Tutorial: Anime style water FX caustics and sparkle for Blender

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  • Опубликовано: 19 дек 2024

Комментарии • 262

  • @diabolicblackout849
    @diabolicblackout849 8 месяцев назад +49

    For anyone in 4.1 the musgrave texture is gone and replaced by the Noise texture. I'm not an expert at all but the settup that ressemble his musgrave is Noise set to "Hetero Terrain" with 0.02 as the scale not the detail. Use the detail to control how much the texture moves, a value of around 7 is pretty close to what he has. That's all I've tested don't know how it will react to the rest of the setup. Will try to edit what I find.
    First edit : The second musgrave should be at 0.005 in scale, a roughness of about .7~.8 and a detail of above 11
    Second edit : The second musgrave HAS to be fbM, hetero terrain does not work correctly, you can also set the first one to fbM but you'll loose the offset wich can be used to have shadows at an angle.
    Third edit : discard what I wrote about the offset it doesn't work like I thought it did, silly me. Set both of the noise texture to fbM. NOW !

    • @pamecv4628
      @pamecv4628 5 месяцев назад

      Gracias!! de verdad

    • @diabolicblackout849
      @diabolicblackout849 5 месяцев назад +2

      @@pamecv4628 Yeah it worked nicely

    • @hanabi5831
      @hanabi5831 4 месяца назад +1

      Hi, thank you very much ! But i have a question, i try your modification, but my texture doesn't move properly :( I don't know why,

    • @chienoan8682
      @chienoan8682 Месяц назад

      @@hanabi5831 me too TT

  • @joshuawong2305
    @joshuawong2305 4 года назад +139

    Thanks kris, you have the whole blender community on the edge of their seats waiting for your tutorials lol

    • @Squashygaming09
      @Squashygaming09 4 года назад +2

      Same

    • @rahulrajsarma4580
      @rahulrajsarma4580 4 года назад +4

      i totally agree with you
      every damn week i am waiting

    • @Wolta
      @Wolta 4 года назад +5

      No pressure though! Pleasantly patiently waiting. :)

    • @Squashygaming09
      @Squashygaming09 4 года назад +1

      Wouter de vries yes pleasantly

    • @2DFiji
      @2DFiji 4 года назад +1

      I can't agree more. This man has been putting out straight content! Love everything he's teaching us

  • @sc6rpio
    @sc6rpio 4 года назад +40

    Dude, you're doing the community a great favor by churning out these inspiring tutorials man!
    I really like the toon/anime stylized look.
    Keep up the great work!

  • @FlameIsLucky
    @FlameIsLucky 3 года назад +117

    Unless I missed something, I believe the part where the rocks were animated to move was left out. To do this the way Kristof does, select the rocks plane. Copy every node connected to the Voronoi mapping node (This should be the combine XYZ node and everything to the left of it.). Then paste these nodes and connect them to the mapping of your rocks image (You'll have to delete the rocks texture coordinate node to do so). After that add your drives to the Z locations (#frame/500 and #frame/200) and your rocks should start to move

    • @sebas1111_
      @sebas1111_ 3 года назад +4

      HERO!

    • @jeanberry8557
      @jeanberry8557 3 года назад

      Thanks bro!

    • @loonloon6860
      @loonloon6860 2 года назад

      yeah same, my mapping did not move even i have follow correct what he show

    • @nikousenpai
      @nikousenpai 2 года назад +8

      A year too late but for those who come across this tuturial in the future, once you follow the steps above, make sure you head to your mapping nodes (the ones connected to the rocks) and edit the Z values on both. Top one should be #frame/500 bottom should be #frame/2000.

    • @PeekaBoo10
      @PeekaBoo10 8 месяцев назад

      thank you so muchh.

  • @Aruichi-Anhe
    @Aruichi-Anhe Год назад

    Just encountering this gem while researching on how to improve my model and what I can only say is.
    what the fudge.
    Thank you so much for sharing this. It really helps me a lot and I know a lot of people also feels the same! you're amazing!

  • @szysl4k
    @szysl4k 4 года назад +2

    Holy shit, the stars twinkle trick had my jaw dropping. That's super clever. Thank you!

