That RujiK guy you mentioned at the beginning of the video looks pretty cool. 😁I really like the look of your shader at 9:09 and your 2d grass shader as well. Looking forward to part 2. Hope you can keep making good progress. This is a really ambitious project
Thank you haha! Means a lot to me to hear that from the person who got me into shaders! Best of luck with your project as well! It's the only thing I am genuinely looking forward to playing (whenever it's out), you're basically making my dream childhood game. No pressure!
@@multiarray2320he made a video answering that question, but I do wonder what his opinion is now given that godot have matured a little and shippers more backend
This is so cool! I'm doing some amateur stuff in Godot and I'm struggling to even have any progress from week to week, I can't begin to comprehend just how much effort this thing took (on top of you making a video about it!) Thanks for a great showcase and inspiring me to double my efforts!
Some people feel bad about themselves when they see models on instagram, personaly I watch videos on youtube and I feel bad as a developer 😂 It's really beautiful I can only imagine the complexity of the code.
Can relate. But for me its rotting behind the blocks of ADHD and being completely incapable of working on things, despite having just as much insane interest in doing projects like this as the people doing them.
I have to admit, this is my first video ive seen from you. And I love it, the style you have between the character int he corner, to the pixelated chapter fonts, this video was amazingly pieced together. I love your art style and already love your work. You 100 percent have a wishlist and a subscription from me.
Ever since Spore was launched more than 10 years ago, I've been obsessed with creating large planets algorithms, but back then, I couldn't understand nothing about raymarching, I didn't even knew what shaders were. This video suddenly in my feed sparks a forgotten desire from my inner child, which was make a Spore game more like SimEarth and less EA games. Now that I finally understand shader witchcraft, I am finally learning voxel rendering, raymarching, HLSL and procedural generations. Thank you so much, please continue with your project and keep posting about it, as it brings me much joy.
So cool, so cool, so cool! I love space games and I love your artstyle. 6:30 especially looks very beautiful to me; I like how minimalist and easy to read it is. I hope this will be something I'll get to play in the future.
One thing you can do to improve the banding is to a do a binary search, basically it allows you to use less bigger steps by then making you go back and forth with your ray in half portions until you find until it converges to close to the ground truth. As you can imagine the convergence is exponential so after until a few iterations you get a good result
There rare videos out there that manage to catch me quite like this one did. I am a Software Developer, I make games in my spare time, and I have ADHD. You've managed to hook every one of these aspects of my personality in one video.
I consider you my mentor. I hope you'll keep staying a step ahead, guiding the way for us. Your dedication and talent are truly inspiring-keep going strong!
Even though I knew about raymarching and also did some projects myself, I was blown away by the quality of your work and effort. Simply astonishing, definitely looking forward to your future videos 😆
She will achive what a entire Bethesda Studio can't on Starfield, I'm can only imagine how much she studied to can do that massive amount code and rendering notion
This was really interesting! You explained it quite well, i'm not a dev and i rarely do any progamming or modeling but your explanations were nice and clear. i would be really interested to see more content both for scraponauts and your raymarching planets! subscribed and followed on steam!
I haven't done any game dev yet but I'm learning more and more that this is what I wanna do! You're inspiring me to want to actually learn, thank you so much :DD
I'm like a month into this same journey and it's been blowing my mind every step of the way, though I'm headed more in the direction of terrain generation and realtime modification. It's so awesome to see the direction you've taken things and your work looks INCREDIBLE!!
Woah, I'm so glad you got reccomended to me! Really cool video not gonna lie. And you do a good job making it interesting and easy to understand to someone like me (I'm dumb as heck)
This project has literally been on my backlog of things to make. I fell in love with sunsets and saw someone make a sunset shader for a space sim. Your atmosphere looks so good! Great work! I enjoyed the video
This video inspired me to try ray marching! I implemented the example from 3:20. If someone also wants to try I found this works better for getting ray origin and direction: _vec3 ray_origin = CAMERA_POSITION_WORLD;_ _vec3 ray_dir = mat3(INV_VIEW_MATRIX) * normalize(view.xyz);_ Also you can do this to enable depth testing: _vec4 view_ray_pos = VIEW_MATRIX * vec4(ray_pos, 1.0);_ _float view_space_ray_depth = -view_ray_pos.z;_ _if (view_space_ray_depth > linear_depth) { break; } // in the for-loop_
Amazing video. Although I am a newbie at game dev. This still got me hooked. Looking forward to more and hopefully a tutorial for beginner to advanced (if possible). All the best
This is amazing. I’m a 3d artist and am getting into game dev now. I wanted to create a simulated planet in the future, and it seems I can vicariously learn through you and your process! Beyond that, this is just a fun video to watch!
