MISTAKES in the video: Getting Over It was NOT made in Godot it was made unity. The Next Penelope was NOT made in GDevelop, it was made in Construct 2. Whoops 😅 PART 2: ruclips.net/video/CW02ymWKSxM/видео.htmlsi=nifJvYGzcqZlICsc
@@AcceleratedVelocity only because Epic now owns fall guys It doesn't mean Is made in UE, you can even Google It, and Assassin Creed identity Is made with unity, for the Open Source thing i don't know, but I kinda feel like is not true, if is open source how does epic even know you are using is Engine to take the 5% from the game returns?
@@moosman4217it's not so bad actually, but yes, using GDscript is a way better option for now. Though for me dynamicaly typed languages themselves are pain in the ass, but that's my opinion.
@@TJ-hg6op Im not an atheist but ffs, if that dude wants an open discussion to potentially change people’s minds on religion then he needs to drop his pride.
@@swaggerdagger8976 Yeah, his videos seem mostly like a way to enforce his beliefs with people who already believe in everything rather than a way to instruct those who are unaware. He seems to just treat everyone different as kinda like idiots who don’t know what they are talking about.
@@TJ-hg6op This is exactly why nobody can change anyone else's opinions anymore, the mutual respect that acts as a foundation to build upon is no longer present. It's an "Everyone who disagrees with me is an ass" mindset and leaves zero room for further discussion
roblox studio can both be and not be an engine depending on how deep you are willing to modify it. some creators just use its basic features that barely go beyond a game editor, basic roblox studio is a game engine in the same way little big planet is a game engine. but once you start to get into the deep LUA editing and start coding your own plugins and features, then its more aking something like unity.
@@ciclon5682 "in the same way little big planet is a game engine". You clearly haven't used roblox studio before. You're able to do almost anything in roblox studio.
I've been there. Made a basic 3D model editor in VB6 and DX7 back in the 90s. Those first few steps of getting _anything_ to work are really difficult, but once that's done you basically shove it into a box (function call) and never touch that inner code again _ever_ if you can possibly help it.
I would recommend raylib, which is essentially an extremely lightweight game engine that is contained entirely with a single header file. It handles all of the graphics stuff with an OpenGL backend, so you avoid all of the boilerplate. It doesn't do physics or state management or any other things that a game engine does. There is example code for snake that is under 250 lines.
Hello hello I’m one of the 6 GDevelop users in tthe wild 👋 In fact I’ve been using the engine for 4 years now, while I haven’t released any major projects I got a big one in the works. And I think GDevelop is great for both new and advanced developers! With behaviours and bla bla bla I’m not actually trying to convince anybody. If you wanna start making games most engines are good
Guess i am the 4th one , people say its for beginners but i proved them wrong by creating a 3d game , it was mentioned you can create 3d games with gdevelop its not a built in option its a community extension which is like raycasting
Clickteam Fusion was the first non coding requied game engine out of all those engines. Its first version comes from the 90's with the name klik&play It had a lot of other, better editions starting with klik&play, the games factory, the games factory 2, multimedia fusion, multimedia fusion 2 and finally clickteam fusion 2.5. It also allows you to create simple 3D games by its extention called firefly
Almost everything it does has now been done better by the likes of Construct and GDevelop. It's simply outclassed in every way by them at this point. Doesn't help that the newest version, Fusion 3 which would put it on parity with the others has been in development limbo for the past several years.
clickteam fusion is notable for being the only engine with windows xp compatiblity that's maintained to this day. That means that if you had a dream over 14 years ago of making some epic classic games that can run on any old laptop, you still have this option.
Hello , Why GDevelop Game localization does not have official support and can only be translated using third-party extensions and JSON combined with events one by one, which is very troublesome. Why is this basic feature not supported? Is this feature very difficult? I don't quite understand, thank you
There's Also Ren'py! people made lot of visual novels using that engine, it uses python language and the most notable game made by that engine is DDLC!
and to the moon was a weird choice i mean corpse party sure but no one shot? omori? yume nikki? lisa? ao oni? fear and hunger? i mean damn the disrespect
Scratch despite how simple it is, is actually pretty cool. I've been messing with it recently to get myself back into the groove of programming logic and making games and I'm having fun with it.
Sonic Colors used a heavily modified version of Godot specifically made just for that game port, the original creator of Godot himself said that it shouldn’t be considered as a game made in Godot
@@SomethingRecognizable gm_construct is like "the" default map in Gmod which is what he was pointing out, it's possible he's never actually used construct, he was just pointing out how the progression was a sort of play on that.
Scratch is really limited, but there's many scratch mods that have way more features, such as Turbowarp, PenguinMod, Gandi IDE There's also some games made with Turbowarp on steam too
While that is true, there are just some things that you just can't do in engines build off of scratch, due to inherent software limitations. Even though TurboWarp runs projects 10~100 times faster.
@@Combineboy I'm not saying it's bad. If it works for you, great! The game I'm trying to make just requires a faster and more stable physics engine than Box2D. Edit: And also any 3D games require loading in many new custom extensions.
