Sorry for the long comment, but I would also add this for any new game dev, out there: Don’t beat yourself up by comparing your work to someone else's work. I remember in one of your older videos where you talked about your game dev journey (which was very inspirational to me, by the way) and in one part of the video, you said that "social media is really good at tricking us into believing that everyone is perfect at something, but we suck." Maybe that's another reason why I hate social media, but the point is is that everyone's journey is different and everyone learns differently, as well. I would say to look at other's work as inspiration, but not as a way to demotivate yourself.
As far as for those who get stuck on programming problems, I've once heard a mantra that I think most senior software engineers can agree with: If you don't know the answer right away, that's completely fine, but if you don't know how to Google the answer, you're fired.
Good thing about knowing Unity or Unreal is you can actually get a job (or join a team) with the skills you learn. They are more pro but I think worth starting with if you know the basics of coding.
On the first day of my programming college course back in 2011 my teacher said, "The most useful skill you will learn on this course is how to Google effectively". And he was right.
My recommendation for first time developers is after learning how to use the engine and before starting to make a new game, take a look at 3 or 4 game jam titles, simple little games that are easy to digest; write down what you think of each game, its art, the music and sound effects, the user interface, what you can learn from it, and then try to deconstruct all the systems the game is made from. Write down systems like grid, player, timer, level system, enemy AI, etc. If you think you've successfully disassembled a few games into separate systems then you should understand what games are made out of and you'll be good to go.
I would add : when following a tutorial, try to always fiddle with the engine on the side. If you just copy / paste without knowing what or why you do that, following courses will serve nothing. That is why I think most of the tutorial fail. They just tell you to copy but don't go into detail of what the code does. Start by doing simple stuff. Every "complexe" thing can be decompose into simple stuff. "I want to fire a gun", ok, how do you detect the left mouse clic ? how do you know if your gun is aiming at an enemy ? how do you remove HP if hit ? ...
When I first tried Godot. I was so hooked, I never made a project on it but I learned a lot just by experimenting on my own, yes without tutorials. I have an experience in programming and a little in game dev. I made a few templates of games in unity both 3d and 2d. My favourite thing about godot is building a scene.
If you have other abilities like drawing or making music joining someone else's project is also a good idea to learn about production. Sometimes you will learn about the yes of productions but also the nonos and can use that to guide you. Being completely alone makes you feel lost and joining projects for fun gives you a lot of experience
Thanks for all these recommendations! You’re probably one of my biggest inspirations for getting into game developing, and I use scratch right now. It’s great to see some advice coming straight from you!
GB studio is a great code-less engine. And has the benefit of being able to make games for a real Gameboy. Of course that comes with the fact that the Gameboy is inherently limited. Which might help if you wanna restrict your scope.
Hi goodgis, I really need advice and I know you read comments. I'm currently a middle school student/grade 8 and I'm stuck on deciding which type of game I should make. It's between 1. My OC and Dream Game Mud Knight 2. A cool game idea, Topdown Horror Shooting Game 3. My Other dream game based on Pacific Rim(2013) but as a fighting game. I love your videos and I listen to them while making games, I hope you read this. ❤
Thank you for this I've been trying to learn for a while and have been having issues with the start and you've really helped me organize my possibilities
I have wanted to get into making games for a few years and have looked into it multiple times and hadn’t heard of a framework until this video and I’m about to look into Pygame. Thank you so much for making this video
my tip for you guys is: do NOT try to avoid programming, it's ok to use visual scripting for simple things but if you want to create something new you will need to code, and stop looking for tutorials for everything, learn how to code and create your own scripts, if you follow my tips you will be able to create everything and also be able to fix stuff that you messed up
I learned python with an app, and then started with pygame by following tutorials. I started trying to challenge myself by trying to add in additional components to the games beyond the tutorials to help make sure I understood what was going on and forcing myself to think through how to adjust my script. I just switched to Godot and am loving it. It feels way easier, but the scripting background I learned in pygame has helped. Gdscript is basically just python. Still a super beginner though, but it’s fun.
I'm 14 years old and trying to get into game development and your channel is helping me a lot! I hope that someday I'll be as good at it as you are, thanks for inspiring me to start this journey.
