How to create a Procedural Fabric Material with Blender

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  • Опубликовано: 12 сен 2024
  • Get DripsFabrics with 30% discount:
    100drips.gumro...
    The file from this tutorial:
    www.dropbox.co...
    Tutorial recorded with Blender 3.6.2

Комментарии • 13

  • @cmscss
    @cmscss 9 месяцев назад +1

    Mind blowing, you should have 100k subs. Thank you for taking the time to share your knowledge. Very much appreciated.

  • @OGPatriot03
    @OGPatriot03 3 месяца назад

    This is amazing, thank you so much for sharing this!

  • @adityagojamgunde7152
    @adityagojamgunde7152 Год назад

    Amazing tutorial!

  • @pro_suh6994
    @pro_suh6994 2 месяца назад

    Is this tutorial for just generation of maps for pbr texturing? When I built the shader from the video and tried to apply it at scale to my objects it completely crashed the computer. It couldnt render anything. Also it takes some tuning to have the displacement be the right scale after scale up the “resolution” of the fabric so it doesnt look like you are just look at fabric thru macro lense. I need help! Thank you again for the explanation of how the nodes work together. Just looking for more explanation.

  • @anthonyzornig
    @anthonyzornig 3 месяца назад

    TOP!

  • @adsicon
    @adsicon 3 месяца назад

    👏👏👏👏👏👏👏

  • @Joschua_Bo
    @Joschua_Bo 5 месяцев назад

    Und ich dachte, ich hab die nodes verstanden....mindboggling

  • @GalaxyPedlar
    @GalaxyPedlar 5 месяцев назад

    I bought your product on Gumroad and was wondering what the licensing restrictions are. If I use your nodes to create my own fabric materials, can I then sell those materials to a client?

    • @100drips
      @100drips  5 месяцев назад

      hey, thanks for buying!
      i normally publish my stuff under the royalty free licence. i might forgot to put this in the description.
      as long as you are not repackaging or reselling the nodegroups, i think you are good. so creating a material for a client is ok, but if you are creating a procedural library that simply copies the nodes function, it is problematic.

    • @GalaxyPedlar
      @GalaxyPedlar 5 месяцев назад

      @@100dripsI ended up making my own in the end, but thanks for the video and library. Helped me learn a lot about how to make effective material shaders.

    • @GalaxyPedlar
      @GalaxyPedlar 5 месяцев назад

      @@100drips Although, if you did want to license the nodes themselves for use in an addon, would that be an option? I'm writing a script for a client that generates images offline. My fabric is simple enough that I don't need your nodes for now, but if I did later on, would there be a way to license it for that purpose?

  • @Jeffrey_Purser
    @Jeffrey_Purser Год назад

    Will you also add the discount code to the BlenderMarket?

    • @100drips
      @100drips  Год назад

      I will have a look how to do this