How to make the Perfect Toon Shader in Blender (Goo Engine) - The Shader Info Node

Поделиться
HTML-код
  • Опубликовано: 26 авг 2024

Комментарии • 160

  • @professorGoo
    @professorGoo  Год назад +37

    You can get the toon shader file here! dillongoo.gumroad.com/l/gooenginetoonshader
    Goo Engine if you don't already have it: gooengine.org

    • @lordwolf2799
      @lordwolf2799 Год назад

      thank you so much i am makeing a anime hack and slash mobile game and this wthat i need thank you

    • @benjaminhansen8449
      @benjaminhansen8449 Год назад +1

      Soooo....your blend file just uses a GooEngineToon node which seems to cut out all of the other nodes you showed us here...is it just better to use the Goo Engine Toon node?

    • @RobloxPrompt
      @RobloxPrompt 10 месяцев назад

      I tried combining it with a glossy bsdf with value 0.200 to add a shine region. Though the color values you have to take are very minimal otherwise the shine saturation is too bright.

  • @JohnSlaughterND
    @JohnSlaughterND Год назад +213

    I recommend that you prefix all your custom nodes with “goo_” so people watching random tutorials in the future realize that they aren’t Blender’s nodes.

    • @sansw.d5701
      @sansw.d5701 2 месяца назад +2

      Took me like 15 minutes to realize Shader Info does not even exist in blender 🤦‍♂

  • @IronVirus
    @IronVirus Год назад +53

    Timestamps:
    0:00 Intro to Toon Shading
    1:38 Creating a Basic Default Toon Shader
    4:28 Why It's Better to Have More Control Over Shadow Colors
    6:07 Quick Tip: Make Sure Color Management Is in Standard
    6:40 Limitations of Default Toon Shader
    7:36 Re-creating Toon Shader with Goo Engine Nodes
    8:04 Shader Info Node Layers
    9:00 Combining Layers with Blending Modes
    10:17 Comparing the Default Toon Shader with Goo Toon Shader
    11:16 Add Color Ramp and Colors
    12:33 Textures
    13:33 Quick Tip: Fixing Jagged Shadows in Eevee
    14:30 Yae Miko Render Preview
    15:29 Rim Lighting with Goo Curvature Node
    17:46 Quick Tip: Adding Color to Diffuse Shader
    18:35 Conclusion

  • @Alex_Johnson_
    @Alex_Johnson_ Год назад +184

    Do you plan on making a guide on how to create anime style environments, like in the "Unspoken Letters" animation you made? I would love to learn how to create renders that look like that.

    • @gazikun
      @gazikun Год назад +3

      Push :)

    • @deva_771
      @deva_771 Год назад +3

      How he do this green head animation?

    • @sagizm0nd
      @sagizm0nd Год назад +5

      ​@@deva_771 vroid/vrm avatar as for vtubers

    • @deva_771
      @deva_771 Год назад

      @@sagizm0nd 🙏

    • @damidraws_vt
      @damidraws_vt Год назад

      Yes please

  • @TheGreatResist
    @TheGreatResist Год назад +8

    Your shader is outstanding. Thank you for that.

  • @max_ishere
    @max_ishere Год назад +1

    yt has finally blessed me with a tutorial series I was looking for

  • @sreliata
    @sreliata Год назад +4

    Thank you so much for this, Professor Goo! I can't wait to see what's coming next.

  • @zixuanyu868
    @zixuanyu868 Год назад +8

    I have been playing around with the MMD files from Bilibili in Blender too, but I find that the characters don't look good in Blender's default shading unless I am photoshopping them into realistic shaded games or real life. Thanks for the tutorial!

  • @KurtStaInes
    @KurtStaInes Год назад +4

    Thank you for SHARING . Very Well Explained

  • @Supergamesniper9
    @Supergamesniper9 Год назад +1

    I am most pleased that Dillon Goo likes Genshin Impact too.

    • @Supergamesniper9
      @Supergamesniper9 6 месяцев назад

      I'm waiting for him to join the Honkai Star Rail bandwagon.

  • @KlassAnimated
    @KlassAnimated Год назад +1

    Crazy how this was exactly what I needed! AHHHH! Thanks so much for this!

  • @ShaefferStudios.Animation
    @ShaefferStudios.Animation Год назад +3

    I'm so excited for this blender build! The results are so awesome!

  • @Crimzan4
    @Crimzan4 Год назад

    YES! Thank you!
    Can't wait for my work to finish I'd love to try this out as soon as I can haha

  • @cgieric-3danimator
    @cgieric-3danimator 9 месяцев назад

    I use C4D and it works thank you for breaking it down

  • @Blacksumeri
    @Blacksumeri Год назад +6

    Are there any plans to make integrate this into blender official as a new engine along side eevee and cycles?

