Tutorial: Ghibli/BoTW Anime Stylized Grass in Blender wth EEVEE

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  • Опубликовано: 19 окт 2024

Комментарии • 383

  • @KristofDedene
    @KristofDedene  4 года назад +97

    When rendering set "render amount" to "10" in the hair/simple tab of the hair shader!

    • @netroalex5209
      @netroalex5209 3 года назад +4

      Need clarification. Where exactly? In the node editor? Or in the material, render, or particle properties? Searched everywhere, too stupid to find it

    • @KristofDedene
      @KristofDedene  3 года назад +10

      ​@@netroalex5209in the particle properties go to the tab called simple. You should find render amount there! cheers!

    • @netroalex5209
      @netroalex5209 3 года назад

      @@KristofDedene Alright, thank you!

    • @evanstential
      @evanstential 2 года назад

      @@KristofDedene doing this does what exactly? I noticed my render was much faster!

    • @KristofDedene
      @KristofDedene  2 года назад

      @@evanstential if set to 10 it makes clumps with 10 times the amount of geometry, so It should render a lot faster and look better

  • @framesonascreen
    @framesonascreen Год назад +59

    if anyone is stuck on finding the "strand/strip" option in render properties, blender updates changed "hair" drop menu to "curves".
    Kristof, many thanks for the tutorials they're very helpful for my 2D projects. keep up the good work!

  • @GraveUypo
    @GraveUypo 4 года назад +171

    just started learning blender. i can now move the camera, make objects and do basic adjustment to materials. i'm ready to jump to the next step, which is creating a whole landscape in ghibli's artstyle. here we go.
    (Holy shit this was so easy. I'm already in love with blender)

    • @KristofDedene
      @KristofDedene  4 года назад +17

      Cool man, good luck. I hope they aren't too hard to follow!

    • @zbrcht
      @zbrcht 2 года назад

      Hey, I'm a complete beginner hoping to get to the point you were at when you wrote this comment. Any particular tutorials or resources you would recommend to learn the fundamentals?

    • @taimuralix
      @taimuralix 2 года назад +1

      @@zbrcht The donut tutorial by blender guru

    • @Senayoshy
      @Senayoshy 2 года назад

      this is literally me... after reading your comment i'm going to give this a try. Hope it goes well!

    • @musicaldoodles9615
      @musicaldoodles9615 Год назад

      For anyone else wondering who would be good to watch as a complete beginner, I highly recommend Grant Abbitt's beginner tutorials because he explains everything so well and you don't have to go through the hassle of trying to create a good looking donut when you don't even know how the program works. He even gives you time to try and remember how to do some certain things, so if you don't, you can just continue watching and he'll show you.

  • @jakubgrzybek6181
    @jakubgrzybek6181 2 года назад +44

    Hair is now renamed to Curves

  • @melleram
    @melleram 3 года назад +14

    Thank you for this helpful tutorial! I spent 3 years learning Maya 2020 while I was in Animation college. For my student thesis film I was trying to replicate the BoTW aesthetic which I could somewhat do but in post effects after rendering my scenes which took forever with all the grass and flowers I had on my set. Unfortunately, I couldn't finish my film since my student license expired. I am currently learning Blender so I can finish my short film and build my portfolio. The transition of knowledge and keyboard shortcuts after trying to nail them down in your head for years is difficult but Blender seems to be a good investment in learning. It's a blessing for people who want to learn but have no income to afford an expensive 3D program license. This simple scene looks amazing, was hoping to see how to implement a breeze on the grass and foliage though.

  • @FinalMotion
    @FinalMotion 4 года назад +27

    to save some time on bringing in the planes, you can enable the addon "Import images as planes" in the addon menue. then you can just move the 3D cursor to the location you want, then Shift+A>Image>Image as plane.
    Bonus points, after rotating it vertical, go to edit mode and raise it by .5 on Z location, then the pivot point is at the bottom of the frame.

