Here's how I solved some problems that occurred to me: 3:08 If your grass appears submerged in the ground object, go to edit mode and select the strand. Grab and move the strand until the origin point is at the bottom of the strand. 5:03 if anyone cannot paint here try switching from the layout tab to the texture paint tab on the top and then paint. I'm just a beginner who got stuck at these steps and this is how it worked out for me, hope it helps.
Is it possible to make hair with this method? That would be amazing because coupled with the "wind" effect that you explained at the end the hair would come out beautiful
I've tried to be honnest but didn't found a reliable solutino since you have to convert the pârticles into objects. and so, they don't follow the surface of the character anymore. But! this is probably doable with geometry node.
I watched so many tutorials and you are the first one that tells me the air particules will grow from their local positive Y axis. That explain a lot of things lol.
Thank you so much for breaking down normal maps like you did, I've been trying to wrap my head around them for a bit now and your explanation just clicked so well for me. :)
good tutorial, worth a like and subscribe and 1 note, to call extrapolation menu press Shift+E instead of Ctrl+E. Personal gratitude for black lines artifact fix
Hello, the video is very cool, but I wanted to ask if there was a way to pass it on to Maya, because when I tried to pass it on, from some perspectives it looked like it had a strange shadow around the planes, I put the backface on it and turned off the shadows, but nothing.
Really like the painting look, I'm trying to copy that effect in Maya. So basically, paint a transparent plane with brush-like effect as an instancer, and then create particles on the object, and keep those planes in parallel with the surface, finally transfer object's normals to all planes. Just look different in Maya, not sure what I missed in the progress.
My god, I was struggling for like two weeks trying to make a similar texture, and just seconds to giving up, I find your video with a much better result. Thank you.
Ohhhhhhh! I have enjoyed it! This is such a great technique. Absolutely love the result. Brilliant! Thank you so much for sharing your knowledge.THANK YOU! Dg
YOU ARE AWESOME!! Thank you so much, I have been doing this the hardest way possible! Nice to find someone who actually goes over it in a simple, easy way. Keep doing what your doing. 👍
J'adore ton tuto, mais moi j'ai un problème ^^' Meme en ayant aligné l'origine avec l'arrete du bas mon herbe reste sur le côté et je ne sais pas d'où ce problème viens 2:23
Woahh greatt tuts. Nice tips on animating the grass. But so far I have not see a tutorial show features like in game engine, where the grass always animated on timeline. Maybe scripting skill is needed.
@@drumboarder1 I see nice tips. It's been several month, but thank l you very much. Back then, I did not utilize NLA editor by repeat animation clip. What I do is animate everything in action editor. I duplicate the motion in the timeline from start until end of frame. It was a big mistake.
Great tutorial. Is there a way to paint a texture map on the ground plane and have each grass instance become colorized by the color of the ground where it is growing from?
You need a way to transfer these color. You can transfer vertex color but proximity but colour from a picture (texture) not using regular coordinates. But you can paint it and then project it using object coordinates with the right values and using an empty object to drive the coordinates. But you can’t transfer color as if it was hair sourcing the UVs. Hope it makes sense
@@PierrickPicaut_P2DESIGN I played with it a bit and it turns out you can color hair objects from an image texture, but only with cycles by clicking the "From Instancer" checkbox in the Texture Coordinates node
Thank you for this awesome tutorial!. Is the grass going to put more strain on the system being done this way (using alphas) compared with poly modelling the grass blades and having a basic material added to it?
@@meenjatv je pense qu'il l'a fait lui même, mais c'est plus un repaire pour bien voir le sens de l'objet à dupliquer par rapport à la normale des polygones de la surface "sol" ce qui est important par contre c'est de bien respecter l'orientation de ton objet par rapport au gismo à 2:35
Great Tut.. is there a way to make it work in cycles? I can still see the black box around the grass, so there's a problem with the alpha? Still newbie here :c
Dumb question - would using a force field for the animation result in roughly the same results? To me it seems a little easier. Appreciate you sharing your knowledge!
