That RujiK guy you mentioned at the beginning of the video looks pretty cool. 😁I really like the look of your shader at 9:09 and your 2d grass shader as well. Looking forward to part 2. Hope you can keep making good progress. This is a really ambitious project
Thank you haha! Means a lot to me to hear that from the person who got me into shaders! Best of luck with your project as well! It's the only thing I am genuinely looking forward to playing (whenever it's out), you're basically making my dream childhood game. No pressure!
@@multiarray2320he made a video answering that question, but I do wonder what his opinion is now given that godot have matured a little and shippers more backend
Great video and good job. I wanted to say your visuals are looking really good. You seems to have a great taste for art. I really loved the avatar and the emotions of it. Hope you will make more videos of this quality!
I have to admit, this is my first video ive seen from you. And I love it, the style you have between the character int he corner, to the pixelated chapter fonts, this video was amazingly pieced together. I love your art style and already love your work. You 100 percent have a wishlist and a subscription from me.
This is so cool! I'm doing some amateur stuff in Godot and I'm struggling to even have any progress from week to week, I can't begin to comprehend just how much effort this thing took (on top of you making a video about it!) Thanks for a great showcase and inspiring me to double my efforts!
So cool, so cool, so cool! I love space games and I love your artstyle. 6:30 especially looks very beautiful to me; I like how minimalist and easy to read it is. I hope this will be something I'll get to play in the future.
Your journey is inspiring, and I wish you all the best! I've tried many times to dive into the world of shaders, but I often struggle with finding the time and resources to really understand it. Watching your video has rekindled my motivation and given me hope to try again. I look forward to learning from your content and hopefully finding the guidance I need on my own journey!
I really loved the video! 😊You seem so motivated and passionate about your work, which is really inspiring! It's also clear how much effort you've put into everything, it's very impressive. Your game, Scrapounauts, is absolutely adorable, and I can't wait to check it out! Since this is your first video, I just wanted to share a few small suggestions that might make it even better. The video is already amazing, so I hope you take this in a positive way! - The little character at the bottom right is super cute, but I personally find it a bit distracting that her mouth is always open. It might just be me, but since your voice is so relaxing, I think a calmer expression could blend in better. Also, her eyes seem a bit sad 🥺, so maybe a more neutral or happy look could be nice! - The background music is great, but it feels a bit louder than your voice. Lowering the volume just a little might help with the balance. - For the "before and after" shaders at 1:16, it would be helpful to have a bit of text on screen to clarify what’s being shown. I wasn’t quite sure that it was a before-and-after comparison, and the seam between the shaders looks a little harsh. I absolutely love the little animations between chapters-they add such a fun touch! Keep up the fantastic work, and I’m excited to see more from you!
This is so cool! I've been learning programming for the past 4 or so years for this same reason, I have wanted to make a crazy space game, and so I have experimented lots with quadtrees and procedural generation, and more recently raymarching, I'm currently working on making a game engine that is designed specifically for procedurally generated games, and this is essentially the first thing I want to do with it.
Hey! I really liked your explanation and the journey itself, it's...quite motivating! Whenever I suffer myseeelf, spending looots of time, trying to understand something, it's...nice to know that I'm not the only one who studies shaders and encounters these problems! Gj and I'll wait for the future videos :>
Even though I knew about raymarching and also did some projects myself, I was blown away by the quality of your work and effort. Simply astonishing, definitely looking forward to your future videos 😆
One thing you can do to improve the banding is to a do a binary search, basically it allows you to use less bigger steps by then making you go back and forth with your ray in half portions until you find until it converges to close to the ground truth. As you can imagine the convergence is exponential so after until a few iterations you get a good result
i'm liking the new algo! can't believe i'm getting recommended videos from a brand new channel. feels like old youtube but in an upgraded way. commenting for the endgagement. liked and subbed and eagerly awaiting the next video. the flow and style of editing and presentation were just perfect. great job!
