Overhauling the Graphics for my Indie Game

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  • Опубликовано: 9 июн 2024
  • 🐝 Wishlist Dewdrop Dynasty on Steam!
    ► bit.ly/WishlistDewdrop
    I've been working on my game for almost 3 years now, and I think it's time for a graphics update. From tiles and props to dinosaur bones and new locations. It's time to make this game look less like Minecraft and more like a Metroidvania.
    Social Media ------------------------------------------------------------
    ❤️ Check out my Website! goodgis.fun/ ❤️
    ----------------------------------------------------------------------------------
    ✦ Discord - / discord
    ✦ Twitter - / gooodgis
    ✦ Games - firith.itch.io/
    Chapters:
    0:00 Intro
    0:32 Visual Overhaul
    1:18 The Challenge
    1:51 Tile & Background Art
    2:54 Adding Lore and Props
    3:24 New Boss Fight
    4:02 Goodbye Old Mechanic
    4:28 Improving Particles
    4:45 Menu/UI Update
    5:12 What's Next?
    5:50 My Secret Project
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    I've been on a quest for over the last 2 years to release my first major commercial game. It's a lighthearted 2d action/adventure Metroidvania called Dewdrop Dynasty. Think Hollow Knight but with Ocarina of Time Mechanics and a lovable world and characters from Paper Mario. If you've ever thought to yourself "How to make a video game" or "How to release my first indie game" then follow along on my quest as I try to complete mine.
    #Gamedev #Programming #Godot #devlog

Комментарии • 441

  • @Goodgis
    @Goodgis  10 месяцев назад +72

    Check out my new Website: goodgis.fun/ ❤

    • @shroomzscythe8684
      @shroomzscythe8684 10 месяцев назад

      Suggestion about the difficulty: make the higher difficulty have more petals

    • @Clinkety
      @Clinkety 10 месяцев назад

      @Goodgist At the moment, the pixel art graphics do not behave like they should. For example, at 0:33 and 3:19, the edges of the sprites are rotated which should not be possible due to the limited resolution in the past. The camera should also move in steps of whole pixels instead of units, and so should the characters. The stretch effect at 2:46 wouldn't be possible on older systems, either. Everything should just move per pixel. Improving this aspect would really improve the look of the game.

    • @tbhandrew5857
      @tbhandrew5857 10 месяцев назад +1

      @@Clinkety You're asking he removes visual polish for the sake of making it look older?

    • @mrbobb1610
      @mrbobb1610 10 месяцев назад

      @@Clinketystupid idea

    • @Clinkety
      @Clinkety 10 месяцев назад

      @@tbhandrew5857 The game has a lack of visual polish, not the other way around. At the moment, it just looks like a game with pixel art assets, not like a pixel art game. The pixel art would look so much better if it was handled with more care like a real 8-bit or 16-bit game. For example, a modern game like Celeste also makes Madeline snap per pixel, and that makes the pixel art look way better.

  • @ruzgaryazici8165
    @ruzgaryazici8165 10 месяцев назад +692

    I think locking the camera in place is correct choice when there is a boss fight. It makes it so much more easier to understand, react and enjoy a boss-battle in my opinion

    • @deathpie24
      @deathpie24 10 месяцев назад +10

      Imagine mega man with a free camera
      Unless you have a large arena, fixed cameras make sense
      Could also pull a kirby with a camera that follows you but is static when you get hit or locked in a fight

    • @toastedjam1470
      @toastedjam1470 10 месяцев назад +2

      Wizard of legend has free cam in the bossfights and it makes it feel really frantic and it’s sort of weird to get used to especially when I come back to the game after a long break

    • @SonicCraft
      @SonicCraft 10 месяцев назад +5

      when in doubt make it a settings->gameplay option

    • @dengamleidiot
      @dengamleidiot 10 месяцев назад

      I HIGHLY AGREE!! A boss needs to be watchable at all times. It needs to feel different, special, from the rest of the game

    • @-RandomYoutuber--
      @-RandomYoutuber-- 8 месяцев назад

      yeah if it wasn't locked in place the fight could be very confusing

  • @Al3x_is_here
    @Al3x_is_here 10 месяцев назад +192

    I love the overhaul so much! It looks awesome. It’s really inspiring to see dewdrop improve so much, and it gives me so much inspiration for my own projects. I am sad to see the ammolings go, though. I really liked that idea :(
    Rip ammolings 2023-2023

