Adding Weapons & Dungeons to my Metroidvania

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  • Опубликовано: 28 май 2024
  • Get Surfshark VPN at surfshark.deals/GOODGIS - enter promo code GOODGIS for 83% off and 3 extra months for free!
    I'm adding bizarre new weapons like a frog gun to my Metroidvania, Dewdrop Dynasty. But I don't just stop there. I also explore different ways to spice up the game by finding a strong game hook inspired by Hollow Knight, The Legend of Zelda, Cave Story, and even Pokemon.
    🐝 Wishlist Dewdrop Dynasty on Steam!
    ► bit.ly/WishlistDewdrop
    Social Media ------------------------------------------------------------
    ❤️ Check out my Website! goodgis.fun/ ❤️
    ----------------------------------------------------------------------------------
    ✦ Discord - / discord
    ✦ Twitter - / gooodgis
    ✦ Games - firith.itch.io/
    Chapters:
    0:00 Intro
    0:21 Kickstarter Results
    1:00 Game Design Document
    1:21 Creating a Game Hook
    2:21 Adding Dungeons
    2:30 Partner based weapons
    2:55 Prototyping Abilities
    3:11 Surfshark
    4:14 Design New Bosses
    4:45 Migrating to Godot 4
    5:30 Gameplay Improvements
    6:18 Improving the Movement
    7:35 Level Design & More
    Dewdrop Dynasty is a quirky, bug themed Metroidvania. It's inspired by games such as Paper Mario, Cave Story, and of course Hollow Knight. Run, dash, and crawl your way through a vast world. Battle with crazy bosses, find new guns and abilities, meet quirky characters, and most importantly find your way home.
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    #devlog #gamedev #programming #indiedev

Комментарии • 442

  • @Goodgis
    @Goodgis  Год назад +125

    The BEE is BACK! SUBSCRIBE for bee content. 🐝🐝🐝

    • @placeholderdoe
      @placeholderdoe Год назад

      I can’t BEElieve it’s back

    • @albertotorre3859
      @albertotorre3859 Год назад

      Beeautiful

    • @Mel-mu8ox
      @Mel-mu8ox Год назад

      ​@@albertotorre3859 after watching the vid advertising the kickstarter it seemed like your motivation was really low :(
      I'm glad you did the kickstarter, it seems to have breathed new life and motivation into you.

    • @albertotorre3859
      @albertotorre3859 Год назад +1

      @@Mel-mu8ox I think you meant @Goodgis

    • @The_Grin_Reaper_
      @The_Grin_Reaper_ Год назад

      I really like the amolings

  • @felixrawlings4493
    @felixrawlings4493 Год назад +105

    best devlog so far

    • @Goodgis
      @Goodgis  Год назад +14

      Thanks so much!

  • @Itspickly
    @Itspickly Год назад +151

    Congrats on getting funded!
    Also, I absolutely love the idea of ammolings, lots of potential for funny side characters there lol

    • @Goodgis
      @Goodgis  Год назад +11

      Thanks so much!

  • @Al3x_is_here
    @Al3x_is_here Год назад +63

    The idea of different weapons with different patterns is great. Definitely keep it. You could give the pets little abilities too, like projectiles.

    • @Goodgis
      @Goodgis  Год назад +6

      That's a great idea!

  • @ModBros8434
    @ModBros8434 Год назад +39

    I'd just like to mention that the environment and background at 6:47 looks very nice, especially with the parallax

    • @Goodgis
      @Goodgis  Год назад +5

      Thanks! I always intended to push the artwork and I think it turned out pretty well. Now it's time for me to make a 1,000 of them. XD

  • @karlldraws
    @karlldraws Год назад +17

    The idea of the partners is absolutely amazing. There could be one per area, and the only way of getting access to a new area would be by using one of the previous partners. The dungeons would be an absolutely amazing way to teach the player how to use each one

  • @alu2901
    @alu2901 Год назад +29

    Honestly, the idea of your friends being guns/ammo is really cute and original!
    P.S. The current boss sprites look awesome!

    • @Goodgis
      @Goodgis  Год назад +5

      Thanks so much!

    • @alu2901
      @alu2901 Год назад +2

      @@Goodgis Thank YOU for helping me get started with Gamedev and improving my pixel art!

    • @CitrusArchitect
      @CitrusArchitect Год назад

      Anything that's similar to TTYD is an absolute WIN in my book!! ;D

  • @TheOperatorOfNight
    @TheOperatorOfNight Год назад +1

    Just discovered your channel recently, and I love watching your Dewdrop Dynasty devlogs.
    Downloaded and played the demo last night and I love it!
    Can't wait to see how the whole thing turns out! Keep it up!

