5 DEVS Make a GAME without COMMUNICATING! (INSANE end result)

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  • Опубликовано: 20 сен 2024

Комментарии • 1,8 тыс.

  • @Blackthornprod
    @Blackthornprod  Год назад +645

    Thanks to Milanote for sponsoring this video! Sign up for free and start your next creative project: milanote.com/blackthornprod0323

    • @kurdistans
      @kurdistans Год назад +4

      Can you do a space mining game challenge without committing anyone that will be a awesome video

    • @Urakaroo
      @Urakaroo Год назад

      YES! Game Dev reactions to the project! Thank you!

    • @Malikailor8376
      @Malikailor8376 Год назад

      Can you do a adventure, horror, multiplayer game and whoever is alive the longest wins?

    • @xaius4348
      @xaius4348 Год назад +1

      This video series is getting better and better!

    • @CloudsFloating
      @CloudsFloating Год назад +2

      glad to see how much better quality this series is going, not the games but the editing, good stuff blackthorn can't wait to see more :)

  • @connorp3618
    @connorp3618 Год назад +4504

    taro def redeemed himself with this one. WAYYY better when he was done with it. Good on him for actually bringing order to the chaos.

    • @jasonlavallee8195
      @jasonlavallee8195 Год назад +101

      I think as long as the changes and additions don't overwrite the previous ones, then it works out great.

    • @parsonsmarcus
      @parsonsmarcus Год назад +188

      @@jasonlavallee8195 the helicopter started out okay, but the superhero theme and game mechanics were freaking awesome! This is an example of taking the original idea, twisting it quite a bit, and increasing the cool factor immensely.

    • @p6v665
      @p6v665 Год назад +52

      @@parsonsmarcushes referring to the centipede video… they had an amazing game and then noa literally overrode the art, game, and story

    • @alex86fire
      @alex86fire Год назад +8

      If you think about it, he still had the same idea of making the purpose of the game defeat the boss. In the minecraft type video: defeat the titan, here defeat the mothership.
      It's just that here, it already fit the idea of the game, so it indeed made it better.

    • @taploid7
      @taploid7 10 месяцев назад +13

      "Firstly, I'm going to replace the character with a fire truck-"

  • @stephenlee1108
    @stephenlee1108 Год назад +2335

    Taro being the absolute lad by taking criticism from before and really utilising his skills to build upon the previous devs rather than replacing everything (looking at certain someone from the previous video 👀)

    • @mralexdude2038
      @mralexdude2038 11 месяцев назад +14

      Explain the tea im so curious

    • @failbird105
      @failbird105 10 месяцев назад +115

      ​@mralexdude2038 basically, while I can't remember which person it was, in the last video the developer had essentially made an entire fully functional game with a unique concept...
      And then the last dev undid most of their work and made it a simple boss battle simulator, up to and including removing the entire story that a previous dev had written because he hadn't noticed it until after he had remade the whole thing.

    • @mralexdude2038
      @mralexdude2038 10 месяцев назад +12

      @@failbird105 lmao i want to watch THAT episode

    • @nimchy_
      @nimchy_ 10 месяцев назад +38

      ⁠@@mralexdude2038it’s 6 devs make a horror game, with the centipede

    • @zzz-ovidiu2015
      @zzz-ovidiu2015 8 месяцев назад

      noa@@failbird105

  • @GamerWolvenna
    @GamerWolvenna Год назад +5650

    It was obvious from the last time Tarodev participated that he's a very skilled game dev but this time, he flexed those skills while still respecting the vision that the other devs had in place. And, honestly, the game is so much better because of it. It takes a really special person to take the criticism he got last time and not shy away from it.
    Everyone did an amazing job. The game looks super fun and polished.

    • @paulkanja
      @paulkanja Год назад +42

      considering the vision became clear halfway thru, i wouldn't have been mad if he'd strayed
      he still butchered this tho,, absolute masterpiece

    • @chameleonedm
      @chameleonedm Год назад +281

      @@paulkanja Not sure butchered is the word you are looking for there mate

    • @SWAHswah-tm7sn
      @SWAHswah-tm7sn Год назад +79

      ​@@paulkanjabutchered wasn't quite the word you had in mind huh

    • @feha92
      @feha92 Год назад +52

      Yeah, as much as he changed things (I laughed when he decided to add an immortal boss and make the gameplay all about defeating it into his main contribution, after just prior mentioning he got flak in the last game for making it all about killing an immortal boss :D This time he didn't just scrap the others work to enable/replace it tho), the changes stuck to the clear vision this time imo. Granted, the vision was extremely changed by sam, but that was nevertheless the current state of the vision.
      Though my opinion is probably also colored by how utterly boring the chore-like gameplay of "put out fires slowly, recharge, and repeat" looked like before that. It is probably also why it seems he sped up all actions (killing spacecars & putting out fires) to make it less of a chore and more of a thing to keep player on their toes.

    • @maxpro751
      @maxpro751 Год назад +5

      @@SWAHswah-tm7sn He means he blew the competition out of the water, there’s nothing wrong with “butchered”.

