This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.
omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!
This tutorial was an absolute treat! Not only was it exactly what I needed but you explained everything so well and you were funny and kept things simple. Thanks a bunch. Btw I'm here because I saw your new paint add-on and was floored by how awesome it is. Keep up everything you do.
Gotta say, this tutorial truly solved many problems of mine and probably others as well! Wonderful tutorial, and beautifully edited as well. I can't thank you enough bro
What you did here is jawdropping, and i'm thankful. But i will probably learn more from dissecting your tutorial file than from this tutorial itself, since you've done some pretty advanced stuff with the shader itself too. Really amazing job.
Its hard to find a good tutorial nowadays where they actually explain every step.Good channels like yours should be more popular than those 10 seconds tutorial
Thank you for making this free. It takes a lot of time to accomplish these. PS: I resonate with you rarely doing art lmao, but when we do, its passionate :)
Best anime tree recreation I've ever seen ✨ I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree Thanks man, gotta use it for my next animation project (this is 2nd account)
I modified the half-lambert node group so that it only consists of a Diffuse BDSF > Shader to RBG > Color Ramp > Output. This way, when there is no light present, the object will turn fully dark depending on my color ramp. Your half-lambert node seems to have this characteristic when there is no light source, the object becomes all bright (bright green, even though it doesn't hit any light); It has dark shadows only when i put a light near the object. In my case, I have a sunset scene where the bush has to have this near silhouette effect so... that explains my changes I appreciate the video so much btw! It saves me so much time for making quick bushes
i didn't understand the half lambert part.... cuz i followed the video completely but the nodes were totally different by the end (leaves shader) and then half-lambert confused me even more. #newbie
I used to pray for times like this, thank you so much for these tutorials ! Edit : However it would have been great to explain in more detail what you did at 5:02, it also doesn't help that all the node's value are hidden 😅 Looking forward to the next tutorial!
Oh yeah. Initially, I thought I'd let everyone experiment with colors on their own, but Let me explain more on that part. Half-Lambert Shader The setup I have required a Half-lambert shader instead of Diffuse shader (Lambert shader) Half-lambert shader (shown in the video) allows us to play with the values in the shadow region. Unlike, a normal Lambert shader the shadow is not clipped to 0, so it goes negative. Then we map the value from [-1, 1] to [0, 1]. The node setup is the subtraction of two Diffuse Shader + Shader to RGB with one of them having the normal inverted (Multiplying the Geometry Normal with -1 using a Vector Math node) Colors Randomization My setup also have some color randomization to make the color not blocky. In shader editor, with another Attribute node with Type: Instance, Name: "random", you'll get a randomization of colors that ranges from [-1, -1 ,-1] to [1, 1 ,1]. So by using a separate RGB node, you will have 3 [-1, 1] randomizations for each leaves instance. I used those 3 to add some randomization to the value from the half-lambert shader before the colorramp and the others I used them to control the Hue and Value of the color after the colorramp. Hope this helps! If you have other questions, feel free to ask. 👍
I copied his exact setup. I just looked at the images he put up with the "Do it with me" Gumroad file. I was confused why it didn't look like his but then I changed the values to the ones he had and it worked!
@@tawansunflower this might sound really noob, but, can you explain me how to begin creating the half lambert shader group because i cannot find the geometry node with the normal dot on it :/
@@armandomantilla7995 You can find the full node setup of the half-lambert shader in the Gumroad View Content page (The place where you download the file). The node that you cannot find is most likely the Vector math node. The name corresponds to the mode it was on.
Hey man i know i am abit late to do these toturials but these are a great help and i am gonna be learning alot from these and later make my own animations.
I believe you can remove the need of that plane if you define the plane inside the geometry node as a node itself and add a material selector to it. You can even add an input node to the material selector that will let you swap and choose the material for the plane of the leaves from the geometry node modifier. Input nodes in a few places on the geometry node you showed could actually do you wonders. For example, you could set the scale value of the vector multiplier you used for the animation to be an input node, which not only would allow you to change the value on the modifier without having to go into the node viewer, but also allow you to animate that value to change with time, meaning you can increase or decrease the intensity of the wind as time passes.
