@@jasonlavallee8195 the helicopter started out okay, but the superhero theme and game mechanics were freaking awesome! This is an example of taking the original idea, twisting it quite a bit, and increasing the cool factor immensely.
If you think about it, he still had the same idea of making the purpose of the game defeat the boss. In the minecraft type video: defeat the titan, here defeat the mothership. It's just that here, it already fit the idea of the game, so it indeed made it better.
Taro being the absolute lad by taking criticism from before and really utilising his skills to build upon the previous devs rather than replacing everything (looking at certain someone from the previous video 👀)
@mralexdude2038 basically, while I can't remember which person it was, in the last video the developer had essentially made an entire fully functional game with a unique concept... And then the last dev undid most of their work and made it a simple boss battle simulator, up to and including removing the entire story that a previous dev had written because he hadn't noticed it until after he had remade the whole thing.
It was obvious from the last time Tarodev participated that he's a very skilled game dev but this time, he flexed those skills while still respecting the vision that the other devs had in place. And, honestly, the game is so much better because of it. It takes a really special person to take the criticism he got last time and not shy away from it. Everyone did an amazing job. The game looks super fun and polished.
Yeah, as much as he changed things (I laughed when he decided to add an immortal boss and make the gameplay all about defeating it into his main contribution, after just prior mentioning he got flak in the last game for making it all about killing an immortal boss :D This time he didn't just scrap the others work to enable/replace it tho), the changes stuck to the clear vision this time imo. Granted, the vision was extremely changed by sam, but that was nevertheless the current state of the vision. Though my opinion is probably also colored by how utterly boring the chore-like gameplay of "put out fires slowly, recharge, and repeat" looked like before that. It is probably also why it seems he sped up all actions (killing spacecars & putting out fires) to make it less of a chore and more of a thing to keep player on their toes.
Without the helicopter there never would have been the putting out fires with water mechanic so it really did shape the game, this was one of the best games of this challenge yet!
given what he got i agree but I preferred the direction dev 4 went with. I hate that since dev 5 was unskilled she completely opened up the map making it useless then abandoned the project without a floor items that were scaled the wrong way etc etc.
adding helicopter was an eazy fix tho. any dev should have use that helicopter model with missile launchers update in it as goon enemy from the mothership...
To be fair, the first dev could've given a bit more direction on gameplay rather than focusing on things like... well... sound design? really? With a clearer direction it wouldn't have been up to dev 2 to actually come up with what the gameplay would be from scratch and for dev 3 to think "well i'm dev 3, but this gameplay still sucks"
Tarodev really understood the routine of a cancel arc huh? xD 10/10 recovery mate!! you're talented af. All the small additions felt so impactful overall
this is one of the best episodes of the series! love the fact that you listened to the community and added reactions at the end. also the longer time really improved the game quality and each dev's contribution! one more thing, it was really cool for blackthornprod to NOT participate in the episode. don't get me wrong, they are an awesome game dev team but by participating in this series it sometimes feels like the end result is a little bit too much blackthornprod. this way we get to see a more diverse style pallete so to say great job overall, keep it up!
Was actually kinda looking forward to Blackthornprod taking part this time though, as a dev somewhere in the middle maybe. Mostly because, it being 3d, they'd (hopefully) be forced to move out of their personal style a bit. I think that's the core of the issue really. When a dev hews just a little too close to their own style or mechanics too often. Gamejams should be, on some level, something of a mess creatively. And it'd be nice to see them ranging out of their comfort zone. Not taking part sometimes might make for a better overall content spread, but it also allows them to stick to safe styles/mechanics. imo.
I really liked the congestive feel of the city when towers were closer together. Add more buildings back in! One of the better games to come out of Game dev. Great job!
It’s funny how the new devs all changed it too a typical boring action, overly spacious, superhero, not much to do but fight the main enemy game (of course they made the regular hover cars into enemies also….). I was hoping they would of stuck with the main helicopter firefighting gimmick, kept the city super congestive and crowded. Kept the cyberpunk feel, the dev wanted. Kind of make it feel like Burning Rangers, but you are helicopter. (That eventually upgrades to a hovercar.)
Their problem was that it was a little hard to navigate in between buildings, hence why the spread them out. The thing is, what they should have is moved the buildings even closer together. Real cities are densely packed; the superhero should be flying over STREETS! Even if the actual streets aren't put in, we'd know where they belong. Give it that Luke flying across the Death Star feeling!
Tarodev did an amazing job on this. What is most impressive is that he upgraded a lot of unpolished mechanics, fix a lot of bugs, enhanced the lore by giving the rocket firing cars a place they come from and building out the city, and, on top of that added many of his own features that give the game a goal that makes sense.
It was an honor to lead this! What a cool outcome! I think i'll rebirth the helicopter idea in a follow up :) An outstanding contribution by all, well done guys!!
@@capysays6129 haha, absolutely! Really impressed by the result! Fun Fact: My initial direction was inspired by Desert Strike which I played recently :)
That turned out pretty sweet! I think for the future, it would be cool to have a rule that you cannot remove anything from previous devs, but they can be repurposed in any way. For example, it would have been cool to at least have the original helicopter somewhere in the city as an easter egg to be found.
