Given I'm reimplementing the game maker engine runtime (for, in theory, doing a high res version of the game Iji) - this is true. The thing that's surprised me the most is that reimplementing the game maker language was the easy part, figuring out how to hold onto state in a way that won't cause reentrancy issues (like deleting an object you're currently running a script on) has been the tough one!
over a decade ago, i was trying to do different things out of boredom on the internet, one such thing was doing pixelarts. I joined forums, drew some simple stuff and then found this collab project where people would just make assets for a game engine. You can guess where I'm going with this, yes most of the "jungle" assets you used in the Game Maker section were actually drawn by me. I was shocked to see them in this video because i totally forgot about it until now. I didn't stick very long into that hobby
0:53 Unity -> Famous and versatile 2:09 Unreal -> Better to make big games 4:07 Godot -> Lightweight and easy to use. 5:45 Game Maker -> Capable and polished 2d game engine 7:08 Construct 3 -> No code, is used on the browser, good to make smaller projects and prototypes. 8:39 GDevelop -> No code, good to start developing games 9:41 RPGMaker -> Great to make RPGs 11:05 Scratch -> Great to start
Thank you, every time I watch a video on game dev its "don't do this" or "Use this only" it creates an expectation of success and putting yourself above others rather than actually taking the time to learn and enjoy what you're doing.
I love how every game but the one on Scratch has a logical theme and looks polished, then for Scratch, he just said, "I'm done, you're getting cheese puffs catching fortune cookies."
@@torgeirhansen1434Good luck if your potential audience doesn't have that same "interpretation" of reality you do. As an avid gamer I will absolutely not look at a game if their original idea makes zero sense. There are so many games out there that if a developer hasn't taken the time to even think through the basic prenmise of hs game, what confidence can I be expected to have to try it when there are 30 other games in my queue, some with much more thought out game premises. I know we all want to respect each others creativity but if someone is developing a game for their own satsfaction, good luck but don't expect me as a consume to give them "point for trying".
@@torgeirhansen1434 I believe a soggy wet towel as an example of Scripticus from IdleOn really made my day entirely. For one, people often assume something unrealistic should never be used for a game to popularize, especially on how magic works in the first place. Second to my point, the thing about imagination is that it doesnt always add context, nor that it has to. When making a game from scratch, your scope can literally look at whatever it is in your mind that toward others are impossible. Thirdly, it's just a game the sky's the limit, and you can literally make it as you please. I always a standbeliever for ambiguity and a totally uniquely foreign concept we never thought about is how it makes a game 'original' to its own respect. Also to @Chuck Hickl , have you always feel these "out of context" ideas are such a waste of space that you feel you can't think being that they don't compute towards what you want, and how you want? It's not necessarily a good or a bad thing, all ideas can start small and parties between concepts clash for whatever draft that is in process before the concept is finalized. When one minute it is a fun idea for children to have wildly cool ideas that bring new grounds for accelerating bright minds(like captain underpants and my little pony), another minute adults or even seniors can get technical and draw away that feel off from the kids, it's "stupid". If you love fantasies so much for example, how come there are people who liked beholders, unicorns, trolls and dragons? Some of their biology is out of context but to the point it brings more imagination to the crowd than literal ideas. I agree literal aesthetics can make stories fascinating, but we should not ignore imagination completely just because.
You genuinely inspired me to learn scratch for one simple reason: I've wanted to teach my 5 year old to use it when she's old enough, now that I saw this example it seems that I'll be able to do so next year. She's asked me a lot of questions about how games are made in the past.
Man. I've been an indie game enthusiast for 20 years and known a handful of indie devs over the years. But I had no idea how easy and flexible development has gotten. Based on this video, I might give some projects a try!
It is quite easy to rough out some of the simpler game types with stock assets, but making something polished that people will want to play for more than a few minutes is a much harder challenge. That is no doubt why so many crowd funded projects fail after seemingly getting off to a good start.
@@roqsteady5290 agree. Making cutscenes etc, like the games of Mario & Luigi super star sage, it´s gets a lot harder. If you do a RPG story game, you also need a really good story to keep people play. Also, music is everything. Its def easier, but its still difficult.
Yeah, me too man! I almost got a game studio started 20 years ago. This makes me think I can do that high budget shit myself at home now for dirt cheap, or maybe with a couple other recruits off the interweb. Wow! Let's do it, give some projects a try man! I will too.
My intuition was that the reality of the different game engines is that it's a "right tool for the right job" kinda scenario, and I'm glad you acknowledged that. The summary you gave each engine highlighted their general strengths and weaknesses, without getting into the nitty-gritty details, low-level stuff, and edge cases--although, I'd be happy to sit through a 10-hour video essay that does so, if anyone on youtube has that much skill and knowledge. The idea of making a game in all the engines is a really cool project to learn the basics, but I don't think it fits the thesis of your video (fairly comparing the engines). No matter what kind of game you choose, some engines will be tailored for that genre and be made to look like flawless multi-tools (e.g. Construct in this case), and some will be so out of their league that they seem like bad engines (e.g. RPGmaker for a catcher game) I'd also love to see someone do a similar comparison of different frameworks in different programming languages, but that's probably apples and oranges given that the different languages will each have their own strengths and weaknesses as well as the frameworks for each.
Yeah, it's more of a showcase than an in-depth comparison! If you're trying to release a large or commercial game, it's probably a good idea to do a bit of research. It really does depend on what your end goals are as to which engine you might want to use. I was coming from a place of just wanting to try things outside my comfort zone. Having done that, I do think I would use engines other than Unity depending on the scope and needs of the project. Thanks for watching and for the input!
@@ihx7 once you know how to code/use game engines you don't need to stick to just ones that have the most tutorials. I would personally recommend godot because it has a better workflow imo and it's free, but it has far less tutorials than unity. that being said if you want to make a hyper-realistic shooter game unreal is probably your best bet, and that is what this comment is getting at. if you're experienced enough you don't need to stick to an all purpose engine just because it has the most tutorials. (though I do think there are plenty of valid reasons to stick to 1 engine, and I do this myself)
I wish we could have a look at old dead engines and proprietary engines. I’ve been doing this since the 90’s and things have come so far. It’s impossible to get a hold of things like Renderware or internal engines that some classic games were built in. These engines have a ton of parallels with current tech but also an insane amount of specific work you had to do just to not have the whole project crap out on you. In many ways things were simpler, easier, but also more complex and harder. This is why as game tech gets better it just raises the bar and games remain really hard to make 😢 Awesome video
If anyone who knows C# is possibly hesitant on trying out Godot because it has it's own scripting language, Godot also allows you to write and use C# scripts instead. A lot of the online tutorials are still for GDScript, but are pretty easy to translate over. GDScript is pretty simple to learn, so if youre in this position i'd still advise giving it a shot to see how you feel about it. However it is not strictly necessary, and I thought that was worth a comment!
GDScript is much easier to write than C# though, so if you already know C#, then learning GDScript should take no time at all, like literally less than an hour. Coding, and game development by extension, isn't about what programming languages you know, it's about problem solving. As a guy in a different video I watched said: "When it comes to coding, typing is the easy part, problem solving is the challenge."