I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!
@@aniime4006 It's not going to be easy because this setup uses instances (very good for performance). They can to be converted to mesh using the Realize Instances node, but that means the Store Named Attribute is not going to work as the domain is set to Instance. You will need to change to domain to Face or Point for data to store correctly.
Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.
Well this is going to be the next thing I wanna try out after the blender donut XDD I really love 3d but was always a bit to lazy to switch from digital art to 3D Art and learn everything to work with blender. Thank you so much for this tutorial.
you just deleted my default (please dont ever have any scenes with a tree in them because i dont think I can do this) cube thank you so much! this is actually a lot simpler than I expected! Other than making the leaves texture but i feel like theres a really simple way for me to approach that! This was a really well done video by the way! Thank you!
Thx bro. I've been looking for something like this for a while. I followed along and it turned out exactly how I wanted. 👍 P.S. All the other materials in the render looked great.
Awesome video :3 Just a shame you didnt explain the random color and half-lambert setup. Thankfully you provided the finished blend file, I went through it and am pretty sure i get how it works. Keep it up♥♥
It's two Diffuse shader with one of them having inverse geometry normals combined together to enhance the range of the shading value. The details of the node is in the Gumroad download page 👍👍
so every time i wanna create that i will have to open ur file? how i incorporate the option "simple instancer" and "rotate instances to camera" to my blender?
Heya, this is so beautiful, thank you so much for teaching for free! Like some others, I’m running into some issues around the 5-minute mark. Can you maybe upload a clean screenshot of your final shader setup, + the half lambert one? Also, I was wondering about a seperate question: I have made my own leaf art in different shades, put them in a collection (leaves1, leaves2… from light to dark), and would love to try and instance a different one based on the original mesh normals. I hope this makes sense🫣 Since I draw alot, i thought it would be a cool way to do it, and maybe mix it a bit with your shadows/light/hsv setup. I just can’t figure out how to get it to select the right instance from my collection ..😢
I'm very sorry for causing some confusion on the shader part. 😭 I've updated the Gumroad product content to include the screenshots now. 👍 Regarding using custom leaves instances, I believe you have some leaves meshes with different color on each of them that ranges from light to dark right? Please, correct me if I'm wrong. I do really recommend using only one mesh though. But if that's not possible, you'll have to put the leaves meshes in a Collection, and in Geometry Nodes, you'll have to plug the collection (with Separate Children and Reset Children turned on) to the Instance on Points node with pick Instances turned on. And then you'll have to find the dot product of the relative location of your light source and the object's normal which will give you a float value (it will mimics a half-lambert shader but in geo-nodes), then you'll have to map the float value from [-1, 1] to [0, the amount of leaves meshes in your collection - 1], and then plug the mapped float value to the Instance Index input of the Instance on Points node. This will change the meshes of the leaves based on the shading of the object. As I'm writing this, I think it's very complicated. 😂 You can always contact me via Twitter if you need further assistant!
@@tawansunflower wow, that's amazing, I see the screenshots are up already. Thank you so much for the help! And thank you thank youuuu for the tips, I'll try and play with it. It is possible for me to use only one leaf mesh, but I have been trying to see if there was a way to do it this other way instead. (It's because I draw trees, leaves, plants etc with watercolor in different shades, and in many months of experimentation, this is the closest i've been to a satisfying result!!) Again thank you, it does sound complicated, but you've given me some awesome pointers. I hope i can make it work now!
@@McMollee Woah! I'd love to see the result of that! Actually, with one leaf mesh, you can change the texture of the leaf in the shader based on the value of the light and shadow, so you don't have to deal with multiple meshes. It's like changing the colors of the leaf with a color ramp in my video, but instead of colors you can use images instead, so you can map those images to different values of the shading. That should work too. 👍 I'd love to see how you shade the trees, and it would be awesome if I can help you make it works in 3D too. 😊
Does ANYONE know how to make the trunk and branches to show up in the scene, please!!??? I've tried everything I could think of and can't get it to work
@@tawansunflower Thank you very much for consistently creating detailed and interesting tutorials. These new methods are extremely valuable to me. Take your time; it's okay. I hope you also prioritize your own life.
