Blender NPR PENCIL LOOK - Not only a shader (by Toni Mortero)

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  • Опубликовано: 26 авг 2024

Комментарии • 151

  • @marcfuchs6938
    @marcfuchs6938 2 года назад +48

    This is too heavy to understand for a beginner like me, but the video will certainly be saved for later, because the day will come, where I totally get it and then I will either recreate it, or use it for inspiration. Really good stuff, I am amazed.

    • @SrValeriolete
      @SrValeriolete 2 года назад +1

      Exactly what I did

    • @humanplace1962
      @humanplace1962 Год назад +2

      and?

    • @stresseddude
      @stresseddude 2 месяца назад

      It's never too complicated. You just don't have the work ethic.

    • @stresseddude
      @stresseddude 2 месяца назад

      And it's step by step lol. It's not like you're going to use arithmatic. Just follow the steps.

  • @Szaboo92
    @Szaboo92 3 года назад +39

    This is amazing. Especially thank you for sharing the files, such a time-saver.

  • @saltnickel1777
    @saltnickel1777 4 года назад +19

    This is lovely! You blended all the blender techniques, your wisdom, and tools really well in blender

  • @Groffili
    @Groffili 3 года назад +7

    Now that's impressive. I was looking for something like that for ages. Definitly something to test out and see what could be done with it.
    The particle instance lines are an interesting technique, but I don't think they quite fit with this style. If you could reduce them to the outline only, it might have a purpose... but as they are here, they are just a bunch of random lines across the sketch. Again, something worth looking into.
    All in all verdict: Stunning!

    • @ToniMortero
      @ToniMortero  3 года назад +6

      Yeah! The strokes need more control.
      I find a way that could be very interesting, if we could make the weight paint behave like a fresnel, we could add that vertex group to the particle density and then the strokes will appear near the outline zone, but I'm kind of stuck in there. If you find something I would appreciate to see it :)
      Thanks for your comment!!

  • @jeffg4686
    @jeffg4686 2 года назад +2

    really sick ... i'm bookmarking this one. It's a standout.

  • @Nikita-Trofimov
    @Nikita-Trofimov Год назад

    Yesterday I tried to make a shader, not knowing that you have already done exactly the same. Thank you for sharing the blend file, I will use yours, you saved my time. 🙌

  • @PolyRidge
    @PolyRidge 2 года назад

    oh my goodness, the Fresnel mix between the black emission and transparent is so smart!!!
    ive been using inverted hull, but it always has limitations, this way is so smart!!!!

  • @MatthewsWd0
    @MatthewsWd0 2 года назад +2

    Incredibly convincing result! Can't wait to try out your techniques!

  • @TheKevphil
    @TheKevphil 2 года назад +9

    Amazing node mastery! Looks great.

  • @TheShayboosofficial
    @TheShayboosofficial 2 года назад +2

    Absolutely stunning. I'm gonna adapt this and try to make it look as good while animated

  • @schnuckiputzi1844
    @schnuckiputzi1844 2 года назад +1

    Uff,
    I think i'm in love with the way this looks, thank you so much for sharing this awesome looking shader!!!

  • @AminWT
    @AminWT Месяц назад

    This is G O L D !

  • @bunnybreaker
    @bunnybreaker 3 года назад

    Such alchemy! That bit with the weight modifier on the solidify outline hull blew my mind. Never seen or used that modifier before. Going to study this. Thanks.

    • @ToniMortero
      @ToniMortero  3 года назад

      There's a tutorial by Cody Winch about explosions that introduces me on that modifier, so recommendable!
      ruclips.net/video/fE-uDqBpXxI/видео.html&feature=emb_title&ab_channel=CodyWinch

    • @bunnybreaker
      @bunnybreaker 3 года назад

      @@ToniMortero Oh wow! Thanks for the tip, definitely going to have a look.

  • @fpashe4895
    @fpashe4895 3 месяца назад

    Pretty incredible!
    I want to learn … eventually 😂

  • @ralphmodynlosugarteeth3188
    @ralphmodynlosugarteeth3188 2 года назад

    Such an amazing technique, thank you so much for sharing. People like you make the 3d comunity greater

  • @ShivKachiwala
    @ShivKachiwala Год назад +2

    This is next level texturing! Such a great work of art! Thanks for making this!

  • @darviniusb
    @darviniusb 2 года назад

    You have some mad shading skills. Neer seen such a technique.

  • @cenkocenk
    @cenkocenk 3 года назад

    i really like the uv inner lines approach

  • @Fleischkopf
    @Fleischkopf 3 года назад +1

    dude, this looks so awsome and so realistic. thanks very much for this great tutorial!

    • @ToniMortero
      @ToniMortero  3 года назад

      Thanks! New things are comming :P

  • @julienpaul4899
    @julienpaul4899 Год назад

    Génial !