I was looking for the same thing, I can’t render a wide field with this method, there are just too many planes. Any luck making getting instances to be driven by an overall texture ?
This is brilliant! Took me three attempts before I cracked it aha, but love the end result! thank you for sharing your knowledge :) Though question, I have added this grass to my scene, the grass flicks through my house, is there a way to add collisions to the grass so it doesn't go through other objects? TIA :)
I guess you could, I’m not a specialist at all. But if you’re gras is pinned to the ground and you use collision simulation it should work. But you le the best move would be to study a geometry node solution 🤷🏻♂️
@@PierrickPicaut_P2DESIGN Okay thank you for the responce, I will look into it :) one other thing, I've had to go back to edit my scene as I saw a very slight line about all my grass, I realised it's because somehow in the texture paint there is a painted line about the grass, I tried to use the alpha erase tool, however, it didn't work. How can I erase this detail? Thank you :)
excuse me I have something to ask i know this video is 3 years old and its little out dated but i sill use this a lot the moment I've learned this. thank you for this great video Pierrik Picaut The issue: every project i use this in has the same problem. I'll see this dark line above each plane of grass whenever seen from a distance or when another objects is clipping through it. I can tell is an texturing issue but no matter how large, how small or where I hand paint the grass it'll still leaves a black line above the grass. I've followed the video step by step but its still there. if you or anyone can understand/ know why this is happening please let me know. Im on blender 4.0.1
Really liked this video, watched it twice to make sure I was doing it right! One thing I wish was shown here, was how to do all edits while in particle mode (that way you can adjust the shape of the ground plane, as well as change amount of particles etc). At the end of the process, I'm stuck with the generic ground plane we made at the beginning. What I'd want is to save the particle, then change the landscape, or add the particles to other objects. Is this possible?
Sure, you can use same particle setting on multiple object as for materials or any other data. But when converted to object, you can’t. With the upcoming geometry node, this is going to be even more flexible
@@PierrickPicaut_P2DESIGN Thanks for the response! Not sure I understand how to easily point and click to get the same results as the final look, but in the form of a particle. I can use the same particle grass shape and colors, but it looks like your video before 6:22 timestamp. Do I need to convert the particle to an object every time I want to change the ground plane? Basically having to do all the work again after 6:22? I'm wanting to get the final grass effect (which is an object) to be a particle so that I can scatter it across any other mesh.
It works in eevee, but for some reason it doesn't look good in cycles. Every grass texture doesn't seem to blend well together like it does in eevee. Is it because of AO? Can someone explain what I'm missing to get the same result on cycles? Thank you.
@@PierrickPicaut_P2DESIGN oh nice :o, also with the shadows and all? good to know! planing on making a little stylized scene and most of the grass tutorials i found didnt support shadows propperly, so thank u verry much for putting this up! i be shure to stick arround for more of your stuff :)
@@PierrickPicaut_P2DESIGN so i tryed to do that with cycles.. but im getting some weired black spots on top of the grass.. also disabled shadows and changed the alpha mode.. still does not seem to work :/, srry if this borders you but would be cool to get some help :'D
À 2:05, vous sélectionnez un point et vous le bougez vers le haut, mais j'ai l'impression que vous utilisez un raccourci pour en sélectionner d'autres adjacents, car chez moi ça ne donne pas de petites collines, mais plutôt des pics, du fait que je ne sélectionne qu'un seul point. Que dois-je faire pour que ce soit plus homogène ?
En haut de ta vue 3D, au milieu, active le proportional editing, (l'icone de rond dans le rond) à côté des points de pivot et des espaces de transformations. Avec la molette tu peux changer la taille de la zone affectée.
