How to create a dent effect in Substance 3D Painter

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  • Опубликовано: 28 ноя 2024

Комментарии • 135

  • @Vizeral
    @Vizeral Год назад +13

    You explained it in detail and it still looks like magic.

  • @jeffyboi6969
    @jeffyboi6969 Год назад +4

    Oh my god I love that dent active slider. Its controlling so much.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks! Yeah its using Anchor points to link layers. Super powerful.

  • @HussainAli-hh3fh
    @HussainAli-hh3fh 2 года назад +27

    One of the most comprehensive technical demo out here.
    No doubt educational information is now easily accessible online in the recent years but its very rare that we find such a useful guides free or easily accessible.
    Appreciate your contribution Wes.

    • @wes.mcdermott
      @wes.mcdermott  2 года назад +4

      Thank you so much for these kind words! Many more videos to come ; )

    • @Ricardo-de9ju
      @Ricardo-de9ju 11 месяцев назад

      The biggest investment a software company can make is in education. SP changed the game forever.

  • @basquera
    @basquera 2 года назад +4

    So..... Finally someone made me understand the Compare Mask function 😁. Thanks man 🙏🏻. Looking forward to more tutorials of this level.

  • @TheIcemanModdeler
    @TheIcemanModdeler 2 года назад +2

    Wes making a Painter tutorial like the old days!

    • @wes.mcdermott
      @wes.mcdermott  2 года назад +2

      Yes! I’m back to focusing on videos and content! More to share soon

  • @aaronjohnson4604
    @aaronjohnson4604 10 месяцев назад +3

    Your explanations are intense. Thank you for being so thorough. 🦾

  • @Braytonks3D
    @Braytonks3D 2 года назад +4

    Such an elegant effect! Thanks for the vid, Wes

  • @amaltea83
    @amaltea83 Год назад +2

    Hi Wes, I just want to say thank you for all the time and work you invest in these videos, your work is helping me massively!

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Thank you so much! That is very great to hear.

  • @Kakuro7
    @Kakuro7 Год назад

    you taking my painter knowledge to another level

  • @Jaro3Me
    @Jaro3Me Год назад +1

    Absolutel legend! Thank you for all the knowledge and tricks you've shared over the years - single handedly helped me to get a good fundamental understanding of painter and designer and your approach to explaining this is so easy to follow and understand! much love!

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you so much! Greatly appreciate it and so glad to hear you have liked the content. Much appreciated!

  • @lohnthom9353
    @lohnthom9353 Год назад

    Nothing but quality educational content over here.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thank you much! So glad you like the videos.

  • @100Peterll
    @100Peterll 2 года назад +9

    Incredible, stumbled on this by accident on Twitter and recognized your voice from the getting started tutorials, such a clear and great explanation even a complete beginner like me managed to understand. Great video Wes, makes me wish every Substance Painter tutorial was made by you lol

    • @wes.mcdermott
      @wes.mcdermott  2 года назад

      Thank you so much! I’ll be posting more tutorials.

    • @niemanickurwa
      @niemanickurwa 2 года назад

      @@wes.mcdermott I thought it was your voice! :D Yeah keep posting mate you're one of the best at Substance Painter tutorials.

  • @alexalier9819
    @alexalier9819 3 месяца назад

    This is so cool! I used to apply effects on height details by rebaking those height elements to the normal map, but I find this technique way much better and non-destructive. Tho it's more complicated, but it's worth to learn it :D

  • @GoDfaThEr041
    @GoDfaThEr041 4 месяца назад

    This is amazing. Thank you so much Wes, you made my month!

  • @rafaelcavalcante6129
    @rafaelcavalcante6129 Месяц назад

    Cara, obrigado por compartilhar o conteúdo. Uma sugestão, tenta na próxima gravação deixar a tela menor.