This project has literally been on my backlog of things to make. I fell in love with sunsets and saw someone make a sunset shader for a space sim. Your atmosphere looks so good! Great work! I enjoyed the video
This is amazing. I’m a 3d artist and am getting into game dev now. I wanted to create a simulated planet in the future, and it seems I can vicariously learn through you and your process! Beyond that, this is just a fun video to watch!
Woah, I'm so glad you got reccomended to me! Really cool video not gonna lie. And you do a good job making it interesting and easy to understand to someone like me (I'm dumb as heck)
This was really interesting! You explained it quite well, i'm not a dev and i rarely do any progamming or modeling but your explanations were nice and clear. i would be really interested to see more content both for scraponauts and your raymarching planets! subscribed and followed on steam!
Outstanding video - I can see why it took a long time. I love to see the classy touches like attribution for the music used and refrences to others work. The pixel visualisations you created were great - reminded me of like a retro-ized Freya or Sebastien video.
I'm like a month into this same journey and it's been blowing my mind every step of the way, though I'm headed more in the direction of terrain generation and realtime modification. It's so awesome to see the direction you've taken things and your work looks INCREDIBLE!!
WoW!!!! You have my "Subscribe"!!! It's kind of work I want to do when I will get a little bit free time... All of work you put in to this project and effect you get is just amazing. Great work!
The final planet looks great, specially the atmosphere! A thing to point out is that for the clouds you should use blue noise instead of white noise, as it is "less noisy" to the eye for the same signal to noise ratio
I consider you my mentor. I hope you'll keep staying a step ahead, guiding the way for us. Your dedication and talent are truly inspiring-keep going strong!
Thats sooo cool! Rendering everything with raymarching like that is such a different way of doing things, super excited to see how your project goes :)
This is freaking Awesome!!! You look like a literal god to me 😂😂and now I want to have these godlike powers. Congratulations you impacted someone in profoundly positive way. Also liked and subbed
@@defo3750 I've watched a video about how video games render grass by that person. I think that's the video you're referring to. Honestly, I didn't get much out of it. He's mostly just trying to be funny. I'm interested in this specific creator's process. Everyone has their own unique way of doing things. And also, I'm using Godot, so it would be nice for someone who also uses Godot to do a walkthrough of their process in Godot. Is the grass a shader? Is a clump of grass a shader? Is one blade of grass a shader? Are grass blades particles? Cpu particles? Gpu particles? What nodes do they use? Are they placed manually, or procedurally through code? How to make it so they have places where there is no grass? Is that a masking texture? Are certain parts being culled off screen for performance? If so, how does it work? How come some clumps of grass are green and some are orange? Is that a masking texture? If so, how do you write that? Things like that.
@@darkodosen1025 Yeah I mean I see what you mean, I think he explained it pretty good. However he doesn’t go into details about how not to put grass in some areas. I think it’s a tutorial for people that are already pretty comfy with shaders or smth
Amazing video. Although I am a newbie at game dev. This still got me hooked. Looking forward to more and hopefully a tutorial for beginner to advanced (if possible). All the best
Amazing video! Loved the insight into making procedural planets. Something I’ve wanted to try and learn but felt it was daunting. Maybe after I get more confident with shaders haha.
Currently building my own engine from scratch using Vulkan. Glad to have videos like yours (and Sebastian's) to help me along. Also I'm glad you went with this system for the planets, I didn't think traditional mesh systems would work for planets in my game, and this gives me hope.
Some people feel bad about themselves when they see models on instagram, personaly I watch videos on youtube and I feel bad as a developer 😂 It's really beautiful I can only imagine the complexity of the code.