I don't think the removal of the helicopter was a bad thing tbh when the first dev came up with it kinda sounded like just the first thing he thought of when he wanted it to be a flying based game and the flying was the main idea the first dev was implementing and changing it to a faster paced flying mechanic was a good design choice. every dev had at least one idea that stayed in the game that continuously got built on.
This has quickly become one of my favourite series on RUclips. I didn't feel he did a bad job last time tbh, but this time he really made the game amazing!! Feel sorry for the first guy missing out on his helicopter though haha. 😄
The problem last time was that the idea was already looking interesting but it got deformed so much it turned in something else that wasn't that interesting tbh, probably tarodev couldn't saw the idea as the other devs did but it's great to see he could this time and improved it
The helicopter was so arcade it was bound to be removed. Plus it's really hard to drive a realistic helicopter, few people find that fun. These videos really help game devs from a design perspective seeing how other people would change a project as they want with very good reasoning. The result is so nice that I'm assuming these devs have a lot of experience, at least 5 years. I myself have 5 years and can barely do anything good in 10 hours.
I think we all want to see them do 2 rounds. And by god, Tarodev's redemption arc is peak fiction, only wish he did more of a devlog on his progress. Still, great episode! Keep this series up, it's amazing
The thing I don't like that is consistent with these videos is that the final dev ALWAYS turns a game with a decent objective into nothing but a boss battle. I like my bosses, but seeing a game with a gimmick become a boss fight makes me die on the inside.
@@cutestcreeper569 because the game didn't have any winning condition. I mean, you can laser a rocker, put off the fire, and etcetra, but what's the winning condition? Is it just to survive as long as possible until the city get destroyed? Defend the city for 10 minutes? That would have been boring so they add the boss, since is the easiest way to add a fun winning condition. Beside Final Devs need to finsih the game in only a few hours, not just add a feature, they add Boss because is fast and easy. And probably because it's a superhero game, if they kept the Chopper, Taro wouldn't make the boss.
Tarodev is like the last Bastion, the saving grace every FREAKING single time! He salvages whatever he can from the game and turns it into something great. It takes immense skill to do something like that and the video clearly shows it!
Taro really brought to the next level, next 10 levels and only in 2 hours. WOW. I thought it was just prototyping but sam really just removed floor and made barrels 10x size 😂😂😂
Havent seen the vid in forever but I suppose it just comes to what you saw as the best continuation of the game, everyone will disagree on the best course of action
I had an unbreakable smile on my face for 10 minutes...jeez this was good, turns out better than most movie scenarios. Tarodev you really are very valuable. Much better to have you at the end of a serie than 2-3rd imo. Amazing !
Tarodev, you absolutely killed it! ❤ Aside from the great content you added to the game, even the UI you added looks so polished. Where did you learn to design UI? Everything you create is so pleasing to look at, I would love to learn that too!
This collab was a great example of how to just throw things down to get inspiration, start the prototype, continue to flesh out the prototype until you get it to a place you're happy with, then turn that prototype into an actual game. John mentioned how as first to contribute he would be laying the foundation for the other developers, and it is really cool to see how the end result is a clear inspiration from what he started, even if they disrespected his helicopter.
I always look forward to Tarodevs work in these videos because he's able to look at what the past devs have put and expand on it exponentially, as well as putting his own spin on it
Great job everyone, Flippin Taro smashed it out of the park for the finish. John (Lost relic games) got off to a great start I imagine being first is pretty rough considering his work got mostly shafted but its all part of the no communication challenge I spose. Once again great work to all involved!
@@alt1763 I think that was his intention too, and he stated in the video that he was mostly concerned with creating the base foundation for what the game will be rather than what assets he introduced were left in the final product.
Really good how you can see the impact from each of the Devs, and it mesh really well in the end. Although Relics helicopter was gone, the base of the game exists because of his decision. Flying around in the city. Golden created what would lead to the idea of the gameplay. Protecting the city. Ajacksters change was a big one, but it definitely kept the core idea from the other two with the Superhero. Samyam created the loop, and made use of Goldens flying ships, which would lead to Taros inspiration. Also direction for a much needed visual update. And of course Taro took what was there, and polished it. Great final execute to what the rest had built. Probably the best one of these videos so far. Great additions from everyone. Love it.
Tarodev is incredible and has perfect perception to achieve everything he puts into it. Amazing graphics and immersive gameplay, the work of the cameras, everything is so great.
Fun stuff this time, and really great to see the reaction at the end. For the perfect experience I still reckon the first creator should be allowed a second time slot at the end. Everyone really worked together effectively this time though, you can see the product of the extra time at work. Though, how Samyam managed to look at the horrifying floorless nightmare she created for more than 10 seconds without getting motion sickness is beyond me! Skybox she added was great with the floor, but so weird without it. Thought it was some kind of video artifact.
Tarodev did an amazing job, he actually added so much content in the last 12 hours, that's crazy. Wish we got a bit more of a dev log from him though, like with making some of the assets or the effects.