  • @GoodG24
    @GoodG24 Год назад +1013

    The mass confusion on John after seeing his blocky world and goofy helicopter just completely transformed into a cyberpunk superhero game

    • @mw5399
      @mw5399 11 месяцев назад +17

      💀

    • @wolf-in-a-jug
      @wolf-in-a-jug 10 месяцев назад +74

      Out of all things the water stayed

    • @immartyfromowteam8064
      @immartyfromowteam8064 10 месяцев назад +17

      white and black rectangles = cyberpunk

  • @garlicknots
    @garlicknots Год назад +2585

    Tarodev changes really made it into a cool game, very impressive for him and of course all the other devs

    • @maxpro751
      @maxpro751 Год назад +24

      Tarodev is really talented, I would say he is probably as good as 3 game dev combined in this video.

    • @Takazoro
      @Takazoro Год назад +6

      I kinda miss the darkness vibe and how close the buildings was it just gave it a more completed look like a nighttime fog

    • @EEEEEEEE
      @EEEEEEEE Год назад +1

      ‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎‎E‎‎‎‎‎‎‎

    • @alexo_pog
      @alexo_pog Год назад

      @@Takazoro well, it was samyam who did both of those things

  • @mysticat
    @mysticat Год назад +3230

    i’m shocked at how well this turned out!

  • @xraidev
    @xraidev Год назад +2818

    Without the helicopter there never would have been the putting out fires with water mechanic so it really did shape the game, this was one of the best games of this challenge yet!

    • @imjv4735
      @imjv4735 Год назад +22

      but putting out fire with water came before the super hero change

    • @themaskedraff
      @themaskedraff Год назад +64

      Kinda wish the helicopter stay or atleast the superhero felt more blocky

    • @ViewfromtheVoid
      @ViewfromtheVoid Год назад +117

      @@themaskedraff the helicopter could've still worked as like a npc news crew trying to capture the crazy events flying randomly

    • @EEEEEEEE
      @EEEEEEEE Год назад +2

      ‎‎‎‎‎E

    • @baseddino
      @baseddino Год назад +53

      Helicopter set up the entire city and the idea of flying around it

  • @OCTAMAN
    @OCTAMAN Год назад +2239

    Tarodev’s redemption arc, holy cow this dude is talented

    • @Meatloaf_TV
      @Meatloaf_TV 7 месяцев назад +9

      given what he got i agree but I preferred the direction dev 4 went with. I hate that since dev 5 was unskilled she completely opened up the map making it useless then abandoned the project without a floor items that were scaled the wrong way etc etc.

  • @Tarodev
    @Tarodev Год назад +4441

    Whoa, that was a crazy progression. So cool to see what the past devs did. RIP John's 🚁

    • @capysays6129
      @capysays6129 Год назад +271

      You were a good boy

    • @mayankbhaisora2699
      @mayankbhaisora2699 Год назад +81

      Haha… Man you were a good boy. You always are. 🧙‍♂️

    • @xleowhitefang2135
      @xleowhitefang2135 Год назад +70

      Kinda upset that I didn't get to see the "doing his own thing" Tarodev

    • @Tarodev
      @Tarodev Год назад +200

      @@xleowhitefang2135 You just want to watch the world burn

    • @Achiever88
      @Achiever88 Год назад +18

      adding helicopter was an eazy fix tho. any dev should have use that helicopter model with missile launchers update in it as goon enemy from the mothership...

  • @tanmang42
    @tanmang42 Год назад +921

    Man can we really stop to appreciate just how cohesive and polished Tarodev really made the whole thing feel? Either way, amazing work from everyone!

    • @inoroth2001
      @inoroth2001 8 месяцев назад +1

      They really did a fantastic job getting it together!

  • @kashyapp23
    @kashyapp23 Год назад +9912

    tarodev always comes and just makes it 10x more amazing

  • @amytaf2387
    @amytaf2387 Год назад +722

    Would of been cute if the dev that changed the helicopter to a superhero kept the helicopter as a shout out. Could have just had it flying around lol

    • @smargio
      @smargio Год назад +236

      It could be what dropped the water barrels.

    • @scdijkens
      @scdijkens 11 месяцев назад +57

      To be fair, the first dev could've given a bit more direction on gameplay rather than focusing on things like... well... sound design? really? With a clearer direction it wouldn't have been up to dev 2 to actually come up with what the gameplay would be from scratch and for dev 3 to think "well i'm dev 3, but this gameplay still sucks"

    • @awesome_aye
      @awesome_aye 11 месяцев назад

      I was thinking about that lol

    • @themug406
      @themug406 11 месяцев назад +6

      would have*

    • @Harpold
      @Harpold 10 месяцев назад +5

      Could have been a transformers game by making the helicopter able to change into the superhero.

  • @Zekethe8th
    @Zekethe8th Год назад +504

    Tarodev definitely made up for the last video by adding that objective and making it 10 times better

  • @nicholasbacu489
    @nicholasbacu489 Год назад +208

    The before and after of Taro is insane, he single handedly made it looking like it needed another few devs to ready to go.

  • @vast634
    @vast634 Год назад +467

    The final touchup was actually the most impressive segment. Lots of polish on UI, mechanics and content.