  • @pi198273
    @pi198273 2 года назад +1

    What an absolute genius

  • @ArtemM3D
    @ArtemM3D 2 года назад +2

    Compare mask is quite interesting. You could probably get away with levels in this case, but compare mask does seem easier and more intuitive.
    great as always, Wes

    • @wes.mcdermott
      @wes.mcdermott  2 года назад +1

      Yes indeed. Definitely could use levels. I find I often forget about compare mask. It can be super powerful. Thanks for checking out the video!

  • @Flightlevel420
    @Flightlevel420 2 года назад +1

    Such a great teacher.
    Thank you

  • @AltoDuce
    @AltoDuce Год назад

    THIS IS INSANE, THANKS FOR UR TUTORIALS!

  • @b4rtmod
    @b4rtmod Год назад

    Thats soo amazing my friend, can wait to create some textures with these effects, keep these tutorials coming!!! Loved!

  • @EddyNeveu
    @EddyNeveu 2 года назад +1

    Super cool as always!

  • @nosky9296
    @nosky9296 2 года назад

    What a legend, easy to follow, will try making my own.

  • @saadullah5583
    @saadullah5583 Год назад

    man what a tutorial, amazing work

  • @fsalad
    @fsalad Год назад

    Very cool. Clear and concise explanations. I learned a lot. Thank you

  • @Astara_2055a
    @Astara_2055a 2 года назад

    Really cool & useful tutorial thanks for publishing

  • @albert_gazizov
    @albert_gazizov 9 месяцев назад

    Thanks a lot! It's really cool video and effect, which you demonstreted for us!

  • @staticbuilds7613
    @staticbuilds7613 Год назад

    Oh, the tessellation. I was wondering why other people was getting a better effect than me and my custom alpha's. You're video really cleared that up in a easy way. Thank you for this amazing and easy to follow tutorial

  • @honeydhami3877
    @honeydhami3877 8 месяцев назад

    Wow That one Is Nice tutorial Sir you explained in to much easy way and In Detail Also ❤ I Love That Way of tutorials thank you

    • @wes.mcdermott
      @wes.mcdermott  8 месяцев назад

      Thank you! So glad you liked the tutorial.

  • @alessandromorra00
    @alessandromorra00 2 года назад +1

    Such a great tutorial, thank you! 😌

  • @millie2079
    @millie2079 Год назад

    So excited to try out this technique! thanks man. Keep up the great tutorials.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Awesome! Thanks much for checking out the video!

  • @ymmanuel_who
    @ymmanuel_who 2 года назад +1

    Keep up the great work!

  • @lykan7865
    @lykan7865 2 года назад +12

    As Usual: WES is da BES !

  • @rajeshrajan80
    @rajeshrajan80 2 года назад

    Awesome technique .Thank you for sharing.

  • @rodrigobutron1983
    @rodrigobutron1983 Год назад

    Excellent tutorial, very well explained, thank you very much, Greetings from Mexico

  • @dimitriskoutris6139
    @dimitriskoutris6139 2 года назад

    I was waiting for that!Thx!

  • @alvoltta
    @alvoltta 4 месяца назад

    Awesome trick!

  • @michaelllrobson
    @michaelllrobson Год назад

    Amazing tut, recently subscribed and already learned some awesome tricks, thanks for share man

  • @vincentz2631
    @vincentz2631 Год назад

    Awesome work.!Thanks for sharing.

  • @YannickSeptier
    @YannickSeptier Год назад

    Thanks a lot for the tutorial!!! It's really great!

  • @БогданСардак-б7я

    Awesome tutorial! A lot of new information for me! Thank you so much!

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      You are most welcome! Thanks for checking out the videos

  • @huabi7376
    @huabi7376 2 месяца назад

    thank you so muchhhhhh😭❤‍🔥❤‍🔥❤‍🔥

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Год назад

    Learned again a lot! thxMaster! maybe can you do a tutor for noobs about that substance designer, to learn the basics how to make those nice alphas?

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks! Yes that is a good idea. I will add it to the list

  • @3DFlick7
    @3DFlick7 Год назад

    keep creating!

  • @NightVisionOfficial
    @NightVisionOfficial Год назад

    This video, is awesome!