Tarodev really made this game into an actual game with a goal. Getting you time down makes it replayable as well. Every developer did great but he was mvp
*idea for a game* Title: TeamUp! Objective: The objective of the game is to work together as a team to reach the end of a level. The level is filled with obstacles and challenges that can only be overcome by using each member of the team's unique abilities. Gameplay: The game is a side-scrolling platformer where players control a team of characters with different abilities. Each member of the team can jump, run and attack in their own way. For example: - Character 1: Has a grappling hook that can be used to swing across gaps. - Character 2: Can double jump and is the only one who can fit through narrow spaces. - Character 3: Has a shield that can protect the team from attacks and can reflect projectiles. In order to progress through the level, the team must work together to overcome obstacles. For example, they may need to use the grappling hook to swing across a gap, then have the double-jumper jump over a wall to open a gate. All the while, the shield-wielding character must protect the team from enemies. The level is divided into separate sections, each with its own challenge to overcome. Once a section has been successfully completed, the team moves onto the next one. The final section of the level will include a boss battle, where the team must use all their abilities to defeat the boss. Multiplayer: The game can be played by one player controlling all the characters, or by multiple players controlling one character each. This encourages cooperation and teamwork among the players. Rewards: The game rewards players who work well together, with bonus points for efficient teamwork. Additionally, the game will have hidden areas to discover, encouraging players to explore and work together to access these areas. That's a brief outline for a game that encourages teamwork to win!
finally you added the reaction of all players to the video, all other videos felt incomplete without it. and for me the reaction is like the most important part. (else its like the child game "chinese whispers" but you just dont reveal the end :D)
You should try a video where you get a bunch of developers, give them all the same basic prompt of a game to make such a genre, style (2d, 3d, first person, etc) and some kind of basis story plot to work with. Maybe just like 1-2 intro lines to a story. Give them all a few days to work on it and then have them all play each other’s games at the end
This is much better than the last one of these that I watched. I didn't watch the other video that tarodev was in, but if people were criticizing him for changing the vision too much, he definitely redeemed himself here. The mothership was an amazing addition without changing the gameplay too much and the visuals were insane. The only dev whose work kinda got shafted here was the first one, Lost Relic Games, lol but at least they stuck with the idea of a flying game. Everyone else added in a core mechanic that pretty much stuck through to the end of the development, which is really impressive.
Dope ! Bird Up ! Gotta love how the one who says "I opened the game and thought wtf is happening" tries to "fix chaos" by adding no feature, barely changing the game assets and forgetting to add a ground. x'D
Dang, usually there's a couple of devs on these projects where I'm like 'That's understandable, you needed to work on polish and fixing things up so you couldn't really add too much' But the game took really big leaps each dev this time round. Really cool to see how weirdly epic this turned out! I honestly thought it was going to be a relaxing fire fighting game- but god dang this turned out badass
Really loved this one, last one i watched was the caterpillar which was super disappointing but this really felt like each of the devs building off of the ideas given to them, very fun watch!
Man incites anger by changing a game to be focused on a big boss fight. Proceeds to change the next game to be focused on a big boss fight. (Kidding- it actually worked out this time! That mothership fight is legit cool!)
I haven’t seen all these vids yet, but this is my favorite so far. The game looks genuinely fun and visually nice. A perfect balance of devs adding new things and changing elements but keeping a lot of the core design.
I was watching samyam lives about this project and this really end with something cool 😄 It also must be really funny for first dev, watching final result, especially when other removes this cute helicopter in which he puts so much love 😂
I don't know about you guys, but i am so hyped for Gamedevrocket! I've always wanted to learn how to code and make videogames as i have so many good ideas i want to play around with, i just never knew where to start, whose tutorials to watch or which software to learn. Hopefully this can be the start of something great for me, I'm a huge fan of these " X game devs make a game without communicating" videos and i hope you continue to make more of them!
taro is getting all the praise but props to ajackster for the superhero controller and the amazing editing during his segment. the most fun part of the video + one of the most impactful changes to the game
This is a good episode. First and last dev knew their missions which let the others do great things. Tarodev, great response to the feedback! You expanded on the game splendidly. The helicopter, the city and the green cylinders without function really gave the game character. Great start, John!
Okay so tarodev: great changes! The only thought I had was that you could only damage the mothership by either redirecting the rockets or by putting out fires (so there are a bunch of soldiers coming out of the building and shooting it or you get weapons when you put out fires or something) so that the MAIN gameplay is still saving the city with water and not fighting.
Using the clip of his centipede when talking about misunderstandings was a genuinely funny moment of self-awareness. Love the series, great concept and talented people!
for the next video u should make 10 GAME DEVELOPERS make a game all at once, they all add stuff at the same time, they all edit at once and have 20 hours to complete the game
Loved this challenge so much! Just wanted to say that although John’s chopper didn’t make it into the final build, it still gave me inspiration to contribute my part and had an important effect on the final product of the game❤️ Also, Taro is an insane game dev wtf…
I don't know anything about game development, but I really like all the changes you made. The flying mechanic was amazing! You definitely made the game exciting and brought good vision. Great job!
Now this was incredible! Loved seeing how it started and how it finished! Insane end result is definitely well earned! Great work everyone! :D Taro always makes those changes that just add that final bit of juice into the game
I mean maybe not fully releaseable. It is still pretty short on actual content, but for a game jam game made through a game of telephone it's impressive to say the least.