Godot also support multiple languages, and other popular games have been made with it. Best examples would be Cruelty Squad, Cassette Beasts, Dome Keeper, Endoparasitic and a whole bunch more! Also, I'm hella curious how you would explain the Cocos2d engine.
I compiled a list of every notable game engine I could come up with that was missing from the video. Probably still some I'm missing, but I thought it would be a good idea to have them all in one place instead of spread around in hundreds of comments. Various engines: - Stencyl - UPBGE (Blender Game Engine) - Pygame - Ren'py - Source Engine 2 - TIC-80 Quite old engines - Build engine (Duke Nukem 3D) - Goldsource - GZDoom - Quake Engine Some lesser known engines: - LÖVE (Mari0) - Cocos2d (Geometry Dash) Not technically engines: - HTML games - Flash Games (RIP Miniclip) - Havok (Physics, cloth, and AI engine) (From Animal Crossing to Armored Core) Games within a game: - Roblox studio - Game Builder Garage - Dreams Proprietary engines: - Real Virtuality (ARMA) - RAGE (GTA) - RE engine (Resident Evil) - id Tech (Doom) - Creation Engine (Skyrim/Fallout) - Frostbite (Battlefield/Battlefront) - Snowdrop (The Division)
i guess RenderWare coulve been in this list, due to how popular it was between GTA, Sonic and many other games for the 6th generation of consoles (GameCube, Dreamcast, XBOX and PlayStation 2)
Cryengine is also used by prey 2017, and i really think it pushes the capabilities of the engine, specially with the “looking glass” fake windows (they are windows but don’t show what’s actually behind them and you can have broken ones showing both the 3d environment and the 3d projected environment) the typhon in general have a LOT of particles per character, and that’s also the case with “coral” weave formations, the game is eye candy and doesn’t stutter at all
On behalf of the RPGMaker users, thanks for mentioning how good the RM community is... it’s seriously one of the best also with enough scripts/plugins loaded you can basically make any type of game (even 3D)
8:50 - This is SO BASED moment, it's totally accurate Oh, and also... you probably should have included Cocos in this video? Geometry Dash and Plants vs. Zombies were created on Cocos, so it's really an iconic engine... But so unpopular and forgotten, which is kinda sad.
First of all wrong, Plants vs Zombies was made in an in-house Popcap engine based on Java. GD was in Cocos though. Second of all wrong, Unreal Engine is unoptimized CRINGE that can’t run on a PC under $600 and should immediately be replaced by Godot or Unity once you learn them if you like your game running at more than 12 frames per second
2:28 I've worked on a couple Source Engine games and I've never seen this UI before (I have seen some of those windows in other Source SDK applications, though).
Actually, roblox its a platform and engine (before 2019-2020, roblox platform did located in web-site), and roblox studio its game maker. Roblox its a engine, because we can not be launch roblox game without installed roblox app. I just old roblox gamer and i remember it.
Unity, popular since 2005, is a leading game engine for 2D/3D development. Unreal Engine, by Epic Games since 1998, excels in graphics. Godot, open-source since 2014, is user-friendly. GameMaker Studio, since 1999, is accessible for 2D games. Source, by Valve since 2004, offers extensive control. Construct, user-friendly since 2011, is known for games like Guinea Pig Parkour. Cry Engine, by Crytek since 2002, excels in advanced rendering. Scratch, MIT-developed, is beginner-friendly for education.
Scratch is wild man, half the fanbase is furries while the other half is people who actually put effort into their game, for example, i mean, some people have managed to make fully 3d games on scratch, and scratch is a 2d engine!
"Source was developed for Valve by Valve" Huh... nope. Source is the evolution of GoldSrc, which in turn was a heavily modified Quake engine, *licensed* from id Software by Valve.
fun fact, when they first started valve, the cofounder had a few friends that worked at id. when he told his friends that worked there about his new startup, they snuck the sourcecode of quake's engine out and modified aspects of that to render much more impressive 3D graphics at the time, and that became goldsrc.
As someone who grew up with Scratch 2, Game Maker (old version) and RPG Maker XP, I am excited someone finally talks about the two most underrated game engines: Scratch and RPG Maker
Construct 3 can do 3D about as well as GDevelop can. In fact the two are so similar they're nearly interchangeable in many aspects. The best engine is the one you can use and get comfortable with, and one whose capabilities suit your goals. For me it was Construct 3, but I'm currently studying Unity and Unreal.
Man GDevelop was actually my first game engine after switching rfom Scratch when I was 14. I used for maybe about 3 or 4 months to make a 2d platformer inspired by Mario galaxy (it did not go much farther than character movement lol). After that I switched to Unreal Engine (version 4.20 at the time) and bought a course on how to use the engine. Never switched ever since although I did try Unity but it felt kinda messy with the logic of creating abstract scripts that you attach to whatever actor you want (plus prefabs were confusing). Very good video, what an awesome way to discover your challenge ! Though I disagree GMS2 is now the best for 2D games, I think Godot has become (or at least will become) the new standard for 2D games seeing the controversy about the "new" pricing plans for GMS2
Too many mistakes in the video and few important details about at least a few of the editors I know about. The Next Penelope was made in Construct 2, not GDevelop. It's on the main page of construct's website.