Thank you for the tutorial! Is there an advantage to using alpha transparency instead of a mesh shaped like grass? Just asking because I’m a beginner and my laptop tends to crash when doing complex particle systems
@@PierrickPicaut_P2DESIGN I've seen people say that an alpha channel can be more demanding than shaping the mesh, it seems counter intuitive but I'm not smart enough to know the truth
@@drumboarder1 I think it's true. But using a texture is a little more flexible as you paint what you want and here I'm not really bothered by performances since I'm using it for a cinematic shot. IF it was for a game, then I would need to run some tests.
Hey! I think something wrong with my set up. The Noise thecture for he Empty Blend effect thing Seems to only effect the ground but I have data Transfer and all the single user stuff done. Can anyone help?
Can somebody help me please? when im making the mask and add the material my plane gets darker so when im trying to paint the mask the color is grey istead of white
Here's how I solved some problems that occurred to me:
3:08 If your grass appears submerged in the ground object, go to edit mode and select the strand. Grab and move the strand until the origin point is at the bottom of the strand.
5:03 if anyone cannot paint here try switching from the layout tab to the texture paint tab on the top and then paint.
I'm just a beginner who got stuck at these steps and this is how it worked out for me, hope it helps.
hi, i setting up the origin point of the arrow and of the ground at 0,0,0 but i have the same problem
from 7:00 everything i touch with my ground it sticks together?.. how do i undo that?
nvm, i was still in proportional editing objects mode
One of the most advanced tutorial from an Expert in Blender.
Is it possible to make hair with this method? That would be amazing because coupled with the "wind" effect that you explained at the end the hair would come out beautiful
I've tried to be honnest but didn't found a reliable solutino since you have to convert the pârticles into objects. and so, they don't follow the surface of the character anymore.
But! this is probably doable with geometry node.
There may be a few hair addons for what you're looking for or rendering it as a object would probably work better
Oh damn it's you
I watched so many tutorials and you are the first one that tells me the air particules will grow from their local positive Y axis. That explain a lot of things lol.
I used this tutorial to make my own diorama 3d model, I appreciate the whole video, You made it very clear and simple! Thanks :)
Your creativity in problem solving and your patience to teach so much could never be praised enough! 🥳
This tutorial is soo comprehensive and informative. Thank you soooo much!!
Thank you so much for breaking down normal maps like you did, I've been trying to wrap my head around them for a bit now and your explanation just clicked so well for me. :)
p2design is one of the best blender tutorial channel period
Thanks, period
This tutorial is packed with new techniques on getting efficient stylized grass. Lots of things to learn. Excellent video!
good tutorial, worth a like and subscribe and 1 note, to call extrapolation menu press Shift+E instead of Ctrl+E. Personal gratitude for black lines artifact fix
Hello, the video is very cool, but I wanted to ask if there was a way to pass it on to Maya, because when I tried to pass it on, from some perspectives it looked like it had a strange shadow around the planes, I put the backface on it and turned off the shadows, but nothing.
Really like the painting look, I'm trying to copy that effect in Maya. So basically, paint a transparent plane with brush-like effect as an instancer, and then create particles on the object, and keep those planes in parallel with the surface, finally transfer object's normals to all planes. Just look different in Maya, not sure what I missed in the progress.
My god, I was struggling for like two weeks trying to make a similar texture, and just seconds to giving up, I find your video with a much better result. Thank you.
Thank you, Pierrick! Cool tutorial!))
Ohhhhhhh! I have enjoyed it! This is such a great technique. Absolutely love the result. Brilliant! Thank you so much for sharing your knowledge.THANK YOU! Dg
do you have anime style blender animation course just like ghibli style or "your name" "the weathering with you" or "garden of words" ?????
hey thanks for this short and comprehensive tutorial. Love the look it creates.
Impressive result, thank you!
Thanks for share.
Much appreciate from my team.
Once again, a truly excellent tutorial. Thank you so much!!! :-)
Is the grass optimize for larger scenes? I feel like it will become laggy when joining all grass objects into one if you have large scene.
it's amazing as always. many thanks Pierrick Picaut Sensei
Amazing looking grass, will need to try this out!
Exactement ce que je cherchais ! Merci beaucoup !