Thanks to Milanote for sponsoring this video! Sign up for free and start your next creative project: milanote.com/blackthornprod0323
Can you do a space mining game challenge without committing anyone that will be a awesome video
YES! Game Dev reactions to the project! Thank you!
Can you do a adventure, horror, multiplayer game and whoever is alive the longest wins?
This video series is getting better and better!
glad to see how much better quality this series is going, not the games but the editing, good stuff blackthorn can't wait to see more :)
taro def redeemed himself with this one. WAYYY better when he was done with it. Good on him for actually bringing order to the chaos.
I think as long as the changes and additions don't overwrite the previous ones, then it works out great.
@@jasonlavallee8195 the helicopter started out okay, but the superhero theme and game mechanics were freaking awesome! This is an example of taking the original idea, twisting it quite a bit, and increasing the cool factor immensely.
@@parsonsmarcushes referring to the centipede video… they had an amazing game and then noa literally overrode the art, game, and story
If you think about it, he still had the same idea of making the purpose of the game defeat the boss. In the minecraft type video: defeat the titan, here defeat the mothership.
It's just that here, it already fit the idea of the game, so it indeed made it better.
"Firstly, I'm going to replace the character with a fire truck-"
Taro being the absolute lad by taking criticism from before and really utilising his skills to build upon the previous devs rather than replacing everything (looking at certain someone from the previous video 👀)
Explain the tea im so curious
@mralexdude2038 basically, while I can't remember which person it was, in the last video the developer had essentially made an entire fully functional game with a unique concept...
And then the last dev undid most of their work and made it a simple boss battle simulator, up to and including removing the entire story that a previous dev had written because he hadn't noticed it until after he had remade the whole thing.
@@failbird105 lmao i want to watch THAT episode
@@mralexdude2038it’s 6 devs make a horror game, with the centipede
noa@@failbird105
It was obvious from the last time Tarodev participated that he's a very skilled game dev but this time, he flexed those skills while still respecting the vision that the other devs had in place. And, honestly, the game is so much better because of it. It takes a really special person to take the criticism he got last time and not shy away from it.
Everyone did an amazing job. The game looks super fun and polished.
considering the vision became clear halfway thru, i wouldn't have been mad if he'd strayed
he still butchered this tho,, absolute masterpiece
@@paulkanja Not sure butchered is the word you are looking for there mate
@@paulkanjabutchered wasn't quite the word you had in mind huh
Yeah, as much as he changed things (I laughed when he decided to add an immortal boss and make the gameplay all about defeating it into his main contribution, after just prior mentioning he got flak in the last game for making it all about killing an immortal boss :D This time he didn't just scrap the others work to enable/replace it tho), the changes stuck to the clear vision this time imo. Granted, the vision was extremely changed by sam, but that was nevertheless the current state of the vision.
Though my opinion is probably also colored by how utterly boring the chore-like gameplay of "put out fires slowly, recharge, and repeat" looked like before that. It is probably also why it seems he sped up all actions (killing spacecars & putting out fires) to make it less of a chore and more of a thing to keep player on their toes.
@@SWAHswah-tm7sn He means he blew the competition out of the water, there’s nothing wrong with “butchered”.
The mass confusion on John after seeing his blocky world and goofy helicopter just completely transformed into a cyberpunk superhero game
💀
Out of all things the water stayed
white and black rectangles = cyberpunk
Tarodev changes really made it into a cool game, very impressive for him and of course all the other devs
Tarodev is really talented, I would say he is probably as good as 3 game dev combined in this video.
I kinda miss the darkness vibe and how close the buildings was it just gave it a more completed look like a nighttime fog
E
@@Takazoro well, it was samyam who did both of those things
i’m shocked at how well this turned out!
Do u reply to replies?
Fr 10/10
yep, how did it go from a little red helicopter to this full on mobile game
wow, mysticat watched this
mystery car! :D
Without the helicopter there never would have been the putting out fires with water mechanic so it really did shape the game, this was one of the best games of this challenge yet!
but putting out fire with water came before the super hero change
Kinda wish the helicopter stay or atleast the superhero felt more blocky
@@themaskedraff the helicopter could've still worked as like a npc news crew trying to capture the crazy events flying randomly
E
Helicopter set up the entire city and the idea of flying around it
Tarodev’s redemption arc, holy cow this dude is talented
given what he got i agree but I preferred the direction dev 4 went with. I hate that since dev 5 was unskilled she completely opened up the map making it useless then abandoned the project without a floor items that were scaled the wrong way etc etc.
Whoa, that was a crazy progression. So cool to see what the past devs did. RIP John's 🚁
You were a good boy
Haha… Man you were a good boy. You always are. 🧙♂️
Kinda upset that I didn't get to see the "doing his own thing" Tarodev
@@xleowhitefang2135 You just want to watch the world burn
adding helicopter was an eazy fix tho. any dev should have use that helicopter model with missile launchers update in it as goon enemy from the mothership...
Man can we really stop to appreciate just how cohesive and polished Tarodev really made the whole thing feel? Either way, amazing work from everyone!
They really did a fantastic job getting it together!
tarodev always comes and just makes it 10x more amazing
True
@@haffey2 yea
@@Umed1 yeah
Taro is the GOAT
Yeah, basically, he makes the game not boring and THE TUTORIAL
Would of been cute if the dev that changed the helicopter to a superhero kept the helicopter as a shout out. Could have just had it flying around lol
It could be what dropped the water barrels.