Best I can tell is that it likely comes from Redeemed Zoomer, a Presbyterian-ran channel explaining Christianity... and the polar opposite of Reddit atheists.
This video needs to have a list of what Dev Engines / Game Engines are free and what aren't. Some of those ones, including the one you recommend at the end, have gone to subscription-based only or pay-per-download!
Not first fnaf games was made in clickteam, but almost all (1-7), theese was made by Scott. Next games (Help Wanted, Security Breach, and Help Wanted 2) was made by Steel Wool studios
0:07 Wait what? What Ubisoft Games were made with Unity? Ubisoft is a triple-A publisher, they don't use other engines. They have their own propriety engines. Name the games they made using unity. If I'm wrong, I'm curious as for which games they are.
*8:49** actually it's just unity for both, but think whatever you can.* If you choose "wrong" and quit because of it there will less competition on the market.
Me too and I didnt even read the comments. I didnt even watch the video. I dont even make games or have any interest in programming. What the hell am I doing here?
RPG Maker XP in specific has it's own wrapper called Pokemon Essentials - this has been used to make not too few Pokemon fangames, such as Uranium, Infinite Fusion, and the Touhoumon romhack-inspired standalone, Touhou Puppet Dance Performance.
Also, Cocos Creator, Pixel Game Maker, Visual Novel Maker, Hazel, RPG Architect, OHRRPGCE, Skylicht, CopperCube, Panda3D, Lumberyard, Stride, etc. There is never going to be a youtube video that covers the 100+ game engines being used today. This video is probably titled "Every" game engine for click bait.
@@n00bc0de7 the thing is not about mentioning all 100+ engines but at least the big ones, blender and it's game engine is not a tiny piece of software, 3 of 4 from the previous comment is %100 blender
@@linuxdebian6534 I don't know if you can call those big engines. They don't have alot of popular games shipped with them. I would say that Lumberyard (its now called O3DE) and Panda3D would probably be bigger since they have shipped big games with 100k+ players but they are still not widely used either. I use Ubuntu BTW
It's worth noting that while many non-Valve games run on Source, almost all of the notable ones that do so originally started as Source mods, such as The Stanley Parable, which you mentioned, which was originally a mod for Half-Life 2. The same goes for other games like Black Mesa (plus, this game is a straight up remake of the original Half-Life) and debatably Garry's Mod, though that could be argued to be a Valve game since its Steam release was published by them. However, its original release was a free mod made by Garry Newman, hence its name. Source's precursor, GoldSrc, is also worth a mention. This was a heavily modified version of id's Quake engine best known for being used to create Half-Life, its expansion packs, multiple Counter-Strike games and Team Fortress Classic (a remake of the original Team Fortress mod for Quake). Similar to its successor it's a very popular engine to make mods for, such as Cry of Fear, They Hunger and USS Darkstar.
@@LDEV-l3p I think that gdevelop is a great engine and let me learn the basics quickly but of I would want to make things more complicated with smoother mechanics and just I'm general more flexibility, I would use godot plus it's been getting a lot of traction lately
As one of the 6 people who use GDevelop, I can confirm it’s a good engine for new devs on a budget. The only computer I have is a Chromebook that can’t run Papa’s Pizzaria, but I can make and play my own flash games on GDevelop.
@@RedGoldDolfin-ez9iy Arguably its also a game engine, considering how different it is from the original Doom engine I would say so. These days its more of a unique engine based on Doom code capable of playing wads.
MISTAKES in the video:
Getting Over It was NOT made in Godot it was made unity.
The Next Penelope was NOT made in GDevelop, it was made in Construct 2.
Whoops 😅
PART 2: ruclips.net/video/CW02ymWKSxM/видео.htmlsi=nifJvYGzcqZlICsc
Thank you for the clarification. I was so confused.
So, which Is the second notable Godot game now?
you messed up all the unity games
FALL GUYS uses UE. Ubisoft doesn't use Unity
Unreal engine is open source
@@AcceleratedVelocity only because Epic now owns fall guys It doesn't mean Is made in UE, you can even Google It, and Assassin Creed identity Is made with unity, for the Open Source thing i don't know, but I kinda feel like is not true, if is open source how does epic even know you are using is Engine to take the 5% from the game returns?
Brotato is a very notable games made with godot.@@Il_Tizio
No wonder we still didn't get Half Life 3. Source engine stopped at 2
i hate how true this is
Valve is afraid of the number 3.
Portal 2
Half Life 2
Team Fortress 2
Source Engine 2
They can't do it.
They won't.
Stop expecting them too.
@@honaleri and dota 2
@@reginald1th and counter strike 2
@@muhammadsyifaulqolbi736 and left for dead 2
You forgot to mention that Godot can also be programmed in C++ and C#
We need to get some tutorials on these program languages in Godot.