Great tutorial! I ran into some obstacles while going through your tutorial (using your downloaded Blender file) I'm a semi-noob, so that could be a part of it. 1. I actually kind of figured this out, but it's still a little different from how your's looked. When I got to the alphas of the leaves (just the black/white), it was kind of more dispersed, like dissolve on a Photoshop brush...like pixelated. But I went back, and noticed you subtly scaled them on the Simple Instancer. It got to 90% like yours (as opposed to around 40% before), but it's still a little pixelated, and not as detailed. Are you using Eevee or Cycles? 2. When I get to the Color part, I can't find the Attributes node. When I search, the same Input>Attributes doesn't come up. (I'm using Blender 4.0 if that makes a difference) Also, I don't see the node set up like at 4:29 with the .png and all of that. Is that supposed to be built in the file somewhere?
Hmm I'm not sure why the leaves texture is pixelated. Can you please send me what it looks like on twitter? I'll take a look at it. Make sure you are in the Shader Editor while you add the Attributes node 👍
Having the same issue for number 1, what exactly did you scale to fix it? Not getting anything useful from googling simple instancer. Did you just scale the size of the plane down? Probably just gonna get a new leaf material and try that
@@neetfreek9921 The noise effect is caused by the Alpha Hash blend mode that the leaf material is set to. You can try setting that to Alpha Blend, but there might be problems with z-indexing. Currently there is no fix unfortunately, but I believe the next version of Blender (version 4.2) should have a fix for that.
This was a great free tutorial, but I think it'd be more nicer if next time you could explain the process more noob friendly. but thanks for the tutorial Tawan
Sorry if I am to noob, but I don't know how to do that (6:15) and I don´t even know what are you doing, so I can't find it in google. So I'm blocked. I would very grateful if someone help me.
Really Really Thanks for this tutorial! Is there a video of you explaining the making of these nodes? I want to learn from the basics so I can understand them better. Or do you have a course somewhere I can buy?
Thank you for watching the video! 😊❤ I do recommend learning the explaination of the nodes from RUclips as I do that too 😂 You can also check the official documentation of the node on the Blender website by right clicking on a node and click Online Manual.
bro you deserve houndred thousand like other youtuber do tutorial! this so great thank you so much. i hope we can also have the cloud tutorial hehe. oh btw may i know what are the guitar BGM you used on this video? i really like it
Nice tutorial! Unfortunately, i'm stuck to the color part. From 5:02 to 5:04 we jump to a complex shader combination that I can't reproduce with no explanations to reach it. Is it possible to get an image of the entire shader?
Super sweet and humble. It's something rare now a days on youtube. Thanks
Thank you! 😊😊
hello can you send me the blender files finished i cant replicate what he do ;(
@@mr_cauchemard3956 you have to keep trying then. just gettting the blender file isnt the point of a tutorial. The point of the tutorial is to learn
Your 3d anime look is so close to the original compared to others. You're the real deal brother!
Nice tutorial. I have a feeling your channel is going to get a ton of subscribers.
Wah. Thank you so much SouthernShotty! 😊😊
I agree!!
This is super neat, and the affects are perfect, but I wish there was a longer version that went into more detail about how the geometry nodes work together! I'd love a tutorial that follows how to make the node groups and explains the steps in them so they are easier to understand and tinker with.
omg, you're a saint! I was just lamenting a few days ago, that 3D trees (or any greenery for that matter) never really look good (and painted)... I have to try this!
This tutorial was an absolute treat! Not only was it exactly what I needed but you explained everything so well and you were funny and kept things simple. Thanks a bunch. Btw I'm here because I saw your new paint add-on and was floored by how awesome it is. Keep up everything you do.
Gotta say, this tutorial truly solved many problems of mine and probably others as well! Wonderful tutorial, and beautifully edited as well. I can't thank you enough bro
Wah! I'm glad to hear that! 😊❤️ Thank you sm for the kind words!
What you did here is jawdropping, and i'm thankful. But i will probably learn more from dissecting your tutorial file than from this tutorial itself, since you've done some pretty advanced stuff with the shader itself too.