  • @jeremypajot-art
    @jeremypajot-art Год назад

    Your scenes and tutorials are really great quality! Please come back and make more, it's a huge help for the NPR community in Blender

  • @方エデン
    @方エデン 4 года назад +4

    I couldn't find this type of tutorial before, thank you very much

  • @CDArena
    @CDArena 4 года назад +8

    It is a cool effect for anime purposes, but it does give that uncanny valley feeling for two reasons: Real caustics generally appear on the bottom - not the surface of the water, or are reflected onto a surface above the water. And you usually see a steady marching wave progression, not a back and forth motion (unless the liquid is in a small enclosed container). On the surface you usually see a distorted reflection of the sky or above-surface objects. You can fix this by animating the actual x coordinate on the main mapping node; and blending your caustic layer with the bottom texture (I think the Math node set to Maximum would work here). Surface reflections can be done by using a fresnel node as the factor to a mix node, choosing a reflective material or a glass material. If you have a wall or roof above the water and your scene's sun angle is correct, you can throw a duplicate copy of your caustics into the texture for the wall or roof.

    • @ShonHarito2
      @ShonHarito2 3 года назад +1

      That seems interesting, would mind making a short video on how to work it out, as an example? That would be of great help (:
      Non the less, I shall remember this and try it out these days. Thanks a lot, it does add to this tutorial.

    • @dffgffffffdddddddddd
      @dffgffffffdddddddddd Год назад +1

      doesn't really matter its for anime, its the style

  • @brightwanderings
    @brightwanderings 4 года назад +3

    This is absolutely amazing. I am so blown away by what’s possible with the use of drivers in shaders! That second one makes me want to jump in.

  • @ElectronicPurine
    @ElectronicPurine Год назад

    This tutorial is so helpful! I made a shining lawn with dew using the same principle! Thank you so much it's inspiring!

  • @Tiffycat013
    @Tiffycat013 4 года назад +4

    I really like how you gave us a both a simple and complex version. Very cool

  • @wambman
    @wambman 3 года назад +9

    you could also make the sparkles procedurally by using a Voronoi Texture set to Minkowski.
    Thank you so much for these tutorials btw!

  • @ZellisArt
    @ZellisArt 8 месяцев назад

    Thank you for always showing steps from scratch! Really beginner friendly

  • @activemotionpictures
    @activemotionpictures 4 года назад +4

    You're totally nailing these tutorials! Great content, man!

  • @BeatMax2023
    @BeatMax2023 4 года назад +2

    Lovely tutorial. Didnt know about that driver trick yet. Very nice!

    • @KristofDedene
      @KristofDedene  4 года назад

      hehe yes, this opens a whole new world of possibilities and automatizations!

  • @wallpapermaster1258
    @wallpapermaster1258 11 месяцев назад

    Great work man , plz keep coming up with such great tutorials

  • @yorushin1908
    @yorushin1908 3 года назад

    im just speecless... your channel has everthing that I need love you lots brother

  • @aideh
    @aideh 3 года назад +2

    This was AWESOME!!!! I followed everything to a T and got perfect results.

  • @aevezh6966
    @aevezh6966 3 года назад +5

    control T for mapping node at 2:52

  • @antoniowilmot2637
    @antoniowilmot2637 4 года назад

    Didn't know we could quickly animate stuff with drivers! First time I've ever seen such a thing!

  • @Kozohana
    @Kozohana 4 года назад +1

    Extremely robust, concise and stylish tutorial and his voice is borderline asmr. I was looking into projecting water caustics on a wall and tried your method plugged as a video into a light emission node. Unfortunately it didn't quite look the way I was hoping but as originally intended it's an amazing effect. Good luck, sir, I hope more people will see your good work.

  • @chunksie3851
    @chunksie3851 4 года назад +3

    Nice. I've been waiting patiently for this :D
    Edit: Holy crap, after watching and doing this, I'm pleasantly surprised at how AMAZING it looks! I can't wait to build a whole scene with this!

  • @ABC-tt7qe
    @ABC-tt7qe 3 года назад

    😳 I’m starting Blender this year, I’m so excited!!!

  • @boxshingamcdg894
    @boxshingamcdg894 Год назад

    After you select a node (or group of nodes), you can use Shift+D to duplicate the selection. 5:47
    and other parts of the video

  • @SuperLongfield
    @SuperLongfield 2 года назад

    Wow! Thanks so much, this tutorial is gold. Very clear explanation of a complex topic

  • @Jeffie433
    @Jeffie433 4 года назад +2

    Kris, your tutorials are amazing, thank you! There are so many things I want to try now!