After some research triggered by disbelief, sonic colors ultimate really uses Godot engine as a video renderer, wile using the hedgehog engine core in the background. I'm impressed
I really regret not learning Godot earlier, i just became serious about it like 4 months ago, and i am totally not joking when i say, i made a Suika prototype in like 2 hours
As a person who have used scratch a lot, the main problem is the limitations. I’m not talking about the runtime, I’m talking about no camera and return method. If I don’t have those, I’d rather use a framework
one of the best sentace that i heard was "can I ..." and then try to do that I think code monkey says that not sure.(if you didn't understand is mean that to challenge yourself and learn try to say: can I make the hand shoot bullets? (for example.).). not just for coding or programming but for life too
i don't know why it hadn't occurred to me to just try and remake games i already knew to better learn how engines/code works? i may be stupid. but another great and simple engine ive been enjoying is pico-8 :^) not only does it have a large community with a dedicated website/forum for game sharing and help, but it also has graphic design (in the form of limited color sprites) and sound/music creation built right in alongside simple lua-based coding and quick realtime playtesting. it's a one time cost of 15 bucks but i think that's a pretty goooood price
If you want to start a project little new and big dont do it alone its frustrating make someone just try the game talk about the mechanics of the game and youre good to go and if there is anyone here who is alone im too maybe we can work together
I've had this game idea for a couple years now but I only just now got the courage to start it. I have a good background in coding but making all the pixel art and such is a huge hassle. I'm only just now starting to learn pixel art, wish me luck guys
As a person who's been studying c# but hasn't made games yet (tho I've made console projects) I have a question. Isn't it better to first learn how all the code works and then make games or should I just jump into it and get back to it when I can't utilize the code well
I was really unmotivated to learn Godot like i know nothing about it but i wanted to learn it and I’m coming from Gamemaker it’s not a bad game engine easy coding language but I would like the option to do 3d and more without a license and this video really gave me a the motivation to start.
It's an interesting video. However I'd like to say that I've learned way more by struggling to solve a problem instead of going directly to check the answer on tutorials. I agree that a tutorial is a great starting point. What I wouldn't recommend though is to keep on following tutorials over and over, because they directly teach the solution to a problem (say how to make a character move) but never teach the reasoning in order to get there.
I'd also suggest spending time with game theory, the basics at least as just learning how to work an engine or a framework can't replace fundamental game design thinking :)
Love your videos dude. Always inspirational and helpful. By the way, Unity has to be the best i have used because of its vibrant community. Godot is also pretty good if you ask me
Another great Goodgis video! Dude your videos are so inspiring and I always love them. I hope to be as good a gamedev as you! Ive been trying recently and YT + Gamedev is hard.
Getting stuck is inevitable but how long your stuck for depends greatly on whether you first learn game concepts and terminology. Without a solid foundation, going from Scratch or GDevelop where you pick from preset actions to doing the same thing in Godot is a big leap. This leads to repeated brick walls and eventually burnout.
1:30 I'd be interested of hearing what you consider Gdev5 to NOT have, that Construct3 does? Because as an old "Klik & Play" user, Gdev provides everything + kitchen sink, with a great UIX, some absolutely dope user made expansions, and full customization options since it's FOSS. Heck, it even has some primitive 3D support nowadays.
I would also criticize the generic notion of "choose an engine, and start following tutorials!". That route has been proven to be absolutely disastrous for many true BEGINNERs, who way too easily end up just playing "Simon Says" rather than absorbing new knowledge and then re-iterating that in creative manners. If you are a total newbie to game making, learn the basic terminology and some game design principals. Then start planning your game idea, and don't be afraid to alter it dramatically as time goes on. Create a detailed list of things it needs, and then start tackling those items one by one. See how far you can get just by yourself, using the knowhow you already possess, and seek help from good ol' Google only once you hit the first wall. This just may help ya learn the problem solving mindset most game developers need to possess.
Btw, unity is free now (its been 2 days since the announcement). The 20 cent fine per download is gone, u jist need to buy a pro subscription if yor game makes more than 100k$ per year. Thanks for reading this ❤
Extra tip: Learn the VERY basics of a language before using it in a game. If you can't do simple math with a language, you probably shouldn't start using this specific language yet. I'm not telling you to make a full calculator, just the basics of math, loops, functions and variables so the tutorial doesn't sound like absolute gibberish 😌
Hello, thank you for the explanations last time but it would be really practical, helpfull and a great follow up to the video to introduce to game development if you release an open source demo with only two rooms and for example a spike in one of the rooms to have a solid foundation for my game. Also I have an idea for dewdrop, when you finish the game you unlock a mode where you can redo the game but you can't move and the only way to move is to shoot bullets to the side.