@@TheOnlyGhxst That's why I use C# in Godot, it is far easier to prevent problems when using a statically typed language. It also helps that the better autocomplete functions speed up writing the code. (I'm using Godot 4 by the way, so the full .NET experience)
Also, if you know C# even a little it will only take a session or two to get familiar with it. I definitely prefer it to C# and I'm a fairly confident programmer
I'm a non-game programmer in my day job and I've never really looked into game programming or how these engines work. The biggest thing that stands out to me is how (relatively) easy these engines seem to make it, at least when compared to what I had imagined game programming to be like. It seems like they streamline all the stuff that always seemed like it'd be incredibly difficult. I didn't realize you could literally just (for example) drop models into a scene with your mouse.
@@brunofranco8385 Oh for sure, I didn't mean to imply that it was easy. I just didn't realize that was such a direct visual element to it; I thought that there'd be an extra layer of abstraction where stuff like the position of items all had to be determined in the written code itself (like how you'd build a GUI for a website or application)
@@BenkaiDebussy ah yeah it's actually quite striking how involved these engines are and how inspiring it can be to even look at your scene while you're writing scripts and stuff. when i first learned how to use Unity writing a script to rotate a cube was already mind blowing to me.
Still not a hobby thing if you want to make a game and publish it, you still need a ton of programs just for say. . Animation of a 3d character, takes like 3 months of about 4 hours a day to make a 30 sec cutseen in a game even with motion capture
Thank you! I've always been curious how to make a game but I know very little about coding. The way you presented each option is really helpful and straightforward.
This is a neat way to showcase alot of engines, as well as their individual strengths and weaknesses! As someone who's mainly been wanting to get into Godot, it's pretty insightful to see what's going on with other engines. 👍
I'm glad you found it interesting, Master! Yeah, every engine has its uses. I think Godot would be a perfect engine to use/ learn. I was weirdly hesitant to try a different engine but honestly, I'm so much more excited about making games after doing it!
@@dustingarner4620 Are you using the new 4. version? my computer wouldn't let me use it so I downloaded the 3.5 version instead but want to make a simple 3D map game, so hoping its possible, after I learn to use it of course.
This video is actually really good for people who want to start game development but don't know where to start. I've been wanting to create a story game for a while, but I didn't know where to start, This video showed me RPG Maker and that seems very promising! You earned a sub. 👍
I love this, usually when you see videos like this its very clear which engine someone uses because they talk it up and tear down the rest. But you put in the basic effort to learn how to use each, and that super respectable. great job awesome video!
I’ve never tried to make a game before but I have played around with Scratch before. My mum got me a “how to code video games for girls” sort of book when I was a kid which was just about how to use scratch. I also went to a “learn how to program for kids” event at the library once which turned out to be about Scratch too so that was kinda awkward because I already knew everything they were teaching from that book my mum got me. Scratch is really simple and easy to understand. You can get a pretty good understanding of everything in just 30 minutes. I think it’s great for anyone who just wants to make a simple game or are just dangling their toes into the world of making games. I think the blocks they use for programming actually help understand coding languages a lot more too because they used to just look like nonsense to me but now I can kinda understand them even if I can’t write them myself. I think if I was to learn Python or something, it would be a lot easier for me now than before I tried Scratch because now I’ve got this basic understanding of how the code interacts with other code.
i like scratch because i did use it to learn (i can code lua now, still a starter language lol) but im still making scratch games years later and you can honestly make some insane things on scratch with enough practice
@@weegie3343 I love MyRaycastingArchives. I've been doing a lot of 3D in Scratch (and GLSL) and I recently attempted Minecraft, but it is genuinely crazy to see how far people have been able to push Scratch despite what it was made for.
I suggest you to take the book "Automate the boring stuff with Python" (there is also a free web version). It seems that you already enjoyed coding, so learning Python should be very fun and interesting to you :)
I love how every game looks atleast good and polished while the scratch version is just like: "Underwater bowl of cheeto with fotune cookies and a banana throwing octopus!!!"
You are consistently one of the most enjoyable game development channels I've ever seen. Informative, enjoyable, and just enough humor that it's pleasant but not distracting.
Wow that was a very simple way to demonstrate how each engine works! So cool!! I’m very excited to try make a super simple game so simple game tutorials are a starting point for me!! Great work!!
This was one of the most entertaining and educational thing I have seen on youtube for the longest time. Great job! Now I wanna try to create something myself
Yeah, i see people underrate it all the time just because you are not typing when programming but it is actually very powerful for 2D stuff and some basic 3D with the recent updates. And the programming can get quite complex even if you are not typing since you have objects, object family, functions, etc.
only thing that will keep people using unity and people going to unity is the amount that do and used to use it the amount of assets is insane makes it much easier for people that cant texture or model they can just grab some assets real quick thats the main reason im using unity
@@RealPancakes3 It's gone back to being a good option again but man what a scare, fingers crossed it doesn't happen again but gaining some other valid free options was also a great result.
I like how you focus on if an engine is enjoyable to use. I feel like enjoyment is not really a reason somebody choses one engine over another a lot of the time, but it's such a important factor in staying motivated.
Wow, I didn't realize the flexibility and different capabilities of all these game engines, this definitely opened my eyes up to using different engines haha.
Yeah, I was surprised at how cool some of them are coming from Unity! I can really see myself using construct or gdevelop for small projects that don't need super deep mechanics.
Very cool stuff. I tried out these engines back before I found GDevelop, but that was a long time ago. Cool to see this as a refresher and to hear someone else's opinion of them.
Thanks! I actually remember seeing your Unity wizard video a while back, but stumbling across your channel again, it's really cool to see how good your video editing and thumbnails have gotten. Excited to see what you'll be working on next. 👍
I've used Unity, GameMaker, and Unreal so far and Unreal is by far my favorite, though it took some getting used to. I'd be happy to work in it for the rest of my career though honestly, it's so capable. Great video man, this was super interesting!
Ive only used Gamemaker and a touch of unity. I want to learn unreal. Honestly I want to learn a lot about this kinda stuff but man ADHD is not conducive XD
I main Construct 3 and I have to say it’s what I personally need. It’s fast, no code but good logic, full of support. People rightly say it’s good for short projects and concepts, but I’m using it for my own project and I think it’s great. No, of course it’s incomparable to what other engines do, but I definitely suggest it
@@HAAAAAAAAHHHHHHNO, its your opinion but i am so angry about this topic i have too rant a bit, Consruct is far more flexible and better to make even remotely complex games, like you dont even have a CAMERA in scratch your stuck in that small box and to make scrolling games you need to code it YOURSELFS and it does not even have built in physics
i know how to program and learned how to in school but i have mental heatlh issues and other game engines seemed too busy for me compared to construct 3. its a lot easier for me to look at everything and if you know how to code you can easily make full fledged games using just the event blocks
It is also worth noting for anyone interested in RPG maker MV is that a lot of the fan base already made some excellent plugins (code other people wrote) for free or pretty cheap. Which you kinda need since rpg maker is really inflexible even for making rpgs. Including the plugins is usually pretty easy and does not require any coding either.
Thank you for not only testing/demonstrating all of the engines but also putting the names of all the games in the description of the video. Most people wouldn't bother doing that. Small Saga looks interesting.
Yeah. I was a big fan of it back when it was thriving with the "Sandbox" site. Loved trying all the games on there, and making my own. Hated how they did a 180, and burned all that to the ground, though. I couldn't stomach using the program after that :/
gamemaker is getting better and better every day... I have being using it for more than 12 years and is a long way... the engine now is very mature, powerful and for me hands down the best 2d game engine out there
This video was a terrific idea. What I'd love to see (and it's too much for one person to do) is a study of making identical games, visuals, background, scoring, movement everything. Then rank the engines for development time, memory usage, CPU usage, frame rate etc.