Does it still work? A while ago I read that they don't support it anymore (At last C++).
the documentation is terrible though
No, it supports C++ perfectly fine.@prodfragment
☝️🤓
You forgot to mention that Godot has a first class support for C#. Literally the reason why most Unity refugees pick Godot. Wtf man
godot c# support is lackluster at best compared to using it's native language or how unity supports it
No need to bitch and moan about it though.
@@moosman4217it's not so bad actually, but yes, using GDscript is a way better option for now. Though for me dynamicaly typed languages themselves are pain in the ass, but that's my opinion.
also C/C++ and many other languages (although not first class)
@@moosman4217 I literally never used gdscript before and never got restrained by godot for using c# either
I love how everyone is using this layout now not for making quality but for just teaching.
the earliest time i saw this layout was about a video talking about religions, now im seeing it everywhere lol
@@sebasblos1I liked watching that guy’s videos but damn he gives me those vibes of reddit athiests but like the other way around.
@@TJ-hg6op Im not an atheist but ffs, if that dude wants an open discussion to potentially change people’s minds on religion then he needs to drop his pride.
@@swaggerdagger8976 Yeah, his videos seem mostly like a way to enforce his beliefs with people who already believe in everything rather than a way to instruct those who are unaware. He seems to just treat everyone different as kinda like idiots who don’t know what they are talking about.
@@TJ-hg6op This is exactly why nobody can change anyone else's opinions anymore, the mutual respect that acts as a foundation to build upon is no longer present. It's an "Everyone who disagrees with me is an ass" mindset and leaves zero room for further discussion
One of the six GDevelop users. Pretty good transition engine into a more advanced one.
K, now to find GDevelop user 6… have you seen him?
@@sciburger8000 Im right here
hello@@LilaGMD !
im seventh gdevelop user e
👋One of the 6 here too.
“Roblox Studio isnt an engine”
Scratch: you literally put rectangles together
Part 2 is gonna have microsoft powerpoint and geometry dash and still no roblox and I will respect that.
roblox studio can both be and not be an engine depending on how deep you are willing to modify it.
some creators just use its basic features that barely go beyond a game editor, basic roblox studio is a game engine in the same way little big planet is a game engine.
but once you start to get into the deep LUA editing and start coding your own plugins and features, then its more aking something like unity.
@@ciclon5682 "in the same way little big planet is a game engine". You clearly haven't used roblox studio before. You're able to do almost anything in roblox studio.
Roblox Studio is basically Lua
@@MEGANOVAE its modified lua with new stuff like "task" which includes task.wait(), task.spawn(), etc. its called LUAU if i remember correctly
1:20 NO! Getting Over It was made with Unity Engine!
Yknow what, at this point, I’m just gonna raw dog Vulcan or OpenGL until something shows up on screen
I've been there. Made a basic 3D model editor in VB6 and DX7 back in the 90s. Those first few steps of getting _anything_ to work are really difficult, but once that's done you basically shove it into a box (function call) and never touch that inner code again _ever_ if you can possibly help it.
That's hardcore. I used Vulkan for my intro to graphics programming class. Wasn't a smooth experience for me
I would recommend raylib, which is essentially an extremely lightweight game engine that is contained entirely with a single header file. It handles all of the graphics stuff with an OpenGL backend, so you avoid all of the boilerplate. It doesn't do physics or state management or any other things that a game engine does. There is example code for snake that is under 250 lines.
@@austindolan3142 another vote for raylib here, and it handles other things too like sound, music streaming, image saving and loading, etc
I have been doing that for a year with no regrets. It's recommended to start with OpenGL as Vulkan is apparently very complex
Quick correction: minecraft was built with LWJGL, which is a library, not a framework
Hello hello I’m one of the 6 GDevelop users in tthe wild 👋
In fact I’ve been using the engine for 4 years now, while I haven’t released any major projects I got a big one in the works. And I think GDevelop is great for both new and advanced developers! With behaviours and bla bla bla I’m not actually trying to convince anybody. If you wanna start making games most engines are good
I've been using GDevelop for a few months and it's great. It is perfect for making simple 2D games.
Then I'm the third of the six gdevlope users
oh god we got half the GDevelop users right here in this comment section
Guess i am the 4th one , people say its for beginners but i proved them wrong by creating a 3d game , it was mentioned you can create 3d games with gdevelop its not a built in option its a community extension which is like raycasting
Its built in, but not to well@@dyukuu
Clickteam Fusion was the first non coding requied game engine out of all those engines.
Its first version comes from the 90's with the name klik&play
It had a lot of other, better editions starting with klik&play, the games factory, the games factory 2, multimedia fusion, multimedia fusion 2 and finally clickteam fusion 2.5.
It also allows you to create simple 3D games by its extention called firefly
its also a shit engine to put it bluntly
firefly fucking blows dude
Almost everything it does has now been done better by the likes of Construct and GDevelop. It's simply outclassed in every way by them at this point. Doesn't help that the newest version, Fusion 3 which would put it on parity with the others has been in development limbo for the past several years.