Can relate. But for me its rotting behind the blocks of ADHD and being completely incapable of working on things, despite having just as much insane interest in doing projects like this as the people doing them.
this is crazy, incredible work! Was wondering if raymarching could be applied at this scale, and you answered so many questions with references and links for further reading, tysm o7 good luck with the rest, can't wait to see how you handle the galaxy 🔥
Hey good game and all, but your voice is so relaxing to hear. I don't know if its a combination of your voice and the music, but I prefer it so much to loud youtubers who scream and inflect their voices way too much to keep your attention. And, unlike said youtubers, you actually kept me interested throughout the whole video, and I'm not even into game dev!
your art direction is amazing! i'm just beginning to learn game dev and this video has been a big inspiration, i hope to make games as beautiful as yours someday.
There rare videos out there that manage to catch me quite like this one did. I am a Software Developer, I make games in my spare time, and I have ADHD. You've managed to hook every one of these aspects of my personality in one video.
This is phenomenal work! I don't do shaders that much but I love watching channels vulgarize it for us mere mortals. Add to that some elements of game dev, AND Celeste music? 🤌chef's kiss
That RujiK guy you mentioned at the beginning of the video looks pretty cool. 😁I really like the look of your shader at 9:09 and your 2d grass shader as well. Looking forward to part 2. Hope you can keep making good progress. This is a really ambitious project
Thank you haha! Means a lot to me to hear that from the person who got me into shaders!
Best of luck with your project as well! It's the only thing I am genuinely looking forward to playing (whenever it's out), you're basically making my dream childhood game. No pressure!
Oh hey rujik !
Goated goat. Release the video
What engine did you use @@ariamakesgames
@@oreoicecream1829 Godot for the Raymarched planet project :).
looks great, compute shaders sure are the greatest tech of the modern world (not biased)
Love your videos on shaders!
True (also not biased)
But Acerola!!
of course the lad is here
But acerola, that sound rather biased to me 😢
Really nice work!
i knew it
Immediately thought of your content as well - you both do incredible stuff.
absolutely! its also nice to see that she uses godot. may i ask you, whether you consider to use godot for some of your future projects?
@@multiarray2320he made a video answering that question, but I do wonder what his opinion is now given that godot have matured a little and shippers more backend
The Goat himself
Sometimes you come across absolutely cracked devs. I love those days.
I'm waiting for this channel to upload another mind blowing top tier programming video. Thanks.
That's very impressive, even 2 of the big boys are in the comments . RujiK and Acerola !!!
And now Sebastian Lague has appeared too!
@@questwalkerko the gods of teaching ascend upon us
even hiimpaco9743 themselves appeared!
You cooked with this video - not just smoke, or clouds, but an entire atmosphere. Amazing work! Oh hey, that's my Ray Marching video at 02:05!
Great video and good job. I wanted to say your visuals are looking really good. You seems to have a great taste for art. I really loved the avatar and the emotions of it.
Hope you will make more videos of this quality!
I'm always so happy to see more and more new channels delving into shader development content!! This is really high-quality too!
when i heard celeste music i already understood what masterpiece this gonna be.
I have to admit, this is my first video ive seen from you. And I love it, the style you have between the character int he corner, to the pixelated chapter fonts, this video was amazingly pieced together. I love your art style and already love your work. You 100 percent have a wishlist and a subscription from me.
…isn’t this her first video?
@gaboratoria funny enough I realized that after making the comment. I just assumed by how many subscribers she got In short time
@@gaboratorianah, it's too well made to be a person's first video, surely
...well fuck
When I struggle with shaders, I pray for the shader immortal gods to send me inspiration. I'm adding you to the list of deities in that pantheon.
This is so cool! I'm doing some amateur stuff in Godot and I'm struggling to even have any progress from week to week, I can't begin to comprehend just how much effort this thing took (on top of you making a video about it!)
Thanks for a great showcase and inspiring me to double my efforts!
This has to be one of the coolest uses of shaders I've ever seen! This is so impressive!
This is AMAZING, exactly the type of thing that gives me motivation to make my own stuff.
Can't wait for part 2
Shaders development always look like magic. Great videos and great results! It really looks good!