  • @ocomolinaehain1795
    @ocomolinaehain1795 Год назад +4

    Do you plan to do a tutorial on making/modeling characters, like how you made the ones in your cyberkatsu and The Antivirus animatons?

  • @ahrgamingtube999
    @ahrgamingtube999 Год назад +3

    Thanks sensei

  • @waxxes_animation498
    @waxxes_animation498 Год назад

    this is what i was looking for and trying today
    🤩🤩🤩🤩man you are the best

  • @Karmadeezy
    @Karmadeezy Год назад

    Do we connect it to UV or Generated? Or just leave it? You are the BEST TOON SHADING BLENDER RUclipsR EVER!!!

  • @snowtenkey118
    @snowtenkey118 Год назад +6

    this is a bit of a random question but in base blender 3.0 i was frustrated that blender makes shader to rgb nodes disable screen space reflections entirely on a shader, which is absolutely frustrating for me wanting subtle ambient reflections on cel-shaded objects.
    there a chance of you guys changing this on your build? or like as a toggle? since it's npr focused and all that, or is it a performance problem

  • @LiminalQueenMedia
    @LiminalQueenMedia Год назад

    I'm stoked to play around with the Goo Engine.

  • @a.j.outlaster1222
    @a.j.outlaster1222 Год назад

    I have Blender and due to signal issues, I probably won't be able to download it.
    So, I am very thankful for your initial Blender tutorial, I will give it a shot.😁

  • @Smaili4
    @Smaili4 Месяц назад +1

    Do I understand correctly that this shader needs to be downloaded? Is it missing by default?

  • @kellyjohnson768
    @kellyjohnson768 Год назад

    Thanks so much Professor! For future lessons. can you kind of give us some basics on the differences on the tweaks you would make for the shader for skin versus what you would do for hard surface and what adjustments you would have to do to create a anime night or day style interior or exterior scene?

  • @horizon6765
    @horizon6765 Год назад +1

    where i can find curvature material node ?

  • @Ryan.Lohman
    @Ryan.Lohman Год назад

    I'm playing with this on my vroid models when I get a chance.

  • @MathiasZamecki
    @MathiasZamecki Год назад

    awesome thanks!

  • @Человек-о4л
    @Человек-о4л Месяц назад

    Hello, may I ask how you animate clothes? Is it adonn or something else? I will be glad if you answer.

  • @adventuresinportland3032
    @adventuresinportland3032 Год назад +1

    While I understand there is a difference in rendering, is there in baking and exporting to video game engines?

  • @AvstractIndustries
    @AvstractIndustries Год назад +1

    In my language gu(গু) means Poop 🤣🤣.
    It's really funny when you say gu engine.

  • @MrESECentral
    @MrESECentral 4 месяца назад

    So is there a way to make transparent image textures transparent on the meshes? I'm asking this because this is absolutely necessary for things like VRoid models which have alpha in certain textures.

  • @fridgegaming1544
    @fridgegaming1544 Год назад

    yae in the thumbnail😳

  •  10 месяцев назад

    Damn this motion tracking is so good, i see so much rig on your model.
    Can you please share what programm you use for tracking?

  • @mandix529
    @mandix529 4 месяца назад

    Bro what app or what are you using to get anime character when filming

  • @f_ire_
    @f_ire_ 2 месяца назад

    My shader doesn't seem to look the same as in the tutorial.
    I don't know how or why, but the cast shadows still has alot of terminators on it even if I try to disable the self shadows.
    Aside from that, whenever the cast or self shadows are enabled, the shadows seems to have like soft shadow artifacts on it, yet if I disable soft shadows on the render settings, the shadows become very jagged and blocky
    Does anyone have a solution to this?

  • @KomisanYT
    @KomisanYT 7 месяцев назад +1

    Are Goo Engine and Blender 4.0 two different things?

    • @lonaxmusic
      @lonaxmusic 6 месяцев назад

      Yes goo engine is a custom Blender Build

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Год назад

    Amazing sir thank you😀😄😄

  • @user-jg8hc4lk6l
    @user-jg8hc4lk6l 5 месяцев назад

    HELP! Even though i have different colors my object only turns red, instead of red and yellow, what can i do?

  • @NayalaFrost-pv5gz
    @NayalaFrost-pv5gz 2 месяца назад

    How make it without shader info nodes? or how make the shader info nodes?

