I've listed the links to all the free software mentioned in the video. I'll be updating it frequently with your recommendations as well. Make sure the check out the description for the full list.
The one thing I think you really missed here in the raster editing section is Krita which is especially useful for creating tiling textures as well as having a really powerful painting workflow.
One thing worth mention, Blender can also work as a Video Editor, VFX and 2d animation software. You only have to go to files, new, and there you can see them. The Video Editor built in Blender has been consider by many as one of best among the open-source software out there, the only difficult part being the learning curve, but one passed you pretty much can do a lot, specially if you implement the 3d and 2d capabilities Blender has.
Same could be said about Unreal Engine. It's free and even has the source available (not technically open source). All of this could change though if Epic decided to start charging. I started my Unreal Engine subscription the month before they went free with it.
@@lyrebird712 But they did announce about UE5, so I guess they could either increase tye UE4 fees so people go to UE5, or decrease it while promoting to UE5
@@xdiatia4197 I kinda doubt that. The UE3 based UDK just became unsupported going forward when UE4 released and we'll likely see something similar now. It's probably acting as more of a major version update than anything from what I'm seeing. Major UE4 modules have been carried over almost in their entirety. Only time will tell though. Ultimately you get to sidestep any uncertainty going open source though 🤷♀️
I'm personally really thankful for Aseprite. I thought it was a game when I bought it on steam (I literally didn't even check the description of it.) I thought about returning it a couple times but It also gave me some nostalgia of MS paint when I was 8. I spent 8 hours animating a little cave scene and fell in love with the program and then started really getting into game development. I'm currently taking a course for unity visual scripting and I have a bunch of ideas for games I wanna make.
I love 2d art I found the best platform for it there Animashion is super easy and it is really good for makeing games.... And I *FORGOT* what its CALLED
I know that you can't get into it in a short video, but the political philosophy behind FOSS is fascinating. In many ways, FOSS, or at least its driving philosophies, predate proprietary software!
For Pixel Art, Pixelorama is underrated. It is a FOSS software from what I can remember made by Orama Interactive and It is so easy to learn and use yet powerful enough to compete with other pixel art software mentioned. Also, the community is so super welcoming and friendly. Lastly, Krita is great at pixel art as well though I haven't used it yet. That's all I want to say :)
Me: is hours before the premiere and starts getting free skillshare: oooooh Me when I realize I need a credit card: why are we still here, just to suffer!
My personal choice of Photoshop alternative is Photopea. It's free, browser based, and works in basically the same way as Photoshop. It was AMAZING to have coming straight out of high school where I had access to Photoshop in one of my classes, but now have to use the free alternative. If you're using a lower end computer or laptop, you may struggle a bit with slowness, but even just a standard PC seems to do just fine.
I'm a beginner game developer and I'm making a actual game for the first time so I didn't really know where to begin, this video has help me so much so thank you :)
Really well put together video, loved the editing as always and I feel that the topic you picked up on today, is one that not many people do touch upon, but is incredibly essential, I know, I've been developing games for over 3 years now, and over one year with Unity. Really important topic and you grabbed it and gave a *perfect* video as always! Good Job! PS. _Almost to 30k!!_
Krita is currently one of the best competitor among other great FOSS software alternative. Has great capabilities, clean UI/UX, performance, and constantly getting better. _For those who wonder, Krita is developed by individual contributers under the umbrella of_ *KDE*
i wanted to get into game development and really focused, but now this video has inspired me to get into modelling, art and animation and i think it suits me more. so now i'll just be a graphic designer for games and stuff. good thing you uploaded this.
as a linux user, i natually googled "foss video editor" and got kden live, but i have no idea how to use it for now im just using ffmpeg in the command line lol
New dev here. I only have about 2 weeks of experience with Unity; that’s it. From what I’m hearing, it seems like I should switch over to Godot for the community and open-source aspect, but I’ve heard that it’s best to stick with one software to start with. I’d love to hear what people in these comments think!
Godot is as of now the 3rd project on Github to be getting the most contributions in the list. With Godot for there will be a massive change in the engine's 3D capabilities with the implementation of Bulunan APIs. It is definitely a solid choice.
For me I'm unity Team, I really don't need every tools (people complaining about licenses and being open source) Well, that's totally useless to reply on a software because it's beinf open source, but low capabilities
I have tried game developing like a year ago pr something, but got demotivated and left. I think I found my motivation through your videos, thanks a lot! Hell, maybe I will practice drawing again who knows!
Krita is another Photoshop alternative that prioritizes drawing/painting. It also has animation. Shotcut is a pretty good simple video editor, and Olive looks promising. MPV is a light weight media player that is better to use than VLC in most tasks (MPV doesn't support DVD menues). Firefox is actually really good. But as "Only supports Internet Explorer" disappears, "Only supports Google Chrome" (chromium) is taking over.