Hey dude, when are you gonna do another one of those community prototype games? I've been really wanting to show maybe someone like you my prototype metroidvania game, man, where have I heard that one😅
I'm looking to make a small multiplayer 2d top down game, but not sure what engine to use. Game maker doesn't seem like a good choice for me right now because it doesn't have a UI builder or something.
Repetition and Iteration are the name of the game for sure. Your game only sucks if you stop working on it and give up. Also, not to mention that your game is NOT for everyone. Some people don't like RPGs so no matter how great you make your game, someone who doesn't like RPGs isn't going to like your game.
I have been using scratch for 6 years now and ive made some pretty alright games (and ps you can use websites to export your games at html!!) but what ive been struggling with is i want to learn a new engine but i dont want to have to unlearn everything from my experience. Do you have any tips?
Id say never if you get stuck on a mistake please just please go outside take a walk or do something else for a bit I promise you once you get back you'll see the glaring mistake. Ive only been a game designer for a year and made only one game and a bunch of prototypes but I would say that taking a break from your code will always help you in the long run if that doesn't work then read out your code, check the logic, and you can just look up the problem
If you are a complete beginner, I recommend scratch for sure. As appealing as Roblox may seem, if you get a good foundation on Scratch, you will be better equipped with problem solving skills that will help you get through the obstacles of learning how to code. If you are dead set on Roblox coding, you can get a good understanding from a game called "Lua Learning" on Roblox itself. Hope this helps.
Ty for answering my question I was just wondering but I started on Roblox because I didn't know scratch was that useful I thought it was kiddy an stuff but I Alr learned some beginner Lua like Variables,functions,else,elseif, Datatypes,Math,orientation But what do u think should I go to scratch learn the engine then go to Roblox to be prepared?
Surely you're trolling with the scratch MIT recomendation 😭 so unserious Edit: you guys raise some good points actually 😅 scratch actually does make for a pretty decent launching pad for total beginners, definitely agree there
Tbf it can translate over well, Godot with the "Block Code" plugin literally has the exact same system. It's a viable option when beginning to get into game development.
as kiddy as it might seem, scratch is genuinely just good for teaching programming concepts to absolute newcomers. learning concepts while also learning syntax and an engine is gonna be hard, getting into an engine already knowing fundamentals is gonna be much smoother.
Scratch is a great way to wrap your head around the fundamentals of coding when you don't know how to code. No shame! Learning scratch will definitely make learning other programming languages easier.
Check out the description for the full list of software! Also, SUBSCRIBE for more game dev stuff! 💖
I've been subbed for a long time! You're awesome :D
my pc cant run unreal engine :(
Yo can sell and export scratch games btw there are a bunch of tutorials that exist
you forgot "learn about github so you don't get your multiple months/years project suppressed because of stupid stuff"
Can you make a whole video where you learn Lua, It's the roblox scripting software.
Sorry for the long comment, but I would also add this for any new game dev, out there:
Don’t beat yourself up by comparing your work to someone else's work.
I remember in one of your older videos where you talked about your game dev journey (which was very inspirational to me, by the way) and in one part of the video, you said that "social media is really good at tricking us into believing that everyone is perfect at something, but we suck."
Maybe that's another reason why I hate social media, but the point is is that everyone's journey is different and everyone learns differently, as well.
I would say to look at other's work as inspiration, but not as a way to demotivate yourself.
Solid point
This, sir, is not a long comment
@@umaoyabun5336 agreed. some comments are longer than video essays
What’s really funny is I have no problem knowing this in regards to game dev but I completely forget it when I compare my art online
comparison is the thief of joy
As far as for those who get stuck on programming problems, I've once heard a mantra that I think most senior software engineers can agree with: If you don't know the answer right away, that's completely fine, but if you don't know how to Google the answer, you're fired.
So say, If I want to make a feature for a game, but don't know how to code, I should just google it?
@@mateuscristianschannelen961That’s the base feature of coding
@@mateuscristianschannelen961Yes. Chances are there's a tutorial or open source systems you can copy.
@mateuscristianschannelen961 how else are you going to learn how to do it?
@@OzoneDepleter I assumed I needed to learn how to code in general before making games.
Good thing about knowing Unity or Unreal is you can actually get a job (or join a team) with the skills you learn. They are more pro but I think worth starting with if you know the basics of coding.
