For anyone in 4.1 the musgrave texture is gone and replaced by the Noise texture. I'm not an expert at all but the settup that ressemble his musgrave is Noise set to "Hetero Terrain" with 0.02 as the scale not the detail. Use the detail to control how much the texture moves, a value of around 7 is pretty close to what he has. That's all I've tested don't know how it will react to the rest of the setup. Will try to edit what I find. First edit : The second musgrave should be at 0.005 in scale, a roughness of about .7~.8 and a detail of above 11 Second edit : The second musgrave HAS to be fbM, hetero terrain does not work correctly, you can also set the first one to fbM but you'll loose the offset wich can be used to have shadows at an angle. Third edit : discard what I wrote about the offset it doesn't work like I thought it did, silly me. Set both of the noise texture to fbM. NOW !
Dude, you're doing the community a great favor by churning out these inspiring tutorials man! I really like the toon/anime stylized look. Keep up the great work!
Unless I missed something, I believe the part where the rocks were animated to move was left out. To do this the way Kristof does, select the rocks plane. Copy every node connected to the Voronoi mapping node (This should be the combine XYZ node and everything to the left of it.). Then paste these nodes and connect them to the mapping of your rocks image (You'll have to delete the rocks texture coordinate node to do so). After that add your drives to the Z locations (#frame/500 and #frame/200) and your rocks should start to move
A year too late but for those who come across this tuturial in the future, once you follow the steps above, make sure you head to your mapping nodes (the ones connected to the rocks) and edit the Z values on both. Top one should be #frame/500 bottom should be #frame/2000.
Just encountering this gem while researching on how to improve my model and what I can only say is. what the fudge. Thank you so much for sharing this. It really helps me a lot and I know a lot of people also feels the same! you're amazing!
It is a cool effect for anime purposes, but it does give that uncanny valley feeling for two reasons: Real caustics generally appear on the bottom - not the surface of the water, or are reflected onto a surface above the water. And you usually see a steady marching wave progression, not a back and forth motion (unless the liquid is in a small enclosed container). On the surface you usually see a distorted reflection of the sky or above-surface objects. You can fix this by animating the actual x coordinate on the main mapping node; and blending your caustic layer with the bottom texture (I think the Math node set to Maximum would work here). Surface reflections can be done by using a fresnel node as the factor to a mix node, choosing a reflective material or a glass material. If you have a wall or roof above the water and your scene's sun angle is correct, you can throw a duplicate copy of your caustics into the texture for the wall or roof.
That seems interesting, would mind making a short video on how to work it out, as an example? That would be of great help (: Non the less, I shall remember this and try it out these days. Thanks a lot, it does add to this tutorial.
Extremely robust, concise and stylish tutorial and his voice is borderline asmr. I was looking into projecting water caustics on a wall and tried your method plugged as a video into a light emission node. Unfortunately it didn't quite look the way I was hoping but as originally intended it's an amazing effect. Good luck, sir, I hope more people will see your good work.
Nice. I've been waiting patiently for this :D Edit: Holy crap, after watching and doing this, I'm pleasantly surprised at how AMAZING it looks! I can't wait to build a whole scene with this!
Bro, youtube suggested your video based on my blender searchings... So, thanks, i'll try to reproduce that effect on UE4, you give me the idea. Thanks alot! Already subscribed on your channel
Amazing! This is very very beautful. Thanks for this tutorial...i like so much anime style and you bro...make a great job... Thanks for this tutorial, amazing
4 года назад+3
omg i love you ❤❤ we are so thankful , cant wait for the next ones too 😊😊🧡💛💚💙❣
Dude, thats really great. Always impressive when someone knows what to do with nodes. I feel like, I have to start from the beginning everytime, I get to shading. ^^ Any recommendations for tutorials? ^^
Cool stuff, but really would like if tuts like these would explain WHY you are adding all those effects and how they communicate / interact with each other.
