Here's a tip if you want the waterfall to loop! At 13:40 or so, you see him keyframe the X location. Instead, do the X *rotation.* On your first frame, set the rotation to 0, and on your last frame, set it to -360. It should loop perfectly! Keep in mind you'll need to make the animation pretty long if you want it to move more slowly.
For making a looping waterfall, I made a seamless tileable texture using this tutorial: ruclips.net/video/LwMwkUCe3KU/видео.html (you plug the Mapping node from this tutorial into the Scale node, and ignore the "pi times 2" value he says and just put whatever works best). It might loop too frequently, but you can make it less noticeable by messing with the values.
The scene looks gorgeous, I love Gibli style and I love your tutorials, first the gibli's grass and now water I am so thankful and looking forward for more of your tutorials.
Great tutorial!! For the base waves: if you connect the Soft Light color output to the volume input of material output, you will get a nice an animated fog.
Kristof Dedene is you do any painting can you add that to the videos.. like tips for brushes and techniques in Ps or whateverprogram.. ESPECIALLY if you paint in blender
@@ethankarlinsey7267 You model a stylized rock and then you apply a stylized hand-painted texture - come on man, this isn't rocket science, you don't need a tutorial for that. You have eyes to see - you see how these rocks look like, now try it yourself.
@@RyoMassaki Its much easier when following a tutorial, doing it yourself can be much harder and you can learn much more from watching a tutorial and having a guide, even if its just doing the same thing you said in your comment, I bet with a videos tips and tricks it will look alot better
For the transparency, if I make the transparent color blue, it just turnhs black anyways It works in cycles but not in eevee edit: Found a fix by comparing the tutorial file to mine. The water material's blend mode has to be on Alpha Blend
Wow this looks great, thank you very much. To think procedural materials can be animated so smooth, I did not experiment much with animation so far, but now I am motivated ^^
I'm amazed by such different techniques used by Blender artists and you are definitely in a league of your own. So glad I found this. Looking forward to learning a lot from this channel 🙏 Maybe some detailed Scene creation like Derrek Elliott 💥😊
Thank you for not being so shortcut heavy in your tutorials! 🙏🏼 I finished the waterfall yesterday after a few issues of getting a few numbers wrong and one of the planes backwards I was able to enjoy completing something in blender next to my wonky banana lol You’re gonna have to make a part two on how you made the rocks/grass and the first two planes transparent.
thx for the feedback. I think you need some basic knowledge of blender for my tutorials, but I try not to go too fast! Tomorrow I'll release a tutorial on Clouds. Rocks will also be coveredas well, but I want to fit it into a bigger tutorial about procedurally generated textures that look painted. I've already started on that one, but its going to be a bigger tutorial than I'm used to. PS love the black cat, I have one sitting beside me right now!
great tutorial, I was almost finished when Blender decided to crash without any reason. Awesome 2 hours of work down the drain. Make sure to save so this doesn't happen to you :( Thanks for the tutorial. I will try again when i don't feel like strangling my pc. 🥲😅
Could you possibly do a tutorial on the rocks and moss you have too? I'm still learning Blender and would love to be able to replicate the whole scene for myself!
I'm pretty sure the rocks are hand painted! I'd recommend getting a drawing tablet, you can use that to draw within blender, photoshop, etc. You can get fairly cheap ones :) If you decide to get one, you should try to find some painting study videos
@@KristofDedene I am very much ready for an ocean tutorial from you! I'm working on a studio ghibli style scene overlooking an ocean and I'm struggling to get a good style with nice water sparkle effects and caustics.
Rocks and mountains are on the agenda. I dont think you can do rocks without handpainting the textures so it will probably be a photoshop/blender tutorial.