To be fair, the first dev could've given a bit more direction on gameplay rather than focusing on things like... well... sound design? really? With a clearer direction it wouldn't have been up to dev 2 to actually come up with what the gameplay would be from scratch and for dev 3 to think "well i'm dev 3, but this gameplay still sucks"
I was thinking about that lol
would have*
Could have been a transformers game by making the helicopter able to change into the superhero.
Tarodev definitely made up for the last video by adding that objective and making it 10 times better
The before and after of Taro is insane, he single handedly made it looking like it needed another few devs to ready to go.
The final touchup was actually the most impressive segment. Lots of polish on UI, mechanics and content.
Tarodev really understood the routine of a cancel arc huh? xD 10/10 recovery mate!! you're talented af. All the small additions felt so impactful overall
This was my apology video :D
@@Tarodevapology accepted😁
this is one of the best episodes of the series!
love the fact that you listened to the community and added reactions at the end. also the longer time really improved the game quality and each dev's contribution!
one more thing, it was really cool for blackthornprod to NOT participate in the episode. don't get me wrong, they are an awesome game dev team but by participating in this series it sometimes feels like the end result is a little bit too much blackthornprod. this way we get to see a more diverse style pallete so to say
great job overall, keep it up!
Best comment here
abaolutely agree
100% agree. I definitely wouldn't mind seeing more of the crew's work, but letting other devs do the challenge tends to let their skills shine too.
E
Was actually kinda looking forward to Blackthornprod taking part this time though, as a dev somewhere in the middle maybe. Mostly because, it being 3d, they'd (hopefully) be forced to move out of their personal style a bit.
I think that's the core of the issue really. When a dev hews just a little too close to their own style or mechanics too often.
Gamejams should be, on some level, something of a mess creatively. And it'd be nice to see them ranging out of their comfort zone. Not taking part sometimes might make for a better overall content spread, but it also allows them to stick to safe styles/mechanics. imo.
I really liked the congestive feel of the city when towers were closer together. Add more buildings back in! One of the better games to come out of Game dev. Great job!
It’s funny how the new devs all changed it too a typical boring action, overly spacious, superhero, not much to do but fight the main enemy game (of course they made the regular hover cars into enemies also….).
I was hoping they would of stuck with the main helicopter firefighting gimmick, kept the city super congestive and crowded. Kept the cyberpunk feel, the dev wanted. Kind of make it feel like Burning Rangers, but you are helicopter. (That eventually upgrades to a hovercar.)
@@Yami_Oni Issue is not everyone has the same vision of the game
Their problem was that it was a little hard to navigate in between buildings, hence why the spread them out. The thing is, what they should have is moved the buildings even closer together. Real cities are densely packed; the superhero should be flying over STREETS! Even if the actual streets aren't put in, we'd know where they belong. Give it that Luke flying across the Death Star feeling!
Tarodev did an amazing job on this. What is most impressive is that he upgraded a lot of unpolished mechanics, fix a lot of bugs, enhanced the lore by giving the rocket firing cars a place they come from and building out the city, and, on top of that added many of his own features that give the game a goal that makes sense.
Bro added a ton o' shit and made it look like Minecraft with shaders on an RTX ∞
It almost died, but somehow, Taro just brings it back to life.
It was an honor to lead this! What a cool outcome! I think i'll rebirth the helicopter idea in a follow up :) An outstanding contribution by all, well done guys!!
I hope you feel ok with the final result! At least the protect the city/putting out fires idea stuck
@@capysays6129 haha, absolutely! Really impressed by the result!
Fun Fact: My initial direction was inspired by Desert Strike which I played recently :)
Crazy outcome. We definitely need to see the helicopter again. Thanks for joining John 💪
@@Blackthornprod My pleasure, what a blast!💥
Helicopter was beautiful man.. Waiting for Blood and Mead to come out soon. It’s been a long wait…
Keep developing game Jesus…
That turned out pretty sweet! I think for the future, it would be cool to have a rule that you cannot remove anything from previous devs, but they can be repurposed in any way. For example, it would have been cool to at least have the original helicopter somewhere in the city as an easter egg to be found.
Yeah. It could have been used as what dropped the water barrels.
I don't think the removal of the helicopter was a bad thing tbh when the first dev came up with it kinda sounded like just the first thing he thought of when he wanted it to be a flying based game and the flying was the main idea the first dev was implementing and changing it to a faster paced flying mechanic was a good design choice. every dev had at least one idea that stayed in the game that continuously got built on.
@@TheEpicSheepGod I don't think it was bad either. I just think it would make a fun Easter egg to have it around in a later build.
This has quickly become one of my favourite series on RUclips. I didn't feel he did a bad job last time tbh, but this time he really made the game amazing!! Feel sorry for the first guy missing out on his helicopter though haha. 😄
The problem last time was that the idea was already looking interesting but it got deformed so much it turned in something else that wasn't that interesting tbh, probably tarodev couldn't saw the idea as the other devs did but it's great to see he could this time and improved it
The helicopter was so arcade it was bound to be removed. Plus it's really hard to drive a realistic helicopter, few people find that fun. These videos really help game devs from a design perspective seeing how other people would change a project as they want with very good reasoning. The result is so nice that I'm assuming these devs have a lot of experience, at least 5 years. I myself have 5 years and can barely do anything good in 10 hours.
