- Видео 41
- Просмотров 1 179 572
Wes McDermott
США
Добавлен 23 май 2016
Hello and welcome to my channel! My name is Wes McDermott I am a 3D evangelist at Adobe heading up the Substance 3D Evangelism team. Check out my easy-to-understand tutorials covering the Substance 3D suite of tools. I hope you enjoy the content and please let me know if you have any questions.
Project Templates: A Time-Saver for Substance Painter
#substancepainter #3dtexturing #substancepaintertutorial #adobe
In this video, we take a look at how to create custom project templates to help you save time and improve your workflow with Substance 3D Painter.
00:00:00 Intro
00:00:25 Save settings
00:00:43 Creating a template
00:02:56 Baking settings
00:05:21 Shader quality setting
If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching!
LET'S CONNECT
Instagram: adobe.ly/3HoOPfq
Twitter: adobe.ly/47I5TYk
LinkedIn: adobe.ly/492yKbg
#substancepainter #3dtexturing #projecttemplates
In this video, we take a look at how to create custom project templates to help you save time and improve your workflow with Substance 3D Painter.
00:00:00 Intro
00:00:25 Save settings
00:00:43 Creating a template
00:02:56 Baking settings
00:05:21 Shader quality setting
If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching!
LET'S CONNECT
Instagram: adobe.ly/3HoOPfq
Twitter: adobe.ly/47I5TYk
LinkedIn: adobe.ly/492yKbg
#substancepainter #3dtexturing #projecttemplates
Просмотров: 9 096
Видео
Black Edges in Normal Maps? Here’s How to Fix Them with Substance Painter and Blender
Просмотров 16 тыс.9 месяцев назад
Black Edges in Normal Maps? In this video, we look at how to fix them with Substance Painter and Blender. If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching! LET'S CONNECT Instagram: adobe.ly/3HoOPfq Twitter: adobe.ly/47I5TYk LinkedIn: adobe.ly/492yKbg #substancepainter #normalmap #t...
5 Tips in 5 minutes to improve your workfow in Substance Painter
Просмотров 18 тыс.10 месяцев назад
This video will look at 5 tips in 5 minutes for Substance Painter. 00:00:00 Introduction 00:00:06 Tip 01: UV Packing 00:01:03 Tip 02: Samples Per Pixel 00:01:57 Tip 03: Drag and Drop Textures 00:03:08 Tip 04: Blending Modes for channels 00:04:04 Tip 05: Fixing Normal Artifacts with Clone If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Subst...
How to create a gingerbread material from a single image using Substance Sampler
Просмотров 4,9 тыс.10 месяцев назад
In this video, I will show you how to create a gingerbread material from a single image using Substance Sampler. You will learn how to: - Work with the Image to Material Filter - Create a seamless material using Equalize and Tiling - Use the Splatter filter to create some sugar crystals. By the end of this video, you will better understand how to use the Image to Material filter using Substance...
Why Normal & Height blend with layers in Substance Painter
Просмотров 9 тыс.10 месяцев назад
In this video, I will show you how to use Normal and Height blend modes in Substance Painter to create realistic and detailed materials for your 3D models. By default, Normal and Height channels will blend with layers below, and understanding how blending modes work for these channels is key for material blending. You will learn how to: - Set up your layers to use Normal and Height blend modes ...
Texturing Pro Tip: Creating texture variations in Substance Painter using Anchor Points
Просмотров 6 тыс.Год назад
A Substance Painter trick everyone needs to know! Learn how to quickly generate a wide range of texture variations for any 3D asset using anchor points. 00:00 - intro 01:09 - starting the outer watch band 03:18 - starting the inside watch band 07:25- using transform filter to average the colors 13:38- Instances layers 15:10- working on the LED screen Subscribe to the channel: www.youtube.com/@w...
How to create water drops and condensation effects using Substance Painter
Просмотров 12 тыс.Год назад
In this video, we will take a look at how to create water drops and condensation effects using Substance Painter.
Substance Painter to After Effects Sci-Fi Project Breakdown Reel
Просмотров 2,4 тыс.Год назад
Lately, I have been playing Starfield and it inspired me to take a look at creating a complex 3D scene using Substance and After Effects. I had an absolute blast working on this and used this project to test 3D workflows in AE and the upcoming Send To AE from Substance Painter feature. The ground plane is 2.4 million poly mesh. I made 52 copies of the plane in the scene to create the terrain. T...
How to model a point & shoot camera with Substance Modeler
Просмотров 7 тыс.Год назад
Substance Modeler is a Voxel-based, hybrid VR and Desktop modeling tool. In this video, I will showcase my process for modeling a Point & Shoot camera.