  • @stevedowning3892
    @stevedowning3892 2 года назад

    Wonderful work, I really appreciate you making the file with the all-important shaders available like that. Bonus point for the dark ambient backing music. Drone on!

  • @johnmcbrosel4840
    @johnmcbrosel4840 8 месяцев назад

    great stuff, and nice ambient sound shizzle going on here , no annoying music 👌

  • @metalman4393
    @metalman4393 2 года назад

    That mushroom looks infected :3

  • @abiral2188
    @abiral2188 3 года назад

    Thank you so much for mentioning the sources in all your videos.
    just subbed
    please keep up the good work

  • @ObsidianLife
    @ObsidianLife 3 года назад

    NICE!

  • @shizzy7478
    @shizzy7478 2 года назад

    Thanks

  • @ImaginaShip
    @ImaginaShip 2 года назад

    This is genius! Also, love the connection to Quake :)

  • @cowbless
    @cowbless 10 месяцев назад

    Found your channel after the bcon. Thank you for your talk and explanation, your personal project looks really cool!!! I want to find a mix between npr and pr that I personally like, and quality info on npr is rather hard to find

  • @maximeneko
    @maximeneko 11 месяцев назад

    very uesfull tutorial. thanx a lot.

  • @fabriziolorito
    @fabriziolorito Год назад

    Many great ideas in this video

  • @PurplesinnerW
    @PurplesinnerW 3 года назад

    DUDE THIS IS MADNESS

  • @Thrashedbilly
    @Thrashedbilly 3 года назад

    Just amazing.
    It looks so natural.

  • @pianoatthirty
    @pianoatthirty 2 года назад

    Holy sh*t that is so beautiful.

  • @Patxi__
    @Patxi__ 2 года назад

    For aplying it to much works can be great, for just 1 I end faster if I made it directly with ink or if I export the simple model to photoshop and there draw on top.

  • @AnneDraaisma
    @AnneDraaisma 4 года назад +2

    This is awesome! Great effects and a wonderful and strong illustration.

  • @user-tt9tr4vx1n
    @user-tt9tr4vx1n 3 года назад

    I like the sketch style, thank you for sharing

  • @olgwoodart4996
    @olgwoodart4996 2 года назад

    Thank you. Looks amazing.

  • @mvrkinlink7416
    @mvrkinlink7416 3 года назад +1

    I loved the soundtrack

  • @juanjosepenabecerra7746
    @juanjosepenabecerra7746 3 года назад

    Ya me dieron ganas de volver a escuchar Infected Mushroom

    • @ToniMortero
      @ToniMortero  3 года назад

      jajaja una buena sesión de vez en cuando no va mal

  • @cwgochris71
    @cwgochris71 4 года назад +1

    Just beautiful. Great job!

  • @w1ck3d01pr
    @w1ck3d01pr Год назад

    Mortero is GOD! awesome.

  • @trueshit1996
    @trueshit1996 3 года назад

    WOW SORPRENDENTE

  • @ulriktnnesen5987
    @ulriktnnesen5987 3 года назад

    Just came across this video by chance. WHAT A BRILLIANT VIDEO!!
    I have yet to overcome the overwhelming complexity of nodes, I'm pretty new to 3D software.
    But I hope I can recreate this with shaders in Houdini, which I'm trying to learn at the moment :D

  • @gangedup1
    @gangedup1 3 года назад

    goodie goodie

  • @ramidridi3102
    @ramidridi3102 4 года назад

    u are the king of shader
    thx I learn something new 😊

  • @gxwild5
    @gxwild5 2 года назад +1

    That's one angry mushroom.

  • @darklywhite9017
    @darklywhite9017 3 года назад

    Great music choice.

  • @gurratell7326
    @gurratell7326 3 года назад

    Really well done! Cool shading, fancy infected mushroom and easy to follow tutorial. My only suggestion is to soften the shadow of your light a bit so that harsh line on the forehead and teeth goes away :)
    Oh, and nice music as well!

    • @ToniMortero
      @ToniMortero  3 года назад

      Yeah! nice one, it will look "less perfect". May be it can be done directly in the shader.
      Glad to know it's been useful :P

  • @jingwen8093
    @jingwen8093 3 года назад

    fantastic work

  • @calfan8333
    @calfan8333 Год назад

    very cool!

  • @cocamaster0
    @cocamaster0 4 года назад

    Just wow!

  • @activemotionpictures
    @activemotionpictures 4 года назад +1

    The results are impressive! I can't wait to try this. Have you seen this exact shading technique from the Unity forums? Anyways, thank you for sharing! I was sweating cold that Blender would hang at the 2ble particle emission, but it went on and on fantastically. Great work, Toni!