  • @justpeter5690
    @justpeter5690 Год назад +203

    Tarodev really understood the routine of a cancel arc huh? xD 10/10 recovery mate!! you're talented af. All the small additions felt so impactful overall

    • @Tarodev
      @Tarodev Год назад +54

      This was my apology video :D

    • @epzilon5847
      @epzilon5847 9 месяцев назад +8

      ​@@Tarodevapology accepted😁

  • @0Smile0
    @0Smile0 Год назад +1023

    this is one of the best episodes of the series!
    love the fact that you listened to the community and added reactions at the end. also the longer time really improved the game quality and each dev's contribution!
    one more thing, it was really cool for blackthornprod to NOT participate in the episode. don't get me wrong, they are an awesome game dev team but by participating in this series it sometimes feels like the end result is a little bit too much blackthornprod. this way we get to see a more diverse style pallete so to say
    great job overall, keep it up!

    • @PeterParker-vi2nl
      @PeterParker-vi2nl Год назад +14

      Best comment here

    • @fakesva177
      @fakesva177 Год назад +7

      abaolutely agree

    • @mdbgamer556
      @mdbgamer556 Год назад +8

      100% agree. I definitely wouldn't mind seeing more of the crew's work, but letting other devs do the challenge tends to let their skills shine too.

    • @EEEEEEEE
      @EEEEEEEE Год назад

      ‎‎‎‎‎‎‎‎‎‎‎‎E

    • @AiSard
      @AiSard Год назад +1

      Was actually kinda looking forward to Blackthornprod taking part this time though, as a dev somewhere in the middle maybe. Mostly because, it being 3d, they'd (hopefully) be forced to move out of their personal style a bit.
      I think that's the core of the issue really. When a dev hews just a little too close to their own style or mechanics too often.
      Gamejams should be, on some level, something of a mess creatively. And it'd be nice to see them ranging out of their comfort zone. Not taking part sometimes might make for a better overall content spread, but it also allows them to stick to safe styles/mechanics. imo.

  • @ArcticMists
    @ArcticMists Год назад +90

    I really liked the congestive feel of the city when towers were closer together. Add more buildings back in! One of the better games to come out of Game dev. Great job!

    • @Yami_Oni
      @Yami_Oni Год назад +12

      It’s funny how the new devs all changed it too a typical boring action, overly spacious, superhero, not much to do but fight the main enemy game (of course they made the regular hover cars into enemies also….).
      I was hoping they would of stuck with the main helicopter firefighting gimmick, kept the city super congestive and crowded. Kept the cyberpunk feel, the dev wanted. Kind of make it feel like Burning Rangers, but you are helicopter. (That eventually upgrades to a hovercar.)

    • @LineOfThy
      @LineOfThy 10 месяцев назад +2

      @@Yami_Oni Issue is not everyone has the same vision of the game

    • @h3lblad3
      @h3lblad3 10 месяцев назад +4

      Their problem was that it was a little hard to navigate in between buildings, hence why the spread them out. The thing is, what they should have is moved the buildings even closer together. Real cities are densely packed; the superhero should be flying over STREETS! Even if the actual streets aren't put in, we'd know where they belong. Give it that Luke flying across the Death Star feeling!

  • @Randomturtle001
    @Randomturtle001 Год назад +349

    Tarodev did an amazing job on this. What is most impressive is that he upgraded a lot of unpolished mechanics, fix a lot of bugs, enhanced the lore by giving the rocket firing cars a place they come from and building out the city, and, on top of that added many of his own features that give the game a goal that makes sense.

    • @picklelover6576
      @picklelover6576 Год назад +3

      Bro added a ton o' shit and made it look like Minecraft with shaders on an RTX ∞

  • @ClydiieTwo
    @ClydiieTwo Год назад +134

    It almost died, but somehow, Taro just brings it back to life.

  • @LostRelicGames
    @LostRelicGames Год назад +1279

    It was an honor to lead this! What a cool outcome! I think i'll rebirth the helicopter idea in a follow up :) An outstanding contribution by all, well done guys!!

    • @capysays6129
      @capysays6129 Год назад +92

      I hope you feel ok with the final result! At least the protect the city/putting out fires idea stuck

    • @LostRelicGames
      @LostRelicGames Год назад +108

      @@capysays6129 haha, absolutely! Really impressed by the result!
      Fun Fact: My initial direction was inspired by Desert Strike which I played recently :)

    • @Blackthornprod
      @Blackthornprod  Год назад +141

      Crazy outcome. We definitely need to see the helicopter again. Thanks for joining John 💪

    • @LostRelicGames
      @LostRelicGames Год назад +60

      @@Blackthornprod My pleasure, what a blast!💥

    • @mayankbhaisora2699
      @mayankbhaisora2699 Год назад +18

      Helicopter was beautiful man.. Waiting for Blood and Mead to come out soon. It’s been a long wait…
      Keep developing game Jesus…

  • @rbjohnson
    @rbjohnson Год назад +71

    That turned out pretty sweet! I think for the future, it would be cool to have a rule that you cannot remove anything from previous devs, but they can be repurposed in any way. For example, it would have been cool to at least have the original helicopter somewhere in the city as an easter egg to be found.