Gorgeous effect, have to try it out! But don't the white lines on the top layer represent foam and not caustics? Caustics would be what appears on the ocean floor, due to how the waves bend incoming light, concentrating and diluting it into different areas, like what you have in the second example.
Man... thats insane that it is done with 3D... it fully looks 2D in that final animation. Ive always thought of Anime style being a complelty different direction from learning 3D... but it looks like it might be fully doable... I wonder whats possible with including the grease pencil... Please keep up the tutorials!!!
Amazing tutorial! Well explained and the pace was perfect! I just have one little problem. I tried to follow your other tutorials for water ripples, like a rock in the middle of the lake. So the problem is im getting a hard time to add water ripples from other tutorial using this tutorial as a base for my water shader. Do you have any advice? thank you
This is rather informative. The only question that I have is how can one animate a character or animal in the water with this? To put things in perspective, I was planning on merging 2D and 3D animation. (A horrible taboo, I know.) And I wanted to make sure that everything I do with Blender and Toon Boom would be slightly seamless.
thanks for great tut can i asking what if i wanna export it to using in Unreal Engine ? How should i export it ? can we export it as fbx file or something we can using as 3d model ?
its called "node wrangler" inside blender, its an addon that comes pre-installed but you have to enable it in the settings. have a look here: docs.blender.org/manual/en/latest/addons/node/node_wrangler.html
I absolutely love your tutorials, they are easy to follow and easy to listen to. One question I have though is if you could tell me where to start if I want to get a better understanding of the nodes, so at some point I might become able to craft something like this from own ideas and understanding. I started with 3D about 2 Months ago and about to headdive into the world of Substance and Nodebased materials now. Also, is there a standart ammong Blender and Substance (and other) Softwares Nodes? I mean, like all of them having the same core of nodes that do the same?
I don't use substance, but I bet a lot of it is similar. I would say that it is best first start replicating other peoples node trees and modify them for your own use. Tutorials about nodes are plentiful. The more you will do this, the more you will get the confidence to come up with original ideas. My own knowledge of nodes changed enormously between the first and last tutorial. And once I started discovering on my own it skyrocketed, but I started with replicating other ppls nodes first. Also don't immediatly dive into tutorials with huge hour long nodetrees. Some of the best toon shaders have only a dozen nodes. Starting small and working your way up will keep you motivated.
Could you please make a tutorial for trees? I've seen the ghibli ones but I'm trying to go for a style that shows the leaves and I haven't found any tutorial out there that works for me, Dillon Goo had something on his twitter that looked perfect but I have no idea how to replicate that
I'm working on procedural ghibli background trees. My solution is for 2D planes, so mostly for animation but it does get very close to actual handpainted trees. here is a preview of current results (pure procedural/no textures): imgur.com/MvmgCN8 The dillongoo tree is more 3D like in a game enige, I would have a look at these 2 recources if that is your cup of tea ruclips.net/video/XvHfxFtJ9SM/видео.html 80.lv/articles/stylized-nature-vegetation-animation-shaders/
For anyone in 4.1 the musgrave texture is gone and replaced by the Noise texture. I'm not an expert at all but the settup that ressemble his musgrave is Noise set to "Hetero Terrain" with 0.02 as the scale not the detail. Use the detail to control how much the texture moves, a value of around 7 is pretty close to what he has. That's all I've tested don't know how it will react to the rest of the setup. Will try to edit what I find.
First edit : The second musgrave should be at 0.005 in scale, a roughness of about .7~.8 and a detail of above 11
Second edit : The second musgrave HAS to be fbM, hetero terrain does not work correctly, you can also set the first one to fbM but you'll loose the offset wich can be used to have shadows at an angle.
Third edit : discard what I wrote about the offset it doesn't work like I thought it did, silly me. Set both of the noise texture to fbM. NOW !