@@tomsterbg8130 I liked someone elses comment saying the helicopter should of been what was dropping the barrels so it could stay in the game.
I think we all want to see them do 2 rounds. And by god, Tarodev's redemption arc is peak fiction, only wish he did more of a devlog on his progress. Still, great episode! Keep this series up, it's amazing
I'm a bit sad that the heli didn't make it, not even as an NPC. It was so cute!
But the end result is pretty epic.
OOOh yeah - NPC Helicopter!!!
I think SamYam made it worse by making the civilian flying cars evil.
Tarodev learns from his mistakes...
And made these awesome improvements ❤
Well done everyone! ! 🎉
because tarodev learns from his mistakes...
The thing I don't like that is consistent with these videos is that the final dev ALWAYS turns a game with a decent objective into nothing but a boss battle. I like my bosses, but seeing a game with a gimmick become a boss fight makes me die on the inside.
@@cutestcreeper569 because the game didn't have any winning condition.
I mean, you can laser a rocker, put off the fire, and etcetra, but what's the winning condition?
Is it just to survive as long as possible until the city get destroyed?
Defend the city for 10 minutes?
That would have been boring
so they add the boss, since is the easiest way to add a fun winning condition.
Beside Final Devs need to finsih the game in only a few hours, not just add a feature, they add Boss because is fast and easy.
And probably because it's a superhero game, if they kept the Chopper, Taro wouldn't make the boss.
“Where is my helicopter?” 14:46 😂😂😂
Taro casually making it from some random prototype to an actual game
taro did good. wrapped the game up really well, and didn't completely change how the game was played. I honestly love the end result.
Tarodev is like the last Bastion, the saving grace every FREAKING single time! He salvages whatever he can from the game and turns it into something great. It takes immense skill to do something like that and the video clearly shows it!
Taro really brought to the next level, next 10 levels and only in 2 hours. WOW.
I thought it was just prototyping but sam really just removed floor and made barrels 10x size 😂😂😂
Bro I was like wtf Sam did to this shit
These 5 devs did some incredible work! props to y'all
I love how tarodev took the critique and made the game 10x more enjoyable and interesting
im kinda sad the building were made more spread out. i liked the hectic feel it had them being all close together, felt more like a real city
Same!
I love how samyam looked at the code and gameplay and instead of changing it just added and enhanced what was there. Same goes for taro, nice job
no, samyam completely changes everything
sam removed the speed of the game by making the buildings spread out and smaller
Havent seen the vid in forever but I suppose it just comes to what you saw as the best continuation of the game, everyone will disagree on the best course of action
She made everything worse.. maybe the laser was still a good idea and implementation.
Let us know what's your BEST TIME on the new game "Mothership"! (ours is 4 minutes 2 seconds)
Mine is 4 minutes 32 seconds bruh
03:42 on my 2nd try
But @ 13:45 it looks like tarodev got 3:26 minutes
I had an unbreakable smile on my face for 10 minutes...jeez this was good, turns out better than most movie scenarios. Tarodev you really are very valuable. Much better to have you at the end of a serie than 2-3rd imo. Amazing !
I honestly prefer if the buildings were close together which makes it fun to fly through tight spaces
I was also planning on when flying close to a building, you tilt your body towards it and add a zipping sound. No time though :(
u still did lots of stuff and changed the whole game to much better@@Tarodev
Tarodev, you absolutely killed it! ❤ Aside from the great content you added to the game, even the UI you added looks so polished. Where did you learn to design UI? Everything you create is so pleasing to look at, I would love to learn that too!
I did a few years as a fronted developer and have always had an interest in making things pretty 😊 thanks for noticing ❤
The lack of floor for an entire section was quite confusing. Every time she added a new feature I was like "ok, but where's the floor?"
Spreading the buildings out that far was such a shame, flying through the gaps looked way better
Every episode of this series gets better and better! Keep up the good work!
This collab was a great example of how to just throw things down to get inspiration, start the prototype, continue to flesh out the prototype until you get it to a place you're happy with, then turn that prototype into an actual game. John mentioned how as first to contribute he would be laying the foundation for the other developers, and it is really cool to see how the end result is a clear inspiration from what he started, even if they disrespected his helicopter.
I always look forward to Tarodevs work in these videos because he's able to look at what the past devs have put and expand on it exponentially, as well as putting his own spin on it
GREAT JOB TARODEV you listened to feedback and made the game super!
It's good to see Taradov acknowledge the criticism 😂
Great job everyone, Flippin Taro smashed it out of the park for the finish. John (Lost relic games) got off to a great start I imagine being first is pretty rough considering his work got mostly shafted but its all part of the no communication challenge I spose. Once again great work to all involved!
John's flying system was the backbone of the game as it was expanded on to create the superhero flying system
yeah first dev always gets it the worst
@@alt1763 I think that was his intention too, and he stated in the video that he was mostly concerned with creating the base foundation for what the game will be rather than what assets he introduced were left in the final product.
Great job by all, special shout-out to Tarodev who really turned it up to 11! Incredible.