I love how each version of the game is actually different visually based on what engine it is. Scratch is food falling from the sky, Godot is voxel art, and Unreal has a fancy background. Lately I've been learning Godot and Scratch mostly. I save Unreal's "free assets of the month" as one day I will build a computer that can handle it without stammering. And there are some amazing things people are doing with Scratch these days.
this was an awesome video. im completely new to making games but ive thought about starting to learn, and this has really opened my eyes to all the engine options (including no-code ones: definitely a good place to start for me). thank you!
I like how the code lang beefs of the IT world translate as-is to game engines. Each engine has their best functionalities, varied levels of support, learning curves, best-case scenarios, and of course, you can use any of them and make great stuff if you work hard (and smart) enough
It's absolutely insane to me that this many viable game engines exist these days. Some of these actually look easy enough for my lazy ass to make something with, or a prototype at least. Appreciate the video. I would like liked to see a bit more in depth about the cons and performance decline etc., but just seeing some base functionality was really useful.
@@Tristanpew those aren't games bro, they might as well be web flash oh wait that requires coding too, if you aren't coding you're just assembling the pieces of some one else project
@@thomasslone1964 sounds more like it gave you an excuse to never try. Its also mistake to think you have to make everything yourself especially when most games are team efforts. Notch's 1st version of what would become Minecraft was pretty bad. The idea caught on and much better programmers made what you see today. The biggest games DotA and LoL started as Warcraft3 custom maps and gained a massive following outside of W3 thus creating the MOBA genre. Yes the solo clients required skilled programmers but the original devs were using regular old Warcraft 3 custom map creator. If you want to make a game just do it. All it takes is imagination and grit.
I freaking loved this video! You are so talented! The only thing I would recommend would be to add a small recap of the finished product at the end with every single engine labeled. 10/10 nonetheless.
While I am not a game developer myself, I have also heard of Clickteam Fusion, which has been used to make masterpieces like Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad, so it’s probably also worth a look-see.
Ooo this has inspired me to check out Construct 3. I made gamemaker games back in the day, but am out of practice and Construct looks like a fun engine to hop back into things with.
It is indeed very intuitive and can make any type of games (not just basic/simple) but quite advanced multiplayer games easily in less time! Never got stuck in Construct...been using it since 10 years now as a hobbyist game developer.
I love videos like these that experiment with different game engines and has an overall positive vibe. We need more videos like these instead of "GameMaker Vs. Unity!!", "BEST Game Engine of ALL TIME", "Game Engines Ranked", or whatever else clickbait-y RUclipsrs upload. So tired of this competition between game engines when people should just be able to use whatever they want as long as they're making a game.
I don't see the issue here. "GameMaker Vs. Unity!!" sounds like a video, just like this one, comparing game engines, but only 2 instead of 8, wich I hope would make it go more indepth. "Game Engines Ranked" also doesn't sound bad, if the person making it has enough knowledge about all game engines ranked in said video, and acknowledge their bias. "BEST Game Engine of ALL TIME" this is obviously a click bait title, but doesn't means the video will be bad. RUclips is how it is, and some people need to make a living with it. If thats what is needed to get people watching the 3h long indepth video about why X is the "BEST Game Engine of ALL TIME", in the video makers opinion, then so be it. Competition between game engines does not stop people from doing whatever they want
@@cassiohenrique6815 You said the keyword there, "acknowledge", most of these "which is betters" videos has an objectivist viewer base, they want to know which one is the best, and avoid the worst, so it becames hard for youtubers to acknowledge their bias in these situations, otherwise it wouldn't be an objective answer and there would be a bunch of "ifs" and "it depends", the videos aren't necessarily bad in quality, but may be negative for the viewer because of the lack of transparency of the content creator. That's why videos like this one with "an overall positive vibe" are mostly welcomed and loved, the viewerbase doesn't open it expecting an objective answer, and thus they pay attention to "what would best fit my insterests", so the youtuber would specs all the positives for each option, instead of categorizing them, they let you do it subjectively. So someone wanting to do a 2D adventure explorer would think by themselves that Godot, GameMaker and RPGMaker are the best engines, someone wanting an heavily detailed 3D shooter would know that Ureal or Unity are the best. This video presented facts about each engine, examples of games done in each one, and a personal experience for a new user, so instead of having a personal bias ranking the better one, the video realocate the bias to the viewer and each viewer do it's own ranking.
So true! If you are going to compare a hammer and a screw driver you can't only judge them based on how well they do a single task. Emeral's video does a great job acknowledging the strengths, weaknesses and designed utility of each engine. There are circumstances where every engine listed would be the best engine. The important thing is spending time creating not debating which tool to create with.
Sick video my dude. I just started making my own puzzle platformer in unity. Based on everything you said, I think I made the right choice going with unity but it’s cool to hear about the pros and cons of the different engines
I am using RPG Maker MZ over 2 months now and I made a game so huge it could be the next Witcher 3. Making maps and writing dialogues is like 90% of the work here.
I don't know when this was recorded, but godot 4 makes 3D much better than 3.x. It's currently on RC3, so it's pretty close to being stable. The tilemap editor has also been greatly improved.
I noticed Godot 4.0 looks better for 3D, I think I will wait until their C# is improved more and the Engine is very stable, I might wait until 5.0 then have a go, but right now Unity is still top of the class for versatility, Unreal for those good looking 3D games, Unity isn't far off that too, but tbh Unity needs to slow down with the jack of all trades, or it will become master of none and lose Devs FAST!
What a great and interesting video. You learn and see a lot of things that you would never see if you weren't a programmer. Thank you for this informative video.
Another amazing video. I have always heard about these other engines besides unity and wondered what they were like. Ive always wanted to try unreal as im a sucker for good looking games but i always found it scary to try. For the other engines I wanted to try them too but as I knew they were not as popular i was afraid of a lack of help available online for them. But i might just give em a try after this. Thanks!
I felt the exact same way! But, just make a tiny little game in any engine that seems interesting. I'm super stoked to use more of them now that I've tried them. Thanks for watching and good luck!
@@emeralgamedev Would love to see a video of you trying out Armoury3D, the game engine built-in to Blender. It seems pretty promising and easy to pick up
Im really happy you brought scratch into this video. what a lot of people don't understand is scratch is just another language with very high potentials despite the limitations. Im so glad i started in scratch and not any other engines because it taught me how to think outside of the box and work around the limits. plus, scratch completely open source which means if you see something very interesting, you can just view the code and learn how they did it. some of the techniques i learned from scratch i still use today in game engines like unity because its so creative and useful.
