Anime Tree Bark Shader in Blender - Comfee Tutorial
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- Опубликовано: 10 июл 2024
- Welcome to the Comfee Mug channel! After some time figuring out how to recreate an anime style tree bark shader with nodes, I found out it's pretty easy to do, and this tutorial will walk you through each step I made to making it! I hope you enjoy this tutorial, and it helps you with the projects you're working on!
Top mix's A input color: C2B585
Top mix's B input color: 1E1A0F
Bottom mix's B input color: F5FF98
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Genesis 1:11 "And God said, 'Let the earth sprout vegetation, plants yielding seed, and fruit trees bearing fruit in which their seed, each according to its kind, on the earth.' And it was so."
Video Chapters:
0:00 Intro
0:51 Scene Setup
2:06 Texture
4:55 Color
7:27 Shader Output
8:35 Final Adjustments
8:45 Outro Хобби
I want to thank Daichi for spending so much time and effort editing this tutorial for me! He brought a quality to this video that I could never achieve on my own, and it was such a fun time getting to work on this video with him 😄Please go show him some love and check out his website here: daichivfx.com/
It was wonderful to work with you, Christian!!
Also -- I truly appreciate the shout out :)
As someone who dreams of making their own anime in blender, these videos are a life saver!
@SanctusAnimations9875 I can't tell you how happy your comment makes me! My number one goal is to make it possible for someone like you to do exactly that and make an anime of their own in blender 😄 So glad you found my videos, and I'm really excited for your future anime!
Your channel is everything I've been looking for, for years. Thank you!!!
very great video i cant find a better channel when it comes to anime in blender stuff! will you ever make a video of anime fire? that would be real cool.
Yes, do it, Mr. Mug Man. 🔥🔥🔥
@bicyclepizzadelivery That is such a huge complement, thank you!! Haha, I can't wait to show you what I have cooking for my anime fire tutorial! It'll hopefully come out this or next month XD
sometimes i envy how good u are lol. one of the best blender anime artists strikes again
@CassBOTRR Thank you so much, that means a lot! And don't worry, that's why I try to share everything I learn with you guys so that you can always stay the same level as me :D
Just amazing! It really is scary how well you've emulated that 2d feel when texturing. Keep up the amazing work :)
@fyemaj Thank you so much, I really appreciate that, haha 😄
reaally nice video thank you!
That result is INSANELY AMAZING OMG!!!
@eno_one4106 Thank you so much, I'm so glad you're happy with it 😄
I was thinking the same thing!!!
Ohh! Thank you so much for the tutorial Comfee!! 😊❤
@tawansunflower Thank YOU so much for your comment and support! You rock, man XD
Yes my prayer got answered
Your videos are awesome, keep up the good work
@iamkind2771 Thank you so much, I'll do my best, haha 😋
I think you know our next request ( a water for anime rivers)
Haha, I figured as much 😅
That pixelated tree in the thumbnail, this technique can be used as tree for pixel game too🤯
@eno_one4106 Haha, there are definitely ways to pixilate it if you want to 😆
Doing the anime gods work so we can make the scenes we want. Thank you
@rossanderson5815 Haha, I try, I try 😅 I'm so glad you found this useful!
Thank you so much Sensei!!❤❤
@Alt_05 Thank you so much!!
Haha, Sensei 😋
I'm Japanese and speak a different language, so it's not easy for me to understand, but I can understand that you provide easy-to-understand explanations in a high-quality cell look style. I am always grateful for your help! There aren't many ground tutorials, so I'm curious about the outro ground video!
@user-ni5um8gk4z I am so honored and humbled that you would take the time to understand my tutorials even though they are not in your native language. Your complement means so much to me, and I hope some day to have translations for these tutorials so that it can be easier to understand. Thank you so much, again, I highly value your complement 😊
dude your videos are amazing and so informative and I love the little bible verse in the description I'm so thankful to you for sharing your knowledge!
@cadenchristiansen3553 Hey, thank you so much, man! I really appreciate your comment and encouragement and I'm so glad you love the bible verses I write in the description. I will strive to always put my Lord, Jesus, first.