    • @Lemonman11
      @Lemonman11 10 месяцев назад +5

      yes, i was really looking forward for the ammoling idea

    • @Samiho
      @Samiho 10 месяцев назад +1

      yeah, ammolings looked really cool

    • @zelos666
      @zelos666 10 месяцев назад +2

      I have to agree, the Ammolings are such a great idea and give so much personality to the bosses. It's like each one having their own unique pet, kind of like the weapons in Mega Man, Devil fruits in One Piece or like a partner Digimon. I think they shouldn't be removed, they just need another design pass and play a way more pivotal role. No disrespect to the rest of the game, but I honestly think a world build around these Ammolings sounds like it would be extremely interesting and unique.

    • @Lemonman11
      @Lemonman11 10 месяцев назад

      @@zelos666 yes, i mean that would make the game really unique

  • @VengefulSpectre
    @VengefulSpectre 10 месяцев назад +60

    You’re my favorite dev to watch Goodgis! You definitely have the personality for a RUclips creator! The game is looking good and I know it’ll continue to improve. I hope your family is doing well and hope your enjoying every moment of being a dad.

  • @pixelamerica6601
    @pixelamerica6601 10 месяцев назад +49

    I'm a simple man, I get a notification for more dewdrop dynasty, and I click

  • @ahiruppoi
    @ahiruppoi 10 месяцев назад +39

    the overhaul to the starting area is just so good

  • @SomeHumbleOnion
    @SomeHumbleOnion 10 месяцев назад +48

    Holy hell man these visual changes are STUNNING! It's like night and day, keep it up!

    • @Goodgis
      @Goodgis  10 месяцев назад +2

      Aww, thanks dude! I'm trying my best. :D

  • @Joao_BC
    @Joao_BC 8 месяцев назад +5

    Dude, i played the demo, and i got a lot of things to say.
    -1: one of the giggest issues i had was that you couldn't dodge right after you shoot, so game doesn't feel responsive and you end up felling like you took damage for no reason.
    -2 the bird enemy is really anoing to hit, since you can't shoot in every direction(wich i like) you can hardly hit the berd, so when keeps getting closer, you can't really hit him
    -3 the snake rat enemy has too much presicion(at least in my opinion) só when you get hit by the venom, you get slighly knocked back, and get hit right after because moved towards you and you couldn't escape.
    -4 the Last one is that i think your ammo should recharge imedeatly, Just like celeste. The parkour ends up being slowed down a lot, and its really annoing when you hit the groud, the enemy is charging at you, and you have to wait for your ammo to reload whithout being abble to do anything
    Don't get me wrong, i really liked the game, but these things really hindered my enjoyment. I hope you are doing well, and i hope the game ends up being great

  • @jackssparrow1232
    @jackssparrow1232 10 месяцев назад +17

    I started watching devlogs for creative inspiration, but your videos aren't as general as the others. Don't worry! This is a good thing. This feels more real, not with all the other logs saying 'I nearly finished my game, but I don't like it so I am reworking all the bosses'. No. Your video is really... real. I love your commentation and the way you express the information. Carry on!!!!!!

  • @austincrook5304
    @austincrook5304 10 месяцев назад +9

    The new backgrounds add so much character to the area, it’s insane. Especially the pumpjack thing

  • @strawberrys0da714
    @strawberrys0da714 10 месяцев назад +8

    Seriously, every time you release a devlog of this game it looks better and better. The changes you made to the background are GORGEOUS!

  • @JuhoSprite
    @JuhoSprite 10 месяцев назад +11

    God damn, these new pixelart sprites and tiles u showed look crazy good. So glad yall did a whole rework on everything, it looks so much better now!

  • @patlajanec
    @patlajanec 10 месяцев назад +3

    Looks much better now. Can you also add some sort of landmarks to the map? Like the windmill or the giant bones.
    It's much easier to picture where everything is in your head when looking at a map that has these sort of locations mapped out instead of having just the outlines of every room. (Like how Hollow Knight has stuff like Cast-off Shell, Mantis Village or the bridge before Palace Grounds represented visually in some way on the map itself.)

  • @AnEmortalKid
    @AnEmortalKid 10 месяцев назад +2

    Holy hell just the parallax change made it like night and day.