    • @smargio
      @smargio Год назад +17

      Yeah. It could have been used as what dropped the water barrels.

    • @TheEpicSheepGod
      @TheEpicSheepGod 11 месяцев назад +10

      I don't think the removal of the helicopter was a bad thing tbh when the first dev came up with it kinda sounded like just the first thing he thought of when he wanted it to be a flying based game and the flying was the main idea the first dev was implementing and changing it to a faster paced flying mechanic was a good design choice. every dev had at least one idea that stayed in the game that continuously got built on.

    • @smargio
      @smargio 11 месяцев назад +6

      @@TheEpicSheepGod I don't think it was bad either. I just think it would make a fun Easter egg to have it around in a later build.

  • @stevenbuck4090
    @stevenbuck4090 Год назад +446

    This has quickly become one of my favourite series on RUclips. I didn't feel he did a bad job last time tbh, but this time he really made the game amazing!! Feel sorry for the first guy missing out on his helicopter though haha. 😄

    • @etherealhatred
      @etherealhatred Год назад +24

      The problem last time was that the idea was already looking interesting but it got deformed so much it turned in something else that wasn't that interesting tbh, probably tarodev couldn't saw the idea as the other devs did but it's great to see he could this time and improved it

    • @tomsterbg8130
      @tomsterbg8130 Год назад +10

      The helicopter was so arcade it was bound to be removed. Plus it's really hard to drive a realistic helicopter, few people find that fun. These videos really help game devs from a design perspective seeing how other people would change a project as they want with very good reasoning. The result is so nice that I'm assuming these devs have a lot of experience, at least 5 years. I myself have 5 years and can barely do anything good in 10 hours.

    • @MrRADicalOfficial
      @MrRADicalOfficial 9 месяцев назад +2

      @@tomsterbg8130 I liked someone elses comment saying the helicopter should of been what was dropping the barrels so it could stay in the game.

  • @lemon-414
    @lemon-414 Год назад +114

    I think we all want to see them do 2 rounds. And by god, Tarodev's redemption arc is peak fiction, only wish he did more of a devlog on his progress. Still, great episode! Keep this series up, it's amazing

  • @minecrafter0505
    @minecrafter0505 Год назад +60

    I'm a bit sad that the heli didn't make it, not even as an NPC. It was so cute!
    But the end result is pretty epic.

  • @gamerguy6942
    @gamerguy6942 Год назад +5

    I think SamYam made it worse by making the civilian flying cars evil.

  • @ewaldlatreider5127
    @ewaldlatreider5127 Год назад +418

    Tarodev learns from his mistakes...
    And made these awesome improvements ❤
    Well done everyone! ! 🎉

    • @CrimsonAgario
      @CrimsonAgario Год назад +9

      because tarodev learns from his mistakes...

    • @cutestcreeper569
      @cutestcreeper569 Год назад +7

      The thing I don't like that is consistent with these videos is that the final dev ALWAYS turns a game with a decent objective into nothing but a boss battle. I like my bosses, but seeing a game with a gimmick become a boss fight makes me die on the inside.

    • @saaskkehhuciha2949
      @saaskkehhuciha2949 Год назад +13

      @@cutestcreeper569 because the game didn't have any winning condition.
      I mean, you can laser a rocker, put off the fire, and etcetra, but what's the winning condition?
      Is it just to survive as long as possible until the city get destroyed?
      Defend the city for 10 minutes?
      That would have been boring
      so they add the boss, since is the easiest way to add a fun winning condition.
      Beside Final Devs need to finsih the game in only a few hours, not just add a feature, they add Boss because is fast and easy.
      And probably because it's a superhero game, if they kept the Chopper, Taro wouldn't make the boss.

  • @JmOoAnT
    @JmOoAnT Год назад +14

    “Where is my helicopter?” 14:46 😂😂😂

  • @omegand.
    @omegand. Год назад +264

    Taro casually making it from some random prototype to an actual game

  • @BlazingImp77151
    @BlazingImp77151 Год назад +15

    taro did good. wrapped the game up really well, and didn't completely change how the game was played. I honestly love the end result.

  • @kingbling7571
    @kingbling7571 Год назад +167

    Tarodev is like the last Bastion, the saving grace every FREAKING single time! He salvages whatever he can from the game and turns it into something great. It takes immense skill to do something like that and the video clearly shows it!