  •  4 года назад +4

    That grass toon effect is simple but looks awesome

  • @KlassAnimated
    @KlassAnimated Год назад +14

    If you are like me and wondered why your grass strands didnt look like his in the beginning. When he swapped from "strand" to "Strip." You need to go to your particle settings , go to Hair Shape, and adjust the diameter root size. It was a life saver.

    • @robertone6602
      @robertone6602 Год назад +2

      the answer is because he didn't apply the scale of the plane. indeed you can see that he adjust the hair shape with a value probably different from your one

    • @solidkuroko2926
      @solidkuroko2926 Год назад

      It's still chunky tendrils for me. No idea how to turn it into flat planes, it's bother me to no end :C

  • @kevinhtlin
    @kevinhtlin 4 года назад +21

    I just want to say "thank you" for making this video!

  • @bitbutter
    @bitbutter Год назад +7

    as of 2023-01-30 the 'hair' group in render properties is 'curves'. and i think you need to choose 'rounded ribbons'

  • @likopinina6803
    @likopinina6803 3 года назад +5

    that is some godlike looking grass, great job *-*
    somebody already mentioned Images as Planes addon and yeah it helps, cause it's an awful lot of steps to create a transparent image by hand. One problem tho, Images as Planes doesn't use emission shader, so it does cast shadow. In Cycles thats not a problem, but in Eevee it creates an issue: the entire plane casts a shadow, not just the non-transparent part like in Cycles. If it's obscured then who cares, but it might ruin the scene when it's prominent. So if you wanna have something shadowless then you'll have to switch to emission by hand.

  • @anuveerme6866
    @anuveerme6866 4 года назад +1

    most simple and best ways of working. no million clicks on 100 nodes. absolutly loving your stuff! great work

  • @__dane__
    @__dane__ 4 года назад +22

    While this is a great tutorial - in the end it did turn it out to be that I just need to make a really nice painterly grass texture for it to look nice

    • @kronos548
      @kronos548 3 года назад

      Sorry for light necro. But you could probably use layered noise textures with colour ramps to generate a texture like that for procedural grass

    • @EyeMCreative
      @EyeMCreative 2 года назад

      @@kronos548 and then if you added a BSDF and a colorramp set to constant, you could add that over the texture to get toon shading

  • @hachi9024
    @hachi9024 4 года назад +2

    I am looking for this 3 days ago why is this channel underated? thanks alot bro !!

  • @Pneumanon
    @Pneumanon 4 года назад +4

    So to get cast shadows onto the grass for your scene, you'd need to model it out the scene with any buildings etc, light it, render an ortho top-down view to get the shadow shape, use that to paint your shadows into your base grass texture and then bring that in to blender to drive the colours of your grass. I'm going to try it out now...

    • @KristofDedene
      @KristofDedene  4 года назад

      you could probably bake the shadows and mix them in with a color mixer, or hand paint them in. having an emission shader gives this painted effect but doesn't generate any shadows so you have to work around that.

    • @Pneumanon
      @Pneumanon 4 года назад

      @@KristofDedene Cool, thanks for the reply. I'll look into baking the shadows!

    • @Pneumanon
      @Pneumanon 4 года назад

      Nice... baking the lighting seems like a quick & easy way to get Cycles lighting with Eevee render times as well, as long as you don't want to animate your lighting. Thanks for the tip!

  • @justintabaniag6905
    @justintabaniag6905 3 года назад +6

    Kristof Dedene your a legend!

  • @nezbro2011
    @nezbro2011 3 года назад

    Where was this whenever I first started learning blender, man this is awesome. Thanks!

  • @EyeMCreative
    @EyeMCreative 2 года назад +8

    While this looks amazing, it just tells people they need to paint a good texture to make the grass look good, which isn't too helpful. Alternatively you could use noise textures to generate the color variance, and then use a diffuse shader with a colorramp set to constant to add in toon shading (look up any toon shading tutorial)

  • @szysl4k
    @szysl4k 4 года назад +2

    Wow, that was amazing. I replaced Link with Totoro and now I have my custom animated Ghibli background. Thank you!