0:15 Subscribed with bell. I need to make a galaxy myself. Trying to make a realistic world, and eventually, years after my dream game is published, more planets in that galaxy will be added. This world is one of two seeds of realism that need to be near perfect. (Luckilly Earth is the other) I will make a skybox from the galaxy, but I need to be able to add other planets in the future without breaking functionality, otherwise my dream game will fail.
i'm liking the new algo! can't believe i'm getting recommended videos from a brand new channel. feels like old youtube but in an upgraded way. commenting for the endgagement. liked and subbed and eagerly awaiting the next video. the flow and style of editing and presentation were just perfect. great job!
The final planet looks great, specially the atmosphere! A thing to point out is that for the clouds you should use blue noise instead of white noise, as it is "less noisy" to the eye for the same signal to noise ratio
Your journey is inspiring, and I wish you all the best! I've tried many times to dive into the world of shaders, but I often struggle with finding the time and resources to really understand it. Watching your video has rekindled my motivation and given me hope to try again. I look forward to learning from your content and hopefully finding the guidance I need on my own journey!
Thats sooo cool! Rendering everything with raymarching like that is such a different way of doing things, super excited to see how your project goes :)
That RujiK guy you mentioned at the beginning of the video looks pretty cool. 😁I really like the look of your shader at 9:09 and your 2d grass shader as well. Looking forward to part 2. Hope you can keep making good progress. This is a really ambitious project
Thank you haha! Means a lot to me to hear that from the person who got me into shaders!
Best of luck with your project as well! It's the only thing I am genuinely looking forward to playing (whenever it's out), you're basically making my dream childhood game. No pressure!
Oh hey rujik !
Goated goat. Release the video
What engine did you use @@ariamakesgames
@@oreoicecream1829 Godot for the Raymarched planet project :).
looks great, compute shaders sure are the greatest tech of the modern world (not biased)
Love your videos on shaders!
True (also not biased)
But Acerola!!
of course the lad is here
But acerola, that sound rather biased to me 😢
Really nice work!
i knew it
Immediately thought of your content as well - you both do incredible stuff.
absolutely! its also nice to see that she uses godot. may i ask you, whether you consider to use godot for some of your future projects?
@@multiarray2320he made a video answering that question, but I do wonder what his opinion is now given that godot have matured a little and shippers more backend
When I struggle with shaders, I pray for the shader immortal gods to send me inspiration. I'm adding you to the list of deities in that pantheon.
Sometimes you come across absolutely cracked devs. I love those days.
That's very impressive, even 2 of the big boys are in the comments . RujiK and Acerola !!!
And now Sebastian Lague has appeared too!
@@questwalkerko the gods of teaching ascend upon us
even hiimpaco9743 themselves appeared!
This is so cool! I'm doing some amateur stuff in Godot and I'm struggling to even have any progress from week to week, I can't begin to comprehend just how much effort this thing took (on top of you making a video about it!)
Thanks for a great showcase and inspiring me to double my efforts!
when i heard celeste music i already understood what masterpiece this gonna be.
Completely over my head but I was mesmerised and inspired the whole way.
This was a lovely video, thank you for letting us peer into the process ^^ gonna start up the forbidden art of raymarching in my life again
Shaders development always look like magic. Great videos and great results! It really looks good!
GIRL YOU’RE SO TALENTED
Very well made video. Congrats on your progress.
This is AMAZING, exactly the type of thing that gives me motivation to make my own stuff.
Can't wait for part 2
Some people feel bad about themselves when they see models on instagram, personaly I watch videos on youtube and I feel bad as a developer 😂
It's really beautiful I can only imagine the complexity of the code.
Can relate. But for me its rotting behind the blocks of ADHD and being completely incapable of working on things, despite having just as much insane interest in doing projects like this as the people doing them.
@@Sivanot if possible and if you haven't already, I recommend getting treatment. It changes your life
I'm always so happy to see more and more new channels delving into shader development content!! This is really high-quality too!
Your voice is just like meditation. So beautiful and relaxing. Enjoyed watching this video while eating.
I'm looking forward to seeing more of these!
I have to admit, this is my first video ive seen from you. And I love it, the style you have between the character int he corner, to the pixelated chapter fonts, this video was amazingly pieced together. I love your art style and already love your work. You 100 percent have a wishlist and a subscription from me.