Great start to a channel and devlog series. You have a good voice for this kind of content. Looking forward to more.
So cool, so cool, so cool! I love space games and I love your artstyle. 6:30 especially looks very beautiful to me; I like how minimalist and easy to read it is.
I hope this will be something I'll get to play in the future.
I have no words except this is insane! Haha
The final planet looks so beautiful and I can't wait to see what's in store for the galaxy in part two!
This is crazy cool. Also delivered in that deeply pleasant accent. Love it.
Your journey is inspiring, and I wish you all the best! I've tried many times to dive into the world of shaders, but I often struggle with finding the time and resources to really understand it. Watching your video has rekindled my motivation and given me hope to try again. I look forward to learning from your content and hopefully finding the guidance I need on my own journey!
This is awesome - looking foward to the next devlog :)
the planet effect ended up looking so good! :0000
i'm genuinely impressed :3
I really loved the video! 😊You seem so motivated and passionate about your work, which is really inspiring! It's also clear how much effort you've put into everything, it's very impressive. Your game, Scrapounauts, is absolutely adorable, and I can't wait to check it out! Since this is your first video, I just wanted to share a few small suggestions that might make it even better. The video is already amazing, so I hope you take this in a positive way!
- The little character at the bottom right is super cute, but I personally find it a bit distracting that her mouth is always open. It might just be me, but since your voice is so relaxing, I think a calmer expression could blend in better. Also, her eyes seem a bit sad 🥺, so maybe a more neutral or happy look could be nice!
- The background music is great, but it feels a bit louder than your voice. Lowering the volume just a little might help with the balance.
- For the "before and after" shaders at 1:16, it would be helpful to have a bit of text on screen to clarify what’s being shown. I wasn’t quite sure that it was a before-and-after comparison, and the seam between the shaders looks a little harsh.
I absolutely love the little animations between chapters-they add such a fun touch! Keep up the fantastic work, and I’m excited to see more from you!
The effort you put into this really shows. Great work and keep it up!
This is so cool! I've been learning programming for the past 4 or so years for this same reason, I have wanted to make a crazy space game, and so I have experimented lots with quadtrees and procedural generation, and more recently raymarching, I'm currently working on making a game engine that is designed specifically for procedurally generated games, and this is essentially the first thing I want to do with it.
Hey!
I really liked your explanation and the journey itself, it's...quite motivating!
Whenever I suffer myseeelf, spending looots of time, trying to understand something, it's...nice to know that I'm not the only one who studies shaders and encounters these problems!
Gj and I'll wait for the future videos :>
wake up everyone new banger graphics explainer channel dropped
Fantastic work Aria! That's an incredible 1 year journey.
Great video! Love your calm way of talking and the celeste songs are a nice adition hahaha
This was a lovely video, thank you for letting us peer into the process ^^ gonna start up the forbidden art of raymarching in my life again
Awesome video. also 4k subs from one is incredible best of luck! keep up the great content.
Love this video - anxiously awaiting Part 2 (subscribed and notifications are now on)!
Even though I knew about raymarching and also did some projects myself, I was blown away by the quality of your work and effort. Simply astonishing, definitely looking forward to your future videos 😆
One thing you can do to improve the banding is to a do a binary search, basically it allows you to use less bigger steps by then making you go back and forth with your ray in half portions until you find until it converges to close to the ground truth. As you can imagine the convergence is exponential so after until a few iterations you get a good result
Great work! You're doing the most - and it makes me feel seen 😅
This video is awesome! The pixelated visualizations, like how raymarching works, are especially cool and informative too
Your progression is so cool and inspiring!
i'm liking the new algo! can't believe i'm getting recommended videos from a brand new channel. feels like old youtube but in an upgraded way.
commenting for the endgagement. liked and subbed and eagerly awaiting the next video. the flow and style of editing and presentation were just perfect. great job!
yyyeeeaaaahhh godot gamedev !! very impressed by your process !! i need more of that ^^
Thank you for making a video. I found it very interesting to see your approach and what you worked on :)
Really cool stuff! That final planet shader with the scattering looks phenomenal. Great presentation, too!