  • @3Dpolygon
    @3Dpolygon 4 года назад +2

    Wow! This was a super quick way to make nice ghibli grass. Thank you for the amazing tutorial. I subbed!

  • @JohnPratt95
    @JohnPratt95 3 года назад +11

    Beautiful results. I think the part these tutorials are skipping is how to make a satisfying grass texture for this tho

    • @nonsensicalrants1703
      @nonsensicalrants1703 9 месяцев назад +1

      Texture Coordinate + Mapping + Noise Texture + Color Ramp(Green, green and greener) + Emission shader. You're done. Mess around with the mapping and noise texture until you get what you like.

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 4 года назад +3

    This is awesome. More stylized and you will hit 10k subs!! Keep going man!! Thank you!!!!!!

  • @Jmmmm
    @Jmmmm 4 года назад +5

    Thank god i found this video, this is so cool! Pls make more tutorial.

  • @mattsalt4189
    @mattsalt4189 4 года назад +2

    Amazing, didn't even know blender could do this!

    • @mattsalt4189
      @mattsalt4189 4 года назад +1

      On another note the Hard S's and tutting made the audio hard to listen to at some points but still a great video

  • @ХачуняМику
    @ХачуняМику Год назад +5

    1:30 "Hair" now in render properties named "Сurves"

  • @bshane1993
    @bshane1993 2 года назад

    give this person a trophy, you are great! thanks!

  • @steinful
    @steinful 2 года назад

    thank you so much for making these accessible and making tutorials that are so fun to watch, your voice is really cool too, love what you make :>

  • @Hashirama_Sinju
    @Hashirama_Sinju 4 года назад +2

    I was looking for this for quite good time. Really great and helpful for my scenes. Thank you

  • @atharwapankade115
    @atharwapankade115 2 года назад

    damn this is a really clever yet simple technique thanks bro

  • @daemondoodles
    @daemondoodles 2 года назад

    I have nothing much to say except, this was a really good tutorial. Thank you!

  • @FLCLben
    @FLCLben Год назад

    Looks great and is super quick and easy to setup ! awesome tutorial ! What I did is just twaek the hairs length and comb them a bit so it adds a bit of randomness to it witch looks even better !
    It bothered me that the strands looked all so straight and have same length ... Thanks for sharing !

  • @sansongeosangeeth4316
    @sansongeosangeeth4316 3 года назад

    my school project is gonna be so greate tks for making all these tutorials it is soooo goood u are an absolute legend

  • @MrSmashmasterk
    @MrSmashmasterk 3 года назад

    You are brilliant. I love you so much. THANK YOU from the bottom of my heart, I don't even know how to begin express how much I want to cry tears of gratitude, I want to send you money for this, and would love to pay you for a one on one zoom lesson sometime. Just thank you thank you thank you SO much for this, thank you is not enough. Thank you

  • @namordespuesdelnamor
    @namordespuesdelnamor 2 года назад +10

    If you want the grass to reflect ligth and proyect shadows , dont delete de original shader, just connect the texture to the alpha channel

    • @OtakuBhai
      @OtakuBhai Год назад

      need clearer explanation

    • @grandfou
      @grandfou Год назад +1

      Can you explain more ?? I don't understand but I need the grass to interact with the light

    • @p_reap
      @p_reap Год назад

      sameeeeeeee@@grandfou

    • @grandfou
      @grandfou Год назад

      i find the solution ! just check this tutorial, copy the shader editor and change some things (I don't remember what I change back in the past sorry)
      ​@@p_reap

    • @Daniel-oh2ug
      @Daniel-oh2ug 10 месяцев назад +1

      this may not be the best solution and might require more tweaking but it works for me. this is my setup:
      texture node[color] into mix shader node [shader], texture node[color] into principled bdsf node [alpha], principled bdsf node [bdsf] into mix shader node [shader] and finally mix shader node[shader] into material output[surface]
      the principled bdsf definitely requires tweaking!