  • @MaxCDet
    @MaxCDet Год назад

    Really informative, thanks a lot

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 Год назад

    I have a question I followed the steps. HBAO gave AO effect at the borders of the dent. I don't know why? Also thank you for the amazing tutorial, Wes!

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      Thanks! Glad you liked the video. I think the HBAO can have an effect on the edges of the dent based on the transparent area of the dent effect. I ended up adjusting the HBAO settings so that it minimized the effect on the edges.

    • @mustafayerebasmaz390
      @mustafayerebasmaz390 Год назад

      @@wes.mcdermott Thank you!

  • @monterotorrent
    @monterotorrent 2 года назад

    Nice content!

  • @Yogesh0698
    @Yogesh0698 4 месяца назад

    Amazing

  • @manday3058
    @manday3058 Год назад

    Hi, thank you for you lesson. But HELP me please, how can I correct this intersection edges? I tried to make like in your lesson with mask but nothing is corrected.

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks! Glad you liked the video. Can you explain what are the intersection edges?

    • @manday3058
      @manday3058 Год назад

      ​@@wes.mcdermott sure, at 0:54

  • @peterrandall6761
    @peterrandall6761 Год назад +2

    Wait, so substance painter can do actual displacement?

    • @wes.mcdermott
      @wes.mcdermott  Год назад +2

      Yeah! It's not Zbrush : ) But you can paint with height data and export tessellated meshes. Definitely has some good use cases.

  • @jquintero462
    @jquintero462 Год назад

    This is an amazing tutorial! I was wondering how to import custom-made alphas into Substance 3D Painter?

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks! You can go to File>Import Resources and then tag it as an alpha in the import window.

  • @youngsiks5434
    @youngsiks5434 2 месяца назад

    Hello, I have one question. I have enabled tessellation and displacement while texturing,
    but I am unsure how to export the textures in a way that these effects will be properly applied
    in the game engine. (should i enable the displacement in the engine?)
    Could you explain how to export the textures and ensure that they work correctly in the engine?

    • @wes.mcdermott
      @wes.mcdermott  14 дней назад +1

      In that case, you need to use a tessellation shader in the game engine. You can also choose to export mesh from Painter and check tessellation, and this will create actual geometry. You will have a denser mesh, but if you are using Nanite in UE it will be work great.

  • @LanceC09
    @LanceC09 8 месяцев назад

    With doing somthing like this it needs the height map right? So would you have to model the asset with it to export for games that wont use the height map, or can you export the new geometry from within substance? But then id expect the better option would be modelling it within the low poly to begin with.

    • @wes.mcdermott
      @wes.mcdermott  8 месяцев назад +1

      Yes, this is driven by height and displacement mapping with tessellating the geometry. You can export the tessellated mesh from Painter under the File menu. You can use that to retopologize a low-res mesh.

  • @kishorpasha7874
    @kishorpasha7874 Год назад

    amazing

  • @sergiej7508
    @sergiej7508 2 года назад

    thanks!

  • @PencuryTimun
    @PencuryTimun 10 месяцев назад

    awesomeeee!!!

  • @Yenn_up
    @Yenn_up 11 месяцев назад

    im beginner in substance, how are u deforming the mesh???

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад

      This video shows how to create the effect. In Painter, I am using displacement and tessellation. It allows you to do some rudimentary "sculpting" using height data.

  • @MrSosho
    @MrSosho Год назад

    how did you make the height map affect the model like that in 3d? it ussually affects my brush in a 2d illusion

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      I am using the tessellation shader in Painter. You can increase the height scale and paint height information and it will displace the mesh. You can then export the new version of the model from Painter. It's kind of like sculpting. Nothing like Zbrush, but works very well for effects like this.

  • @marcos_ferreira1997
    @marcos_ferreira1997 Год назад

    So nice

  • @juanmilanese
    @juanmilanese 2 года назад

    I spent a lot of time this year breaking edges with trim smooth border in zbrush for stylized rock assets and baking them into low poly bevels.
    I'm sensing a lot of that work could be done procedurally inside SP. Is there any way it could be done all inside SP?