Scratch is one I had never really taken a look at. I could see myself using it for rapid prototyping, except that I can already do very rapid prototyping in Godot. I'm a big Godot fanboy, but a lot of that has to do with the collaborative vibe I have been getting from the community. I have dabbled in Unreal and Unity in the distant past, but not had a look at either in like 10 years or so. I published a game in Game Maker 8.1 way back in 2011, and I dabbled a bit with Game Maker Studio when it was new. I wasn't overly fond of it, but I strike that up to being super new at making games and it being so different than the previous incarnations. I think it can be said there is a right tool for the right job, but I think it can also be said that if you want to be able to transition to bigger projects, it's worth learning Unity, Godot or Unreal. My preference is going to be Godot, as stated above. The other engines are great in their own right. I think Godot's main edge is how lightweight it is. The engine editor runs on the engine itself, and the install size is tiny. Another huge advantage is has is that it is not compiled "Ahead of Time" (AOT) or "Just in Time" (JIT). Instead it's interpreted at all times. This generally makes load times very small relatively-speaking. If you have tried building anything substantial in Unreal, you will love not having to wait hardly at all with Godot. The trade-off is Unreal makes things look very nice very easily (in terms of developer effort), whereas Godot is going to require you to do some research and legwork for a good look and even then you probably aren't going to compete with Unity or Unreal in 3D fidelity. Though, some projects I've seen people working on are getting within spitting-distance. As for Unity...I have feelings tied up in not liking it; past experiences that weren't good. I'd have to give it another chance to provide a useful and unbiased opinion, myself.
Unity changed a lot in past 5 years, I'm pretty sure Unreal did so, you probably wouldn't recognize them now ^^ Unity seemed an ungoverned train for some years, but it seems to be on rails again hahaha
Actually godot does do some AOT compilation, it's not very pervasive but it does mean that if you use a lot of static types in your gdscript you can see some performance improvements sometimes. It's not something to rely on but worth keeping in mind.
If you haven't tried Unreal in awhile, you should. Especially with Unreal 5 it is really nice to use, and less barrier to entry. Also, yeah, I've been looking around and seen a lot of people not happy with some of Unity's recent updates
Great video! As a Godot user (and someone in the process of learning both game developing and using godot) I'd highly appreciate more godot content! Its community and available content is growing but there's still a lot of room for improvement :)
I've used unity and godot already, but since I'm a illustrator and designer, I like to have fun more on the non code parts... thats why I changed my main engine to Gdevelop and I love it.
Awesome comparison! I would like to know how long it took you for each engine, though that would include both "how to learn the basics of this engine" and time to create the "game".
I have really enjoyed the content and the style of this video. I have a hard time focusing sometimes but with the music in the background everything came together just right.
"I don't fear the man who makes eight games, I fear the man who makes the same game eight times"
call of duty
bruce lee
fifa
😂😂👏👏
Warcraft
Hard mode: make your own game engine
That's next!
ThinMatrix wrote his own for the games he's developing
@@emeralgamedev There are frameworks out there.
Given I'm reimplementing the game maker engine runtime (for, in theory, doing a high res version of the game Iji) - this is true.
The thing that's surprised me the most is that reimplementing the game maker language was the easy part, figuring out how to hold onto state in a way that won't cause reentrancy issues (like deleting an object you're currently running a script on) has been the tough one!
Make your own game engine in 8 different games!
Wait...
Using a bowl of cheese puffs, a fortune cookie, and an ocean background in the same game is the most Scratch thing I’ve ever seen and I love it
And bananas being thrown by an octopus
yesss, while learning i made a maze game with space background and smiley faces as characters
Just missing the meow.
over a decade ago, i was trying to do different things out of boredom on the internet, one such thing was doing pixelarts. I joined forums, drew some simple stuff and then found this collab project where people would just make assets for a game engine. You can guess where I'm going with this, yes most of the "jungle" assets you used in the Game Maker section were actually drawn by me. I was shocked to see them in this video because i totally forgot about it until now. I didn't stick very long into that hobby
Oh wow
Hahaha that’s actually so awesome
@@cheezed6897 do you even exist? I don't see any source so probably not
That’s actually so cool, u borh have a lotta talent
i feel it, jack of all trades but i never feel good about my work. its hard when you want to be DaVinci on the first go
0:53 Unity -> Famous and versatile
2:09 Unreal -> Better to make big games
4:07 Godot -> Lightweight and easy to use.
5:45 Game Maker -> Capable and polished 2d game engine
7:08 Construct 3 -> No code, is used on the browser, good to make smaller projects and prototypes.
8:39 GDevelop -> No code, good to start developing games
9:41 RPGMaker -> Great to make RPGs
11:05 Scratch -> Great to start
if only unreal had C#...
@@Crozz22 true
+.
Godot is my favorite for 2d, i prefer unity for 3d not realistic games and unreal for 3dc realistic o nes
Good points
Thank you, every time I watch a video on game dev its "don't do this" or "Use this only" it creates an expectation of success and putting yourself above others rather than actually taking the time to learn and enjoy what you're doing.
That is clickbaiting for you. Instead of actually helping, they just make it look like they are
I love how every game but the one on Scratch has a logical theme and looks polished, then for Scratch, he just said, "I'm done, you're getting cheese puffs catching fortune cookies."
And it's under the sea for extra randomness
And there is an octopus throwing bananas at you
@@N8O12 At least the octopus is underwater... I wish he used the dog instead from when he was scrolling lmao
As a former Scratch user - that's the most typical Scratch game you find 😉
The choice to use cheese puffs and a fortune cookie underwater really left me _scratching_ my head.
Reality can be anything you want
@@torgeirhansen1434 yeah but soggy cheetos are not a reality I want to see exist 😅
@@SpaceMissile But it could be!
@@torgeirhansen1434Good luck if your potential audience doesn't have that same "interpretation" of reality you do. As an avid gamer I will absolutely not look at a game if their original idea makes zero sense. There are so many games out there that if a developer hasn't taken the time to even think through the basic prenmise of hs game, what confidence can I be expected to have to try it when there are 30 other games in my queue, some with much more thought out game premises. I know we all want to respect each others creativity but if someone is developing a game for their own satsfaction, good luck but don't expect me as a consume to give them "point for trying".
@@torgeirhansen1434 I believe a soggy wet towel as an example of Scripticus from IdleOn really made my day entirely. For one, people often assume something unrealistic should never be used for a game to popularize, especially on how magic works in the first place. Second to my point, the thing about imagination is that it doesnt always add context, nor that it has to. When making a game from scratch, your scope can literally look at whatever it is in your mind that toward others are impossible. Thirdly, it's just a game the sky's the limit, and you can literally make it as you please. I always a standbeliever for ambiguity and a totally uniquely foreign concept we never thought about is how it makes a game 'original' to its own respect.
Also to @Chuck Hickl , have you always feel these "out of context" ideas are such a waste of space that you feel you can't think being that they don't compute towards what you want, and how you want? It's not necessarily a good or a bad thing, all ideas can start small and parties between concepts clash for whatever draft that is in process before the concept is finalized. When one minute it is a fun idea for children to have wildly cool ideas that bring new grounds for accelerating bright minds(like captain underpants and my little pony), another minute adults or even seniors can get technical and draw away that feel off from the kids, it's "stupid".
If you love fantasies so much for example, how come there are people who liked beholders, unicorns, trolls and dragons? Some of their biology is out of context but to the point it brings more imagination to the crowd than literal ideas.
I agree literal aesthetics can make stories fascinating, but we should not ignore imagination completely just because.
You genuinely inspired me to learn scratch for one simple reason:
I've wanted to teach my 5 year old to use it when she's old enough, now that I saw this example it seems that I'll be able to do so next year.
She's asked me a lot of questions about how games are made in the past.
Try Scratch Jr first
@@Jacob-2796 it's missing too much to be engaging for her.
Quién sabe ❓🤷🏻 en el pasado solo nos interesaba jugarlos
@@magfalhow did it go?