  • @joshoreilly4733
    @joshoreilly4733 Год назад +1

    I’ve never BEEn this happy for a devlog!

  • @Firestone-Games
    @Firestone-Games Год назад +1

    The „alive ammunition“ kinda remind me of the Guns in High on Life. Love it!

  • @macha-leaf
    @macha-leaf Год назад +1

    one word, thats debatably not a word but if understood comes as the highest praise:
    SHMOVEMENT!

  • @michaeledwards6890
    @michaeledwards6890 Год назад +1

    good to see the progress, its looking amazing! much inspired very wow

  • @Impossible_Object
    @Impossible_Object Год назад +1

    Ammolings sound really fun. I do hope they get some moments to see them at a larger scale so you can appreciate them more

  • @Skeffles
    @Skeffles Год назад

    Amazing progress! The new jump looks like it'll feel way better. Keep it up!

  • @supermeathands3433
    @supermeathands3433 11 месяцев назад

    You could make the ammolings a part of puzzle solutions, like the fire one melting some ice opening up a new exploration route or changing something in one area that alters the level layout of another area, like freezing a lake stops water from flowing that will then allow to use some objects or items that can not be used while underwater.
    I would make all changes reversible so the player isn't soft locked because they forgot to do something before a level change so they can no longer proceed forward. This of course is if it wont add to scope creep, as I can see this making the game take long to finish.

  • @thelegendarymushroom80
    @thelegendarymushroom80 10 месяцев назад +1

    hey there, the game looks really cool and i have been following you for a long time already. i have a suggestion on the camera thing. maybe add if the player is falling down that the camera slightly moves down more or if the player moves left or right, that the camera slightly follows more towards the direction they are walking and goes back to centering the character after staying still.
    like this [ o ] *stands* [ o ] *walks right* [ o ] *goes back to standing still* that the camera slowly moves to the right and waits at the furtest position, until slowly moving back or into other directions. you can also add, that this only starts after the playerr walks into that direction for a couple of seconds. this way it will not be too much screen moving.

  • @BrandonShep
    @BrandonShep Год назад +1

    Amazing job with the game so far, and big congrats on getting funded too! The unique aspects of the game are really starting to come to life.

  • @benyoungblade
    @benyoungblade Год назад

    Awesome progress goodgis! Cheering you on man. What a good idea to size Dewdrop similarly to games like hollow knight! Genius :)

  • @TheShelfman
    @TheShelfman Год назад +1

    I love the idea of ammolings! Could definitely make for a great hook😁

  • @LocalTrashyt
    @LocalTrashyt Год назад +1

    Personally, the gun jump is great. It takes a bit to learn, but it is very fun

    • @Goodgis
      @Goodgis  Год назад

      I'm super happy to hear that!

  • @pinnache
    @pinnache Год назад +1

    “It’s been a long long time young traveler, welcome back.”

    • @Goodgis
      @Goodgis  Год назад +1

      It's good to be back!

  • @Road_to_Dawn
    @Road_to_Dawn 10 месяцев назад

    I’ve just discovered your videos, and they’re really inspirational and good for helping me to finally begin to make the metroidvania I’ve been wanting to do.

  • @jacobpavone3477
    @jacobpavone3477 10 месяцев назад

    i love this!
    about the recoil jumping:
    not sure if it's like this already or not, but one of the things i did to make it way easier (especially bc it was also mobile, and recoil jumping was a central mechanic) was making the jump key work as a shortcut for down and fire while in the air, and not ascending. makes the recoil jumping way more accessible, which is always good.
    i haven't seen many other games do this, but i'd love to see it catch on.
    but really tho i am loving the progress you've been showing, this game looks so sick and punchy and good

  • @veryupstandinguy
    @veryupstandinguy Год назад

    I really love the simplistic art style because we always get these detailed pixel art in many indie games and seeing something use a limited palette is awesome

  • @Dionizy8
    @Dionizy8 Год назад

    I love the idea of ammolings they have so many comedic potential good job

    • @Goodgis
      @Goodgis  Год назад

      I know right?

    • @Dionizy8
      @Dionizy8 Год назад

      @@Goodgis yeah i cant wait, good luck with the game (sorry for my bad english im learning)

  • @leewoodrough242
    @leewoodrough242 Год назад

    Great vid! I love the idea of ammolings.

    • @Goodgis
      @Goodgis  Год назад

      I'm super happy to hear it!