…isn’t this her first video?
@gaboratoria funny enough I realized that after making the comment. I just assumed by how many subscribers she got In short time
@@gaboratorianah, it's too well made to be a person's first video, surely
...well fuck
Fantastic work Aria! That's an incredible 1 year journey.
Great start to a channel and devlog series. You have a good voice for this kind of content. Looking forward to more.
the planet effect ended up looking so good! :0000
i'm genuinely impressed :3
I have no words except this is insane! Haha
The final planet looks so beautiful and I can't wait to see what's in store for the galaxy in part two!
My brain only comprehended about a third of what was said... but it's pretty and impressive!
I've been using gamemaker for almost 2 years and this is absolute wizardry to me
You cooked with this video - not just smoke, or clouds, but an entire atmosphere. Amazing work! Oh hey, that's my Ray Marching video at 02:05!
your little avatar character is super cute ✨ very expressive art style
Ever since Spore was launched more than 10 years ago, I've been obsessed with creating large planets algorithms, but back then, I couldn't understand nothing about raymarching, I didn't even knew what shaders were.
This video suddenly in my feed sparks a forgotten desire from my inner child, which was make a Spore game more like SimEarth and less EA games. Now that I finally understand shader witchcraft, I am finally learning voxel rendering, raymarching, HLSL and procedural generations.
Thank you so much, please continue with your project and keep posting about it, as it brings me much joy.
So cool, so cool, so cool! I love space games and I love your artstyle. 6:30 especially looks very beautiful to me; I like how minimalist and easy to read it is.
I hope this will be something I'll get to play in the future.
Just leaving a comment so that the algorithm (and author) knows that this video was very much worth the time watching it. Well done!
Awesome video and amazing aesthetics. Thank you!
shaders are still in that realm of magic to me... i really need to sit down and just dive into them
One thing you can do to improve the banding is to a do a binary search, basically it allows you to use less bigger steps by then making you go back and forth with your ray in half portions until you find until it converges to close to the ground truth. As you can imagine the convergence is exponential so after until a few iterations you get a good result
Very interesting, look forward to seeing more.
There rare videos out there that manage to catch me quite like this one did.
I am a Software Developer, I make games in my spare time, and I have ADHD.
You've managed to hook every one of these aspects of my personality in one video.
I consider you my mentor. I hope you'll keep staying a step ahead, guiding the way for us. Your dedication and talent are truly inspiring-keep going strong!
This is absolutely mind blowing how much work you got done in an extremely technical area. I'm stunned.
This is such an amazing video, thank-you.
Acerola but with celeste music, definitely one of my new favourite channels!
Even though I knew about raymarching and also did some projects myself, I was blown away by the quality of your work and effort. Simply astonishing, definitely looking forward to your future videos 😆
15:36 Oh my god thats still stunning
Another thing I'm super interested in learning, that I had not heard of until today! Thanks Aria!
I like the passion about coding something alone, by yourself and for yourself
I also like your voice
because of you, I gotta add new projects to my ever-growing backlog
incredible effort, looking forward to seeing what you do next
She will achive what a entire Bethesda Studio can't on Starfield, I'm can only imagine how much she studied to can do that massive amount code and rendering notion
This is absolutely incredible work!
I don't pretty much understand but I do admire pixelated art games and developers talking about how their engine works. Truly amazing. ♥
As someone who is also experimenting with raymarching, this is stunning work and you are inspiring!
This was really interesting! You explained it quite well, i'm not a dev and i rarely do any progamming or modeling but your explanations were nice and clear.
i would be really interested to see more content both for scraponauts and your raymarching planets!
subscribed and followed on steam!
Awesome video. also 4k subs from one is incredible best of luck! keep up the great content.
This is super awesome! Thank you for making this video and sharing your journey!
Welp...im invested in seeing more from you. Thank you for going this hard on a devlog~
I like your magic words, code woman. Can't wait for the galaxy vid.
Great video! Love your calm way of talking and the celeste songs are a nice adition hahaha
Scraponauts looks amazing! Congrats on your project and eventual release!
super cool! crazy what you can do with shaders alone
Thank you for listing the music you use aswell!!!!!
I haven't done any game dev yet but I'm learning more and more that this is what I wanna do! You're inspiring me to want to actually learn, thank you so much :DD
Glad to hear this was inspiring! That's exactly why I pushed myself to share this. Best of luck, you got this!