@@Jacob-2796 Thank you for this!
Man. I've been an indie game enthusiast for 20 years and known a handful of indie devs over the years. But I had no idea how easy and flexible development has gotten. Based on this video, I might give some projects a try!
I felt the exact same way when I started! Now the landscape is entirely different and the possibilities are endless. It's exciting!
There's also tons of free/open source apps to help with you make virtually anything you want
It is quite easy to rough out some of the simpler game types with stock assets, but making something polished that people will want to play for more than a few minutes is a much harder challenge. That is no doubt why so many crowd funded projects fail after seemingly getting off to a good start.
@@roqsteady5290 agree. Making cutscenes etc, like the games of Mario & Luigi super star sage, it´s gets a lot harder. If you do a RPG story game, you also need a really good story to keep people play. Also, music is everything. Its def easier, but its still difficult.
Yeah, me too man! I almost got a game studio started 20 years ago. This makes me think I can do that high budget shit myself at home now for dirt cheap, or maybe with a couple other recruits off the interweb. Wow! Let's do it, give some projects a try man! I will too.
My intuition was that the reality of the different game engines is that it's a "right tool for the right job" kinda scenario, and I'm glad you acknowledged that. The summary you gave each engine highlighted their general strengths and weaknesses, without getting into the nitty-gritty details, low-level stuff, and edge cases--although, I'd be happy to sit through a 10-hour video essay that does so, if anyone on youtube has that much skill and knowledge.
The idea of making a game in all the engines is a really cool project to learn the basics, but I don't think it fits the thesis of your video (fairly comparing the engines). No matter what kind of game you choose, some engines will be tailored for that genre and be made to look like flawless multi-tools (e.g. Construct in this case), and some will be so out of their league that they seem like bad engines (e.g. RPGmaker for a catcher game)
I'd also love to see someone do a similar comparison of different frameworks in different programming languages, but that's probably apples and oranges given that the different languages will each have their own strengths and weaknesses as well as the frameworks for each.
Yeah, it's more of a showcase than an in-depth comparison! If you're trying to release a large or commercial game, it's probably a good idea to do a bit of research. It really does depend on what your end goals are as to which engine you might want to use. I was coming from a place of just wanting to try things outside my comfort zone. Having done that, I do think I would use engines other than Unity depending on the scope and needs of the project. Thanks for watching and for the input!
Fireship has made a video like that comparing different front end frameworks
I do like the rpg maker catcher game though, it looked the most interesting/fun lol
well idk you should still go with unity for most gsmrs because it has the most tutorial’s
@@ihx7 once you know how to code/use game engines you don't need to stick to just ones that have the most tutorials. I would personally recommend godot because it has a better workflow imo and it's free, but it has far less tutorials than unity. that being said if you want to make a hyper-realistic shooter game unreal is probably your best bet, and that is what this comment is getting at. if you're experienced enough you don't need to stick to an all purpose engine just because it has the most tutorials. (though I do think there are plenty of valid reasons to stick to 1 engine, and I do this myself)
I wish we could have a look at old dead engines and proprietary engines.
I’ve been doing this since the 90’s and things have come so far. It’s impossible to get a hold of things like Renderware or internal engines that some classic games were built in.
These engines have a ton of parallels with current tech but also an insane amount of specific work you had to do just to not have the whole project crap out on you.
In many ways things were simpler, easier, but also more complex and harder. This is why as game tech gets better it just raises the bar and games remain really hard to make 😢
Awesome video
If anyone who knows C# is possibly hesitant on trying out Godot because it has it's own scripting language, Godot also allows you to write and use C# scripts instead. A lot of the online tutorials are still for GDScript, but are pretty easy to translate over. GDScript is pretty simple to learn, so if youre in this position i'd still advise giving it a shot to see how you feel about it. However it is not strictly necessary, and I thought that was worth a comment!
GDScript is much easier to write than C# though, so if you already know C#, then learning GDScript should take no time at all, like literally less than an hour. Coding, and game development by extension, isn't about what programming languages you know, it's about problem solving. As a guy in a different video I watched said: "When it comes to coding, typing is the easy part, problem solving is the challenge."
Code go crazy
@@TheOnlyGhxst That's why I use C# in Godot, it is far easier to prevent problems when using a statically typed language.
It also helps that the better autocomplete functions speed up writing the code.
(I'm using Godot 4 by the way, so the full .NET experience)
Also, if you know C# even a little it will only take a session or two to get familiar with it.
I definitely prefer it to C# and I'm a fairly confident programmer
I agree with others; GDScript is much better.
C# is Microsoft's Java and both Java and .NET need thrown out imo.
I'm a non-game programmer in my day job and I've never really looked into game programming or how these engines work. The biggest thing that stands out to me is how (relatively) easy these engines seem to make it, at least when compared to what I had imagined game programming to be like. It seems like they streamline all the stuff that always seemed like it'd be incredibly difficult. I didn't realize you could literally just (for example) drop models into a scene with your mouse.
they make repetitive and commonly used tasks easy, but making an actual game is definitely still quite complex
@@brunofranco8385 Oh for sure, I didn't mean to imply that it was easy. I just didn't realize that was such a direct visual element to it; I thought that there'd be an extra layer of abstraction where stuff like the position of items all had to be determined in the written code itself (like how you'd build a GUI for a website or application)
@@BenkaiDebussy ah yeah it's actually quite striking how involved these engines are and how inspiring it can be to even look at your scene while you're writing scripts and stuff. when i first learned how to use Unity writing a script to rotate a cube was already mind blowing to me.
Game engines have come a long way. Just think, being a solo game developer is something people can do in their spare time now.
Still not a hobby thing if you want to make a game and publish it, you still need a ton of programs just for say. . Animation of a 3d character, takes like 3 months of about 4 hours a day to make a 30 sec cutseen in a game even with motion capture
Thank you! I've always been curious how to make a game but I know very little about coding. The way you presented each option is really helpful and straightforward.
This is a neat way to showcase alot of engines, as well as their individual strengths and weaknesses!
As someone who's mainly been wanting to get into Godot, it's pretty insightful to see what's going on with other engines. 👍
I'm glad you found it interesting, Master! Yeah, every engine has its uses. I think Godot would be a perfect engine to use/ learn. I was weirdly hesitant to try a different engine but honestly, I'm so much more excited about making games after doing it!
@@emeralgamedev💀
Godot just got a major release in 4.x version, now is a great time to start!
I've been using Godot for a year now, the first engine I've used. It's great for starting out!
@@dustingarner4620 Are you using the new 4. version? my computer wouldn't let me use it so I downloaded the 3.5 version instead but want to make a simple 3D map game, so hoping its possible, after I learn to use it of course.
Your diligence, authenticity, and genuinely positive nature is refreshing and uplifting. I'm happy I found your channel.
Thank you Smirkin', that means a lot!
Riiiight?! A refreshing new face with a positive perspective untainted by cynicism, we need more videos Emeral!
This video is actually really good for people who want to start game development but don't know where to start. I've been wanting to create a story game for a while, but I didn't know where to start, This video showed me RPG Maker and that seems very promising! You earned a sub. 👍
I love this, usually when you see videos like this its very clear which engine someone uses because they talk it up and tear down the rest.
But you put in the basic effort to learn how to use each, and that super respectable. great job awesome video!