Im trying to think of a way that this could be game ready. Like animating game ready. I have some ideas but you as a more expierienced person tell me your thoughts about it.
hmm, I don't make games so take this with a grain of salt. You could either try to make the voronoi for the water repeatable and render it out using a camera at 90° of a plane, I haven't done that yet but I googled it and seems that there are ways to make this possible. Or you could make a procedural shader in your favorite game engine and replicate the techniques of this video there. I saw somebody build my anime water tutorials full procedural in Unity. so it should definetly be possible, but I don't have experience myself. I can also recommend halisavakis.com/ He has a weekly roundup of techniques/inspiration and most of them are geared toward solutions for games!
@@KristofDedene Thank you. I will try to make it for games using blender. I will also see the website you sent me. His last name seems Greek which is my country. Thanks again!
PERFECT!! REALLY GOOD,. Now if u want to add rocks in the way of the waterfall, you could make another texture in the material for the water with an diferent effect, i used an musgrave, then i added an vertex color node to control the fac of the mix shader between the 2 textures, then used the "col" of the waterfall plane, then painted the part i want the water to be diffent on the water plane with the vertex paint (with various subdvisions for better result) and it's an really good result you should try! ;)
for some reason switching material settings blend mode from opaque to alpha blend doesn't work? ive like triple checked and followed step by step but i cant seem to get my water to be transparent like u've shown. ive followed exactly up to the point where you switch the blend mode from opaque to alpha blend and yet the bg still remains black?
Hey man, your art is amazing. One question: how do you do to find how to do this? Just playing with the tool? Reading docs? Anything else? Thanks for answering :)
at 2:58 he said he is "selecting the texture" and then changes the scale but it only changes one of the two planes. i can't seem to make it do that. anyone advise?
@@KristofDedene Also as a quick follow-up, regarding the actual tutorial. How would one go about making something like a riverbend out of this? Basically I would just want the voronoi texture to look like it's bending around a corner. I first just used a duplicate plane going a different direction, and it sort of worked. But is there a way to do it within the same plane/object?
At the end of the tutorial you end up with a shader that has an emission and transparent BSDF plugged into a mix shader. Replace the transparentBSDF with a principeled BSDF and you can add more realistic effects like specula and reflections.
@@KristofDedene i really can't at the moment due hardware limitations, anyways i figured another way to kind of make it on cycles, it's pretty good to learn nodes...most times I'm scared to use it
@@KristofDedene im starting to see a pattern, cuz after wathing ur tutorial, im doing a hight speed ocean movement like...scene where a character is swiming at hight speed, and...like it happened on photoshop when i was learning....i feel this like the photoshop layers....after playing a bit with some pre concepts on mind....i find myself doing new things and more confy about it....
hey!! this tutorial but im having issues with the water materials. when i duplicate the plane the voronoi texture seems to disappear and the plane is completely blank :( does anyone know why this is??
As someone who does this kind of style do you think it’s possible to the final result with just textures alone instead of doing a final paint over it kind of a yes or no question but if you could elaborate feel free thank you!
Here's a tip if you want the waterfall to loop! At 13:40 or so, you see him keyframe the X location. Instead, do the X *rotation.* On your first frame, set the rotation to 0, and on your last frame, set it to -360. It should loop perfectly! Keep in mind you'll need to make the animation pretty long if you want it to move more slowly.
im curious if you got the top and bottom part of the water to loop too.
For making a looping waterfall, I made a seamless tileable texture using this tutorial: ruclips.net/video/LwMwkUCe3KU/видео.html (you plug the Mapping node from this tutorial into the Scale node, and ignore the "pi times 2" value he says and just put whatever works best). It might loop too frequently, but you can make it less noticeable by messing with the values.
@@QWERTYCommander Thanks all that math adding up, is quiet expensive for a game.
Don't ever stop making these AMAZING helpful tutorials
The scene looks gorgeous, I love Gibli style and I love your tutorials, first the gibli's grass and now water I am so thankful and looking forward for more of your tutorials.
Great tutorial!!
For the base waves: if you connect the Soft Light color output to the volume input of material output, you will get a nice an animated fog.