  • @ChadRepson
    @ChadRepson Год назад +1

    Ammolings are a really good idea, great job with the game so far

  • @PyroWithTaco
    @PyroWithTaco Год назад

    While the flower petal health bar looks really cool. I think a revolver barrel would also be really cool, and every time you get hit one if the bullets falls out. When you heal theres a simple animation of bullets entering the gun.

  • @ItsPBUH
    @ItsPBUH Год назад

    On ammo-lings, what if they followed you and some couldn't jump, some could climb (or fly), some couldn't enter doors. Then you could control who could come with the player on challenges and make it so some of them would accompany the player on puzzles and others couldn't. You could have shrines that allow the player to swap them out and you could have a mechanic to summon them back in that would take time to recharge (which you could upgrade to reduce the charge time, or add charges) so if one fell down a pit, you could teleport them back in (ala pikmin). You could also have enemies that limit the summon, or freeze the ammo-lings in place (you'd have to summon them to break the spell), or have rooms where you couldn't recharge your summon ability, so you'd have to plan your way through (have a shrine at the start, so the player could properly plan). Always make the mechanic have more than one use (which you're already doing, which is great).
    If you like my suggestions let me know if you need more help! :D

  • @maxrdev703
    @maxrdev703 Год назад +5

    I love the sound of the ammolings can’t wait to learn more on them. Bonzo’s designs looks great too! The project has grown so much. I love the backgrounds to the levels they add so much to the stages.

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much!

  • @ninjaguyweaver
    @ninjaguyweaver Месяц назад

    I feel like a pollen mechanic would really fit the theme. Maybe upgrades are in flowers and you have to Cary pollen to open them up?

  • @R0ob1nN
    @R0ob1nN 9 месяцев назад

    absolutely loving this, I do feel like the avatar seems a bit hard to tell what it is, I feel like if it had a little more detail to make it stand out from the background

  • @CreativeSteve69
    @CreativeSteve69 Год назад

    yay welcome back to Devlogs Goodgis. Dewdrop is looking amazing so far. Loving the evolution of it so far. Especially having the friends as bullets mechanic. kindof gives me pikmin vibes which I am loving. I can't wait to play this.

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @ThePhantomBowtie
    @ThePhantomBowtie Год назад

    Amazing devlog as always!

  • @kekca0449
    @kekca0449 Год назад +1

    Just discovered ur channel, love your work, the ammolings remind me of the slugs in slugterra which is awesome. Keep it up!

  • @fiveljones2340
    @fiveljones2340 Год назад

    Ammolings sounds so cool! Love that idea

  • @penguinzgames
    @penguinzgames 3 месяца назад

    Props to you! The spritework looks spectacular

  • @supersayen0679
    @supersayen0679 Год назад +1

    The demo was so fun! I can't wait for the full game.

  • @LightcrimsonDaLotl
    @LightcrimsonDaLotl Год назад +2

    You remember my game Bees N Guns? Well I am almost done with the sequel and I made a very small spin-off game to experiement with some things. ANYWAYS some people in your discord were saying that my games were leakes of Dewdrop and I thought it was pretty funny!😆
    Keep up the good work on Dewdrop!

    • @Goodgis
      @Goodgis  Год назад +1

      That's awesome! Thanks so much!

  • @metirium
    @metirium Год назад +1

    Keep up the fantastic work Goodgis! Ammolings sound like a hilariously fun mechanic

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks! :D I hope they turn out well. They'll need a lot of testing.

  • @itsjustcisco
    @itsjustcisco Год назад

    i really like the idea of the ammolings, congrats on getting funded!

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much!

  • @darealpummel
    @darealpummel Год назад

    I love how it's like Slugterra. Where your companions are projectiles.

  • @modle_y
    @modle_y Год назад

    Absolutely the bee-st devlog I've seen in a certain amount of years of existence.

  • @purplemosasaurus5987
    @purplemosasaurus5987 Год назад

    The Ammolings are a great idea and they're so unique!

  • @mangomctango1802
    @mangomctango1802 Год назад

    I’ve been watching since the beginning of the dev logs, great work!!!

    • @Goodgis
      @Goodgis  Год назад

      That's awesome! Thanks so much!

  • @osensiv3sounds978
    @osensiv3sounds978 Год назад +1

    Wait why is polymars shrek? This is definitely the collab we didn't expect

  • @leffmartin7709
    @leffmartin7709 Год назад +1

    It's funny, a few weeks ago i made a prototype of a metroidvania game and it was about a frog using his toung to escape the sewers. XD

  • @craftingtales2790
    @craftingtales2790 7 месяцев назад

    As someone who’s just about mastered pogoing in Hollow Knight, I think I’d love gun-jumping in Dewdrop.