Man I had some fun with klik&play back in the day (which was admittedly ~10 years after it came out)
clickteam fusion is notable for being the only engine with windows xp compatiblity that's maintained to this day. That means that if you had a dream over 14 years ago of making some epic classic games that can run on any old laptop, you still have this option.
You forgot the greatest engine, the Blender game engine from before 2019 😡🤬
In all seriousness I found the video very fun and informative 👍
Oh, I almost forgot about that.
Yesh, it has the greatest game of all time, Mineirinho!
Didn't that game engine get euthanized by Blender Foundation though?
@@zcnaipowered7407 🤓☝️
Excuse me, but He already told that in his comment
[...] game engine before 2019 [...]
It's called UPBGE, i still use it but that often
As the #2 GDevelop developer, I really loved the part of the video where you went "it's gdevlopin time" and gdevelopped all over the way
I also loved it when they said GDevelop is 42 42 times. Absolute favorite.
Remember ready maker
Hello , Why GDevelop Game localization does not have official support and can only be translated using third-party extensions and JSON combined with events one by one, which is very troublesome. Why is this basic feature not supported? Is this feature very difficult? I don't quite understand, thank you
Arthuro, you are a genius!!!
There's Also Ren'py! people made lot of visual novels using that engine, it uses python language and the most notable game made by that engine is DDLC!
Nr. 1 Newgrounds corn gameengine
Mentioning rpgmaker without mentioning oneshot is criminal
and to the moon was a weird choice i mean corpse party sure but no one shot? omori? yume nikki? lisa? ao oni? fear and hunger? i mean damn the disrespect
didn't mention Kayne quest 3030
that game is peak rpg maker
OneShot religion member detected
@@peeaxe109 even corpse party is a bit irrelevent at this point, theres so many better options its weird he went with those two 😭
Not to mention OFF
Source is also used by Respawn Entertainment, Titanfall, Apex Legends
Source 2 also used by Garry Newman for S&box.
APEX?!?!?!/ WHAT
@@Campbloxxer Yep, that's Source (modified by them)
Don't forget postal 3 for source
@@heyman3604 There is no Postal 3...
@@peluchefpsThere was an Unreal 4 version of Apex for mobile but EA decided to be bastards and take it down after less than a year...
4:39 If scratch didn't exist I would not be here
But I would
Me neither
@@Vexcenot*bro what*
Scratch despite how simple it is, is actually pretty cool. I've been messing with it recently to get myself back into the groove of programming logic and making games and I'm having fun with it.
me too
Sonic Colors used a heavily modified version of Godot specifically made just for that game port, the original creator of Godot himself said that it shouldn’t be considered as a game made in Godot
Fun Fact: Titanfall 2 is a Source game...
Sp you say… that tf2(team fortress 2) and tf2(titan fall 2) HAVE THE SAME ENGINE?!?!??
@@Kuboszpl
brother from another mother
i dont see geometry dash here
Ikr 😂
Cocos engine
GD not engine...
why
@@Egg-yb9xy because with the new tools available you can make some cool stuff in there
I am one of the six people who use GDevelop.
I am another one of the six who uses GDevelop
I am also one of the people who use GDevelop
Me too
hey me too
WAIT THERES MORE THAN 6 OF THEM??
I like how you went from source and Gmod to construct
Hey construct is actually really good
@@SomethingRecognizable gm_construct is like "the" default map in Gmod which is what he was pointing out, it's possible he's never actually used construct, he was just pointing out how the progression was a sort of play on that.
Scratch is really limited, but there's many scratch mods that have way more features, such as Turbowarp, PenguinMod, Gandi IDE
There's also some games made with Turbowarp on steam too
While that is true, there are just some things that you just can't do in engines build off of scratch, due to inherent software limitations. Even though TurboWarp runs projects 10~100 times faster.
@@Shotgunspixielike what?
@@Shotgunspixie cant argue, but there also so many turbowarp extensions as of now that almost anything is possible to be made
@@Combineboy I'm not saying it's bad. If it works for you, great! The game I'm trying to make just requires a faster and more stable physics engine than Box2D.
Edit: And also any 3D games require loading in many new custom extensions.
@@ShotgunspixieYou only need 1 extension which is in the original scratch to make 3d games.
I wish you would bring up more notibles so people know about them more, aka pizza tower was made in game maker and Omori was made in RPG Maker
Yeah I’m surprised omori wasn’t mentioned in the rpg maker section
wait what about oneshot in rpg maker-
@@Starzy_SVK421 yes that too
He has to be the first person to not bring up Hotline Miami when talking Gamemaker
Wasnt omori started in RPG maker and finished in a different engine??@@increbidel4685
3D => GDevelop
2D => GDevelop
JS => GDevelop
no-code => GDevelop
PC, MacOS, Steam, iOS, Android, HTML5 export => GDevelop
solid take tbh 💀
I love GDevelop! My #1 choice!
The background music makes me feel like I'm at an Olive Garden devouring all the bread sticks
Godot also support multiple languages, and other popular games have been made with it. Best examples would be Cruelty Squad, Cassette Beasts, Dome Keeper, Endoparasitic and a whole bunch more!
