.

  • @rajnagar3686
    @rajnagar3686 2 месяца назад +1

    I can edit for you for free

  • @oxymore13
    @oxymore13 Месяц назад

    most of it didn't work, the object appears entirely white. I had to manually tweak things and only the nodes after the fresnel one became effective, everything else has absolutely no incidence on the final look. Quite disappointing since your other tutorials are very good :/

    • @sebastianmercado9513
      @sebastianmercado9513 20 дней назад

      I had the same problem, and after reading your comment, I realized my problem was that the Fresnel wasn't plugged to the Color Ramp.
      So, em, thanks I guess XD

  • @TheTenebraX23
    @TheTenebraX23 2 месяца назад +4

    Would love to see a "fluid/liquid" anime shader tutorial!

    • @ComfeeMug
      @ComfeeMug  2 месяца назад +3

      @TheTenebraX23 Yes! I've been wanting to make an anime water shader for both bodies of water and drinks. Definitely gonna be soon 😆

    • @TheTenebraX23
      @TheTenebraX23 2 месяца назад +1

      @@ComfeeMug ❤️❤️