Creating Shattered Crystals in Blender

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  • Опубликовано: 22 авг 2024
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    3D Environments Course + 3 Asset Packs:
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Комментарии • 65

  • @ugecko1052
    @ugecko1052 Год назад +75

    If you dont have the cell Fracture option, go into Edit/Preferences/Add-ons, then type in Cell Fracture o/

    • @Oscar-vf9tg
      @Oscar-vf9tg Год назад +1

      thanks! was so confused why I didnt see it as an alternative

    • @debfines247
      @debfines247 Год назад +1

      Carefull he's a hero

    • @Bruh-zz2qi
      @Bruh-zz2qi Год назад +1

      bro just saved MY LIFE thank you

    • @tvaxoalotl3738
      @tvaxoalotl3738 6 месяцев назад +1

      Bro thank you so much your a legend

    • @dalemetv5221
      @dalemetv5221 Месяц назад

      you are the best

  • @fadepanther6224
    @fadepanther6224 Год назад +7

    This was one of the first tutorial/info I followed without practicing the things discussed in it but I learned so much from it. Cell fractures, parenting those fractures to an empty, location-only transformation, a light overview of the options in the fractures options, and how to make a glowing crystal that doesn't need sub-surf scatter.
    For under 20 minutes you covered so much in a way that I fully enjoyed learning from. I wish you the best in the future dude. ^_^

  • @brittmelo2524
    @brittmelo2524 Год назад +6

    So many good tips in here, gonna have fun trying this out.
    Can’t thank you enough for your tutorials.

  • @Catastrio
    @Catastrio Год назад +40

    I imagine this is super easy but I'd like a tutorial on those square tiles. I dunno why but mine always look super unnatural. I don't know if it's the texturing, the modeling or the lighting but something gets me hung up 👀

    • @j33t78
      @j33t78 Год назад

      Same with me 😅

    • @ethanael_yovan
      @ethanael_yovan Год назад

      can try a different texture, or try unwrapping that texture, maybe even adding a color ramp between the texture and emission or emission strength. those are the main things making the crystals look cool. ya can move around the uv map in the uv editor to find better locations, more complex and crowded image textures make it look better as far as i can see

    • @nerhf
      @nerhf Год назад

      I think it's because you're displaying with eevee by default, try to switch to cycles (+gpu compute)

  • @Gianlucacardoni
    @Gianlucacardoni 6 месяцев назад

    This is an absolute gem of a tutorial!

  • @TheAllin1der
    @TheAllin1der 9 месяцев назад

    I had knowledge on cell fracture, but the texturing portion here was great info! Thanks!

  • @WereHomeFortnite
    @WereHomeFortnite 5 месяцев назад

    You've inspired me to do more, thank you!

  • @garciarobert3468
    @garciarobert3468 Год назад +1

    This is an amazing and wonderful lecture. I am so lucky to have found this channel. Thank you.

  • @zombiesandpelicans6969
    @zombiesandpelicans6969 Год назад

    Ok how have I not seen your channel till now amazing work bro!

  • @maak.g
    @maak.g Год назад

    your tutorials are invaluable dude, they've been helping a lot with an upcoming project of mine

  • @markhunter5594
    @markhunter5594 Год назад

    you are a true artist and a master of Blender love your work ❤

  • @midsa7789
    @midsa7789 11 месяцев назад

    it's so awesome addon and tutorial
    i'll try it. Thanks!

  • @SuperIceteapeach
    @SuperIceteapeach Год назад

    I see Max Hay, i press Like.

  • @shokomann
    @shokomann Год назад

    Amazing Max, Thank you!

  • @GaryParris
    @GaryParris Год назад

    yes it's a good way to make some interesting components for a scene :O) it was good to see your exploration of this :O)

  • @goldstick3D
    @goldstick3D Год назад

    Perfect! Thank you!

  • @s9TeeN
    @s9TeeN 7 месяцев назад +1

    Mine is not doing the same thing. Even with Cell Fracture on default, mine is creating the spiked divisions but separating the exterior face. Also I still have a solid sphere in the center. From what I can see, the only difference is that I'm using 4.0...

  • @AtrusDesign
    @AtrusDesign Год назад

    Very inspiring and cool as always.

  • @ranqz6285
    @ranqz6285 Год назад

    Hey Max, your videos have helped tremendously on my blender progress. Do you think you could make a video about your cycle render settings? Keep up the great work, grateful for people like you!

  •  Год назад

    Very cool !

  • @asimov2144
    @asimov2144 Год назад

    One more to watch and watch again in slow motion to fully understand all the tips ! Thank You :)

  • @marinamaximchuk4859
    @marinamaximchuk4859 Год назад

    thank you! interesting and beautiful!

  • @arashtehrani7726
    @arashtehrani7726 Год назад

    hey maX, tnks for share this. great video. GL

  • @dane639-e9c
    @dane639-e9c Год назад +1

    thanks

  • @shamusmoore
    @shamusmoore Год назад +3

    ok, I love how you do all this, but can you pleeease make a tutorial on how to add models to saved assets and how to make it where you can drag them into any save?