I’ve never tried to make a game before but I have played around with Scratch before. My mum got me a “how to code video games for girls” sort of book when I was a kid which was just about how to use scratch. I also went to a “learn how to program for kids” event at the library once which turned out to be about Scratch too so that was kinda awkward because I already knew everything they were teaching from that book my mum got me. Scratch is really simple and easy to understand. You can get a pretty good understanding of everything in just 30 minutes. I think it’s great for anyone who just wants to make a simple game or are just dangling their toes into the world of making games. I think the blocks they use for programming actually help understand coding languages a lot more too because they used to just look like nonsense to me but now I can kinda understand them even if I can’t write them myself. I think if I was to learn Python or something, it would be a lot easier for me now than before I tried Scratch because now I’ve got this basic understanding of how the code interacts with other code.
i like scratch because i did use it to learn (i can code lua now, still a starter language lol) but im still making scratch games years later and you can honestly make some insane things on scratch with enough practice
Or you can become the next griffpatch and make a masterpiece port, or like MyRaycastingArchives and port minecraft into a 2d engine made for kids
@@weegie3343 I love MyRaycastingArchives. I've been doing a lot of 3D in Scratch (and GLSL) and I recently attempted Minecraft, but it is genuinely crazy to see how far people have been able to push Scratch despite what it was made for.
I suggest you to take the book "Automate the boring stuff with Python" (there is also a free web version).
It seems that you already enjoyed coding, so learning Python should be very fun and interesting to you :)
gendered coding book lmao
I love how every game looks atleast good and polished while the scratch version is just like:
"Underwater bowl of cheeto with fotune cookies and a banana throwing octopus!!!"
Finally a good RUclips video without time wasting corny intros or jokes. This is very concise and to the point. Great job.
And yet it's also hilarious. I was cracking up constantly, mostly because of the way he mentioned random silly things with such a straight face.
You are consistently one of the most enjoyable game development channels I've ever seen. Informative, enjoyable, and just enough humor that it's pleasant but not distracting.
Wow that was a very simple way to demonstrate how each engine works! So cool!! I’m very excited to try make a super simple game so simple game tutorials are a starting point for me!! Great work!!
You should've included how much time it took to make each game.
Yea kind of stupid video
No actuall information and comparison
Wouldn't be fair if he was familiar with Unity and completely new to Unreal for example
This was one of the most entertaining and educational thing I have seen on youtube for the longest time. Great job! Now I wanna try to create something myself
Do it, friend!
Construct 3 is so underrated, what you just shown is the tip of the ice berg.
Yeah, i see people underrate it all the time just because you are not typing when programming but it is actually very powerful for 2D stuff and some basic 3D with the recent updates. And the programming can get quite complex even if you are not typing since you have objects, object family, functions, etc.
This was awesome actually! Been attending GDC this week and despite being a little older, I’m determined to make my first rpg
such a simple albeit ambitious concept, yet such a valuable video
everything wrapped up in a neat 12min bundle
well done man
This influx of devs after unity's failure is gonna propel Godot's development speed alot. Looking forward to it.
Me too, devs are definitely pushing for it to become the open source engine of their dreams and it's going to be so cool.
@@cikame I won't hold my breath.
only thing that will keep people using unity and people going to unity is the amount that do and used to use it the amount of assets is insane makes it much easier for people that cant texture or model they can just grab some assets real quick thats the main reason im using unity
@@RealPancakes3 It's gone back to being a good option again but man what a scare, fingers crossed it doesn't happen again but gaining some other valid free options was also a great result.
what changed did they get rid of the thing so they no longer take money per download?@@cikame
I like how you focus on if an engine is enjoyable to use. I feel like enjoyment is not really a reason somebody choses one engine over another a lot of the time, but it's such a important factor in staying motivated.
Yeah i like that he's just showing the strengths of the engines instead of dissing them or something
such true words. enjoying what you're doing should be a top priority in everything you do in life.
Wow, I didn't realize the flexibility and different capabilities of all these game engines, this definitely opened my eyes up to using different engines haha.
Yeah, I was surprised at how cool some of them are coming from Unity! I can really see myself using construct or gdevelop for small projects that don't need super deep mechanics.
@@emeralgamedev making a game speed run? 👀👀
I like how you became more creative with your game design as the video progressed. I didn't expect that octopus.
Babe wake up, Emeral just dropped a hot new vid
Fun for the whole family!
@@emeralgamedev im gay
@@potatolol.congrats?
@@potatolol. why are you geh?
Bam?
Very cool stuff. I tried out these engines back before I found GDevelop, but that was a long time ago. Cool to see this as a refresher and to hear someone else's opinion of them.
Thanks, man. I'm a big fan of your channel and what you're doing to put GDevelop on the map!
@@emeralgamedev 🥳👍
Thanks! I actually remember seeing your Unity wizard video a while back, but stumbling across your channel again, it's really cool to see how good your video editing and thumbnails have gotten.
Excited to see what you'll be working on next. 👍
@@HelperWesley Awesome! And good luck with your projects as well!
I thought he was going to use the same assets (or attempt to make it look the same) to showcase how graphically different they are
I've used Unity, GameMaker, and Unreal so far and Unreal is by far my favorite, though it took some getting used to. I'd be happy to work in it for the rest of my career though honestly, it's so capable. Great video man, this was super interesting!
Ive only used Gamemaker and a touch of unity. I want to learn unreal. Honestly I want to learn a lot about this kinda stuff but man ADHD is not conducive XD
unreal also just looks and feels good to use. It looks modern.
Alot of other software in the games industry looks like 90s software.
the only comment that are useful, thanks.
@@roundtabledetails3307you mean, "the only comment that makes me feel valid"? 🤡
I main Construct 3 and I have to say it’s what I personally need. It’s fast, no code but good logic, full of support. People rightly say it’s good for short projects and concepts, but I’m using it for my own project and I think it’s great. No, of course it’s incomparable to what other engines do, but I definitely suggest it
im forced to use it for school and its very annoying to use, i feel like scratch could even be better than construct lol
@@HAAAAAAAAHHHHHHNO, its your opinion but i am so angry about this topic i have too rant a bit, Consruct is far more flexible and better to make even remotely complex games, like you dont even have a CAMERA in scratch your stuck in that small box and to make scrolling games you need to code it YOURSELFS and it does not even have built in physics
i know how to program and learned how to in school but i have mental heatlh issues and other game engines seemed too busy for me compared to construct 3. its a lot easier for me to look at everything and if you know how to code you can easily make full fledged games using just the event blocks
i meant the program, not the engine
How about GDevelop?Construct 3 or GDevelop ,Can anyone help me ?
ive been stuck for weeks trying to figure out a game enguine i need to build a specific game and this was MAD helpful. thank you so much!!!😭🙏
give an indian guy $20 on fiver and he'll make it for you
Above all, I am extremely impressed and inspired by your open mindedness, and bravery. Every engine was another leap of faith, great job!
It is also worth noting for anyone interested in RPG maker MV is that a lot of the fan base already made some excellent plugins (code other people wrote) for free or pretty cheap. Which you kinda need since rpg maker is really inflexible even for making rpgs. Including the plugins is usually pretty easy and does not require any coding either.
Thank you for not only testing/demonstrating all of the engines but also putting the names of all the games in the description of the video. Most people wouldn't bother doing that. Small Saga looks interesting.