YOU ARE AWESOME!! Thank you so much, I have been doing this the hardest way possible! Nice to find someone who actually goes over it in a simple, easy way. Keep doing what your doing. 👍
Thanksssss for the detailed instructions. 💕
Thank you so much✌️
thankyou for this tutorial, it means a lot!
Beautiful work! Thanks for sharing!
Thanks Farruk, love your work.
Thank you, sir.
J'adore ton tuto, mais moi j'ai un problème ^^'
Meme en ayant aligné l'origine avec l'arrete du bas mon herbe reste sur le côté et je ne sais pas d'où ce problème viens 2:23
What do I do if I click on "Instance Object" when I'm the ParticleSystem, and I don't get the arrows option?
That was so comprehensive.
Earned a sub and a bell.
this is genius
Damn you're god level 🔥🙏😳 your skills are high level
Thank u*
Woahh greatt tuts. Nice tips on animating the grass. But so far I have not see a tutorial show features like in game engine, where the grass always animated on timeline. Maybe scripting skill is needed.
You could have the empty just move around back and forth for the length of the timeline
@@drumboarder1 I see nice tips. It's been several month, but thank l you very much. Back then, I did not utilize NLA editor by repeat animation clip.
What I do is animate everything in action editor. I duplicate the motion in the timeline from start until end of frame. It was a big mistake.
Perfect...perfect... 👏👏👏👏👏👍
this is amazing. thanks so much for helping us learn.
This is really awesome, good to know how to animate the grass with nodes. Really helpful! ^^
thank you for the tutorial, I'm having trouble with the arrow thing to make the grass come out from the ground. How did you do it?
Amazing! Love all your work
Great tutorial. Is there a way to paint a texture map on the ground plane and have each grass instance become colorized by the color of the ground where it is growing from?
You need a way to transfer these color.
You can transfer vertex color but proximity but colour from a picture (texture) not using regular coordinates. But you can paint it and then project it using object coordinates with the right values and using an empty object to drive the coordinates.
But you can’t transfer color as if it was hair sourcing the UVs.
Hope it makes sense
@@PierrickPicaut_P2DESIGN I played with it a bit and it turns out you can color hair objects from an image texture, but only with cycles by clicking the "From Instancer" checkbox in the Texture Coordinates node
@@jonschroth cool, thanks for the tip
Very useful, thanks a lot!!!!
Thank you for this awesome tutorial!. Is the grass going to put more strain on the system being done this way (using alphas) compared with poly modelling the grass blades and having a basic material added to it?
Great information! Love it ❤
Fantastic.
Just amazing as always. :)
Salut mec ;)
Very good video! I am interested in the method with geometry nodes though. I am struggeling to make the normal Data Transfer work.
Bless thee!
Thanks a lot for this amazing tutorial!
Great tutorial!!!
Super great!
Nice one man! :-) Thanks!
aller hop j'ai craqué, j'ai plus qu'à me mettre au boulot, merci pour cette formation :)
Yo, tu sais comment faire pour avoir l'objet "arrows" ? Je suis bloqué sur ca
@@meenjatv je pense qu'il l'a fait lui même, mais c'est plus un repaire pour bien voir le sens de l'objet à dupliquer par rapport à la normale des polygones de la surface "sol" ce qui est important par contre c'est de bien respecter l'orientation de ton objet par rapport au gismo à 2:35
@@NicolasRouelle Dac merci :)
Great Tut.. is there a way to make it work in cycles? I can still see the black box around the grass, so there's a problem with the alpha? Still newbie here :c
You need to increase the number of transparency rays in the rendering properties of cycle :)
@@PierrickPicaut_P2DESIGN oooh thank you for the fast reply! Sooo easy... worked for me, thx :)
Merci beaucoup!
amazing. thanks. when will animation course you ve mentioned be ready. i am so interested
Awesome!!
Dumb question - would using a force field for the animation result in roughly the same results? To me it seems a little easier. Appreciate you sharing your knowledge!
