How to create a paint peeling effect in Substance Painter

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  • Опубликовано: 1 дек 2024

Комментарии • 234

  • @MrVampura
    @MrVampura 11 месяцев назад +10

    This is the best tutorial i've seen on RUclips so far.

  • @99joshmo
    @99joshmo 9 месяцев назад +4

    Insane tutorial! I even added a wooden texture underneath the peeling paint and set the paint group to replace for the height! It absolutely looks wild! Thank you!

  • @OpiBazeg
    @OpiBazeg 3 месяца назад +5

    It is so rare to find such a comprehensive, detailed tutorial, simply BRILLIANT, and thank you so much for yor generosity to share this knowledge/file with us. ♥

  • @MCCDEMON
    @MCCDEMON Год назад +9

    so amazing.. Thats waht I needed: Someone who explains exactly why he uses one tool and what it does. Thanks so much!

  • @OmniRadio
    @OmniRadio 7 месяцев назад +3

    This tutorial has answered so many questions about Substance Painter that I've had for months, tysm!!

  • @yakipasandi9443
    @yakipasandi9443 Год назад +6

    These tutorials are just priceless! Thanks Wes!❤

  • @fevaz
    @fevaz Год назад +6

    I'm normally scared of masks and always think I'm messing up... but patience and a little knowledge will help us create amazing effects. this video taught me a lot. Thank you!!

    • @wes.mcdermott
      @wes.mcdermott  Год назад +3

      Awesome to hear! There are always multiple ways to tackle an effect. Never worry about messing up : )

    • @fevaz
      @fevaz Год назад

      @@wes.mcdermott Today I tried to add your paint effect to a wooden base but Im getting (still) the veins textures through the paint, I know that sometimes painting wood will get this effect (to be able to see the veins texture) but I was trying to achieve an effect where the paint would be overlapping the normal/height. I tried to change the layer mode in the normal channel, and it kinda helped in some places of my mesh, but didnt completely overlap. Do you have any tips for that? Ty in advance!

  • @rayunited2010foryou
    @rayunited2010foryou Год назад +1

    I like your simple but detailed approach to making this material. That's what makes you special. Very few tutors teach the way you do.

  • @BarShendrovitz
    @BarShendrovitz Год назад +3

    Wow, this outlining mask is so awesome! It has significantly sped up the process compared to how it used to be done before

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Yes! It's been there for a while, and I totally overlooked it.

  • @johnsullivan937
    @johnsullivan937 Год назад +5

    I really like the way you explain things step by step, it really helps me understand what exactly is changing what. I still dont feel even remotely capable of doing some complex smart material like this from scratch lol. But it has given me a much better understanding of the different layers and filters. I bought a bunch of smart mask/smart material packs off of art station that are extremely high quality, but they are so much more complicated to adjust than the default smart materials that ship with substance painter. Now I feel a bit more confident reverse engineering the different layers and customizing them just right. Thanks

    • @wes.mcdermott
      @wes.mcdermott  Год назад +2

      Thank you so much! So glad to hear the videos are helpful. Just take it one layer at a time : )

  • @BubblezwithaZ
    @BubblezwithaZ 3 месяца назад

    goodness gracious, i'm coming here as a substance painter noob, trying to get a grasp on the intense power of substance painter and my mind is blown, i've been using it all wrong...basically as a "model painter" xD i have much to learn! thank you!

  • @hannantonova
    @hannantonova 2 месяца назад

    Fantastic tutorial, thank you very much for sharing it! This free tutorial is better than other paid ones.

  • @FadyAkramHabashy
    @FadyAkramHabashy 11 месяцев назад +1

    FOR THE FIRST SECONDS I WAS SEND OFF TO THE WHOLE CHANNEL THANK YOU FOR THIS PRICELESS INFO

  • @koroshghanbarzadeh1360
    @koroshghanbarzadeh1360 Год назад +1

    You're the best Wes, thanks for sharing.

