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exactly what i was looking for, thank you!
2:08 I would suggest a Map Range node instead. Colour ramps are not good for fine control over tiny regions, like you are trying to do here. Map Range will give you greater accuracy.
the perfect answer for my story animation
gorgeous
This is super useful thanks!
Thanks my man 🛐🛐✨
thank you
wow men thanks is perfect
thanks
Gracias esto me ayudara con cristales para mi juego
thx
It doesnt work for flat meshes
maybe not but it was the perfect answer for my story animation
Solidify it slightly. The mesh just has to have even just a little thickness.
THANKS
exactly what i was looking for, thank you!
2:08 I would suggest a Map Range node instead. Colour ramps are not good for fine control over tiny regions, like you are trying to do here. Map Range will give you greater accuracy.
the perfect answer for my story animation
gorgeous
This is super useful thanks!
Thanks my man 🛐🛐✨
thank you
wow men thanks is perfect
thanks
Gracias esto me ayudara con cristales para mi juego
thx
It doesnt work for flat meshes
maybe not but it was the perfect answer for my story animation
Solidify it slightly. The mesh just has to have even just a little thickness.
THANKS