Really good how you can see the impact from each of the Devs, and it mesh really well in the end.
Although Relics helicopter was gone, the base of the game exists because of his decision. Flying around in the city.
Golden created what would lead to the idea of the gameplay. Protecting the city.
Ajacksters change was a big one, but it definitely kept the core idea from the other two with the Superhero.
Samyam created the loop, and made use of Goldens flying ships, which would lead to Taros inspiration. Also direction for a much needed visual update.
And of course Taro took what was there, and polished it. Great final execute to what the rest had built.
Probably the best one of these videos so far. Great additions from everyone. Love it.
I love this assessment
Tarodev is incredible and has perfect perception to achieve everything he puts into it. Amazing graphics and immersive gameplay, the work of the cameras, everything is so great.
Fun stuff this time, and really great to see the reaction at the end. For the perfect experience I still reckon the first creator should be allowed a second time slot at the end. Everyone really worked together effectively this time though, you can see the product of the extra time at work. Though, how Samyam managed to look at the horrifying floorless nightmare she created for more than 10 seconds without getting motion sickness is beyond me! Skybox she added was great with the floor, but so weird without it. Thought it was some kind of video artifact.
So, you guys basically started with a Lego chopper and ended up recreating Megaton Rainfall.
Tarodev did an amazing job, he actually added so much content in the last 12 hours, that's crazy. Wish we got a bit more of a dev log from him though, like with making some of the assets or the effects.
Tarodev really made this game into an actual game with a goal. Getting you time down makes it replayable as well. Every developer did great but he was mvp
This is seriously one of my favorite series! Can't wait to see more!
Phases:
1 The Idea
2 Detailing
3 Polishing The Concept
4 Organizing
5 "Cooking" lol
13:44 thank god tarodev you save this game !
*idea for a game*
Title: TeamUp!
Objective: The objective of the game is to work together as a team to reach the end of a level. The level is filled with obstacles and challenges that can only be overcome by using each member of the team's unique abilities.
Gameplay: The game is a side-scrolling platformer where players control a team of characters with different abilities. Each member of the team can jump, run and attack in their own way. For example:
- Character 1: Has a grappling hook that can be used to swing across gaps.
- Character 2: Can double jump and is the only one who can fit through narrow spaces.
- Character 3: Has a shield that can protect the team from attacks and can reflect projectiles.
In order to progress through the level, the team must work together to overcome obstacles. For example, they may need to use the grappling hook to swing across a gap, then have the double-jumper jump over a wall to open a gate. All the while, the shield-wielding character must protect the team from enemies.
The level is divided into separate sections, each with its own challenge to overcome. Once a section has been successfully completed, the team moves onto the next one. The final section of the level will include a boss battle, where the team must use all their abilities to defeat the boss.
Multiplayer: The game can be played by one player controlling all the characters, or by multiple players controlling one character each. This encourages cooperation and teamwork among the players.
Rewards: The game rewards players who work well together, with bonus points for efficient teamwork. Additionally, the game will have hidden areas to discover, encouraging players to explore and work together to access these areas.
That's a brief outline for a game that encourages teamwork to win!
finally you added the reaction of all players to the video, all other videos felt incomplete without it.
and for me the reaction is like the most important part.
(else its like the child game "chinese whispers" but you just dont reveal the end :D)
You should try a video where you get a bunch of developers, give them all the same basic prompt of a game to make such a genre, style (2d, 3d, first person, etc) and some kind of basis story plot to work with. Maybe just like 1-2 intro lines to a story. Give them all a few days to work on it and then have them all play each other’s games at the end
Ajackster not geting enough love he deserve after all it’s was his vision that made taro dev vision came true😅
The flying controller was very well-made 🙏
Thanks
@@Ajackster yay😻
This is much better than the last one of these that I watched. I didn't watch the other video that tarodev was in, but if people were criticizing him for changing the vision too much, he definitely redeemed himself here. The mothership was an amazing addition without changing the gameplay too much and the visuals were insane. The only dev whose work kinda got shafted here was the first one, Lost Relic Games, lol but at least they stuck with the idea of a flying game. Everyone else added in a core mechanic that pretty much stuck through to the end of the development, which is really impressive.
ok cool, now make more videos featuring this series.
we honestly cant get enough of this lol
The flight controls for the super hero is awesome! Well done! I wouldn't mind seeing a tutorial on how to create that.🍻
scrolled through the timeline, you added reactions! very cool
What's that? Nvm, now I saw it.
He's a man of the people. Such a good addition, although I missed seeing the brothers themselves react.
Dope ! Bird Up ! Gotta love how the one who says "I opened the game and thought wtf is happening" tries to "fix chaos" by adding no feature, barely changing the game assets and forgetting to add a ground. x'D
Definitely the best pass the game yet, I love how much each dev is able to flourish and really thoughtfully work on the game with ten hours
Dang, usually there's a couple of devs on these projects where I'm like 'That's understandable, you needed to work on polish and fixing things up so you couldn't really add too much'
But the game took really big leaps each dev this time round. Really cool to see how weirdly epic this turned out! I honestly thought it was going to be a relaxing fire fighting game- but god dang this turned out badass
Really loved this one, last one i watched was the caterpillar which was super disappointing but this really felt like each of the devs building off of the ideas given to them, very fun watch!
i honestly think he could've kept the helicopter in the game as an unlockable skin, it turned out amazing though
Man incites anger by changing a game to be focused on a big boss fight. Proceeds to change the next game to be focused on a big boss fight.