Gracias!! de verdad
@@pamecv4628 Yeah it worked nicely
Hi, thank you very much ! But i have a question, i try your modification, but my texture doesn't move properly :( I don't know why,
@@hanabi5831 me too TT
Thanks kris, you have the whole blender community on the edge of their seats waiting for your tutorials lol
Same
i totally agree with you
every damn week i am waiting
No pressure though! Pleasantly patiently waiting. :)
Wouter de vries yes pleasantly
I can't agree more. This man has been putting out straight content! Love everything he's teaching us
Dude, you're doing the community a great favor by churning out these inspiring tutorials man!
I really like the toon/anime stylized look.
Keep up the great work!
Unless I missed something, I believe the part where the rocks were animated to move was left out. To do this the way Kristof does, select the rocks plane. Copy every node connected to the Voronoi mapping node (This should be the combine XYZ node and everything to the left of it.). Then paste these nodes and connect them to the mapping of your rocks image (You'll have to delete the rocks texture coordinate node to do so). After that add your drives to the Z locations (#frame/500 and #frame/200) and your rocks should start to move
HERO!
Thanks bro!
yeah same, my mapping did not move even i have follow correct what he show
A year too late but for those who come across this tuturial in the future, once you follow the steps above, make sure you head to your mapping nodes (the ones connected to the rocks) and edit the Z values on both. Top one should be #frame/500 bottom should be #frame/2000.
thank you so muchh.
Just encountering this gem while researching on how to improve my model and what I can only say is.
what the fudge.
Thank you so much for sharing this. It really helps me a lot and I know a lot of people also feels the same! you're amazing!
Holy shit, the stars twinkle trick had my jaw dropping. That's super clever. Thank you!
Your scenes and tutorials are really great quality! Please come back and make more, it's a huge help for the NPR community in Blender
I couldn't find this type of tutorial before, thank you very much
It is a cool effect for anime purposes, but it does give that uncanny valley feeling for two reasons: Real caustics generally appear on the bottom - not the surface of the water, or are reflected onto a surface above the water. And you usually see a steady marching wave progression, not a back and forth motion (unless the liquid is in a small enclosed container). On the surface you usually see a distorted reflection of the sky or above-surface objects. You can fix this by animating the actual x coordinate on the main mapping node; and blending your caustic layer with the bottom texture (I think the Math node set to Maximum would work here). Surface reflections can be done by using a fresnel node as the factor to a mix node, choosing a reflective material or a glass material. If you have a wall or roof above the water and your scene's sun angle is correct, you can throw a duplicate copy of your caustics into the texture for the wall or roof.
That seems interesting, would mind making a short video on how to work it out, as an example? That would be of great help (:
Non the less, I shall remember this and try it out these days. Thanks a lot, it does add to this tutorial.
doesn't really matter its for anime, its the style
This is absolutely amazing. I am so blown away by what’s possible with the use of drivers in shaders! That second one makes me want to jump in.
This tutorial is so helpful! I made a shining lawn with dew using the same principle! Thank you so much it's inspiring!
I really like how you gave us a both a simple and complex version. Very cool
you could also make the sparkles procedurally by using a Voronoi Texture set to Minkowski.
Thank you so much for these tutorials btw!
Thank you for always showing steps from scratch! Really beginner friendly
You're totally nailing these tutorials! Great content, man!
Lovely tutorial. Didnt know about that driver trick yet. Very nice!
hehe yes, this opens a whole new world of possibilities and automatizations!
Great work man , plz keep coming up with such great tutorials
im just speecless... your channel has everthing that I need love you lots brother
This was AWESOME!!!! I followed everything to a T and got perfect results.
control T for mapping node at 2:52
thanks u so much :33
Didn't know we could quickly animate stuff with drivers! First time I've ever seen such a thing!
Extremely robust, concise and stylish tutorial and his voice is borderline asmr. I was looking into projecting water caustics on a wall and tried your method plugged as a video into a light emission node. Unfortunately it didn't quite look the way I was hoping but as originally intended it's an amazing effect. Good luck, sir, I hope more people will see your good work.