  • @sasquatchbgames
    @sasquatchbgames 10 месяцев назад +1

    Yes!!!! Been waiting for this. Changes look great my man

  • @squanistthepixelartguy
    @squanistthepixelartguy 10 месяцев назад +8

    I can't wait for this game to come out. Each video it looks 10x better than the previous.

  • @goodpuppii
    @goodpuppii 10 месяцев назад +5

    I love the new visuals! Dewdrop Dynasty is looking great! And your devlog has been a real inspiration. Keep it up.

  • @Pika782
    @Pika782 10 месяцев назад +2

    Ive missed your videos so much i rewatched your old ones!

  • @MDevlog
    @MDevlog 9 месяцев назад +2

    Nice Video! The visual changes made the game look amazing, especially the background changes. I can see that there is a vertical parallax effect on the background layers and it looks really good. Can you give me a simple description of how it works?

  • @snanimate
    @snanimate 9 месяцев назад +3

    I think for metroidvanias the most important thing is by somehow rewarding the player no matter where he goes. Doesnt matter if its a boss, item, new enemy, new area, or just some money or lore.
    Never make a Player feel like he wasted his time by going somewhere. Also maybe add some fun object in each area that make the movement area unique like one has some ropes, the other falling platforms, the other bouncepads etc.
    Really amazing progress on the game though👍

  • @autumnshade84
    @autumnshade84 10 месяцев назад +2

    I really enjoyed this devlog. I found it very inspiring to see your growth and the games growth. It made me really want to sink my teeth into my own projects. All the best with the continued development! Excited for the outcome when it’s ready!

  • @CitrusArchitect
    @CitrusArchitect 10 месяцев назад +2

    These updates look so great!!! I like that you didn't sacrifice your simple pixels but instead turned to other tweaks that make the game more distinct. I didn't even know there was parallax, bringing up the brightness on the backgrounds was such a good choice, it looks so much cooler now!

  • @eftysugar
    @eftysugar 10 месяцев назад +2

    looks great! i do hope you keep the ammolings, I think it would make the game much better as players could use many different playstyles, and they could also be used for different puzzles Eg.having to burn wood with a fire ammoling, or wash away sludge with a water ammoling.

  • @modley_the_m_guy
    @modley_the_m_guy 10 месяцев назад +7

    No. Frickin'. Way. This is so beautiful!!!! I knew the "graphics update" would be pretty good from what you posted on twitter, but HOLY GOD this is not what I expected! Can't wait for 2024, keep up the good work Firith Studio!

  • @stateflower3213
    @stateflower3213 10 месяцев назад +3

    A DEWDROP DEVLOG LETS GO

  • @Mr.GrassHopper1
    @Mr.GrassHopper1 10 месяцев назад

    Your just an amazing person, I’ve been waiting for the game since like I guess a bit more then the start and I won’t stop waiting till the end of time

  • @astropolski
    @astropolski 10 месяцев назад +3

    I really like the zoomed out fixed camera thing for boss fights. It gives the player all the information they'd need at all times. Which imo improves UX. Alternatively you could use a lack of visual information as a intentional mechanic or boss attack that covers parts of the screen or covers stuff in smoke. Whichever.

    • @Selrisitai
      @Selrisitai 10 месяцев назад +1

      Agreed. I think if he wants to do one or the other, he needs to design the boss fights to work within those parameters _specifically._

  • @Balnor
    @Balnor 10 месяцев назад +1

    Nice devlog. I'll go wishlist it. The overhaul looks really good.

  • @JonnyBriers
    @JonnyBriers 10 месяцев назад +1

    the art style is so good and the improvements you made make a huge difference, nice work

  • @nesraspongx58
    @nesraspongx58 8 месяцев назад

    i finished half of the video, finished the demo, and returned, and man i just wanna say great job with the overhaul man it's amazing to see and refreshes my eyes in such a great way

  • @therezi8101
    @therezi8101 10 месяцев назад +3

    I played the demo when it came out and i really loved it, i think this game has so much potential! and i love the polish you put in this episode :)

  • @Mrbeefy-un9uz
    @Mrbeefy-un9uz 9 месяцев назад +1

    The tumbleweed area gives me steam world dig 2 vibes I like it :D

  • @hamzahgamedev
    @hamzahgamedev 10 месяцев назад +2

    This looks Awesome .!! The amount of creativity you showed in making the difficulty selection seen is insane 😍😍
    Learned so much from this for my own open world game. Thanks for the amazing content 🙌

  • @mikekafei
    @mikekafei 10 месяцев назад +1

    Your advice of blocking out a map seemed so simple but it's exactly what I needed to hear to reinvigorate my motivation for my metroidvania project and get the groundwork for creating levels. Thanks

  • @lucasBarjas
    @lucasBarjas 10 месяцев назад +1

    I loved the "what's next" part. The new scenarios are turning out great. The colors really help to assert in which area you're in. I specially enjoyed the purple one, with the contrasting green background. The combination of green and purple reminds me of green goblin and the hulk, it's a great palette.