  • @sebbosebbo9794
    @sebbosebbo9794 Год назад

    crazy good features...thx ..questions me why the geometry offset feature come in b3.0 is not Wirkung for you or is it a artist choice in goo to controlled from the shader node side...

  • @h.s.narasimhan8107
    @h.s.narasimhan8107 Год назад +1

    Just wanted to ask, are you hand animating this toon character (toon professor goo) or are you using some kind of motion capture?

    • @londonsublett2251
      @londonsublett2251 Год назад +9

      Motion cap for sure

    • @futurestories2380
      @futurestories2380 Год назад

      He says he uses a app that can track his movement and animates his avatar in real time.

  • @RealDTSM
    @RealDTSM Год назад

    idk if it was done already, but do you think that at some point you could update the Goo Engine so that we can use individual linked light groups as nodes within the Shader Editor? Would be cool for more complex toon lighting shader setups.

  • @ATLJB86
    @ATLJB86 Год назад

    Thanks Goonie

  • @bradonbyrd8061
    @bradonbyrd8061 8 месяцев назад

    PROFESSOR GOO

  • @petethomson1104
    @petethomson1104 11 месяцев назад

    Hey D looks like this video might need an update looking at your new toon shader : )

  • @tirsofelipeduranmendoza5432
    @tirsofelipeduranmendoza5432 4 месяца назад

    I dont have that shader info. where a can get it?

  • @alphastudios1902
    @alphastudios1902 Год назад

    do you create, rig and or shade characters? for customers, viewers or subscriber?

  • @ForlornCreature
    @ForlornCreature 9 месяцев назад +1

    I have a question about this - the scene rim seems to include everything in the scene, so if your character is in an environment, the rimlight will just go away. Are you somehow rendering your character as a seperate layer at the end? I don't understand how to incorporate this into an actual render.

    • @KobanWanko
      @KobanWanko 9 месяцев назад +1

      I know this probably isn't the answer you're looking for, but it will work.
      Festivity's Genshin Shader for Blender has a separate geometry node group setup with a customizable shader for outlining. It has way more control than the basic rip light setup you see in this video and you can even control the individual colors/size of the rim light on a per material basis.
      However, the actual shader can't be fully utilized unless you learn how to recreate the correct light maps, shadow maps, etc. from the original genshin model file rips, but you might find a feature or two you'd want to incorporate into your shader.

  • @nightcorex746
    @nightcorex746 2 месяца назад

    shader info in what vercion blender ????

  • @spacekamen
    @spacekamen 4 месяца назад

    Could I make this without the goo engine

  • @BimboBN
    @BimboBN Год назад +1

    HI! I can't find "' Check Self Shadow" in Blender 3.4, where can I find it, or what can I do instead?

    • @professorGoo
      @professorGoo  Год назад +2

      Hi! Check Self Shadow is a custom feature we added to Goo Engine, which is our custom fork of Blender. If you already have Goo Engine but need the 3.4 update, we just released it! gooengine.org

    • @BimboBN
      @BimboBN Год назад +1

      @@professorGoo thanks u! 🛐 Have a nice day

  • @amedaf
    @amedaf 7 месяцев назад

    how do you attach the GooEngineToon shader to the Yae Miko model?, I tried it but it didn't end up like the video

  • @nightcorex746
    @nightcorex746 2 месяца назад

    ese nodo shader info??

  • @MrLegendaryXP
    @MrLegendaryXP 9 месяцев назад

    Awesome, I am struggling to try and my my Legend model from High Poly into something a VTube program can handle, my model is to big for most frograms.

  • @KindTom1
    @KindTom1 Год назад

    HYE, great product. could you please make a tutorial of how you shade an anime model, like your avatar or animations? i still don't know how to use your product, but I understand how it works.

  • @Makima-eo2vf
    @Makima-eo2vf 8 месяцев назад

    Hi! So The Mix RGB Thing Doesn't Show For Me! What Can I Do??

  • @ConchStreetStories
    @ConchStreetStories 11 месяцев назад

    Is this shader somehow possible to be inported to unity 3D for example

  • @lovelife9711
    @lovelife9711 Год назад

    how to make the scene rim color black?

  • @kenjin8647
    @kenjin8647 Год назад

    I want to use genshin models in blender as a base so I can figure out how characters animation works. I cant read bilibili since its in Chinese. any guidance?

  • @misterprickly
    @misterprickly Год назад

    Silly questions...
    Can I do this with a texture map and how would I do that?

  • @PaulTimothy
    @PaulTimothy Год назад

    Is there a way to use the curvature node to create an outline? :)

  • @JukoThe10-Tails
    @JukoThe10-Tails Год назад

    Stupid question, how do you use specular with this?