I'm like a month into this same journey and it's been blowing my mind every step of the way, though I'm headed more in the direction of terrain generation and realtime modification.
It's so awesome to see the direction you've taken things and your work looks INCREDIBLE!!
Woah, I'm so glad you got reccomended to me! Really cool video not gonna lie. And you do a good job making it interesting and easy to understand to someone like me (I'm dumb as heck)
Loved the video! Looking forward to trying some of these techniques in a few months
This project has literally been on my backlog of things to make. I fell in love with sunsets and saw someone make a sunset shader for a space sim. Your atmosphere looks so good! Great work! I enjoyed the video
This video inspired me to try ray marching!
I implemented the example from 3:20. If someone also wants to try I found this works better for getting ray origin and direction:
_vec3 ray_origin = CAMERA_POSITION_WORLD;_
_vec3 ray_dir = mat3(INV_VIEW_MATRIX) * normalize(view.xyz);_
Also you can do this to enable depth testing:
_vec4 view_ray_pos = VIEW_MATRIX * vec4(ray_pos, 1.0);_
_float view_space_ray_depth = -view_ray_pos.z;_
_if (view_space_ray_depth > linear_depth) { break; } // in the for-loop_
HOLY CANOLIE DUDE WHAT THE FLIP
Great video! I've been thinking of dipping my toes into game dev recently, seeing stuff like this is very inspiring.
So cool to see the wanderings of someones mind, amazing work
i love everything about this!! compute shaders are ridiculously powerful and i love seeing how you’re using them
Looks amazing. Great job! I am looking forward to seeing the progress on this
this is both inspiring and awesome great work :D
This is wild, amazing work, subbed to see next steps, incredible video.
Amazing work ! Thank you for sharing 😊
This is really cool! I wish you the VERY BEST on this project, Aria!!!!
This is awesome, you're insanely smart and your art style is super cute. I'm excited to see where your take on space generation games will take you!
I love it! lovely to see the compositor effect in full use as well!
Random RUclips recommendation at 5 am, wow this is incredible work ! looking forward for the next part of the video.
Amazing video. Although I am a newbie at game dev. This still got me hooked. Looking forward to more and hopefully a tutorial for beginner to advanced (if possible). All the best
ray marching / sdf pixel art. where have you been all my life 😭
I love the days I find a new high quality channel to sub to!
Great job! This is so inspiring. I really liked the simple cartoony planets you made in Game Maker. It reminds me of Katamari Damacy for some reason.
This is amazing. I’m a 3d artist and am getting into game dev now.
I wanted to create a simulated planet in the future, and it seems I can vicariously learn through you and your process!
Beyond that, this is just a fun video to watch!
0:15 Subscribed with bell. I need to make a galaxy myself. Trying to make a realistic world, and eventually, years after my dream game is published, more planets in that galaxy will be added. This world is one of two seeds of realism that need to be near perfect. (Luckilly Earth is the other) I will make a skybox from the galaxy, but I need to be able to add other planets in the future without breaking functionality, otherwise my dream game will fail.
i'm liking the new algo! can't believe i'm getting recommended videos from a brand new channel. feels like old youtube but in an upgraded way.
commenting for the endgagement. liked and subbed and eagerly awaiting the next video. the flow and style of editing and presentation were just perfect. great job!
i'm in shock of how cool the stuff you do is
The final planet looks great, specially the atmosphere! A thing to point out is that for the clouds you should use blue noise instead of white noise, as it is "less noisy" to the eye for the same signal to noise ratio
Wow you are really talented, great work!
This is insanely awesome!
Your journey is inspiring, and I wish you all the best! I've tried many times to dive into the world of shaders, but I often struggle with finding the time and resources to really understand it. Watching your video has rekindled my motivation and given me hope to try again. I look forward to learning from your content and hopefully finding the guidance I need on my own journey!
Amazing work! Love it
Thats sooo cool! Rendering everything with raymarching like that is such a different way of doing things, super excited to see how your project goes :)
Great results, good luck on your journey!
Okay I'm hooked! Excited for the next video :D Great work!
this is an incredible piece of work goodness gracious
This is exactly the kind of project I wanted to try to do, but the scale of it-I don't even know where to start. Congratulations, it's amazing!
Wow! This is mind blowing 🤯
Dude this is on a whole new scale
Excited to see where this goes! New follower!
WHATTT first video!!! Congrats!
Insanely cool project and you explained it so well. Looking forward for more! ❤️
"...a week straight on scattering..." I can relate. Great work on the whole thing. :)