That's true! Though the job market has been a little...rough lately.
Yep Unity / Unreal with C++ is the most marketable skills for a job.
Getting a job... as a game dev.. no, just no.
On the first day of my programming college course back in 2011 my teacher said, "The most useful skill you will learn on this course is how to Google effectively". And he was right.
The most useful skill now is how to prompt AI effectively.
My recommendation for first time developers is after learning how to use the engine and before starting to make a new game, take a look at 3 or 4 game jam titles, simple little games that are easy to digest; write down what you think of each game, its art, the music and sound effects, the user interface, what you can learn from it, and then try to deconstruct all the systems the game is made from. Write down systems like grid, player, timer, level system, enemy AI, etc. If you think you've successfully disassembled a few games into separate systems then you should understand what games are made out of and you'll be good to go.
Everytime Goodgis posts something, I always stop what I'm doing to watch. I swear dude your videos never get boring!
I would add : when following a tutorial, try to always fiddle with the engine on the side. If you just copy / paste without knowing what or why you do that, following courses will serve nothing. That is why I think most of the tutorial fail. They just tell you to copy but don't go into detail of what the code does.
Start by doing simple stuff. Every "complexe" thing can be decompose into simple stuff. "I want to fire a gun", ok, how do you detect the left mouse clic ? how do you know if your gun is aiming at an enemy ? how do you remove HP if hit ? ...
yeahh , thats called a tutorial hell I think
When I first tried Godot. I was so hooked, I never made a project on it but I learned a lot just by experimenting on my own, yes without tutorials. I have an experience in programming and a little in game dev. I made a few templates of games in unity both 3d and 2d. My favourite thing about godot is building a scene.
Other honorable Mentions :
(1) Easy Fps Editor
(2) Pixel Game Maker Mv
(3) Rpg maker Mv-MZ
(4) Rpg Bakin
I agree with you, there good starters for, well "starter" games
If you have other abilities like drawing or making music joining someone else's project is also a good idea to learn about production. Sometimes you will learn about the yes of productions but also the nonos and can use that to guide you. Being completely alone makes you feel lost and joining projects for fun gives you a lot of experience
Im sticking with godot forever!
Yeah, unless it blows up. I don't see any reason to leave. haha
Bad decision imo
@@UnrealCatDevWhy is it because of the physics?
Ah
@@UnrealCatDev What do you prefer? Or do you think it's a better idea to learn like multiple engines?
I agree and I from my own experience I learned that my dream game wasn't as complex to develop as I thought and is now within my grasp.
Thanks for all these recommendations! You’re probably one of my biggest inspirations for getting into game developing, and I use scratch right now. It’s great to see some advice coming straight from you!
Thank u so much for this video, i had so many questions but didnt know the words to search or look up to get those answers and this helped alot
Hi Goodgis! Just wanted to say that you have inspired me a lot to start game dev so thank you. Also I can wait for dewdrop dynasty! It looks super fun
Thanks so much. I've been dying to find a good video to help me start game development. So glad I found you!
This is perfectly timed. I need to make a game for school as part of my computer science qualification. Thank you!
Ok I love this thumbnail, from the cute little vector Mario, to the pipe background. I think it’s neat
awesome advice!! and I'm always hyped to see Love2D mentioned!
Will you get summoned in my comments section if I used the word "Love2D"?
It's classic!
I started learning coding on a mobile app called Fancade and I can’t wait to get a real engine. Thanks for getting me into programming❤
What engine you think about using?
ive seen many gamedevs that encourage me to get brilliant but your the only one who convinced me
GB studio is a great code-less engine. And has the benefit of being able to make games for a real Gameboy. Of course that comes with the fact that the Gameboy is inherently limited. Which might help if you wanna restrict your scope.
I was looking forward to starting Game Maker to make a game like Undertale (trust me I’m not from the fandom) and this came really handy. Thank you.
Hi goodgis, I really need advice and I know you read comments. I'm currently a middle school student/grade 8 and I'm stuck on deciding which type of game I should make. It's between
1. My OC and Dream Game Mud Knight
2. A cool game idea, Topdown Horror Shooting Game
3. My Other dream game based on Pacific Rim(2013) but as a fighting game.
I love your videos and I listen to them while making games, I hope you read this. ❤
Thank you for this I've been trying to learn for a while and have been having issues with the start and you've really helped me organize my possibilities
I have wanted to get into making games for a few years and have looked into it multiple times and hadn’t heard of a framework until this video and I’m about to look into Pygame. Thank you so much for making this video
my tip for you guys is: do NOT try to avoid programming, it's ok to use visual scripting for simple things but if you want to create something new you will need to code, and stop looking for tutorials for everything, learn how to code and create your own scripts, if you follow my tips you will be able to create everything and also be able to fix stuff that you messed up
Surprised you mentioned frameworks, as that's usually the "make your own engine" route. Regardless, awesome video, as always.