  • @animat1d
    @animat1d Год назад

    Esto si me interesa gracias

  • @shintaroray
    @shintaroray Год назад +1

    Tell me how to download... I'm just being stupid!
    Via patron or GitHub?
    It's just that I'm getting lost....

  • @skeltom4719
    @skeltom4719 Год назад

    I think this needs to be updated. I have goo engine 3.4 and those mix color nodes aren't there and the new mix nodes added don't seem to do the same thing.

    • @thorn-
      @thorn- 9 месяцев назад

      Blender changed the base code. It's now the mix node, change it to color and make it multiply.

  • @Sekkizan
    @Sekkizan Год назад

    How do you download the model ? Can't understand the website, if someone could help

  • @KindTom1
    @KindTom1 Год назад

    How do you add the ILM map in Good Engine?

  • @deva_771
    @deva_771 Год назад

    How you do this green head character animation?

  • @wilemben
    @wilemben Год назад

    Does this shader only work in eevee?

  • @dmngaming7146
    @dmngaming7146 Год назад +1

    I have a que please can someone tell me that how that talking anime character in left corner working again please.

    • @jeremythompson1905
      @jeremythompson1905 Год назад +1

      He probably rigged the toon, and is using some facial motion capture device. I know of some that use your phone to do that. Rokoko has some facial hardware for that as well.

  • @bradonbyrd8061
    @bradonbyrd8061 8 месяцев назад

    Professor Goo

  • @grey9704
    @grey9704 Год назад

    Anyway to get this working on Mac?

  • @user-by6jn1zq9b
    @user-by6jn1zq9b Год назад

    Hi shader info is this an addon or is this some feature that was removed later in blender? I can't find this noda.

    • @thorn-
      @thorn- 9 месяцев назад

      The shader info node is not an addon. It's part of the GooEngine fork of Blender.

  • @gao995995
    @gao995995 Год назад +2

    Any tutorial for outline ?🙏

    • @MIGHTYSPIDEY89
      @MIGHTYSPIDEY89 Год назад

      use the reverse hual method or you can use grease pencil or you can use freestyle

    • @gao995995
      @gao995995 Год назад

      @@MIGHTYSPIDEY89 thanks for the reply, actually I know the methods you mention.
      But I don't Satisfy on the result & the workflow.
      I got a best result by using blender line node branch (something like goo engine did), but the author have not maintenance anymore (latest V2.93)
      And I tried using the Goo's screen space depth to make the same outline effect, hmm ...just not good enough and just wish a offical tutorial for reference 😅

    • @futurestories2380
      @futurestories2380 Год назад

      ruclips.net/video/voF6VlJ0mPI/видео.html

  • @ahrgamingtube999
    @ahrgamingtube999 Год назад

    Sensei how Can I use it in blender?

  • @mvn_infinity
    @mvn_infinity 9 месяцев назад

    Does anyone know of an anime background tutorial using goo engine?

  • @chegichannel
    @chegichannel Год назад +1

    Nice! Excited what that "simple" normal editing entails in the future (if you gonna show that off)

  • @InsaneXade
    @InsaneXade Год назад

    i want to know how you did your avatar!

  • @kellyjohnson768
    @kellyjohnson768 Год назад +1

    Professor, what was the point of giving english speakers access to a Genshin MMD model page that is only in japanese?

    • @professorGoo
      @professorGoo  Год назад +2

      True! I'll provide written instructions in the description!

    • @kellyjohnson768
      @kellyjohnson768 Год назад

      @@professorGoo Professor, do you have an alternative to the inverted hull method for getting outlines of controllable thickness on the Mesh?

  • @WX_Blender
    @WX_Blender Год назад

    COOL!!!!!!!!!!!!!!!!!!!!

  • @TehBananaBread
    @TehBananaBread Год назад

    Can i install goo blender seperatly on my pc so i have 2 blenders? Dont want to tinker too much with the main one (im a noob and i will screw stuff up if i do)

    • @Makima-eo2vf
      @Makima-eo2vf 8 месяцев назад

      Yes you can, 'Cause I did the same thing

  • @pwnomega4562
    @pwnomega4562 8 месяцев назад

    what is goo engine?

  • @hyrkangamez1581
    @hyrkangamez1581 Год назад

    why cant I find shader info in the nodes? theres no shader info in my input

    • @multimotion8421
      @multimotion8421 Год назад

      hes using a custom build version of blender called goo blender

  • @Perfect_Creation
    @Perfect_Creation Год назад

    How your 2d character in Live Strem

  • @mxmsyamanaka2682
    @mxmsyamanaka2682 Год назад

    YAE MIKO!

