yoooo this is legendary stuff, mate! The freedom that comes with NPR is truly unimaginable and I especially loved the part where you went full procedural on those textures. I am really excited for the future of NPR in blender especially with LANPR being a thing and hopefully coming in 2.82
Yeah! Today I was talking about with a college, that it's interesting in how NPR influences you in being creative. The first time I heard about NPR it was a little harder to find info and I put it aside, but luckly in recent years there is a very inspiring stream of projects and documentation and also better tools! Lets do it! :P Thank you man
Instead of the displace modifier I like to use the Normal output of the Texture coordinate node and apply some noise to it, so I do not have to create extra geometry
Is it possible to use this on a textured colored character? I would like to see. This video is great! It matched the song very well. Mike Mignola Graphic Style and Decent Shader! Congratulations!
Wow nice! Hellboy Style - Mike Mignola! Can you do one more tutorial with this light shadow effect on the Hellboy 3D model? This will also be very interesting !!!
Thank you man! I'd like to! As soon as I can take some time I'll do the test. Maybe I will start another hellboy because I would like to get closer to the mignola character. Although the one I have is rigged Thank you man! Glad to know that you liked it :)
I get something similar in unreal's shader editor, but it was some time ago and I don't quite remember how :((( but is something reacheable in any procedural way, you need the light input and use it as a vector/RGB information. Also something very interesting in game engines is the realtime postproduction effects, I have to research on that because in blender I have to deal with the compositor.
Protip: download the file and look up how to snag nodetrees (too lazy atm). Then just either add it to your projects or do the right thing and learn it through reverse engineering and tinkering.
I just uploaded them to the link in the description in case you want to use them. I don't remember where exactly, but some of them were edited to be the same size, seamless etc.
yoooo this is legendary stuff, mate!
The freedom that comes with NPR is truly unimaginable and I especially loved the part where you went full procedural on those textures.
I am really excited for the future of NPR in blender especially with LANPR being a thing and hopefully coming in 2.82
Yeah! Today I was talking about with a college, that it's interesting in how NPR influences you in being creative.
The first time I heard about NPR it was a little harder to find info and I put it aside, but luckly in recent years there is a very inspiring stream of projects and documentation and also better tools! Lets do it! :P
Thank you man
최고의 NPR 영상입니다. 놀랍습니다. 친절한 Link 진심으로 감사드립니다.
Thanks man, I'm glad to know that has been usefu to you :)
Thank you, you are not only a big inspiration but you also took the time to put reference links which are extremely helpful and great learning tools
Excellent as usual, very inspiring
Instead of the displace modifier I like to use the Normal output of the Texture coordinate node and apply some noise to it, so I do not have to create extra geometry
Bravo! The Blender community is great!
Holy crap ! You are my HERO ! I've been looking for something like this for months ! THANK YOU !
You're a legend, thank you so much!
Glad to be helpful maan :D thanks for the comment
Stunning!
Cool!!!
Thank you
Thanks for sharing! If I ever get off my lazy ass, this is definitely something I would learn!
Nice! I Even like the spooky music.
Thanks man!
Thanks!
Truly amazing work. VERY inspiring. I thought this type of thing could only be done with Malt-renderer.
thats a great one!
thats the moment, were i would use a "super-like" button. nice lookinh and helpful. thank you!
Glad to hear that! Thank you ;)
thanks never delete this pls
Magistral
Brutal Toni!
Gracias! 😃
Is it possible to use this on a textured colored character? I would like to see.
This video is great! It matched the song very well.
Mike Mignola Graphic Style and Decent Shader! Congratulations!
holy shooooooot....
Hello, can I export this setting shaders/texture for unreal/unity?
This is outstanding!
Wow nice! Hellboy Style - Mike Mignola!
Can you do one more tutorial with this light shadow effect on the Hellboy 3D model? This will also be very interesting !!!
Thank you man!
I'd like to! As soon as I can take some time I'll do the test.
Maybe I will start another hellboy because I would like to get closer to the mignola character.
Although the one I have is rigged
Thank you man!
Glad to know that you liked it :)
Awesome!
I wonder if I can port this to unity shader graph..
I get something similar in unreal's shader editor, but it was some time ago and I don't quite remember how :((( but is something reacheable in any procedural way, you need the light input and use it as a vector/RGB information.
Also something very interesting in game engines is the realtime postproduction effects, I have to research on that because in blender I have to deal with the compositor.
has math node changed since this tutorial? when i switch to "greather than" I see only 1 value and a threshold
Protip: download the file and look up how to snag nodetrees (too lazy atm).
Then just either add it to your projects or do the right thing and learn it through reverse engineering and tinkering.
Where did you get you hatching texture images from? Everywhere I look you have to have a subscription to buy them.
I just uploaded them to the link in the description in case you want to use them.
I don't remember where exactly, but some of them were edited to be the same size, seamless etc.
I love you
现在看来仍然了不起。