  • @sneepsnorp3d
    @sneepsnorp3d 2 года назад

    I'm trying to render this effect in Eevee, but the render always looks very different/more flat than what I see in the viewport? It's weird, I can't figure it out. I tried to follow the steps in the pinned comment, I'm wondering if this has changed in the last year? There's no "Simple" tab that I can see in my particle properties for some reason.

    • @sneepsnorp3d
      @sneepsnorp3d 2 года назад

      Figured it out! I just wasn't seeing it, the UI might've changed in 3.1
      Particle Properties > Children > Simple > set "Display Amount" and "Render Amount" both to 10

  • @keenfelomatheus9451
    @keenfelomatheus9451 3 года назад

    I highly appreciate the tutorial!! the results amaze me ^_^
    and yes, I'm still new to this digital world of blender so I'm still learning. This is already a great step..

  • @zuul8721
    @zuul8721 4 года назад +3

    Just found u today amd im glad i did

  • @susanap.izquierdo4990
    @susanap.izquierdo4990 4 года назад +2

    Thanks alot!You are a genius!My forest diorama is going to be so cute :D

    • @KristofDedene
      @KristofDedene  4 года назад

      Thx, poke me here or on twitter when you are finished, would love to see the results!

  • @ktmochiii
    @ktmochiii 3 года назад

    looks "breath" taking!!

  •  4 года назад +3

    Very cool tutorial. I loved the look of it. Can you tackle the possibilites of wind movement for animations? :D

    • @KristofDedene
      @KristofDedene  4 года назад +4

      search for tutorials on hair system and force fields! you can use a wind force field.

  • @ZCoreStudio
    @ZCoreStudio 4 года назад +2

    wooh
    I gotta try it once I get good enough with Blender

  • @mycollegeshirt
    @mycollegeshirt 4 года назад +1

    this is great and all, and definitely going to adopt this, but damn all these years learning how to paint this shit, recreated in minutes.. something incredibly depressing about this. But undoubtedly it will augment my work.

    • @KristofDedene
      @KristofDedene  4 года назад

      I agree, it doesn't replace good hand painted grass, but for a quick and dirty 3D solution it will work!

  • @xnagato666x
    @xnagato666x 3 года назад

    Opened clip studio to make a fast grass jpeg and I like the results. :) GREAT TUTORIAL!!

  • @BartolomeTV3
    @BartolomeTV3 Год назад

    This is exactly what I am looking for!

  • @JulezChilluminati
    @JulezChilluminati 4 года назад +1

    Absolutely beautiful!

  • @drlerky2539
    @drlerky2539 2 года назад

    Wow this is pretty easy to do and it looks really good thanks :)

  • @vazak11
    @vazak11 4 года назад +1

    Purchased, awesome, thank you!

  • @luizfellipe1206
    @luizfellipe1206 3 года назад

    You're a hero, great content my friend

  • @PHASES_OFFICIAL
    @PHASES_OFFICIAL 3 года назад +1

    Thank you so much for your tutorials :D

  • @dhruvverma2951
    @dhruvverma2951 2 года назад

    Best thing about it is, that it is light to render. 👍

  • @fersensei
    @fersensei 3 года назад

    Thank you so much for the amazing tutorials!

  • @tiredguy2753
    @tiredguy2753 4 года назад

    Great tutorial, awesome job!

  • @-benji-2619
    @-benji-2619 3 года назад

    You litteraly the best bro !

  • @thedevil9442
    @thedevil9442 4 года назад +5

    kinda hoped you also made the bush and cloud in blender.
    but the grass is great!

    • @KristofDedene
      @KristofDedene  4 года назад +1

      Lightning boy studio release a tutorial on ghibli foliage: ruclips.net/video/DEgzuMmJtu8/видео.html
      maybe check that one out. I might try some clouds in the future.
      Getting that handpainted ghibli feel for the clouds is something you probably can't do without a bit of 2D painting.

    • @thedevil9442
      @thedevil9442 4 года назад +1

      @@KristofDedene saw that, also great.
      i just wanna see other's approach to it.

