After endless searching this is the best transparent toon shading I've seen, before seeing this i had to come up with my own. It is somewhat similar but my goal was different in that i wanted mine to dither Im going to upload a video detailing both on my other account
I know it's been a year or 2. but if you want colored glass, should you just use emission + color ramp like normal and then add all of the highlight nodes, or do you need to do something special?
This tutorial is simple yet amazing. The glass I was working on came out pretty good. However, I only have one question. Shall I ever make a glass that isn't fully transparent, but perhaps a bit more translucent, what changes do I need to apply to the shader? 🤔
bit late, but instead of just a transparent bsdf, try mixing a glass bsdf and a transparent bsdf and then mixing that output with the emission afterwards; will still give the same look with abit of translucency
The freestyle line uses occlusion to know where to draw and as far as I know does this at the object level rather than through opacity - so I think the only real option would be to render the window separately and composite it together afterwards.
@@phfdeflicted yeah I was working on it today and one method to do it is to use the solidify outline technique for the object inside and it works pretty fine 🙂👌
Dude amazing tutorial however at 3:45 when you plug Mix shader to surface, well I did that and everything became white all of a sudden! Any idea how to fix it? Thanks
@@phfdeflicted hey thanks for the quick reply and yes that's exactly what i meant!! Here take a look maybe this will help u get what I mean imgur.com/a/hv1s1vZ
@@bigdamnhero2297 just taken a look at this and I got the same outcome as you using the latest version of Blender - but it works in older versions! Looks like something has changed in the latest version, I’ll have a look and see if there is a workaround and post an update if I find anything...
You need to use the Node Wrangler add on (enable it in preferences). The node wrangler allows you to see what each node or series of nodes are doing and routes the node you click on to the viewer. I think it’s Ctrl+shift+click on the node you want to view. Alternatively you can connect the node to the material output, but the node wrangler add on makes a lot of things easier such as setting up image textures and texture mapping. I highly recommend adding it.
After endless searching this is the best transparent toon shading I've seen, before seeing this i had to come up with my own. It is somewhat similar but my goal was different in that i wanted mine to dither
Im going to upload a video detailing both on my other account
You are a genius! The best of all the glass shader tutorials I have watched!
Your job is amazing!
Wonderful tutorial that also inspired me about several other possible ways of stylized shading. Thank you so much!
Thank you :) Was looking for exactly this
I like it! Looks great!
This is perfect, thank you!
Dude really awesome tutorial you made me subscribe looking forward to see more from you.
amazing!!!! loved that
Great video, really helpful!
Cool. Thank you very much!
Thank you so much
great teaching thank you
best and simple...thumbs up
Amazing thank you!
Hey you an animator?
Fantastic
Thank u
Just one thing to say, thank u
Very cool! There doesn't seem to be a shader to rgb node when using cycles though. Do you have a workaround for that at all?
I know it's been a year or 2. but if you want colored glass, should you just use emission + color ramp like normal and then add all of the highlight nodes, or do you need to do something special?
This tutorial is simple yet amazing. The glass I was working on came out pretty good. However, I only have one question. Shall I ever make a glass that isn't fully transparent, but perhaps a bit more translucent, what changes do I need to apply to the shader? 🤔
bit late, but instead of just a transparent bsdf, try mixing a glass bsdf and a transparent bsdf and then mixing that output with the emission afterwards; will still give the same look with abit of translucency
@phfdeflicted Thanks for the tutorial! Really like the shader! How do I add refraction to it though?
Layer Weight doesn't seem to work well for flat glass planes but the effect overall is NICE!
Is it possible to add a texture to your shader, like friedspinach does?
cool shader but the problem is that it doesnt outline the stuff in it :( like if you have an alien in the ufo. any idea how to fix it?
The freestyle line uses occlusion to know where to draw and as far as I know does this at the object level rather than through opacity - so I think the only real option would be to render the window separately and composite it together afterwards.
@@phfdeflicted yeah I was working on it today and one method to do it is to use the solidify outline technique for the object inside and it works pretty fine 🙂👌
Dude amazing tutorial however at 3:45 when you plug Mix shader to surface, well I did that and everything became white all of a sudden! Any idea how to fix it? Thanks
Not sure, but I’ll look into it - I guess you mean the glass object turned all white?
@@phfdeflicted hey thanks for the quick reply and yes that's exactly what i meant!!
Here take a look maybe this will help u get what I mean imgur.com/a/hv1s1vZ
@@bigdamnhero2297 just taken a look at this and I got the same outcome as you using the latest version of Blender - but it works in older versions! Looks like something has changed in the latest version, I’ll have a look and see if there is a workaround and post an update if I find anything...
@@phfdeflicted Thanks man, appreciate it
its prob because you had show backface on
Eevee or Cycles?
Eevee - you can do a similar effect in cycles but it’s not worth it for the render time
@@phfdeflicted Thank You! I've been looking for cel shaders for eevee npr
@@phfdeflicted The other shaders are in eevee too right? I'm still new to blender
Great tutorials although the volume is way too low. Thanks.
3:03
how to call out Viewer?! what is that
You need to use the Node Wrangler add on (enable it in preferences). The node wrangler allows you to see what each node or series of nodes are doing and routes the node you click on to the viewer. I think it’s Ctrl+shift+click on the node you want to view. Alternatively you can connect the node to the material output, but the node wrangler add on makes a lot of things easier such as setting up image textures and texture mapping. I highly recommend adding it.
@@phfdeflicted !!! THANK YOU !!!!! for the quick reply :) Ctrl+shift+click solved my problem!!! love you>