Really amazing job.
when we needed him most he returned
Its hard to find a good tutorial nowadays where they actually explain every step.Good channels like yours should be more popular than those 10 seconds tutorial
Excellent tutorial. Grabbing many interesting ideas from your video.
Fun times. Your tutorials have a lot of charm. Keep it up!
Thank you for making this free. It takes a lot of time to accomplish these.
PS: I resonate with you rarely doing art lmao, but when we do, its passionate :)
Best anime tree recreation I've ever seen ✨
I've been watching many anime tree style tutorials and this one so far is the closest to hand drawn anime tree
Thanks man, gotta use it for my next animation project (this is 2nd account)
awesome work man ! keep up the work >"
I modified the half-lambert node group so that it only consists of a Diffuse BDSF > Shader to RBG > Color Ramp > Output.
This way, when there is no light present, the object will turn fully dark depending on my color ramp.
Your half-lambert node seems to have this characteristic when there is no light source, the object becomes all bright (bright green, even though it doesn't hit any light); It has dark shadows only when i put a light near the object.
In my case, I have a sunset scene where the bush has to have this near silhouette effect so... that explains my changes
I appreciate the video so much btw! It saves me so much time for making quick bushes
i didn't understand the half lambert part.... cuz i followed the video completely but the nodes were totally different by the end (leaves shader) and then half-lambert confused me even more.
#newbie
Your tutorials with this artstyle is just amazing! I also love your musical choices!
I used to pray for times like this, thank you so much for these tutorials !
Edit : However it would have been great to explain in more detail what you did at 5:02, it also doesn't help that all the node's value are hidden 😅
Looking forward to the next tutorial!
Oh yeah. Initially, I thought I'd let everyone experiment with colors on their own, but Let me explain more on that part.
Half-Lambert Shader
The setup I have required a Half-lambert shader instead of Diffuse shader (Lambert shader)
Half-lambert shader (shown in the video) allows us to play with the values in the shadow region. Unlike, a normal Lambert shader the shadow is not clipped to 0, so it goes negative. Then we map the value from [-1, 1] to [0, 1].
The node setup is the subtraction of two Diffuse Shader + Shader to RGB with one of them having the normal inverted (Multiplying the Geometry Normal with -1 using a Vector Math node)
Colors Randomization
My setup also have some color randomization to make the color not blocky. In shader editor, with another Attribute node with Type: Instance, Name: "random", you'll get a randomization of colors that ranges from [-1, -1 ,-1] to [1, 1 ,1]. So by using a separate RGB node, you will have 3 [-1, 1] randomizations for each leaves instance. I used those 3 to add some randomization to the value from the half-lambert shader before the colorramp and the others I used them to control the Hue and Value of the color after the colorramp.
Hope this helps! If you have other questions, feel free to ask. 👍
I copied his exact setup. I just looked at the images he put up with the "Do it with me" Gumroad file. I was confused why it didn't look like his but then I changed the values to the ones he had and it worked!
@@samaluh hello can you send me your blender files on discord or other device please i cant replicate his color ;(
@@tawansunflower this might sound really noob, but, can you explain me how to begin creating the half lambert shader group because i cannot find the geometry node with the normal dot on it :/
@@armandomantilla7995 You can find the full node setup of the half-lambert shader in the Gumroad View Content page (The place where you download the file). The node that you cannot find is most likely the Vector math node. The name corresponds to the mode it was on.
Thank you for the tutorial! It was *years* of trying to find an anime tree tutorial to my liking. Soo, yea, thanks a bunch.
This was as entertaining as it was informative great work pal, keep it up and your channel will be big.
Super awesome tutorial, the material looks amazing 😄
Your voice looks so sweet, you know, and so do your skills
I like this guy, Your teach technique and art. Your my Idol now💐💐
This is an absolute masterpiece! So amazed by your work, keep it up 😆
Thank you so much!! ❤️❤️
Thank you for the extremely good content
This is actually a goated video thank you so much.
Thank you soooo much! This is by far the best 3D anime foliage I've ever seen. Subbed.
Amazing Content! In love with your way of presentation!!!