ART - My alternatives for photoshop are krita (more for digital art) and Photopea (more for image editing) but also you can make pixel art and vector art in Scratch and it's pretty great - plus it's really easy to comprehend. MUSIC - the Vital synthesizer is a great sound design and instrument-creating software and the free forever version still has everything you need. BROWSER - I use Opera and it's a great free one
I've been wanting to jump into affinity, the one thing I wish they had was Illustrator's kerning tool. I know affinity has tools to alter line weight but Illustrator's tool made it stupid easy (and kind of fun).
Great list! A couple more free software are: - Gravit Designer (Vector, used to be 100% free but I think now has pricing for premium features or something) - Cakewalk (DAW, used to be expensive but now is free and quite good) - Unreal Engine (Game Engine, it's free and its source code is available. Not open source but close to it and for most projects the royalties don't matter at all) - HitFilm (Video Editor, has a free version that's very powerful) - JPixel (Pixel Art, not open source but free and very simple to use) - Vital (VST, might as well mention this as it's a very powerful free wavetable synthesiser that isn't hard to use and can created SFX, music, even has TTS)
For music, there's also LMMS (Linux Multimedia Sutdio). It's similar to Fruity Loops Studio. And despite the name, it's available on Windows and MacOS too.
I'm super late to the party but just in the event you make another edition of this video-- REAPER is an excellent DAW that I would highly recommend for anyone who wants to use top-tier audio software for soundtracks and sound design. While it's not *technically* free it has an "unlimited" free trial so it's definitely worth including in my opinion -- perhaps as an honorable mention due to the technicality. It will require additional plugins (synthesizers etc) to get going with it, but there are loads of tutorials and resources out there, including free ones -- you can have a REAPER setup rivalling premium software for completely free. (This comment was not sponsored by Reaper, I just really like the software)
Pinta (Pinta-project) is a good one to add too, it's basically an open source cross platform MS Paint but with more features and a very strong history and layers system
Not related to the video in the least but you have inspired me to start working on my passion project again. This will be the fourth attempt over a couple years but now I know how to make decent art and kind of know how to code. Thank you so much for the inspiration :) I probably shelf it again but who knows? I may finish it.
What I absolutely love about this is simply the fact, that he bothered to add (In my opinion). More 'content' creators' need to do this so people are not suckered in by their clickbait titles.
Pixilart is a decent free pixel art alternative! I don’t think it’s quite as good as Piskel but I use it sometimes to make lil gifs. It doesn’t have an online save system which kinda sucks (you have to save and load pieces by downloading the save file), but it has a nice lil community system where you can scroll through other people’s pixel art and do challenges and stuff :)
Also on the music side is Cakewalk and Tracktion Waveform. The latter comes in a free, full and a "lite" version that comes with buying certain Behringer products but you can use the free version to make music just as much as the full version
There are actually more powerful ones however LMMS is a solid contender even if musicians tend to make a big joke of it. Pretty bad at handling VSTs tho due to the fact it can't actually support them native. I'd also say it's actually not got a seep learning curve since it basically works like FL Studio which is the easiest software to learn.
For DAWs, Cakewalk went free recently. For Raster, I use Krita mostly when I need to use my Huion tablet since support in GIMP is kind of garbage. For video you also have HitFilm Express (I use Pro), Shotcut, Olive ... To manage my sound effects and music files, sfx, loops, samples ... for games, music production (I suck at that) and video, I use ADSR sample manager
Labchirp sounds really useful. With my current project I'm using pixel game maker mv as the engine, gimp for sprites, renoise for music, and I'm planning on using blender for backgrounds and tilesets.
I'm also using godot but I'm thinking to move to Unity because Godot does not offer a much customisable environment. Everything we need to do we need a sprite. Even a square
Something I use for drawing is Medibang! it's free and works on mac, windows, mobile(wouldnt reccomend it) and linux. been using it for basically my entire art carreer and its never let me down. it does have a paid feature which removes ads on the mobile versions and unlocks more brushes/materials on all versions, but it doesnt restrict any tools and allows you to upload/make brushes from a canvas. Imo a lot of it does require a lot of tuning when it comes to the brushes but it has a TON of constant and free updates for more tools, and i pretty much use it for everything.
Finally someone mentioning Free Software not as "gratis" software unlike other youtubers I always struggle to explain to other people about Free Software without mentioning politics behind the Free Software (Which is what makes people uncomfortable with Free Software). But I think you explained Free Software pretty well.
"You can use it on a Basic level", "To really access most of the features or at least the important ones you have to pay". Bro, do you even know Unity? What about UE4?
2:18 it’s all by Linus Torvalds lol. Didn’t he make git because he discovered a back door in the pre-git software he was using that let the software devs see the kernel code?