Thank you again, and God bless you my friend!
good video💗 good skill 💗
But I really hope in the future you will have a video showing how to bake these 🥹 just looking forward 🥹
You have an extremely Interesting workflow in making shaders! Wish i had found out your channel sooner!!...
Is there anyway you can make Engine FX or Afterburner Anime Style tutorials? It is quite specific 😅😅
@oniplexCarbon Thank you, that means a lot to me ☺️ That's a really cool idea! I'll see what I can do and hopefully make a tutorial for it 😄
You are good teacher on RUclips
@Artoons-discoveries Thank you!!!
Really, now i wanna know where you learn all that😮
@screenkiduniya3717 Haha, some yt searches and a LOT of trial and error. I'm glad you like it :D
@@ComfeeMug Hope I can too!
Bro🔥🔥🔥
@manojyt1987 Thank you!! 😆
❤
wow, that's cool!! can you make a tutorial making a tree like appear in sec 0:05?
@mikecastro4269 Yes, that would be incredible! I'll probably make a tutorial for a tree like that when I make a full anime nature scenery tutorial series 😋
Bro you dun know abt the content your providing, it's just incredible, It will be more amazing if you got some free 3d stuff to download 🙂.
@Nama_2005 I'm so happy to hear that you enjoy my content so much!! Would love to get a download out for free for you guys! When I hit 10K subs I'll probably make something just for the occasion for everyone to download for free 😄
Super useful tutorial, but a question; when i squeze de texture, it goes horizontaly, and i cant rotate it.
Also, what about a snow tutorial?
Your tutorial are so helpfull for me, im using them for my final project (im an animation student)
(also sorry for my english)
Thank you!!!
@yon4166 Hey, thank you so much for reaching out with your question! Correct me if I'm wrong, but it around minute 5:46 the point where you're running into this issue?
If I'm not mistaken, in the video I accidentally said to change the "X" axis to 0.15, but I really meant the "Z" axis. If that isn't where you're running into the problem, though, Blender will always have 3 axis. The "X" and "Y" axis will scale textures horizontally. But the "Z" axis will scale textures vertically.
I hope this helps, but let me know if it doesn't and I'll spend some more time to figure this out :D
Also, thank you so much for your encouragement! I really appreciate it, and I love your idea for making an anime snow tutorial! I'll add it to the list of my future tutorials!
P.S. Your English is great! :D
Can you teach us how to make bushes in anime style please this is special request 🙏
@Artoons-discoveries I love your request! Hopefully soon I can have a tutorial out for anime foliage 😄
For some reason, the texture part doesn't work for me. I followed your steps and even recreated it several times but my material always ends up super detailed
Spent half an hour searching for an answer as to why my voronoi texture didn't have roughness or detail, only to realise I had an outdated version of Blender.
@Brodas735 I've been there, too 😅 It's rough, buddy.
@Brodas735 I was wondering the same thing thinking that I had the latest version of blender only to check the start splash screen to find I was on version 3.3.1
Wow ! I'm working on a tvshow, and we wan't to create a 3D like oil painting style. Like the style of " The rall Grass" From Love death robot show. How do you think you can do ? (in blender of course) (and ou show is talking about pirate ^^)
Hey @allangeorget1067 so cool to hear you're working on a tv show! You ask a great question, and first I want to say that the Tall Grass episode of LDR had such a stunning style. The main components of making a style similar to that episode would come down to three main points:
- the texture [or perhaps more specifically, the bump map detail for each texture and how it interacts with light. Color ramps will be your best friend to drive where shadows start and how harsh or soft the edges of shadows will be]
- the colorization of each texture matching the flow and "strokes" pattern of the bump detail [you can do both the texture and color procedurally, hand painted, or a mix of both, but I wouldn't recommend doing one completely procedurally and the other completely hand painted because they won't be able to match each other as well]
- the animation timing and keyframing
Having more dynamic lighting like how the LDR episode referenced here had really helps push that oil painting look even more as well, so I would highly recommend bringing in similar lighting [never fully lit, always have a highlight and shadow contrast].