There is multiple ways to get the result. Go for what fits you the best 🙂
I was looking for the same thing, I can’t render a wide field with this method, there are just too many planes. Any luck making getting instances to be driven by an overall texture ?
Trop super 'bon travail'
When will the new course come out ?🙃
It's planned for this summer, but till it's not fionished I can't make any official annoucement nore promise
@@PierrickPicaut_P2DESIGN Will it be on skillshare?
Okay, thank you
This information is enough )
@@PierrickPicaut_P2DESIGN first day of summer in America is june 20, 2021. Thanks for the release secret release date! ;p
@@redone823 yeah but summer last for 3 months 😅
Thanks!!!!
Does this cause heavy performance on something like unity, for video games, or is this preffered for such utilization?
Loved ur tutorial, it was superb! Just a question, is it possible to export this as a game asset with the animation included?
Not exactly, but you can reproduce this kind of effect in game engine and most of the time there are premade tools to do so
Fantastic video :-)
This is brilliant! Took me three attempts before I cracked it aha, but love the end result! thank you for sharing your knowledge :) Though question, I have added this grass to my scene, the grass flicks through my house, is there a way to add collisions to the grass so it doesn't go through other objects? TIA :)
I guess you could, I’m not a specialist at all.
But if you’re gras is pinned to the ground and you use collision simulation it should work.
But you le the best move would be to study a geometry node solution 🤷🏻♂️
@@PierrickPicaut_P2DESIGN Okay thank you for the responce, I will look into it :) one other thing, I've had to go back to edit my scene as I saw a very slight line about all my grass, I realised it's because somehow in the texture paint there is a painted line about the grass, I tried to use the alpha erase tool, however, it didn't work. How can I erase this detail? Thank you :)
at 2:34 idk how you can get arrow ? im new to blender I follow everystep. but here I lose it because suddenly arrow exist..
excuse me I have something to ask i know this video is 3 years old and its little out dated but i sill use this a lot the moment I've learned this. thank you for this great video Pierrik Picaut
The issue: every project i use this in has the same problem. I'll see this dark line above each plane of grass whenever seen from a distance or when another objects is clipping through it. I can tell is an texturing issue but no matter how large, how small or where I hand paint the grass it'll still leaves a black line above the grass. I've followed the video step by step but its still there.
if you or anyone can understand/ know why this is happening please let me know. Im on blender 4.0.1
Really liked this video, watched it twice to make sure I was doing it right! One thing I wish was shown here, was how to do all edits while in particle mode (that way you can adjust the shape of the ground plane, as well as change amount of particles etc). At the end of the process, I'm stuck with the generic ground plane we made at the beginning. What I'd want is to save the particle, then change the landscape, or add the particles to other objects. Is this possible?
Sure, you can use same particle setting on multiple object as for materials or any other data.
But when converted to object, you can’t.
With the upcoming geometry node, this is going to be even more flexible
@@PierrickPicaut_P2DESIGN Thanks for the response! Not sure I understand how to easily point and click to get the same results as the final look, but in the form of a particle. I can use the same particle grass shape and colors, but it looks like your video before 6:22 timestamp. Do I need to convert the particle to an object every time I want to change the ground plane? Basically having to do all the work again after 6:22? I'm wanting to get the final grass effect (which is an object) to be a particle so that I can scatter it across any other mesh.
Yes because you can’t transfer the normals to particles object
@@PierrickPicaut_P2DESIGN Ahhh ok, gotcha. You think geometry nodes will make this process easier? Hope so!
@@TheonidasArt Kind of yes
obrigado amigo!
Hello ! I can't get the same blending effect with a png as a particle. Is it normal ?
my grass is lookin a little too dark compared to the color I picked...
It works in eevee, but for some reason it doesn't look good in cycles. Every grass texture doesn't seem to blend well together like it does in eevee. Is it because of AO? Can someone explain what I'm missing to get the same result on cycles? Thank you.