AFAIK he wrote it because the other tools sucked, and they do. Git absolutely dominates the industry now. He wrote it for kernel development; Linux is open source, there's no problem with anybody seeing the kernel code, but maintaining it while accepting patches from outside was a hassle. Git makes it easy.
@@MadsterV I've heard something like 4 different stories. The one I heard most was about there being a back door that he was told by the devs didn't exist, so he rage coded the first version of git in less than a day.
@@skywz just read an article where he explains: - he had been thinking about it for a long time - they had issues with their current version control system (licensing I think?) - He wrote the backbone in a couple of days, but it was ROUGH
IMO, if you are serious about game development, with some very obvious exceptions*, it's usually better to buy the commercial tool. At the end of the day, $20 for something like Aseprite is just nothing -- not even a blip -- in the real costs of game development: YOUR TIME. You don't want to be stuffing around with trying to get free tools to work, especially if they are under-maintained or abandoned. I hate Photoshop with a passion, and it's expensive, BUT: it's going to save you TIME. The same goes for After Effects, Premiere, Logic Pro, Final Cut Pro etc. Instead of trying to go as cheap as you can, remember that these things are INVESTMENTS in your productivity and thus your future. Remember, you are going to be working on your game for 3 to 5 years. You need to save as much time as you can. * e.g. Blender, Audacity.
Another great free software I strongly recommend is Krita, it's primarily an art program, but it supports animation with onion skinning, you can switch to seamless tile mode by pressing the W key, you can rotate the canvas to any degree, and because it has a numerous supply of brushes it's great for any kind of game graphics, even if your working without a drawing tablet, it also has a pixel brush and color palette options so drawing fully animated 2D sprites is completely possible.
nice list! i also use this for my project : - Gravit Designer (Vector - web base) - Cakewalk by Bandlab (DAW) - Armorpaint (substance painter alternative)
Guy, MY GUY i can write here for HOURS about how you inspire me to make more and more projects, using a bunch of engines!,you are the first channel that i Really want to like! Thank you soo much, i love your videos, bye!
Construct 3 is alright for people that want to get into gamedev but there's a limit and a 30 dollar paywall to bypass the limit, but you can still make some really good stuff with the limit if you get creative, cut a lot of corners, and scrap most for your idea
Woo Pyxel edit gang, it's so nice to use, I usually hear "Isn't that for tilemapping" No, No it's not, it's focus is, but it works for literally everything else.
When I here FOSS I can't stop thinking about high-paid employees, having a group discussion for hours about whether to pay $10/month for a tool they know they need or try and get something to work with for "free", not recognizing, that they are burning hundreds of Dollars in the process - ending up with something that needs much more maintainance over time and doesn't work as desired until after reading docs for another couple of hours because there's no 24/7 support. :D It doesn't have to be this way, but it's happening all the time, and it's bad. Still, there's great FOSS software out there that everybody should know about. So great video for that. It really just isn't a "good vs evil" thing, as many treat this topic...
this argument is sto stupid i am reporting some bugs for 10 years to adobe and they just ignore it so much for 24/7 customer support. Custmer support is just more convenient documentation
@@AdamBelis That wasn't an argument for or against anything, just another perspective on the topic. Pointing out single points of failure can be done in both directions for an arbitrary amount of time and doesn't help. Know what you need and why you need it. FOSS has it's place, as well as paid software.
I get where you're coming from. I don't think it's wrong to sell software, but monopoly subscription based software is overly pricey and forces everyone to use it. I know a lot of designers and small business that just can't afford it and therefore can't function properly. I also think it's funny that FOSS software makes enough money to hire its devs.
affinity designer is fantastic!! I've had it for years now and it keeps getting better! some features are hands down better then illustrator which I use daily at work as well!
Ardour (DAW), zynaddsubfx/zyn-fusion (synth, binaries not technically free, but free to build yourself, also part of the standard lmms distribution). Krita that has been mentioned a few times and is also on the list currently is also very nice for pixelart in addition to being listed as raster. There are also almost too many open source game frameworks to mention: bevy, piston, amethyst, raylib, monogame, SDL(kind of), macroquad, rg3d, pygame, libgdx and probably a lot more that I can't think of right now, and in languages I don't use that much. edit: Also wanted to mention ldtk as another level editor, as well as emacs with org-mode for note taking.
Give Unity some justice. It has no royalty costs for publishing, the payed for versions are in no means a necessity and it’s super easy to pick up on with a larger community to learn from too.
While i might be a biiit late to the party, ive always had this great idea for a game but i havent been sure what software to use. This is really helpful! Im definitely saving this video just in case.