Seeing GameMaker and GML alive brings tears of nostalgia. Did not know it is still alive and well. Even got its own marketplace
Yeah. I was a big fan of it back when it was thriving with the "Sandbox" site. Loved trying all the games on there, and making my own. Hated how they did a 180, and burned all that to the ground, though. I couldn't stomach using the program after that :/
same, it's where i first started programming and found my passion for game dev, will always have a place in my heart.
gamemaker is getting better and better every day... I have being using it for more than 12 years and is a long way... the engine now is very mature, powerful and for me hands down the best 2d game engine out there
Same. GML was my entry to CS. And it had a lot of tools for anything. Only thing i missed was bering able to make a sever app without the actual gui.
Zero Sievert was made with it recently, and it's such a good game.
I always wondered what happened to Moss from The IT Crowd.
This video was a terrific idea. What I'd love to see (and it's too much for one person to do) is a study of making identical games, visuals, background, scoring, movement everything.
Then rank the engines for development time, memory usage, CPU usage, frame rate etc.
I get what you're saying, but if you need that you can try by yourself all the 8 game engines used in the video
You sir put in soooooo much time and effort for a 12 minute video. Kudos to you.
Literal weeks of learning new engines, development, bug solving
Make 8 game engines specifically designed for 1 type of game
I love how each version of the game is actually different visually based on what engine it is. Scratch is food falling from the sky, Godot is voxel art, and Unreal has a fancy background. Lately I've been learning Godot and Scratch mostly. I save Unreal's "free assets of the month" as one day I will build a computer that can handle it without stammering. And there are some amazing things people are doing with Scratch these days.
this was an awesome video. im completely new to making games but ive thought about starting to learn, and this has really opened my eyes to all the engine options (including no-code ones: definitely a good place to start for me). thank you!
It's very impressive hearing you establish so many basic things in such a short amount of time
Inspiring!
Just found this channel. didn't know what I was missing in my life was Richard Ayoade's cousin explaining game engines to me, but instant subscribe
I thought the same thing lmao
Whoa didnt expect that
Dude this is such an amazing video! Really makes me wanna make a game now!
Go do it!
i want to hire you to make my game
I love the way you edit and make games and the way you do everything. You're so entertaining to watch :) great job, glad I found you from this video.
Thanks, Jack. I appreciate the kind words!
I like how the code lang beefs of the IT world translate as-is to game engines. Each engine has their best functionalities, varied levels of support, learning curves, best-case scenarios, and of course, you can use any of them and make great stuff if you work hard (and smart) enough
I think this a amazing idea for a great project for learning new engines, thank you, I will start know
It's absolutely insane to me that this many viable game engines exist these days. Some of these actually look easy enough for my lazy ass to make something with, or a prototype at least.
Appreciate the video. I would like liked to see a bit more in depth about the cons and performance decline etc., but just seeing some base functionality was really useful.
A lot of engines have been forgotten such as Torque 3d.
well that one good way to learn the different between them
worth noting that spelunky HD was made in a custom engine, however the freeware pixel art version was made in gamemaker
Just as a small note:
Game Maker also allows you to use object based programming (Like Construct) without knowing how to code ^^; Not just GML
I hate that program so much, it destroyed my dreams as a child by making me realize i had to learn math and programming to make a real game
@@thomasslone1964 lol you don't need learn programming to make games in game maker
@@Tristanpew those aren't games bro, they might as well be web flash oh wait that requires coding too, if you aren't coding you're just assembling the pieces of some one else project
@@thomasslone1964you obviously haven't made a single game in your life and you're talking nonsense
@@thomasslone1964 sounds more like it gave you an excuse to never try. Its also mistake to think you have to make everything yourself especially when most games are team efforts.
Notch's 1st version of what would become Minecraft was pretty bad. The idea caught on and much better programmers made what you see today.
The biggest games DotA and LoL started as Warcraft3 custom maps and gained a massive following outside of W3 thus creating the MOBA genre. Yes the solo clients required skilled programmers but the original devs were using regular old Warcraft 3 custom map creator.
If you want to make a game just do it. All it takes is imagination and grit.
I freaking loved this video! You are so talented! The only thing I would recommend would be to add a small recap of the finished product at the end with every single engine labeled. 10/10 nonetheless.
Props for not dumping any any of the engines.
Nice video! I'd also recommend Arcade Makecode and Pico 8 to people who want to make minimalist pixel art games.
Thanks, Superworm! I'll put them on my list
While I am not a game developer myself, I have also heard of Clickteam Fusion, which has been used to make masterpieces like Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad, so it’s probably also worth a look-see.
I had not heard of those engines I'll check them out :)
I have used scratch for over 2 years now, and the way you made the game so well caught me off guard
There’s a Tutorial that shows you that on the website
@@isaacle200lol
Bro the revealation that rpg maker is best suited to make rpgs blew my mind
Ooo this has inspired me to check out Construct 3. I made gamemaker games back in the day, but am out of practice and Construct looks like a fun engine to hop back into things with.
It is indeed very intuitive and can make any type of games (not just basic/simple) but quite advanced multiplayer games easily in less time! Never got stuck in Construct...been using it since 10 years now as a hobbyist game developer.
Construct is awesome. Especially with the ability to code in JS!
I love that scratch was included as if it has a chance to compete with the others 😂
This is the perfect video to figure out your first steps in game dev. Thanks
This is a great format actually
Thanks, ok ok!
This video is great it is helping choose a game engine to make my game.
Excellent, I'd say just make a small project in whatever engine looks cool!
Amazing video! Super funny, informative, enjoyable. The slap made me burst in laughter :D
I'm glad you used some of the obscure game engines. Some of them might be hidden gems for some people.
holy shit this aged well
Thanks for tipping Gamemaker to me. I was trying to find an engine suitable for an idea I had
I love videos like these that experiment with different game engines and has an overall positive vibe. We need more videos like these instead of "GameMaker Vs. Unity!!", "BEST Game Engine of ALL TIME", "Game Engines Ranked", or whatever else clickbait-y RUclipsrs upload. So tired of this competition between game engines when people should just be able to use whatever they want as long as they're making a game.
I don't see the issue here.
"GameMaker Vs. Unity!!" sounds like a video, just like this one, comparing game engines, but only 2 instead of 8, wich I hope would make it go more indepth.
"Game Engines Ranked" also doesn't sound bad, if the person making it has enough knowledge about all game engines ranked in said video, and acknowledge their bias.
"BEST Game Engine of ALL TIME" this is obviously a click bait title, but doesn't means the video will be bad. RUclips is how it is, and some people need to make a living with it. If thats what is needed to get people watching the 3h long indepth video about why X is the "BEST Game Engine of ALL TIME", in the video makers opinion, then so be it.
Competition between game engines does not stop people from doing whatever they want
@@cassiohenrique6815 those were just examples, but okay lol
@@cassiohenrique6815 You said the keyword there, "acknowledge", most of these "which is betters" videos has an objectivist viewer base, they want to know which one is the best, and avoid the worst, so it becames hard for youtubers to acknowledge their bias in these situations, otherwise it wouldn't be an objective answer and there would be a bunch of "ifs" and "it depends", the videos aren't necessarily bad in quality, but may be negative for the viewer because of the lack of transparency of the content creator.