Also, I'm hella curious how you would explain the Cocos2d engine.
I compiled a list of every notable game engine I could come up with that was missing from the video. Probably still some I'm missing, but I thought it would be a good idea to have them all in one place instead of spread around in hundreds of comments.
Various engines:
- Stencyl
- UPBGE (Blender Game Engine)
- Pygame
- Ren'py
- Source Engine 2
- TIC-80
Quite old engines
- Build engine (Duke Nukem 3D)
- Goldsource
- GZDoom
- Quake Engine
Some lesser known engines:
- LÖVE (Mari0)
- Cocos2d (Geometry Dash)
Not technically engines:
- HTML games
- Flash Games (RIP Miniclip)
- Havok (Physics, cloth, and AI engine) (From Animal Crossing to Armored Core)
Games within a game:
- Roblox studio
- Game Builder Garage
- Dreams
Proprietary engines:
- Real Virtuality (ARMA)
- RAGE (GTA)
- RE engine (Resident Evil)
- id Tech (Doom)
- Creation Engine (Skyrim/Fallout)
- Frostbite (Battlefield/Battlefront)
- Snowdrop (The Division)
i guess RenderWare coulve been in this list, due to how popular it was between GTA, Sonic and many other games for the 6th generation of consoles (GameCube, Dreamcast, XBOX and PlayStation 2)
Cryengine is also used by prey 2017, and i really think it pushes the capabilities of the engine, specially with the “looking glass” fake windows (they are windows but don’t show what’s actually behind them and you can have broken ones showing both the 3d environment and the 3d projected environment) the typhon in general have a LOT of particles per character, and that’s also the case with “coral” weave formations, the game is eye candy and doesn’t stutter at all
On behalf of the RPGMaker users, thanks for mentioning how good the RM community is... it’s seriously one of the best also with enough scripts/plugins loaded you can basically make any type of game (even 3D)
8:50 - This is SO BASED moment, it's totally accurate
Oh, and also... you probably should have included Cocos in this video? Geometry Dash and Plants vs. Zombies were created on Cocos, so it's really an iconic engine... But so unpopular and forgotten, which is kinda sad.
That's what I was sayinn
First of all wrong, Plants vs Zombies was made in an in-house Popcap engine based on Java. GD was in Cocos though.
Second of all wrong, Unreal Engine is unoptimized CRINGE that can’t run on a PC under $600 and should immediately be replaced by Godot or Unity once you learn them if you like your game running at more than 12 frames per second
@@scottcaramelkkk cry more unity fan
Base unoptimized Unreal runs like crap in my experience.
@@ayudrs This is based opinion too
2:28 I've worked on a couple Source Engine games and I've never seen this UI before (I have seen some of those windows in other Source SDK applications, though).
Really informative and underrated video, i especially like the animations
3:19 what do you mean only makes 2D games I've made several 3D games using Construct
comment what engine you want for part 2 👇👇
Stride engine
Cocos game engine/geometry dash because people can do weird stuff now
And Roblox studio I guess
roblox studio pretty easy to guess its uses for roblox games
Castle: Make and Play
(idk it's pretty insignificant considering it's just a mobile app you make silly games and cutscenes with)
Roblox Studio
What about Roblo-
**LOUD INCORRECT BUZZER SOUND**
Roblox is an EDITOR not a game engine
Actually, roblox its a platform and engine (before 2019-2020, roblox platform did located in web-site), and roblox studio its game maker. Roblox its a engine, because we can not be launch roblox game without installed roblox app. I just old roblox gamer and i remember it.
Goofy
@@ryanhughes8036 how game can be game engine?
Unity, popular since 2005, is a leading game engine for 2D/3D development. Unreal Engine, by Epic Games since 1998, excels in graphics. Godot, open-source since 2014, is user-friendly. GameMaker Studio, since 1999, is accessible for 2D games. Source, by Valve since 2004, offers extensive control. Construct, user-friendly since 2011, is known for games like Guinea Pig Parkour. Cry Engine, by Crytek since 2002, excels in advanced rendering. Scratch, MIT-developed, is beginner-friendly for education.
Julian's editor: You dare challenge me?
4:57 clickteam can make 3D games
Tomorrow starting my first big project! Wish me luck!
Am i too late? Wishing you luck anyways😊
Roblox studio when literally every single programmer forgot it exists.
because it's a modkit, not a game engine.
it's a game engine
Scratch is wild man, half the fanbase is furries while the other half is people who actually put effort into their game, for example, i mean, some people have managed to make fully 3d games on scratch, and scratch is a 2d engine!
"Source was developed for Valve by Valve"
Huh... nope. Source is the evolution of GoldSrc, which in turn was a heavily modified Quake engine, *licensed* from id Software by Valve.
oops 😅
SOURCE WAS MADE BY ID SOFTWARE 💪💪💪💪🔥🗣🗣🗣
fun fact, when they first started valve, the cofounder had a few friends that worked at id. when he told his friends that worked there about his new startup, they snuck the sourcecode of quake's engine out and modified aspects of that to render much more impressive 3D graphics at the time, and that became goldsrc.
never felt so satisfied, when the only 2 engines i use is unreal and gamemaker
I hate that this video is actually informative and not a shitpost for those who are already familiar with these game engines
As someone who grew up with Scratch 2, Game Maker (old version) and RPG Maker XP, I am excited someone finally talks about the two most underrated game engines: Scratch and RPG Maker
Construct 3 can do 3D about as well as GDevelop can. In fact the two are so similar they're nearly interchangeable in many aspects.