Finally! I have been waiting so long for this ❤
That is a great tutorial. I will try it at the first opportunity.
My favourite Blender ytuber has the power of anime and god on his side
Hey man i know i am abit late to do these toturials but these are a great help and i am gonna be learning alot from these and later make my own animations.
I'm glad you found this tutorial helpful! 😊👍 Good luck with your animations!! ❤️
I believe you can remove the need of that plane if you define the plane inside the geometry node as a node itself and add a material selector to it. You can even add an input node to the material selector that will let you swap and choose the material for the plane of the leaves from the geometry node modifier.
Input nodes in a few places on the geometry node you showed could actually do you wonders. For example, you could set the scale value of the vector multiplier you used for the animation to be an input node, which not only would allow you to change the value on the modifier without having to go into the node viewer, but also allow you to animate that value to change with time, meaning you can increase or decrease the intensity of the wind as time passes.
本当に凄いです。ありがとうございました。
thank you very much for the awesome tutorial man!
The trending searched on your google at 5:34 killed me hahaha. ALSO: great tutorial! Fun, funny, and fulfilling!
you are a beautiful human being and it's wonderful to see your hard work get rewarded, never change
Wahh Thank you Magus! ❤️😊
@@tawansunflower is this a marriage proposal???
@@magusofarc1904 Nuhh Uhh
I love the way you edit your tutorials, fun and fresh, while being really well paced and informative. Excited to see what else you share, keep up the great work!
Tawan, I know one thing for sure, you deserve way more subs than you have now.
Keep doing what you're doing, you are great.
Aww. Thank you so much! ❤️
@@tawansunflowerHello, can I ask you a question? That's how can I convert it to mesh.
@@aniime4006 It's not going to be easy because this setup uses instances (very good for performance). They can to be converted to mesh using the Realize Instances node, but that means the Store Named Attribute is not going to work as the domain is set to Instance. You will need to change to domain to Face or Point for data to store correctly.
@@tawansunflower Thank you for this advice, may everything always go your way
Thanks for the tutorial, I am facing some problems with hsv, It shows random colors and do not shows the shadow. I matched the nodes. Dont know whats wrong.
Hmm can you contact me on Twitter. I can look into it 👍
Well this is going to be the next thing I wanna try out after the blender donut XDD I really love 3d but was always a bit to lazy to switch from digital art to 3D Art and learn everything to work with blender. Thank you so much for this tutorial.
MAN NEW SUB HERE! Can’t wait for more tutorials from you! You’re so cooI! I subbed immediately ❤
you just deleted my default (please dont ever have any scenes with a tree in them because i dont think I can do this) cube thank you so much! this is actually a lot simpler than I expected! Other than making the leaves texture but i feel like theres a really simple way for me to approach that! This was a really well done video by the way! Thank you!
OMG, biggest treasure i found in years! Thanks for your work!
Yay thank you so much!!😁
Thank you brother for very very helpful Tutorial.
❤nice tutorial
bro deserves a subscribe
Very cool, i have been using a similar setup but this tutorial gave me dome precious insights
genius editing! love the nuance tip 3:40
Thx bro. I've been looking for something like this for a while. I followed along and it turned out exactly how I wanted. 👍 P.S. All the other materials in the render looked great.
Good tutorial! I like the style of your video.
I completed the tutorial!! thank you! So good!!! 👍👍👍
share the file please. I would really appreciate it.
Absolutely brilliant. :D
The "Do it with me" file, great name for the blender tutorial scene !
AWESOME. I love this! Thank you very much.
And i'm waiting for rain tutorial. ☺
Please Make more videos you videos are really very Helpfull for us ❤❤❤
Saw the preview, and clicked, it's nice to see that I've already done it, and someone else is doing a similar thing too.
bros channel is a gold mine 😭🙏🙏 ty so much
Thanks man, fantastic.
Yoo this is really cool! Thanks for making this, especially for free. You earned my sub
Thank you for this tutorial! It was fun and very helpful, greetings from Mexico ❤️❤
Can you please make tutorial how u make that anime scene in starting it was amazing
Hello, I'm new to the channel and I'm amazed by your tutorial, thank you very much.