I learned python with an app, and then started with pygame by following tutorials. I started trying to challenge myself by trying to add in additional components to the games beyond the tutorials to help make sure I understood what was going on and forcing myself to think through how to adjust my script. I just switched to Godot and am loving it. It feels way easier, but the scripting background I learned in pygame has helped. Gdscript is basically just python. Still a super beginner though, but it’s fun.
I'm 14 years old and trying to get into game development and your channel is helping me a lot! I hope that someday I'll be as good at it as you are, thanks for inspiring me to start this journey.
After some research triggered by disbelief, sonic colors ultimate really uses Godot engine as a video renderer, wile using the hedgehog engine core in the background. I'm impressed
That's pretty sweet!
Finally, just what I need! (Godot for life!)
I really regret not learning Godot earlier, i just became serious about it like 4 months ago, and i am totally not joking when i say, i made a Suika prototype in like 2 hours
As a Beginner, This was really helpful! Thanks!
You forgot about turbowarp which is a mod of scratch which allows you to sell and export your games
@@memez6dev no its compiled In Java so it runs faster and if you optimize your code it won't be a problem
@@luneyejin oh, sorry. I thought you meant scratch (I’m dumb)
As a person who have used scratch a lot, the main problem is the limitations. I’m not talking about the runtime, I’m talking about no camera and return method.
If I don’t have those, I’d rather use a framework
@NookStudios in turbowarp there is a camera extension
You can't add ads to the games D:
Good to see you back ❤
one of the best sentace that i heard was "can I ..." and then try to do that I think code monkey says that not sure.(if you didn't understand is mean that to challenge yourself and learn try to say: can I make the hand shoot bullets? (for example.).). not just for coding or programming but for life too
Always exciting to see a new Goodgis video :)
Thanks so much! :D
A video about making a small MMO would actually be pretty amazing!
Great video as always Goodgis! Can't wait to rewatch this over and over to keep myself motivated! ❤
Yay! Thank you!
Thanks, great vid and i personally think that ima start with Godot
i don't know why it hadn't occurred to me to just try and remake games i already knew to better learn how engines/code works? i may be stupid. but another great and simple engine ive been enjoying is pico-8 :^) not only does it have a large community with a dedicated website/forum for game sharing and help, but it also has graphic design (in the form of limited color sprites) and sound/music creation built right in alongside simple lua-based coding and quick realtime playtesting. it's a one time cost of 15 bucks but i think that's a pretty goooood price
If you want to start a project little new and big dont do it alone its frustrating make someone just try the game talk about the mechanics of the game and youre good to go and if there is anyone here who is alone im too maybe we can work together
FYI Unity also has visual scripting that not many people know about (it's called BOLT)
I've had this game idea for a couple years now but I only just now got the courage to start it. I have a good background in coding but making all the pixel art and such is a huge hassle. I'm only just now starting to learn pixel art, wish me luck guys
For scratch: there's a mod called turbowarp which let's you be Able to actually export exe files
Oh really? That's pretty sweet!
Also there's a plugin for Godot called "Block Code" that replicates this coding system but for Godot
@@Goodgisand penguinmod
@@Goodgis yea you can even set the fps and stuff like that it's like a real game engine
@@bepbobbapyess!!!
your so good at game dev a swear a think your the best goodgis :)
Great guide! Thanks for the tips!
As a person who's been studying c# but hasn't made games yet (tho I've made console projects) I have a question.
Isn't it better to first learn how all the code works and then make games or should I just jump into it and get back to it when I can't utilize the code well
I think Jump Is the Better choice.
Because a language code Is only a language.
@@Davide.Galise alright, thank you
Man, i tried coding lua but I just gave up... like all I knew was how to make something die.
Thanks for this motivation :)
Keep at it. Just do easy stuff for now.
