Tolles Video! Eins der besten Blender Videos, die seit langem gesehen hab'! Bin gerade abonniert! Ich freue mich darauf, was in der Zukunft von deinem Kanal kommt!
@@100drips Awesome! Thanks for the info. This style is exactly what I've been trying to replicate for months and I'm excited to play around with it. I've loved everything you've put on youtube and your gumroad
I'd love to start this tutorial but fail to understand why you have a cube in the scene that faces the camera, and the fact that you are applying all your shaders to it and not the objects in the actual scene.
Looks exactly like old Psygnosis computer game covers for the Amiga. Very cool.
This is great. Better than using a volume or mist pass to get that atmospheric falloff.
You could get an environment pass and use the mist pass as factor in Mix Color
that should be close enough, but reaching this in comp is possible
Such a cool look and actually pretty simple setup!
Amazing tutorial!
Wonderful! Great video!
REMIND ME "shadow of the beast" cover. well done !
very cool
Great video!
Thanks for sharing! 🤟😌✨
This looks amazing! By chance could you please share your compositing setup? Saw this video and immediately dropped a sub. Love the content
legendary ty
Tolles Video! Eins der besten Blender Videos, die seit langem gesehen hab'! Bin gerade abonniert! Ich freue mich darauf, was in der Zukunft von deinem Kanal kommt!
Danke dir 😍
You're brilliant, thanks for doing this video!
Muito bom! Obrigado
Coooooooool ❤
This is awesome! Where would you place the textures to get the cracks you have in the render at the beginning?
if i remember correctly, they are simply a voronoi node plugged into a bump node. for the texture coordinates i most likely used 'object' coordinates.
@@100drips Awesome! Thanks for the info. This style is exactly what I've been trying to replicate for months and I'm excited to play around with it. I've loved everything you've put on youtube and your gumroad
Does it work for Blender 4.1 ?
It should
I'd love to start this tutorial but fail to understand why you have a cube in the scene that faces the camera, and the fact that you are applying all your shaders to it and not the objects in the actual scene.
The objects are all joined into the cube. If you want to do each object individually you can just apply the shader to each one
that's a start, thank you@@RogueAstro85