  • @colac07
    @colac07 3 года назад +5

    Any idea on how to get those rock image?
    Very good tutorial btw Thank you!

  • @4yanimation68
    @4yanimation68 4 года назад +4

    your tutorial its very helpful, thx for sharing... love it

  • @FFF33311
    @FFF33311 4 года назад +3

    Bruh i Will consume ALL of this content

  • @sanchik101
    @sanchik101 Год назад

    Dude, thank you so much! You're a superstar

  •  4 года назад +2

    Thanks! So many interesting techniques in this tutorial.

  • @georgetherat3345
    @georgetherat3345 4 года назад

    Wow! Very clear instructions. First time here. Thanks for this.

  • @kazumir177
    @kazumir177 2 года назад

    The result is amazing! Thank you for the tutorial!

  • @ror2349
    @ror2349 3 года назад +1

    What a tutorial, fantastic! Thanks.

  • @khangphung6116
    @khangphung6116 Год назад

    Thank you, just what i need for my project.

  • @timosodenkamp8711
    @timosodenkamp8711 3 года назад

    Such a good to follow tutorial and much attention to detail. Learned much from this.

  • @ModDota2Reborn
    @ModDota2Reborn 4 года назад

    wow amazing tutorial ,
    I hope you are consistent with anime environment tutorial

  • @DutchVikingGuy21
    @DutchVikingGuy21 4 года назад +2

    Love this! Thank you for the awesome tutorial. I'll apply this to my game :D

  • @TreasonsGreetings
    @TreasonsGreetings 4 года назад +1

    Thank you SO MUCH! This is gorgeous and exactly what I've been looking for and trying to achieve for weeks!

  • @ERLN95
    @ERLN95 3 года назад +1

    that looks so good.

  • @felipemendesvalor6095
    @felipemendesvalor6095 3 года назад

    Bro, youtube suggested your video based on my blender searchings... So, thanks, i'll try to reproduce that effect on UE4, you give me the idea. Thanks alot! Already subscribed on your channel

  • @onem0repixel
    @onem0repixel 4 года назад

    Your version is really great looking. Good job for this one !

  • @AWanderingOrc
    @AWanderingOrc 4 года назад +3

    This is utterly gorgeous! Thank you for sharing! ^_^

  • @ian2593
    @ian2593 7 месяцев назад +1

    Hi. can you put in the settings for the noise texture now it has replaced the musgrave texture? At around 4:40/24:06. Thanks.

  • @alistermwasephiri4167
    @alistermwasephiri4167 3 года назад +1

    Thanks a lot, Kris! 😍 It looks super gorgeous! ❤💖 That really helps me boost my animation project!

  • @deft5475
    @deft5475 4 года назад

    I love all your tutorials!!!

  • @caca_741
    @caca_741 4 года назад

    Amazing! This is very very beautful. Thanks for this tutorial...i like so much anime style and you bro...make a great job...
    Thanks for this tutorial, amazing

  •  4 года назад +3

    omg i love you ❤❤ we are so thankful , cant wait for the next ones too 😊😊🧡💛💚💙❣

  • @ycy-wav
    @ycy-wav 4 года назад +2

    ahhh lysm for these tutorials 😭❤❤

  • @jmcllinux
    @jmcllinux 4 года назад +1

    Thank you very much for your tutorial!!!! 👍👍👍 Really interesting !!!

  • @hrialpana
    @hrialpana 4 года назад +1

    This is what I searching for 🥰😍 thanks for the tutorial

  • @SheigonSheffield
    @SheigonSheffield 4 года назад +1

    What a Beatiful tutorial, love it!

  • @marqueztyronfrancis1309
    @marqueztyronfrancis1309 4 года назад +4

    Incredible tutorial kris, can u make a tutorial about mountains, rocks formation and its texture?

  • @АнтонСавельев-л8ч
    @АнтонСавельев-л8ч 4 года назад

    This is amazing! Your tutor was very helpful. Thank you.

  • @DanPos
    @DanPos 4 года назад +1

    Can't wait to give this a go :)

  • @ajidanang9508
    @ajidanang9508 4 года назад

    Damn dude, you make us happy u know

  • @nategreyson6014
    @nategreyson6014 4 года назад

    you are an inspiration. Good shit my man. good shit.