Serious request: can you do
-anime mountains 🏔
-anime hillsides
-anime rocks
-and anything else you come up with
shallow Water and oceans are first on the agenda and rocks and mountains will follow later!
Kristof Dedene is you do any painting can you add that to the videos.. like tips for brushes and techniques in Ps or whateverprogram.. ESPECIALLY if you paint in blender
I love the look of the rocks in this scene, and I'd love to see how they were made
@@ethankarlinsey7267 You model a stylized rock and then you apply a stylized hand-painted texture - come on man, this isn't rocket science, you don't need a tutorial for that. You have eyes to see - you see how these rocks look like, now try it yourself.
@@RyoMassaki Its much easier when following a tutorial, doing it yourself can be much harder and you can learn much more from watching a tutorial and having a guide, even if its just doing the same thing you said in your comment, I bet with a videos tips and tricks it will look alot better
This effect looks great as always!
you keep blowing my mind, man.
great work.
That was seriously awesome and rather easy to get, Thank you for sharing this.
This is great, thanks for posing. But I would add that a tutorial for the rest of the scenery (grounds, rocks...) would also be appreciated.
This is beautiful, thank you for sharing your blender wisdom!
For the transparency, if I make the transparent color blue, it just turnhs black anyways
It works in cycles but not in eevee
edit: Found a fix by comparing the tutorial file to mine. The water material's blend mode has to be on Alpha Blend
I fucking love you 😂 I was freaking out
I was just done with the grass and theres another one? thank you sir!
Wow this looks great, thank you very much. To think procedural materials can be animated so smooth, I did not experiment much with animation so far, but now I am motivated ^^
Dude, your ghibli-style tutorials are a life-saver! Subcribed!
This guy always amaze me
Absolutely love the look of this. Only downside ive found out is resizing the water planes at all breaks the look of it.
I love your content, keep it up! You’re definitely going to build a reputation for great stylised Blender creations
I absolutely love your videos, bro! They are amazing and truly inspiring. Thank you so much for creating such great content
make sure the node where you want the keyframe to be active is selected (it as a white outline when it is). Hope it solve your problem
Keep it up I've been looking for tutorials like this for so long!!!
Here before your channel blows up!
I’m really interested in your take on Ghibli VFX like wind, smoke, etc.
I am also going to do some anime vfx in the future! Not strictly ghibli, akira for instance has got some stunning fx.
I'm amazed by such different techniques used by Blender artists and you are definitely in a league of your own. So glad I found this. Looking forward to learning a lot from this channel 🙏
Maybe some detailed Scene creation like Derrek Elliott 💥😊
Thank you so much man ! its very easy to follow and the result is prety cool !
Thank you for not being so shortcut heavy in your tutorials! 🙏🏼
I finished the waterfall yesterday after a few issues of getting a few numbers wrong and one of the planes backwards I was able to enjoy completing something in blender next to my wonky banana lol
You’re gonna have to make a part two on how you made the rocks/grass and the first two planes transparent.
thx for the feedback. I think you need some basic knowledge of blender for my tutorials, but I try not to go too fast! Tomorrow I'll release a tutorial on Clouds. Rocks will also be coveredas well, but I want to fit it into a bigger tutorial about procedurally generated textures that look painted. I've already started on that one, but its going to be a bigger tutorial than I'm used to. PS love the black cat, I have one sitting beside me right now!
Wow! This is beautiful. Your explanation is succinct and clear. Thank you for sharing this.
Looks amazing
will be sure to use this technique!
Thank you for this ♥. I did try to find a tutorial for something like this a few weeks ago and could not find what I was looking for.
great tutorial, I was almost finished when Blender decided to crash without any reason. Awesome 2 hours of work down the drain. Make sure to save so this doesn't happen to you :( Thanks for the tutorial. I will try again when i don't feel like strangling my pc. 🥲😅
Thanks. I just got this project a few hours ago. May I know how to make a longer animation of the water?