This is awesome, you're insanely smart and your art style is super cute. I'm excited to see where your take on space generation games will take you!
This project has literally been on my backlog of things to make. I fell in love with sunsets and saw someone make a sunset shader for a space sim. Your atmosphere looks so good! Great work! I enjoyed the video
Love how your tree and grass turned out! You got a new sub can't wait to see updates in the future :)
Your voice is just like meditation. So beautiful and relaxing. Enjoyed watching this video while eating.
i love everything about this!! compute shaders are ridiculously powerful and i love seeing how you’re using them
Your art style is beautiful! I’m new to computer graphics, and I can’t wait to get to the point you’re at, so keep the videos coming! ❤
This is amazing. I’m a 3d artist and am getting into game dev now.
I wanted to create a simulated planet in the future, and it seems I can vicariously learn through you and your process!
Beyond that, this is just a fun video to watch!
Woah, I'm so glad you got reccomended to me! Really cool video not gonna lie. And you do a good job making it interesting and easy to understand to someone like me (I'm dumb as heck)
This was really interesting! You explained it quite well, i'm not a dev and i rarely do any progamming or modeling but your explanations were nice and clear.
i would be really interested to see more content both for scraponauts and your raymarching planets!
subscribed and followed on steam!
Your channel is rad, I'm surprised you don't have more subs. Subbed!
This is wild, amazing work, subbed to see next steps, incredible video.
Outstanding video - I can see why it took a long time. I love to see the classy touches like attribution for the music used and refrences to others work. The pixel visualisations you created were great - reminded me of like a retro-ized Freya or Sebastien video.
Loved the video! Looking forward to trying some of these techniques in a few months
this is both inspiring and awesome great work :D
Those raymarched clouds in Godot, they look fantastic.
Great job! This is so inspiring. I really liked the simple cartoony planets you made in Game Maker. It reminds me of Katamari Damacy for some reason.
I'm like a month into this same journey and it's been blowing my mind every step of the way, though I'm headed more in the direction of terrain generation and realtime modification.
It's so awesome to see the direction you've taken things and your work looks INCREDIBLE!!
Completely over my head but I was mesmerised and inspired the whole way.
Welp...im invested in seeing more from you. Thank you for going this hard on a devlog~
This is super awesome! Thank you for making this video and sharing your journey!
your little avatar character is super cute ✨ very expressive art style
This is absolutely mind blowing how much work you got done in an extremely technical area. I'm stunned.
WoW!!!!
You have my "Subscribe"!!!
It's kind of work I want to do when I will get a little bit free time...
All of work you put in to this project and effect you get is just amazing.
Great work!
Excited to see where this goes! New follower!
The final planet looks great, specially the atmosphere! A thing to point out is that for the clouds you should use blue noise instead of white noise, as it is "less noisy" to the eye for the same signal to noise ratio
I consider you my mentor. I hope you'll keep staying a step ahead, guiding the way for us. Your dedication and talent are truly inspiring-keep going strong!
Very cool! wanna see more, gorgeous planet on the end.
Thank you for the very interesting video! Well done! Shaders and video both.
This is super inspiring! best of luck on your future efforts
Thats sooo cool! Rendering everything with raymarching like that is such a different way of doing things, super excited to see how your project goes :)
Very well made video. Congrats on your progress.