    • @lightmanleaf3761
      @lightmanleaf3761 4 года назад

      I have been waiting for ghibli grass in eevee since I saw your tutorials on ghibli grass in cycle. Now my dream come true.
      Waiting for 3d ghibli stones, clouds, huts, bridge, temple, village path......of course in eevee

    • @lightmanleaf3761
      @lightmanleaf3761 4 года назад

      Is it possible to animate wind movement on this ghibli grass ?

    • @KristofDedene
      @KristofDedene  4 года назад

      @@lightmanleaf3761 It has all the functionality of the normal hair system so it should initeract with blender force fields like "wind". I would search for some info on hair dynamics and force fields!

  • @davepauljoseph5267
    @davepauljoseph5267 3 года назад

    This is beautiful. Thanks!

  • @NathanDoran2099
    @NathanDoran2099 3 года назад

    This was really interesting, I learned a lot. Thank you!

  • @IceGunter
    @IceGunter 3 года назад +3

    Let me tell you, you are a genius, thx for the tutorial.

  • @docbadwrench-cdmg
    @docbadwrench-cdmg 4 года назад +7

    This is a fantastic tutorial, as are the rest in your collection. Question: What technique do you employ (or assets to you search for) to generate the underlying 2d grass texture that drives the particle color? Additional Question: Any recommendations when using this particle system on a larger plane?

    • @aggie9707
      @aggie9707 2 года назад +1

      I really want to know how to do this on a larger plane too! did you figure it out?

    • @sh1r013
      @sh1r013 Год назад

      did you figure it out? @@aggie9707

  • @littlecurrybread
    @littlecurrybread 3 года назад

    God Blender is so darn cool! TY for this

  •  4 года назад

    It is perfect! Thank you very much for the shared knowledge!

  • @KUROCODEmainPY
    @KUROCODEmainPY Год назад

    THANK YOU SIR IM FOLLOWING YOUR VIDEOS FOR SO LONG AND I LEANT SO MUCH FROM IT 😇😇

  • @LordRubino
    @LordRubino 4 года назад +2

    Swwt! Lovely tutorial thank you

  • @direktatorz
    @direktatorz Год назад

    I use your shader tutorials all the time!! If you're ever offering any classes, I'd love to sign up

  • @AshleyAlyse
    @AshleyAlyse 4 года назад +2

    Thanks so much! I don't suppose you have any plans for a Ghibli water tutorial?

    • @KristofDedene
      @KristofDedene  4 года назад +3

      Sure, I will do one on caustics and one on large bodies of water in the future. it is unfortunate that EEVEE doesn't fully support reflections yet.

    • @AshleyAlyse
      @AshleyAlyse 4 года назад

      @@KristofDedene Sweet, I look forward to it!
      Yeah... hopefully they work on implementing that fully soon.

  • @getmyuted
    @getmyuted 3 года назад

    I just started blender im a total newb but qith your vids it night give a big expererience and motivations...only problem lies can my laptop handle rendering lol

  • @naveen2055
    @naveen2055 3 года назад

    Great tutorial, thank you.

  • @ezra3935
    @ezra3935 4 года назад +3

    Awesome tutorial! I've been trying to add cloud shadows, but shadows dont show up on the grass because its an emission shader (i think idk i'm new to blender lol). Is there a right way to do that? Again, really cool tutorial i love playing with it thanks a bunch!

    • @KristofDedene
      @KristofDedene  4 года назад +3

      The hand painted effect comes from the emission shader, but it has the disadvantage of losing shadows. For now I either paint the shadows in the texture or I bake them and mix them in. it would be awesome to add a realtime shadow to the emmision somehow, but I haven't figured that out yet.

    • @ezra3935
      @ezra3935 4 года назад

      @@KristofDedene I see. Thanks for the reply !

    • @Nexxorcist
      @Nexxorcist 3 года назад

      @@KristofDedene i was wondering if you'd figured that out yet. i was trying to figure out a realtime shadow on this also but so far no luck. either way, thank you for the amazing tutorial(s)!!!