Awesome video :3 Just a shame you didnt explain the random color and half-lambert setup. Thankfully you provided the finished blend file, I went through it and am pretty sure i get how it works. Keep it up♥♥
This video is a lifesaver
bro you should be a teacher great tutorial❤❤
Really nice tutorial, and wha a great idea having personified the iconic blender cube and dialogue with him!
Holy crap!!! Thanks for doing this!
Hi, thanks for your tutorial! I was wondering how did you create your Half-Lambert Shader Node Group?
It's two Diffuse shader with one of them having inverse geometry normals combined together to enhance the range of the shading value. The details of the node is in the Gumroad download page 👍👍
Man.... How does one get such legendary in nodes 😮..... When would I be one? How long it's been you to have using blender!! Love it...
That was so much fun! Great tutorial!
lol this is really fun thank you for uploading this~
Nice Tutorial man
Awesome video, good luck
so every time i wanna create that i will have to open ur file? how i incorporate the option "simple instancer" and "rotate instances to camera" to my blender?
Amazing technique to replicate the anime style yo! Thanks a lot for share your knowledge! Have a nice day! 🔥🔥🔥🔥🧑🚒🧑🚒🧑🚒🧑🚒
Thank you so much! You too! ❤️
Would you mind sharing the lighting setup of the animation at the end? It looks really awesome.
this is amazing, thank you!!
언젠가 유명해지셔서 한국어 자막 달아주실때까지 버텨야겠다...
Это одно из лучших видео что я видел на этой неделе
God tier tutorial!
Is there a tutorial for making exactly the same rock surface please ?
Thank you for sharing your work bro
So awesome! Keep it up
That's amazing ❤❤
Heya, this is so beautiful, thank you so much for teaching for free! Like some others, I’m running into some issues around the 5-minute mark. Can you maybe upload a clean screenshot of your final shader setup, + the half lambert one?
Also, I was wondering about a seperate question: I have made my own leaf art in different shades, put them in a collection (leaves1, leaves2… from light to dark), and would love to try and instance a different one based on the original mesh normals. I hope this makes sense🫣 Since I draw alot, i thought it would be a cool way to do it, and maybe mix it a bit with your shadows/light/hsv setup. I just can’t figure out how to get it to select the right instance from my collection ..😢
I'm very sorry for causing some confusion on the shader part. 😭 I've updated the Gumroad product content to include the screenshots now. 👍
Regarding using custom leaves instances, I believe you have some leaves meshes with different color on each of them that ranges from light to dark right? Please, correct me if I'm wrong. I do really recommend using only one mesh though. But if that's not possible, you'll have to put the leaves meshes in a Collection, and in Geometry Nodes, you'll have to plug the collection (with Separate Children and Reset Children turned on) to the Instance on Points node with pick Instances turned on. And then you'll have to find the dot product of the relative location of your light source and the object's normal which will give you a float value (it will mimics a half-lambert shader but in geo-nodes), then you'll have to map the float value from [-1, 1] to [0, the amount of leaves meshes in your collection - 1], and then plug the mapped float value to the Instance Index input of the Instance on Points node. This will change the meshes of the leaves based on the shading of the object.
As I'm writing this, I think it's very complicated. 😂 You can always contact me via Twitter if you need further assistant!
@@tawansunflower wow, that's amazing, I see the screenshots are up already. Thank you so much for the help!
And thank you thank youuuu for the tips, I'll try and play with it. It is possible for me to use only one leaf mesh, but I have been trying to see if there was a way to do it this other way instead. (It's because I draw trees, leaves, plants etc with watercolor in different shades, and in many months of experimentation, this is the closest i've been to a satisfying result!!)
Again thank you, it does sound complicated, but you've given me some awesome pointers. I hope i can make it work now!
@@McMollee Woah! I'd love to see the result of that! Actually, with one leaf mesh, you can change the texture of the leaf in the shader based on the value of the light and shadow, so you don't have to deal with multiple meshes.