    • @ToniMortero
      @ToniMortero  3 года назад +1

      Thanks!
      I'm not sure about that Unity forums, have any link? I've been looking many references and yes, game engines are quite interesting as you can performance the post processing effects in realtime (viewport), in blender we have to make Compo work to do that.
      It's so interesting to play with this instanced geometry and shading. I hope to share more tests soon :)

  • @luiswar3d
    @luiswar3d 3 года назад

    Saludos desde Argentina, acabo de suscribirme a tu canal, luego de la charla excelente en la Blendiberia, realmente me encantó lo que logras con los Nodos y Shaders en Blender en el personaje, vi un super árbol detrás de todo, que es digno de estudiar.

    • @ToniMortero
      @ToniMortero  3 года назад +1

      Mmuchas gracias :) de ese shader no tengo un tutorial, pero si que en el vimeo del cortomtraje hay algunos videos más de making of.

    • @luiswar3d
      @luiswar3d 3 года назад

      @@ToniMortero lo revisare, gracias.

  • @GustavoCs0
    @GustavoCs0 3 года назад

    Thank you! AMAZING. Just that.

  • @mugurelc2072
    @mugurelc2072 3 года назад

    i love you

  • @cenkocenk
    @cenkocenk 3 года назад

    :O nice

  • @cakeislouder4634
    @cakeislouder4634 3 года назад

    The bass is so LOUD... That I thought the floor was shaking because of the subwoofer, thing is, I am wearing headphones and the sound system is turned off :o

  • @encapsulatio
    @encapsulatio 8 месяцев назад

    Tony would you be willing to make a course please where you go from A to Z with your current process as of 2023? I saw your Blender conference talk and was so impressed but it is not really a step by step tutorial sadly and I don't know if even intermediate Blender users can duplicate what you do.

  • @DeeOdzta
    @DeeOdzta 2 года назад

    nice work, thanks for the breakdown and research share as a learning path appreciated. new sub

  •  3 года назад

    Surpreendente! Thank you.

  • @haoyuexu8045
    @haoyuexu8045 3 года назад

    Thank u!

  • @asdrubalpc14
    @asdrubalpc14 4 года назад

    Demasiado bueno, gracias.!

  • @dreamsprayanimation
    @dreamsprayanimation 3 года назад +2

    Infected Mushroom Album Cover.

  • @user-sf7zc3io9r
    @user-sf7zc3io9r 3 года назад

    WOW。。。。 nothing but WOW!!!!

  • @lbesiroglu
    @lbesiroglu 3 года назад

    very nice. thank you so much

  • @contactpipo
    @contactpipo 4 года назад

    Beautiful lines! I wish I could give this 5 thumbs up!

  • @philippvlogs9582
    @philippvlogs9582 3 года назад

    Thanks a lot man!

  • @Mouriyaraja
    @Mouriyaraja 2 года назад +1

    Hey man, amazing work, it's unbelievable. Just one doubt can colors be applied to this model, if we can please let us know how... I will be really glad.... Please

  • @Rezgi
    @Rezgi 3 года назад

    Impressive !

  • @danieldw5319
    @danieldw5319 Год назад

    Awesome shader! would it be posible to change the white into a color such as green?

  • @Benjamin-vx2ot
    @Benjamin-vx2ot 8 месяцев назад

    interesting! i wonder, is it possible to achieve that without uvs? somehow working with normals?

  • @Sh-hg8kf
    @Sh-hg8kf Год назад

    2:05 Why not use a singular mapping nose here? Why do we need two?

  • @emiltonmendoza
    @emiltonmendoza 3 года назад

    vengo de conocerte en la blendiberia gracias por el blend voy a estudiarlo

    • @ToniMortero
      @ToniMortero  3 года назад +1

      Genial :) cualquier duda aqui estoy

  • @HuanLeVuong
    @HuanLeVuong 4 года назад

    Thanks!

  • @daringcuteseal
    @daringcuteseal 3 года назад

    Amazing! Thanks for sharing :D

  • @vicsaizo
    @vicsaizo 3 года назад

    eres un crack tio!

  • @dakat5131
    @dakat5131 3 года назад +1

    "More than just a shader" (yeah I know, different album from the image, but the title sounds similar)

  • @swagatabhattacharyya204
    @swagatabhattacharyya204 4 года назад

    Thanks a lot❤️❤️❤️

  • @unfa00
    @unfa00 3 года назад +3

    The Army of Mushrooms is coming for you!

    • @ToniMortero
      @ToniMortero  3 года назад

      hahahaha I hope they remind me the story cause I won't get insane!!
      ruclips.net/video/Z6hL6fkJ1_k/видео.html&ab_channel=kraudio

    • @vodahlava
      @vodahlava 3 года назад

      i was immediately thinking the same :)

  • @SKAR030
    @SKAR030 3 года назад

    are you using regular blender or you have lightingboystudio?