    • @KristofDedene
      @KristofDedene  3 года назад +4

      @@Nexxorcist HAve a look at Lanceberyl's channel. He took my tutorial and added real time shadows. ruclips.net/video/zjKKZL03HNs/видео.html

    • @Nexxorcist
      @Nexxorcist 3 года назад

      @@KristofDedene holy shit thank yooouuu!!!

  • @doko3000
    @doko3000 2 года назад

    I think it's worth trying out edited normals on that grass, like making the normals (artificially) point straight up, with the Parallel setting of the Normal Edit modifier ticked on. On a real-time game engine at least, that's what you'd be doing as there's no Emission shader.

  • @lorietta_krof
    @lorietta_krof Год назад

    Thank you so much for the video!

  • @fallg51
    @fallg51 4 года назад +5

    Anyone know how to make the grass point all vertical? I have a more extreme hill slope in my model and the grass just aligns itself to the surface currently. In Unreal I would turn off "align to surface normals" before painting in trees or grass to maintain the objects standing vertically on mountainsides etc but I can't find anything like that in Blender? Guessing it's a particle setting I'm missing. Please Help!
    Tutorial is amazing and I've really been enjoying learning Blender during the pandemic :)

    • @stephcoathupe
      @stephcoathupe 4 года назад

      I'm having this issue too! All my grass is laying flat and smooth against the plane.

    • @KristofDedene
      @KristofDedene  4 года назад

      Try the hair edit and and select the comb, zoom out and make sure the x-ray is on. You can comb all the hairs vertical with an upwards movement.

    • @Wolta
      @Wolta 4 года назад +2

      Yup, I tested the hair emitter on a non sculpted plane with no issues. Also on cube no issues. It has to do with after I sculpt the plane, any non flat surface makes the grass lay flat on the plane for some reason. Been spending a few hours trying to figure out the solution. My backup plan is just creating my own blade of grass and making that the path to the emitter. Then turning rotation on to "Global Z".
      EDIT: Just tried the hair editor (it's when you change the mode you're in there's one called particle edit) that Kristof mentioned and that's a good work around for it. If some of the hairs are really stubborn, try unchecking "Deflect Emitter" which is next to the strength in the top left.

    • @kajtek269
      @kajtek269 4 года назад +5

      Apply scale to plane.
      Object mode -> select plane -> Ctrl+A -> apply scale

    • @goldfishman321
      @goldfishman321 2 года назад

      @@kajtek269 This fixed my problem of the hair turning upside-down. Thanks!

  • @yermekfun8203
    @yermekfun8203 4 года назад +1

    Great tutorial!! How to randomize length of the grass?

  • @rikovladimir8655
    @rikovladimir8655 4 года назад +7

    wow my method was so inefficient compared to yours, thanks so much for this

  • @IyeViking
    @IyeViking 4 года назад

    God dammit, I just figured out how to convert your previous tutorial for eevee during school

    • @KristofDedene
      @KristofDedene  4 года назад

      ^^ Did you also use the hair system?

  • @wmmsketch
    @wmmsketch 4 года назад +2

    amazing!dude!

  • @necrobaku811
    @necrobaku811 Год назад

    Amazing Video! good work, do you have any video how to create the clouds??

  • @carloscorpeno988
    @carloscorpeno988 3 года назад

    Awesome tutorial! Wish your cursor was visible and display which keys you are pressing. Otherwise, great job!

  • @bookworm4133
    @bookworm4133 3 года назад

    hey, if your particles are floating off the mesh, maybe you should try using interpolated rather than simple. it seems to achieve the desired effect.

  • @dee6561
    @dee6561 4 года назад +1

    Wow! I am actually impressed!

  • @ivancoutino7246
    @ivancoutino7246 7 месяцев назад

    thank you ❤ you're genius!!