  • @paulareb2074
    @paulareb2074 2 месяца назад

    AWESOME TUTORIAL!! It's been amazing learning how to build this effect with you. Tahnks so much for the clarity and for sharing all this info. ❣

    • @wes.mcdermott
      @wes.mcdermott  16 дней назад

      Thank you much! So glad you liked the video

  • @cookie75730
    @cookie75730 11 месяцев назад

    Your tutorial on Substance Painter was incredibly detailed and informative, to the point where one could confidently say they've learned the fundamentals. I really appreciate how you kindly explained the usage in such a meticulous manner. Among all the Substance Painter smart material tutorial videos I've watched so far, yours stands out as the best. The added bonus of demonstrating how to make adjustments using paint later on was also greatly appreciated. I look forward to applying these techniques when working with other smart materials in the future. It seems like you put in a tremendous amount of effort, and I want to express my gratitude for sharing this valuable knowledge.🥰

    • @cookie75730
      @cookie75730 11 месяцев назад

      If it's not too much trouble, I would like to name the 'smart material' I create by following this video after it. May I have your permission to cherish it in my library for a lifetime?

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад +1

      Thank you so much! I greatly appreciate it. Yes, please no permission needed :) Please feel free to use the material you create from the video as your own.

    • @cookie75730
      @cookie75730 11 месяцев назад

      @@wes.mcdermottThank you! Have a great day😁

  • @noname_2108
    @noname_2108 8 месяцев назад

    This is brilliant, I was thinking of gradient filter for colouring noise information but didn’t catch it in substance painter. Learned something from your tut! And I would say it’s all about experimenting, you can’t actually master it until you try and fail

    • @wes.mcdermott
      @wes.mcdermott  8 месяцев назад

      Thanks! Totally agree, it's all about experimenting and trying to see what works best for you. So many ways to do things in Painter. I find it's not about right or wrong, but what works best for you.

  • @mr.N00003
    @mr.N00003 Год назад

    Wes, you are one of the excellent speakers I've found. you never messed up with creating mask. keep going, teacher!

  • @FastTrackTutorials
    @FastTrackTutorials Год назад +2

    very nice tutorial man!

  • @bendvfx
    @bendvfx 7 месяцев назад

    So insightful and full of great information and ideas. Thanks for great Tutorials

    • @wes.mcdermott
      @wes.mcdermott  7 месяцев назад +1

      Thanks for watching!

    • @bendvfx
      @bendvfx 5 месяцев назад

      @@wes.mcdermott Thank you for always sharing the best new tutorials

  • @miladelemental3474
    @miladelemental3474 Год назад

    Wow!,what an amazing material!...Thank you very much for sharing🙏

  • @JoelBeaird
    @JoelBeaird Год назад +1

    excellent breakdown! Thanks for sharing

  • @MahmudShuaib
    @MahmudShuaib Год назад

    i really love this software. In 2015 whilst doing my masters in the UK, i grabbed a copy of painter and tried to learn it, but sadly my laptop would just freeze. 8 years later i was able to afford a system with a dedicated GPU. Am trying to learn again. Thanks for the tutorials Mr. Wes.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you and so glad you liked the videos.

  • @JA_Graphicdesign
    @JA_Graphicdesign Год назад +1

    I've been waiting. Thank you so much for posting this tutorial!!!!!!

  • @elenabearzotti6118
    @elenabearzotti6118 Год назад

    My materials are always boring because I often use the same masks and generators, but following these video makes me realize how creative you can be. I recreated all your stunning levels step by step and I had a lot of fun, thanks for this video, it was really inspiring!

  • @renderpeach
    @renderpeach Год назад +6

    Your tutorials are tutor worthy, and the fact you include the project files really puts the cherry on top! As a 3D artist, thank you!

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад +1

      Glad you like them! Thank you!

