Stylized Glass Tutorial for Blender Eevee

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  • Опубликовано: 12 янв 2025

Комментарии • 15

  • @isthatatree
    @isthatatree 4 месяца назад

    exactly what i was looking for, thank you!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 Год назад +3

    2:08 I would suggest a Map Range node instead. Colour ramps are not good for fine control over tiny regions, like you are trying to do here. Map Range will give you greater accuracy.

  • @pamhampton2588
    @pamhampton2588 8 месяцев назад

    the perfect answer for my story animation

  • @trangthao8705
    @trangthao8705 8 месяцев назад

    gorgeous

  • @dixieechann
    @dixieechann Год назад

    This is super useful thanks!

  • @Cravenburg
    @Cravenburg 2 года назад +1

    Thanks my man 🛐🛐✨

  • @YipJason
    @YipJason 8 месяцев назад

    thank you

  • @kambukija9899
    @kambukija9899 4 месяца назад

    wow men thanks is perfect

  • @yasarota
    @yasarota Год назад

    thanks

  • @nightcorex746
    @nightcorex746 8 месяцев назад

    Gracias esto me ayudara con cristales para mi juego

  • @WannabeMarysue
    @WannabeMarysue Год назад

    thx

  • @pasamerrr
    @pasamerrr Год назад

    It doesnt work for flat meshes

    • @pamhampton2588
      @pamhampton2588 8 месяцев назад

      maybe not but it was the perfect answer for my story animation

    • @artresearch9650
      @artresearch9650 8 месяцев назад +2

      Solidify it slightly. The mesh just has to have even just a little thickness.

  • @tapikoBlends
    @tapikoBlends 5 месяцев назад

    THANKS