    • @wes.mcdermott
      @wes.mcdermott  2 года назад +1

      Yeah you could do this in painter a few ways. You can use the UV border generator to create smoothed masked around UV shells or use the curvature generator.

  • @Oranneg
    @Oranneg Год назад

    hi guys sorry for this question but where i can downloand alpha brush dent?

    • @wes.mcdermott
      @wes.mcdermott  Год назад +1

      I am sorry! I forgot to add the download to the video description. Here is the link. www.dropbox.com/s/k1099msc5469r97/dent_alpha.png?dl=0

    • @Oranneg
      @Oranneg Год назад

      @@wes.mcdermott ty so much

  • @rizochi4543
    @rizochi4543 Год назад

    Which videocard do you have?

  • @vsluj3508
    @vsluj3508 9 месяцев назад

    what will it look like in a game engine?

    • @wes.mcdermott
      @wes.mcdermott  9 месяцев назад +1

      It will look very similar. You can export this mesh as a tessellated mesh from painter or just use the normal to fake the effect.

  • @maristov
    @maristov 2 года назад

    man i wish anchor points were just called reference :) use them all the time and the name still seems weird

  • @cgvinny
    @cgvinny 2 года назад

    aWESome!

  • @Lyco0n
    @Lyco0n Год назад

    I sitll do not understand how compare mask work at all

    • @wes.mcdermott
      @wes.mcdermott  11 месяцев назад +1

      I will look at making some more basic tutorials.

    • @Lyco0n
      @Lyco0n 11 месяцев назад

      @@wes.mcdermott when I got to you it myself I figured it out how it works, but the feature is confusing when explained, thanks

  • @GartiOG
    @GartiOG 2 года назад

    i dont have designer how do i create that aplha can you please give away your alpha please?

    • @wes.mcdermott
      @wes.mcdermott  2 года назад +2

      You can download the alpha here: 1drv.ms/u/s!AnegYkPcSt0Ji9sjXeLncobd4sYAnA?e=YIhnIE

    • @GartiOG
      @GartiOG 2 года назад

      @@wes.mcdermott thx

  • @artyommitrius9466
    @artyommitrius9466 Год назад

    This is very cool! Thank you very much for such useful material.

  • @katyagodina2497
    @katyagodina2497 2 года назад

    1000000 likes

  • @r.b.667
    @r.b.667 Год назад

    hold your horses... why is it so fast?

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Thanks for the feedback :) Definitely can talk to fast at times.

  • @a420dro
    @a420dro Год назад

    How to create a dent effect in Substance 3D Painter: Step 1. open Designer :D

  • @batka50515051
    @batka50515051 10 месяцев назад

    wow, that's great!!!!! so we don't have to sculpt every small details

    • @wes.mcdermott
      @wes.mcdermott  10 месяцев назад

      Absolutely! Yeah, with Painter you can height some height details with displacement. It's not a replacement for a full sculpting tool but great for smaller details.

  • @EmagedBunny
    @EmagedBunny Год назад

    do youi know how to get rid of sems while using a lot of filters? that will be great to know

    • @wes.mcdermott
      @wes.mcdermott  Год назад

      Some of the filters will have an option for Triplanar. You can use that option to get rid of the seams. In other cases, I will create a layer above with all channels set to passthrough and I will then use the clone stamp to paint out seams.

  • @boxmeta1834
    @boxmeta1834 10 месяцев назад

    Thank you so much Sensei d=====( ̄▽ ̄*)b

    • @wes.mcdermott
      @wes.mcdermott  10 месяцев назад +1

      Thanks! I am wondering what this means : ) d=====( ̄▽ ̄*)b

    • @boxmeta1834
      @boxmeta1834 10 месяцев назад

      @@wes.mcdermott That 'd' represents a thumbs-up.(Old school Japenese Emoji)