I haven't actually made any games yet, but I have been working on one for a while, and I have mainly been doing Pixel art, and I can confirm that Piskel is a great tool! It's what I've been using up to this point, but my friends actually surprised me with Aseprite not too long ago, I am still learning how to use it, but yeah, Piskel is still just a really great tool for pixel art, and I highly recommend it!
I've listed the links to all the free software mentioned in the video. I'll be updating it frequently with your recommendations as well. Make sure the check out the description for the full list.
Thanks!
Instant praise for your hatred of BFXR.
nominating Reaper for DAW and Pixelorama for pixel art
I use graphicsgale for pixelart, it is free now. do check it out :D
unity is foss btw lol
Adding this to my Learn how to GameDev playlist
Awesome!
Same here it's going in my Game Dev playlist.
@@Pridetoons lol
...that keeps getting bigger everyday...but I'll never actually use.
@@vector6077 same lol
Other alts:
Raster: Krita. It also kind of supports vector
Music: LMMS
Boom, added it to the list! Thanks for sharing!
Another pixel art tool : pixelorama
@@fathurbadar4490 I use that one.
I would actually suggest Reaper over LMMS due to its better compatibility with 3rd party audio plugins and is also free!
@@zyrk7627 that free is meant for personal use
The one thing I think you really missed here in the raster editing section is Krita which is especially useful for creating tiling textures as well as having a really powerful painting workflow.
I added it in the description! :D Thanks!
@@Goodgis ahh great. I'm sure it's also been suggested but I really like making music in LMMS too.
It also has some basic animation features that are pretty easy to pick up
Yes!!! Krita is so useful
Krita sucks
"The Best FREE Software for Game Development!" *Raises pitchfork*
"(In my Opinion)" *Lowers pitchfork*
;)
lol
no
why was i looking in the commengts to find this
LOL
One thing worth mention, Blender can also work as a Video Editor, VFX and 2d animation software. You only have to go to files, new, and there you can see them. The Video Editor built in Blender has been consider by many as one of best among the open-source software out there, the only difficult part being the learning curve, but one passed you pretty much can do a lot, specially if you implement the 3d and 2d capabilities Blender has.
Thanks for sharing! :D
2:47 Actually, all unity tools are available in the free version, you only need to pay when you exceed 100,000 dollars per year, there are no limits
Yeah true
That's a good point, but they can change that rate whenever they want. That's why FOSS is great. :D
Same could be said about Unreal Engine. It's free and even has the source available (not technically open source). All of this could change though if Epic decided to start charging. I started my Unreal Engine subscription the month before they went free with it.
@@lyrebird712 But they did announce about UE5, so I guess they could either increase tye UE4 fees so people go to UE5, or decrease it while promoting to UE5
@@xdiatia4197 I kinda doubt that. The UE3 based UDK just became unsupported going forward when UE4 released and we'll likely see something similar now. It's probably acting as more of a major version update than anything from what I'm seeing. Major UE4 modules have been carried over almost in their entirety.
Only time will tell though. Ultimately you get to sidestep any uncertainty going open source though 🤷♀️
I'm personally really thankful for Aseprite. I thought it was a game when I bought it on steam (I literally didn't even check the description of it.) I thought about returning it a couple times but It also gave me some nostalgia of MS paint when I was 8. I spent 8 hours animating a little cave scene and fell in love with the program and then started really getting into game development. I'm currently taking a course for unity visual scripting and I have a bunch of ideas for games I wanna make.
what sort of game did u think it was?
For 2d art i personally use krita. Its free and pretty neat, its good with animation too!
Great recommendation! I added it to the description!
Also im using spriter 2d animator by brashmonkey.
I love 2d art I found the best platform for it there Animashion is super easy and it is really good for makeing games....
And I *FORGOT* what its CALLED
She works in windows with some speed cramp on shitty hardware in my experience. But natively in Linux, ever since I made the jump she fucking _sings_
@@-Fluffy- Did you find out what its called?
I know that you can't get into it in a short video, but the political philosophy behind FOSS is fascinating. In many ways, FOSS, or at least its driving philosophies, predate proprietary software!
It's definitely an interesting topic!
I would just like to say that Audio software wise you have saved me so much research. Thank you for making this video and keep up the great work!
Glad it helped! :D
For Pixel Art, Pixelorama is underrated. It is a FOSS software from what I can remember made by Orama Interactive and It is so easy to learn and use yet powerful enough to compete with other pixel art software mentioned. Also, the community is so super welcoming and friendly. Lastly, Krita is great at pixel art as well though I haven't used it yet. That's all I want to say :)
Pixelorama is really cool and it's also made in godot, which makes it even better ! :)
Thanks for sharing! :D
thank you for sharing!! i'll try these out :D
Me: is hours before the premiere and starts getting free skillshare: oooooh
Me when I realize I need a credit card: why are we still here, just to suffer!