  • @lightmanleaf3761
    @lightmanleaf3761 4 года назад +2

    That’s what I need. Next tutorial will be ghibli mountain, rocks and village road?

  • @cicellion718
    @cicellion718 3 года назад

    amazing tutorial, love it!

  • @jorgeluisbarriosalcala2925
    @jorgeluisbarriosalcala2925 3 года назад +1

    Gracias buen tutorial, solo me perdí en la transparencia de la primera copia del efecto agua

  • @dasfin7058
    @dasfin7058 2 года назад

    Dude, thats really great. Always impressive when someone knows what to do with nodes. I feel like, I have to start from the beginning everytime, I get to shading. ^^
    Any recommendations for tutorials? ^^

  • @rahulakbar618
    @rahulakbar618 3 года назад

    Thank you very much for your tutorial....
    love it

  • @Novia5555
    @Novia5555 4 года назад

    you're doing great man.. thank you

  • @TehBananaBread
    @TehBananaBread 3 года назад

    Cool stuff, but really would like if tuts like these would explain WHY you are adding all those effects and how they communicate / interact with each other.

  • @TheBratscin1
    @TheBratscin1 4 года назад

    Thank you very much Kris, you're amazing!

  • @n43amog
    @n43amog 3 года назад

    Amazing! Thank you for this.

  • @grandemations
    @grandemations Год назад

    ❤ wow. Where did you learn all this? Thank you. I’m a new fan.

  • @panjiasmoro7965
    @panjiasmoro7965 4 года назад

    amazing tutorial kris!! can you make tutorial about anime explosion with blender??

  • @lakshminadhsingh5779
    @lakshminadhsingh5779 Год назад

    It was really helpful thankyou

  • @idelonew9997
    @idelonew9997 3 года назад

    amazing tutorial!

  • @damegamisama
    @damegamisama 4 года назад +1

    ✨✨ OMG! Its sooo cool! ✨✨

  • @msqrt
    @msqrt 4 года назад +1

    Gorgeous effect, have to try it out! But don't the white lines on the top layer represent foam and not caustics? Caustics would be what appears on the ocean floor, due to how the waves bend incoming light, concentrating and diluting it into different areas, like what you have in the second example.

  • @activemotionpictures
    @activemotionpictures 4 года назад

    Awesome content, man!! Instant sub.

  • @masterbae3D
    @masterbae3D 2 года назад +1

    Is there a way to make it loop? thx for the tut, its beautiful

  • @Kobenpalembang
    @Kobenpalembang 2 года назад

    wow thanks brother..... you are awesome

  • @krazyjazper1574
    @krazyjazper1574 4 года назад

    So beautiful! Just what I needed for my future project 💙

  • @shubhamsavaliya6118
    @shubhamsavaliya6118 4 года назад

    *Thumbnail looks like from anime "black clover" 😃 that's awesome*

  • @makachu4899
    @makachu4899 2 года назад +1

    Absolutely stunning work here!! Does anyone know if these would be possible to recreate in UE5 or unity?

  • @FinalMotion
    @FinalMotion 4 года назад

    Man... thats insane that it is done with 3D... it fully looks 2D in that final animation. Ive always thought of Anime style being a complelty different direction from learning 3D... but it looks like it might be fully doable...
    I wonder whats possible with including the grease pencil... Please keep up the tutorials!!!

  • @wes_lee4122
    @wes_lee4122 Год назад

    Amazing tutorial! Well explained and the pace was perfect! I just have one little problem. I tried to follow your other tutorials for water ripples, like a rock in the middle of the lake. So the problem is im getting a hard time to add water ripples from other tutorial using this tutorial as a base for my water shader. Do you have any advice?
    thank you

  • @p.kmations
    @p.kmations 2 года назад

    This is awesome💖

  • @daanimegoatman6683
    @daanimegoatman6683 3 года назад +1

    This is rather informative. The only question that I have is how can one animate a character or animal in the water with this?
    To put things in perspective, I was planning on merging 2D and 3D animation. (A horrible taboo, I know.) And I wanted to make sure that everything I do with Blender and Toon Boom would be slightly seamless.