  • @mikkoleppanen3576
    @mikkoleppanen3576 3 года назад

    Very nice :)

  • @bongo10110
    @bongo10110 Год назад

    Is it possible to make the lines coloured?

  • @glavnibajaumahalu8535
    @glavnibajaumahalu8535 3 года назад

    Use map range instead of the colorramps. Colorramps take wayyy longer to calculate.

  • @PersePixels
    @PersePixels 3 года назад +1

    This turned out great! Would the model still have the same look if it's animated ?

    • @ToniMortero
      @ToniMortero  3 года назад +3

      Well with motion aspect sure you'll have to make more tricks, if you are planing to fake a 2d look. 2's animation and some stroke variations mainly, I'm working on it ;)

  • @petrazko740
    @petrazko740 3 года назад

    Estaría genial que hicieras el tutorial también en español. Saludos.

    • @ToniMortero
      @ToniMortero  3 года назад +1

      Pues estaría bien la verdad, aunque intento que sea útil para la mayor gente posible.. quizás hacer algo con el sistema de caption de youtube y que puedas elegir el idioma?? tendré que mirármelo.
      Gracias por la sugerencia! ;)

  • @timotter2075
    @timotter2075 4 года назад

    Great Stuff! Nice variability in lines...Would adding some sort of post Blender production "noise" help break up the rotation of the crosshatching?

  • @animasibangbang5320
    @animasibangbang5320 4 года назад

    wow this is interesting

  • @beachchickensmedia
    @beachchickensmedia 9 месяцев назад

    will u be making an updated video any time soon? or a new version of the shader to download? i would pay for it

    • @beachchickensmedia
      @beachchickensmedia 9 месяцев назад

      Nvm! I see the blend file in the description of the video! Thanks u so much!

  • @techelefant9868
    @techelefant9868 3 года назад

    I am trying to follow the video but how do I get the screen on the left ?

  • @warhalla9297
    @warhalla9297 3 года назад

    How long did it take you to learn how to make that shader? I feel like it doesn't give me my head for so much hahaha, I'll watch the videos where you were inspired so I learn and then your tutorial

  • @pardismack
    @pardismack 3 года назад

    Hello Toni. Great tutorial. I hope you respond to this comment.
    I tried your technique for instancing by copying the emitter and adding two Particle Systems and using the Particle Instance modifier on the instanced object, but I can't figure out its advantage over regular instancing by adding just one Particle System on the emitter mesh and picking the object to instance. Instead, I found it harder to control and, unlike using just one Particle System, it increases polycount.
    Can you explain this to me please or share with me a tutorial explaining it? cuz I've been struggling for days trying to figure it out on my own in vain.

  • @faatihh1130
    @faatihh1130 3 года назад

    is it possible to use this on top of an image texture?

  • @linoeleven
    @linoeleven 3 года назад

    Blender crashes on me when I select the Subdivision Surface..... any workaround for that??

  • @mhc19881010
    @mhc19881010 Год назад

    牛逼

  • @VictorJulioHurtado
    @VictorJulioHurtado 2 года назад

    You could probably sell this if you turn it into an addon.

  • @SpitfireStoryboards
    @SpitfireStoryboards 3 года назад +1

    I love this. Question : how do I transfer this material and look to another object. I have tried to do it the normal way (select, ctrl l, material) and the material shows up, but doesn't look anything like the original . Do I have to do something to the new object in order to make it work correctly? Thanks

    • @ToniMortero
      @ToniMortero  3 года назад +2

      You have to make some adjustments before.
      Your object will need the same UV maps and VertexColors as the mushroom. If you create and give them the same name will work, but then you should edit each map and vertexcolor as you need. With the "UV_innerline" I recommend to first place every islands in a white area of the Innerline texture (in the UV Editor). And for the vertex colors remember to make the "DirtyVertex" to see them working.
      The "UVMap" will drive the surface strokes, you can try to place them in a specific way with a proper unwrap, or may be try rotating the mapping nodes.
      I hope it helps, if there's any issue you tell me.

    • @SpitfireStoryboards
      @SpitfireStoryboards 3 года назад

      @@ToniMortero thanks very much for the detailed response. Appreciated . I'll try it out. It sounds very technical ! Thanks

  • @reezlaw
    @reezlaw 3 года назад

    Mate if you were to release this as an addon I'd be glad to pay for it

  • @NaNnaaaaaaaaa
    @NaNnaaaaaaaaa Год назад

    w

  • @user-lj2gv1en3f
    @user-lj2gv1en3f 2 года назад

    循环渲染可以应用吗?