It's like changing the colors of the leaf with a color ramp in my video, but instead of colors you can use images instead, so you can map those images to different values of the shading. That should work too. 👍
I'd love to see how you shade the trees, and it would be awesome if I can help you make it works in 3D too. 😊
Does ANYONE know how to make the trunk and branches to show up in the scene, please!!??? I've tried everything I could think of and can't get it to work
you gotta use blender 4.2
i didn't get how you put the tree in the minute 7:01 anyone can help me?
thank youuuu!!! im so happy XD
Where is the rain tutorial 😢
Yeah sorry for the massive delay 😢 I faced some personal stuffs, but I'm back now ❤ The rain tutorial is next on the list 👍
@@tawansunflowerwatingggggg ✨✨
@@tawansunflower Thank you very much for consistently creating detailed and interesting tutorials. These new methods are extremely valuable to me. Take your time; it's okay. I hope you also prioritize your own life.
Take your time bro. We are getting your fantastic content for free on RUclips. We can afford to wait
This is awesome, thanks a million for this, now Imma subscribe to your channel
Great tutorial! I ran into some obstacles while going through your tutorial (using your downloaded Blender file) I'm a semi-noob, so that could be a part of it.
1. I actually kind of figured this out, but it's still a little different from how your's looked. When I got to the alphas of the leaves (just the black/white), it was kind of more dispersed, like dissolve on a Photoshop brush...like pixelated. But I went back, and noticed you subtly scaled them on the Simple Instancer. It got to 90% like yours (as opposed to around 40% before), but it's still a little pixelated, and not as detailed. Are you using Eevee or Cycles?
2. When I get to the Color part, I can't find the Attributes node. When I search, the same Input>Attributes doesn't come up. (I'm using Blender 4.0 if that makes a difference)
Also, I don't see the node set up like at 4:29 with the .png and all of that. Is that supposed to be built in the file somewhere?
Hmm I'm not sure why the leaves texture is pixelated. Can you please send me what it looks like on twitter? I'll take a look at it.
Make sure you are in the Shader Editor while you add the Attributes node 👍
Having the same issue for number 1, what exactly did you scale to fix it? Not getting anything useful from googling simple instancer.
Did you just scale the size of the plane down?
Probably just gonna get a new leaf material and try that
@@neetfreek9921 The noise effect is caused by the Alpha Hash blend mode that the leaf material is set to. You can try setting that to Alpha Blend, but there might be problems with z-indexing. Currently there is no fix unfortunately, but I believe the next version of Blender (version 4.2) should have a fix for that.
@@tawansunflower I’ll see if that works when I get home, thanks~
This was a great free tutorial, but I think it'd be more nicer if next time you could explain the process more noob friendly. but thanks for the tutorial Tawan
deleting the cube just to immediately add in a new cube made me laugh, subscribed!!
I don't have "simple instancer" in Blender 4.1, how do I proceed?
Sorry if I am to noob, but I don't know how to do that (6:15) and I don´t even know what are you doing, so I can't find it in google. So I'm blocked. I would very grateful if someone help me.
Really Really Thanks for this tutorial!
Is there a video of you explaining the making of these nodes? I want to learn from the basics so I can understand them better. Or do you have a course somewhere I can buy?
Thank you for watching the video! 😊❤
I do recommend learning the explaination of the nodes from RUclips as I do that too 😂
You can also check the official documentation of the node on the Blender website by right clicking on a node and click Online Manual.
bro you deserve houndred thousand like other youtuber do tutorial! this so great thank you so much.
i hope we can also have the cloud tutorial hehe.
oh btw may i know what are the guitar BGM you used on this video? i really like it
Thank you!! ❤️ The song is from 騒音のない世界. They make amazing music!
@@tawansunflower thank you so much!
you are also make amazing tutorial! love your video!
Nice tutorial! Unfortunately, i'm stuck to the color part. From 5:02 to 5:04 we jump to a complex shader combination that I can't reproduce with no explanations to reach it. Is it possible to get an image of the entire shader?
Found my answer in Gumroad ;)
@@erykpall9115 you just saved me lol
did u already found it?? please help mee
@@ryotaa1196 you need to follow the link to the description to gumroad, in the download page there's a screenshot of the nodes you need to recreate
And if u are not able to find the "shader to RGB" node then you are probably in cycles renderer, use evee for that.