I was really unmotivated to learn Godot like i know nothing about it but i wanted to learn it and I’m coming from Gamemaker it’s not a bad game engine easy coding language but I would like the option to do 3d and more without a license and this video really gave me a the motivation to start.
Awesome video! Lots of great resources ✨
It's an interesting video. However I'd like to say that I've learned way more by struggling to solve a problem instead of going directly to check the answer on tutorials. I agree that a tutorial is a great starting point. What I wouldn't recommend though is to keep on following tutorials over and over, because they directly teach the solution to a problem (say how to make a character move) but never teach the reasoning in order to get there.
I'd also suggest spending time with game theory, the basics at least as just learning how to work an engine or a framework can't replace fundamental game design thinking :)
Totally random question lol, but what font do you use in your thumbnails and games? It looks so clean.
Great video as always, maybe I'll finally choose a game engine haha
Thanks! haha
You can actually export scratch games, and use a packager to convert them to html.
Love your videos dude. Always inspirational and helpful. By the way, Unity has to be the best i have used because of its vibrant community. Godot is also pretty good if you ask me
Good overview
Thanks!
Another great Goodgis video! Dude your videos are so inspiring and I always love them. I hope to be as good a gamedev as you! Ive been trying recently and YT + Gamedev is hard.
You should try making a video of trying monogame, its a framework that is a bit like sdl and was used for games like celeste and stardew.
Getting stuck is inevitable but how long your stuck for depends greatly on whether you first learn game concepts and terminology. Without a solid foundation, going from Scratch or GDevelop where you pick from preset actions to doing the same thing in Godot is a big leap. This leads to repeated brick walls and eventually burnout.
I was just going to make a game, when i saw your video, crazy coincidence
1:30 I'd be interested of hearing what you consider Gdev5 to NOT have, that Construct3 does?
Because as an old "Klik & Play" user, Gdev provides everything + kitchen sink, with a great UIX, some absolutely dope user made expansions, and full customization options since it's FOSS.
Heck, it even has some primitive 3D support nowadays.
I would also criticize the generic notion of "choose an engine, and start following tutorials!". That route has been proven to be absolutely disastrous for many true BEGINNERs, who way too easily end up just playing "Simon Says" rather than absorbing new knowledge and then re-iterating that in creative manners.
If you are a total newbie to game making, learn the basic terminology and some game design principals. Then start planning your game idea, and don't be afraid to alter it dramatically as time goes on. Create a detailed list of things it needs, and then start tackling those items one by one. See how far you can get just by yourself, using the knowhow you already possess, and seek help from good ol' Google only once you hit the first wall. This just may help ya learn the problem solving mindset most game developers need to possess.
Thanks I want to be a game developer so this will be helpful 😊
im a beginer idk how so this is so good thank you
Btw, unity is free now (its been 2 days since the announcement). The 20 cent fine per download is gone, u jist need to buy a pro subscription if yor game makes more than 100k$ per year. Thanks for reading this ❤
WAIT UNITY IS FREE NOW?
They actually doubled it to $200,000 per year, and (iirc) no more splash screen req. Don't use Unity if you're Mr. Crabs. No, I don't use it.
Extra tip:
Learn the VERY basics of a language before using it in a game. If you can't do simple math with a language, you probably shouldn't start using this specific language yet. I'm not telling you to make a full calculator, just the basics of math, loops, functions and variables so the tutorial doesn't sound like absolute gibberish 😌
Brackeys made a top-notch tutorial on GDscript fundamentals not that long ago!! he's the least overwhelming video tutorial guy i've seen in a while
@shellularity
I'm getting into Godot. That video, along with with python and JavaScript basics are really helping me get there. 😂
No way the video that came out 28 minutes ago has the exact answers to my dilemma I've found myself in right now.
fr
@Goodgis what font do you use for your thumbnails?
Will dewdrop dynasty be controller compatible? if not im still really excited!
You should start doing the cozy games in scratch again!
Hello, thank you for the explanations last time but it would be really practical, helpfull and a great follow up to the video to introduce to game development if you release an open source demo with only two rooms and for example a spike in one of the rooms to have a solid foundation for my game. Also I have an idea for dewdrop, when you finish the game you unlock a mode where you can redo the game but you can't move and the only way to move is to shoot bullets to the side.
Thanks for the feedback! I greatly appreciate it. :D
Goodgis you never miss.😂😊❤
great tut, i realy want to see you make a game in assembly
I've been trying to mentally prepare myself for assembly. haha
@@Goodgis ahahah i just wana see someone make a game that way 😉
YES NEW VIDEO!!!!!!!!