  • @phodaOG
    @phodaOG Год назад +24

    Taro really brought to the next level, next 10 levels and only in 2 hours. WOW.
    I thought it was just prototyping but sam really just removed floor and made barrels 10x size 😂😂😂

    • @_t_f_
      @_t_f_ Год назад +3

      Bro I was like wtf Sam did to this shit

  • @liamcalice7580
    @liamcalice7580 Год назад +278

    These 5 devs did some incredible work! props to y'all

  • @mexicantacomaster2430
    @mexicantacomaster2430 Год назад +47

    I love how tarodev took the critique and made the game 10x more enjoyable and interesting

  • @Maxtech50
    @Maxtech50 Год назад +44

    im kinda sad the building were made more spread out. i liked the hectic feel it had them being all close together, felt more like a real city

  • @plaguedoctor5145
    @plaguedoctor5145 Год назад +35

    I love how samyam looked at the code and gameplay and instead of changing it just added and enhanced what was there. Same goes for taro, nice job

    • @beno1258
      @beno1258 Год назад +5

      no, samyam completely changes everything

    • @giraffebean
      @giraffebean Год назад +5

      sam removed the speed of the game by making the buildings spread out and smaller

    • @plaguedoctor5145
      @plaguedoctor5145 Год назад

      Havent seen the vid in forever but I suppose it just comes to what you saw as the best continuation of the game, everyone will disagree on the best course of action

    • @Nyrk.Ä
      @Nyrk.Ä Год назад +1

      She made everything worse.. maybe the laser was still a good idea and implementation.

  • @Blackthornprod
    @Blackthornprod  Год назад +91

    Let us know what's your BEST TIME on the new game "Mothership"! (ours is 4 minutes 2 seconds)

    • @liamcalice7580
      @liamcalice7580 Год назад +2

      Mine is 4 minutes 32 seconds bruh

    • @bubby6858
      @bubby6858 Год назад

      03:42 on my 2nd try

    • @slayrix279
      @slayrix279 Год назад +3

      But @ 13:45 it looks like tarodev got 3:26 minutes

  • @failosophe3236
    @failosophe3236 Год назад +13

    I had an unbreakable smile on my face for 10 minutes...jeez this was good, turns out better than most movie scenarios. Tarodev you really are very valuable. Much better to have you at the end of a serie than 2-3rd imo. Amazing !

  • @CryosMC
    @CryosMC Год назад +25

    I honestly prefer if the buildings were close together which makes it fun to fly through tight spaces

    • @Tarodev
      @Tarodev Год назад +9

      I was also planning on when flying close to a building, you tilt your body towards it and add a zipping sound. No time though :(

    • @yaral4
      @yaral4 Год назад +2

      u still did lots of stuff and changed the whole game to much better@@Tarodev

  • @triplezgames3882
    @triplezgames3882 Год назад +21

    Tarodev, you absolutely killed it! ❤ Aside from the great content you added to the game, even the UI you added looks so polished. Where did you learn to design UI? Everything you create is so pleasing to look at, I would love to learn that too!

    • @Tarodev
      @Tarodev Год назад +14

      I did a few years as a fronted developer and have always had an interest in making things pretty 😊 thanks for noticing ❤

  • @NihongoWakannai
    @NihongoWakannai Год назад +11

    The lack of floor for an entire section was quite confusing. Every time she added a new feature I was like "ok, but where's the floor?"

  • @xenotundra3346
    @xenotundra3346 11 месяцев назад +4

    Spreading the buildings out that far was such a shame, flying through the gaps looked way better

  • @Mole06
    @Mole06 Год назад +62

    Every episode of this series gets better and better! Keep up the good work!

  • @Vesrayech
    @Vesrayech Год назад +4

    This collab was a great example of how to just throw things down to get inspiration, start the prototype, continue to flesh out the prototype until you get it to a place you're happy with, then turn that prototype into an actual game. John mentioned how as first to contribute he would be laying the foundation for the other developers, and it is really cool to see how the end result is a clear inspiration from what he started, even if they disrespected his helicopter.

  • @lockedvertebrae5754
    @lockedvertebrae5754 Год назад +56

    I always look forward to Tarodevs work in these videos because he's able to look at what the past devs have put and expand on it exponentially, as well as putting his own spin on it

  • @tomwright4355
    @tomwright4355 Год назад +6

    GREAT JOB TARODEV you listened to feedback and made the game super!

  • @jamesharvey1720
    @jamesharvey1720 Год назад +45

    It's good to see Taradov acknowledge the criticism 😂

  • @Betruet
    @Betruet Год назад +35

    Great job everyone, Flippin Taro smashed it out of the park for the finish. John (Lost relic games) got off to a great start I imagine being first is pretty rough considering his work got mostly shafted but its all part of the no communication challenge I spose. Once again great work to all involved!

    • @alt1763
      @alt1763 Год назад +7

      John's flying system was the backbone of the game as it was expanded on to create the superhero flying system

    • @LineOfThy
      @LineOfThy Год назад

      yeah first dev always gets it the worst

    • @airbendermac
      @airbendermac Год назад +2

      @@alt1763 I think that was his intention too, and he stated in the video that he was mostly concerned with creating the base foundation for what the game will be rather than what assets he introduced were left in the final product.

  • @TheXhadeZ
    @TheXhadeZ Год назад +19

    Great job by all, special shout-out to Tarodev who really turned it up to 11! Incredible.

  • @sosea_exe
    @sosea_exe Год назад +21

    Really good how you can see the impact from each of the Devs, and it mesh really well in the end.
    Although Relics helicopter was gone, the base of the game exists because of his decision. Flying around in the city.
    Golden created what would lead to the idea of the gameplay. Protecting the city.
    Ajacksters change was a big one, but it definitely kept the core idea from the other two with the Superhero.
    Samyam created the loop, and made use of Goldens flying ships, which would lead to Taros inspiration. Also direction for a much needed visual update.
    And of course Taro took what was there, and polished it. Great final execute to what the rest had built.
    Probably the best one of these videos so far. Great additions from everyone. Love it.