How did you make the bush using that shader?
🔥🔥🔥
how does this work in cycles? annyone tested? btw. realy cool approach.. love the Painting effect :o gt use that for rocks
Works the same
@@PierrickPicaut_P2DESIGN oh nice :o, also with the shadows and all? good to know! planing on making a little stylized scene and most of the grass tutorials i found didnt support shadows propperly, so thank u verry much for putting this up! i be shure to stick arround for more of your stuff :)
@@PierrickPicaut_P2DESIGN so i tryed to do that with cycles.. but im getting some weired black spots on top of the grass.. also disabled shadows and changed the alpha mode.. still does not seem to work :/, srry if this borders you but would be cool to get some help :'D
@@luca__3044 Increase the transparency bounce in your rendering properties.
@@PierrickPicaut_P2DESIGN that solved it, cant thank you enough! thanks for the great content
À 2:05, vous sélectionnez un point et vous le bougez vers le haut, mais j'ai l'impression que vous utilisez un raccourci pour en sélectionner d'autres adjacents, car chez moi ça ne donne pas de petites collines, mais plutôt des pics, du fait que je ne sélectionne qu'un seul point. Que dois-je faire pour que ce soit plus homogène ?
En haut de ta vue 3D, au milieu, active le proportional editing, (l'icone de rond dans le rond) à côté des points de pivot et des espaces de transformations.
Avec la molette tu peux changer la taille de la zone affectée.
OMG! You're annoyingly good 😢
He’s been doing this for 7+ years, of course he’s gonna have a leg up on you, ehh more like two...and several skyscrapers
this video was made on my birthday i just realized LOL
I got to the end and I noticed right above my blades of grass there is a bunch of blades going sideways. Any idea why this happened?
Great tutorial, Can you tell about the material on the tree trunks???
It's just a brown diffuse material. nothing more
@@PierrickPicaut_P2DESIGN thanxx
@@PierrickPicaut_P2DESIGN is that the same with the squirrel too??
I can’t seem to make a sharp line on texture paint, what could i do?
how can i find the book that disscuss about realistic and stylized style?
man, you forgot to tell people to turn the shadow in material setting of the grass material to none mate :'
I dont know what im doing wrong but my grass looks fine but when I render no light interacts with it.Plz help
Thank you for the tutorial! Is there an advantage to using alpha transparency instead of a mesh shaped like grass? Just asking because I’m a beginner and my laptop tends to crash when doing complex particle systems
Yes. It used less geometry. The grass are simple planes.
@@PierrickPicaut_P2DESIGN I've seen people say that an alpha channel can be more demanding than shaping the mesh, it seems counter intuitive but I'm not smart enough to know the truth
@@drumboarder1 I think it's true. But using a texture is a little more flexible as you paint what you want and here I'm not really bothered by performances since I'm using it for a cinematic shot. IF it was for a game, then I would need to run some tests.
Hello, I don't know why my grass is going down side 2:33 .... I can't understand how to fix it
Hello ! Please, Could you show us how you made the bushes who are in your animation ?
It’s the same method as the grass but with a sphere instead of plane for the ground shape
@@PierrickPicaut_P2DESIGN Nice, thanks !
Hey! I think something wrong with my set up. The Noise thecture for he Empty Blend effect thing Seems to only effect the ground but I have data Transfer and all the single user stuff done. Can anyone help?
how do i make this work with cycles?
i want apply this to Unity3D but the grass is square how to solve it?
cool tuto, will I be able to touch it ? my parents keeps asking me to do it
Can somebody help me please? when im making the mask and add the material my plane gets darker so when im trying to paint the mask the color is grey istead of white
how can we create a mountain toon shader?
Does anyone know how to get sharp lines like he does in the texture paint section?!
J'aime quand les francais nous font de bons tutoriels
Hey i keep getting a problem where in cycles some grass looks black some doesn't even when transparency in lightpaths is increased
I have the same thing. DId you ever find a solution? I'll let you know what I find