  • @risingkhan935
    @risingkhan935 Год назад

    just wondering but is there a way to export the shaders from blender/Goo engine into like unity for games?

    • @thorn-
      @thorn- 9 месяцев назад

      No.

  • @virtualmecha
    @virtualmecha 3 месяца назад

    Anime 🤝 Blender

  • @MasterNinja786
    @MasterNinja786 Год назад

    Is Rim Lighting another word for outline

  • @MotuDaaduBhai
    @MotuDaaduBhai Год назад

    how do you make your character talk? I would love a tutorial on that!

    • @Kage_Furiku
      @Kage_Furiku 9 месяцев назад +1

      It's his VTuber model. Some programs like VeeSeeFace and etc. can use a camera with good lighting to make the model match up with your facial expressions.

  • @RandyTech272
    @RandyTech272 Год назад

    Will they have toon shading that supports multiple light sources correctly?

    • @LiminalQueenMedia
      @LiminalQueenMedia Год назад +1

      The Goo Engine supports light groups

    • @RandyTech272
      @RandyTech272 Год назад

      @@LiminalQueenMedia For example, the cel-shader of Zelda Breath of the Wild could be achieved, that multiple light sources work correctly like the toon shader of blender 2.79

    • @LiminalQueenMedia
      @LiminalQueenMedia Год назад +1

      @@RandyTech272 Yes, I understand the value of the function. I was informing you that the GooEngine DOESD support light grouping

  • @do-b
    @do-b Год назад

    Can we use GLSL, if yes then how ????

    • @do-b
      @do-b Год назад

      I know there is addon, but its not working as expected.

  • @holly7165
    @holly7165 Год назад

    Sir can you please please please make a tutorial on how to animate like your character is doing in this video

    • @multimotion8421
      @multimotion8421 Год назад

      its done using motion tracking many VTubers do it and have tutorials

    • @holly7165
      @holly7165 Год назад

      @@multimotion8421 Thank you so much

  • @sydz_exe
    @sydz_exe Год назад

    How to get info shader?

    • @multimotion8421
      @multimotion8421 Год назад

      hes using a custom build version of blender called goo blender

  • @unicornhuntercg
    @unicornhuntercg Год назад

    Do i have to pay you 5$ monthly only patreon to use goo blender ?

    • @DwightPotvin
      @DwightPotvin Год назад

      Technically you can pay $5 once to get the engine. The continued subscription is just ongoing support 🤷‍♂️

  • @TioMegamanX
    @TioMegamanX Год назад

    Apparently Blender 3.6 doesn't have Shader Info nodes anymore.

    • @multimotion8421
      @multimotion8421 Год назад +2

      hes using a custom build version of blender called goo blender

    • @TioMegamanX
      @TioMegamanX Год назад

      @@multimotion8421 Noted, thanks.

  • @AKThem06
    @AKThem06 Год назад

    ofc it's yae miko

  • @evilkoolade
    @evilkoolade 11 месяцев назад

    The multiply node is gone does this change anything?

    • @evilkoolade
      @evilkoolade 11 месяцев назад

      I can't seem to get ANYTHING out of this shader i put it together but everything just glows white no matter what i do with it

    • @evilkoolade
      @evilkoolade 11 месяцев назад

      downloaded the sample all light blue if i adjust the color ramp i can get the color to switch but its either all color a or all color b no 2 tone or toon effect happens no matter what i do

    • @Makima-eo2vf
      @Makima-eo2vf 8 месяцев назад

      ​@@evilkooladefor me it turns black

    • @evilkoolade
      @evilkoolade 8 месяцев назад

      @@Makima-eo2vf I gave up and bought the genshin impact shader on artstation

    • @thesagerinnegan5898
      @thesagerinnegan5898 5 месяцев назад

      glad to see i'm not the only one facing this problem. I wonder what's the reason for why it doesn't work?

  • @midorifox
    @midorifox 4 месяца назад +2

    yeah i'm not paying 5$/month for what's basically a hijack and a spit in the face

  • @NeoTastsuji
    @NeoTastsuji Год назад

    You might as well be a vtuber teacher

  • @anya012
    @anya012 Год назад

    This blender is not free. I don't really know if I am willing to buy it unless I get a preview.

    • @DwightPotvin
      @DwightPotvin Год назад +1

      It's also only $5 and as someone who does a lot of toon shading in other node/graph shader editors, the lighting fixes alone are worth it.

    • @johnwagner8310
      @johnwagner8310 Год назад

      If you don't want to spend money on it, you know you can compile the source code that's on Github, right?