    • @spacekitt.n
      @spacekitt.n 9 месяцев назад

      ​@@wes.mcdermott yeah thanks man. its been a steep learning curve even as someone who comes from a strong photoshop background. im actually starting to wish that photoshop did layers and masks like this! its confusing at first but is really powerful

  • @donovanbaine8842
    @donovanbaine8842 Год назад

    way to go man im glad to see u its been a while hope u well forever

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you very much! Working on my own channel and also working on the official Substance 3D Channel as well.

  • @bohdan_lvov
    @bohdan_lvov Год назад

    That material is smarter than me!
    Seriously tho, that's a glorious tutorial, love every bit of it!

  • @jovanastrajnic
    @jovanastrajnic 9 месяцев назад

    Woww!! Amazing tutorial! Thank you so much for sharing ☺

  • @StevenHu-n7m
    @StevenHu-n7m Год назад +1

    great presentation,learned a lot, thanks!

  • @jahandarwerewolf8480
    @jahandarwerewolf8480 Год назад

    Thank you very much friend for this tutorial! A learn a lot from your tutorial! bravo!

  • @motionbug4970
    @motionbug4970 Год назад

    It's really helpful thank you so much for providing file for Study ❤

  • @mobamenace3591
    @mobamenace3591 11 месяцев назад

    Mask outline is the MVP for this effect 😅 ( I forgot few steps so I am watching again)

  • @sebastianjuradooo
    @sebastianjuradooo Год назад

    Thank you so much for this tutorial! It was very helpful. The way you explain and describe the process is super nice, really easy to follow and understand :)

  • @UCD33
    @UCD33 7 месяцев назад +1

    Had a few "ahh ha" moments.. super helpful. Thanks.

  • @sergiovelandia3d370
    @sergiovelandia3d370 Год назад

    Amazing procces man I really learn a lot

  • @martacasalini4834
    @martacasalini4834 Год назад

    Amazing video! I really liked the designer approach you had, I think it helps to better understand how painter works and it also gives that extra step to your texture process. Thank you for sharing!

  • @monsterinsane2228
    @monsterinsane2228 Год назад

    Absolute useful and easy to understand. Thank you a lot!

  • @CHIRIYUz
    @CHIRIYUz 4 месяца назад

    Thank you so much !! You save my life 🥺

  • @NightVisionOfficial
    @NightVisionOfficial Год назад

    This is awesome man! Really love your materials tuts :)

  • @jairdeoliveiraneto605
    @jairdeoliveiraneto605 Год назад

    Very good tutorial!

  • @YangchuanXiao
    @YangchuanXiao 3 месяца назад

    good job, nice turorial

  • @saratherm9108
    @saratherm9108 3 месяца назад

    amazing 😍😍😍

  • @mobamenace3591
    @mobamenace3591 Год назад

    Great work 🔥

  • @alvoltta
    @alvoltta Месяц назад

    Perfect information

  • @RariJay
    @RariJay 11 месяцев назад

    Nice🔥🔥

  • @snrenders6909
    @snrenders6909 Год назад

    just awesome. you've got a new sub

  • @TheNamishkashyap
    @TheNamishkashyap Год назад

    Great Video

  • @pashaasd5280
    @pashaasd5280 Год назад

    Awesome tutorial!!!

  • @lykan7865
    @lykan7865 Год назад +12

    As Usual: WES is da BES !

  • @kokosbaeuerin
    @kokosbaeuerin 7 месяцев назад

    woooow thank you I learned sooo much!

    • @wes.mcdermott
      @wes.mcdermott  7 месяцев назад

      Thank you! Glad to hear it was helpful

  • @jepzu
    @jepzu Год назад

    Wow. Awesome stuff!

  • @DEKKUGAMING22
    @DEKKUGAMING22 Год назад

    Awesome tutorial I really love it

  • @petyavodolaz
    @petyavodolaz Год назад

    Great tutorial, always like how detailed you explain things step by step.
    Remember you from the sci-fi chest texturing tutorial on Substance painter official channel, didn't know you have your own youtube channel :D

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Thanks very much! Wow, yeah that video was super long ago. I started up this channel in the past year. Thank you much for checking it out.