Nice. I've been waiting patiently for this :D
Edit: Holy crap, after watching and doing this, I'm pleasantly surprised at how AMAZING it looks! I can't wait to build a whole scene with this!
😳 I’m starting Blender this year, I’m so excited!!!
After you select a node (or group of nodes), you can use Shift+D to duplicate the selection. 5:47
and other parts of the video
btw nice tutorial! its great
Wow! Thanks so much, this tutorial is gold. Very clear explanation of a complex topic
Kris, your tutorials are amazing, thank you! There are so many things I want to try now!
Any idea on how to get those rock image?
Very good tutorial btw Thank you!
your tutorial its very helpful, thx for sharing... love it
Bruh i Will consume ALL of this content
Dude, thank you so much! You're a superstar
Thanks! So many interesting techniques in this tutorial.
Wow! Very clear instructions. First time here. Thanks for this.
The result is amazing! Thank you for the tutorial!
What a tutorial, fantastic! Thanks.
Thank you, just what i need for my project.
Such a good to follow tutorial and much attention to detail. Learned much from this.
wow amazing tutorial ,
I hope you are consistent with anime environment tutorial
Love this! Thank you for the awesome tutorial. I'll apply this to my game :D
Thank you SO MUCH! This is gorgeous and exactly what I've been looking for and trying to achieve for weeks!
that looks so good.
Bro, youtube suggested your video based on my blender searchings... So, thanks, i'll try to reproduce that effect on UE4, you give me the idea. Thanks alot! Already subscribed on your channel
Your version is really great looking. Good job for this one !
This is utterly gorgeous! Thank you for sharing! ^_^
Hi. can you put in the settings for the noise texture now it has replaced the musgrave texture? At around 4:40/24:06. Thanks.
Thanks a lot, Kris! 😍 It looks super gorgeous! ❤💖 That really helps me boost my animation project!
I love all your tutorials!!!
Amazing! This is very very beautful. Thanks for this tutorial...i like so much anime style and you bro...make a great job...
Thanks for this tutorial, amazing
omg i love you ❤❤ we are so thankful , cant wait for the next ones too 😊😊🧡💛💚💙❣
ahhh lysm for these tutorials 😭❤❤
Thank you very much for your tutorial!!!! 👍👍👍 Really interesting !!!
This is what I searching for 🥰😍 thanks for the tutorial
What a Beatiful tutorial, love it!
Incredible tutorial kris, can u make a tutorial about mountains, rocks formation and its texture?
Yes, I'm already working on those!
@@KristofDedene i cant wait
This is amazing! Your tutor was very helpful. Thank you.
Can't wait to give this a go :)
Damn dude, you make us happy u know
you are an inspiration. Good shit my man. good shit.
That’s what I need. Next tutorial will be ghibli mountain, rocks and village road?
amazing tutorial, love it!
Gracias buen tutorial, solo me perdí en la transparencia de la primera copia del efecto agua
Dude, thats really great. Always impressive when someone knows what to do with nodes. I feel like, I have to start from the beginning everytime, I get to shading. ^^
Any recommendations for tutorials? ^^
Thank you very much for your tutorial....
love it
you're doing great man.. thank you
Cool stuff, but really would like if tuts like these would explain WHY you are adding all those effects and how they communicate / interact with each other.
Thank you very much Kris, you're amazing!
Amazing! Thank you for this.
❤ wow. Where did you learn all this? Thank you. I’m a new fan.
amazing tutorial kris!! can you make tutorial about anime explosion with blender??
It was really helpful thankyou
amazing tutorial!
✨✨ OMG! Its sooo cool! ✨✨
Gorgeous effect, have to try it out! But don't the white lines on the top layer represent foam and not caustics? Caustics would be what appears on the ocean floor, due to how the waves bend incoming light, concentrating and diluting it into different areas, like what you have in the second example.
Awesome content, man!! Instant sub.
Is there a way to make it loop? thx for the tut, its beautiful
wow thanks brother..... you are awesome
So beautiful! Just what I needed for my future project 💙
*Thumbnail looks like from anime "black clover" 😃 that's awesome*
Absolutely stunning work here!! Does anyone know if these would be possible to recreate in UE5 or unity?