(Kidding- it actually worked out this time! That mothership fight is legit cool!)
I live on the edge 😜
@@Tarodev lmao
I haven’t seen all these vids yet, but this is my favorite so far. The game looks genuinely fun and visually nice. A perfect balance of devs adding new things and changing elements but keeping a lot of the core design.
Do like 2 rounds so the devs can see how the game changed and their perception of the game. Also game will be more advanced
I like that idea. But make sure not to give the devs too much time or else the second round will just be 80% bug fixes and shaders
Funny thing... I was thinking the same thing when I started watching the video. It would be really cool if they make it that way.
I agree, that sounds like a fun idea!
@@godrel6177 he did 💀
@tarodev you went completly off track AND THUS FOR THE BETTER YOU ARE A GENIUS , lov u GG
Absolutely amazing to have been part of this. The end result is so insanely cool and jawdropping. Great job to the other devs!
Thanks for joining Ken!
Best video yet. The reactions at the end are a long overdue addition. Thank you.
I was watching samyam lives about this project and this really end with something cool 😄 It also must be really funny for first dev, watching final result, especially when other removes this cute helicopter in which he puts so much love 😂
Tarodev: "Firstly, I replaced the character with a firetruck :)"
Me: YOU DID *WHAT?!*
Lost Relic and Tarodev together….
Game Jesus and Game Wizard
I mean not much of Lost Relics work existed when tarodev got it lol
@@darkithnamgedrf9495 Haha… That’s true brother 😂😂😂 Still 2 of my favourite game dev youtubers…
@@darkithnamgedrf9495 The spirit of his helicopter rushed through me
I don't know about you guys, but i am so hyped for Gamedevrocket!
I've always wanted to learn how to code and make videogames as i have so many good ideas i want to play around with, i just never knew where to start, whose tutorials to watch or which software to learn.
Hopefully this can be the start of something great for me, I'm a huge fan of these " X game devs make a game without communicating" videos and i hope you continue to make more of them!
Seeing the dev's reactions to the final version of the game is just what this series needed! Keep up the great work
It’s always insightful to see how these different devs think and how they approach an unfamiliar scenario
taro is getting all the praise but props to ajackster for the superhero controller and the amazing editing during his segment. the most fun part of the video + one of the most impactful changes to the game
thx homie :)
His segment was super entertaining. It was the perfect introduction to his content 😁
@@Tarodev yeah, I've gotta go watch some of his stuff (and yours)
Tarodev basically made the whole game. Amazing job!
My favorite videos on youtube!!! Thanks for making awesome content like this!!!
This is a good episode. First and last dev knew their missions which let the others do great things.
Tarodev, great response to the feedback! You expanded on the game splendidly.
The helicopter, the city and the green cylinders without function really gave the game character. Great start, John!
This is the best one I've seen so far!!!! Taro is insane with the ending!!
This was my favourite dev video so far! I hope this format returns.
Man, this could be expanded to a full game! Really great video, I was impressed by what Tarodev did!
Okay so tarodev: great changes!
The only thought I had was that you could only damage the mothership by either redirecting the rockets or by putting out fires (so there are a bunch of soldiers coming out of the building and shooting it or you get weapons when you put out fires or something) so that the MAIN gameplay is still saving the city with water and not fighting.
Using the clip of his centipede when talking about misunderstandings was a genuinely funny moment of self-awareness. Love the series, great concept and talented people!
for the next video u should make 10 GAME DEVELOPERS make a game all at once, they all add stuff at the same time, they all edit at once and have 20 hours to complete the game
best game idea I've ever seen
Loved this challenge so much! Just wanted to say that although John’s chopper didn’t make it into the final build, it still gave me inspiration to contribute my part and had an important effect on the final product of the game❤️ Also, Taro is an insane game dev wtf…
Thanks again for joining man!
Well done on the flying controller. The way you wrote it made it suuuuper easy to expand on.
@@Blackthornprod Np thanks for inviting me. Always a good time :)
@@Tarodev Thanks man I'm glad you took it to the next level :D
I don't know anything about game development, but I really like all the changes you made. The flying mechanic was amazing! You definitely made the game exciting and brought good vision. Great job!
From a simple helicopter to this amazing game. All the devs rocked.
I subscribed to each and every one of them to show support. Thanks everyone.
>"Huge misunderstandings"
>*shows centipede*
Well, at least Noa recognized that and even makes fun of the situation.
Now this was incredible! Loved seeing how it started and how it finished! Insane end result is definitely well earned! Great work everyone! :D Taro always makes those changes that just add that final bit of juice into the game
tarodev made it a game that i would unironically play
holy sh*t, tarodev took the game from a concept to an fully releasable polioshed game, that was awesome
I mean maybe not fully releaseable. It is still pretty short on actual content, but for a game jam game made through a game of telephone it's impressive to say the least.
@Connor P it absolutely passes as a mobile game if they wanted to polish it a bit for and charge 99 cents for it
@@dragonxev1144 true.