;(
big sad
yeah same I was running to get it then it says you need a credit card I said bruh
we got trapped by skillshare
123
My personal choice of Photoshop alternative is Photopea. It's free, browser based, and works in basically the same way as Photoshop. It was AMAZING to have coming straight out of high school where I had access to Photoshop in one of my classes, but now have to use the free alternative. If you're using a lower end computer or laptop, you may struggle a bit with slowness, but even just a standard PC seems to do just fine.
Thanks for sharing!
I'm a beginner game developer and I'm making a actual game for the first time so I didn't really know where to begin, this video has help me so much so thank you :)
Super glad to here it!
Everything's free when your a pirate
same bro
Even jail is FREE 😂
@@kewa_designain't catching
Most countries dont care
W
Really well put together video, loved the editing as always and I feel that the topic you picked up on today, is one that not many people do touch upon, but is incredibly essential, I know, I've been developing games for over 3 years now, and over one year with Unity.
Really important topic and you grabbed it and gave a *perfect* video as always!
Good Job!
PS. _Almost to 30k!!_
Thanks so much! I really appreciate that.
Krita is currently one of the best competitor among other great FOSS software alternative. Has great capabilities, clean UI/UX, performance, and constantly getting better.
_For those who wonder, Krita is developed by individual contributers under the umbrella of_ *KDE*
:D
i wanted to get into game development and really focused, but now this video has inspired me to get into modelling, art and animation and i think it suits me more. so now i'll just be a graphic designer for games and stuff. good thing you uploaded this.
Omg dude I love piskel it’s so simple and works so well
:D
same
For music on windows I really recomend cakewalk, it's an awesome DAW to fit your music needs
Thanks for recommending! :D
Woah! Thanks a lot for the detailed list in the description.
It was nice to see kdenlive there.
I love Kdenlive. I'm so sad that I forgot to include it in the video.
as a linux user, i natually googled "foss video editor" and got kden live,
but i have no idea how to use it
for now im just using ffmpeg in the command line lol
New dev here. I only have about 2 weeks of experience with Unity; that’s it. From what I’m hearing, it seems like I should switch over to Godot for the community and open-source aspect, but I’ve heard that it’s best to stick with one software to start with. I’d love to hear what people in these comments think!
Godot is as of now the 3rd project on Github to be getting the most contributions in the list. With Godot for there will be a massive change in the engine's 3D capabilities with the implementation of Bulunan APIs. It is definitely a solid choice.
It is hard jumping from engine to engine. I would choose the engine that you want to learn and not the one people are telling you to use.
For me I'm unity Team, I really don't need every tools (people complaining about licenses and being open source)
Well, that's totally useless to reply on a software because it's beinf open source, but low capabilities
Thanks!
Thanks so much for the support! :D
@@Goodgis np :). Thank you for the support haha
I think this is a great video for people who is just starting game development. Keep up the good work! :)
Thanks a ton!
@@Goodgis no problem I've been subscribed to you for a little while and you make really good content!
I have tried game developing like a year ago pr something, but got demotivated and left. I think I found my motivation through your videos, thanks a lot! Hell, maybe I will practice drawing again who knows!
Thanks so much! Never give up on it, I believe in you! :D
Krita is another Photoshop alternative that prioritizes drawing/painting. It also has animation.
Shotcut is a pretty good simple video editor, and Olive looks promising.
MPV is a light weight media player that is better to use than VLC in most tasks (MPV doesn't support DVD menues).
Firefox is actually really good. But as "Only supports Internet Explorer" disappears, "Only supports Google Chrome" (chromium) is taking over.
Firefox is definitely great as well! I've even used Palemoon XD
11:30 PM?!?! Well it looks like im gonna stay awake tonight
Yeah same,
@GoGoHappDev for me it says 1:30 am tomorrow
I think we are in the same timezone (11:30 PM)
for me it's 17:30 (5:30pm)
for me it’s 11:30 AM lol
No bs. Straight to the point. Very good video
Thanks!
ART - My alternatives for photoshop are krita (more for digital art) and Photopea (more for image editing) but also you can make pixel art and vector art in Scratch and it's pretty great - plus it's really easy to comprehend.
MUSIC - the Vital synthesizer is a great sound design and instrument-creating software and the free forever version still has everything you need.
BROWSER - I use Opera and it's a great free one
I got an ad talking about how they made games and made enough money to make indie games full time. I legitimately thought it was the video.
LOL
This is amazing! Definitely going to use some of the stuff you mentioned :)
Super glad to hear it! :D
I've been wanting to jump into affinity, the one thing I wish they had was Illustrator's kerning tool. I know affinity has tools to alter line weight but Illustrator's tool made it stupid easy (and kind of fun).
What? I do have kerning. Just use ctrl + arrow keys to kern your font.
