Oldschool Airbrush Look with Eevee NPR Shaders - Roger Dean Inspired

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  • Опубликовано: 26 авг 2024
  • How to create an oldschool airbrush effect with blender shader nodes.
    Tutorial recorded with Blender 3.3.

Комментарии • 25

  • @omma911
    @omma911 Год назад +5

    Looks exactly like old Psygnosis computer game covers for the Amiga. Very cool.

  • @Xraller
    @Xraller Год назад +11

    This is great. Better than using a volume or mist pass to get that atmospheric falloff.

    • @RadiantMantra
      @RadiantMantra 4 месяца назад

      You could get an environment pass and use the mist pass as factor in Mix Color
      that should be close enough, but reaching this in comp is possible

  • @TripTilt
    @TripTilt Год назад +4

    Such a cool look and actually pretty simple setup!

  • @hannahf9301
    @hannahf9301 3 месяца назад

    Amazing tutorial!

  • @activemotionpictures
    @activemotionpictures Год назад +3

    Wonderful! Great video!

  • @vincgordo5861
    @vincgordo5861 Год назад +1

    REMIND ME "shadow of the beast" cover. well done !

  • @hanktremain
    @hanktremain Год назад +1

    very cool

  • @madsthomsen9844
    @madsthomsen9844 Год назад +1

    Great video!

  • @byAndreasEkberg
    @byAndreasEkberg Год назад +1

    Thanks for sharing! 🤟😌✨

  • @lord_lucario3429
    @lord_lucario3429 Год назад +1

    This looks amazing! By chance could you please share your compositing setup? Saw this video and immediately dropped a sub. Love the content

  • @walabe8
    @walabe8 Год назад +1

    legendary ty

  • @gunnaryoung
    @gunnaryoung 10 месяцев назад

    Tolles Video! Eins der besten Blender Videos, die seit langem gesehen hab'! Bin gerade abonniert! Ich freue mich darauf, was in der Zukunft von deinem Kanal kommt!

    • @100drips
      @100drips  10 месяцев назад

      Danke dir 😍

  • @snowmanplan
    @snowmanplan Год назад

    You're brilliant, thanks for doing this video!

  • @aosenhorlouvai
    @aosenhorlouvai 7 месяцев назад

    Muito bom! Obrigado

  • @yurka709
    @yurka709 8 месяцев назад

    Coooooooool ❤

  • @RogueAstro85
    @RogueAstro85 10 месяцев назад +2

    This is awesome! Where would you place the textures to get the cracks you have in the render at the beginning?

    • @100drips
      @100drips  10 месяцев назад +2

      if i remember correctly, they are simply a voronoi node plugged into a bump node. for the texture coordinates i most likely used 'object' coordinates.

    • @RogueAstro85
      @RogueAstro85 10 месяцев назад +1

      @@100drips Awesome! Thanks for the info. This style is exactly what I've been trying to replicate for months and I'm excited to play around with it. I've loved everything you've put on youtube and your gumroad

  • @GrandeGio95
    @GrandeGio95 5 месяцев назад

    Does it work for Blender 4.1 ?

  • @untitled795
    @untitled795 11 месяцев назад

    I'd love to start this tutorial but fail to understand why you have a cube in the scene that faces the camera, and the fact that you are applying all your shaders to it and not the objects in the actual scene.

    • @RogueAstro85
      @RogueAstro85 10 месяцев назад +2

      The objects are all joined into the cube. If you want to do each object individually you can just apply the shader to each one

    • @untitled795
      @untitled795 10 месяцев назад

      that's a start, thank you@@RogueAstro85