  • @Death-Flower
    @Death-Flower Год назад

    as always the best!!!

  • @EMNM66
    @EMNM66 Год назад

    You are the best ❤

  • @malteleifsson
    @malteleifsson 19 дней назад

    Perfect!

  • @reality990
    @reality990 Год назад

    Good tutorial!

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Год назад

    WOW! you did it againg! THX MASTER! ;)

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you much! So glad you liked the video.

  • @sketchturner8229
    @sketchturner8229 Год назад

    Hello Wes! Thanks a lot! Very nice tutorial, but i have some issue at the start, my paint layer haven't shade and hight like yours, no any shading

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Glad you liked the video! Can you provide some more details on what you mean with shade and height. I am sorry, I am little confused on what part is not working.

    • @sketchturner8229
      @sketchturner8229 Год назад

      @@wes.mcdermott Sure when i get to the PC)))
      P.s. have a nice day ))

  • @slackamacgaming6721
    @slackamacgaming6721 6 месяцев назад

    10:10...it took me a while to figure it out...but that ONE LITTLE thing...totally changes how i make my materials now...and it's WAY better...

    • @wes.mcdermott
      @wes.mcdermott  4 месяца назад

      Awesome! So glad the video was helpful

  • @KipperTD
    @KipperTD Год назад +1

    The way you show how everything is affecting each other is really great for helping learn how to use these different effects ourselves. A lot of tutorials will just show what to do in order to achieve a specific result as opposed to explaining how/why everything is being done. Great tutorial as always! Also going to call it croncrete from now on 😂

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you much! So glad to hear the videos hare helpful.

  • @jeanclaudethedarklord6205
    @jeanclaudethedarklord6205 Год назад

    Amazing video, thanks

  • @TheIcemanModdeler
    @TheIcemanModdeler Год назад

    Thanks for sharing, use ancor point all the time for complex effects, they're great.

  • @flint3Dx
    @flint3Dx Год назад +1

    Great vid as always Wes, love the way you break down your process :)
    I'm not sure if this is already possible, but I'd love if you could promote filters or generators to the top of a folder - like the paint you used to add or cut into the paint. Would make sharing materials very powerful for artists!

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you much! We can now add filters to folders. This was a new feature that was recently added. I think I might be misunderstanding. Can you give me some more details on what you mean by promote the filters to the top? I can send this to the dev team.

    • @c_be
      @c_be Год назад

      @@wes.mcdermott I think they meant accessing the Paint layer on the top of the layer stack instead of having to scroll down and look for it. So when artists make this smart material and share it with each other, they don't have to scroll and find the Paint layer, it will just be sitting at the top which they can then edit.

  • @sivaram6788
    @sivaram6788 Год назад

    Another banger!

  • @X-mordred-X
    @X-mordred-X Год назад

    Excellent!

  • @therelaxingcgi
    @therelaxingcgi 10 месяцев назад

    Thank you so much I need it this for my project❤

  • @aseem1708
    @aseem1708 Месяц назад

    u r a god .thankyou so much

    • @wes.mcdermott
      @wes.mcdermott  16 дней назад

      Glad you liked the video :) Thanks much!

  • @Sas-yz4uk
    @Sas-yz4uk Год назад

    Very helpful, thanks!!

  • @anirudha301
    @anirudha301 Год назад

    I just want to say Thank you 😊

  • @STGaming00
    @STGaming00 Год назад

    Great explanatory video, may I ask where you got the grunge maps?, because I don't see it in my Substance Painter...

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад

      Thank you! I was thinking I used all standard maps that ship with Painter. Do you have the name of the map that is not showing for you? Which version of Painter are you using. We did update to add new grunge maps a few versions back.