This is freaking Awesome!!! You look like a literal god to me 😂😂and now I want to have these godlike powers. Congratulations you impacted someone in profoundly positive way. Also liked and subbed
I love the grassland environment at 8:13. A tutorial for a stylized scene like that would be amazing! Subbed
Acerola has done a video on this subject 😊
@@defo3750 I've watched a video about how video games render grass by that person. I think that's the video you're referring to. Honestly, I didn't get much out of it. He's mostly just trying to be funny. I'm interested in this specific creator's process. Everyone has their own unique way of doing things. And also, I'm using Godot, so it would be nice for someone who also uses Godot to do a walkthrough of their process in Godot. Is the grass a shader? Is a clump of grass a shader? Is one blade of grass a shader? Are grass blades particles? Cpu particles? Gpu particles? What nodes do they use? Are they placed manually, or procedurally through code? How to make it so they have places where there is no grass? Is that a masking texture? Are certain parts being culled off screen for performance? If so, how does it work? How come some clumps of grass are green and some are orange? Is that a masking texture? If so, how do you write that? Things like that.
@@darkodosen1025 Yeah I mean I see what you mean, I think he explained it pretty good.
However he doesn’t go into details about how not to put grass in some areas. I think it’s a tutorial for people that are already pretty comfy with shaders or smth
Amazing video. Although I am a newbie at game dev. This still got me hooked. Looking forward to more and hopefully a tutorial for beginner to advanced (if possible). All the best
Great video! I've been thinking of dipping my toes into game dev recently, seeing stuff like this is very inspiring.
Amazing video! Loved the insight into making procedural planets. Something I’ve wanted to try and learn but felt it was daunting. Maybe after I get more confident with shaders haha.
awesome work! i just saw all the big names that commented here and my jaw dropped 😳
Currently building my own engine from scratch using Vulkan. Glad to have videos like yours (and Sebastian's) to help me along.
Also I'm glad you went with this system for the planets, I didn't think traditional mesh systems would work for planets in my game, and this gives me hope.
I'm looking forward to the next video. Great stuff
So cool to see the wanderings of someones mind, amazing work
Some people feel bad about themselves when they see models on instagram, personaly I watch videos on youtube and I feel bad as a developer 😂
It's really beautiful I can only imagine the complexity of the code.
Can relate. But for me its rotting behind the blocks of ADHD and being completely incapable of working on things, despite having just as much insane interest in doing projects like this as the people doing them.
@@Sivanot if possible and if you haven't already, I recommend getting treatment. It changes your life
Looks amazing. Great job! I am looking forward to seeing the progress on this
this is crazy, incredible work! Was wondering if raymarching could be applied at this scale, and you answered so many questions with references and links for further reading, tysm o7
good luck with the rest, can't wait to see how you handle the galaxy 🔥
This is really cool! I wish you the VERY BEST on this project, Aria!!!!
Great Video! Excited for the next one.
Wow this is incredible! Since your new on RUclips, welcome, I subscribed immediately! :-)
Scraponauts looks amazing! Congrats on your project and eventual release!
Hey good game and all, but your voice is so relaxing to hear. I don't know if its a combination of your voice and the music, but I prefer it so much to loud youtubers who scream and inflect their voices way too much to keep your attention. And, unlike said youtubers, you actually kept me interested throughout the whole video, and I'm not even into game dev!
Another thing I'm super interested in learning, that I had not heard of until today! Thanks Aria!
your art direction is amazing! i'm just beginning to learn game dev and this video has been a big inspiration, i hope to make games as beautiful as yours someday.
There rare videos out there that manage to catch me quite like this one did.
I am a Software Developer, I make games in my spare time, and I have ADHD.
You've managed to hook every one of these aspects of my personality in one video.
As someone who is also experimenting with raymarching, this is stunning work and you are inspiring!
This is awsome! You inspire me to make more shaders
Awesome video and amazing aesthetics. Thank you!
Great video , Can’t wait to see more videos from you
Rendering planets is hard work, well done!
incredible effort, looking forward to seeing what you do next
This is phenomenal work! I don't do shaders that much but I love watching channels vulgarize it for us mere mortals.
Add to that some elements of game dev, AND Celeste music?
🤌chef's kiss