  • @ducktoes5515
    @ducktoes5515 10 месяцев назад +3

    I love this idea of this game. I hope you make more games in the future like this because if that happens, I’ll buy them so many times no matter how much they are because these ideas are really great. Wish I had ideas like that. But I love this video sooooooooooooooooooooooooooooo much!!!

  • @tetsukraus7880
    @tetsukraus7880 10 месяцев назад +1

    Always enjoy your dev logs, great video!
    I really liked the boss design, a prospector kind of western beetle, maybe having his miner crew throughout the zone can build on the mechanics of dealing with explosives. Maybe the dynamite could break softer parts of the walls or floors, which could be a theme of the area with destructible paths or cave ins. I’m just spitballing but having an environmental mechanic like that being slowly introduced in the area could bring extra tension towards the showdown with that armored little beetleboy.

  • @otherlego
    @otherlego 10 месяцев назад +2

    the game looks so good! really can't wait for it to come out. keep up the great job

  • @maxrdev703
    @maxrdev703 10 месяцев назад +1

    I love the graphics improvements, dewdrop continues to look amazing! I really liked the sound of ammolings but i do understand if they don’t make it in. It won’t change anything massive but they seem super cool!

  • @cryptorcd9352
    @cryptorcd9352 10 месяцев назад

    I'm glad you are just overhauling backgrounds. They needed more polish, but to me characters are already perfect lol

  • @guythatisgoofy
    @guythatisgoofy 10 месяцев назад +3

    It looks so beautiful, keep up the good work!

  • @valen5188
    @valen5188 10 месяцев назад +1

    paper mario + hollow knight sounds like the best type of game someone could make

  • @thatguystar817
    @thatguystar817 10 месяцев назад

    I love this lmao
    about the difficulty settings, you should make it one single flower, when 2 pedals are taken off, the difficulty rises, and vice versa

  • @nemene8585
    @nemene8585 10 месяцев назад +2

    Game looks sooooo much more finished with these additions, good job!

  • @eduardolechner3442
    @eduardolechner3442 10 месяцев назад +1

    It looks amazing! Congratulations on the results. Redoing some of the work seems tiring, but it's worth the effort.

  • @mr.willson5809
    @mr.willson5809 10 месяцев назад +2

    tbh before this i wasn't excited for the game, but now I REALLY AM

  • @Bag_of_toasters
    @Bag_of_toasters 10 месяцев назад +1

    I have to say you are one of my favorite game dev youtubers.
    And you are also the reason why i started learning programming.

  • @TheLetterIsH
    @TheLetterIsH 10 месяцев назад +1

    The new look is really cool. I love the lore related stuff in the background, especially when they're animated. Brings life to the game xD

  • @iam2ku4u
    @iam2ku4u 10 месяцев назад +1

    Nice work on turning things around. I know what you mean by working on a project for a long time, but you're doing a great job. I'm working on a game as well, but having a full time job makes it a challenge. Either way, I look forward to your success and playing your game!

  • @kadetory4430
    @kadetory4430 10 месяцев назад +1

    Looks way better now! Definitely agree with pushing ahead and mapping out the areas before doing any more polish. There's always a temptation to keep improving and polishing, but the game will never get finished doing that. Plus, the further into development you get and the more of the world and game you flesh out, the more you might decide earlier systems/locations need to be overhauled or redone entirely, so any polish spent on those parts becomes wasted time. Good luck!

  • @FoxerGaming
    @FoxerGaming 10 месяцев назад +9

    You should make Bonsai Beetle's sticks of dynamite flash white a few times before exploding to indicate to the player that the dynamite is about to explode.

  • @HiyabEmha
    @HiyabEmha 6 месяцев назад

    just saw this in my recommended but now I want the game so badly. Keep up the great work!

  • @DeclanOtt
    @DeclanOtt 10 месяцев назад +1

    Good job on dewdrop it looks amazing I’ve been working on my own metroidvania and the reason I started is because of dewdrop it feels like every devlog you make shows 10x better sorry I couldn’t donate that much money to the kickstarter.