Could you possibly do a tutorial on the rocks and moss you have too? I'm still learning Blender and would love to be able to replicate the whole scene for myself!
I'm pretty sure the rocks are hand painted! I'd recommend getting a drawing tablet, you can use that to draw within blender, photoshop, etc.
You can get fairly cheap ones :)
If you decide to get one, you should try to find some painting study videos
iye_Viking Pretty sure they're made using either nodes or some very funky textures
Man, this is so great. I'm always looking for a decent of NPR like this :')
This will be an interesting video to try an pull off in an earlier version of Blender.
Really awesome stuff man, keep up the great tutorials!
This is the future of 2D animation. Wow
I love so mach this style and texture! You are amazing, thank you for tutorial
My god, the hero I was gonna ask if we can get a water tutorial
Next tutorial is going to be about the caustics and I also want to do one about large bodies of water like an ocean, so I'm not done with water yet :)
@@KristofDedene did you approach making gibli's looking trees. This scene would be so perfect with animated grass. Thanks again
@@KristofDedene Oh hell yes! Can't wait to see them I swear it's like you're making a 3D workflow for Studio Ghibli
@@KristofDedene I am very much ready for an ocean tutorial from you! I'm working on a studio ghibli style scene overlooking an ocean and I'm struggling to get a good style with nice water sparkle effects and caustics.
@@Jeffie433 very soon! :)
Thank you so much for this amazing video!!
excellent tutorial friend I hope you upload more videos like this
it's amazing tutorial. I want more anime style!
how do you make those rocks and grasses? can you have tutorial from the beginning especially that rocks and grass with waterfalls, please?
Do you plan on doing a tutorial for rocks and cliffs done in a stylized way? I've been wanting to learn that for a while.
Rocks and mountains are on the agenda. I dont think you can do rocks without handpainting the textures so it will probably be a photoshop/blender tutorial.
@@KristofDedene Okay
Love the style! please more tutorials
Thank you!! Best tutorial!
Awesome stuff, thank you!
Great tutorial, man. Subbed!
love it man, keep up the great works
Loved the tutorial! Thank you so much :)
Many thanks for this. Not sure yet why I needed it but I needed it. lol Subbed.
just keep uploading video like dis on blender about gibli style and anime style....really your videos helps alot.
Im trying to think of a way that this could be game ready. Like animating game ready. I have some ideas but you as a more expierienced person tell me your thoughts about it.
hmm, I don't make games so take this with a grain of salt. You could either try to make the voronoi for the water repeatable and render it out using a camera at 90° of a plane, I haven't done that yet but I googled it and seems that there are ways to make this possible. Or you could make a procedural shader in your favorite game engine and replicate the techniques of this video there. I saw somebody build my anime water tutorials full procedural in Unity. so it should definetly be possible, but I don't have experience myself.
I can also recommend halisavakis.com/
He has a weekly roundup of techniques/inspiration and most of them are geared toward solutions for games!
@@KristofDedene Thank you. I will try to make it for games using blender. I will also see the website you sent me. His last name seems Greek which is my country. Thanks again!
PERFECT!!
REALLY GOOD,. Now if u want to add rocks in the way of the waterfall, you could make another texture in the material for the water with an diferent effect, i used an musgrave, then i added an vertex color node to control the fac of the mix shader between the 2 textures, then used the "col" of the waterfall plane, then painted the part i want the water to be diffent on the water plane with the vertex paint (with various subdvisions for better result) and it's an really good result you should try! ;)
Cool, I definitely want to revisit water in the future. So much different styles and references to try out. thx for the tip!
Hey Kristof, love your videos. Do you have any suggestions on how to make rain over a house?
uuhh i think i ve found something special here^^ subbed!
Amazing!
Great tutorial! Thanks!
That is so awesome... thanks for this!