  • @Moviesfire9315
    @Moviesfire9315 Год назад

    Please make more topic 🙏❤ your are osm

  • @anissar7301
    @anissar7301 11 месяцев назад

    Hi Wes, I hope you can help me with this question. When I add the blue base layer in (4.54) on top of the first base later that you made it takes the hight information (in 02.00) and I don't know why.

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад

      Hi! The issue is that the height and normal information is passed up through the layer stack. You need to set the blending mode for the height and normal channels to the "Normal" setting. I will make a video to show how this works.

    • @anissar7301
      @anissar7301 11 месяцев назад

      Thanks for responding Wes. Really appreciate it @@wes.mcdermott

  • @user-ow9kq6fg6d
    @user-ow9kq6fg6d Год назад

    I learnt lot of ❤

  • @yuxin9996
    @yuxin9996 4 месяца назад

    when I added Peel Edge layer, the edge placement doesn't match to the Peel layer and it doubles the edge, I adjusted Peel Edge blur to make it not look like doubled edge, and it doesn't look good. help.

    • @wes.mcdermott
      @wes.mcdermott  4 месяца назад

      I am sorry for issues. Can you let me know what part in the video you are having the trouble and I will check to see on some workarounds.

    • @yuxin9996
      @yuxin9996 4 месяца назад

      ​@@wes.mcdermott thanks for the reply, maybe it happened because I was using bigger model with relatively lower texture so it didn't look good as much. I am trying to adjust some bars and numbers to make it look better. if I need your help again, I will leave the comment again.

  • @peterrandall6761
    @peterrandall6761 Год назад

    keep the content coming! Youve taught me so much about layered smart masks! Also, how are you getting displacement from the edge of the paint? is it tesselation, i might missed that step

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks! Oh yeah. I forgot to mention that. I did go to the shader and enable tessellation with a very small height scale. It does make a nice difference though.

  • @masub7403
    @masub7403 10 месяцев назад

    i have a problem when a bottom layer with some hieght elements breaks through upper layer and i see that hieght effects on it
    in 4:48 dont have any hieght on blue layer from "base" layer wich including some hieght effects

    • @wes.mcdermott
      @wes.mcdermott  10 месяцев назад

      I think the issue is coming from the blending mode for the height channel. Check out this video for the tip on how to address the blending modes. ruclips.net/video/J5_mQJ9E8g0/видео.html&lc=UgzGfybg89J9IoTAVux4AaABAg

  • @dubtube6691
    @dubtube6691 6 месяцев назад

    It would be really help full if next to a layer (for instance a fill) where an anker point is used an anker appears in the layer stack. Sometimes I think visual information could be improved. Also when changing the channels from Base color to Height I miss this visual information. Because it can early been over seen

    • @wes.mcdermott
      @wes.mcdermott  6 месяцев назад +1

      100% Agree. We really need to work on this feature and improve it. Thanks for the feedback.

  • @alwaysCuriousOne
    @alwaysCuriousOne 9 месяцев назад

    Thank you for this lovely tutorial.
    I wonder how SP treats the height and normal information when exported in case I have a low poly model. In that case, a displacement map will be a disaster and I may only want a normal map... I wish you could make a tutorial on low poly and height information.
    (I'm using blender 4.0)
    Thanks again!

    • @wes.mcdermott
      @wes.mcdermott  9 месяцев назад

      Thanks! Good question. Painter generates normal data from height, so you will aways get a normal map and do not need displacement.

    • @alwaysCuriousOne
      @alwaysCuriousOne 9 месяцев назад

      @@wes.mcdermott thanks for the fast reply. Sorry, but I'm still confused. SP has both height and norm channels to choose from in a layer. So which one to choose? And why both exist? If the exported displacement map and normal map both carry the same height information, what happens if we use both in the case of a high poly model back in blender?. And what is displayed in SP's viewport? Is it displacing the mesh or just treating the normal, or both?