  • @zoulizouli6263
    @zoulizouli6263 4 года назад +1

    U r Gifted..😀
    Can you make an anime tree tutorial?thx

  • @oceankingdom1985
    @oceankingdom1985 Год назад

    thanks for great tut
    can i asking what if i wanna export it to using in Unreal Engine ? How should i export it ? can we export it as fbx file or something we can using as 3d model ?

  • @isteyak78
    @isteyak78 Год назад

    im using unity shader graph but still its very usefull, thanks

  • @llRagingllDemonll
    @llRagingllDemonll 4 года назад

    Great work. Thank you.👍👍👍👍👍

  • @animemaking8396
    @animemaking8396 4 года назад +1

    In 2:53 and 4:59 when MAPPING and TEXTURE COORDINATOR appears instantly, press a button or cut the video?

    • @KristofDedene
      @KristofDedene  4 года назад

      its called "node wrangler" inside blender, its an addon that comes pre-installed but you have to enable it in the settings. have a look here: docs.blender.org/manual/en/latest/addons/node/node_wrangler.html

  • @zcnw
    @zcnw 3 года назад

    BEAUTIFUL

  • @sebas1111_
    @sebas1111_ 3 года назад

    17:14 during this jump cut you did something with the bottom panel shader to make it deform with the noise :(

  • @flekiblue444
    @flekiblue444 3 года назад

    I absolutely love your tutorials, they are easy to follow and easy to listen to. One question I have though is if you could tell me where to start if I want to get a better understanding of the nodes, so at some point I might become able to craft something like this from own ideas and understanding. I started with 3D about 2 Months ago and about to headdive into the world of Substance and Nodebased materials now. Also, is there a standart ammong Blender and Substance (and other) Softwares Nodes? I mean, like all of them having the same core of nodes that do the same?

    • @KristofDedene
      @KristofDedene  3 года назад

      I don't use substance, but I bet a lot of it is similar. I would say that it is best first start replicating other peoples node trees and modify them for your own use. Tutorials about nodes are plentiful. The more you will do this, the more you will get the confidence to come up with original ideas. My own knowledge of nodes changed enormously between the first and last tutorial. And once I started discovering on my own it skyrocketed, but I started with replicating other ppls nodes first. Also don't immediatly dive into tutorials with huge hour long nodetrees. Some of the best toon shaders have only a dozen nodes. Starting small and working your way up will keep you motivated.

  • @NoWrongInBeef
    @NoWrongInBeef 3 года назад +1

    I got lost :( I got every thing down BUT the animated rocks. What node helps the rock move alongside the waves?

  • @NathaliaEscalona-q2x
    @NathaliaEscalona-q2x Год назад

    omg thank you very much!

  • @samuelgrey8903
    @samuelgrey8903 Год назад

    wow, just wow!

  • @KudryavkaNoumiWafuu
    @KudryavkaNoumiWafuu 4 года назад +1

    Could you please make a tutorial for trees? I've seen the ghibli ones but I'm trying to go for a style that shows the leaves and I haven't found any tutorial out there that works for me, Dillon Goo had something on his twitter that looked perfect but I have no idea how to replicate that

    • @KristofDedene
      @KristofDedene  4 года назад

      I'm working on procedural ghibli background trees. My solution is for 2D planes, so mostly for animation but it does get very close to actual handpainted trees.
      here is a preview of current results (pure procedural/no textures):
      imgur.com/MvmgCN8
      The dillongoo tree is more 3D like in a game enige, I would have a look at these 2 recources if that is your cup of tea
      ruclips.net/video/XvHfxFtJ9SM/видео.html
      80.lv/articles/stylized-nature-vegetation-animation-shaders/

  • @agauerm
    @agauerm 11 месяцев назад +1

    is it possible to import to UE5 afterwards? Exactly like that?

  • @2ksp235
    @2ksp235 4 года назад

    great tutorial i love it. Does it also work in cycles? if yes what exactly should i change cuz blend mode does not exist in cycles settings

  • @말랑마랑
    @말랑마랑 5 месяцев назад

    Hello! It's so cool. What is the copyright of the file you provided?

  • @txusicB
    @txusicB 8 месяцев назад

    i know its 4 tears old.. have tou jumped the displacement of the image of the rocks?
    cheers, very didactic

  • @egikurniawan4144
    @egikurniawan4144 4 года назад +1

    I love it❤️