    • @Tarodev
      @Tarodev Год назад +9

      I love this assessment

  • @brainhunter8331
    @brainhunter8331 Год назад +8

    Tarodev is incredible and has perfect perception to achieve everything he puts into it. Amazing graphics and immersive gameplay, the work of the cameras, everything is so great.

  • @thomasbloxham247
    @thomasbloxham247 Год назад +71

    Fun stuff this time, and really great to see the reaction at the end. For the perfect experience I still reckon the first creator should be allowed a second time slot at the end. Everyone really worked together effectively this time though, you can see the product of the extra time at work. Though, how Samyam managed to look at the horrifying floorless nightmare she created for more than 10 seconds without getting motion sickness is beyond me! Skybox she added was great with the floor, but so weird without it. Thought it was some kind of video artifact.

  • @dastm0
    @dastm0 Год назад +2

    So, you guys basically started with a Lego chopper and ended up recreating Megaton Rainfall.

  • @Kortexual
    @Kortexual Год назад +40

    Tarodev did an amazing job, he actually added so much content in the last 12 hours, that's crazy. Wish we got a bit more of a dev log from him though, like with making some of the assets or the effects.

  • @floyo
    @floyo Год назад +4

    Tarodev really made this game into an actual game with a goal. Getting you time down makes it replayable as well. Every developer did great but he was mvp

  • @bellachu2430
    @bellachu2430 Год назад +37

    This is seriously one of my favorite series! Can't wait to see more!

  • @marymikel9193
    @marymikel9193 Год назад +2

    Phases:
    1 The Idea
    2 Detailing
    3 Polishing The Concept
    4 Organizing
    5 "Cooking" lol

  • @c4rtoonish
    @c4rtoonish Год назад +5

    13:44 thank god tarodev you save this game !

  • @MissionChanel
    @MissionChanel Год назад +1

    *idea for a game*
    Title: TeamUp!
    Objective: The objective of the game is to work together as a team to reach the end of a level. The level is filled with obstacles and challenges that can only be overcome by using each member of the team's unique abilities.
    Gameplay: The game is a side-scrolling platformer where players control a team of characters with different abilities. Each member of the team can jump, run and attack in their own way. For example:
    - Character 1: Has a grappling hook that can be used to swing across gaps.
    - Character 2: Can double jump and is the only one who can fit through narrow spaces.
    - Character 3: Has a shield that can protect the team from attacks and can reflect projectiles.
    In order to progress through the level, the team must work together to overcome obstacles. For example, they may need to use the grappling hook to swing across a gap, then have the double-jumper jump over a wall to open a gate. All the while, the shield-wielding character must protect the team from enemies.
    The level is divided into separate sections, each with its own challenge to overcome. Once a section has been successfully completed, the team moves onto the next one. The final section of the level will include a boss battle, where the team must use all their abilities to defeat the boss.
    Multiplayer: The game can be played by one player controlling all the characters, or by multiple players controlling one character each. This encourages cooperation and teamwork among the players.
    Rewards: The game rewards players who work well together, with bonus points for efficient teamwork. Additionally, the game will have hidden areas to discover, encouraging players to explore and work together to access these areas.
    That's a brief outline for a game that encourages teamwork to win!

  • @FlexNiko
    @FlexNiko Год назад +19

    finally you added the reaction of all players to the video, all other videos felt incomplete without it.
    and for me the reaction is like the most important part.
    (else its like the child game "chinese whispers" but you just dont reveal the end :D)

  • @bigdadplzstop8438
    @bigdadplzstop8438 Год назад +1

    You should try a video where you get a bunch of developers, give them all the same basic prompt of a game to make such a genre, style (2d, 3d, first person, etc) and some kind of basis story plot to work with. Maybe just like 1-2 intro lines to a story. Give them all a few days to work on it and then have them all play each other’s games at the end

  • @BadTunes.
    @BadTunes. Год назад +7

    Ajackster not geting enough love he deserve after all it’s was his vision that made taro dev vision came true😅

    • @Tarodev
      @Tarodev Год назад +1

      The flying controller was very well-made 🙏

    • @Ajackster
      @Ajackster Год назад +1

      Thanks

    • @BadTunes.
      @BadTunes. Год назад

      @@Ajackster yay😻

  • @bugsmoney1264
    @bugsmoney1264 Год назад +2

    This is much better than the last one of these that I watched. I didn't watch the other video that tarodev was in, but if people were criticizing him for changing the vision too much, he definitely redeemed himself here. The mothership was an amazing addition without changing the gameplay too much and the visuals were insane. The only dev whose work kinda got shafted here was the first one, Lost Relic Games, lol but at least they stuck with the idea of a flying game. Everyone else added in a core mechanic that pretty much stuck through to the end of the development, which is really impressive.