  • @AlexPavlovic
    @AlexPavlovic Год назад

    cool tutorial, I wonder why it's done in 60fps though

  • @MrBfg586
    @MrBfg586 11 месяцев назад

    Are the dirt map masks in this program images or are the actual procedural?

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад

      I think they are a mix; however, they are mostly procedurally generated. You can also import your own grunge maps to the library for use in any project.

  • @PearrBearr
    @PearrBearr Год назад

    Hi Wes, fantastic tutorial as always. I am having issues with the height information. So at 9:14 you start to slide the dirt level and there is a height separation from the material below. When I slide mine both materials are blending flat.

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Thanks! So glad you liked the video. On the layer that has the mask applied for the dirt generator, do you have a little bit of height value? It could be that the layer has height set to zero.

  • @markflakezCG
    @markflakezCG 6 месяцев назад

    Thank you!

  • @anubis8370
    @anubis8370 Год назад

    @ Wes do you have a link to sample material to study it closer?

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Sure thing! Here is the Painter file: www.dropbox.com/s/muqgu8gyi6ydh84/PaintPeeling.zip?dl=0

    • @anubis8370
      @anubis8370 Год назад

      @@wes.mcdermott Thanks Wes !!!

  • @peterrandall6761
    @peterrandall6761 Год назад

    For texture artists, what do you suggest we render our textured assets in for a demo reel? Ive heard some people suggest stager and marmoset. Thanks

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Either of those are good options. Both are good for showcasing models. The most important thing to keep in mind is not so much the renderer, but the aesthetic of your render. Lighting is key. You want to make sure you have really nice lighting to showcase your materials.

  • @karpenkoyullia6476
    @karpenkoyullia6476 Месяц назад

    thank you sooooo much!!!

  • @xxphantom93xx61
    @xxphantom93xx61 Год назад

    Hi Wes! Thanks for this tutorial it's really helpful. I was trying to follow your steps and ran into some issues while placing the "Peel" layer with "Outline Mask" on my model. When I try to create the outline, I really have no leeway to change the settings. For example, I get a good result on 0.01 and a bad result already on 0.03. I saw you went from 0 to 1 with noticeable changes. Another thing that's causing me problems is the actual outline because it doesn't fit the edges of my mask properly when I do the peel. It appears to have an offset and looks weird. Do you have any suggestions?

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Thanks! So glad you liked the video. I am sorry to hear you had some issues. I wonder if it might be UV related. The mask outline filter is using the UVs of the mesh to create the outline. It doesn't use baked map data. So in this case, your UVs can have an effect on the mask. Do you have a lot of padding between the UV shells on your mesh?

    • @xxphantom93xx61
      @xxphantom93xx61 Год назад

      @@wes.mcdermott thanks for the reply! Not so much pudding but since I’m doing complex game ready assets using a single 4K uv space due to optimization, probably the texel density is too low to manage this values? It’s the only thing I imagine could affect this. It is possible? Anyway I noticed that the highpass filter works in a similar way but with less control on sides (inner both or outer) and was a little bit better for my case 😁 I’ll wait for your opinion. Thanks a lot!

  • @EMNM66
    @EMNM66 Год назад

    Hello Wes, i have a doubt. I have modeled a 3d door with multiple textures for diffrent parts of the mesh all the textures on the model are in the same uv space 1001-1005. how do i work on such a model in substance after texturing in export page i see it shows 330 textures selected. what am i doing wrong? :)

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Hello! There are different ways to work with UVs. If you have 1001-1005 then I think you had the UV tiles feature checked. You can work this way and typically you would have one Material applied for the entire mesh and each set of UV shells are placed in different UDIM or tiles such as 1001-1005.
      The other method is to apply a material for each part of the mesh you want a texture set. In Painter, a material will become a texture set.

  • @chikin4939
    @chikin4939 Год назад

    Hello,
    Great tutorial !
    I'm beginner on substance, i have to raise the height value on the paint base color at 04:50 to have the same thickness effet which appears at 09:00 when you use the dirt generator. Is it normal or does it come from the version (im on V9) ?