@@Goodgis I didn't say it doesn't have kerning, I'm saying Illustrator's tool is different, it functions more like a brush tool.
If this video wasn’t good enough, there a whole other point that you added all the links in desc. This is so helpful you have no idea THANK YOU
Glad I could help! :D
Great list! A couple more free software are:
- Gravit Designer (Vector, used to be 100% free but I think now has pricing for premium features or something)
- Cakewalk (DAW, used to be expensive but now is free and quite good)
- Unreal Engine (Game Engine, it's free and its source code is available. Not open source but close to it and for most projects the royalties don't matter at all)
- HitFilm (Video Editor, has a free version that's very powerful)
- JPixel (Pixel Art, not open source but free and very simple to use)
- Vital (VST, might as well mention this as it's a very powerful free wavetable synthesiser that isn't hard to use and can created SFX, music, even has TTS)
For music, there's also LMMS (Linux Multimedia Sutdio). It's similar to Fruity Loops Studio. And despite the name, it's available on Windows and MacOS too.
I'm super late to the party but just in the event you make another edition of this video-- REAPER is an excellent DAW that I would highly recommend for anyone who wants to use top-tier audio software for soundtracks and sound design. While it's not *technically* free it has an "unlimited" free trial so it's definitely worth including in my opinion -- perhaps as an honorable mention due to the technicality. It will require additional plugins (synthesizers etc) to get going with it, but there are loads of tutorials and resources out there, including free ones -- you can have a REAPER setup rivalling premium software for completely free.
(This comment was not sponsored by Reaper, I just really like the software)
Thanks for sharing! :D
Pinta (Pinta-project) is a good one to add too, it's basically an open source cross platform MS Paint but with more features and a very strong history and layers system
Thanks for sharing!
This is probably the best and most informative video I've watched
Glad to hear it! :D
Not related to the video in the least but you have inspired me to start working on my passion project again. This will be the fourth attempt over a couple years but now I know how to make decent art and kind of know how to code. Thank you so much for the inspiration :) I probably shelf it again but who knows? I may finish it.
That's awesome! :D best of luck to you!
What I absolutely love about this is simply the fact, that he bothered to add (In my opinion). More 'content' creators' need to do this so people are not suckered in by their clickbait titles.
I tried to be as straight forward and clear as possible. :D
"spending money especially for software"
Me who always use cracked software : understandable have a great day
You will most likely get a computer virus in your PC
@@MACFiFth lol thats true
@@MACFiFth but hey, It's free!
copyright
@@MACFiFth it's usally easier for me to get rid of a virus from my pc then 300 dollors from my wallet
Pixilart is a decent free pixel art alternative! I don’t think it’s quite as good as Piskel but I use it sometimes to make lil gifs.
It doesn’t have an online save system which kinda sucks (you have to save and load pieces by downloading the save file), but it has a nice lil community system where you can scroll through other people’s pixel art and do challenges and stuff :)
Thanks for recommending! :D
Also on the music side is Cakewalk and Tracktion Waveform. The latter comes in a free, full and a "lite" version that comes with buying certain Behringer products but you can use the free version to make music just as much as the full version
Thanks for sharing!
Had no idea open source software extended this far. I'm SOOO relieved that I'm not the only one who cares about FOSS and privacy!
I use LMMS for my music needs, it has a steep learning curve but it's free and very powerful
There are actually more powerful ones however LMMS is a solid contender even if musicians tend to make a big joke of it. Pretty bad at handling VSTs tho due to the fact it can't actually support them native. I'd also say it's actually not got a seep learning curve since it basically works like FL Studio which is the easiest software to learn.
check out ardour
foss daw
Added it to the list!
Free alternatives to skillshare?
RUclips
@@shreetejjadhav3031 real
@@shreetejjadhav3031 W, I needed that
For DAWs, Cakewalk went free recently.
For Raster, I use Krita mostly when I need to use my Huion tablet since support in GIMP is kind of garbage.
For video you also have HitFilm Express (I use Pro), Shotcut, Olive ...
To manage my sound effects and music files, sfx, loops, samples ... for games, music production (I suck at that) and video, I use ADSR sample manager
Thanks for sharing! :D
Thanks so much for your upfront guidance. I'm just starting out with Pygame and you make me feel like making a game is achievable.
Thanks man, nice work, nice voice, nice animation!
Thanks so much!
lets be honest, all you need is vim
Truer words have never been said...
Labchirp sounds really useful. With my current project I'm using pixel game maker mv as the engine, gimp for sprites, renoise for music, and I'm planning on using blender for backgrounds and tilesets.