  • @tortl9720
    @tortl9720 Год назад +30

    ok cool, now make more videos featuring this series.
    we honestly cant get enough of this lol

  • @AstonJay
    @AstonJay Год назад +5

    The flight controls for the super hero is awesome! Well done! I wouldn't mind seeing a tutorial on how to create that.🍻

  • @Sirantis
    @Sirantis Год назад +10

    scrolled through the timeline, you added reactions! very cool

    • @MDG-mykys
      @MDG-mykys Год назад

      What's that? Nvm, now I saw it.

    • @Tarodev
      @Tarodev Год назад +3

      He's a man of the people. Such a good addition, although I missed seeing the brothers themselves react.

  • @TheNovembernovember
    @TheNovembernovember Год назад

    Dope ! Bird Up ! Gotta love how the one who says "I opened the game and thought wtf is happening" tries to "fix chaos" by adding no feature, barely changing the game assets and forgetting to add a ground. x'D

  • @chrischapman3241
    @chrischapman3241 Год назад +8

    Definitely the best pass the game yet, I love how much each dev is able to flourish and really thoughtfully work on the game with ten hours

  • @UsernameNotTaken2
    @UsernameNotTaken2 7 месяцев назад

    Dang, usually there's a couple of devs on these projects where I'm like 'That's understandable, you needed to work on polish and fixing things up so you couldn't really add too much'
    But the game took really big leaps each dev this time round. Really cool to see how weirdly epic this turned out! I honestly thought it was going to be a relaxing fire fighting game- but god dang this turned out badass

  • @adumbchicken8022
    @adumbchicken8022 Год назад +8

    Really loved this one, last one i watched was the caterpillar which was super disappointing but this really felt like each of the devs building off of the ideas given to them, very fun watch!

  • @brick.commenter
    @brick.commenter 10 месяцев назад +2

    i honestly think he could've kept the helicopter in the game as an unlockable skin, it turned out amazing though

  • @ShiraCheshire
    @ShiraCheshire Год назад +11

    Man incites anger by changing a game to be focused on a big boss fight. Proceeds to change the next game to be focused on a big boss fight.
    (Kidding- it actually worked out this time! That mothership fight is legit cool!)

    • @Tarodev
      @Tarodev Год назад +7

      I live on the edge 😜

    • @LineOfThy
      @LineOfThy Год назад +1

      @@Tarodev lmao

  • @coltenh581
    @coltenh581 Год назад

    I haven’t seen all these vids yet, but this is my favorite so far. The game looks genuinely fun and visually nice. A perfect balance of devs adding new things and changing elements but keeping a lot of the core design.

  • @baddreamanimations9241
    @baddreamanimations9241 Год назад +79

    Do like 2 rounds so the devs can see how the game changed and their perception of the game. Also game will be more advanced

    • @cara-seyun
      @cara-seyun Год назад +6

      I like that idea. But make sure not to give the devs too much time or else the second round will just be 80% bug fixes and shaders

    • @YourFavoriteEnemy
      @YourFavoriteEnemy Год назад +1

      Funny thing... I was thinking the same thing when I started watching the video. It would be really cool if they make it that way.

    • @godrel6177
      @godrel6177 Год назад

      I agree, that sounds like a fun idea!

    • @cara-seyun
      @cara-seyun Год назад

      @@godrel6177 he did 💀

  • @Sutherland707
    @Sutherland707 Год назад

    @tarodev you went completly off track AND THUS FOR THE BETTER YOU ARE A GENIUS , lov u GG

  • @GoldenEvolution
    @GoldenEvolution Год назад +25

    Absolutely amazing to have been part of this. The end result is so insanely cool and jawdropping. Great job to the other devs!

  • @sharkfood
    @sharkfood Год назад +1

    Best video yet. The reactions at the end are a long overdue addition. Thank you.

  • @blazeDev_vlog
    @blazeDev_vlog Год назад +5

    I was watching samyam lives about this project and this really end with something cool 😄 It also must be really funny for first dev, watching final result, especially when other removes this cute helicopter in which he puts so much love 😂

  • @Strawberry-Tanghulu
    @Strawberry-Tanghulu 11 месяцев назад +1

    Tarodev: "Firstly, I replaced the character with a firetruck :)"
    Me: YOU DID *WHAT?!*

  • @mayankbhaisora2699
    @mayankbhaisora2699 Год назад +21

    Lost Relic and Tarodev together….
    Game Jesus and Game Wizard

    • @darkithnamgedrf9495
      @darkithnamgedrf9495 Год назад +3

      I mean not much of Lost Relics work existed when tarodev got it lol

    • @mayankbhaisora2699
      @mayankbhaisora2699 Год назад +2

      @@darkithnamgedrf9495 Haha… That’s true brother 😂😂😂 Still 2 of my favourite game dev youtubers…

    • @Tarodev
      @Tarodev Год назад +7

      @@darkithnamgedrf9495 The spirit of his helicopter rushed through me

  • @GhostieNotGhostie
    @GhostieNotGhostie Год назад

    I don't know about you guys, but i am so hyped for Gamedevrocket!
    I've always wanted to learn how to code and make videogames as i have so many good ideas i want to play around with, i just never knew where to start, whose tutorials to watch or which software to learn.
    Hopefully this can be the start of something great for me, I'm a huge fan of these " X game devs make a game without communicating" videos and i hope you continue to make more of them!