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      It could be a discrepancy in the version. Sometimes there are tweaks to the generators between versions.
      However, this should be fine : ) It doesn't need the same values.

  • @LORENZOCOLALONGO
    @LORENZOCOLALONGO 10 месяцев назад

    it would be nice to see if this texture can be opened in UE5.... can you recommend a video?

    • @wes.mcdermott
      @wes.mcdermott  10 месяцев назад +1

      I don't have a video on UE but these textures can be exported and used in UE. We have a UE preset for exporting textures.

    • @LORENZOCOLALONGO
      @LORENZOCOLALONGO 10 месяцев назад

      thanks @@wes.mcdermott

  • @officer088
    @officer088 9 месяцев назад

    is this being done just in the material level or is the actual geometry be adjusted?

    • @wes.mcdermott
      @wes.mcdermott  9 месяцев назад +1

      This is done at the material level, but you can enable tessellation and displace the mesh as well. You can export a tessellated mesh from Painter.

  • @MyNamaAdam
    @MyNamaAdam Год назад

    I've been trying to replicate the depth effect but I can't seem to find the way to do it. It's quite bugging me haha. My layers just build up instead of that nice layer separation effect.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      For the depth effect, do you mean the peeling or the shadowing in the peeled areas? The biggest part to getting the depth is in the layer that uses the Mask Outline effect.

  • @manthanyagnik20
    @manthanyagnik20 Год назад

    Why i cant find the peel off effect in my substance painter software ?

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Are you looking for a paint peel generator in Painter?

    • @manthanyagnik20
      @manthanyagnik20 Год назад

      @@wes.mcdermott yes 😅😅😅😅

  • @ronnydwiputra
    @ronnydwiputra 9 месяцев назад

    Hi. Want to ask you. What is bake mean and what is the purpose bake in painter?

    • @wes.mcdermott
      @wes.mcdermott  9 месяцев назад

      Hi, the bake is a process of computing mesh information into a 2D texture. For example, a curvature baker will create a 2D texture that is white around all of the curved areas of a mesh. The purpose of these "baked" maps is to aid in the texturing process. Our texture generators and filters use these baked maps. For example, the metal edge wear uses the curvature and ambient occlusion bakes to figure out how to place scratches on the edges of the object.

  • @ben_angel
    @ben_angel Год назад

    i've followed you step by step yet my blue doesnt look like it has any height to it. It doesnlt look like it is a layer of paint on top of the material below

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Do you have a scale value set in the Shader? It could be that the Shader scale is set to zero.

  • @juanayala4678
    @juanayala4678 17 дней назад

    where can i get this alphas or mask?

  • @ssn4k3
    @ssn4k3 Год назад

    Another fantastic tutorial. Thanks a lot Wes! I did similar material in Designer recently buuuut I can't paint the peeling effect in Painter using that material. Why I did that this way? Don't know;-) It's not possible to expose mask as a parameter in Designer to use it in Painter right?:-)

    • @wes.mcdermott
      @wes.mcdermott  Год назад +2

      Thanks! Yes you can make the effect in designer and have the mask as an input node in Painter so that paint strokes from Painter will work as input to your Designer filter.

    • @ssn4k3
      @ssn4k3 Год назад

      @@wes.mcdermott I just checked and there is indeed input grayscale node in designer. I’ve never seen this in any tutorial online. Is this something you would be willing to cover? I bet there are a lot more applications for input nodes in designer than simple masking for painter.

  • @cain969
    @cain969 8 месяцев назад

    Do a video with making a water like or saliva like material pls! would love to see that

  • @Klaudius_yt
    @Klaudius_yt 5 месяцев назад

    Thank you ❤

    • @wes.mcdermott
      @wes.mcdermott  4 месяца назад

      You are welcome! Thanks for checking out the video.