The best engine is the one you can use and get comfortable with, and one whose capabilities suit your goals. For me it was Construct 3, but I'm currently studying Unity and Unreal.
From someone that used both at one point or another, I'd say GDevelop is like "we have Construct 3 at home". Or at least was back when I used it.
Good summary. Thanks for walking it's through this
I am GDevelop user and i have my first game released.
Man GDevelop was actually my first game engine after switching rfom Scratch when I was 14. I used for maybe about 3 or 4 months to make a 2d platformer inspired by Mario galaxy (it did not go much farther than character movement lol). After that I switched to Unreal Engine (version 4.20 at the time) and bought a course on how to use the engine. Never switched ever since although I did try Unity but it felt kinda messy with the logic of creating abstract scripts that you attach to whatever actor you want (plus prefabs were confusing).
Very good video, what an awesome way to discover your challenge ! Though I disagree GMS2 is now the best for 2D games, I think Godot has become (or at least will become) the new standard for 2D games seeing the controversy about the "new" pricing plans for GMS2
Too many mistakes in the video and few important details about at least a few of the editors I know about.
The Next Penelope was made in Construct 2, not GDevelop. It's on the main page of construct's website.
Getting over it seems to have been made with unity not godot
You're so smart and kind
Flowlab too, it’s very popular and while it has some annoying limitations, it’s great for beginners
I use GM and GDevelop. Probably an extremely rare case. There are six of them, and I am one)
Which one is better , GM or GDevelop ?
@@LDEV-l3p GM. In my opinion, this is literally the best engine for developing 2D games. This doesn't mean GDevelop is bad. It just happened that way.
keep in mind scratch is hella powerful with turbowarp, you can literally recreate doom on it
You can recreate doom in a cave with a box of scraps
where is this tumbnail style coming from its driving me crazy
Best I can tell is that it likely comes from Redeemed Zoomer, a Presbyterian-ran channel explaining Christianity... and the polar opposite of Reddit atheists.
Defold is my engine of choice! It can do 3d and they're trying to add more support for it
fyi, sonic colors ultimate uses godot as its graphics backend. the main engine is hedgehog endinge (sega's engine)
This video needs to have a list of what Dev Engines / Game Engines are free and what aren't. Some of those ones, including the one you recommend at the end, have gone to subscription-based only or pay-per-download!
Waiting for bevy to end up on one of these lists one day
Godot will probably get rust support before that...
@@A453 godot already has rust bindings
@@RenderingUsertheyre just Webassembly
Not first fnaf games was made in clickteam, but almost all (1-7), theese was made by Scott. Next games (Help Wanted, Security Breach, and Help Wanted 2) was made by Steel Wool studios
When the gigachad Roblox Studio isn’t present
lol
it's literally giga chad
this video was very helpful
**Every** game engine? Are you sure?
This video contains the major and mainstream ones, you can't expect him to cover the niche ones like Roblox Studio or RenPy
@@fernandodeoliveiradasilva4991 I know, lol. I'm just messing around.
@@fernandodeoliveiradasilva4991Roblox studio is more like a very advanced level editor than a game engine
@@fernandodeoliveiradasilva4991i didnt know scratch was that popular
@@fernandodeoliveiradasilva4991Roblox studio is a n editor not a game engine
"Wishlist tilt on steam by clicking the link in the description."
The description: No steam link.
0:07 Wait what? What Ubisoft Games were made with Unity? Ubisoft is a triple-A publisher, they don't use other engines. They have their own propriety engines. Name the games they made using unity. If I'm wrong, I'm curious as for which games they are.
Just Dance, Uno, Monopoly, and I'm sure a good portion of their mobile lineup uses Unity. Not sure that they use Unreal though.
AAA publishers don't always use in-house engines. Even Nintendo has used Unity and Unreal.
“But that’s just a theory, a game engine theory, thanks for watching” bro what🤣
you forgot roblox studio
:|
I absolutely love videos that start discussing the title subject immediately. Always gets at least a like and a comment from me.
You forgot to mention that GameMaker Studio was the engine behind Undertale/Deltarune, Pizza Tower, IMSCARED, and many other significant indie games
𝗪𝗲𝗹𝗹 𝗵𝗲 𝗱𝗶𝗱 𝗺𝗲𝗻𝘁𝗶𝗼𝗻 𝘂𝗻𝗱𝗲𝗿𝘁𝗮𝗹𝗲
Well he did say it was used to make undertale
@@Meep108 oh he did? i mustve missed it
*8:49** actually it's just unity for both, but think whatever you can.*
If you choose "wrong" and quit because of it there will less competition on the market.