Hey dude, when are you gonna do another one of those community prototype games? I've been really wanting to show maybe someone like you my prototype metroidvania game, man, where have I heard that one😅
I'm looking to make a small multiplayer 2d top down game, but not sure what engine to use. Game maker doesn't seem like a good choice for me right now because it doesn't have a UI builder or something.
Hey dude! i love you content but i love that round vector art style that you have? can you make a tutorial on how to draw similar stuff in AI?
Ngl I’ve been binging your tip videos bcs me and my friend are working on a game called rustic
Nice video. I wish defold was on the list as well 😉 its always forgoten. But its a free 2d / 3d Cross-platform open source engine with lua
I thought I left Wind Waker opened on my laptop 💀 the bgm confused me because I was playing the game before watching the video.
Whats the music in the intro at 0:20 ? It is so familliar but I can't get the name of the game and it bugs me sooo much
it sounds like that mobile game like a dino
It’s definitely a 3ds mii related game, but I can’t remember specifically. Tomadachi Life, Miitopia, or Streetpass
@@payow_ no its not that but it sound simelar
It's snipperclips
@@boomgoesthedynamite69 which part of the soundtrack? Still can't find it
Repetition and Iteration are the name of the game for sure.
Your game only sucks if you stop working on it and give up.
Also, not to mention that your game is NOT for everyone.
Some people don't like RPGs so no matter how great you make your game, someone who doesn't like RPGs isn't going to like your game.
the goat has uploaded
Wait, Lebron uploaded? :p
@@Goodgis(whispers) psst, he's talking about you
@@Goodgis no you (: and no way you acualy responded
U like using game builder garage on the switch
which framework you use for Java?
Game Maker use Python for programming?
0:38 Turbowarp compiler ❤️
Gandi Ide compiler ❤️
Penguin mod compiler ❤️
I have been using scratch for 6 years now and ive made some pretty alright games (and ps you can use websites to export your games at html!!) but what ive been struggling with is i want to learn a new engine but i dont want to have to unlearn everything from my experience. Do you have any tips?
As a student that is learning Lua for fun and Java in class, gadot seems like a pretty neat option.
yeah right? it might be less functional and less professional but is so much more fun to use it
Id say never if you get stuck on a mistake please just please go outside take a walk or do something else for a bit I promise you once you get back you'll see the glaring mistake. Ive only been a game designer for a year and made only one game and a bunch of prototypes but I would say that taking a break from your code will always help you in the long run if that doesn't work then read out your code, check the logic, and you can just look up the problem
you should do kaboom again (though its called kaplay now)
Guys I have a question is Roblox studio a good engine for beginners or would u recommend somethin else?
If you are a complete beginner, I recommend scratch for sure. As appealing as Roblox may seem, if you get a good foundation on Scratch, you will be better equipped with problem solving skills that will help you get through the obstacles of learning how to code. If you are dead set on Roblox coding, you can get a good understanding from a game called "Lua Learning" on Roblox itself. Hope this helps.
Ty for answering my question I was just wondering but I started on Roblox because I didn't know scratch was that useful I thought it was kiddy an stuff but I Alr learned some beginner Lua like Variables,functions,else,elseif,
Datatypes,Math,orientation
But what do u think should I go to scratch learn the engine then go to Roblox to be prepared?
I remember school forcing me to play scratch. All I could make was a piano with a jump scare.
when will dewdrop dynasty release? no rush tho.
Godot and gdevlop Best game engine I use
Surely you're trolling with the scratch MIT recomendation 😭 so unserious
Edit: you guys raise some good points actually 😅 scratch actually does make for a pretty decent launching pad for total beginners, definitely agree there
Tbf it can translate over well, Godot with the "Block Code" plugin literally has the exact same system. It's a viable option when beginning to get into game development.
as kiddy as it might seem, scratch is genuinely just good for teaching programming concepts to absolute newcomers.
learning concepts while also learning syntax and an engine is gonna be hard, getting into an engine already knowing fundamentals is gonna be much smoother.
No, not if you're just learning. :D It's great!
Scratch is a great way to wrap your head around the fundamentals of coding when you don't know how to code. No shame! Learning scratch will definitely make learning other programming languages easier.
Scratch is great for learning the fundamentals of coding. Not as a serious game development engine.
bro I followed you Iam your new subscriber