As for the animation timing, I would recommend watching a few scenes of the Tall Grass episode frame by frame to see on which frames the characters move and don't. It is easy to just animate things on 2s to get a stylized feel, but there are some cons to that. It seems that in the scenes I watched frame by frame, the animation is fluid for 4 frames, and then static on the fifth.
I hope this was helpful! Sorry it was such a long comment, but I'm very excited for your show! Hope it turns out really well ;D
can this be exported as a texture map? cant wait to make this tree
@Kiiaro Absolutely! You will just need to make sure you UV unwrap your tree trunk mesh first, then export both the color section and the bump map output as separate image textures 😁
Please can you explain that how to figure out what combination of nodes you use for the desired result because i think peoples just copy paste your idea and even if understand too all of this what you do ,so much people cant figure out the solution for they specific problems.
So please can you explain how to become from copy paste to a problem solver creative person because if you cant teaching this somehow then your videos is not more than a simple showcase.
I understand your node setup and the process of your work but i cant do anithing myself.
How do you even figure this out brooo🤯🤯🤯🤯🤯
@amruzaky4939 I honestly don't know 🤣
I was fine until 5:30, then for some reason it didnt change after plugging in the nodes. Is there something im missing to see the changes happen? Im in rendered mode.
@animeculture First of all, thank you so much for taking the time not only to go through my tutorial, but also to share the issue you're running into. In answer to your question, I realized that I for got to put this into the final version so if this fixes the problem then it's totally my mistake and I do apologize for the inconvenience. But after you connected all the nodes as on screen, did you press shift + control + left click on the linear light to connect it to the shader output? That's the only way you would see the outcome of those new nodes.
Again, I'm sorry if this was the issue you were running into. I should have remembered to put that bit in the final video :,) But if that wasn't the case, and you are still running into the same problem, let me know and I will continue looking for the solution :D
I've redone my texture section three time but it always ends up with a ton of fine detail (which looks dandy) whereas yours looks chunky and stylized (what I would like.) I've tried to make sure it's exactly the same as the setup in your texture section but I can't figure out where I'm going wrong. I'm not a beginner but I can't get it to look something like 4:37
@obeycelestia Interesting, I'm not quite sure what might be happening here, but what I would recommend if you're having too much detail is barely increasing the black stops of the two color ramps on the right to about 0.02 POS, or until you see the right result. See if that works, and if not, it may be a problem with the vector inputs of the mapping nodes. I'm sure you double and triple checked them, but sometimes blender just glitches out and doesn't register that a new connection was made. So just detach and reconnect the object vector output once or twice to see if that works. If not, and I've had a problem like this before, you may need to restart blender. I can't tell you how many times just restarting blender has fixed a problem I spent hours trying to figure out.
I hope this helps, but let me know if it doesn't and I'll keep looking for a solution :D
Have you figured out what's wrong? I have the same problem.
@@АтлантАпполон I have not-- I'm on blender 4.1.1, if that helps contextualize anything
@@obeycelestia I understood what the trouble was, but I need time to formulate it) wait a bit, I'll answer
7:52. At the moment, I have connected the nodes incorrectly. I have a Russian version of blender, and the translator calls them differently than in English, so just listen to the video carefully.
Well I'm working on an anime but it will be at least two months before I can show anything. Hope you see it!
@whatTheblue That's awesome, I can't wait to see it!! Can you post a screenshot or updates on how you're anime is going in my discord? I'd love to see it 😆
@@ComfeeMug sure I'll
I made a Link model I would love to see how it can turned it into a anime model
@TheThehwashere That's so cool, the Zelda games were always my favorite growing up! I definitely plan on making anime character modeling and shading tutorials in the future! Hopefully more sooner than later 😄
@@ComfeeMug that would be really cool
1 View & 40 Likes 😅 I'm too early
@nkanyisoinnocentkhwane3752 Haha, I missed you at the premier. But really glad you're here 😄
@ComfeeMug I spend the entire weekend consumed by the Kendrick x Drake beef because I've never seen anything like that in my life 😅 I'm back to being an art nerd