Great work!
this is some big brained stuff. nice
for some reason switching material settings blend mode from opaque to alpha blend doesn't work?
ive like triple checked and followed step by step but i cant seem to get my water to be transparent like u've shown. ive followed exactly up to the point where you switch the blend mode from opaque to alpha blend and yet the bg still remains black?
this was epic! thank you
Thank you so much for this.
How did you not mess up the texture in 6:56? When I move an loop edge the texture also moves with it.
Huge and very creative
this is amazing.. great work man
Hey man, your art is amazing.
One question: how do you do to find how to do this?
Just playing with the tool? Reading docs? Anything else?
Thanks for answering :)
Great work... Love it...
at 2:58 he said he is "selecting the texture" and then changes the scale but it only changes one of the two planes. i can't seem to make it do that. anyone advise?
love dis tutorial.💛
Maybe explain why you're making each choice. "Change the texture to quadratic sphere" ... because? But overall amazing work!
THIS IS AMAZING
Amazing work. Earned yourself a sub!
awesome kristof
you are insane
bring more video
Awesome! Thanks for the tutorial :D
Yes I love ghibli style blender tutorials
How u made the rock, grass and all stuff. Can u make a tutorial for this?
awesome... but helppp.... when i try render... blender is close (because grass) T.T
👏👏👏 great! Muy bueno!
You make absolutely fantastic content. In the future, can you please enable screencast keys in case you use a command we aren't familiar with?
Will do!
@@KristofDedene Also as a quick follow-up, regarding the actual tutorial. How would one go about making something like a riverbend out of this? Basically I would just want the voronoi texture to look like it's bending around a corner. I first just used a duplicate plane going a different direction, and it sort of worked. But is there a way to do it within the same plane/object?
cool tut !
これすげえな
good job!
Awesome work. Thank you.
Thanks this is soooo good, mabye a tree trunk video next??
Trees and foliage are on the agenda!
Cool. Thank you. I have subscribed.
great love it thanks
Well done!
Terrific 😱😱😱
Can this be taken into Unity?
You Are Legend 🙌
Awesome!
Brilliant!
can i add some reflections to the water? like shadow of trees or sunlight?
At the end of the tutorial you end up with a shader that has an emission and transparent BSDF plugged into a mix shader. Replace the transparentBSDF with a principeled BSDF and you can add more realistic effects like specula and reflections.
@@KristofDedene thank you for the quick reply!
imposible to do this on 2.79 with the wave texture....there is not phase offset.....
Hmm, yeh its made with 2.8. Have you considered updating? I guess 2.8 was quiet a big update.
@@KristofDedene i really can't at the moment due hardware limitations, anyways i figured another way to kind of make it on cycles, it's pretty good to learn nodes...most times I'm scared to use it
@@Nekotico Yeh, nodes are scary when you're starting out, but it also gets very fun and creative once it gets familiar. So don't give up on them.
@@KristofDedene im starting to see a pattern, cuz after wathing ur tutorial, im doing a hight speed ocean movement like...scene where a character is swiming at hight speed, and...like it happened on photoshop when i was learning....i feel this like the photoshop layers....after playing a bit with some pre concepts on mind....i find myself doing new things and more confy about it....
@@Nekotico exactly! And the photoshop layer metaphor is spot on. I'm a photoshop expert as my daytime job and I sort of miss nodes in PS now XD
Great work ~~~ thank you !!
really nice done, thanks
Fantastic! And how are you getting interpolation mode in the timeline window without going to the dope sheet?
rightclick on the keyframe
hey!! this tutorial but im having issues with the water materials. when i duplicate the plane the voronoi texture seems to disappear and the plane is completely blank :( does anyone know why this is??
I don't get keyframe when i press I on the shader node i use blender 4.1
As someone who does this kind of style do you think it’s possible to the final result with just textures alone instead of doing a final paint over it kind of a yes or no question but if you could elaborate feel free thank you!