The next penelope was made in Construct 2, not GDevelop
🤓🤓🤓
I was hoping for Diesel Engine to appear stating the infamous "Payday 2 was devleoped on a racing game engine" line :P
goddamn i hate everyone in the comment section here
Me too and I didnt even read the comments. I didnt even watch the video. I dont even make games or have any interest in programming. What the hell am I doing here?
I remember downloading a virus on a school computer when they gave us access to Scratch on programming lessons
YO! Wheres Roblox Studio at
shut up kid
its not an engine
@@ryanhughes8036Then why is Scratch here
@@ryanhughes8036so is scratch, yet it's still in the list
@@ryanhughes8036yeah it is cause it’s a platform to build games.
RPG Maker XP in specific has it's own wrapper called Pokemon Essentials - this has been used to make not too few Pokemon fangames, such as Uranium, Infinite Fusion, and the Touhoumon romhack-inspired standalone, Touhou Puppet Dance Performance.
You Forgot To Mention Clickteam Fusion Cost More Then My Left Arm. Now My Right Arm... Thats A Different Story...
6:30 thats me! Im one of the 6 people!
what about UPBGE, armory 3d, range engine and torque 3d ?
Also, Cocos Creator, Pixel Game Maker, Visual Novel Maker, Hazel, RPG Architect, OHRRPGCE, Skylicht, CopperCube, Panda3D, Lumberyard, Stride, etc. There is never going to be a youtube video that covers the 100+ game engines being used today. This video is probably titled "Every" game engine for click bait.
@@n00bc0de7
the thing is not about mentioning all 100+ engines but at least the big ones, blender and it's game engine is not a tiny piece of software, 3 of 4 from the previous comment is %100 blender
fellow debian user
@@linuxdebian6534 I don't know if you can call those big engines. They don't have alot of popular games shipped with them. I would say that Lumberyard (its now called O3DE) and Panda3D would probably be bigger since they have shipped big games with 100k+ players but they are still not widely used either.
I use Ubuntu BTW
@@n00bc0de7 🤤
It's worth noting that while many non-Valve games run on Source, almost all of the notable ones that do so originally started as Source mods, such as The Stanley Parable, which you mentioned, which was originally a mod for Half-Life 2. The same goes for other games like Black Mesa (plus, this game is a straight up remake of the original Half-Life) and debatably Garry's Mod, though that could be argued to be a Valve game since its Steam release was published by them. However, its original release was a free mod made by Garry Newman, hence its name.
Source's precursor, GoldSrc, is also worth a mention. This was a heavily modified version of id's Quake engine best known for being used to create Half-Life, its expansion packs, multiple Counter-Strike games and Team Fortress Classic (a remake of the original Team Fortress mod for Quake). Similar to its successor it's a very popular engine to make mods for, such as Cry of Fear, They Hunger and USS Darkstar.
I use gdevelop, I am struggling to learn godot because I want to go 3d.
I also came from gdevelop but I started learning godot in 2d and I think if I try to do 3d it will be much easier
Go slowly, take your time to understand what is happening.
You should probably wait for when 3D gets updated since it is basically in beta
@@VetroDev Hi , Why not continue using GDevelop and instead switch to Godot?
@@LDEV-l3p I think that gdevelop is a great engine and let me learn the basics quickly but of I would want to make things more complicated with smoother mechanics and just I'm general more flexibility, I would use godot plus it's been getting a lot of traction lately
As a gdevelop user, I can confirm whenever people ask, “what game engine do you use?” And I say Gdevelop, no one knows what that is
Kkkkkkk
Getting over it was made in unity, honestly the fact that you got that wrong made me question the validity of the rest of the video
oops 😅
Hello, I'm one of the 5 GDevelop users in the world, thanks for the callout lol
Gdevelop user here
Im too😭
GDevelop mentioned!!
you forgot the best game engine vim + gcc
emacs
3:44 cry engine is probabely called that because it will make my pc cry.
💪
As one of the 6 people who use GDevelop, I can confirm it’s a good engine for new devs on a budget. The only computer I have is a Chromebook that can’t run Papa’s Pizzaria, but I can make and play my own flash games on GDevelop.
Godot’s looking kinda radioactive right now.
“Scratch is 2D”
GGENJIE: am I a joke to you?
What about GZDoom?
It's a Doom Source port
@@RedGoldDolfin-ez9iy its also its own engine that even has commercial games on steam using it
@@RedGoldDolfin-ez9iy Arguably its also a game engine, considering how different it is from the original Doom engine I would say so. These days its more of a unique engine based on Doom code capable of playing wads.
I came here just for the sight of Undertale getting mentioned.
Love your vids btw
Fun fact: Roblox is actually a decent game engine, yes, Roblox is also a game engine.
it's a modkit
"Unreal for 3D"
RoadToVostok Dev: Are you sure about that?
Bro, just wait until system requirements show up in released game. Then you'll sing another song.
@@charlieking7600 We'll see about that, Unreal it's way too heavy anyway
Whares minecraft command block
I like gdevelop
-one of the six people who use it