  • @yellowduckgamedev
    @yellowduckgamedev Год назад +1

    This game was a huge inspiration for me, probably wouldn’t have made my own game without it.

  • @8x8BitGames
    @8x8BitGames Год назад +2

    ayyy new devlog! Awesome job! :D

  • @atbguy
    @atbguy Год назад

    3:10 smoothest transition ever made

    • @Goodgis
      @Goodgis  Год назад +1

      I had to surf right into it.

    • @atbguy
      @atbguy Год назад

      @@Goodgis 😶😶😶😶
      litterly about to cry rn

  • @denismusina9508
    @denismusina9508 Год назад +1

    I love the dew drop demo good job 💙💙💙💙💙

  • @HallowLiar
    @HallowLiar Год назад +1

    YES, LETTTSSSS GOOOOOOOOOOO (i love these devlogs)

    • @Goodgis
      @Goodgis  Год назад +1

      I'm back! haha

  • @mastermurky2475
    @mastermurky2475 Год назад

    The jump looks way better now, good job on that

  • @MrsDeviousNinja
    @MrsDeviousNinja Год назад

    oooh, the ammolings remind me of the partner pkmn in the ranger games! I absolutely loved that concept

  • @ForRealConfused
    @ForRealConfused Год назад

    Dungeons and Ammolings sounds great keep up the good work

    • @Goodgis
      @Goodgis  Год назад

      Thanks, will do!

  • @salmonbamminfish2925
    @salmonbamminfish2925 Год назад +2

    Yes he’s back baby

  • @jacksonholman1622
    @jacksonholman1622 Год назад +1

    The last devlog had me worried, I am so glad he got funded

  • @tanjirokamadowithdrip1707
    @tanjirokamadowithdrip1707 Год назад +1

    The ammolings kinda sound like the wisps from Sonic Colors

  • @Kalumbo21
    @Kalumbo21 Год назад

    Wishlisted. Keep up the great content

  • @letuce7979
    @letuce7979 Год назад +1

    keep up the dev logs

  • @Icie145
    @Icie145 Год назад +1

    my god 3 years? Jesus thats a longgg time, but you are doing well on the progress, keep up the good work! :)

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much!

  • @almightyforge2493
    @almightyforge2493 Год назад

    yoo nice devlog as usual, I always get excited when someone name drops iconoclasts

  • @kadable4077
    @kadable4077 Год назад

    Wow the game is looking amazing, so many improvements! Love the frog grapple

    • @Goodgis
      @Goodgis  Год назад

      Thanks! Me too haha

  • @zachgeyer8090
    @zachgeyer8090 Год назад

    So excited for this game!!

  • @stateflower3213
    @stateflower3213 Год назад

    Ammolings does sound pretty cool

  • @Dines646
    @Dines646 Год назад

    im so excited for this game, it also feels very nice to control i think!

  • @randomfellow27
    @randomfellow27 Год назад +1

    Yeeeesss the new dewdrop dynasty update

  • @micksengers
    @micksengers Год назад

    the buddies being weapons makes me think of slugterra. Which had these creatures as ammo for guns

    • @Goodgis
      @Goodgis  Год назад

      That sounds epic!

  • @rizhamavpa889
    @rizhamavpa889 Год назад

    great video. Thank you🎉

    • @Goodgis
      @Goodgis  Год назад +1

      Thanks so much!

  • @zealouscarrot
    @zealouscarrot Год назад

    Ammolings are cool!

  • @anawan
    @anawan Год назад

    I really loved the pixel art bosses! 😍

  • @adamleikep5016
    @adamleikep5016 Год назад

    Am enjoying this sooo much

  • @void9030
    @void9030 Год назад

    Can't wait for the game to come out ,will totally buy on release

  • @forkes1776
    @forkes1776 10 месяцев назад

    Great vid! I was just wondering would you be able to do a tutorial or share a template on how you made that game design doc in Milanote, that would be very helpful.

  • @ELV13S
    @ELV13S Год назад

    the ammolings are a great idea! its like charms in hk but pokemon-ized, a great opportunity for easter eggs and game cameos,!!!! it would be fun collecting these critters.

  • @garyadamos
    @garyadamos Год назад

    I can’t wait to play ur game It looks so awesome now

    • @Goodgis
      @Goodgis  Год назад

      Thanks so much! :D

  • @MAEPAY
    @MAEPAY Год назад

    Can’t wait till the full game fully releases!

  • @mistermamamia
    @mistermamamia Год назад +6

    If there's going to be dialogue in the game, then I hope the ammolings get to speak! I absolutely love the idea of the ammolings, but to elevate them I think it would be cool if they not only had gameplay features, but their own personalities! At least that's what makes partners in stuff like paper mario a lot more fun than they'd be otherwise, I think.