How to create a paint peeling effect in Substance Painter
Просмотров 100 тыс.Год назад
In this video, I walk through creating a paint-peeling smart material in Substance Painter. Project File: www.dropbox.com/s/muqgu8gyi6ydh84/PaintPeeling.zip?dl=0
How to create a dynamic scratch brush using Substance 3D Designer
Просмотров 9 тыс.Год назад
How to create a dynamic scratch brush using Substance 3D Designer
How to create a snow material in Substance Painter
Просмотров 16 тыс.Год назад
How to create a snow material in Substance Painter
Substance Painter 8.3 New Features USD Import
Просмотров 4,8 тыс.Год назад
Substance Painter 8.3 New Features USD Import
How to export models from Zbrush to Substance Painter
Просмотров 24 тыс.Год назад
How to export models from Zbrush to Substance Painter
How to create a rust effect with streaks using Substance 3D Painter
Просмотров 63 тыс.Год назад
How to create a rust effect with streaks using Substance 3D Painter
How to fix seams in Displacement Maps using Substance 3D Painter
Просмотров 11 тыс.2 года назад
How to fix seams in Displacement Maps using Substance 3D Painter
Creating a wooden barrel using Substance 3D Modeler
Просмотров 4,8 тыс.2 года назад
Creating a wooden barrel using Substance 3D Modeler
Creating environment materials and meshes in Substance 3D Painter
Просмотров 39 тыс.2 года назад
Creating environment materials and meshes in Substance 3D Painter
How to create a dent effect in Substance 3D Painter
Просмотров 76 тыс.2 года назад
How to create a dent effect in Substance 3D Painter
AMD Threadripper 3970X 3D Workstation
Просмотров 83 тыс.4 года назад
AMD Threadripper 3970X 3D Workstation
Using compositing nodes in Blender 2.8
Просмотров 7 тыс.4 года назад
Using compositing nodes in Blender 2.8
Rendering displacement in Blender 2.8
Просмотров 8 тыс.4 года назад
Rendering displacement in Blender 2.8
Clean 👍
HHHHHHWWWOOO!!! that was intense! thank you so much bro! just what i need! keep it up!
Tutorial?
ctrl L OHHHH MAN THANK YOUUUU
life saver
Is there a L R T B view?
What smart materials is this?
Hey Wes, quick question, lets say I want to apply a color or grayscale to a specific tile and that tile isn't selected when using the histogram select position slider, how do I go about achieveing this?
THANK U!!!! I WAS DOING THIS SHIT BY HAND IN ZBRUSH,. DAMN!
Thanks. What do you do to prevent the stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?
This is a great question. They team has been working on fixing the stepping issues. The remeshing has improved a lot for edges in the latest builds but more work needs to be done. Currently, I am using very dense resolution to minimize the stepping.
@@wes.mcdermott Oh, great tip. Like you have mentioned in the video this also works even better together with the smooth tool set to a very low strength.
Thankkk youu soo muchh
where can i get this alphas or mask?
Perfect!
that last one will be helpful
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
Very nice video!
Thank you very much!
I have this same issue with my UV edges in substance painter. what to do ?
This video shows how to fix the problem in the bake. However, it can also be exaggerated if the Shader quality is set too low. Be sure to the spp value to high in the Shader quality settings.
When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.
Hello, it is normal when edges are visible after baking normal map? (close up camera)
This could be an issue with the Shader Quality. Be sure to set the SPP value in the shader quality to high as the low setting will show edges in the viewport.
Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!
Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.
Nice video with good explanations and cool features to learn! Thanks a lot!!!!
Glad you liked it!
so we also have to use substance sampler to progress? why is nobody else mentioning this in the comments? :D
THIS VIDEO SAVED MY LIFE
Glad to hear it was helpful!
I got lost at the beginning, but towards the latter half some things started making sense. I like what you did to get the 'sparkly' hits. I think that, and the SSS, sold it.
Awesome!
u r a god .thankyou so much
Glad you liked the video :) Thanks much!
Perfect information
best tut ever!!
I can just sit and watch your videos whole day, Amazing stuff.
Thank you much!
Thank you very much. I'm having a hard time modelling an object earlier 🤧
Super practical, genius tricks, thank you
Thank you!
awwsome stuff ,thanks so much
Hello, is the plugin still support the new version 10.1.0? Because when I click reload plugin folder in the javascript drop-down menu, it says some error. [Script] file:///C:/Users/XXX/Documents/Adobe/Adobe Substance 3D Painter/javascript/plugins/export_masks/button.qml:4:1: module "QtQuick.Dialogs" version 1.0 is not installed
Cara, obrigado por compartilhar o conteúdo. Uma sugestão, tenta na próxima gravação deixar a tela menor.
thank you sooooo much!!!
Helpful ty
Hey man! And what about creating a correct roughness map just in case we don't have one
Oh, in that case I use the dirt generator and mix that with some grunge maps.
Repack looks like it angled your islands and that produces jaggies so I don’t use it
That x-ray made a big difference. I couldn't select all the vertices in an area and delete. Got 'em. Finally, Good to know.
Very cool my guy, Just found your tutorials... Excellent!
Thank you!
Coming from the Cinema4D AE world here. You are a saint for this video! its helping so much! thanx!!
Thank you!
4:42 🙄
AWESOME TUTORIAL!! It's been amazing learning how to build this effect with you. Tahnks so much for the clarity and for sharing all this info. ❣
Thank you much! So glad you liked the video
Oh, after 24:30 i think i finally understand how work ankhor points (they copy your mask to layer who position above?!)
Yes, pretty much. It allows you to move data up the layer stack.
thank you so muchhhhhh😭❤🔥❤🔥❤🔥
if export this material to the redshift, it will be working?
Yes! I use Redshift as my main 3D render.
Fantastic tutorial, thank you very much for sharing it! This free tutorial is better than other paid ones.
Thank you!
Would be great with a way of easily mixing Average normal bakes and non average normal bakes in substance, like painting skewing and thats where it applies average normals.
This isnt really possible to follow. Could we please have a more full tutorial? :)
Wow. You explained everything well and they're very easy to follow. Subscribed! Thank you.