Man... thats insane that it is done with 3D... it fully looks 2D in that final animation. Ive always thought of Anime style being a complelty different direction from learning 3D... but it looks like it might be fully doable...
I wonder whats possible with including the grease pencil... Please keep up the tutorials!!!
Amazing tutorial! Well explained and the pace was perfect! I just have one little problem. I tried to follow your other tutorials for water ripples, like a rock in the middle of the lake. So the problem is im getting a hard time to add water ripples from other tutorial using this tutorial as a base for my water shader. Do you have any advice?
thank you
This is awesome💖
This is rather informative. The only question that I have is how can one animate a character or animal in the water with this?
To put things in perspective, I was planning on merging 2D and 3D animation. (A horrible taboo, I know.) And I wanted to make sure that everything I do with Blender and Toon Boom would be slightly seamless.
U r Gifted..😀
Can you make an anime tree tutorial?thx
Yes, a tutorial for trees will be added soon!
Great ! I'm so excited
thanks for great tut
can i asking what if i wanna export it to using in Unreal Engine ? How should i export it ? can we export it as fbx file or something we can using as 3d model ?
im using unity shader graph but still its very usefull, thanks
Great work. Thank you.👍👍👍👍👍
In 2:53 and 4:59 when MAPPING and TEXTURE COORDINATOR appears instantly, press a button or cut the video?
its called "node wrangler" inside blender, its an addon that comes pre-installed but you have to enable it in the settings. have a look here: docs.blender.org/manual/en/latest/addons/node/node_wrangler.html
BEAUTIFUL
17:14 during this jump cut you did something with the bottom panel shader to make it deform with the noise :(
I absolutely love your tutorials, they are easy to follow and easy to listen to. One question I have though is if you could tell me where to start if I want to get a better understanding of the nodes, so at some point I might become able to craft something like this from own ideas and understanding. I started with 3D about 2 Months ago and about to headdive into the world of Substance and Nodebased materials now. Also, is there a standart ammong Blender and Substance (and other) Softwares Nodes? I mean, like all of them having the same core of nodes that do the same?
I don't use substance, but I bet a lot of it is similar. I would say that it is best first start replicating other peoples node trees and modify them for your own use. Tutorials about nodes are plentiful. The more you will do this, the more you will get the confidence to come up with original ideas. My own knowledge of nodes changed enormously between the first and last tutorial. And once I started discovering on my own it skyrocketed, but I started with replicating other ppls nodes first. Also don't immediatly dive into tutorials with huge hour long nodetrees. Some of the best toon shaders have only a dozen nodes. Starting small and working your way up will keep you motivated.
I got lost :( I got every thing down BUT the animated rocks. What node helps the rock move alongside the waves?
omg thank you very much!
wow, just wow!
Could you please make a tutorial for trees? I've seen the ghibli ones but I'm trying to go for a style that shows the leaves and I haven't found any tutorial out there that works for me, Dillon Goo had something on his twitter that looked perfect but I have no idea how to replicate that
I'm working on procedural ghibli background trees. My solution is for 2D planes, so mostly for animation but it does get very close to actual handpainted trees.
here is a preview of current results (pure procedural/no textures):
imgur.com/MvmgCN8
The dillongoo tree is more 3D like in a game enige, I would have a look at these 2 recources if that is your cup of tea
ruclips.net/video/XvHfxFtJ9SM/видео.html
80.lv/articles/stylized-nature-vegetation-animation-shaders/
is it possible to import to UE5 afterwards? Exactly like that?
great tutorial i love it. Does it also work in cycles? if yes what exactly should i change cuz blend mode does not exist in cycles settings
Hello! It's so cool. What is the copyright of the file you provided?
i know its 4 tears old.. have tou jumped the displacement of the image of the rocks?
cheers, very didactic
I love it❤️