Go for it! :D
I'm also using godot but I'm thinking to move to Unity because Godot does not offer a much customisable environment. Everything we need to do we need a sprite. Even a square
Good luck! The learning curve is very annoying
Wut? Yes it does. :D
Something I use for drawing is Medibang! it's free and works on mac, windows, mobile(wouldnt reccomend it) and linux. been using it for basically my entire art carreer and its never let me down. it does have a paid feature which removes ads on the mobile versions and unlocks more brushes/materials on all versions, but it doesnt restrict any tools and allows you to upload/make brushes from a canvas.
Imo a lot of it does require a lot of tuning when it comes to the brushes but it has a TON of constant and free updates for more tools, and i pretty much use it for everything.
Finally someone mentioning Free Software not as "gratis" software unlike other youtubers
I always struggle to explain to other people about Free Software without mentioning politics behind the Free Software (Which is what makes people uncomfortable with Free Software). But I think you explained Free Software pretty well.
Thanks! I definite focused on the Free part of it instead of the "Freedom" part.
"You can use it on a Basic level", "To really access most of the features or at least the important ones you have to pay".
Bro, do you even know Unity? What about UE4?
@BFG Division 30% is so wrong. It is 5% for products that exceed $1000000 (1 million) in revenue. The 30% is the cut on Steam and others.
Godot takes no amount. :p
@@Goodgis Yeah and Godot is awesome, but that doesn’t deny the fact that your statement about limiting the features under a pay-wall is wrong.
2:18 it’s all by Linus Torvalds lol. Didn’t he make git because he discovered a back door in the pre-git software he was using that let the software devs see the kernel code?
ah yes, the religion of penguins
AFAIK he wrote it because the other tools sucked, and they do. Git absolutely dominates the industry now.
He wrote it for kernel development; Linux is open source, there's no problem with anybody seeing the kernel code, but maintaining it while accepting patches from outside was a hassle. Git makes it easy.
@@MadsterV I've heard something like 4 different stories. The one I heard most was about there being a back door that he was told by the devs didn't exist, so he rage coded the first version of git in less than a day.
Indeed. haha
@@skywz just read an article where he explains:
- he had been thinking about it for a long time
- they had issues with their current version control system (licensing I think?)
- He wrote the backbone in a couple of days, but it was ROUGH
My free alternative to Adobe Illustrator: Scratch Editor 😂😂😂
XD
inkscape
IMO, if you are serious about game development, with some very obvious exceptions*, it's usually better to buy the commercial tool.
At the end of the day, $20 for something like Aseprite is just nothing -- not even a blip -- in the real costs of game development: YOUR TIME.
You don't want to be stuffing around with trying to get free tools to work, especially if they are under-maintained or abandoned.
I hate Photoshop with a passion, and it's expensive, BUT: it's going to save you TIME. The same goes for After Effects, Premiere, Logic Pro, Final Cut Pro etc.
Instead of trying to go as cheap as you can, remember that these things are INVESTMENTS in your productivity and thus your future.
Remember, you are going to be working on your game for 3 to 5 years. You need to save as much time as you can.
* e.g. Blender, Audacity.
Thanks for mentioning LabChirp!
No problem!
6:12 For vector art there's also Gravit Designer, it's free but its not FOSS
Oh, thanks for recommending! :D
You deserve more recognition! Your vids are so inspiring!
Thank you so much!
I needed this video. Thanks :)
Glad it could help!
Great video, and amazing production quality.
Much appreciated!
8:16 just thought i'd add, ceol is irish for music :)
That's sweet! :D
Another great free software I strongly recommend is Krita, it's primarily an art program, but it supports animation with onion skinning, you can switch to seamless tile mode by pressing the W key, you can rotate the canvas to any degree, and because it has a numerous supply of brushes it's great for any kind of game graphics, even if your working without a drawing tablet, it also has a pixel brush and color palette options so drawing fully animated 2D sprites is completely possible.
Thanks for sharing!
nice list! i also use this for my project :
- Gravit Designer (Vector - web base)
- Cakewalk by Bandlab (DAW)
- Armorpaint (substance painter alternative)
Thanks for sharing!
Appear on my timeline, this is an incredible idea, thanks..🙏🏻
You're so welcome!
@@Goodgis okay ❤️❤️^^
already had piskel, godot, unity as well, blender, so all that was left was labchirp. My journey starts here. Thanks mate
Nice! haha
A lot of the software you listed are the ones that I've been using for years. They're great choices, especially when saving money!
Guy, MY GUY i can write here for HOURS about how you inspire me to make more and more projects, using a bunch of engines!,you are the first channel that i Really want to like! Thank you soo much, i love your videos, bye!
Thanks so much! :D
Construct 3 is alright for people that want to get into gamedev but there's a limit and a 30 dollar paywall to bypass the limit, but you can still make some really good stuff with the limit if you get creative, cut a lot of corners, and scrap most for your idea
Amazing video! This will help a ton on my game development adventure. Thanks!