  • @restingphantom
    @restingphantom Год назад

    Ammolings sound amazing, it would be really cool if your gun would change depending on the ammoling in use. Also be cool if you get the ability to quickly swap between them.
    Congrats on the funding. Keep up the work

  • @JuhoSprite
    @JuhoSprite Год назад

    I am deeply in love with the sheer existence of your game

  • @Pixels4Games
    @Pixels4Games 11 месяцев назад

    Congrats on getting your game founded. It seems to me like an unimaginable milestone to reach as I just begun my own journey of making games. You are doing great. Keep up the good work :)
    - Dan

  • @Mel-mu8ox
    @Mel-mu8ox Год назад

    Oooo, not seen that GDC talk :D
    will watch it after this XD

  • @samijamandak
    @samijamandak Год назад

    Hey man love you helped me a lot for game dev. I personally think you should update the health bar to a honeycomb since the character is a bee but that's up to you

  • @DylanMatthewTurner
    @DylanMatthewTurner Год назад

    I can't wait. It looks so good!

  • @PurpleBlade68
    @PurpleBlade68 Год назад

    my headphones are broken but I can already guessed this is gonna be banger
    :)

  • @thatguystar817
    @thatguystar817 Год назад

    oh its SO good to see you back homie!

    • @Goodgis
      @Goodgis  Год назад

      It's good to be back!

  • @microdavid7098
    @microdavid7098 Год назад

    Cool devlog

  • @melody-v-
    @melody-v- 9 месяцев назад

    you should add a melee attack that makes the player swing the gun to deals knockback and stuns the enemies for a short amount of time

  • @catbrotherdoeseverything
    @catbrotherdoeseverything Год назад

    5:46 YOOOO
    edit: just finished the video, incredible stuff, looks like speedrunning the full game will be really fun!

    • @Goodgis
      @Goodgis  Год назад +1

      That's the hope!

  • @soulsborneseeker
    @soulsborneseeker Год назад +1

    I can't wait to play this. I love the snappy gameplay and the music! I actually featured it in my latest video!

    • @ScopeCrepe
      @ScopeCrepe Год назад +1

      On behalf of Goodgis, thanks for the feature!

  • @NotPalliot
    @NotPalliot Год назад

    Yes! Devlogs! I love it goodgis!

  • @Ryuu28_voidgames
    @Ryuu28_voidgames Год назад

    “Even tough there will always be bugs in dewdrop dynasty”
    GOD DAMNI-

  • @1210brianwalsh
    @1210brianwalsh Год назад

    The amolings are amassing

  • @Bogrin
    @Bogrin Год назад

    Ammolings are a great idea! Kinda like a pet that affects your weapon. Very cool

  • @texellation
    @texellation Год назад

    The ammolings sound like a neat idea, reminding me of the Pixls from Super Paper Mario. Though I'm not quite sure how that would actually change the gameplay. Isn't that functionally the same as just having regular unlockable abilities, merely giving it an in-universe justification? In any case, the game is coming along nicely!

    • @Goodgis
      @Goodgis  Год назад

      My thought is you can use different weapons but your ammolings would change each weapon. So a flamethrower with a water ammoling would give you a squirt gun. Or the frog gun with a fire ammoling would give you a fire fist. That's what we're playing around with right now to allow for variation.

    • @texellation
      @texellation Год назад

      @@Goodgis Ah, that makes a lot more sense. Sounds like a great idea! You could even expand on that to allow attaching multiple ammolings to a weapon, creating fun synergistic effects, sort of like the weapon fusing announced in Tears of the Kingdom.

  • @robertcharlton7567
    @robertcharlton7567 Год назад

    i love dewdrop dynasty
    the demo is great

  • @kamaljohnson2200
    @kamaljohnson2200 8 месяцев назад

    dungeons don't seem very unique but the puzzles etc. inside them could be. Ammolings seem like a ton of fun, might be interesting if they had some dialogue and could get hurt. The gun jump also seems like it could be a game hook so it might be a good idea to try to figure out why it's difficult for some people while making it a bit more central instead of a fun side show, seems like a missed opp. Thought of a slimy ammoling that could be fired before hitting the ground while jumping to get an even higher 2nd jump.

  • @placeholderdoe
    @placeholderdoe Год назад

    I think your hook should be designed with multiple inspirations. Like when explaining it it isn’t,”it’s like x game’s mechanic” but instead,”it’s like if x and y game’s mechanics were combined(or something).”

  • @NKCubed
    @NKCubed Год назад

    looking a lot more fun to control the main character