That's why videos like this one with "an overall positive vibe" are mostly welcomed and loved, the viewerbase doesn't open it expecting an objective answer, and thus they pay attention to "what would best fit my insterests", so the youtuber would specs all the positives for each option, instead of categorizing them, they let you do it subjectively. So someone wanting to do a 2D adventure explorer would think by themselves that Godot, GameMaker and RPGMaker are the best engines, someone wanting an heavily detailed 3D shooter would know that Ureal or Unity are the best.
This video presented facts about each engine, examples of games done in each one, and a personal experience for a new user, so instead of having a personal bias ranking the better one, the video realocate the bias to the viewer and each viewer do it's own ranking.
@@Mostbee yeah basically my thoughts in a more detailed way!
So true! If you are going to compare a hammer and a screw driver you can't only judge them based on how well they do a single task. Emeral's video does a great job acknowledging the strengths, weaknesses and designed utility of each engine. There are circumstances where every engine listed would be the best engine. The important thing is spending time creating not debating which tool to create with.
Me entering this video: "There's more game engines than Unity?!"
This video at 0:32: "There's more game engines than Unity?!"
YT recommended this for me and I didn't even think I cared about this until I watched it. Such a good video!
Sick video my dude. I just started making my own puzzle platformer in unity. Based on everything you said, I think I made the right choice going with unity but it’s cool to hear about the pros and cons of the different engines
I am using RPG Maker MZ over 2 months now and I made a game so huge it could be the next Witcher 3. Making maps and writing dialogues is like 90% of the work here.
My buddy did the sound design on Ballad of Bonky, it’s a crazy cool game, I’m glad I saw a clip of it!
I'm looking forward to finishing my game with Gdevelop. This was cool to see how you put all of those together
I don't know when this was recorded, but godot 4 makes 3D much better than 3.x. It's currently on RC3, so it's pretty close to being stable. The tilemap editor has also been greatly improved.
RC5 now. It's right on the edge. I'm kinda sad that Emeral didn't check it out this close to its release. 4.x is a MASSIVE improvement over 3.x.
@@arnox4554 RC6 now lol 😆
@@lyghtkruz Damn, stable 4.0 is now out already! That was incredibly fast. So excited for this. :D
@@arnox4554 yeah, I saw it shortly after my post 😆 I've been playing with 4 since beta 3. Animation library is pretty awesome
I noticed Godot 4.0 looks better for 3D, I think I will wait until their C# is improved more and the Engine is very stable, I might wait until 5.0 then have a go, but right now Unity is still top of the class for versatility, Unreal for those good looking 3D games, Unity isn't far off that too, but tbh Unity needs to slow down with the jack of all trades, or it will become master of none and lose Devs FAST!
What a great and interesting video. You learn and see a lot of things that you would never see if you weren't a programmer. Thank you for this informative video.
Would had been amazing if you did a video like this comparing FREE USE engines and PAID engines.
0:40 STOP STARING INTO MY SOUL
This is exactly the kind of video of what game engine should i use! Here let me use them all and shoe you their capabilities. Thank you
but if you want a freeeeeee game engine then use Godot orrrrrrr gdevelop
Another amazing video. I have always heard about these other engines besides unity and wondered what they were like. Ive always wanted to try unreal as im a sucker for good looking games but i always found it scary to try. For the other engines I wanted to try them too but as I knew they were not as popular i was afraid of a lack of help available online for them. But i might just give em a try after this. Thanks!
I felt the exact same way! But, just make a tiny little game in any engine that seems interesting. I'm super stoked to use more of them now that I've tried them. Thanks for watching and good luck!
@@emeralgamedev Would love to see a video of you trying out Armoury3D, the game engine built-in to Blender. It seems pretty promising and easy to pick up
All game engines are good, just use the one that suits you. 🤓
Here! Here!
2:56 my scratch senses are tingling
Im really happy you brought scratch into this video. what a lot of people don't understand is scratch is just another language with very high potentials despite the limitations. Im so glad i started in scratch and not any other engines because it taught me how to think outside of the box and work around the limits. plus, scratch completely open source which means if you see something very interesting, you can just view the code and learn how they did it. some of the techniques i learned from scratch i still use today in game engines like unity because its so creative and useful.
Well done - I commend your fearlessness taking on 8 different engines
Scratch is one I had never really taken a look at. I could see myself using it for rapid prototyping, except that I can already do very rapid prototyping in Godot. I'm a big Godot fanboy, but a lot of that has to do with the collaborative vibe I have been getting from the community. I have dabbled in Unreal and Unity in the distant past, but not had a look at either in like 10 years or so. I published a game in Game Maker 8.1 way back in 2011, and I dabbled a bit with Game Maker Studio when it was new. I wasn't overly fond of it, but I strike that up to being super new at making games and it being so different than the previous incarnations. I think it can be said there is a right tool for the right job, but I think it can also be said that if you want to be able to transition to bigger projects, it's worth learning Unity, Godot or Unreal. My preference is going to be Godot, as stated above. The other engines are great in their own right. I think Godot's main edge is how lightweight it is. The engine editor runs on the engine itself, and the install size is tiny. Another huge advantage is has is that it is not compiled "Ahead of Time" (AOT) or "Just in Time" (JIT). Instead it's interpreted at all times. This generally makes load times very small relatively-speaking. If you have tried building anything substantial in Unreal, you will love not having to wait hardly at all with Godot. The trade-off is Unreal makes things look very nice very easily (in terms of developer effort), whereas Godot is going to require you to do some research and legwork for a good look and even then you probably aren't going to compete with Unity or Unreal in 3D fidelity. Though, some projects I've seen people working on are getting within spitting-distance. As for Unity...I have feelings tied up in not liking it; past experiences that weren't good. I'd have to give it another chance to provide a useful and unbiased opinion, myself.
Unity changed a lot in past 5 years, I'm pretty sure Unreal did so, you probably wouldn't recognize them now ^^
Unity seemed an ungoverned train for some years, but it seems to be on rails again hahaha
Actually godot does do some AOT compilation, it's not very pervasive but it does mean that if you use a lot of static types in your gdscript you can see some performance improvements sometimes.
It's not something to rely on but worth keeping in mind.
If you haven't tried Unreal in awhile, you should. Especially with Unreal 5 it is really nice to use, and less barrier to entry. Also, yeah, I've been looking around and seen a lot of people not happy with some of Unity's recent updates
Great video! As a Godot user (and someone in the process of learning both game developing and using godot) I'd highly appreciate more godot content! Its community and available content is growing but there's still a lot of room for improvement :)
Thank you so much for this. Super inspirational and educational!
I've used unity and godot already, but since I'm a illustrator and designer, I like to have fun more on the non code parts... thats why I changed my main engine to Gdevelop and I love it.
I've been waiting for a game that let's me play as cheese puffs! Great video! And kudos for being able to pick up so many game engines!
Thanks for watching and the encouragement, Alex!
YES UR FAMOUS, I HAVE BEEN WAITING FOR THIS, WHY DID I NOT SEE THIS EARLIER
Awesome comparison!
I would like to know how long it took you for each engine, though that would include both "how to learn the basics of this engine" and time to create the "game".
It took about 1-2 days per engine. Unreal took the longest I think!
@@emeralgamedev yes! The time it took to download + the time to get a pc which can actually use unreal at its maximum took a long time!
Great video 👍 and we must not forget Clickteam Fusion 2.5 which (5 nights at freddy's ) was made of with
I have really enjoyed the content and the style of this video. I have a hard time focusing sometimes but with the music in the background everything came together just right.