  • @Azpilos
    @Azpilos Год назад +5

    Seeing the dev's reactions to the final version of the game is just what this series needed! Keep up the great work

  • @Spidoc
    @Spidoc Год назад +3

    It’s always insightful to see how these different devs think and how they approach an unfamiliar scenario

  • @Console.Log01
    @Console.Log01 Год назад +10

    taro is getting all the praise but props to ajackster for the superhero controller and the amazing editing during his segment. the most fun part of the video + one of the most impactful changes to the game

    • @Ajackster
      @Ajackster Год назад +3

      thx homie :)

    • @Tarodev
      @Tarodev Год назад +2

      His segment was super entertaining. It was the perfect introduction to his content 😁

    • @Console.Log01
      @Console.Log01 Год назад +2

      @@Tarodev yeah, I've gotta go watch some of his stuff (and yours)

  • @Chizzle69420
    @Chizzle69420 Год назад +3

    Tarodev basically made the whole game. Amazing job!

  • @marcboss
    @marcboss Год назад +8

    My favorite videos on youtube!!! Thanks for making awesome content like this!!!

  • @JaharNarishma
    @JaharNarishma Год назад

    This is a good episode. First and last dev knew their missions which let the others do great things.
    Tarodev, great response to the feedback! You expanded on the game splendidly.
    The helicopter, the city and the green cylinders without function really gave the game character. Great start, John!

  • @Ricochetaglet
    @Ricochetaglet Год назад +11

    This is the best one I've seen so far!!!! Taro is insane with the ending!!

  • @kappelikapeli1401
    @kappelikapeli1401 Год назад +1

    This was my favourite dev video so far! I hope this format returns.

  • @ghabrielF
    @ghabrielF Год назад +4

    Man, this could be expanded to a full game! Really great video, I was impressed by what Tarodev did!

  • @LetsPlayCrazy
    @LetsPlayCrazy Год назад +2

    Okay so tarodev: great changes!
    The only thought I had was that you could only damage the mothership by either redirecting the rockets or by putting out fires (so there are a bunch of soldiers coming out of the building and shooting it or you get weapons when you put out fires or something) so that the MAIN gameplay is still saving the city with water and not fighting.

  • @straight-up479
    @straight-up479 Год назад +4

    Using the clip of his centipede when talking about misunderstandings was a genuinely funny moment of self-awareness. Love the series, great concept and talented people!

  • @RadomFrog
    @RadomFrog Год назад +2

    for the next video u should make 10 GAME DEVELOPERS make a game all at once, they all add stuff at the same time, they all edit at once and have 20 hours to complete the game

    • @RadomFrog
      @RadomFrog Год назад

      best game idea I've ever seen

  • @Ajackster
    @Ajackster Год назад +17

    Loved this challenge so much! Just wanted to say that although John’s chopper didn’t make it into the final build, it still gave me inspiration to contribute my part and had an important effect on the final product of the game❤️ Also, Taro is an insane game dev wtf…

    • @Blackthornprod
      @Blackthornprod  Год назад +4

      Thanks again for joining man!

    • @Tarodev
      @Tarodev Год назад +12

      Well done on the flying controller. The way you wrote it made it suuuuper easy to expand on.

    • @Ajackster
      @Ajackster Год назад +1

      @@Blackthornprod Np thanks for inviting me. Always a good time :)

    • @Ajackster
      @Ajackster Год назад +1

      @@Tarodev Thanks man I'm glad you took it to the next level :D

    • @AlphaBoner
      @AlphaBoner 5 месяцев назад

      I don't know anything about game development, but I really like all the changes you made. The flying mechanic was amazing! You definitely made the game exciting and brought good vision. Great job!

  • @SirDistic
    @SirDistic Год назад

    From a simple helicopter to this amazing game. All the devs rocked.
    I subscribed to each and every one of them to show support. Thanks everyone.

  • @АртурЧугай
    @АртурЧугай Год назад +1

    >"Huge misunderstandings"
    >*shows centipede*
    Well, at least Noa recognized that and even makes fun of the situation.

  • @GamesBySaul
    @GamesBySaul Год назад +4

    Now this was incredible! Loved seeing how it started and how it finished! Insane end result is definitely well earned! Great work everyone! :D Taro always makes those changes that just add that final bit of juice into the game

  • @yes-ls1rf
    @yes-ls1rf Год назад +2

    tarodev made it a game that i would unironically play

  • @FlexNiko
    @FlexNiko Год назад +11

    holy sh*t, tarodev took the game from a concept to an fully releasable polioshed game, that was awesome

    • @connorp3618
      @connorp3618 Год назад +4

      I mean maybe not fully releaseable. It is still pretty short on actual content, but for a game jam game made through a game of telephone it's impressive to say the least.

    • @dragonxev1144
      @dragonxev1144 Год назад +1

      ​@Connor P it absolutely passes as a mobile game if they wanted to polish it a bit for and charge 99 cents for it

    • @connorp3618
      @connorp3618 Год назад

      @@dragonxev1144 true.