    • @DeclanOtt
      @DeclanOtt 10 месяцев назад

      Btw my Metroidvania is going great although it’s nothing compared to dewdrop

  • @mrbigh36
    @mrbigh36 10 месяцев назад +1

    oh boy, dewdrop is looking fine!!! great updates!

    • @Goodgis
      @Goodgis  10 месяцев назад

      Thank you! Cheers!

  • @vidvad
    @vidvad 10 месяцев назад +1

    Amazing work on the backgrounds. It makes the game much more alive, I agree!

  • @tuberkidd7149
    @tuberkidd7149 10 месяцев назад +1

    Exicted For Your Game Brother ! Keep Up The Good Work.

  • @billlll3146
    @billlll3146 10 месяцев назад +11

    Bro the idea of ammoling's actually sounds good, I really hope they get added within the final game.

  • @mkrichey1
    @mkrichey1 10 месяцев назад

    Great work on the overhaul!

  • @fadiismael5630
    @fadiismael5630 10 месяцев назад +1

    Looks really good! The game looks a lot better now.
    Keep up the good work.

  • @mattiaslaserskold137
    @mattiaslaserskold137 10 месяцев назад +2

    I really like the new tilemaps with large recognizable entities. Feels like the environment has a history

  • @timesnewrman
    @timesnewrman 10 месяцев назад

    Good job! Will look forward for playing this game :D

  • @VrVeggie124
    @VrVeggie124 10 месяцев назад +3

    I can’t wait for the full game!

  • @tripik426
    @tripik426 10 месяцев назад +1

    This looks so amazing dude! I'm absolutely pumped for this

  • @snark567
    @snark567 10 месяцев назад

    Looks good. A lot of people don't realize this but even just tweaking the colors a bit can massively change the feel of the game and improve the visuals.

  • @personismaybe0610
    @personismaybe0610 10 месяцев назад

    It’s so nice seeing you upload again.

  • @ghy_
    @ghy_ 10 месяцев назад +1

    Nice work! Not sure if you plan to do another graphics pass in the future, but you could try going back and adding more variations or patterns to the existing foreground tiles to break the gridlike pattern even more and make the game feel less 'minecraftey'. Adding variation makes a world of difference and I would love to see it in your game :)

  • @BakaBrosEnt
    @BakaBrosEnt 8 месяцев назад

    Your game is looking super cute man! Looking forward to playing it!

  • @premedlynx
    @premedlynx 10 месяцев назад +1

    Nice video! Can't wait to see how the game comes together as a whole.

  • @obvbeans
    @obvbeans 10 месяцев назад

    nice vid i always watch ur videos when they come up keep it up!

  • @everythingguy8422
    @everythingguy8422 10 месяцев назад +2

    This game just gets better and better and I love it. Great Job Man

    • @Goodgis
      @Goodgis  10 месяцев назад

      Thanks so much!

  • @daviderizzo08
    @daviderizzo08 10 месяцев назад

    keep working man. this is a beautiful project. i raccomend you to use locked camera for boss, it makes easier seeing the whole screen (sorry for my bad english)

  • @xoduk
    @xoduk 10 месяцев назад +1

    I've seen a couple dev logs for this game but just decided to wishlist and play the demo and the game really impressed me. I haven't done much but I got into game development about 3 years ago and have ever since found myself playing many more indie games and this one felt amazing. I hope to see more about this game in the future and the 2024 release date after all the time you've already put in makes me feel like the game will be complete (unlike modern AAA games) and find its place in my favorites as many other amazing indie games have already.

  • @badradish2116
    @badradish2116 10 месяцев назад +1

    the screen freeze works GREAT, the camera def needs to keep the boss in view at all times

  • @Maschinengoth
    @Maschinengoth 10 месяцев назад

    Love the visual changes, they sure give a lot more character. There is two things that immediately stood out to me though:
    -The ground the player character walks on is incredibly samey still. The desert one looks as flat as glass. Which now is kind of at odd with the detail level of the props for me.
    -maybe adding parallax in the foreground could be a good thing. Games like Hollow Knight have a lot of that and it makes the world seem so much fuller
    Keep up the good work!