Glad to hear it!
Woo Pyxel edit gang, it's so nice to use, I usually hear "Isn't that for tilemapping" No, No it's not, it's focus is, but it works for literally everything else.
Heck yeah! I love it.
When I here FOSS I can't stop thinking about high-paid employees, having a group discussion for hours about whether to pay $10/month for a tool they know they need or try and get something to work with for "free", not recognizing, that they are burning hundreds of Dollars in the process - ending up with something that needs much more maintainance over time and doesn't work as desired until after reading docs for another couple of hours because there's no 24/7 support. :D
It doesn't have to be this way, but it's happening all the time, and it's bad. Still, there's great FOSS software out there that everybody should know about. So great video for that. It really just isn't a "good vs evil" thing, as many treat this topic...
this argument is sto stupid i am reporting some bugs for 10 years to adobe and they just ignore it so much for 24/7 customer support. Custmer support is just more convenient documentation
@@AdamBelis That wasn't an argument for or against anything, just another perspective on the topic. Pointing out single points of failure can be done in both directions for an arbitrary amount of time and doesn't help. Know what you need and why you need it. FOSS has it's place, as well as paid software.
I get where you're coming from. I don't think it's wrong to sell software, but monopoly subscription based software is overly pricey and forces everyone to use it. I know a lot of designers and small business that just can't afford it and therefore can't function properly. I also think it's funny that FOSS software makes enough money to hire its devs.
This video is absurdly informative. Good job.
Thanks so much!
affinity designer is fantastic!! I've had it for years now and it keeps getting better! some features are hands down better then illustrator which I use daily at work as well!
Totally agree!
Affinity Designer is great but it has always annoyed me that there's no way of exporting raster images without antialisaning :-(
LMMS is a free and open source digital audio workstation for windows, mac, and linux. I couldn't recommend it enough!
Added it to the list! :D
TY GDEVELOP SAVED MY LIFE ❤❤❤
Your thumbnails are absolutely beautiful, what font are you using?
Thanks so much, it's called Rubik!
Ardour (DAW), zynaddsubfx/zyn-fusion (synth, binaries not technically free, but free to build yourself, also part of the standard lmms distribution). Krita that has been mentioned a few times and is also on the list currently is also very nice for pixelart in addition to being listed as raster. There are also almost too many open source game frameworks to mention: bevy, piston, amethyst, raylib, monogame, SDL(kind of), macroquad, rg3d, pygame, libgdx and probably a lot more that I can't think of right now, and in languages I don't use that much.
edit: Also wanted to mention ldtk as another level editor, as well as emacs with org-mode for note taking.
Thanks for recommending! :D
Great video! I hope this helps the people that felt like they couldn't reach their goals due to the lack of software
I hope so too! :D
One other pixelart editor would be pixilart, easy to use and has tons of community support
Damn this is helpful you just got a new sub man 😊
Super glad to hear!
Give Unity some justice. It has no royalty costs for publishing, the payed for versions are in no means a necessity and it’s super easy to pick up on with a larger community to learn from too.
While i might be a biiit late to the party, ive always had this great idea for a game but i havent been sure what software to use. This is really helpful! Im definitely saving this video just in case.
I haven't actually made any games yet, but I have been working on one for a while, and I have mainly been doing Pixel art, and I can confirm that Piskel is a great tool! It's what I've been using up to this point, but my friends actually surprised me with Aseprite not too long ago, I am still learning how to use it, but yeah, Piskel is still just a really great tool for pixel art, and I highly recommend it!
Thanks for sharing!
4:44 that’s the same sound effect used in fears to fathom iron bark lookout
Thanks buddy 🔥 I recently started learning Godot .
Glad to hear!
For almost any type of 2d art (except pixel art) i use Krita, which ive used for about 5 yeras now and i have no regrets switching from Photoshop.
Nice!
This is an amazing video! I might just have to look into a bunch of these programs…
:D
Keep up the good work the video is amazing from the art to the explaining!
Thanks so much! :D
Irish translation, bosca is box and ceoil is music, so it would translate to music box, so yeah I think you're right with accordion
Cool video but please add text (in your video) for the names of the software. Makes it easier to look it up. Thanks
Great idea! Thanks for sharing!
Glad you mentioned an alt to sfxr cause it really didn’t create the sfx I was hoping for
:D
This was really edited perfectly.
Thanks so much!
This video was super helpful!
thanks a lot
Thanks a lot... i am trying to start my game dev journey and this video helped a lot
Glad I could help!
Nice video! I'm defenetly gonna use some of the softwares mentioned.
Glad to hear it! :D Which ones caught your attention?
@@Goodgis Godot and Brave seemed interesting.
8:04 if you have an Iphone, you can use GarageBand