  • @tatopaz4364
    @tatopaz4364 2 года назад

    Great Tutorial, Thank you so much!!!!!!!!!!!!!!!

  • @AliAlKhawaher
    @AliAlKhawaher 4 года назад +1

    Really nice

  • @Shrektus
    @Shrektus 2 года назад

    when making the flower, just use the import images as planes addon that comes built-in with blender

  • @mamiartstudio6881
    @mamiartstudio6881 Год назад

    Thank you for sharing this tutorial. It is helpfull :)

  • @DrDeliriium
    @DrDeliriium 16 дней назад

    Thank you good sir!!!

  • @MathiasZamecki
    @MathiasZamecki 4 года назад +1

    great thanks!

  • @joshuamcknight1819
    @joshuamcknight1819 3 года назад +2

    I'm very new to blender. Like, this is day 2 for me. @3:32 you click something that shows the image. What is it? When I ad the tests image and connect it to the min, it doesn't show anything.
    [I figured it out] I was on the wrong viewport]
    this is an amazing video btw

  • @derp4317
    @derp4317 4 года назад +1

    Very nice!

  • @SheigonSheffield
    @SheigonSheffield 4 года назад +1

    Really cool

  • @aggie9707
    @aggie9707 2 года назад +4

    how would I go about making this into a much larger area? When I try to scale it up it gets stretched in a weird way. I want to make something like this for my game and run around in it hehe~ ps thank you so much for your amazing tutorials ive been binge watching them all week and now im actually attempting them hehehhehe

    • @valerioharvey7289
      @valerioharvey7289 2 года назад

      I think add mapping node (ctrl t), you can scale the texture

  • @joop12k11
    @joop12k11 2 года назад +1

    This is so good. Is there a way to export something like this into Unity or Unreal?

  • @aldegrandfan5964
    @aldegrandfan5964 3 года назад +1

    so beautifull thx =)

  • @CormacPBrennan
    @CormacPBrennan Год назад +1

    If anyone is wondering how to apply this to a larger plane try increasing the clump radius

  • @jacopodiprima4513
    @jacopodiprima4513 4 года назад +4

    I think that you could improve the flowers by duplicating and rotating by 90 degrees the plane 3 or 4 times, so that they don't look infinitely thin when you look at them from the side

    • @KristofDedene
      @KristofDedene  4 года назад +2

      Agreed, or let the flower face the camera around its z axis.

  • @akira1717
    @akira1717 3 года назад

    Thanks ❤️ for tutorial

  • @xfg2740
    @xfg2740 2 года назад

    Very Nice,Thanks

  • @ygordimas
    @ygordimas 4 года назад

    amazing stuff!

  • @matthewallen6183
    @matthewallen6183 3 года назад

    Really looking forward to seeing the nodes for the colouring and... and? Bam drops in a texture. Oh ok then. That works too I guess.

    • @KristofDedene
      @KristofDedene  3 года назад +1

      haha yes, altough it works just as well by controlling the colors with a voronoi or a noise texture.

    • @matthewallen6183
      @matthewallen6183 3 года назад +1

      @@KristofDedene Yeah I started playing around with those yesterday on a copy of your grass and had mixed results. Kinda in the ball park but not right. Obviously it takes a little more practice to get the parameters right. This is where I got up to: imgur.com/a/H17gTPK

    • @musilicks
      @musilicks 3 года назад +1

      Yo Matthew, your node setup was really helpful! I found a good way to add a more seamless blend of the colors was to use Smooth F1 in the Feature field of that Voronoi node, and basically keep everything else the same. Thanks again!

  • @jonathanamadorart
    @jonathanamadorart 4 года назад +2

    this is so cool! Could you also make this grass wave in the wind?

    • @KristofDedene
      @KristofDedene  4 года назад +2

      Yes! It has all the functionalities of the hair system. Look up hair and force fields!

  • @henriquebalzani1563
    @henriquebalzani1563 Год назад

    Just Perfect!😄

  • @VanyllaVI
    @VanyllaVI 2 года назад

    THANKS, its very helpfull