  • @coreymatthews5210
    @coreymatthews5210 10 месяцев назад +1

    This is looking great! Nice progress! I personally love the ammolings thing as it reminds me of the Castle Crashers companions. I understand the balancing could be a head ache but that could really ramp up with a side quest of an ammoling rancher that asks you to find them on your adventure. finding them all could open a secret boss with a god tier ammoling as a reward. Like finding all the armor in Mega Man X then getting the Hadoken.

  • @wellhellotherekyle
    @wellhellotherekyle 10 месяцев назад

    Looking great. Keep up the good work, guy!

  • @rookrac7068
    @rookrac7068 10 месяцев назад +1

    Those simple changes really helped the game look more unique I love the art style and I can’t wait till it comes out 👌

  • @badradish2116
    @badradish2116 10 месяцев назад +1

    your game looks amazing. huge fan. will wishlist.

  • @Junk1234.
    @Junk1234. 7 месяцев назад

    Thank you Goodgis this series has inspired me to make my own Metroid-Vania.

  • @HeathTheCoder
    @HeathTheCoder 10 месяцев назад +1

    Those visuals are looking AWESOME!

  • @Glare108
    @Glare108 10 месяцев назад

    Fantastic pixel art!!

  • @eer2050
    @eer2050 10 месяцев назад

    Looking great! Definitely getting this once it comes out

    • @Goodgis
      @Goodgis  10 месяцев назад

      Thanks so much!

  • @funky_pepe
    @funky_pepe 10 месяцев назад

    genuinely exited for this game, keep it up o7

  • @quot3e
    @quot3e 10 месяцев назад +1

    First Time seeing your game and tested out the demo and it was awesome. So looking forward playing the finished Game!!

  • @MaximumSpice
    @MaximumSpice 10 месяцев назад

    Love it man, looks great!

  • @BlackPanzerYZ-pq9nd
    @BlackPanzerYZ-pq9nd 10 месяцев назад +1

    Goodgis your channel is awesome. It inspired me a lot to further get into gamedev. I am finally releasing my own game after 2 years of hardwork.

  • @NotPalliot
    @NotPalliot 10 месяцев назад +2

    Yes dewdrop dynasty! Yesssss!

  • @SeanStClair-cr9jl
    @SeanStClair-cr9jl 10 месяцев назад +1

    Love the changes, game is lookin' gorge BUT you might wanna take another look at those tumbleweed sprites >.>

  • @Greenbean1yt
    @Greenbean1yt 10 месяцев назад +1

    This looks awesome keep up the great work

  • @TheSpectralForce
    @TheSpectralForce 10 месяцев назад

    The background update really sold it for me. Night and day difference.

  • @BurberB1ng
    @BurberB1ng 8 месяцев назад

    For the bonsai beetle boss fight, you should add a little warning before the TNT blows up :D It would help people anticipate how big the explosions will be

  • @ArenSpace
    @ArenSpace 10 месяцев назад +1

    100% lock the camera for boss fights, the last thing you want is a readability issue for fights that require a ton

  • @ZeZa1515
    @ZeZa1515 10 месяцев назад

    One thing that I think might help further is adding shadows or even just a little shading to the character and the environment. It will help break up the mono-color and make it feel less static

  • @Thechocolateking644
    @Thechocolateking644 10 месяцев назад

    This stuff is so good keep up the great work

  • @clayjar7636
    @clayjar7636 9 месяцев назад

    As someone trying to get into game development it's really inspiring seeing how far you've come with your own game!

  • @thestickbug1848
    @thestickbug1848 10 месяцев назад

    It's looking amazing! Keep up the good work, I can't wait to see the final product of this amazing game! well done

  • @duecedude8467
    @duecedude8467 10 месяцев назад

    Hey man graphic look great. Can't wait for this game to come out

  • @desertcree7339
    @desertcree7339 10 месяцев назад +1

    the game honestly looks amazing (mainly tumbleweed) also the ice thing looks pretty cool :D

  • @Icie145
    @Icie145 10 месяцев назад

    man you improved alot on this! I love it! ❤

    • @Goodgis
      @Goodgis  10 месяцев назад

      Oh thanks!

  • @firepixel85
    @firepixel85 10 месяцев назад +1

    Amazing work you transformed dewdrop from just a Metroidvania to a game with an amazing personality! Btw of there is one thing I didn't like in the demo it was that you couldn't use your mouse to navigate the settings menu.

    • @Goodgis
      @Goodgis  10 месяцев назад

      Definitely agree, that will be added for sure!