    • @ExoticCrickett
      @ExoticCrickett Год назад +3

      Theres lot of tutorials for that

    • @alexgonzalez8753
      @alexgonzalez8753 Год назад

      theres an addon, i believe its kitbash and hes made a video on this

    • @SpaghettioH
      @SpaghettioH Год назад +2

      if you're talking about using the asset browser, there is a tonne of video tutorials out there on how to set it up and add your own models to it

    • @shamusmoore
      @shamusmoore Год назад

      @@alexgonzalez8753 o ty

    • @jakeshepperd483
      @jakeshepperd483 Год назад +1

      He has a video on this already: ruclips.net/video/fd8mXdtVAaA/видео.html

  • @justkizzit
    @justkizzit Год назад +2

    Im curious what are your settings? cause in my viewport the objects look rough but roughness is off

  • @Kris_misra
    @Kris_misra Год назад

    Maybe I would try here mix shader where I add a transperant bsdf with the principle bsdf where I add alpha blend in transperant bsdf. Then I would add the noise texture with color ramp for randomness ig. That would give the same result as u have shown

  • @rullyandrean4450
    @rullyandrean4450 Год назад +1

    Hey max, how do you make red beam to moon on ur cosmic dread artwork? Is it post pro or u did it in blender?

  • @dougieladd
    @dougieladd Год назад

    Very interesting

  • @gigxr
    @gigxr Год назад

    thanks bro

  • @dersun6205
    @dersun6205 5 месяцев назад

    what hotkey did you use to pull up the display as menu at 16:06? Was it the addon or is it a built in hotkey?

  • @sir3337
    @sir3337 Год назад

    Lol I was just trying to do this yesterday.

  • @DesignerNetanel
    @DesignerNetanel Год назад

    If u click F9 u will get the menu back unless u change some perimeters

  • @GambareTV
    @GambareTV 2 месяца назад

    Plzzzz Can someone tell me how he"s getting that rendered screen where we can see our final output???

  • @user-BananaMan980
    @user-BananaMan980 Год назад

    Just wondering when I clicked the image texture in the shader editor everytime, why my UV editor won't show the image?
    And also when I switched the image like 17:05 , UV editor won't change, either ....

  • @ReachSkyline
    @ReachSkyline Год назад

    ur great

  • @TheMcBobbles
    @TheMcBobbles Год назад

    Do you have a video on how you setup your layout?

  • @ih4269
    @ih4269 Год назад

    I'm have a tough time getting transform by location to work. Scale works fine until I click location, when its clicks nothing moves.

  • @user-ys7zk3qd7e
    @user-ys7zk3qd7e Год назад

    hi max, i'm thinking about to animate this. what nodes that i can automate on my timeline?

  • @mightytoothpick
    @mightytoothpick Год назад

    i just followed the tutorial but my volume scatter looks like a bunch of little dots instead of mist, any solution for this issue? blender 3.4.1

  • @beristainbear3924
    @beristainbear3924 11 месяцев назад

    RTX 2080 super here, is 40 minutes of render time normal?

  • @folksnote
    @folksnote 9 месяцев назад

    it can't be work on eevee right?

  • @Grimstore
    @Grimstore Год назад

    Hello, does anyone know where he gets his human models ? thank you

  • @litboy256
    @litboy256 Год назад

    lighting tutorial please

  • @jjc1mowery
    @jjc1mowery Год назад

    Can you animate scaling the locations?

  • @SHAVIM
    @SHAVIM Год назад

    how do you get the people models :o

  • @kornelstrebl6782
    @kornelstrebl6782 Год назад

    quick question because I'm a complete noob when it comes to computer hardware. How do you have 24gb of VRAM? I have 8GB only. I have a 12th Gen Intel Core i7 -12700 and a GeForce RTX 3070. Like what can I do to increase my numbers? Cuz when I'm making scenes I have to restart blender alot and it crashes sometimes cuz that 8GB cap is hit.

    • @metallmen
      @metallmen Год назад

      He has RTX4090 (or 3090) or something from a professional line up, you can not increase your video memory, only way is buying new card. I used to have RTX2080 with 8Gb and it was kinda ok, maybe you should watch some videos about optimization your workflow or Blender settings

    • @kornelstrebl6782
      @kornelstrebl6782 Год назад

      @@metallmen what if I bought another let’s say 3070. Would that double what I have? So go up to 16 if I use them simultaneously?

    • @maxhayart
      @maxhayart  Год назад +1

      No, there may be a complicated way to make that work but I’m pretty sure getting another 3070 won’t increase VRAM. Best thing to do in my opinion would be sell the 3070 and get a 3090 if possible, and assuming your computer can handle it (check nvidias website for requirements). I made the same switch and it’s awesome

  • @phalhappy8612
    @phalhappy8612 Год назад

    damn 24 GB Vram xD your setup is quit mad

  • @Cup0chai
    @Cup0chai Год назад +1

    First